DM Brainiac's Abomination Vaults Table 2 (COMPLETE!) (Inactive)

Game Master Brainiac

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LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

Falxi presses his advantage on the one he badly wounded.

Inspire Courage, Strike, Strike

curveblade: 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37 for slashing: 2d8 + 5 + 1 ⇒ (4, 5) + 5 + 1 = 15
curveblade: 1d20 + 18 + 1 - 5 ⇒ (11) + 18 + 1 - 5 = 25 for slashing: 2d8 + 5 + 1 + 2 ⇒ (3, 7) + 5 + 1 + 2 = 18

"Flee, if you know what's good for you!"

The one I crit should be flat-footed from my crit effect


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Heal (Zin): 4d8 + 32 ⇒ (1, 8, 4, 5) + 32 = 50

With few moments to spare Zin uses the opportunity to heal his injuries as the creature continues to hug him. "Kill this one!"

Status:

AC 26 (27 w/ shield); Curse Stage: Minor | Enfeebled 2 | Drained 1
HP 79/96 | Resistance Physical 6; Harm 5 |
Hero Points 0/3
Focus Points 0/3
Spells (1) 3/3 | (2) 3/3 | (3) 3/3 | (4) 2/3 | (5) 3/2
Wand of Heal (1st) 1/1 | (2nd) 1/1
Ring of the Ram 1/1
Curse Benefit: Resistance: All Physical 6
Minor - (Enfeebled 1; -2 to saves, Grapple, Shoved and Forced Movement)
Moderate- (Enfeebled 2; -3 to saves, Grapple, Shoved and Forced Movement)


CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes

Akkaboo continues shocking the two urdefhans, guiding electrical charge back and forth between the pair.

Electric damage, IC: 5d4 + 4 + 1 ⇒ (1, 4, 4, 1, 3) + 4 + 1 = 18 (Basic Reflex DC 27)

Casting electric arc [AA] and shield [A].


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Wan advances on the creature threatening Zin.

"*squawk* You don't know what's good for you, it would seem."

Wan's khakkara ratchets slowly upwards then releases at an impossible speed directly on the crown of the combatant.

Stride. Megaton Strike (the non-unstable variant) - hopefully with flanking.

Megaton Strike, IC, Overdrive: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 263d10 + 5 + 4 + 1 + 1d6 ⇒ (8, 6, 10) + 5 + 4 + 1 + (4) = 38


Reflex vs Electric Arc: 1d20 + 14 ⇒ (14) + 14 = 281d20 + 14 ⇒ (8) + 14 = 22

Akkaboo zaps both urdefhans, then Falxi delivers a critical hit to finish one off! He whirls on the last foe, slashing them, before Wan's khakkara bashes the creature's skull in! As the three foes lie dead on the cave floor, their invisible flesh quickly rots away and sublimates into foul-smelling gas, leaving their bones and internal organs in a gruesome puddle.

Each creature has a +1 striking shauth lash.


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

"Well, that was disgusting." Zin wipes some of the goop off of his arms and clothes as the creature dies around him. "Let's keep looking around for this token. We need to find the key."


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

"Agreed. Belcorra has all sorts of monstrosities working for her, it seems." Falxi gathers the weapons from the piles of goo, intent on making sure that they are destroyed.


The passage the urdefhans were guarding opens into a massive cavern that holds a jumble of low-lying tents made of stitched-together pelts and blood-streaked leather. Most of the tents surround a natural stone pillar decorated with strange symbols in brown and red paint, amid skulls tied or spiked to the pillar. Hides cover the entrances to three large caves to the southeast, each with a narrow wooden door.

Over a dozen urdefhans are active here, cooking, carousing, or sparring with one another. Their growling whoops and cries fill the air. A pair of large horned simian fiends move among them, stoking their bloodlust. They don't appear to have noticed your arrival yet...


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

"Any chance we can avoid the camp?" Zin whispers as he kneels down watching the camp for any signs of the key they are searching for.


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

"I can obscure us from view. Does anyone recognize those fiends?" Falxi prepares to draw on the stillness of the caves.

I can cast invisibility sphere.


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

”Yikes. Enemy camp. Yes, let’s leave the other way,” Wan agrees.

+17 Occultism and Society if that helps.


Religion to identify the fiends, which Wan is fortunately trained in.

