Rastaf of Sarenrae
|
Rastaf grabs his Rod of Intensify Spells, and cast Holy Smite, centering it so that its area affects both the Sniveller (north) and Kan-Ye, (West) (see blue dot).
Outsiders take holy: 13d6 ⇒ (1, 5, 6, 3, 3, 2, 6, 2, 3, 6, 1, 6, 3) = 47
Non-outsiders take holy: 6d8 ⇒ (3, 7, 6, 6, 1, 3) = 26
DC 19 will, or blinded for 1 round.
Save = 1/2 damage.
| GM Euan - Rise |
Remember, if you’re neutrally aligned, you take half damage (quarter on a save). Valena is out of reach.
SR Check on demon: 1d20 + 13 ⇒ (5) + 13 = 18 vs DC 24
The spell doesn't pierce the demon's innate resistance.
Scribbler save: 1d20 + 19 ⇒ (20) + 19 = 39 vs DC 19 for 13hp damage
...but Rastaf gets first blood on the Scribbler and took away a crit from my dice pool!
| Izomandakus |
| 1 person marked this as a favorite. |
Not completely sure if Bodyguard works against Spiritual Weapon, but worth trying to raise Izomandakus AC to 29
Bodyguard+BoF: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Bodyguard+BoF (combat reflexes): 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Pachemu further attempts to protect the boy pushing him away when the falchion of force comes flying from the north!
Blink vs Yerk-U (50% mischance): 1d100 ⇒ 74
Izomandakus bleeds by both falchion and claw, which draws some frowning from the boy.
Concentration DC 23: 1d20 + 18 ⇒ (16) + 18 = 34
Then, he steps back while he starts casting a spell on the defensive "Ha! Servant of Lamashtu!? You are a shame to the goddess! She sent me to punish you for your poor display!" and as he says this hair starts to grow through all the body, while he increases to large size and grows large horns.
Bluff: 1d20 - 2 ⇒ (18) - 2 = 16
Meanwhile Pachemu steps in front of the demon, protecting Hemlock and the others around "Oooooink!"
Aid another Hemlock +2 AC: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Pachemu: Will vs Rastaf: 1d20 + 9 ⇒ (14) + 9 = 23
Pig - HP 108/119 AC 24 TAC 14 +2 if within circle vs evil
BoF +2
Boy - HP 89 or 102/119 AC 30 TAC 18 +0 if within circle vs evil
Bolts: 9
Rod: 2/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 13/13 (+6)
Pearl: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
BoF (+2) r14
blink r28
shield 26 min
tears to wine 130 min
see invisibility 130 min
tough crowd (+4 vs illusions) 130 min
mage armor 13 h -10 min
greater magic weapon (+3) 13 h -10 min
greater reversion 24 h -10 min
monsterous physique II (krampus) 13 min
- speed 60 ft.
- darkvision 60’
- 2 claws/hands, 1 gore
- grab with claw
- +4 size Str
- -2 size Dex
- +4 natural armor
- +1 CMB/CMD, -1 hit/AC from Large size
| GM Euan - Rise |
Yeah, I don’t think bodyguard can block a spiritual weapon. The likelihood of me getting so lucky again though is low. Still, I’ll have to remember the blink too in the future.
Valena dimension doors to the other side of the demon and sets up the flank, as well as a possible blow. Seamus lands one blow of many, but draws blood on it and pierces two images to boot! Damn that DR though for it weakened his blow. Izomandakus again changes form to become something to be feared! Kast swings for the rafters twice, but can’t manage the broadside of a demon. Rastaf brings forth holy power as he wounds the Scribbler though the demon manages to avoid it.
The Sheriff blanches at the sight of the new demon Izomandakus. He doesn’t understand, but he certainly looks like a threat. He 5’ steps back again, from both threats, and continues total defense.
The Scribbler, left alone for too long, brings another force to bear. He casts Confusion (link)! Everyone, except Valena, please make DC 22 Will saves or be confused.
Sheriff Hemlock: 1d20 + 3 ⇒ (19) + 3 = 22 vs DC 22 - and he resists the confusion!
His spiritual falchion continues to press Izomandakus!
Spiritual Falchion on Izomandakus: 1d20 + 19 ⇒ (10) + 19 = 29 damage: 1d8 + 4 ⇒ (5) + 4 = 9 blink: 1d100 ⇒ 65
Spiritual Falchion on Izomandakus: 1d20 + 14 ⇒ (6) + 14 = 20 damage: 1d8 + 4 ⇒ (3) + 4 = 7 blink: 1d100 ⇒ 69
Spiritual Falchion on Izomandakus: 1d20 + 9 ⇒ (15) + 9 = 24 damage: 1d8 + 4 ⇒ (4) + 4 = 8 blink: 1d100 ⇒ 16
Yerrin-Ku presses his attacks as he did before, spreading out the fun. Strangely, he ignores Valena for the time being.
pincer on Kast: 1d20 + 20 ⇒ (11) + 20 = 31 damage: 2d8 + 10 ⇒ (1, 2) + 10 = 13
pincer on Hemlock: 1d20 + 20 ⇒ (1) + 20 = 21 damage: 2d8 + 10 ⇒ (1, 1) + 10 = 12
claw on Pachemu: 1d20 + 20 ⇒ (15) + 20 = 35 damage: 1d6 + 10 ⇒ (4) + 10 = 14
claw on Izomandakus: 1d20 + 20 ⇒ (12) + 20 = 32 damage: 1d6 + 10 ⇒ (1) + 10 = 11 blink: 1d100 ⇒ 54
bite on Seamus: 1d20 + 20 ⇒ (11) + 20 = 31 damage: 1d8 + 10 ⇒ (4) + 10 = 14 images: 1d2 ⇒ 2
I believe Izomandakus and Pachemu are hit and Seamus looses his last image.
Yerrin-Ke pauses, fizzles (link), and mirror images pop up around it! images: 1d4 + 4 ⇒ (3) + 4 = 7
It then moves into the fog until it encounters Valena, now quite stuck between two demons!
- Round 4 -
Valena - 18+ (2 image)
Seamus - 18 (-16hp)
Izomandakus - 18- (-41hp)
Pachemu - 18- (-31hp)
Kast - 17
Rastaf - 15
Sheriff Hemlock - 14 (+2 attack/AC/reflex)
Scribbler - 13 (-13hp, 1 image)
Yerrin-Ku - 13 (-17hp, 4 images)
Yerrin-Ke - 13 (7 images)
You’re all up!
| Valena Dalloway Versade |
Val glances back to the other big demon behind her, then shrugs and smiles. ”Look, darlings, I know you think you have me cornered, but I think you will find I am much more slippery than you think.”
She takes some extra speed to eke out one extra attack, happy to do anything to clear some more of those images at the very least. Taking the extra attack from BoF and full attacking! Remembering she has three base attacks now lol
Primary Attack with Irreconcilable Differences (flank, power attack): 1d20 + 20 + 2 - 3 ⇒ (17) + 20 + 2 - 3 = 36
Primary Damage (power attack, painful stare): 1d6 + 10 + 6 + 2d6 + 3 ⇒ (6) + 10 + 6 + (6, 3) + 3 = 34
Crit Confirm 1: 1d20 + 20 + 2 - 3 ⇒ (17) + 20 + 2 - 3 = 36
Crit Damage 1: 1d6 + 10 + 6 ⇒ (6) + 10 + 6 = 22
Fervor Attack with Irreconcilable Differences (flank, power attack): 1d20 + 20 + 2 - 3 ⇒ (18) + 20 + 2 - 3 = 37
Fervor Damage (power attack, painful stare): 1d6 + 10 + 6 + 2d6 + 3 ⇒ (5) + 10 + 6 + (4, 3) + 3 = 31
Crit Confirm 2: 1d20 + 20 + 2 - 3 ⇒ (16) + 20 + 2 - 3 = 35
Crit Damage 2: 1d6 + 10 + 6 ⇒ (4) + 10 + 6 = 20
Secondary Attack with Irreconcilable Differences (flank, power attack): 1d20 + 15 + 2 - 3 ⇒ (7) + 15 + 2 - 3 = 21
Secondary Damage (power attack, painful stare): 1d6 + 10 + 6 + 2d6 + 3 ⇒ (5) + 10 + 6 + (3, 5) + 3 = 32
Tertiary Attack with Irreconcilable Differences (flank, power attack): 1d20 + 10 + 2 - 3 ⇒ (13) + 10 + 2 - 3 = 22
Tertiary Damage (power attack, painful stare): 1d6 + 10 + 6 + 2d6 + 3 ⇒ (5) + 10 + 6 + (2, 4) + 3 = 30
Reminder to only take the first painful stare damage that hits
HP: 113/113
AC: 35/18/27
Saves: F13/R19/W16+2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: Yerrie 1
Painful Stare: Yerrie 1
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, active), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: Freedom of Movement, Apport Object (scroll BoL), Mirror Image (2), Eldritch Weapon (keen), Blessing of Fervor (extra attack)
0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 2/6 used (Vanishx1, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fear, Eldritch Weaponx1)
2: 2/5 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 2/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex0, Step Through Realityx1)
4: 2/3 used (Dimension Doorx0, Freedom of Movementx1, Tough Crowdx1)
Irreconcilable Differences:
[ dice]1d20+20[/dice] to hit;
[ dice]1d6+10[/dice] damage.
| Kast Phaer |
Round 4, Init 7
1d20 + 8 + 7 + 2 ⇒ (3) + 8 + 7 + 2 = 20 Will (vs. mind, MCaE)
Kast hacks at Kan-Ye who is west of him, trying to find a connection.
