A Song for Silver Ravens (Hell's Rebels AP) (Inactive)

Game Master Sensen

Current Chapter: In Hell's Bright Shadow
In which a tyrant rises, argent birds take flight, and a secret history is uncovered.
Date: Moonday, the 11th of Abadius (I) 4715 AR
Time of Day: Early Morning
Season: Mid Winter
Weather: 40° F (4° C), Clear Skies

4715 Calendar

Kintargo Skyline

Geographical Maps
Kintargo
Ravounel, Cheliax
Cheliax


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There are, in fact doors into the two buildings, though they don't look very secure at all.

I'm going to let Jessi and Raven have a chance to respond before moving on - know that attempting to enter or climb up will result in combat beginning.


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

Jessibel can't climb, either. If the Raven chooses to go that route, however, his trusty sidekick would probably try to cover his ascent with some arrows shot from her shortbow.


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

The Raven reaches across the table and squeezes Vantine's hand, perhaps to show his appreciation for her supporting his point of view, perhaps for some other reason. Then he leans back in his chair. "We could have claimed to be doctors, sent to investigate an illness. Some of us look the part." He says, gesturing towards himself. "We have the silver tongues and the magic to be convincing. I doubt the bootlickers going around harassing helpless families have the knowledge to question us or the guts to stick around once they learn they could get sick and instead of running back to whatever amounts to their superiors crying about how they were attacked, they would quietly slink away, hoping they did not catch 'it'." The Raven shrugs. "It is only a thought."

---------

"Front door assaults are not my forte." The Raven says, leaning back almost comically to take in the entirety of the tall structures. "And I would prefer swooping down upon our enemies from higher ground. but it looks as though some of our flock have not yet earned their flight feathers." The Raven inclines his head towards Aisling. "If it must be through the front door, it must be. Keep in mind, the ground-floor entrances are no doubt trapped."


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The Ravens decide to swiftly proceed towards the church, ready for the crossbow bolts to fire. And indeed, as soon as the group moves in, the two tiefling women unleash their bolts using readied actions to do so. One bolt sparks off of Aisling's armor, but the other slams hard into the intersection between the Raven's throat and his left collarbone. A blaze of pain sears through his upper left torso, his nerves screaming their agony to him.

Crossbow vs. Aisling: 1d20 + 3 ⇒ (9) + 3 = 12
Crossbow vs. the Raven: 1d20 + 3 ⇒ (20) + 3 = 23 Critical threat.
Confirm?: 1d20 + 3 ⇒ (15) + 3 = 18 Yep.
Damage: 2d6 ⇒ (4, 5) = 9 The Raven's at 13 hp.

Fortunately, they're not within sneak attack range, though I'm basically not counting you as flat-footed because that would be arbitrary.

Combat Start

Initiatives:

Aisling Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Vantine Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Jessibel Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Nyxra Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
The Raven Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Red Jills Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Leader’s Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

Round 1 No surprise round, 'cause you're both aware of one another. Vantine, Raven, Aisling, and Jessibel are up. Following them will be the Jills' leader, the Jills themselves, and then finally Nyxra.

GM Rolls:

Scarplume: 1d20 + 3 ⇒ (2) + 3 = 5
Jessibel: 1d20 + 3 ⇒ (18) + 3 = 21

Statuses:

[ooc]Nyxra: HP 25/25, AC 16, touch 13, flat-footed 13, death vow 1/1
Raven: HP 13/24, AC 19, touch 14, flat-footed 15, Shielded Gauntlet Style
Aisling: HP 21/21, AC 21, touch 13, flat-footed 18, channel 5/5, touch of good 7/7
Jessibel: HP 27/27, AC 17, touch 13, flat-footed 14, performance 14/14, Possessed Check 1/1
Vantine: HP 20/20, AC 13, touch 13, flat-footed 11, Cryptic Omens 2/2


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

As soon as she's inside and under cover so she can stop moving, Vantine casts Mage Armor on herself.

"Oh no! Oh no! This is already going sideways for us! Raven's hurt really badly!"

Vantine seems to lack confidence in the current course of action. She does glance wildly about in search of attackers though.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12


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Vantine:
Within the church proper, there aren't any immediate attackers - nor, indeed, are there any traps. She does see, however, a rickety-looking ladder at the back of the building which leads upwards towards a trap door.