Wan recognizes the fiends as cuestodaemons. Ceustodaemons are formed from the souls of vile mortals, particularly those who took efforts to hasten their own death, their willingness shaping them into daemonic servants. Their otherworldly senses make them useful for protecting vaults and similar locations on the Material Plane. They are able to see invisible creature, which puts a chink in Falxi's plan to turn the group invisible...


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

Informed by Wan, Falxi says: "They could see through my magic, but I still know the ways of these caverns fairly well. IF you follow me, we have a good chance of sneaking by."

I have Quiet Allies and I'm Master in Stealth, so we'd only need to roll once. I think it would be at +14, just quickly glancing at stats. Do we want to try to sneak?


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Zin nods. "Let's sneak past, there are a lot of them."


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Wan coos in sotto voce.

"I am awful at sneaking, friends. You got an idea for clankety-clank-me?"

+1 to Stealth


CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes

Akkaboo nods silently in agreement, already practicing being quiet.


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

"Don't worry, Wan. Just step where I step."

With Follow the Expert, that will go up to a +14


Following Falxi's lead, you quietly sneak along the outskirts of the urdefhan camp. Fortunately, neither they nor the daemons notice your presence, and you peek through the first door you come across.

This cavern slopes upward to a flat area on the far side. A metal box about three feet across sits against the northern wall, its lid pressed against the wall to prevent it from opening. A bloody circle surrounded by runes is painted on the floor to the south.

Three urdefhans chant and wail here, in the midst of a lengthy ritual. They haven't noticed you yet...


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Wan gives a short nod and preps his khakkara.


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Zin gives a small pinch to nod his agreement as he whispers. "Let's kill them quickly and silently."


CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes

Akkaboo nods again.


Inititaive:
Akkaboo: 1d20 + 14 ⇒ (5) + 14 = 19
Falxi: 1d20 + 13 ⇒ (8) + 13 = 21
Wan: 1d20 + 12 ⇒ (5) + 12 = 17
Zin: 1d20 + 17 ⇒ (10) + 17 = 27
Enemy: 1d20 + 15 ⇒ (17) + 15 = 32

You attempt to get the drop on the urdefhans, but unfortunately, they notice you a moment before you can strike. They react quickly. Two of them fire crackling rays of enfeeblement at Falxi and Wan, both of which go wide! The third opens his mouth wide as he casts a spell to try to call the blood out of Zin's body!

Ray of Enfeeblement (Falxi, Wan): 1d20 + 15 ⇒ (8) + 15 = 231d20 + 15 ⇒ (6) + 15 = 21
Call the Blood: 8d4 ⇒ (2, 1, 3, 4, 4, 4, 3, 2) = 23

Zin must attempt a DC 26 basic Fortitude save against call the blood (23 negative damage).


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Wan charges forward, hoping to take down the spell casters quickly. His khakkara ratchets back with potential energy as he moves into position.

Stride. Megaton Strike (non-unstable variant).

Strike: 1d20 + 17 ⇒ (3) + 17 = 203d10 + 5 + 1d6 ⇒ (8, 8, 8) + 5 + (2) = 31


CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes

Akkaboo draws squiggling lines in the air around her, launching each one at the stone floor under the enemy mages. Explosions of slippery blue-and-pink slime coat the floor with each impact.

Casting grease (Reflex or Acrobatics DC 27) [AA] and shield [A].


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

Falxi starts a performance, closes the gap, and attacks.

Inspire courage, Stride, Strike

curveblade: 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37 for slashing: 2d8 + 5 + 1 ⇒ (5, 8) + 5 + 1 = 19
Flat-footed if that's a crit.


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Fort DC 26: 1d20 + 14 ⇒ (1) + 14 = 15 Out of Hero Points (46 damage)

Feeling severely drained Zin rushes in with his blade drawn to try and cut down the urdefhan draining his blood.