Iron Quill, two handed:
1d20 + 15 + 2 + 2 ⇒ (14) + 15 + 2 + 2 = 33 to hit; (GMW,+flank)
1d10 + 15 + 3 ⇒ (3) + 15 + 3 = 21 magic cold iron damage
Iron Quill, BoF, two handed:
1d20 + 15 + 2 + 2 ⇒ (10) + 15 + 2 + 2 = 29 to hit; (GMW)
1d10 + 15 + 3 ⇒ (7) + 15 + 3 = 25 magic cold iron damage
Iron Quill, two handed:
1d20 + 7 + 2 + 2 ⇒ (1) + 7 + 2 + 2 = 12 to hit; (GMW)
1d10 + 15 + 3 ⇒ (1) + 15 + 3 = 19 magic cold iron damage
hp: 105/105
AC: 30/23/19 (always on shield) +2 with MCaE + 4 SoF +2 BoF
Saves: F6/R11/W8* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4
Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left
Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 7/8 left
2: 8/8 left
3: 6/8 left
4: 5/7 left
5: 6/7 left
6: 4/5 left
[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Magic Circle Against Evil on himself and 'Mus.[ /spoiler]
Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Iron Quill, two handed:
1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27 to hit; (GMW)
1d10 + 15 + 3 ⇒ (10) + 15 + 3 = 28 magic cold iron damage
Iron Quill, two handed:
1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 to hit; (GMW)
1d10 + 15 + 3 ⇒ (1) + 15 + 3 = 19 magic cold iron damage
[spoiler=Perfect Blessing Round 1/13]Choose one at the start of your turn:
[list]
[ /spoiler]
| Seamus Passeri |
| 2 people marked this as a favorite. |
will vs 22: 1d20 + 13 ⇒ (6) + 13 = 19
behavior: 1d100 ⇒ 92
Attack nearest creature? Do I get to pick? 1-Yerrie, 2- Izomontserkus who: 1d2 ⇒ 1 I can live with that. Does he get to keep the 'full attack'? I obvioulsy wouldn't have done it against Izomandakus so if not edit it down to what is appropriate.
Not sure exactly what happened, whether it was Isomandakus turning into a monster with no warning or the scribblers jibbering, Seamus became very confused. Looking from one horned beast to the other, he lets out a scream, "This is no way to run a deli!" Spinning about aimlessly, he slashes at nothing and everything at the same time.
AC 32 Magic Circle +2 deflection bonus to AC and a +2 resistance bonus on saves blessing of fervor +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex save full attack: MW cold iron short sword WF, TWF
cold iron short sword: 1d20 + 15 + 1 + 1 - 2 ⇒ (14) + 15 + 1 + 1 - 2 = 29 for damage: 1d6 + 5 ⇒ (1) + 5 = 6
cold iron short sword: 1d20 + 15 + 1 + 1 - 2 ⇒ (13) + 15 + 1 + 1 - 2 = 28 for damage: 1d6 + 5 ⇒ (1) + 5 = 6
cold iron short sword: 1d20 + 10 + 1 + 1 - 2 ⇒ (7) + 10 + 1 + 1 - 2 = 17 for damage: 1d6 + 5 ⇒ (2) + 5 = 7
cold iron short sword: 1d20 + 10 + 1 + 1 - 2 ⇒ (17) + 10 + 1 + 1 - 2 = 27 for damage: 1d6 + 5 ⇒ (2) + 5 = 7
| GM Euan - Rise |
Valena has two swings that might hit something. The other two aren't even close enough to pop images.
images: 1d5 ⇒ 2
images: 1d4 ⇒ 4
And she pops two images leaving two left. Then Seamus rolls in!
images: 1d3 ⇒ 3
images: 1d2 ⇒ 2
His third close call would have popped an image, but doesn't hit the giant demon and it has no more images to pop!
...just in time for the rest of the party to pile on!
| Izomandakus |
Will DC 22: 1d20 + 12 ⇒ (5) + 12 = 17
Hero Point reroll: Will DC 22: 1d20 + 12 ⇒ (16) + 12 = 28
Pachemu: Will DC 22: 1d20 + 9 ⇒ (9) + 9 = 18
It takes all of his heroic demeanor for the new horned beast not becoming a true problem. Regretfully, Pachemu falls under the enchantment!
Although with some difficulties, Izomandakus avoids the spiritual weapon, but does not the demon's claws that also cut through Pachemu.
The beast drops the staff and starts to attack the demon from a certain distance, his claws crackling with arcane magic as he attacks.
Gore+BoF+flank {AS}: 1d20 + 18 + 2 + 2 ⇒ (1) + 18 + 2 + 2 = 232d8 + 11 + 3 ⇒ (3, 8) + 11 + 3 = 25
Claw 1+BoF+flank {AS}: 1d20 + 19 + 2 + 2 ⇒ (10) + 19 + 2 + 2 = 331d10 + 11 + 3 ⇒ (10) + 11 + 3 = 24
Claw 2+BoF+flank {AS}: 1d20 + 19 + 2 + 2 ⇒ (15) + 19 + 2 + 2 = 381d10 + 11 + 3 ⇒ (8) + 11 + 3 = 22
Magical and slashing damage
Blink fail 20%: 3d100 ⇒ (6, 99, 29) = 134
As he attacks, Izomandakus phases away once, his horns just disappearing at the moment it should have struck the demon.
While Pachemu, confused, attacks the last one that attacked her, the demon "Oooiiiiink!"
Bite: 1d20 + 7 ⇒ (7) + 7 = 14
S/B/P damage: 1d4 ⇒ 2
Pig - HP 94/119 AC 24 TAC 14 +2 if within circle vs evil
BoF +2
Boy - HP 78/119 AC 30 TAC 18 +0 if within circle vs evil
Bolts: 9
Rod: 2/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 13/13 (+6)
Pearl: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
BoF (+2) r14
blink r28
shield 26 min
tears to wine 130 min
see invisibility 130 min
tough crowd (+4 vs illusions) 130 min
mage armor 13 h -10 min
greater magic weapon (+3) 13 h -10 min
greater reversion 24 h -10 min
monsterous physique II (krampus) 13 min
- speed 60 ft.
- darkvision 60’
- 2 claws/hands, 1 gore
- grab with claw
- +4 size Str
- -2 size Dex
- +4 natural armor
- +1 CMB/CMD, -1 hit/AC from Large size
Rastaf of Sarenrae
|
Rastaf uses a swift Aura of Heroism to give everyone a +2 to hit, saves and skill checks. Stacks with the +2 to hit from B of F, if you choose that.
He then casts Holy Sword, and goes over to Scribbleface.
falchion PA: 1d20 + 13 + 5 + 2 + 2 - 3 ⇒ (15) + 13 + 5 + 2 + 2 - 3 = 34
dmg: 2d4 + 11 + 6 + 2d6 ⇒ (1, 1) + 11 + 6 + (1, 5) = 25
crit confirm: 1d20 + 13 + 5 + 2 + 2 ⇒ (7) + 13 + 5 + 2 + 2 = 29
dmg: 2d4 + 11 + 6 + 2d6 ⇒ (2, 2) + 11 + 6 + (1, 4) = 26
| GM Euan - Rise |
| 1 person marked this as a favorite. |
NOTE: The Scribbler has SR. You’d know from Rastaf’s attacks. That I forgot about it means those attacks worked just fine, but I’ll do my best to remember going forward.
Rastaf, remember you are in fog, so 20% miss chance on every swing. fog: 1d100 ⇒ 88 (hit!)
Valena swings many times, and manages to pop two images. Seamus, confused though he is, also manages to pop two images, leaving the demon bare! Izomandakus, after a heroic reversal of fortunes, manages two claws, though DR applies. Poor Pachemu is confused, but knows who hit her, so she strikes back but misses. Kast digs deep twice with his iron quill, though the DR takes off a substantive amount. Rastaf finally connects with the Scribbler, hemming him in the corner with a crit! He finds his skin stonelike, and DR applies.
The Sheriff knows he’s outclassed, he’s no fool. He sheathes his sword, keeping his shield held high, and draws a javelin as he steps back out of reach of the demon(s) - for he still eye’s Izomandakus even though he’s fighting the other demon.
Now that he’s been injured, Rastaf and Seamus notice the Scribbler is healing… (fast healing or regeneration or something like that).
The Scribbler lets loose an ancient Thassilonian war cry - ”Alala!” as he swings on Rastaf! The blade of this brutal-looking falchion is serrated, forming the fangs of the stylized etching of a jackal’s profile on the shimmering metal. Nasty.
falchion on Rastaf: 1d20 + 17 ⇒ (19) + 17 = 36 damage: 2d4 + 7 + 2d6 ⇒ (1, 4) + 7 + (3, 5) = 20 fog: 1d100 ⇒ 89
critthreat falchion on Rastaf: 1d20 + 17 ⇒ (18) + 17 = 35 damage: 2d4 + 7 ⇒ (1, 1) + 7 = 9
falchion on Rastaf: 1d20 + 12 ⇒ (6) + 12 = 18 damage: 2d4 + 7 + 2d6 ⇒ (4, 4) + 7 + (5, 5) = 25 fog: 1d100 ⇒ 32
falchion on Rastaf: 1d20 + 7 ⇒ (19) + 7 = 26 damage: 2d4 + 7 + 2d6 ⇒ (4, 3) + 7 + (5, 1) = 20 fog: 1d100 ⇒ 60
critthreat falchion on Rastaf: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 2d4 + 7 ⇒ (1, 1) + 7 = 9
As the blade digs deep on the first critical (the only one to connect I think), the serrated edge of the blade chews on the wound. Rastaf, Fort DC 15 please or suffer -2 con dam and you’ll be stunned 1 round.
His spiritual falchion continues to press Izomandakus, though it’s now more of a nuisance than anything.