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Correction for my previous status: Raven should be at 15 hp, not 13. I was messing with previews and forgot to change the outcome.

Statuses:

Nyxra: HP 25/25, AC 16, touch 13, flat-footed 13, death vow 1/1
Raven: HP 15/24, AC 18, touch 14, flat-footed 15
Aisling: HP 21/21, AC 21, touch 13, flat-footed 18, channel 5/5, touch of good 7/7
Jessibel: HP 27/27, AC 17, touch 13, flat-footed 14, performance 14/14, Possessed Check 1/1
Vantine: HP 20/20, AC 17, touch 13, flat-footed 11, Cryptic Omens 2/2, mage armor 3 hours


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

Activate Shielded Gauntlet style and move with Vantine. I don't have time for a real post today =(


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

"I see a ladder over there."

Vantine points in its direction and begins going that way.


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

The Magpie follows her mentor into the building and casts a healing spell on him.

Jessibel cure light wounds (The Raven): 1d8 + 3 ⇒ (1) + 3 = 4


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

The Raven does not even grunt as the quarrel finds its (nearly fatal) mark. In the arena, one does not announce that ones opponent has scored a clean hit. He swoops into the protective shelter of the church, elven cloak billowing behind him. Stepping up next to Vantine, he gazes out across the darkened church at absolutely nothing, for he cannot see in the dark. "Dearest Magpie, you are just a darling!" He whispers to her as her magic draws out the bolt, leaving a nasty hole behind. The young woman's bravery was comendable, but overall the start of their siege was a disaster. At least I can move my arm now. "Think that ladder is the only way up?" The Raven unshoulders the coil of silk rope and attached grappling hook. "Maybe someone scales from the outside to distract those above so the rest can get up the ladder? I do not expect we would fare well if we all fought our way up a single ladder."

I can't move the Raven on the map right now, but as stated he shall move next to Vantine with a move action, swift action to start Shielded Gauntlet style, and I suppose since he has a move action left, draw his grappling hook just for funsies.


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

Aisling glares at the two tieflins on the roof. "This dhould keep them busy while we get to them." She prays for a moment and a shimmering blade of pure force apears in the air between the two archers. It lashes out at them with holy anger.

Casting spirituatl weapon, lasts for 3 rounds

spritual weapon, longsword: 1d20 + 6 ⇒ (19) + 6 = 25
Force Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Conrim crit?: 1d20 + 6 ⇒ (15) + 6 = 21
Force damage: 1d8 + 1 ⇒ (3) + 1 = 4

With that done, she runs inside to join the others.


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Round 1 Midpoint

The Ravens rush into the church, where they discover that a ladder situated at the back leads up to the ceiling, as Jessibel heals the Raven. Before she goes in, Aisling calls upon a pale reflection of her goddess' weapon, urging it to slash the archer nearest to it.

Though it is but a conjuration, the blade cuts deep into the woman's flesh, and she topples off of the roof, crashing hard onto the ground with a horrific crack of bones and spray of blood.
Damage: 2d6 ⇒ (3, 2) = 5

Nyxra sees a black-winged, grey-skinned woman soar out from the bell tower. After a moment's confusion, the elf recognizes this being as one of the strix, avian humanoids who occupy local enclaves in Cheliax. This one seems to be living up to their hostile reputation, as she screeches something incomprehensible. Leveling a finger at Nyxra, the strix fires a ray of fire.
Elemental Ray, touch: 1d20 + 5 ⇒ (13) + 5 = 18
Fire Damage: 1d6 + 2 ⇒ (1) + 2 = 3 Nyxra's at 22 hp.

Meanwhile, the remaining red-lined Red Jill shouts aloud, firing another shot, this one at Nyxra, which strikes home, smashing squarely into her stomach.
Light Crossbow vs. Nyxra: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 ⇒ 6 Nyxra is at 16 hp.

Huh, I apparently didn't check to see the damage dice for the Raven's damage earlier. Let me rectify that 2d8 ⇒ (6, 3) = 9... and it didn't change a thing. Game state preserved!

Nyxra is up.