+1 striking elven curve blade: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
damage: 2d8 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8

+1 striking elven curve blade: 1d20 + 16 + 1 - 5 ⇒ (12) + 16 + 1 - 5 = 24
damage: 2d8 + 4 + 1 ⇒ (6, 7) + 4 + 1 = 18

Status:

AC 26 (27 w/ shield); Curse Stage: Minor | Enfeebled 2 | Drained 1
HP 50/96 | Resistance Physical 6; Harm 5 |
Hero Points 0/3
Focus Points 0/3
Spells (1) 3/3 | (2) 3/3 | (3) 3/3 | (4) 2/3 | (5) 3/2
Wand of Heal (1st) 1/1 | (2nd) 1/1
Ring of the Ram 1/1
Curse Benefit: Resistance: All Physical 6
Minor - (Enfeebled 1; -2 to saves, Grapple, Shoved and Forced Movement)
Moderate- (Enfeebled 2; -3 to saves, Grapple, Shoved and Forced Movement)


Reflex vs Grease: 1d20 + 14 ⇒ (20) + 14 = 341d20 + 10 ⇒ (6) + 10 = 161d20 + 10 ⇒ (20) + 10 = 30

One of the secondary spellcasting urdefhans slips on the grease, but the others keep their footing. Falxi delivers a critical hit on the primary caster that drained Zin's blood, leaving him flat-footed and allowing Zin to score a single hit on him as well. Wan's attack narrowly misses.

Snarling, the primary caster targets Falxi with a phantasmal killer spell. The secondary ones attack Zin with negative energy.

Harm (3rd): 3d8 ⇒ (1, 4, 2) = 73d8 ⇒ (2, 7, 8) = 17

Falxi must attempt a DC 27 Will save against phantasmal killer. Zin takes 7 and 17 negative damage (basic Fortitude DC 23 for each one).


CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes

Remember that that’s a fear effect and you’ve got inspire courage active Falxi!

Akkaboo follows up her lubricant with shocking sparks, hoping to keep the less-powerful casters twitching rather than hurting her friends.

Electric damage, IC: 5d4 + 4 + 1 ⇒ (1, 2, 1, 4, 1) + 4 + 1 = 14 (Basic Reflex DC 27)

Casting electric arc [AA] and shield [A].


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

Will: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23

Falxi recoils from the horrifying creatures.
mental: 8d6 ⇒ (6, 6, 6, 3, 5, 5, 2, 6) = 39 and frightened 2

With shaking hands, he attempts to press the attack on the primary spellcaster.

Inspire Courage, Strike, Strike
curveblade: 1d20 + 18 + 1 - 2 ⇒ (7) + 18 + 1 - 2 = 24 for slashing: 2d8 + 5 + 1 ⇒ (5, 2) + 5 + 1 = 13
curveblade: 1d20 + 18 + 1 - 2 - 5 ⇒ (1) + 18 + 1 - 2 - 5 = 13 for slashing: 2d8 + 5 + 1 + 2 ⇒ (3, 6) + 5 + 1 + 2 = 17

Frightened 1


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Fort DC 23: 1d20 + 14 ⇒ (20) + 14 = 34
Fort DC 23: 1d20 + 14 ⇒ (5) + 14 = 19

Zin slashes in a wider arc trying to keep the two as far away from him as possible. "Their touch hurts! It is draining me quickly!"

+1 striking elven curve blade: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30
damage: 2d8 + 4 + 1 ⇒ (6, 5) + 4 + 1 = 16

+1 striking elven curve blade: 1d20 + 16 + 1 - 5 ⇒ (10) + 16 + 1 - 5 = 22
damage: 2d8 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11

+1 striking elven curve blade: 1d20 + 16 + 1 - 10 ⇒ (17) + 16 + 1 - 10 = 24
damage: 2d8 + 4 + 1 ⇒ (5, 6) + 4 + 1 = 16

Status:

AC 26 (27 w/ shield); Curse Stage: Minor | Enfeebled 2 | Drained 1
HP 36/96 | Resistance Physical 6; Harm 5 |
Hero Points 0/3
Focus Points 0/3
Spells (1) 3/3 | (2) 3/3 | (3) 3/3 | (4) 2/3 | (5) 3/2
Wand of Heal (1st) 1/1 | (2nd) 1/1
Ring of the Ram 1/1
Curse Benefit: Resistance: All Physical 6
Minor - (Enfeebled 1; -2 to saves, Grapple, Shoved and Forced Movement)
Moderate- (Enfeebled 2; -3 to saves, Grapple, Shoved and Forced Movement)


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Wan targets one of the creatures trying to drain Zin.

"Hang tight, chicky-poos. I think I got this."

The tengu smacks an obsidian panel on his thigh and a blast of strange, grey energy that none of you have seen before blasts out from Aggro's form.

Interact (two-action) to use Wan's moderate etheric essence disruptor to target the phantasmal killer spell effect (and hope it's divine or occult). I get a +13 counteract check against a 4th level spell (at the maximum).