Spiritual Falchion on Izomandakus: 1d20 + 19 ⇒ (6) + 19 = 25 damage: 1d8 + 4 ⇒ (2) + 4 = 6 blink: 1d100 ⇒ 9
Spiritual Falchion on Izomandakus: 1d20 + 14 ⇒ (1) + 14 = 15 damage: 1d8 + 4 ⇒ (1) + 4 = 5 blink: 1d100 ⇒ 78
Spiritual Falchion on Izomandakus: 1d20 + 9 ⇒ (14) + 9 = 23 damage: 1d8 + 4 ⇒ (6) + 4 = 10 blink: 1d100 ⇒ 99
Yerrin-Ku presses his attacks as he did before, spreading out the fun, this time focusing a bit more on Kast.
pincer on Kast: 1d20 + 20 ⇒ (16) + 20 = 36 damage: 2d8 + 10 ⇒ (3, 1) + 10 = 14
pincer on Kast: 1d20 + 20 ⇒ (15) + 20 = 35 damage: 2d8 + 10 ⇒ (8, 8) + 10 = 26
claw on Pachemu: 1d20 + 20 ⇒ (4) + 20 = 24 damage: 1d6 + 10 ⇒ (3) + 10 = 13
claw on Izomandakus: 1d20 + 20 ⇒ (4) + 20 = 24 damage: 1d6 + 10 ⇒ (1) + 10 = 11 blink: 1d100 ⇒ 72
bite on Seamus: 1d20 + 20 ⇒ (8) + 20 = 28 damage: 1d8 + 10 ⇒ (8) + 10 = 18
Yerrin-Ke can’t see through the fog, so doesn’t know Valena is a mere 5’ step away. It moves into the fog, spots Valena right away, and swings once.
pincer on Valena: 1d20 + 20 ⇒ (10) + 20 = 30 damage: 2d8 + 10 ⇒ (6, 8) + 10 = 24 fog: 1d100 ⇒ 68 image: 1d3 ⇒ 1
Both demons manage to completely miss all their swings. They grunt in unison, and redouble their efforts... next round.
- Round 5 -
Valena - 18+ (2 image)
Seamus - 18 (-16hp)
Izomandakus - 18- (-41hp)
Pachemu - 18- (-31hp)
Kast - 17
Rastaf - 15 (-49hp)
Sheriff Hemlock - 14 (+2 attack/AC/reflex)
Scribbler - 13 (-49hp, 1 image)
Yerrin-Ku - 13 (-69hp)
Yerrin-Ke - 13 (7 images)
You’re all up!
| Valena Dalloway Versade |
Val smiles to herself as Yerrie 1 has no more images left to dissuade her attacks, and she can see that the others have drawn a great deep drink of blood from him. She continues focusing on him, relishing the feeling of danger as she is surrounded. Taking the extra attack again. Attacking Yerrin-Ku
Primary Attack with Irreconcilable Differences (flank, heroism, power attack): 1d20 + 20 + 2 + 2 - 3 ⇒ (18) + 20 + 2 + 2 - 3 = 39
Primary Damage (power attack, painful stare): 1d6 + 10 + 6 + 2d6 + 3 ⇒ (6) + 10 + 6 + (4, 5) + 3 = 34
Crit Confirm: 1d20 + 20 + 2 + 2 - 3 ⇒ (1) + 20 + 2 + 2 - 3 = 22
Crit Damage: 1d6 + 10 + 6 ⇒ (1) + 10 + 6 = 17
Fervor Attack with Irreconcilable Differences (flank, heroism, power attack): 1d20 + 20 + 2 + 2 - 3 ⇒ (20) + 20 + 2 + 2 - 3 = 41
Fervor Damage (power attack): 1d6 + 10 + 6 ⇒ (3) + 10 + 6 = 19
Crit Confirm: 1d20 + 20 + 2 + 2 - 3 ⇒ (3) + 20 + 2 + 2 - 3 = 24
Crit Damage: 1d6 + 10 + 6 ⇒ (3) + 10 + 6 = 19
Secondary Attack with Irreconcilable Differences (flank, heroism, power attack): 1d20 + 15 + 2 + 2 - 3 ⇒ (11) + 15 + 2 + 2 - 3 = 27
Secondary Damage (power attack): 1d6 + 10 + 6 ⇒ (6) + 10 + 6 = 22
Tertiary Attack with Irreconcilable Differences (flank, heroism, power attack): 1d20 + 10 + 2 + 2 - 3 ⇒ (11) + 10 + 2 + 2 - 3 = 22
Tertiary Damage (power attack): 1d6 + 10 + 6 ⇒ (6) + 10 + 6 = 22
HP: 113/113
AC: 35/18/27
Saves: F13/R19/W16+2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: Yerrie 1
Painful Stare: Yerrie 1
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, active), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: Freedom of Movement, Apport Object (scroll BoL), Mirror Image (2), Eldritch Weapon (keen), Blessing of Fervor (extra attack)
0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 2/6 used (Vanishx1, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fear, Eldritch Weaponx1)
2: 2/5 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 2/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex0, Step Through Realityx1)
4: 2/3 used (Dimension Doorx0, Freedom of Movementx1, Tough Crowdx1)
[ooc]Irreconcilable Differences:
[ dice]1d20+20[/dice] to hit;
[ dice]1d6+10[/dice] damage.
| Kast Phaer |
Round 5, Init 7
That 36 hits Kast, as he didn't take the BoF to defense last turn.
Kast hacks at Kan-Ye who is west of him, trying to find a connection.
Iron Quill, two handed:
1d20 + 15 + 2 + 2 ⇒ (17) + 15 + 2 + 2 = 36 to hit; (GMW, flank, hero)
1d10 + 15 + 3 ⇒ (3) + 15 + 3 = 21 magic cold iron damage
Iron Quill, BoF, two handed:
1d20 + 15 + 2 + 2 ⇒ (14) + 15 + 2 + 2 = 33 to hit; (GMW)
1d10 + 15 + 3 ⇒ (5) + 15 + 3 = 23 magic cold iron damage
Iron Quill, two handed:
1d20 + 7 + 2 + 2 ⇒ (3) + 7 + 2 + 2 = 14 to hit; (GMW)
1d10 + 15 + 3 ⇒ (9) + 15 + 3 = 27 magic cold iron damage
hp: 105/105 - 12
AC: 30/23/19 (always on shield) +2 with MCaE + 4 SoF
Saves: F6/R11/W8* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4
Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left
Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 7/8 left
2: 8/8 left
3: 6/8 left
4: 5/7 left
5: 6/7 left
6: 4/5 left
[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Magic Circle Against Evil on himself and 'Mus.[ /spoiler]
Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Iron Quill, two handed:
1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29 to hit; (GMW)
1d10 + 15 + 3 ⇒ (9) + 15 + 3 = 27 magic cold iron damage
Iron Quill, two handed:
1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 to hit; (GMW)
1d10 + 15 + 3 ⇒ (1) + 15 + 3 = 19 magic cold iron damage
[spoiler=Perfect Blessing Round 1/13]Choose one at the start of your turn:
[list]
[ /spoiler]
| Seamus Passeri |
| 4 people marked this as a favorite. |
Feeling the hot breath of the green horned thing pass him, Seamus somehow realized the thing had attempted to bite him. His eyes widening, the half elf screamed, "I am not the salami!" He then attempted to drive the thing away by slashing at it repeatedly with his long knives.
AC 32 Aura of Heroism +2 to hit, saves and skill checks. Magic Circle +2 deflection bonus to AC and a +2 resistance bonus on saves blessing of fervor +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex save full attack: MW cold iron short sword WF, TWF
cold iron short sword: 1d20 + 15 + 1 + 1 + 2 - 2 ⇒ (19) + 15 + 1 + 1 + 2 - 2 = 36 for damage: 1d6 + 5 ⇒ (3) + 5 = 8
cold iron short sword: 1d20 + 15 + 1 + 1 + 2 - 2 ⇒ (18) + 15 + 1 + 1 + 2 - 2 = 35 for damage: 1d6 + 5 ⇒ (2) + 5 = 7
cold iron short sword: 1d20 + 10 + 1 + 1 + 2 - 2 ⇒ (18) + 10 + 1 + 1 + 2 - 2 = 30 for damage: 1d6 + 5 ⇒ (1) + 5 = 6
cold iron short sword: 1d20 + 10 + 1 + 1 + 2 - 2 ⇒ (15) + 10 + 1 + 1 + 2 - 2 = 27 for damage: 1d6 + 5 ⇒ (3) + 5 = 8
pity he dropped the rapier
cold iron short sword confirm crit.: 1d20 + 15 + 1 + 1 + 2 - 2 ⇒ (16) + 15 + 1 + 1 + 2 - 2 = 33 for damage: 1d6 + 5 ⇒ (3) + 5 = 8
| Izomandakus |
Not realizing Seamus and Pachemu are under confusion, Izomandakus keeps his attacks over the demon "You will soon turn to the ash you never should have abandoned Yerri-Yenk!"
Gore+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (7) + 18 + 2 + 2 = 292d8 + 11 + 3 ⇒ (1, 3) + 11 + 3 = 18
Claw 1+HR+BoF {AS}: 1d20 + 19 + 2 + 2 ⇒ (20) + 19 + 2 + 2 = 431d10 + 11 + 3 ⇒ (2) + 11 + 3 = 16
Claw 2+HR+BoF {AS}: 1d20 + 19 + 2 + 2 ⇒ (15) + 19 + 2 + 2 = 381d10 + 11 + 3 ⇒ (8) + 11 + 3 = 22
Blink 20% mischance: 3d100 ⇒ (53, 19, 44) = 116
Again, Izomandakus does not measure well his phasing and one of the attacks just happens in the ethereal world.
Pachemu, enraged by something attacking her, turns against the source of her hate.
Bite: 1d20 + 7 ⇒ (4) + 7 = 11
S/B/P damage: 1d4 ⇒ 1
Pig - HP 94/119 AC 24 TAC 14 +2 if within circle vs evil
confused
BoF +2
Boy - HP 78/119 AC 30 TAC 18 +0 if within circle vs evil
Bolts: 9
Rod: 2/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 13/13 (+6)
Pearl: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
aura of heroism (+2)
BoF (+2) r14
blink r28
shield 26 min
tears to wine 130 min
see invisibility 130 min
tough crowd (+4 vs illusions) 130 min
mage armor 13 h -10 min
greater magic weapon (+3) 13 h -10 min
greater reversion 24 h -10 min
monsterous physique II (krampus) 13 min
- speed 60 ft.