Statuses:

Nyxra: HP 16/25, AC 16, touch 13, flat-footed 13, death vow 1/1
Raven: HP 19/24, AC 19, touch 14, flat-footed 15, Shielded Gauntlet Style
Aisling: HP 21/21, AC 21, touch 13, flat-footed 18, channel 5/5, touch of good 7/7, spiritual weapon 3/3
Jessibel: HP 27/27, AC 17, touch 13, flat-footed 14, performance 14/14, Possessed Check 1/1
Vantine: HP 20/20, AC 17, touch 13, flat-footed 11, Cryptic Omens 2/2, mage armor 3 hours


Death Vow: 1/1|Female Elf Ranger (Sword-Devil) 4|HP: 32/32|AC: 16/13/13|Saves: +5 Fort, +7 Ref, +2 Will (+2 vs. enchantments)|Init: +3|Perc: +10

Nyxra fires at the strix!

PBS: 1d20 + 7 ⇒ (19) + 7 = 26
Damage?: 1d8 + 2 ⇒ (1) + 2 = 3

Then she races into cover with the others!


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Round 1 Wrap-Up

Nyxra's arrow flies straight and true, hammering into the strix woman's leg. She shrieks again. "Damned invaders! You'll pay!"

Round 2 Everyone other than Nyxra is up.

Statuses:

Nyxra: HP 16/25, AC 16, touch 13, flat-footed 13, death vow 1/1
Raven: HP 19/24, AC 19, touch 14, flat-footed 15, Shielded Gauntlet Style
Aisling: HP 21/21, AC 21, touch 13, flat-footed 18, channel 5/5, touch of good 7/7, spiritual weapon 3/3
Jessibel: HP 27/27, AC 17, touch 13, flat-footed 14, performance 14/14, Possessed Check 1/1
Vantine: HP 20/20, AC 17, touch 13, flat-footed 11, Cryptic Omens 2/2, mage armor 3 hours

Also, Nyxra, you may want to consider using your death vow - it's worth remembering, at any rate.


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

Jessibel starts an inspirational war chant. Once she feels that kick in, she asks Vantine if her friend can bring down the flying strix...hopefully in a messy crash landing.

Bardic Performance (inspire courage +1): Round #1 of 12. +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

Does inspire comptence work on a spiritaul ally spell that uses attack rolls?

Witha wave of her hand, Aislign redirects the flying sword to attack the strix, as she carries on moving to find the way forward.

Is there a way up? If so i will move toward it

Spritiual weapon: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Force damage: 1d8 + 2 ⇒ (1) + 2 = 3


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I'd say "yes" for actual creatures that can benefit from a morale bonus... oh, but here's this from the spell: "If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers." (Emphasis mine). To answer your question, I'd say in the case of spiritual weapon, it does benefit, as you would be "using" it.


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

i'd forgotten that! Since this is quite an important enemy Aisling will keep her in sight in order to let the spiritual weapon do its thing.


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

Vantine hurries over to the ladder, where she takes a look up to see where it goes. She waits to Raven to ascend first.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9


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Vantine's pretty sure it goes to the roof. There might be a shelter atop, but she can't tell from here.


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

The Raven follows Vantine again. "Vantine, darling. I am not sure it is appropriate for us to be huddled in a dark corner unchaperoned. What will the Red Jill's think?"

Double Move 60'.


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Round 2 Midpoint

I think I've gotten this...

Vantine rushes over to the ladder, peering up at the ceiling that it attaches to - it's... a trapdoor. Presumably, one that leads outside, or into an attic. The Raven leaps after her, a shadow dancing between the shafts of light filtering into the room. From the front door, Aisling commands her spiritual sword to strike the strix. The shadow of Iomedae's sword resounds against an equally mystical force, and the strix woman beats her wings slightly, maintaining her altitude. Finally, Magpie begins her song, uplifting her allies and inspiring them with alacrity and strength.

The strix woman chants, her fingers flicking in arcane patterns, before a white-hot blaze of fire erupts from her fingers. The priestess feels her armor heat rapidly, and even before the pain hits, she can smell her skin scorching, and hear it crackling. Then the agony swells up as the burns sear their way along her nerves.
Touch vs. Aisling: 1d20 + 5 ⇒ (19) + 5 = 24
Fire Damage: 4d6 ⇒ (2, 6, 2, 4) = 14 Aisling is at 7 hp.

