| Gnomezrule |
Gnomezrule: The Corsair Coast runs along the Easterern shore of the southern continent. It runs from Ishadia in the north down to the spice coast and free islands. Unfortunately, the online map cuts the south off.
As for lore, don't worry about it too much. No one will need to be a Midgard lore expert. We'll fill stuff in as needed as we go for the most part. Plus I always reserve the right to change things in order to make the game more interesting. ;)
Nah I found it. . . creating a homebrew version in D&D beyond so I can use the character generator.
| Fighting Chicken |
Rolling for gold: 5d4 ⇒ (1, 2, 2, 4, 3) = 12 (120 gold)
Presenting Sorala Ironeyes, Kushite knight on the lam from a cruel master. She's fled with her Twilight Blade, a bonded sword of great value to her Oba (sorceress), and fears she is followed by assassins. I still have to choose a feat and some languages, and will probably tweak her avatar and equipment, but she's basically done.
Aeshuura
|
Question: Can I swap Rustic Hospitality out for Retainers? I was thinking that in his first raid, rather than killing folk, he claimed three to save them and kept them as 'servants'. I am thinking much like Athelstan from the History Channel Vikings series. They have come to the point that he has granted them release, but they have chosen to stay with him.
Aeshuura
|
| Tiberius Vorrack Kerrhylon |
Quarterstaff (2sp)
Arcane focus (10gp) (crystal/gem)
Pouchx2 (1gp)
Caltrops x5 (5g)
waterskin x1 (2sp)
10 candles (1g)
Bell (1g)
Potion of healing (50g)
steel mirror (5g)
soap x5 (1sp)
Explorer's Pack (10 gp) Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
leaves me with 26g +25g from background for 51g total.
rorek55
|
if I can I would make a suggestion.
Crits-
I've seen and played with a houserule where, when you crit, you deal max damage, then roll your normal damage roll. It has worked well, and makes crits feel really special, and deadly as NPCs and enemies get this as well.
Basically-
Lets say we have a barbarian with savage critical.
They have a greataxe, so, they would roll 1d12+7,
Under normal rules they would roll 3d12+7 on a critical hit.
With the modified crit rules, you max out 2d12 for 24, then roll 1d12+7.
Another example
Rogue crits on a sneak attack
Normaly, rogue does 3d6+4 damage with sneak attack
under original rules, they deal 6d6+4 damage.
With the modified rules you take the max of the 3d6 (18) and then roll an additional 3d6 before adding the +4.
Aeshuura
|
Quarterstaff (2sp)
Arcane focus (10gp) (crystal/gem)
Pouchx2 (1gp)
Caltrops x5 (5g)
waterskin x1 (2sp)
10 candles (1g)
Bell (1g)
Potion of healing (50g)
steel mirror (5g)
soap x5 (1sp)
Explorer's Pack (10 gp) Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.leaves me with 26g +25g from background for 51g total.
I do believe that the rolled starting gold replaces both starting equipment & background equipment.
| Dacknar |
If you are still looking for a player, I would like to put my name in the hat. This character's game ended so it is free to re-make. I like the pirate background but I will change the class (the Exhaustion was too high of a tax) and maybe the race, just not sure. I will need to look at my books to be sure.
| Beordt Stormchaser |
So I have been trying to get my head around a new setting.
I read a little bit and I am looking at the map. Its a huge world it looks like. Most Bearfolk come from the north. I was looking at what normal trade or travel might be like and its a bit bonkers. Exciting adventure locals but its a harrowing place. Trying to figure how my little bear guy might have travelled a few thousand miles to even find a shore that a boat that sails the Corsair Coast.
| DM - Tareth |
Beordt: There's certainly quite a bit of fodder for an interesting tale. ;) Just a reminder that there's no need to have it all detailed up front. It's totally fine to have it develop over game play. And don't get too locked into bearfolk being only in the north. There could certainly be a contingent living in the mountains of the far south. Also there's travel by the 'shadow roads' which are the ley lines of Midgard and can reduce travel times substantially but not without risk. There's nothing like a nasty shadow road incident to put someone on the opposite side of the world from where they wanted to be.
Aeshuura
|
So I have been trying to get my head around a new setting.
I read a little bit and I am looking at the map. Its a huge world it looks like. Most Bearfolk come from the north. I was looking at what normal trade or travel might be like and its a bit bonkers. Exciting adventure locals but its a harrowing place. Trying to figure how my little bear guy might have travelled a few thousand miles to even find a shore that a boat that sails the Corsair Coast.
Maybe Beordt and Toki travel together? Toki is from the North as well, and I am reminded of Beorn Ironsides, who even traded as far South as the Mediterranean. Maybe we traveled down to a comparable trade port and wandered to where we are in the adventure?
| scranford |
Well Hero Lab is good for making characters... not so good for BB output. Here are some more details about the character.