- darkvision 60’
- 2 claws/hands, 1 gore
- grab with claw
- +4 size Str
- -2 size Dex
- +4 natural armor
- +1 CMB/CMD, -1 hit/AC from Large size
Rastaf of Sarenrae
|
fort: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
Rastaf feels the bite of the falchion, but the evil of its wielder does not affect him.
He's got a falchion of his own, and it's feeling strong.
falchion PA: 1d20 + 13 + 5 + 2 + 2 - 3 ⇒ (9) + 13 + 5 + 2 + 2 - 3 = 28 fog: 1d100 ⇒ 39
dmg: 2d4 + 11 + 6 + 2d6 ⇒ (4, 2) + 11 + 6 + (2, 4) = 29
falchion PA: 1d20 + 13 + 5 + 2 + 2 - 3 ⇒ (4) + 13 + 5 + 2 + 2 - 3 = 23
falchion PA: 1d20 + 8 + 5 + 2 + 2 - 3 ⇒ (14) + 8 + 5 + 2 + 2 - 3 = 28 fog: 1d100 ⇒ 12
He should have clobbered that cleric, but he didn't. Rastaf realizes that at this rate, he's going to die. He needs to step up his game or else.
| GM Euan - Rise |
| 1 person marked this as a favorite. |
Rastaf swings on the Scribbler, who has an image (as I now remember)...
images: 1d2 ⇒ 2
... but no more. Rastaf whittles down his opponent, alone in the tunnel.
| GM Euan - Rise |
Valena connects twice though the crits elude her. She digs deep, but the DR keeps the demon in the fight. Seamus hits the big creature repeatedly, but only the crit does damage thanks to the annoying DR. Izomandakus manages to connect twice but the DR is painful. Pachemu continues to rage against the demon’s ankles. Kast hits twice, but does not quite fell the beast - though it is bleeding from many serious injuries. Rastaf .
The Sheriff delays, knowing his javelin will do no damage to the demon, and unable to see the Scribbler and Rastaf fighting in the fog shrouded tunnel.
The Scribbler laughs as his scimitar digs into Rastaf. He’s disappointed that his opponent still stands however, and he tries again.
falchion on Rastaf: 1d20 + 17 ⇒ (6) + 17 = 23 damage: 2d4 + 7 + 2d6 ⇒ (4, 3) + 7 + (3, 3) = 20 fog: 1d100 ⇒ 52
falchion on Rastaf: 1d20 + 12 ⇒ (6) + 12 = 18 damage: 2d4 + 7 + 2d6 ⇒ (1, 1) + 7 + (6, 3) = 18 fog: 1d100 ⇒ 14
falchion on Rastaf: 1d20 + 7 ⇒ (5) + 7 = 12 damage: 2d4 + 7 + 2d6 ⇒ (4, 3) + 7 + (2, 1) = 17 fog: 1d100 ⇒ 41
His spiritual falchion continues to press Izomandakus!
Spiritual Falchion on Izomandakus: 1d20 + 19 ⇒ (3) + 19 = 22 damage: 1d8 + 4 ⇒ (8) + 4 = 12
Spiritual Falchion on Izomandakus: 1d20 + 14 ⇒ (6) + 14 = 20 damage: 1d8 + 4 ⇒ (6) + 4 = 10
Spiritual Falchion on Izomandakus: 1d20 + 9 ⇒ (12) + 9 = 21 damage: 1d8 + 4 ⇒ (6) + 4 = 10
The Scribbler has a bad round and blames the fog for his troubles. "Damn fog!"
Yerrin-Ku presses his attacks as he did before, spreading out the fun, still focusing a bit more on Kast.
pincer on Kast: 1d20 + 20 ⇒ (17) + 20 = 37 damage: 2d8 + 10 ⇒ (2, 3) + 10 = 15 (hit)
pincer on Kast: 1d20 + 20 ⇒ (8) + 20 = 28 damage: 2d8 + 10 ⇒ (6, 8) + 10 = 24
claw on Pachemu: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 1d6 + 10 ⇒ (5) + 10 = 15
claw on Izomandakus: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 1d6 + 10 ⇒ (5) + 10 = 15 blink: 1d100 ⇒ 66
bite on Seamus: 1d20 + 20 ⇒ (4) + 20 = 24 damage: 1d8 + 10 ⇒ (2) + 10 = 12
It nicks Kast again, and smiles, "I will whittle you down like a piece of wood."
Yerrin-Ke, finally next to Valena, tries its best to let her have it!
pincer on Valena: 1d20 + 20 ⇒ (1) + 20 = 21 damage: 2d8 + 10 ⇒ (7, 5) + 10 = 22 fog: 1d100 ⇒ 16 image: 1d3 ⇒ 3
pincer on Valena: 1d20 + 20 ⇒ (11) + 20 = 31 damage: 2d8 + 10 ⇒ (1, 7) + 10 = 18 fog: 1d100 ⇒ 52 image: 1d3 ⇒ 2 (image)
claw on Valena: 1d20 + 20 ⇒ (18) + 20 = 38 damage: 2d8 + 10 ⇒ (1, 1) + 10 = 12 fog: 1d100 ⇒ 77 image: 1d2 ⇒ 2 (image)
claw on Valena: 1d20 + 20 ⇒ (9) + 20 = 29 damage: 2d8 + 10 ⇒ (1, 5) + 10 = 16 fog: 1d100 ⇒ 13
bite on Valena: 1d20 + 20 ⇒ (13) + 20 = 33 damage: 2d8 + 10 ⇒ (1, 3) + 10 = 14 fog: 1d100 ⇒ 84
The other demon successfully dispels two of Valena's images, but no more.
- Round 6 -
Valena - 18+
Seamus - 18 (-16hp)
Izomandakus - 18- (-41hp, blink)
Pachemu - 18- (-25hp)
Kast - 17 (-29hp)
Rastaf - 15 (-49hp)
Sheriff Hemlock - 14 (+2 attack/AC/reflex)
Scribbler - 13 (-44hp, healing)
Yerrin-Ku - 13 (-152hp)
Yerrin-Ke - 13 (7 images)
You’re all up!
| Seamus Passeri |
| 2 people marked this as a favorite. |
This time Seamus sees the big green horned thing try and bite him. But his consciousness returns long enough hear something about whittling. The delirium returning, he barks out Stop it! you'll get splinters in the egg salad!" As he attempts to slash the attacking creature again.
AC 32 Aura of Heroism +2 to hit, saves and skill checks. Magic Circle +2 deflection bonus to AC and a +2 resistance bonus on saves blessing of fervor +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex save full attack: MW cold iron short sword WF, TWF
cold iron short sword: 1d20 + 15 + 1 + 1 + 2 - 2 ⇒ (4) + 15 + 1 + 1 + 2 - 2 = 21 for damage: 1d6 + 5 ⇒ (3) + 5 = 8
cold iron short sword: 1d20 + 15 + 1 + 1 + 2 - 2 ⇒ (9) + 15 + 1 + 1 + 2 - 2 = 26 for damage: 1d6 + 5 ⇒ (3) + 5 = 8
cold iron short sword: 1d20 + 10 + 1 + 1 + 2 - 2 ⇒ (10) + 10 + 1 + 1 + 2 - 2 = 22 for damage: 1d6 + 5 ⇒ (3) + 5 = 8
cold iron short sword: 1d20 + 10 + 1 + 1 + 2 - 2 ⇒ (12) + 10 + 1 + 1 + 2 - 2 = 24 for damage: 1d6 + 5 ⇒ (6) + 5 = 11
| Izomandakus |
Unknowing this might give Valena the chance to focus on the problem she has behind, Izomandakus attacks like a beast on the demon with force that might prove the end of the creature "You chose the terrible allies Yerri-Yenk! Brrrror!"
Gore+HR+BoF+flank {AS}: 1d20 + 18 + 2 + 2 + 2 ⇒ (4) + 18 + 2 + 2 + 2 = 282d8 + 11 + 3 ⇒ (5, 7) + 11 + 3 = 26
Claw 1+HR+BoF+flank {AS}: 1d20 + 19 + 2 + 2 + 2 ⇒ (9) + 19 + 2 + 2 + 2 = 341d10 + 11 + 3 ⇒ (4) + 11 + 3 = 18
Claw 2+HR+BoF+flank {AS}: 1d20 + 19 + 2 + 2 + 2 ⇒ (2) + 19 + 2 + 2 + 2 = 271d10 + 11 + 3 ⇒ (2) + 11 + 3 = 16
Mischance 20%: 3d100 ⇒ (45, 71, 93) = 209
This time all his attacks happen in the Material Plane.
Pachemu shrieks in pain as the claw cuts her, and keeps, in her confusion, attacking the creature cause of the pain.
Bite+Bof+HR+flank: 1d20 + 7 + 2 + 2 + 2 ⇒ (19) + 7 + 2 + 2 + 2 = 32
S/B/P damage: 1d4 ⇒ 3
Pig - HP 79/119 AC 24 TAC 14 +2 if within circle vs evil
confused
BoF +2
Boy - HP 78/119 AC 30 TAC 18 +0 if within circle vs evil
Bolts: 9
Rod: 2/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 13/13 (+6)
Pearl: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
aura of heroism (+2)
BoF (+2) r14
blink r28
shield 26 min
tears to wine 130 min
see invisibility 130 min
tough crowd (+4 vs illusions) 130 min
mage armor 13 h -10 min
greater magic weapon (+3) 13 h -10 min
greater reversion 24 h -10 min
monsterous physique II (krampus) 13 min
- speed 60 ft.
- darkvision 60’
- 2 claws/hands, 1 gore
- grab with claw
- +4 size Str
- -2 size Dex
- +4 natural armor
- +1 CMB/CMD, -1 hit/AC from Large size
| Kast Phaer |
Round 6, Init 7
Kast continues to hack at the demon/devil/whatever.