Spellcraft DC 17:
The sorceress (for that is likely what she is), just cast scorching ray and damn near killed Aisling!

"Die, human scum!" She screeches, flapping away from the sword that floats nearby.

As far as I could tell, spiritual weapon does not threaten squares around it, as it only functions with will? I dunno, but it's a spell effect, and not an entity in and of itself, so I judged that it wouldn't. If anyone has FAQ or information to the contrary, let me know in the discussion tab. Also, if it does, what would I use for its CMD?

Nyxra is up.

Statuses:

Nyxra: HP 16/25, AC 16, touch 13, flat-footed 13, death vow 1/1
Raven: HP 19/24, AC 19, touch 14, flat-footed 15, Shielded Gauntlet Style
Aisling: HP 7/21, AC 21, touch 13, flat-footed 18, channel 5/5, touch of good 7/7, spiritual weapon 2/3
Jessibel: HP 27/27, AC 17, touch 13, flat-footed 14, performance 13/14, Possessed Check 1/1
Vantine: HP 20/20, AC 17, touch 13, flat-footed 11, Cryptic Omens 2/2, mage armor 3 hours


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Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

I agree with that, the spell description for spiritula ally says that it *does* threaten and do AoOs which prob means that the lower level spell doesn't


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

Vantine snaps at Raven, not understanding what he's on about. They're in the middle of a fight now and don't have a good way of backing out.

"Don't be a nob! We're going to the roof so we can get to them before they shoot us all! Are going up or do I have to go first?"


Death Vow: 1/1|Female Elf Ranger (Sword-Devil) 4|HP: 32/32|AC: 16/13/13|Saves: +5 Fort, +7 Ref, +2 Will (+2 vs. enchantments)|Init: +3|Perc: +10

Nyxra fires at the strix again!

Shot *PBS*: 1d20 + 7 ⇒ (7) + 7 = 14
Damage?: 1d8 + 2 ⇒ (4) + 2 = 6


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Round 2 Wrap-Up

Please don't forget to separate out the bonuses Nyxra, I had to check that you were including Jessi's bardic inspiration bonus.

Darting back to the front door in order to get an angle on the strix, Nyxra looses an arrow which blurs towards the flying sorceress. Unfortunately, her arcane armor proves strong, and the shot deflects off of her, though she does need to take a moment of frenzied flapping to keep herself in the air.

Round 3

Vantine, the Raven, Aisling, and Jessibel are up.

Statuses:

Nyxra: HP 16/25, AC 16, touch 13, flat-footed 13, death vow 1/1
Raven: HP 19/24, AC 19, touch 14, flat-footed 15, Shielded Gauntlet Style
Aisling: HP 7/21, AC 21, touch 13, flat-footed 18, channel 5/5, touch of good 7/7, spiritual weapon 2/3
Jessibel: HP 27/27, AC 17, touch 13, flat-footed 14, performance 13/14, Possessed Check 1/1
Vantine: HP 20/20, AC 17, touch 13, flat-footed 11, Cryptic Omens 2/2, mage armor 3 hours


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

The Raven metaphorically takes to the skies while the gangsters are distracted by the flying sword.

Climb Ladder.


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

Vantine goes up after him.


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If you want to go further - here's what you find.

After pushing the trapdoor open and climbing fully up, the pair find themselves in a small shed - an attic, perhaps - that has a door out to the roof. Presumably, this is how the Jills get up to their rooftop base.


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

Jessibel looks to Aisling for direction for where to go--up the ladder with the Raven and Vantine or to stay and help in the battle against the flying strix. As she awaits Aisling's order, the teen keeps her war chant active.


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

Aisling gives up on the sword as it faides back into nothingness. Wincing, she calls on her goddes magic to heal herself.

Converting the other spiritaul weapon into a Cure spell

Cure: 2d8 + 3 ⇒ (3, 8) + 3 = 14

She looks at Jessibel. "Let's follow the others. If she tries to follow, her wings won't be as much help if we stay indoors."


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Round 3 Midpoint

Raven and Vantine ascend the ladder into a small loft, where sunlight shines through cracks in an antiquated door. Jessibel continues her song as Aisling invokes a prayer of healing, her skin regenerating and leaving only the faint smell of scorched flesh as a reminder of her injury. The sword-echo fades into full nonexistence, leaving the pair to retreat back towards the ladder.

