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Silver Crusade

Male Human Commoner (expert) 10
eriktd wrote:
Swagtaculous Sockeater McFly II wrote:
@Erik 20 books? Wow. I'm happy to have contributed to just one!
Ooo, tell! Tell! I'm curious?

Witch: Fated souls. I was in a number of playtests and gave feedback when developing the magic system. I was also one of the larger investers in the kickstarter that spawned the book/system. Not every day that a real life friend gets to chase dreams and make his/her own D10 system so felt compelled to support.

Thanks for the support :)

Rading over things some more, I've seen a number of the text blocks from the hedgewitch in the witch rework on the GM's houserule website, including the blackened curse. Hm... *starts reading through hedgewitch and comparing to reworked witch on the houserule site*


Trevor86 wrote:
Witch: Fated souls. I was in a number of playtests and gave feedback when developing the magic system. I was also one of the larger investers in the kickstarter that spawned the book/system. Not every day that a real life friend gets to chase dreams and make his/her own D10 system so felt compelled to support.

Oh right, you said in your application, I forgot that was you! You should be proud, that looks really cool.

Trevor86 wrote:
Rading over things some more, I've seen a number of the text blocks from the hedgewitch in the witch rework on the GM's houserule website, including the blackened curse. Hm... *starts reading through hedgewitch and comparing to reworked witch on the houserule site*

Aha, right! Our esteemed host gave witches a hedgewitch tradition and let them stay full casters! That is nice, nice, nice.

I wish there was a way you could replace your familiar with something else, though. It seems so counter to your strong theme to have a talking animal friend. What you really need is a posse of goblins that follow you around and sort of act as bodyguards but who don't really contribute anything otherwise. :)

EDIT: Ooo, wait, the houserules site says the familiar functions like the wizard's arcane bond feature. That might mean you could instead have a bonded object, like your bling? That also gives you that really versatile option of flexing free talents you don't have already...


Before I forget, there's a witch hex that you might be interested in taking here: Destructive Curse. That would let you curse enemies so hard that they literally catch fire. The damage isn't great, and it's a Will save instead of Reflex, but the positive part is that each time they fail the save they have to make another Reflex save or catch fire. (Plus it gives you a free Destruction talent.)


Regarding the witch rework, I wanted the Patron to be more than just a couple free spells. There's not a lot of build variety when it comes to PF Witches, so I split up the hexes. It's also a stealth nerf of the Slumber hex, because the associated patron is more flavorful than powerful. I threw in the Hedgewitch tradition to make up for limiting hex availability ... and because the added customization was a major plus in my book. XD

I hadn't considered swapping the familiar for an arcane bond. The only hesitation I have is the need to protect the familiar is one of the hidden complications of playing the Witch class. An arcane bond doesn't really have that limitation because pieces of worn jewelry are rather difficult to mess with. Not that I intend to do anything to the familiar/bonded item, but it's still a minor balancing factor of the class.

On another note, take a look at the Malefactor. It's all about inflicting curses on your enemies.

Silver Crusade

Male Human Commoner (expert) 10

Wow. Talk about an open ended class on the hedgewitch. I think I saw the main class features of about 8 other casters make their presence in one path or another, and apparently secrets (and feats, through extra secrets) could be used to grab a limited selection of discoveries/domain powers/alchemist discoveries/oracle curses and revalations from *multiple different mysteries* which normally wouldn't be possible even for a full oracle, temporary shaman like spirits converted to spherescasting as Erik noted, all hexes and lots of other things.

If magical knack really works in fixing your sphere caster level upward then that would be pretty much a must have trait for a 3/4 caster.

The endless possibility of those combinations above momentatily boggles my mind. I'm not sure where to even begin. But yes, the blackened curse as rewritten is a good starting point I suppose.


Yeah, that makes sense (about the familiar being a weakness of the witch). :)


Trevor86 wrote:
The endless possibility of those combinations above momentatily boggles my mind. I'm not sure where to even begin. But yes, the blackened curse as rewritten is a good starting point I suppose.

Heh, sorry, not sorry. I hope you enjoy poring over the potential! ;)

My instinct is to stick with hedgewitch and suffer the caster level penalty, but I freely admit that's entirely because I hate the idea of a goblin rapper having a familiar. It's not my character, though, so please don't let my weird preferences influence your fun, folks!