Iron Quill, two handed:
1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23 to hit; (GMW)
1d10 + 15 + 3 ⇒ (1) + 15 + 3 = 19 magic cold iron damage
Iron Quill, BoF, two handed:
1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34 to hit; (GMW)
1d10 + 15 + 3 ⇒ (4) + 15 + 3 = 22 magic cold iron damage
Iron Quill, two handed:
1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 to hit; (GMW)
1d10 + 15 + 3 ⇒ (8) + 15 + 3 = 26 magic cold iron damage
hp: 105/105 - 12 -15
AC: 30/23/19 (always on shield) +2 with MCaE + 4 SoF +2 BoF
Saves: F6/R11/W8* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4
Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left
Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 7/8 left
2: 8/8 left
3: 6/8 left
4: 5/7 left
5: 6/7 left
6: 4/5 left
[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Magic Circle Against Evil on himself and 'Mus.[ /spoiler]
Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Iron Quill, two handed:
1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27 to hit; (GMW)
1d10 + 15 + 3 ⇒ (3) + 15 + 3 = 21 magic cold iron damage
Iron Quill, two handed:
1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26 to hit; (GMW)
1d10 + 15 + 3 ⇒ (7) + 15 + 3 = 25 magic cold iron damage
[spoiler=Perfect Blessing Round 1/13]Choose one at the start of your turn:
[list]
[ /spoiler]
| Valena Dalloway Versade |
Val presses her attack, seeing how wounded Yerrie 1 has become. Taking the extra attack from BoF. If he goes down before she finishes her attacks, shift the other attacks onto Yerrie 2
Primary Attack with Irreconcilable Differences (flank, heroism, power attack): 1d20 + 20 + 2 + 2 - 3 ⇒ (1) + 20 + 2 + 2 - 3 = 22
Primary Damage (power attack, painful stare): 1d6 + 10 + 6 + 2d6 + 3 ⇒ (1) + 10 + 6 + (3, 4) + 3 = 27
Fervor Attack with Irreconcilable Differences (flank, heroism, power attack): 1d20 + 20 + 2 + 2 - 3 ⇒ (20) + 20 + 2 + 2 - 3 = 41
Fervor Damage (power attack, painful stare): 1d6 + 10 + 6 + 2d6 + 3 ⇒ (6) + 10 + 6 + (2, 4) + 3 = 31
Crit Confirm: 1d20 + 20 + 2 + 2 - 3 ⇒ (11) + 20 + 2 + 2 - 3 = 32
Crit Damage: 1d6 + 10 + 6 ⇒ (1) + 10 + 6 = 17
Secondary Attack with Irreconcilable Differences (flank, heroism, power attack): 1d20 + 15 + 2 + 2 - 3 ⇒ (3) + 15 + 2 + 2 - 3 = 19
Secondary Damage (power attack): 1d6 + 10 + 6 ⇒ (1) + 10 + 6 = 17
Tertiary Attack with Irreconcilable Differences (flank, heroism, power attack): 1d20 + 10 + 2 + 2 - 3 ⇒ (6) + 10 + 2 + 2 - 3 = 17
Tertiary Damage (power attack): 1d6 + 10 + 6 ⇒ (5) + 10 + 6 = 21
HP: 113/113
AC: 35/18/27
Saves: F13/R19/W16+2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: Yerrie 1
Painful Stare: Yerrie 1
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, active), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: Freedom of Movement, Apport Object (scroll BoL), Mirror Image (2), Eldritch Weapon (keen), Blessing of Fervor (extra attack)
0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 2/6 used (Vanishx1, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fear, Eldritch Weaponx1)
2: 2/5 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 2/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex0, Step Through Realityx1)
4: 2/3 used (Dimension Doorx0, Freedom of Movementx1, Tough Crowdx1)
Irreconcilable Differences:
[ dice]1d20+20[/dice] to hit;
[ dice]1d6+10[/dice] damage.
Rastaf of Sarenrae
|
Rastaf is locked into mortal combat with a more powerful foe. He must prevail. His friends need him.
falchion PA: 1d20 + 13 + 5 + 2 + 2 - 3 ⇒ (9) + 13 + 5 + 2 + 2 - 3 = 28 fog: 1d100 ⇒ 35
dmg: 2d4 + 11 + 6 + 2d6 ⇒ (3, 1) + 11 + 6 + (2, 1) = 24
falchion PA: 1d20 + 13 + 5 + 2 + 2 - 3 ⇒ (11) + 13 + 5 + 2 + 2 - 3 = 30 fog: 1d100 ⇒ 10
falchion PA: 1d20 + 8 + 5 + 2 + 2 - 3 ⇒ (8) + 8 + 5 + 2 + 2 - 3 = 22
He can't take much more. Has Sarenrae forsaken him? Did she not bless his sword?
| GM Euan - Rise |
Valena, finally landing a crit on the creature, also lands the killing stroke! She frees Seamus and Pachemu to be crazy...
Izomandakus and Kast may also redo their turns in the face of no demon to fight in immediate reach.
| Izomandakus |
Despite being catch by surprise, Seamus knife does not manage to penetrate Izomandakus currently tough skin "Hey, stop with that toothpick Seamus, it is me, Izomandakus, and we need help Rastaf, I can scent he is on blood. Groar! And there is some other demon somewhere."
Stepping a bit back, the krampus attempts to dispel the confusion.
Dispel Magic CL: 1d20 + 13 ⇒ (11) + 13 = 24
Pachemu confusion: 1d100 ⇒ 36
If the confusion persists, or if Izomandakus can only dispel a target Seamus and not the effect, Pachemu spends her turn babbling incoherently.
Pig - HP 79/119 AC 24 TAC 14 +2 if within circle vs evil
confused
BoF +2
Boy - HP 78/119 AC 30 TAC 18 +0 if within circle vs evil
Bolts: 9
Rod: 2/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 13/13 (+6)
Pearl: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
aura of heroism (+2)
BoF (+2) r14
blink r28
shield 26 min
tears to wine 130 min
see invisibility 130 min
tough crowd (+4 vs illusions) 130 min
mage armor 13 h -10 min
greater magic weapon (+3) 13 h -10 min
greater reversion 24 h -10 min
monsterous physique II (krampus) 13 min
- speed 60 ft.
- darkvision 60’
- 2 claws/hands, 1 gore
- grab with claw
- +4 size Str
- -2 size Dex
- +4 natural armor
- +1 CMB/CMD, -1 hit/AC from Large size
| GM Euan - Rise |
Izomandakus will successfully dispel the magic on Seamus, but it remains on Pachemu.
Kast is up!
| Kast Phaer |
| 2 people marked this as a favorite. |
"Rastaf is hurt, you say? But he's not saying anything about it. Are you sure?" Kast wonders if Rastaf is the kind of person who would follow a dangerous foe into a fog where the party cannot see him, and then stubbornly not call out for help when he needs it.
In thinking about this, he does not know Rastaf enough to know the answer.
He might be that proud. I do not know.
But as there are no other foes in sight, Kast will go into the fog to see if Rastaf needs help.
He will cast Cure Critical Wounds on Rastaf.
4d8 + 13 ⇒ (8, 8, 7, 1) + 13 = 37 healing
| GM Euan - Rise |
Valena, finally landing a crit on the creature, also lands the killing stroke! She frees Seamus to protect the egg salad from Izomandakus who lifts the confusion from Seamus’ eyes! Kast fumbles about in the fog until he grasps a hold of someone - then heals them. Rastaf digs on in the Scribbler though he’s showing resilience.
The Sheriff continues to delay, waiting for an enemy to appear beyond the fog.
The Scribbler refocuses his energies on Rastaf, even as his wounds heal a bit.
falchion on Rastaf: 1d20 + 17 ⇒ (15) + 17 = 32 damage: 2d4 + 7 + 2d6 ⇒ (3, 4) + 7 + (6, 3) = 23 fog: 1d100 ⇒ 41
falchion on Rastaf: 1d20 + 12 ⇒ (16) + 12 = 28 damage: 2d4 + 7 + 2d6 ⇒ (4, 2) + 7 + (6, 4) = 23 fog: 1d100 ⇒ 24
falchion on Rastaf: 1d20 + 7 ⇒ (4) + 7 = 11 damage: 2d4 + 7 + 2d6 ⇒ (1, 2) + 7 + (2, 3) = 15 fog: 1d100 ⇒ 40
Rastaf suffers two bad wounds, but still stands for now.
His spiritual falchion continues to press Izomandakus!
Spiritual Falchion on Izomandakus: 1d20 + 19 ⇒ (20) + 19 = 39 damage: 1d8 + 4 ⇒ (6) + 4 = 10
critthreat Spiritual Falchion on Izomandakus: 1d20 + 19 ⇒ (12) + 19 = 31 damage: 1d8 + 4 ⇒ (1) + 4 = 5
Spiritual Falchion on Izomandakus: 1d20 + 14 ⇒ (8) + 14 = 22 damage: 1d8 + 4 ⇒ (5) + 4 = 9
Spiritual Falchion on Izomandakus: 1d20 + 9 ⇒ (14) + 9 = 23 damage: 1d8 + 4 ⇒ (5) + 4 = 9
Yerrin-Ke, continues to press Valena.
pincer on Valena: 1d20 + 20 ⇒ (12) + 20 = 32 damage: 2d8 + 10 ⇒ (4, 3) + 10 = 17 fog: 1d100 ⇒ 55
pincer on Valena: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 2d8 + 10 ⇒ (3, 3) + 10 = 16 fog: 1d100 ⇒ 42
claw on Valena: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 2d8 + 10 ⇒ (4, 4) + 10 = 18 fog: 1d100 ⇒ 68
claw on Valena: 1d20 + 20 ⇒ (14) + 20 = 34 damage: 2d8 + 10 ⇒ (2, 3) + 10 = 15 fog: 1d100 ⇒ 26
bite on Valena: 1d20 + 20 ⇒ (7) + 20 = 27 damage: 2d8 + 10 ⇒ (7, 7) + 10 = 24 fog: 1d100 ⇒ 96
- Round 7 -
Valena - 18+
Seamus - 18 (-16hp)
Izomandakus - 18- (-56hp, blink)
Pachemu - 18- (-25hp)
Kast - 17 (-29hp)
Rastaf - 15 (-58hp)
Sheriff Hemlock - 14 (+2 attack/AC/reflex)
Scribbler - 13 (-58hp, healing)
Yerrin-Ku - 13 (dead)
Yerrin-Ke - 13 (7 images)
You’re all up!
