The Mirkwood Campaign (GM Sarah) (Inactive)

Game Master Sarah 'queen' B.

BATTLE MAP I MIRKWOOD I RHOSGOBEL


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Just waiting on Agnar :)

Acquisitives

Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'| Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|
Sarah the GM wrote:

One more thought: there is a house rule I've seen for 5e to try and speed ocmbat up a bit. If you miss the AC by 5 or less, you can do minimum damage as if you rolled a 1 on all your dice BUT you take damage equal to the CR of the thing you're fighting (minmum 1). These things have AC 13 so with this rule, if you rolled an 8 you could still hurt them and you'd take 1 damage in return.

What do you think of that?

Imma concur with my compatriots that this not only wouldn't necessarily improve or speed up combat, but might have the opposite effect.

It not only adds another step--since actually rolling the dice isn't what takes up time, but seeing what effect the dice have does--but also that step isn't really effective. That is, adding a step that only does one point of damage, doesn't really seem to be very effective.

Also, a 1 to 1 damage trade isn't really a good deal for the PC. Usually the PC is difficult to hit, but outnumbered. Hence, to have the enemy have a way to deal more damage seems to work very much against the Players.

So too, speed in 5E combat is not really something I've ever seen people address as a some kind of issue that needs to be addressed. If it was, it seems better to not add in a new rule, but just modify the rules that are in place. i.e. 'All damage done in combat is now doubled' or some such.

Acquisitives

Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'| Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|

Also also, you can always bot me, if you need to. =)

Acquisitives

Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'| Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|

I did some research, and it looks like the only penalty for weilding a weapon you're not proficient with is that you don't add your proficiency bonus on attack.

It's if you're wearing armor you're not prof with that you take Disadvantage.

Also, in fulfillment of my starting virtue of Swordmaster, I've increased my AC by 2.

(Agnar, of course, has -no- idea why this is. =)


Male Woodmen of Wilderland Wanderer 2 | 17/21 HP | AC 14(16)| Insp: Yes | Speed: 30' | PP: 16 | Shadow: 0 | Exhaustion: 0 | Great Bow: +5 (1d8+3) | Scimitar: +5 (1d6+3)

HP: 1d10 ⇒ 9


Faem wrote:
Sarah the GM wrote:
You get one for "free" (it's jsut there for taking), 1 more if you make the roll and anotehr 1 for each 5 you beat the roll. So Gutrhim collects 2, and would have got 3 if you'd rolled 18 and 4 if you'd roled 23
This is a super-valuable opportunity that we're not likely to ever get again. Did Agnar start with no herbs at all or did we use some - I can't remember. A dose of Athelas would be a good exchange to remove exhaustion and pick up more Reedmace, imo. If that isn't an option, since we've leveled up, I would propose staying one day more, healing, removing exhaustion, and defending ourselves as best we can to harvest more.

Moving this ti discusssion becuase duh

You can get this opportunity again. I fyou want to look for herbs, you can. It'll take a journey and a couple of encjounters and you have to look in the right spots (no reedmace on dry land) but I'm open to it. BUT this isn't a computer game, you can't "camp" by the resourcce and keep collecting it as it regrwos. You barely survived the fight and 2 of them exacped. Have they gone to find friends? There's two bodies floating in the marsh, how long before they attract attention - like a pack of grim hawks or worse? Also, you can't recover exhastion except in a safe place like Edoras or Rhosgobel. this is not a safe place.


Female Hobbit of the Anduin Vales | Treasure Hunter (2) | HP: 18/18 AC: 14 Spd: 25ft| Init: +3 Perc: +7 PP:15 | Short Bow: +5 (1d6+3), Shortsword +1: +6 (1d6+4) | Exhaustion: 0, Inspiration: No

I suggested to wait one day. Seems like a risk worth taking, but you're open to prospecting adventures in the future in locations less distant that Lake Town, and that's cool.


Male Dúnedain Warden 2 I HP: 3/19 I AC 15 (17) I Spd 30 ft I Init +3 I Percep +2 PP 10 I Insight +2 I Wis Save +1* I Con Save +2 I 2 Shadow points

I think the point is that even one day won't heal us of our exhaustion. We got what we came for, and we're weary and bloodied in the process. Welcome to Middle-Earth :)

Also, Edoras seems a long way to go from here :P


Male Woodmen of Wilderland Wanderer 2 | 17/21 HP | AC 14(16)| Insp: Yes | Speed: 30' | PP: 16 | Shadow: 0 | Exhaustion: 0 | Great Bow: +5 (1d8+3) | Scimitar: +5 (1d6+3)

Guthrim is not interested in camping near this spot. Ideally we've enough daylight left to move us and the animals to safer, drier ground for the night.

And yep, we're on a Journey now, so long rests are few and far between.