Silver Crusade

Male Human Commoner (expert) 10
eriktd wrote:

I wish there was a way you could replace your familiar with something else, though. It seems so counter to your strong theme to have a talking animal friend. What you really need is a posse of goblins that follow you around and sort of act as bodyguards but who don't really contribute anything otherwise. :)

EDIT: Ooo, wait, the houserules site says the familiar functions like the wizard's arcane bond feature. That might mean you could instead have a bonded object, like your bling? That also gives you that really versatile option of flexing free talents you don't have already...

Hmmm... is there a familiar that can act like a microphone, somehow? Though a bonded object serving as the microphone or necklace probably fits it better, yes.

I also noticed that there is a hedgewitch archetype tradition (three fated god/goddess) which lets you use your character level as your caster level, and gives two additional sphere talents at level one (I am assuming that is in addition to the bonus spheres you'd normally get for taking a first level in spherecaster, though I'm not sure). The downside to this is that is costs a hedgewitch tradition and that the bonusses are limited to the life, death and fate spheres. But since we were focussing on the life sphere anyway, that might be worth it over the shaman one, perhaps.


Getting to use full CL for Life, Death, and Fate spheres is okay, but it's moving even further away from your idea. A planar-focused intelligence-based bard is already a big step away from the typical bard, and adding a triple-goddess avatar to that is becoming unrecognizable, in my opinion. :) You have a really thematic, fun concept and I worry the rules considerations are making you dilute it down to the point that it doesn't really resemble what you started with. Of course if you're cool with it, that's cool! But I mean taking a -2 on your save DCs because you're based on Charisma or whatever seems more like a quirk than something that will make your character unplayable. I really like the idea of a Charisma-based goblin, partly because it's suboptimal, but that's probably just me. :)

I worry that my character is too hyper-optimized, that I'm making everyone else feel like they have to be really focused to keep up. (I stress about these things.)

Anyway, if you're that focused on the Life sphere, you can probably get by with a Mid-level caster level, because I feel like most of its talents don't really need a high score. Certainly I wouldn't say it's worth giving up a whole hedgewitch path for it. :)


Yeah, Hedgewitch is basically Build-a-Caster: the Class. Possibly the most modular and customizable class in the game. Don't worry too much about the racial CHA penalty. A hyper-optimized character isn't necessary to get through this AP, and if you're super worried about Save DCs, I'll remind you that there's a bunch of ways to boost them as you level up. XD

Silver Crusade

Male Human Commoner (expert) 10
eriktd wrote:

Getting to use full CL for Life, Death, and Fate spheres is okay, but it's moving even further away from your idea. A planar-focused intelligence-based bard is already a big step away from the typical bard, and adding a triple-goddess avatar to that is becoming unrecognizable, in my opinion. :) You have a really thematic, fun concept and I worry the rules considerations are making you dilute it down to the point that it doesn't really resemble what you started with. Of course if you're cool with it, that's cool! But I mean taking a -2 on your save DCs because you're based on Charisma or whatever seems more like a quirk than something that will make your character unplayable. I really like the idea of a Charisma-based goblin, partly because it's suboptimal, but that's probably just me. :)

I worry that my character is too hyper-optimized, that I'm making everyone else feel like they have to be really focused to keep up. (I stress about these things.)

Anyway, if you're that focused on the Life sphere, you can probably get by with a Mid-level caster level, because I feel like most of its talents don't really need a high score. Certainly I wouldn't say it's worth giving up a whole hedgewitch path for it. :)

Yeah. I guess part of it is psychological over having been conditioned to want an 18 in your main casting stat by decades of roll 20 play, part that I'm up against 20 dex melee (and possibly range) and being afraid I'd start to drag down the party over failing to land a lot of spells. I also don't know what the difficulty would be for a gestalt game but I expect it to be high, even for just three players. You're right though, the concept would stop making sense unless the mechanical choices were reflavored.

However, I seem to recall that hedgewitch had an alchemist path it could follow which had cognatogen. I guess I could use that to get the cha back up and flavor it as smoking weed during fights? If there's anything characterising rappers it's their love for illegal substance abuse. Leaves the casting slots and spell points behind but it's something.

Edit: @Our dictator Ok, thanks. That lessens my trepidation a bit! I'll think on what to do when I get back out of the hospital tonight.