Rastaf of Sarenrae
|
Rastaf was worried, but now he's not. He had no reason for doubt, now.
Thanks, friend, he says to Kast.
He presses on, more hopeful.
falchion PA: 1d20 + 13 + 5 + 2 + 2 - 3 ⇒ (6) + 13 + 5 + 2 + 2 - 3 = 25 fog: 1d100 ⇒ 86
dmg: 2d4 + 11 + 6 + 2d6 ⇒ (1, 3) + 11 + 6 + (2, 2) = 25
falchion PA: 1d20 + 13 + 5 + 2 + 2 - 3 ⇒ (6) + 13 + 5 + 2 + 2 - 3 = 25 fog: 1d100 ⇒ 49
dmg: 2d4 + 11 + 6 + 2d6 ⇒ (4, 3) + 11 + 6 + (5, 2) = 31
falchion PA: 1d20 + 8 + 5 + 2 + 2 - 3 ⇒ (7) + 8 + 5 + 2 + 2 - 3 = 21 fog: 1d100 ⇒ 26
dmg: 2d4 + 11 + 6 + 2d6 ⇒ (4, 4) + 11 + 6 + (5, 6) = 36
His hope fades, as his attacks continue to be weak and ill-focused. In spite of the +5, which bypasses things like resistance to cold iron and adamantine.
| Valena Dalloway Versade |
Val turns her attention towards Yerrie 2, working on clearing through his images.
Taking extra attack again
Primary Attack with Irreconcilable Differences (power attack): 1d20 + 20 - 3 ⇒ (2) + 20 - 3 = 19
Primary Damage (power attack, painful stare): 1d6 + 10 + 6 + 2d6 + 3 ⇒ (3) + 10 + 6 + (6, 5) + 3 = 33
Primary Attack with Irreconcilable Differences (power attack): 1d20 + 20 - 3 ⇒ (14) + 20 - 3 = 31
Primary Damage (power attack, painful stare): 1d6 + 10 + 6 + 2d6 + 3 ⇒ (2) + 10 + 6 + (4, 6) + 3 = 31
Primary Attack with Irreconcilable Differences (power attack): 1d20 + 15 - 3 ⇒ (10) + 15 - 3 = 22
Primary Damage (power attack): 1d6 + 10 + 6 ⇒ (5) + 10 + 6 = 21
Primary Attack with Irreconcilable Differences (power attack): 1d20 + 10 - 3 ⇒ (6) + 10 - 3 = 13
Primary Damage (power attack): 1d6 + 10 + 6 ⇒ (1) + 10 + 6 = 17
HP: 113/113
AC: 35/18/27
Saves: F13/R19/W16+2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: Yerrie 2
Painful Stare: Yerrie 2
Active Implanted Tricks 2/7 used): Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: Freedom of Movement, Apport Object (scroll BoL), Eldritch Weapon (keen), Blessing of Fervor (extra attack)
0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 2/6 used (Vanishx1, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fear, Eldritch Weaponx1)
2: 2/5 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 2/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex0, Step Through Realityx1)
4: 2/3 used (Dimension Doorx0, Freedom of Movementx1, Tough Crowdx1)
Irreconcilable Differences:
[ dice]1d20+20[/dice] to hit;
[ dice]1d6+10[/dice] damage.
| Seamus Passeri |
Slashing at a monster, Seamus comes to his senses. Hearing the creature saying that he was Izomandakus didn't help much. Looking very confused he started to ask. "But where is the egg sa..." Looking around he remembered Izomandakus could take other shapes, but he doubted if his friend would take the shape of a side dish.
Blinking a couple times more, he remembered Val saying something about there being two big green demon things. Nodding his head to Izomandakus, "You help Rastaf, I'll help Val." Clicking his heels together he hustles past Pachemu, into the fog. Hoping to see well enough he attempting to duck under the creature's long reach. Getting close enough he slashes at the green, horned, clawed creature with his cold iron long knife.
I'm leaving the 'acrobatics check in just in case, but if not I understand
AC 32 Aura of Heroism +2 to hit, saves and skill checks. Magic Circle +2 deflection bonus to AC and a +2 resistance bonus on saves blessing of fervor +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex save attack: MW cold iron short sword WF
accro: 1d20 + 25 ⇒ (18) + 25 = 43
cold iron short sword: 1d20 + 15 + 1 + 1 + 2 ⇒ (16) + 15 + 1 + 1 + 2 = 35 for damage: 1d6 + 5 ⇒ (1) + 5 = 6 if it's flat footed Sneak: 6d6 ⇒ (3, 4, 1, 3, 5, 2) = 18
fog high good: 1d100 ⇒ 43
| Kast Phaer |
Round 8, Init 7
”Rastaf, back off and let me handle this,” Kast offers perfectly. He hacks at the Scribbler in the fog.
Iron Quill, two handed:
1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27 to hit; (GMW)
1d10 + 15 + 3 ⇒ (6) + 15 + 3 = 24 magic cold iron damage
high is good: 1d100 ⇒ 57
Iron Quill, BoF, two handed:
1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18 to hit; (GMW)
1d10 + 15 + 3 ⇒ (9) + 15 + 3 = 27 magic cold iron damage
high is good: 1d100 ⇒ 60
Iron Quill, two handed:
1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 to hit; (GMW)
1d10 + 15 + 3 ⇒ (6) + 15 + 3 = 24 magic cold iron damage
high is good: 1d100 ⇒ 44
hp: 105/105 - 12 -15
AC: 30/23/19 (always on shield) +2 with MCaE + 4 SoF +2 BoF
Saves: F6/R11/W8* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4
Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left
Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 7/8 left
2: 8/8 left
3: 6/8 left
4: 5/7 left
5: 6/7 left
6: 4/5 left
[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Magic Circle Against Evil on himself and 'Mus.[ /spoiler]
Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Iron Quill, two handed:
1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19 to hit; (GMW)
1d10 + 15 + 3 ⇒ (9) + 15 + 3 = 27 magic cold iron damage
Iron Quill, two handed:
1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 to hit; (GMW)
1d10 + 15 + 3 ⇒ (6) + 15 + 3 = 24 magic cold iron damage
[spoiler=Perfect Blessing Round 1/13]Choose one at the start of your turn:
[list]
[ /spoiler]
| Izomandakus |
Izomandakus roars with pain when the falchion made of pure force bites him once more "Stop playing the hide game Scribbler. Show yourself and tell where do you hold Xaliassa prisoner?"
Pointing to the bothersome flee, the krampus hand bursts with a green ray that projects over the spiritual weapon.
Disintegrate+BoF+HR: 1d20 + 8 + 2 + 2 ⇒ (3) + 8 + 2 + 2 = 15
Blink 20% mischance: 1d100 ⇒ 4
Regretfully, he phases out as he casts, but given force effects also exist on the Ethereal Plane maybe he still disintegrates the thing.
Then moves forward squeezing through the cave in between Rastaf and Kast "I know you are hiding him here, I can smell him, groar!"
Pachemu confusion: 1d100 ⇒ 78
Without the demon there, Pachemu looks for the nearest foe, and tries to bite the half-elf nearby.
Bite+HR+BoF: 1d20 + 7 + 2 + 2 ⇒ (15) + 7 + 2 + 2 = 26
S/B/P damage: 1d4 ⇒ 4
Pig - HP 79/119 AC 24 TAC 14 +2 if within circle vs evil
confused
BoF +2
Boy - HP 63/119 AC 30 TAC 18 +0 if within circle vs evil
Bolts: 9
Rod: 2/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 13/13 (+6)
Pearl: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
aura of heroism (+2)
BoF (+2) r14
blink r28
shield 26 min
tears to wine 130 min
see invisibility 130 min
tough crowd (+4 vs illusions) 130 min
mage armor 13 h -10 min
greater magic weapon (+3) 13 h -10 min
greater reversion 24 h -10 min
monsterous physique II (krampus) 13 min
- speed 60 ft.
- darkvision 60’
- 2 claws/hands, 1 gore
- grab with claw
- +4 size Str
- -2 size Dex
- +4 natural armor
- +1 CMB/CMD, -1 hit/AC from Large size
| GM Euan - Rise |
Valena has one possible hit, image: 1d8 ⇒ 6
Seamus has one possible hit, image: 1d7 ⇒ 6
Valena takes out an image, starting the long process of whittling it down. Seamus slides in and also takes out an image (I don’t think I get AoO’s ‘cause I can’t see you). Izomandakus disintegrates (sure, why not!) the spiritual hammer - and the two spells burst in a splash of light. Kast tries to hack at the Scribbler, but between the fog (50% miss chance from 10’ away I think) and the cover provided by Rastaf, he doesn’t manage a blow. Rastaf fares little better with Lady Luck turning against him for the moment.
The Sheriff continues to delay, waiting for an enemy to appear beyond the fog.
The Scribbler refocuses his energies on Rastaf, even as his wounds heal a bit.
falchion on Rastaf: 1d20 + 17 ⇒ (7) + 17 = 24 damage: 2d4 + 7 + 2d6 ⇒ (3, 2) + 7 + (2, 2) = 16 fog: 1d100 ⇒ 93
falchion on Rastaf: 1d20 + 12 ⇒ (15) + 12 = 27 damage: 2d4 + 7 + 2d6 ⇒ (4, 4) + 7 + (3, 2) = 20 fog: 1d100 ⇒ 23
falchion on Rastaf: 1d20 + 7 ⇒ (2) + 7 = 9 damage: 2d4 + 7 + 2d6 ⇒ (1, 4) + 7 + (6, 6) = 24 fog: 1d100 ⇒ 37
The Azlanti frowns as he too suffers bad luck with three misses. He shakes his blade.