I'm assuming that Jessibel double-moved to get to the foot of the ladder - if you want to be closer to Aisling, Jessi, feel free to move your token back to where you'd like to be.

Meanwhile, the strix launches another ray of fire at Nyxra, which scorches the doorframe but does little else of note. Instead of worrying further, she flaps her dark wings and soars back over the roof of the church, leaving the elf ranger without a target - save for the dying tiefling on the cobbles in front of the church.
Fire Ray touch vs. Nyxra, partial cover: 1d20 + 5 ⇒ (11) + 5 = 16

Nyxra is up.

Statuses:

Nyxra: HP 16/25, AC 16, touch 13, flat-footed 13, death vow 1/1
Raven: HP 19/24, AC 19, touch 14, flat-footed 15, Shielded Gauntlet Style
Aisling: HP 21/21, AC 21, touch 13, flat-footed 18, channel 5/5, touch of good 7/7
Jessibel: HP 27/27, AC 17, touch 13, flat-footed 14, performance 12/14, Possessed Check 1/1
Vantine: HP 20/20, AC 17, touch 13, flat-footed 11, Cryptic Omens 2/2, mage armor 3 hours


Death Vow: 1/1|Female Elf Ranger (Sword-Devil) 4|HP: 32/32|AC: 16/13/13|Saves: +5 Fort, +7 Ref, +2 Will (+2 vs. enchantments)|Init: +3|Perc: +10

Nyxra holsters her bow and starts scrambling after the others.


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Round 3 Wrap-Up

The Raven pushes open the door, stepping out into the sunlight, only to find himself flanked by a pair of Red Jills, both of whom stab at him. The blows catch him totally by surprise, and he cannot manage to get his gauntlets up to block either of them. Fortunately, his armor protects him against both blows, which startle him rather than hurt him. A bit further down the roof, he sees the strix sorceress has ascended to hover above the roof, her eyes burning with rage.
Raven Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Red Jill (Green) Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
Red Jill (Red) Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
Green Short Sword, Flanking, flat-footed: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Red Short Sword, Flanking, flat-footed: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15

Meanwhile, below, Nyxra rushes towards the ladder, where Jessibel waits.

Round 4

Ventine, Raven, Aisling, and Jessibel are up.

Statuses:

Nyxra: HP 16/25, AC 16, touch 13, flat-footed 13, death vow 1/1
Raven: HP 19/24, AC 19, touch 14, flat-footed 15, Shielded Gauntlet Style
Aisling: HP 21/21, AC 21, touch 13, flat-footed 18, channel 5/5, touch of good 7/7
Jessibel: HP 27/27, AC 17, touch 13, flat-footed 14, performance 12/14, Possessed Check 1/1
Vantine: HP 20/20, AC 17, touch 13, flat-footed 11, Cryptic Omens 2/2, mage armor 3 hours


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

Vantine stops where she is, out of arm's reach, but catches the tiefling on Raven's left with an nasty glare.

Evil Eye Hex on Red targeting saving throws, DC 15 Will to save.


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

Jessibel climbs the ladder to assist the Raven and Vantine while at the same time getting out of Aisling's way.

Assuming a double move or possibly a move action to sheathe her rapier and another to climb.


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

The Raven cannot see so well in the darkened attic and the tieflings get the jump on him. But what is armor for if not for such eventualities? Alexius did not wear armor in the arena and the Raven was usually the one doing the ambushing; he would have to get used to this kind of non-stealthy approach if he was going to continue to work with heavily armored clerics. The Raven spins lithely on his feet as the swords bounce off his armor, ducking away from the ladder to allow his allies to follow him and socking one of the mean devil ladies with his spiked gauntlet.

5-foot-step SW; Standard Action to attack Red.
Spike Punch (Inspired): 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
P Damage: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

Aisling runs towards the sound of the fight.

Double move my onlyh option I think


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I return! Another chance to burn you all!