As for the the Familiar, what about one that speaks (or using the Decoy so any familiar can speak)? That way they can be a backing vocalist .

If you pick one that can already speak, take a look at the Ambassador familiar archetype. With that you will have a high charisma familiar instead of a high Int one.
Sadly it doesn't stack with Decoy.

On another note, I'm very tempted to turn Snookums into something other than a Giant Skunk. My main candidates are the Brontotherium and the Elasmotherium. Both are big herbivores with a rhino-like frame (the elasmotherium actually being a species of rhino). Reasons being that they tickle my own fancy for pleistocene megafauna and they really fit the bill of being slow and patient and ignoring a goblin's manic antics.
But what's even more, they have a high Wis score so if I'd slap the Martial Beast Spheres archetype on them they'd be decent practitioners (if very limited in their talents). This feels ridiculous but it's also something I'm eager to try. Oh, and they are banned from Beastmastery, so no pets with pets (which is a shame, no gorilla with a pet cat).

EDIT: I'm actually thinking of swapping to Cha. The 16 instead of 18 isn't all that detrimental to me as I'm not dealing with DC's all that much as I'll focus on buffing and mobility or things that want attack rolls. The loss of skills is a bit of a shame, then again I now had so many points I had no idea where to put them.


How is everyone doing? GM, do you need anything from us?


@Trevor86: No worries! I hope everything turns out okay for you and yours. Another option is spending a feat on Extra Combat Talent to grab the Alchemy sphere (poison package). With the right drawback (Mana Chemistry or Narrow Toxicology), that would let you pick up the Academic Enhancer (toxin) talent for free. XD

EDIT: @eriktd: I think everything's fine for the moment. Just waiting for everyone to get their character crunch done so I can do an audit. XD Did you see that everyone received some useful items?


I did, yes. Some "useful" items. :D

I'm going over my character and making slight tweaks here and there but I think the bulk of the work is done barring any concerns you may have.


Male Goblin Ch. Bard 3 I HW 3. HP 24+2/24, AC 19, T18, FF 15. init +6. Saves: F +3, r +8, w +5. Perc. +6, SM + 5. Darkvision. SP 7/18. Conditions: sick 1 rnd. II Troop: HP 24/24. AC 18. FF 15. T13. S: F+4, R+6, W+1.

@ Our dictator: Huh. That exists? Well don't mind if I do look into that... :) Rappers gotta have dem weeds!

Tentative update: So back to the more flavorful cha-based goblin rapper,
I'm currently looking at the hedgewitch and going black magic along with astrologist for the two paths.

If some amount of reflavoring is allowed, astrologist works by projecting a 30-ft aura around him that affects his allies. One of my choices would quite literally set his microphone/implement and the weapons of team goblin on fire. The other one is a support aura that provides some temp hp and a bonus fort save. Combined, these two hit the majority of the other themes the character was going for. I'd reflavor the aura's simply to bard songs. As a bonus, the aura's increase the light effect by one stage. So he essentially takes his own fiery stage lighting with him whereever he goes. Just to make sure that bling is shiny and all! The fire song is somewhat funny too since it can put his flaming destructive blast on fire... again.

The black magic one is simply to still have access to the Witch hexes.

I say tentative to the above since Erik PM'd me a bunch of suggestions regarding other spheres and spells and I'll attempt to look them all over tonight to weigh the options. I don't want to delay too long with finalizing the build since I assume Erik and Cuan are much further along than I am.


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A spotlight from the heavens!?! That sounds fun. XD

Silver Crusade

Male Human Commoner (expert) 10
Your Benevolent Dictator wrote:
A spotlight from the heavens!?! That sounds fun. XD

Haha, yes, let's go with that. The goblin gods and/or great goblin rappers of ages past shine their light on this young Gobster from the sky :)


Yeah, sounds like he's in his own personal music video! :) Or is it VH-1's Behind the Music? :D


Swagtaculous Sockeater McFly II wrote:


I don't want to delay too long with finalizing the build since I assume Erik and Cuan are much further along than I am.

You may think that, but there are still some fundamental choices on my character I'm not sure on.