Yerrin-Ke, sees a new foe as Valena steps back into the fog. It attacks Seamus.
pincer on Seamus: 1d20 + 20 ⇒ (19) + 20 = 39 damage: 2d8 + 10 ⇒ (5, 5) + 10 = 20 fog: 1d100 ⇒ 81 (hit)
pincer on Seamus: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 2d8 + 10 ⇒ (1, 4) + 10 = 15 fog: 1d100 ⇒ 96 (miss)
claw on Seamus: 1d20 + 20 ⇒ (16) + 20 = 36 damage: 2d8 + 10 ⇒ (7, 5) + 10 = 22 fog: 1d100 ⇒ 16 (fog)
claw on Seamus: 1d20 + 20 ⇒ (12) + 20 = 32 damage: 2d8 + 10 ⇒ (7, 5) + 10 = 22 fog: 1d100 ⇒ 64 (hit)
bite on Seamus: 1d20 + 20 ⇒ (12) + 20 = 32 damage: 2d8 + 10 ⇒ (1, 6) + 10 = 17 fog: 1d100 ⇒ 57 (hit)
Seamus is rather harder pressed as the demon tears at him.
- Round 8 -
Valena - 18+
Seamus - 18 (-75hp)
Izomandakus - 18- (-56hp, blink)
Pachemu - 18- (-25hp)
Kast - 17 (-29hp)
Rastaf - 15 (-58hp)
Sheriff Hemlock - 14 (+2 attack/AC/reflex)
Scribbler - 13 (-48hp, healing)
Yerrin-Ke - 13 (5 images)
You’re all up!
| Valena Dalloway Versade |
Taking the +2 ac/hit/ref from BoF this round
Val takes a step closer to Seamus, taking advantage of her visibility advantage. She briefly centers herself and then casts a protective spell on Seamus.
She casts Displacement on Seamus, not bothering to cast defensively as she believes Yerrie 2 can’t see her where she is
HP: 113/113
AC: 37/20/27
Saves: F15/R21/W18 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: Yerrie 2
Painful Stare: Yerrie 2
Active Implanted Tricks 2/7 used): Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: Freedom of Movement, Apport Object (scroll BoL), Eldritch Weapon (keen), Blessing of Fervor (extra attack), Heroism
0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 2/6 used (Vanishx1, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fear, Eldritch Weaponx1)
2: 2/5 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 3/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex0, Step Through Realityx1)
4: 2/3 used (Dimension Doorx0, Freedom of Movementx1, Tough Crowdx1)
Irreconcilable Differences:
[ dice]1d20+20[/dice] to hit;
[ dice]1d6+10[/dice] damage.
| Seamus Passeri |
Unable to avoid the vicious claws of the big green horned thing, Seamus calls out, "Kast, Izomandakus, somebody we could use some help in here." Not sure what to do, he felt the light tingle of Val's spell. Looking down he saw his legs and feet shifting, making it hard to tell where they were at. Giving a weak smile, "Thanks Val." He remembered Zandu telling him, 'The best way to fight someone bigger was to stab them in the back while they were not looking.' Taking Zandu's instructions to heart, Seamus attempts to Tumbles under big greenies arm and around the corner. Hopefully Coming to his feet, he again tries to stab their foe.
I forgot the bonus to accro the last time, I won't this roll. AC 32 Aura of Heroism +2 to hit, saves and skill checks. Magic Circle +2 deflection bonus to AC and a +2 resistance bonus on saves blessing of fervor +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex save Move action: tumble 15 ft. attack: MW cold iron short sword WF
accro: 1d20 + 25 + 2 ⇒ (12) + 25 + 2 = 39
cold iron short sword: 1d20 + 15 + 1 + 1 + 2 + 2 ⇒ (18) + 15 + 1 + 1 + 2 + 2 = 39 for damage: 1d6 + 5 ⇒ (4) + 5 = 9
If it's flat footed Sneak: 6d6 ⇒ (4, 2, 4, 3, 1, 5) = 19 and Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
| Izomandakus |
Not knowing whether there is free space or not in front of Rastaf, Izomandakus moves forward trying to go past the half-orc to find the Scribbler he can very well scent somewhere nearby.
As he goes forward blinking, he tries to pass any obstacle in the Material Plane by phasing through in the Ethereal Plane.
Will+HR (and see invisibility): 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Blink phase through odds 50%: 1d100 ⇒ 9
But he is shun off back as he materializes inside the wall.
Damage: 1d6 ⇒ 4
The krampus roars frustrated and tries to strike through the cloud as he likely knows now where the enemy is.
Total Concealment 50%: 1d100 ⇒ 3
But again only finds mist on his claws.
Confusion Pachemu: 1d100 ⇒ 64
Damage: 1d8 + 0 ⇒ (7) + 0 = 7
Pachemu turns crazy and spats her face with one of her legs!
Pig - HP 72/119 AC 24 TAC 14 +2 if within circle vs evil
confused
BoF +2
Boy - HP 59/119 AC 30 TAC 18 +0 if within circle vs evil
Bolts: 9
Rod: 2/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 13/13 (+6)
Pearl: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
aura of heroism (+2)
BoF (+2) r14
blink r28
shield 26 min
tears to wine 130 min
see invisibility 130 min
tough crowd (+4 vs illusions) 130 min
mage armor 13 h -10 min
greater magic weapon (+3) 13 h -10 min
greater reversion 24 h -10 min
monsterous physique II (krampus) 13 min
- speed 60 ft.
- darkvision 60’
- 2 claws/hands, 1 gore
- grab with claw
- +4 size Str
- -2 size Dex
- +4 natural armor
- +1 CMB/CMD, -1 hit/AC from Large size
| Kast Phaer |
Round 8, Init 7
Kast hacks at the Scribbler in the fog.
Iron Quill, two handed:
1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21 to hit; (GMW)
1d10 + 15 + 3 ⇒ (8) + 15 + 3 = 26 magic cold iron damage
high is good: 1d100 ⇒ 12
Iron Quill, BoF, two handed:
1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35 to hit; (GMW)
1d10 + 15 + 3 ⇒ (5) + 15 + 3 = 23 magic cold iron damage
high is good: 1d100 ⇒ 57
Iron Quill, two handed:
1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 to hit; (GMW)
1d10 + 15 + 3 ⇒ (8) + 15 + 3 = 26 magic cold iron damage
high is good: 1d100 ⇒ 56
hp: 105/105 - 12 -15
AC: 30/23/19 (always on shield) +2 with MCaE + 4 SoF +2 BoF
Saves: F6/R11/W8* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4
Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left
Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 7/8 left
2: 8/8 left
3: 6/8 left
4: 5/7 left
5: 6/7 left
6: 4/5 left
[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Magic Circle Against Evil on himself and 'Mus.[ /spoiler]
Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Iron Quill, two handed:
1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28 to hit; (GMW)
1d10 + 15 + 3 ⇒ (2) + 15 + 3 = 20 magic cold iron damage
Iron Quill, two handed:
1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 to hit; (GMW)
1d10 + 15 + 3 ⇒ (10) + 15 + 3 = 28 magic cold iron damage
[spoiler=Perfect Blessing Round 1/13]Choose one at the start of your turn:
[list]
[ /spoiler]
| GM Euan - Rise |
Seamus has one possible hit, image: 1d6 ⇒ 4
Valena reaches over and protects Seamus a bit further. Seamus snips another image as he barely tumbles through the swinging demon. Izomandakus and Pachemu suffer as their best laid plans go awry. Kast reaches over Rastaf’s head to give the Scribbler a haircut though DR applies. Rastaf does something heroic!
The Sheriff continues to delay, waiting for an enemy to appear beyond the fog. ’Is everyone doing OK? I have a potion of healing.”
The Scribbler continues to attack Rastaf, even as his own wounds heal a bit further.
falchion on Rastaf: 1d20 + 17 ⇒ (1) + 17 = 18 damage: 2d4 + 7 + 2d6 ⇒ (3, 4) + 7 + (5, 3) = 22 fog: 1d100 ⇒ 8
falchion on Rastaf: 1d20 + 12 ⇒ (6) + 12 = 18 damage: 2d4 + 7 + 2d6 ⇒ (3, 2) + 7 + (2, 1) = 15 fog: 1d100 ⇒ 25
falchion on Rastaf: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 2d4 + 7 + 2d6 ⇒ (2, 2) + 7 + (6, 3) = 20 fog: 1d100 ⇒ 26
Rastaf is missed, and the Scribbler grows a bit angry at that, "Damn fog."
Yerrin-Ke steps further out of the fog and addresses the Seamus menace.
pincer on Seamus: 1d20 + 20 ⇒ (2) + 20 = 22 damage: 2d8 + 10 ⇒ (5, 8) + 10 = 23 disp: 1d100 ⇒ 73
pincer on Seamus: 1d20 + 20 ⇒ (16) + 20 = 36 damage: 2d8 + 10 ⇒ (3, 5) + 10 = 18 disp: 1d100 ⇒ 54 (hit)
claw on Seamus: 1d20 + 20 ⇒ (20) + 20 = 40 damage: 2d8 + 10 ⇒ (5, 3) + 10 = 18 disp: 1d100 ⇒ 81 (hit)
critthreat claw on Seamus: 1d20 + 20 ⇒ (17) + 20 = 37 damage: 2d8 + 10 ⇒ (4, 6) + 10 = 20 (crit)
claw on Seamus: 1d20 + 20 ⇒ (2) + 20 = 22 damage: 2d8 + 10 ⇒ (3, 6) + 10 = 19 disp: 1d100 ⇒ 15
bite on Seamus: 1d20 + 20 ⇒ (13) + 20 = 33 damage: 2d8 + 10 ⇒ (2, 8) + 10 = 20 disp: 1d100 ⇒ 3
I believe, due to the critical hit, Seamus is down... and dead. Valena looks on at his lifeless body, as the demon scrabbles into it gleefully, pulling out organs best left alone. It holds the spleen and looks into the fog waiting for its next foe!