Female Hobbit of the Anduin Vales | Treasure Hunter (2) | HP: 18/18 AC: 14 Spd: 25ft| Init: +3 Perc: +7 PP:15 | Short Bow: +5 (1d6+3), Shortsword +1: +6 (1d6+4) | Exhaustion: 0, Inspiration: No

HP: 1d8 ⇒ 6

Cunning Action
Starting at 2nd level, your quick thinking and agility allow you to move and act swiftly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage or Hide actions.


Male Dúnedain Warden 2 I HP: 3/19 I AC 15 (17) I Spd 30 ft I Init +3 I Percep +2 PP 10 I Insight +2 I Wis Save +1* I Con Save +2 I 2 Shadow points

Hit Points: 1d8 ⇒ 7

Jack of All Trades
Wardens tend to know a little bit about everything. Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

Campfire Tales
Beginning at 2nd level, you can help revitalise your wounded allies during a short rest. If you tell tales during a short rest, then you and any nearby friendly creatures listening to your tales gain an additional 1d6 hit points per Hit Die spent.

The number of extra hit points gained increases as you gain Warden levels: to 1d8 at 9th level, to 1d10 at 13th level and to 1d12 at 17th level.

Faem wrote:
Lorgan, you get an addl +4, which makes your lowest roll 18 - that's 1 more!

Doh! Thanks. Guess it's not just my character who's tired :)

That gives us 8 doses, plus whatever Agnar rolls. Not bad for a day's work.

Acquisitives

Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'| Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|

1) Do you want to stay here 10 mins so I can heal someone?
IF so, who?

2) Do we want to at least stay here a few hours? For every short rest (1 hr) I get my die back and can heal more.

I'd recommend a 2hour lunch. Then I can heal 2 (probs up to full) and then get my die back...just in case. XD


Female Hobbit of the Anduin Vales | Treasure Hunter (2) | HP: 18/18 AC: 14 Spd: 25ft| Init: +3 Perc: +7 PP:15 | Short Bow: +5 (1d6+3), Shortsword +1: +6 (1d6+4) | Exhaustion: 0, Inspiration: No

Faem will gratefully accept healing.


Male Dúnedain Warden 2 I HP: 3/19 I AC 15 (17) I Spd 30 ft I Init +3 I Percep +2 PP 10 I Insight +2 I Wis Save +1* I Con Save +2 I 2 Shadow points

If we take a short rest we can also spend a HD to recover hit points - and my new 2nd level ability means you get an extra d6 hit points on top of that.

Agnar: I'm pretty sure a short rest is minimum 1 hour. If you take 2 hours, that's still one short rest. It's up to the DM of course but that's how I've understood it. Also, the GM was pretty clear in her hint that we are not alone out here. Let's take the 1-hour short rest and skedaddle :)


I'll wait a bit longer to see if anyone else wants to post before I move tijngs along.


Hi all

I've been called into the lab this weekend so probably won't be posting again until Monday.

Acquisitives

Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'| Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|

Hey all,

So, one of the bad things about going Scholar first is that I get boned on starting equipment. Hence, right now I need a shield. I'm not entirely "sure" how we're going to get one, either finding one or buying it.

But Imma gonna look for one, just so everyone knows (in case I get annoying about it. =)

Also!

Just about every class ability I get or will get is dependent on the Short Rest. My Heals come back and my Warrior stuff comes back, so Imma be all about that.


Sorry, everyone. Losing the last weekend has turned my brain inside out and I'm runnin on caffeine fumes right now. Let me rest up tonight and I'll move us forward on Saturday.

Agnar, you make a good question. The Foresters don't have much in the way of gold, so if you'll take rewards in form of goods that's great. If you can all let me know what you want then I can avoid saddling you with stuff that sounds cool but isn't interesting. And yes, that can include herbs :)


TO overcome this challgenge, assuming you want to help, one of you needs to make an Athletics check to move the buoulder out the way, another one of you needs to make a Medicing check to help the wounded, and another of you needs to make a Hadndle animal check to round up the pack horses.

That leaves one of you free to assist, giving advantage to one of the rolls - or at least, removing disadvantage.

The DC is 15.


Female Hobbit of the Anduin Vales | Treasure Hunter (2) | HP: 18/18 AC: 14 Spd: 25ft| Init: +3 Perc: +7 PP:15 | Short Bow: +5 (1d6+3), Shortsword +1: +6 (1d6+4) | Exhaustion: 0, Inspiration: No

Faem has +3 in Animal Handling and Medicine. She may be better suited in the support role although she does have disadvantage on skill checks. On the other hand, I've had dicebot by the balls lately.


I forgot to say that you have +1 to the skill rolls bcause of the journye roll. Agnar still fails unfotneunatly.