The biggest one is actually my choice of casting stat. Either I switch to Cha or I keep Int. But if I keep Int it's probably best for me to abandon the Beastmaster Hunter and instead also pick up Hedgewitch(they are fabulous) going for the Green Magic path and then either the Martial Hedgewitch archetype or the Tinker path. That in turn might push me towards the reworked Fighter instead of the Prodigy as I'd still want to maintain my martial ability (and it's a great rework).
Would probably make for an easier character to run as well, as Prodigy has a decent bit of bookkeeping involved, with the Sequences.

And I'm also changing my Animal Companion to a Brontotherium. The big beast that behaves like the goblin is an overly excited calf (so mostly ignoring the antics but also overly protective) is just too appealing an image. Oh, and my previously mentioned love of megafauna.


We can just all be particularly charismatic goblins, that's fine with me. Or change, as you like! Anything we can do to help you decide?


There's a really good Fighter spheres archetype called the Runesinger that gives up armor training type benefits for some really versatile magic effects. I'm guessing you'll want more combat talents than magic talents? That would argue going Martial Hedgewitch, I would think.


Considering it's just past 1:30 am in my little corner of the world I am going to sleep on it and decide in the morning.

I will be going over my concept again (The collector of all the things, including beasts) and fitting the options to that, also keeping in mind how I envision his personality.
That being someone who is excitable and very enthusiastic about more or less everything and takes no half measures (which is where the Barrage sphere comes in. For those who read the Guards series of Discworld, think Detritus and his crossbow/ballista but smaller and less devastating).

As for the Runesinger, it's very cool but I don't think it fits the character. That said, reflavor the runes as Thassilonian and it would be a fantastic fit for any of the Runelord associated AP's.

And yeah, I'm going for more martial than magical with the magic mostly there to supplement his martial skills.


That all makes sense to me!


Male Goblin Ch. Bard 3 I HW 3. HP 24+2/24, AC 19, T18, FF 15. init +6. Saves: F +3, r +8, w +5. Perc. +6, SM + 5. Darkvision. SP 7/18. Conditions: sick 1 rnd. II Troop: HP 24/24. AC 18. FF 15. T13. S: F+4, R+6, W+1.

Swaggy's items:
- A small piece of reflective glass broken from a larger mirror
- The finely-wrought iron hilt of a dagger
- Half an orange that has had the majority of its juices squeezed out
- A loose thread with a variety of multi-colored buttons on it sorted from largest to smallest

Righto! Well, that gives me a dicount mirror and razor to appear at my performances very clean shaven! Along with a string of buttons from past musical victories! Probably commissioned from the tribe's... er... blacksmith (?) by Swaggy himself!

(Wait, do Goblins grow beards...? Perhaps I just pretend to be shaving. It is the blunt end of a dagger, after all?)


CN Goblin Fighter|Hedgewitch/Incanter | HP 30/30 | AC 18, T 15, FF 14 | F +5 R +5 W +4 | CMD 16 | Init +4 | Darkvision 60 ft., Perc +10 (+12 for hearing) | SP 5/8 Sta 4/4 | conditions -

May I introduce you to a fully formed Batry. I ended up swapping to Martial Hedgewitch and Fighter for the simple reason that does right to my concept at least as much as the Hunter/Prodigy version does but it's less complicated. I figured that with the complications of running multiple animal buddies having a less complicated character would be an improvement.
That and I now have an intelligent animal companion, which is great fun. I do need to still stat her out though (yes, Snookums became a girl).

Only downside is that his toad, Wartface, is just a normal animal now, at least until next level when I'll grab the Familiar secret. If he survives and stays until then. If not he'll be replaced by Wartface the 2nd.

There is one thing I'd like some input on though: I need to select a focus for my Focus Casting drawback. Do you guys have any suggestions?

Batry will actually also put 2 of the 4 interesting things he got to use. The bolts are screwed into the butt of his crossbow for some extra stylepoints (the nuts he hasn't found a use for yet) and the grease is used for crossbow maintenance. So his crossbow smells like lard. Oh, and he named it Tiffany, based on the cry of some longshanks after he shot at a woman.


Male Goblin Ch. Bard 3 I HW 3. HP 24+2/24, AC 19, T18, FF 15. init +6. Saves: F +3, r +8, w +5. Perc. +6, SM + 5. Darkvision. SP 7/18. Conditions: sick 1 rnd. II Troop: HP 24/24. AC 18. FF 15. T13. S: F+4, R+6, W+1.
Batry Big Ears wrote:
. Oh, and he named it Tiffany, based on the cry of some longshanks after he shot at a woman.