Appearance: 6'8", 245 lbs, Black fur, and skin with some ritual scaring, Black mane and red eyes. Horns are gently curved and sweep away from her head and up instead of being wide.
Background: Seer
Personality Traits: Signs in the Details I see signs in every little detail of life.
Uncontrolled Visions: When a Vision is upon me, I have little control over what I say.
Ideal: Freedom:Knowledge of what may come allows for greater choice (Chaotic).
Bond: Fortunes of the Powerful I'm driven to read the fortune of powerful people.
Flaw: Nightmares: I have terrible nightmares about the dark futures I've glimpsed.
Feature: Glimpse of Fortune: Using a minor method of divination, you are able to see glimpses of a target’s future. You must spend one hour in conversation with the subject and consultation with your divination method. At the end of this time you can offer insight into the subject’s possible future. These details are always vague, but the reading affords you the chance to gain insight into your subject, and possibly enter their good graces. After giving a reading you can expect a client to be more relaxed and willing to favorably consider any proposal you make (Treat them as one category more favorable for purposes of social interaction.
Additionally, you can receive minor favors of consideration from past subjects in a variety of locations. Assume you can find at least one friendly contact in a city that you have spent at least some time in the past.
Cleric domain: Travel: Voyages across oceans, over mountain ranges, through streaming jungles, and from one world to the next all have an aspect of the sacred to them. The wisdom, knowledge and prosperity gained through furthering one's experience of the world also venerates the gods who made such places and those who watch over such journeys. An agent of such deities finds themselves in some demand as a charm for safe travel, though the wise know the gods often consider an easy journey to be less beneficial to the traveler's spirit.
Born to the road Proficiency in Survival
Bonus Proficiencies (2) Languages and Cartographers Tools.
Cleric Spells
0-Level
* Benediction
* Mending
* Sacred Flame
2-Level
* Comprehend Languages (D) (Ritual)
* Cure Wounds
* Guiding Bolt
* Longstrider (D)
* Speak with Inanimate Object
| Dacknar |
I think it is done if you would like to take a look.
Growing up, Dacknar was a bright fun loving and adventuress. His small village was on the coast and he spent many days walking on the beach watching the sea life and collecting sea shells. Being an elf, he learned the basics that all elves learn, including that it is a dangerous world and you must be able to defend yourselves. So he learned how to use the sword and bow. He showed most of his skill with the bow. and being such a bright child, he picked up on the use of the arcane arts. I was a childhood that most elves dream of, warm weather, loving family and friends, plenty to eat, and just living in peace with nature.
Then the day that the ships flying the flag of the black skull and crossed swords came over the horizon. The village fought bravely but, in the end, they were defeated by the rampaging pirates. To this day Dacknar was not sure what the pirates were after, gold, magic items, or slaves. Young Dacknar did not care since he was dragged on board and forced to work one of the ships called “The Reaper”. For two years he was beaten and forced to work, watching his love ones and friends die or get sent off somewhere. After some time, the beatings lessen as Dacknar became more of a fixture or a pet to the crew. Some of the crew started to teach him the skill on board a ship. On human in particular, Verdan, was nice to him. He was the 2nd mate and many of the crew liked him. But the most brutal and greedy of the crew lead by a half-orc named Flax hated the 2nd mate. And one-night Flax and his men killed the captain and tried to take over the ship. A bloody fight ensued. Flax was about to finish off Dalron, who was laying on the ground bleeding, when Dacknar holding a dagger stepped in between the two, pointing his dagger at the large half-orc. Flax just laughed at the young elf then taunted Dacknar. But Dacknar did not backdown, pointing at Flax saying some arcane words that he remembered. He then threw the dagger at Flax. Everyone on board was shocked and stunned as Flax slowly sank to the deck, with the dagger sticking from the center of his chest. With Flax dead on the deck, Dacknar quickly grabbed another dagger, pointing to one of Flax’s men saying those arcane words and let that dagger fly. Again, another died just as fast as Flax did. Holding a third dagger Dacknar just ask “Who’s next?” and that was the end of the munity onboard that ship.
For the next few years Dacknar became a valued member of the crew. After sometime Dacknar left The Reaper and tried his luck in adventuring which lead him to join a new crew and set sail on the "Delightful Rose", but some reputations are never far behind.
I will do the basic starting Equipment, unless I need to roll for starting GP like the others.
From the Rouge:
rapier
shortbow and quiver of 20 arrows
burglar’s pack
Leather armor, two daggers, and thieves’ tools
From the Sailor:
A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of
common clothes, and a belt pouch containing 10 gp
The charm will be a sea shell.
| DM - Tareth |
Hello all. So I'm going to officially close recruitment since we've got nine players by my count. If I've missed anyone, please give a shout.
