Chrios' Ironfang Invasion

Game Master Torilgrey

Date: Gozran 17, Day 27 in the Fangwood

Dramatis Personae and Maps
Loot tracker

IronFang Invasion Language Guide


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Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Looking at the big map, are we at 13: ambush site? If so we could head to the hunters cabin and change things up there


I'll be at East Kingdom crown tourney tomorrow, so not much over the weekend all. Maybe Sunday if I've got the energy


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

I'll be in airports and airplanes most of tomorrow myself....


I think I’m doing better than you then! Lol


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Sighere bless circle is on top. Can't edit the map on my phone while at work. Stepping up to set up flanking with Ryll.


Yeah i tried reordering the images and it didn’t work either limitation of google slides. I’ll delete it when I’m on a pc tomorrow.


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

I'm not going to adjust the map. Retroactively moving would just complicate things. And Ryll should be able go get flanking on Orlu from here


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M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Should we think about assigning newly captured gear to the villagers? If so, could use a run-down of what the Thornwood folk have currently, if anything (or did they have nothing so we should just assign gear from our loot list?).

If we're at a point where that can be handled more abstractly, that's fine too. I just expect we're going to soon want a total for new stuff we can sell....


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

I have assigned some gear to the new Phlanking Phorce. I'm not done yet they still need ranged weapons. But that's an after work problem.
Ryll, I see you have 2 magic daggers +1, a MW ColdIron dagger, and a MW dagger. Can I give the MW dagger to the Phlanking Phorce to round out their arsenal?


Phlanking Phorce, the best!

So once you've done that, basically you are free to set up what you'd like to unload!


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Are all the masterwork items assigned marked as such? Without getting into any of those, if I total up only things we don't need:

Amethyst (14) = 350
Aquamarine (9) = 270
Aquamarine necklace = 150
Bent leaf pin = 150
Geode = 25
Gold dust = 100
Gold holy symbol of Iomedae = 100
Greenblood oil (4) = 200
Onyx (2) = 50
Precious stone: Star Rose Quartz = 55
Silver Dust = 150
Silver Cup = 15
Silver locket = 25
Silver powder = 400
Small Gems (15) = 150
Star Crystal = 25
Wolf fang necklace = 100

= 2315 gp

Are any of the Phlankers strong enough to use the composite (+2) longbows? Anything they aren't going to use we'll want to sell, since those are 150gp sale value each.


Drof the Berseker has a 16+ strength. The others don’t


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Ok, I assigned it to him. That leaves 750gp sale value on the other 5 longbows, +2315 = 3065

For reference, the total value of what Novvi is offering is 3277.5. So we could certainly buy all of those things, if we want them.


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Happy to pass on the MW Dagger to the Phlankers.


I'm unlikely to post before Monday at this point, today got away from me and I'm headed to 100MW tomorrow very early!


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

I think I have kitted out the phlanking phorce and changed everything on the loot tracker. I don't know what training means for them.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Let's do it and find out! They could probably use at least some training.

Do we want to buy all the things? Ryll could certainly use the sword (which is why we asked for it), and the scrolls and potions are useful. The bag of tricks is fun, but I don't know whether we would use it...?


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M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

So... if we turn down Fahrak's offer and he gets away, presumably we get besieged.

If we accept his offer, maybe he'll actually honor it, but eventually there will be something we don't want to deliver on, and then we get besieged. So it kind of kicks the can down the road but it's the same problem. That said, they'll probably send another emissary eventually.

Keeping him from leaving is probably the best outcome. The wolf likely gives him considerable speed, so we need to address that. But if he's actually traveling on his own, he probably has some evasive abilities so it might not be easy.

It might be useful to at least initially suggest we are interested in his offer, to see what information we can weasel out of him, and make sure we are positioned to act.


Given your tactical ability to eliminate single or even numbers of opponents, the only variable not accounted for is speed as Premek noted.


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

At first glance, I'm inclined go with the "get info then murder him" plan. No guarantee that he came alone, and no way to know that until Premek has had a chance to scout first.

The only upside to the "play along" plan is that it may give us more info, while theoretically buying us a bit of time to move folks out of here. I don't think they would keep their word and actually spare the refugees.

If/when we attack, we'll want to hit the wolf first, to keep him from fleeing at a speed we can't match.

Either way, we may need to look at moving again.

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