Haha! That's great :)

Hm, maybe you can make your crossbow your focus implement, somehow? To either recreate that magic moment of learning of your weapon's name, or so you can legitimiately sing Breakfast at Tiffany's with Swaggy whenever you start shooting with her (perhaps altering the lyrics slightly).


Maybe Wartface could be Batry's focus, which might explain why he rides on Batry's head? It should be something deeply associated with his magic, right? Up there to be closer to his brain...


@YBD, do we get two free Background skills each level?


Male Goblin Ch. Bard 3 I HW 3. HP 24+2/24, AC 19, T18, FF 15. init +6. Saves: F +3, r +8, w +5. Perc. +6, SM + 5. Darkvision. SP 7/18. Conditions: sick 1 rnd. II Troop: HP 24/24. AC 18. FF 15. T13. S: F+4, R+6, W+1.

Looked over the sphere system and Erik's suggestions some more and probably going to drop bard casting for a spherecaster bard, after all. Most of the important spells I'd have gone for on the normal bard have some equivalent somewhere in the sphere system, yet the spheres have better synergy between eachother.

Hope to be able to start statting him out tomorrow night. For now, GN everyone!


@Batry: Perhaps the Galvanized general drawback? That would literally make 'Tiffany' a focus object.

@eriktd: I don't typically do the free Background skill thing. Since my skill list is slightly smaller (and SoM gives a bunch of free ranks), it's generally a bit easier to assign points to the more flavor-focused skills. I'm also pretty flexible when it comes to skill uses. Checks related to specific Lore from your background can be made untrained, and I'll sometimes let Profession substitute for other skills when appropriate. Prof:merchant can be used instead of Appraise to identify valuable items, for example.


Makes sense to me.


As written galvanized sadly doesn't work as it requires a martial or exotic weapon, while 'Tiffany' is a simple weapon.

I quite like Wartface as a focus. Would also give a reason for his upgrade to familiar next level as he gets changed by the magic channelled through him. Big downside is that until then he's quite a bit more prone to hopping away if there is danger.

Based on the suggestions made in the rules text I could make one of the nuts I got from the interesting goods his focus. Batry would then wear it like a ring, something he'll likely do anyway.

As for the background skills, seems I got confused with all the talk of Backgrounds in the initial thread and so I just scrapped 2 skills from Batry. Do note he gets his Handle Animal for free from the Beast Mastery Sphere so I have 1 more skill than you'd expect based on his Int mod.


@Cuan, I think Batry is missing an ability boost. Shouldn't he have 8 total? 1 free in step 1, 1 class in step 2, 1 background and 1 free in step 3, and four free in step 4?

You're not taking a (drawback) Trait? Seems to me that Clever Wordplay (Handle Animal) would still be really good for the character. Unless I'm missing something?

Otherwise he looks really good to me. I'm tickled by what looks like an Int-based druid/ranger sort.


Ah yes, I forgot the free one with the Background step. Now to decide whether it goes to Dex or to Con.

I've looked at drawbacks, couldn't decide and then forgot.
I'm grabbing Overprotective. I love Umbral Unmasking on a Goblin but I also think it's either not really a drawback for one (monstrous shadow) or it got you killed as a baby(no shadow).

The Int based Druid/Ranger is also what really tickled me and one of the driving reasons to do it. I generally tend to like Int based characters, with the exception of (stereotypical) Wizards.


I'll audit Batry and Swaggy in a little bit. Then we'll just need Cuan to get their profile up, and we'll be good to go. Looking forward to getting started! XD

Silver Crusade

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Male Human Commoner (expert) 10

Martial traditions are a handfull, granting access to two spheres I originally wasný planning on taking and extending the reading time by quite a bit.

On the plus side, with a squad cohort, Swaggy now has his own music band accompanying him wherever he goes! Or, alternatively, a single cohort who acts as the straight faced "Oeh! Ah! Yeah!" obligatory backup rapper vocalist.

I'm thinking of making the squeezed orange a vital part of his backstory, let's say... 'the orange of destiny', which he has on his neck as a pendant?

Oh, there's no text on Swaggy yet. I have a lot of the stuff Copied in a word document but still have to make choices for the two martial spheres he gets from the champion bard spherecaster and for the three or four 'free' spheres he starts with.