Counteract Check: 1d20 + 13 ⇒ (3) + 13 = 16

I'm sure that didn't work. Oh well - item consumed (until Wan makes one again in 24hrs).

When the spell effect fails to end, Wan sighs. "Oh well, I can always fall back on THIS!" Aggro's single arm swats one of the urdefhans targeting Zin.

A rare single-handed strike!

Strike, IC, Overdrive: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 291d10 + 5 + 1 + 1d6 ⇒ (5) + 5 + 1 + (6) = 17


Reflex: 1d20 + 10 ⇒ (3) + 10 = 131d20 + 10 ⇒ (12) + 10 = 22

As Akkaboo electrocutes the other underhans, the rest of you focus your attacks on the primary blood mage. The spellcaster succumbs to his injuries, his flesh rotting away into foul-smelling gas as he falls.

The other two mages channel negative energy all around them before drawing their warhammers!

Harm (2nd): 2d8 ⇒ (6, 5) = 112d8 ⇒ (4, 1) = 5

Everybody takes 11 and 5 negative damage (basic Fortitude DC 23 for each.)


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Fort DC 23: 1d20 + 14 ⇒ (19) + 14 = 33 No damage.
Fort DC 23: 1d20 + 14 ⇒ (16) + 14 = 30 2 damage.

Zin is getting used to the oppresive negative energy down here. he isn't sure if that is a good thing or a bad thing as he feels a slight tingle. Zin continues to slash his blade at the pair. "That will be enough of that."

+1 striking elven curve blade: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
damage: 2d8 + 4 + 1 ⇒ (2, 6) + 4 + 1 = 13

+1 striking elven curve blade: 1d20 + 16 + 1 - 5 ⇒ (7) + 16 + 1 - 5 = 19
damage: 2d8 + 4 + 1 ⇒ (6, 3) + 4 + 1 = 14

+1 striking elven curve blade: 1d20 + 16 + 1 - 5 ⇒ (6) + 16 + 1 - 5 = 18
damage: 2d8 + 4 + 1 ⇒ (5, 3) + 4 + 1 = 13

Status:

AC 26 (27 w/ shield); Curse Stage: Minor | Enfeebled 2 | Drained 1
HP 36/96 | Resistance Physical 6; Harm 5 |
Hero Points 0/3
Focus Points 0/3
Spells (1) 3/3 | (2) 3/3 | (3) 3/3 | (4) 2/3 | (5) 3/2
Wand of Heal (1st) 1/1 | (2nd) 1/1
Ring of the Ram 1/1
Curse Benefit: Resistance: All Physical 6
Minor - (Enfeebled 1; -2 to saves, Grapple, Shoved and Forced Movement)
Moderate- (Enfeebled 2; -3 to saves, Grapple, Shoved and Forced Movement)


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

Fortitude: 1d20 + 13 ⇒ (6) + 13 = 19
Fortitude: 1d20 + 13 ⇒ (3) + 13 = 16

"You're next." Falxi doesn't know if the creatures even understand, but he slashes at one of the enemies.

Inspire Courage, Strike, Strike (Frightened 1)
curveblade: 1d20 + 18 + 1 - 1 ⇒ (8) + 18 + 1 - 1 = 26 for slashing: 2d8 + 5 + 1 ⇒ (4, 4) + 5 + 1 = 14
curveblade: 1d20 + 18 + 1 - 1 - 5 ⇒ (19) + 18 + 1 - 1 - 5 = 32 for slashing: 2d8 + 5 + 1 + 2 ⇒ (3, 2) + 5 + 1 + 2 = 13


CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes

Fortitude vs DC 23: 1d20 + 17 ⇒ (16) + 17 = 33
Fortitude vs DC 23: 1d20 + 17 ⇒ (7) + 17 = 24

Akkaboo is too far away for the brunt of the life-draining energy to reach her - but not so far away that she can’t continue to shock the remaining urdefhans!

Electric damage, IC: 5d4 + 4 + 1 ⇒ (2, 4, 2, 1, 3) + 4 + 1 = 17 (Basic Reflex DC 27)

Also, how did those two cast three-action harms and still have an action to draw weapons?


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

I noticed that I stated that Wan had overdrive going in my last post. Not true - I'll change that this turn!

Fortitude Save #1: 1d20 + 15 ⇒ (20) + 15 = 35 No damage.
Fortitude Save #2: 1d20 + 15 ⇒ (5) + 15 = 20 5 pts of negative damage.