(1) Rilkus Ironhand: Gearforged (former dwarf) Paladin of Rava
(2) LylRothic: Minotaur Cleric of Eshu
(3) N'Dateh: Human Moon-Druid
(4) Tiberius: Dragonborn Red Dragon Sorcerer
(5) Dur Roundrat: Ratfolk Fighter (archery)
(6) Toki: Human Bard
(7) Beordt Stormchaser: Bearfolk Barbarian
(8) Sorala Ironeyes: Human Eldritch Knight
(9) Dacknar: High Elf Rogue
Now I've been doing a bit of thinking about PbP selection. Rather than the usual first come, first in or DM picks, both of which usually leave people disappointed (DM's included), I'd like to propose something a little different and a little old school. For those who might be familiar with the Dungeon Crawl Classics RPG, I'm thinking about using the first scenes as a mini-funnel.
For those who don't know, the 'funnel' in DCC is basically a 0-level adventure where every player begins with four weak, unskilled characters. The adventure typically has a very high 'death' rate. Those who survive move to 1st level. It's actually a blast and since character stats are generated old school via roll 3d6 in order, its surprising how often the characters with the crappy stats actually survive making for interesting level 1 class choices.
Not to digress too much, for this game we already have level 1 characters and I don't want to change that. Instead I propose bumping up the difficulty level a little bit. Not enough for a auto TPK or anything, but more like an old school adventure where PC death was a real possibility. Basically make it more challenging and to set the expectation that one or more PC's likely won't survive the first couple of scenes. (Or we see the usual PbP attrition where real life forces someone to drop early on.) This way every one gets a chance to play the character they've spent some time developing. Instead of DM fiat or lucky timing deciding who goes forward; clever play, teamwork and luck of the dice gods will make the determination.
With only 9 players, it might be a little clunky at first, but not horribly unwieldy via PbP. Which also means if you all end up surviving then hey, congrats are in order and we just keep going.
If you all are willing to give it a try, go ahead and confirm here and then post your final character in the discussion thread. I'll plan to start actual game play tomorrow.
| Tiberius Vorrack Kerrhylon |
I'm fine with it, the couple of things I would say though-
I know 5e made casters more combat centric, but for many levels melee oriented classes are superior in most cases. That said, the only one this effects to a great extent is me, and I'm fine with it.
Divine casters are incentivized to be more stingy with their healing, why should they heal joe, when they may need it to save themselves later? (not saying people will, just that it may affect thought process with the "competitive' aspect.)
Likewise, those more offensive casters with precious few spells will be tempted to save them for situations that threaten them, potentially letting the melee combatants take extra hits.
Its goes without saying honestly, but no PvP.
What happens if the party does TPK due to the dice gods wrath?
| DM - Tareth |
Absolutely no PvP. This is definitely not supposed to be a competition between players.
Combat likely won't be the biggest challenge faced early on. There might be a little, but not a ton.
And yes, I suppose healers could go self centered, but again if they do, then they likely wouldn't get the help they need as things go on.
Finally, there's always the possibility of a TPK. (Or at least in any game I run) Whether from bad luck or bad party decisions or whatever. If it happens then the game ends and we move on.
I guess I'll add if people aren't up for it or see it as too unfair to one class type or another, then I'll go ahead and make selections and we just go from there.
Again, it is an idea that I was thinking of and willing to give a try. If people aren't interested, I can use the usual method. :)
| scranford |
Love the DCC version of this... not so sure about using it to choose characters... My biggest issue is it's basically based on luck. Sure you can make bad decisions, but even good decisions can be eradicated by bad luck with dice... However since most seem to be in favor of it Lilly will play along, and hope for some success.
I'll get the profile up soon.
| DM - Tareth |
| 1 person marked this as a favorite. |
Toki: Haha! Yes, it's a bit about the DM eliminating hard choices. This is definitely a group with awesome submissions. Which is one reason I thought to give this a try. But really it's about which randomness poison would one prefers. DM or dice gods?
Also, everyone keep in mind the you all could survive. Especially with good teamwork and a bit of luck. That could also make for an interesting game going forward. A bit more work for me. With 9 we may need to tweak things like initiative slightly just to make the PbP manageable, but as long as it's fun, I don't mind. ;)
| Lilly |
Lilly wrote:Here is Lilly's Character. For some reason the forum's won't let me change the image... so just imagine this with horns :-)You need to go into your account to change the avatar, rather than the avatar profile. This should require you to log in again.
I did. It says that "That avatar name is already in use by another account." or something silly like that. I've reached out to Paizo.
| Toki Sigurdson |
Toki Sigurdson wrote:I did. It says that "That avatar name is already in use by another account." or something silly like that. I've reached out to Paizo.Lilly wrote:Here is Lilly's Character. For some reason the forum's won't let me change the image... so just imagine this with horns :-)You need to go into your account to change the avatar, rather than the avatar profile. This should require you to log in again.
Ah, that blows... Hopefully it gets resolved...