I think I can confidently say Swaggy is the most complicated character I've ever had to make, but probably mostly because he's purely made on a system I had no prior knowledge of. If nothing else, making him has taught me a lot of things about many different classes and the sphere system as a whole.

That said, I'll be working on him the next two or so hours and hope to have his level 1 profile up by the end of it. I'll add his backstory when I can.

Side note, my wife will be operated tomorrow so I'm not sure how late i'll be back and can post that day.


Batry is me so I have my profile up.

Still need to define the focus for the drawback but that's it.


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Whoops! And now that I think about it, I'm pretty sure eriktd's done. I'll look over everything later this evening. Hopefully that's enough time for everyone to get finished up. If not, it's no big deal - especially for Trevor86. Real life stuff is way more important. Will be sending good wishes to you and your wife.


F CN goblin monk 3 // rogue 3 | HP 25/25 | AC 20* T 20* FF 12* | CMB +7 CMD 20 | F +5** R +7*** W +8** | Init +4 Per +10 SM +10 | drunk 3 MF 1 | CB 3/3 FF 2/2 ki 5/5 UA 0/1 | conditions Improved Haste, soused, revitalizing rum: +1 to one save 500r

Posting this here again so my profile is easier to find. :)


"Trevor86” wrote:
On the plus side, with a squad cohort, Swaggy now has his own music band accompanying him wherever he goes! Or, alternatively, a single cohort who acts as the straight faced "Oeh! Ah! Yeah!" obligatory backup rapper vocalist.

That’s awesome! ‘Wamba can be his lady goblin dancer during the choruses. :)

"Trevor86” wrote:

I think I can confidently say Swaggy is the most complicated character I've ever had to make, but probably mostly because he's purely made on a system I had no prior knowledge of. If nothing else, making him has taught me a lot of things about many different classes and the sphere system as a whole.

That said, I'll be working on him the next two or so hours and hope to have his level 1 profile up by the end of it. I'll add his backstory when I can.

Let us know if there’s anything we can do to help! Good luck!

"Trevor86” wrote:
Side note, my wife will be operated tomorrow so I'm not sure how late i'll be back and can post that day.

Hang in there!

Silver Crusade

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Male Human Commoner (expert) 10

Thanks guys. Working on this as fast as I can and am still very excited to begin playing!

I'll relay those best wishes :) I'm not expecting any problems tomorrow, but every operation has a risk. I'm more worried about the follow up treatments. All in all, she has about an 85% chance to survive so technically her chances are excellent...


Chambawamba
Everything looks good. Unsurprising, considering your familiarity with Spheres. XD

Batry
You're not typically supposed to stack ability boosts in the same build step (only way to get INT 18 with your Race and Background), but since you've elected not to max out your DEX, I'm okay with it. Everything else looks fine. XD


Your Benevolent Dictator wrote:

Batry

You're not typically supposed to stack ability boosts in the same build step (only way to get INT 18 with your Race and Background), but since you've elected not to max out your DEX, I'm okay with it. Everything else looks fine. XD

I'm not sure I understand. I boosted Int once in every of the four phases, landing me on 18. The free racial +2 went to Int, class gives +2 Int, Ruin-Delver gave me +2 Int and the another free +2 Int in last phase, for a total OF +8.

Silver Crusade

Male Human Commoner (expert) 10

Not sure I understand either. Goblins do not get an int penalty and should be able to get 18 int with the creation process per pathfinder 2 rules, the same way most characters from basic races reach their 18 in their main stat?


F CN goblin monk 3 // rogue 3 | HP 25/25 | AC 20* T 20* FF 12* | CMB +7 CMD 20 | F +5** R +7*** W +8** | Init +4 Per +10 SM +10 | drunk 3 MF 1 | CB 3/3 FF 2/2 ki 5/5 UA 0/1 | conditions Improved Haste, soused, revitalizing rum: +1 to one save 500r

I decided I should change 'Wamba's stats so that she didn't max out Dex, but instead put max points into Wisdom. It'll mean her starting skills and attacks will be slightly lower, but it seemed more in the spirit of your house rules, especially because I originally overlooked that according to the text, I'm not supposed to put either of the boosts from step 1 or 2 in Dexterity. :)

Hopefully that meets with your approval, @YBD?