Male Woodmen of Wilderland Wanderer 2 | 17/21 HP | AC 14(16)| Insp: Yes | Speed: 30' | PP: 16 | Shadow: 0 | Exhaustion: 0 | Great Bow: +5 (1d8+3) | Scimitar: +5 (1d6+3)

I'll give the Animal Handling a try. GM: Since Grimm can use the Help action during combat, can I gain Advantage on this try by using him to Help gather the horses? Seems like a reasonable use of big dog. :)


Very reasonable, I'll definitely allow that.

Acquisitives

Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'| Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|

Bump?


Male Dúnedain Warden 2 I HP: 3/19 I AC 15 (17) I Spd 30 ft I Init +3 I Percep +2 PP 10 I Insight +2 I Wis Save +1* I Con Save +2 I 2 Shadow points

Sorry, the delay is on me - having some RL issues and Sarah has been very understanding about it. Posting now and hopefully we can move on :)


Hi all, I am still here and this is still live. I've had a struggle with RL stuff and somet things fell down, this is one of them. i will pick it up tomorrow and try to post more refullarly afterwards. Srry for the inconvenience :(


I forgot to metnion: rewards. Teh Foresters don't have much in the way of gold, and not much to spend it on. But if you want some material stuff they can do that. I think Agnar wanted a sheild, so he can have one. If anyone else wants something let me know. Be raesonable.

Acquisitives

Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'| Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|

Excellent!


I'm finw with you taking food, it's summer and there's lots to go around. But rations are heavy and most of you didn't exacatly put a lot of points into Str. I'm not going to give you disadvantatge on your rolls or anything like that, I'm not evil (well, only once a month). But it does mean you're carrying a lot, so please don't try and tell me that your character sprints long dsistances or anything, okay?


Congrats! For encouteneraing one of the great and the good, everyone loses 1 point of Shadow.


Female Hobbit of the Anduin Vales | Treasure Hunter (2) | HP: 18/18 AC: 14 Spd: 25ft| Init: +3 Perc: +7 PP:15 | Short Bow: +5 (1d6+3), Shortsword +1: +6 (1d6+4) | Exhaustion: 0, Inspiration: No

I still check this game every day and I'm sad that it has run out of steam. Is this still happening?


Male Dúnedain Warden 2 I HP: 3/19 I AC 15 (17) I Spd 30 ft I Init +3 I Percep +2 PP 10 I Insight +2 I Wis Save +1* I Con Save +2 I 2 Shadow points

Sorry all, the delays are on me - I've been mired in depression for the last few months and I kept promising Sarah I would post and then not following up on it. My bad.

I am slowly getting better and will do what I can to post more often, but Sarah - please do boot me from the game if you would prefer not to have to wait on me. Our friendship would survive it!


Hi Faem, like WW said I've been wiating on him, probably longer than I should.

Lorgan Gaelrithson wrote:

Sorry all, the delays are on me - I've been mired in depression for the last few months and I kept promising Sarah I would post and then not following up on it. My bad.

I am slowly getting better and will do what I can to post more often, but Sarah - please do boot me from the game if you would prefer not to have to wait on me. Our friendship would survive it!

I appreciate you saying that and I'm really sorry for what you're going through but I do have to keep the game moving. You're still in for now, but if you leave it like that again I'll have to send Lorgan on a different errand for his Dúnedain masters.

Oh and I confirm it was Beorn who kille the trolls. If that wasn't clear it's my bad - it was supposed to be obvious!

(As for the thing he was hunting, we doesn't say waht that was, precious. No no no we dosen't.)

So it sounds to me like you still plan to continue with your mission rather than heading back, ist that right?


Female Hobbit of the Anduin Vales | Treasure Hunter (2) | HP: 18/18 AC: 14 Spd: 25ft| Init: +3 Perc: +7 PP:15 | Short Bow: +5 (1d6+3), Shortsword +1: +6 (1d6+4) | Exhaustion: 0, Inspiration: No

I'm sorry you're going through that, WW. I hope you don't have to leave the game.

Let's keep communicating, GM Sarah. And Rule of 2 applies to move things forward. Right now we are agreed to continue on to our objective.


I think i'm still getintg used to how fast combat in 5e can change. If they'd got their attaks in first this fight could have gone very diferenetly! Once you get past the rocket tag of low levesl, fights in PF tend to be more prredictable - still dangerous, but you have a better senses of when you're on top and when you need to run away.

IMO, anyway. Maybe someone who plays more 5e would have a different opninon.


Logan, that nat 20 on your save will give you inspiration if you want ot reroll your atack :)


Hello all

I'm looikng to put together a Baldes in the Dark game on this forum and was wonding if any of you might be interested?

If you haven't heard of it, BitD came out a few years back. It's a game where you play scoundresls, your choice of what sort of crime you do, in a Victorian-era city surrounded by lightnign walls (to keep out the ghosts) which are powered by demon blood, in a land where the sun went dark over a thohousand years ago.