"Time to join your gassy cousin!" Wan quips. "They probably don't speak 'clever', anyways."

Overdrive Check: 1d20 + 20 + 1 ⇒ (4) + 20 + 1 = 25 FAIL!

Aggro's gears cough and splutter, failing to catch and turn over.

"Embarrassing..." the tengu mutters, swinging his khakkara in a vicious, two-handed uppercut.

Melee Strike #1, Two-Handed, IC: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 352d10 + 5 + 1 + 1d6 ⇒ (10, 9) + 5 + 1 + (2) = 27
Melee Strike #2: 1d20 + 17 - 5 + 1 ⇒ (15) + 17 - 5 + 1 = 282d10 + 5 + 1 + 1d6 ⇒ (5, 3) + 5 + 1 + (1) = 15


Sorry, made a mistake, they did not draw their weapons.

Reflex: 1d20 + 10 ⇒ (13) + 10 = 231d20 + 10 ⇒ (13) + 10 = 23

Akkaboo shocks both urdefhans again. While Zin and Falxi team up to take down one of the mages, Wan moves in and delivers a critical hit, following up with another strike to finish off the last foe!

With the ritual disrupted, you are able to examine the metal box against the wall. You open it up to reveal a bedraggled deep gnome inside!

"Hey! Thanks for the rescue," he says, standing up and stretching his sore muscles. He hesitates and gives you a look. "This is a rescue, right? You're not gonna try to sacrifice me too, are you?"


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

"Sacrifice you? To whom? What were those urdefhans up to?" Falxi hands the deep gnome a canteen of water.


"They were trying conjure more daemons into their midst," the gnome says, eagerly gulping down the water. "You guys showed up just in the nick of time!

"I'm Calinth Narogblom. I came to these wretched caverns searching for evidence that an offshoot of my people were still living here in the Abomination Vaults. I didn't get too far before the urdefhands captured me. But now that I'm free, I'd like to continue my quest. You haven't seen any other deep gnomes around these parts, have you?"


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

"Guess you could call it a rescue. We weren't expecting to find anyone alive down here." Zin explains. "Would you like an escort back to the surface?"


"The surface, no. My home is deeper in the Darklands. Get me away from these urdefhans, though, and I'll make sure to send you a reward once I make it back to my people."


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

"We'd be happy to help if we can. Do you know how to access lower levels?"


"Not directly," Calinth says. "I came from a different part of the Darklands. There's a passage on the northwest side of the lake north of here. If you can get me there, I can find the rest of my way."


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

"Sure thing." Zin helps him up. "Let's head there right away." He begins to make his way towards he lake to escort Calinth to safety.


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

"We've not seen any other deep gnomes down here," Wan explains as they walk. "Dark dwarves, dark elves, dark creepers...." The tengu rattles off an exhaustive list of enemies as they walk towards the lake. The list takes the entire journey.

...and mites all the way at the surface, yeah. We've killed a lot of things. I think the musical interlude was probably the weirdest thing that happened, though, yeah."


You sneak out past the urdefhan camp and head north. Calinth listens dutifully to Wan's list as you walk along the shore of the murky underground lake. After 100 feet or so, you can see stone along the shore sprouts large growths of pale‑green crystals. The crystals hang from the ceiling, climb up the wall, and reach toward the water in long strands.

A short distance away, an island made up of a mix of green crystals and grayish stone protrudes from the lake. A few patches of fungus grow across the rocks, with a particularly thick patch near the island’s eastern shore.


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Zin looks back. "Is this the way Calinth?"


"Yes, just a bit further!" Calinth confirms. You head up the coastline for another hundred feet or so before coming to a rubble-filled passage that slopes steeply downward. The passage’s ceiling undulates as an echoing chitter fills the air, created by hundreds of subterranean bats.

Calinth turns to you and bows. "Thank you again, friends. I will not forget your kindness!" He waves and departs down the steep tunnel, heading deeper into the Darklands.

You can continue back to the strange crystal island, or continue along this path to explore the caves along the northern lakeshore.


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

"I don't like the look of the fungi on that island. Shall we explore the cave first?" Falxi appreciates the role of fungus in clearing away nature's detritus, but knows how dangerous it can be, underground.


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Zin nods. "Let's take a few minutes in the cave while we are here." He draws his blade and steps into the mouth of the cave.

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