Cuan: You're right. I went back through it and found where I screwed up. Forgot Ruin-Deliver gives an INT bonus. Sorry for the confusion; your good to go. XD

Chamba: Not a problem. XD


Male Goblin Ch. Bard 3 I HW 3. HP 24+2/24, AC 19, T18, FF 15. init +6. Saves: F +3, r +8, w +5. Perc. +6, SM + 5. Darkvision. SP 7/18. Conditions: sick 1 rnd. II Troop: HP 24/24. AC 18. FF 15. T13. S: F+4, R+6, W+1.

Right, I think I'm finally done with the build. The only thing not explicitely made yet is the cohort, but in the spirit of starting soonish I'll stat his band/cohort when it becomes important, if that's okay? Feeling slightly burned out by the huge amount of reading for all the spheres and hedwitch options (thereby including virtually all other pathfinder classes form their open-ended options) and would sorta like to move past character creation, haha.

I'll start adding the stats to the profile somewhere today at night. It's a bit of an odd day with the operation thing and all and having it delayed by three hours, causing us to travel back and forth a third time today.

@ErikTD I copied a lot of your suggestions but didn't go all the way with them. I wanted to pick up the mind sphere for cerebral strike (to quite literally blow someone's mind) and on the casting traditions I think I'm going to forego the virtuoso boon and the performance-requirement drawback. While adding a drawback to make all his spells dependant on the performance is very thematic, it also means all his spells have a flat 25 to 30% chance to do nothing at level 1 (if I calculate and understand the drawback correctly). That's a bit... harsh, imo. Regarding virtuoso, enemies not realising what Swaggy is doing would be useful in combats, but I have some flavor issues with this. When was a rapper ever subtle? He wants to be known and infamous! :)


Your Benevolent Dictator wrote:

Cuan: You're right. I went back through it and found where I screwed up. Forgot Ruin-Deliver gives an INT bonus. Sorry for the confusion; your good to go. XD

No problem at all. Just wasn't sure whether I missed something somewhere.

I'll also get Snookums statted up as soon as I can.


Swagtaculous Sockeater McFly II wrote:
Right, I think I'm finally done with the build. The only thing not explicitely made yet is the cohort, but in the spirit of starting soonish I'll stat his band/cohort when it becomes important, if that's okay? Feeling slightly burned out by the huge amount of reading for all the spheres and hedwitch options (thereby including virtually all other pathfinder classes form their open-ended options) and would sorta like to move past character creation, haha.

I know how you feel. :)

Swagtaculous Sockeater McFly II wrote:
I'll start adding the stats to the profile somewhere today at night. It's a bit of an odd day with the operation thing and all and having it delayed by three hours, causing us to travel back and forth a third time today.

Oh dear, that's a lot of hassle for something that was already nerve-wracking. Much sympathy, my friend!

Swagtaculous Sockeater McFly II wrote:
@ErikTD I copied a lot of your suggestions but didn't go all the way with them. I wanted to pick up the mind sphere for cerebral strike (to quite literally blow someone's mind) and on the casting traditions I think I'm going to forego the virtuoso boon and the performance-requirement drawback. While adding a drawback to make all his spells dependant on the performance is very thematic, it also means all his spells have a flat 25 to 30% chance to do nothing at level 1 (if I calculate and understand the drawback correctly). That's a bit... harsh, imo. Regarding virtuoso, enemies not realising what Swaggy is doing would be useful in combats, but I have some flavor issues with this. When was a rapper ever subtle? He wants to be known and infamous! :)

Those are good points! Skilled Casting reduces the effectiveness of his spells if he misses the performance roll, and all first level characters are pretty swingy.

Something that I know I missed on my first couple of Spheres characters is that casting tradition Boons cost two drawbacks rather than one, so if you're dropping Virtuoso and Skilled Caster, you get to drop another drawback as well, and you'd still get an extra spell point every level. That might give you something like this:

Focus Casting [jewelry], Innate Curse [Covetous], Somatic Casting x2, Verbal Casting

The thing about using Mind offensively as opposed to just buffing your allies with it is that it requires the Expanded Charm talent to even use, because otherwise you can only target creatures of your same type. So it costs you an extra talent, and it still isn't as good as Destruction, which you've already invested in pretty heavily. Just something to keep in mind. :)

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