BitD is a narrative based game which means that you play it by telling the GM what you want to do and then working out how you are going to do it. Unlike D&D, the default is you *can* do something, there's no skill DC so you're not f****ed over if nobody on the team maxxed out theier Diplmacy or Percepption or Knowledge X. In BitD, the qeustion is what prcie you're willing to pay to do what you want. Fr example, if you want to get throu a locked door, you have options depending on what you're good at - and even if you roll badly, you can still get past the door, you just likely pay a price for it (like, your lockpicks break so you can't use them for the rest of the scenario, or you smash it down but hurt yourself in the proscess, or you jimmy the lock but it takes so long that the guards find you).

There's an SRD with the rules online, but it's a great game and I recommend the rulebook, it's amazing. I can stress that it's really, really esasy to leanr how to play and I'm happy to expllain things as we go aalong.

Here's a good explanation of the game and a rewiesw by a good crew of RPG people.

I also found a video link which explains the game, if like me you're from the Schol of Kids Who Don't Read Good.

If you want to know more, heres a link to a group actually plaing a session so you can see what it's like

Let me know if it appeals. I've reacheed outo to a few other people on this forum so I'm hoping to get a gang togtehter :)


Male Woodmen of Wilderland Wanderer 2 | 17/21 HP | AC 14(16)| Insp: Yes | Speed: 30' | PP: 16 | Shadow: 0 | Exhaustion: 0 | Great Bow: +5 (1d8+3) | Scimitar: +5 (1d6+3)

I'd be up for giving it a go. I was intrigued by the system in the Band of Blades campaign and I'm assuming this will have a lot less 'paperwork' to track and keep up with than that version.


Male Dúnedain Warden 2 I HP: 3/19 I AC 15 (17) I Spd 30 ft I Init +3 I Percep +2 PP 10 I Insight +2 I Wis Save +1* I Con Save +2 I 2 Shadow points

@Sarah: I'm very tempted but given my posting erraticity lately (which is definitely a word) I don't think I can commit to this, unfortunately. Blades in the Dark is a great system and I had a blast running it, and I'm sure you'll have a great time with it too. I will read along with interest and if you find yourself in need of another player in a few months then I will take a view then.

@Guthrim - I think you're spot on with that assessment! I bought Band of Blades when it came out and decided it was a clever interpretation of the Blades in the Dark game system... but not something I would ever, ever want to run. Some portals are best left unopened.


Lorgand, that's fine and i'd gugessed as much. Stay well.

Guthrim, I can confirm BitD is almost nothing like band of blads, it's actualy fun to play :/


Agnar - I'm not sure on the rules for harvesting, but the only thing the spiders have is poison and honstly I think using poison weapons would be a Misdeed. Was there somthign you were wanting to do in particular?

Acquisitives

Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'| Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|

Either or. Like some poisons have medicinal effects, or tbe goo harvested from the spineret glands could be well known as superior for suturing open wounds and either might be more useful for medicine rolls, or just are worth a good price.


Well, it wasa a good dice roll. Make something up (in reason) and use it next time it comes up in the narative :)


Male Dúnedain Warden 2 I HP: 3/19 I AC 15 (17) I Spd 30 ft I Init +3 I Percep +2 PP 10 I Insight +2 I Wis Save +1* I Con Save +2 I 2 Shadow points
Agnar Valbrandr wrote:
wades in to the room of prone bodies much the way a steel-clad warrior might wade into the enemy ranks. Except in the opposite way.

Ah, I do love a good dissimile.

Anyway, I spent the weekend rereading the Blades in the Dark rulebook and I have decided I really, really don't want to sit this one out. Assuming I can get the game I'm currently DMing back up and running, I'd really like to be considered for your game, Sarah, if you still have any places left.


If yuou're enthusastig about playing, that's greaet. Just don't bite off more than youo can chew.


Ooop, I toghty I'd already done this but obvously not. Here is a linke to the discussion for my BitD game for anyone who's intrestedd!

I will get us moving on this game later today.


Hello

I've come down with a bug - nothing serious, I just feel grotty - I should be back up and posting agin tomorrow.


Female Hobbit of the Anduin Vales | Treasure Hunter (2) | HP: 18/18 AC: 14 Spd: 25ft| Init: +3 Perc: +7 PP:15 | Short Bow: +5 (1d6+3), Shortsword +1: +6 (1d6+4) | Exhaustion: 0, Inspiration: No

Beginning Wednesday, I'll be traveling for a week. I'll follow on my phone but posts will be limited. Cheers.

Acquisitives

Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'| Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|

Get better soon GM! :)


Sorry, I'm not ill now, I've been setting up another game and it has taken soem time to make sure it is up and running. You arem't forgotten though. i will post tomorrow and keep us moving on. Thanks for yuour patience :)

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