Round 4 Midpoint

Vantine steps forwards, unleashing a curse upon the red-lined tiefling woman that harassed the Raven just heartbeats prior. The witch sees the Red Jill shudder and step back slightly in alarm.
Will vs. DC 15: 1d20 + 1 ⇒ (9) + 1 = 10

The Raven's reflexes quickly kick in and he swings a swift series of blows at the very same Jill, whose parries and ripostes are no match for his cunning and skill. One sharp blow slams into her sternum, and the vigilante feels a crack as bone snaps beneath his gauntlet. As he pulls away, his spiked gauntlet shines dimly with blood.

"Vestia!" The other woman cries out, alarmed.

Meanwhile, Jessibel sheathes her rapier to ascend the ladder, arriving just behind her mentor as she continues her song. Assuming she doesn't let it lapse. If she does, I'll make sure to alter her rounds remaining.

Aisling rushes over to the bottom of the ladder, her armor pulling at her limbs and weighing her down compared to her companions.

Above, the sorceress swoops closer to the Ravens, chanting and gesturing as she does so. Pointing downwards, she unleashes another white-hot ray - this time at the Raven. She shrieks a curse in her native tongue as he dodges effortlessly. A pile of ash lies where it struck uselessly on the tiles of the roof.
Ray touch vs. the Raven: 1d20 + 5 ⇒ (3) + 5 = 8

Spellcraft DC 17:
Once again, she cast scorching ray.

The green-lined tiefling circles wide around the Raven until she rushes in to flank him with her comrade. Because Jessi had to sheathe her weapon to ascend, she doesn't threaten any squares. The Raven doesn't even need to dodge as her reckless strikes swing wide and high, proving no threat to him, even as red-lined Vestia continues to menace him from the other side - just as ineffectively, though he does need to use his off-handed gauntlet to deflect a few of her thrusts, for she seems calmer than her friend.
Short Sword vs. Raven 1, Flanking: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Short Sword vs. Raven 2, Flanking: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Nyxra is up.

Statuses:

Nyxra: HP 16/25, AC 16, touch 13, flat-footed 13, death vow 1/1
Raven: HP 19/24, AC 19, touch 14, flat-footed 15, Shielded Gauntlet Style
Aisling: HP 21/21, AC 21, touch 13, flat-footed 18, channel 5/5, touch of good 7/7
Jessibel: HP 27/27, AC 17, touch 13, flat-footed 14, performance 11/14, Possessed Check 1/1
Vantine: HP 20/20, AC 17, touch 13, flat-footed 11, Cryptic Omens 2/2, mage armor 3 hours


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

Jessibel clicks the heels of her magical boots and attempts to scoot past the tiefling nearest the door to engage the farther opponent, drawing her rapier as she goes. Still chanting, she tries to stab her target (green).

Jessibel Acrobatics Check (avoid AoO; boots competence bonus): 1d20 + 8 + 5 ⇒ (16) + 8 + 5 = 29

Jessibel mwk silver rapier (IC): 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 for piercing, silver damage (IC): 1d6 + 1 ⇒ (6) + 1 = 7 (18-20)

Jessi will keep chanting until further notice. Forgot to mention it last round.


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Wait, did you not make your turn last round? I thought you did. I'm confused now. xD


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

Jessi climbed the ladder last round. Forgot to mention maintaining the IC performance, though.

EDIT: Oh--Jessi's not up yet. *Blush!* Sorry!


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Right, but why'd you post before next round? Nyxra hasn't gone yet. xD


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)
Kintargo GM wrote:
Right, but why'd you post before next round? Nyxra hasn't gone yet. xD

Because Jessi does what she wants when she wants to!! Of course! ;P

EDIT: And because I'll probably be distracted by GenCon online later today.


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I'll take it for your next round's actions. :P


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Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

Daaaad! Why does Jessi always get to do stuff and the rest of us can't? <pouts>

I do have an actual question. If the stryx is 15' away and 20' up, the 30' bubble in my mind around Vantine includes the stryx. I am correct?


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That is correct, though where Vantine is does not have line of effect or line of sight to her, thanks to the roof being in the way.


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Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

Children, don't make me turn this adventure round


Death Vow: 1/1|Female Elf Ranger (Sword-Devil) 4|HP: 32/32|AC: 16/13/13|Saves: +5 Fort, +7 Ref, +2 Will (+2 vs. enchantments)|Init: +3|Perc: +10

Nyxra starts scrambling up the ladder after the others!

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