- Round 9 -
Valena - 18+
Seamus - 18 (-131hp, displacement)
Izomandakus - 18- (-60hp, blink)
Pachemu - 18- (-32hp)
Kast - 17 (-29hp)
Rastaf - 15 (-58hp)
Sheriff Hemlock - 14 (+2 attack/AC/reflex)
Scribbler - 13 (-55hp, healing)
Yerrin-Ke - 13 (4 images)
You’re all up and Rastaf can go twice.
| GM Euan - Rise |
- - -
| Valena Dalloway Versade |
Taking AC/hit/ref from BoF
Val immediately acts before she canet herself process what she is seeing. ”Seamus is down! We could use some help!”
Val poofs out of the air once more and appears next to Seamus. Using Step Through Reality again as a swift action She draws her scroll of Breath of Life and tries to activate it.
UMD to activate scroll of BoL (heroism): 1d20 + 19 + 2 ⇒ (13) + 19 + 2 = 34
DC should be 29 I believe
She pats Seamus’s lifeless body and suffuses him with healing magic, the kind that reaches beyond the grave.
Breath of Life: 5d8 + 9 ⇒ (6, 8, 5, 8, 6) + 9 = 42
Yerrie 2 gets his AoO on Val
HP: 113/113
AC: 37/20/27
Saves: F15/R23/W18 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: Yerrie 2
Painful Stare: Yerrie 2
Active Implanted Tricks 2/7 used): Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: Freedom of Movement, Apport Object (scroll BoL), Eldritch Weapon (keen), Blessing of Fervor (ac/hit/ref), heroism
0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 2/6 used (Vanishx1, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fear, Eldritch Weaponx1)
2: 2/5 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 4/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex0, Step Through Realityx2)
4: 2/3 used (Dimension Doorx0, Freedom of Movementx1, Tough Crowdx1)
Irreconcilable Differences:
[ dice]1d20+20[/dice] to hit;
[ dice]1d6+10[/dice] damage.
| Seamus Passeri |
Even with his mind a-wandering he'll take 10(37/43) on perception
| GM Euan - Rise |
You have your lute and pack - though it’s cleaner than you remember it. And that unravelling thread you’ve been meaning to tend to is ravelled. It’s as if you have all your gear but it’s been slightly improved.
You make your way to the light. You see a wide clean street, glowing with the light of the day. It must be an elven city, for the majority of the people here are elves - at least where you are. Maybe just an elven quarter in some larger town, hard to say. Everyone is so beautiful, and they greet each other warmly as if everyone knows everyone else and are close friends.
A woman you think you recognize, but are having a hard time placing, approaches you. She smiles and kisses you, rather warmly, on each cheek. ”Good morning sunshine.” She then walks away blithely and happily.
You stand there blinking in the warm sun, somewhat stunned perhaps, and then, in a blink, everything goes dark!
- - -
AoO pincer on Valena: 1d20 + 20 ⇒ (11) + 20 = 31 damage: 2d8 + 10 ⇒ (7, 8) + 10 = 25
A miss!
And like that Seamus’ eyes open, though he’s still staring at a Demon, prone and weaponless. As Valena goes first in initiative, Seamus may act this round.
| Seamus Passeri |
Looking up at Val Seamus' eyes widen. His mind beginning to comprehend what had just happened, he realized it would be truly rude to ask if he could go back for just a moment. Instead, he winks and gestures towards Yerrie, "Watch out, he's still there." Blinking again, he asks, "Did one of the others come help us?"
Just some fluff, Seamus will delay until the end of the round until everyone else has acted. Not sure exactly what he should do, this will give us a little time to think about it.
| Kast Phaer |
Round 9, Init 7
”You hear that? I’ll go deal with that! You got this Izo. I’ll be right back,” Kast worries as he goes to help his friend, even braving the fog.
Kast (using BoF to limp faster) moves close and casts Mass Cure Light Wounds to aid in Val’s valiant efforts to keep the town minstrel alive.
1d8 + 13 ⇒ (7) + 13 = 20 healing to Val, Mus, and Kast
hp: 105/105 - 12 -15
AC: 30/23/19 (always on shield) +2 with MCaE + 4 SoF +2 BoF
Saves: F6/R11/W8* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4
Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left
Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 7/8 left
2: 8/8 left
3: 6/8 left
4: 5/7 left
5: 5/7 left
6: 4/5 left
[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Magic Circle Against Evil on himself and 'Mus.[ /spoiler]
Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Iron Quill, two handed:
1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23 to hit; (GMW)
1d10 + 15 + 3 ⇒ (6) + 15 + 3 = 24 magic cold iron damage
Iron Quill, two handed:
1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 to hit; (GMW)
1d10 + 15 + 3 ⇒ (2) + 15 + 3 = 20 magic cold iron damage
[spoiler=Perfect Blessing Round 1/13]Choose one at the start of your turn:
[list]
[ /spoiler]
| Izomandakus |
"I got this?" Izokrampus exclaims suddenly realizing the situation is getting worse "We need to get him out of there Rastaf. Force him to come after us or make the tunnel inhabitable"
Then moves away, casting clay skin on himself as he goes hoping Rastaf does not try to play heroes.
Pachemu confusion: 1d100 ⇒ 29
Pachemu oinks incoherently, unable to do anything of profit.
Pig - HP 72/119 AC 24 TAC 14 +2 if within circle vs evil
confused
BoF +2
Boy - HP 59/119 DR 5/adamantine (50/50) AC 30 TAC 18 +0 if within circle vs evil
Bolts: 9
Rod: 2/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 13/13 (+6)
Pearl: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
clay skin 130 min
aura of heroism (+2)
BoF (+2) r14
blink r28
shield 26 min
tears to wine 130 min
see invisibility 130 min
tough crowd (+4 vs illusions) 130 min
mage armor 13 h -10 min
greater magic weapon (+3) 13 h -10 min
greater reversion 24 h -10 min
monsterous physique II (krampus) 13 min
- speed 60 ft.
- darkvision 60’
- 2 claws/hands, 1 gore
- grab with claw
- +4 size Str
- -2 size Dex
- +4 natural armor
- +1 CMB/CMD, -1 hit/AC from Large size
Rastaf of Sarenrae
|
While Rastaf feels that his attacks are weak, he has to giggle just a little at the Scrubber's even weaker attacks.
He does what he set out to do. Something heroic. Bracamante a bracamante.
Round 8:
Falchion PA: 1d20 + 13 + 5 + 2 + 2 - 3 ⇒ (16) + 13 + 5 + 2 + 2 - 3 = 35 fog: 1d100 ⇒ 5 miss
dmg: 2d4 + 11 + 6 + 2d6 ⇒ (2, 4) + 11 + 6 + (3, 2) = 28
Falchion PA: 1d20 + 13 + 5 + 2 + 2 - 3 ⇒ (12) + 13 + 5 + 2 + 2 - 3 = 31 fog: 1d100 ⇒ 63
dmg: 2d4 + 11 + 6 + 2d6 ⇒ (4, 1) + 11 + 6 + (2, 3) = 27
Falchion PA: 1d20 + 8 + 5 + 2 + 2 - 3 ⇒ (16) + 8 + 5 + 2 + 2 - 3 = 30 fog: 1d100 ⇒ 83
dmg: 2d4 + 11 + 6 + 2d6 ⇒ (2, 2) + 11 + 6 + (4, 4) = 29
crit confirm
Falchion PA: 1d20 + 8 + 5 + 2 + 2 - 3 ⇒ (11) + 8 + 5 + 2 + 2 - 3 = 25 fog: 1d100 ⇒ 52
dmg: 2d4 + 11 + 6 + 2d6 ⇒ (3, 2) + 11 + 6 + (4, 5) = 31
Round 9:
Falchion PA: 1d20 + 13 + 5 + 2 + 2 - 3 ⇒ (15) + 13 + 5 + 2 + 2 - 3 = 34 fog: 1d100 ⇒ 21
dmg: 2d4 + 11 + 6 + 2d6 ⇒ (2, 3) + 11 + 6 + (6, 4) = 32
Falchion PA: 1d20 + 13 + 5 + 2 + 2 - 3 ⇒ (18) + 13 + 5 + 2 + 2 - 3 = 37 fog: 1d100 ⇒ 78
dmg: 2d4 + 11 + 6 + 2d6 ⇒ (4, 2) + 11 + 6 + (1, 3) = 27
crit confirm
Falchion PA: 1d20 + 13 + 5 + 2 + 2 - 3 ⇒ (17) + 13 + 5 + 2 + 2 - 3 = 36 fog: 1d100 ⇒ 75
dmg: 2d4 + 11 + 6 + 2d6 ⇒ (3, 3) + 11 + 6 + (5, 5) = 33
Falchion PA: 1d20 + 8 + 5 + 2 + 2 - 3 ⇒ (11) + 8 + 5 + 2 + 2 - 3 = 25 fog: 1d100 ⇒ 70
dmg: 2d4 + 11 + 6 + 2d6 ⇒ (3, 2) + 11 + 6 + (1, 6) = 29
crit confirm
Falchion PA: 1d20 + 8 + 5 + 2 + 2 - 3 ⇒ (15) + 8 + 5 + 2 + 2 - 3 = 29 fog: 1d100 ⇒ 35
dmg: 2d4 + 11 + 6 + 2d6 ⇒ (3, 3) + 11 + 6 + (6, 6) = 35
| Seamus Passeri |
Feeling Kast's healing balm, Seamus smiles, looking up to his friend. "Thanks Val." Then calling out louder, "You too Kast!" Feeling invigorated, he reaches for his magical rapier and mithril long knife. Remembering he'd dropped them, he reaches for his cold iron long knives. Frowning he realizes he only had his bow left, and he was in no position to use it. Clicking his heals together he jumps to his feet, ducking and dodging for the corner. Telling Val as he does so, "Gotta get a little distance to use the bow."
AC 30 Aura of Heroism +2 to hit, saves and skill checks. Magic Circle +2 deflection bonus to AC and a +2 resistance bonus on saves blessing of fervor Stand up as a swift action without provoking an attack of opportunity swift action stand up. Full round Withdraw back to the corner, if he can tumble out of reach he will do that
accro: 1d20 + 25 + 2 ⇒ (6) + 25 + 2 = 33