Arfsnarf Ah'sneeze
|
Arfsnarf begins wailing on the big cat in front of him, with enlarged claws.
Cat's not be kidnapping goblin kids now!
[[A]] strike claw attack, S damage (enlarged), E damage: 1d20 + 7 ⇒ (17) + 7 = 241d4 + 2 ⇒ (4) + 2 = 61d6 ⇒ 1
[[A]] strike claw attack, S damage (enlarged), E damage: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 81d4 + 2 ⇒ (4) + 2 = 61d6 ⇒ 4
[[A]] strike claw attack, S damage (enlarged), E damage: 1d20 + 7 - 10 ⇒ (19) + 7 - 10 = 161d4 + 2 ⇒ (2) + 2 = 41d6 ⇒ 1
Maithias aka Frogger
|
Frogger holds his arms in front of him. Electricity shoots from his fingers towards the leopards.
[[AA]] Cast Electric Arc targeting the two leopards in front. Each must make a DC 19 Reflex save or take 2d4 + 4 ⇒ (3, 2) + 4 = 9 electric damage.
[[A]] Move up to be adjacent to the leopards.
Zuspanix
|
Seeing that everyone is not too damaged, Zuspanix decides a little more offense might be useful here.
Aiming at the leopard on the right, he lets fly with Produce Flame.
Produce Flame: 1d20 + 7 ⇒ (1) + 7 = 81d4 + 4 ⇒ (2) + 4 = 6
He then pulls out a sling.
| DoubleGold |
Been 24 hours, so bot Osagi does a flurry of blows hit: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
hit: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
hit: 1d20 + 2 + 2 - 5 ⇒ (4) + 2 + 2 - 5 = 3 second action
dmg: 1d10 + 4 + 2 ⇒ (1) + 4 + 2 = 7
hit: 1d20 + 2 + 2 - 5 ⇒ (20) + 2 + 2 - 5 = 19 last action
crit dmg: 2d10 + 8 + 4 ⇒ (2, 10) + 8 + 4 = 24 and it is dead.
Heroes rest of for the night and no danger comes, getting their spells, and everything else back. Survival to track them to their lair.
Pell the Peerless
|
"Well, looks like the bite-sized goblins can sleep easy tonight." remarks Pell as the last cat falls. "Now, if you'll excuse me, I could use some rest."
In the morning, the adventurer attempts to track the cats' trail.
Survival: 1d20 + 4 ⇒ (9) + 4 = 13
Maithias aka Frogger
|
Survival: 1d20 + 11 ⇒ (4) + 11 = 15
Frogger sleeps soundly. He dreams about back home in the Mwangi.
In the morning, he follows Pell's lead. "Yes, it looks like the cats came from that direction. But it's hard to tell."
Arfsnarf Ah'sneeze
|
Arfsnarf sleeps quite well overnight, dreaming of being colossal size and thumping ancient dragons with ease similar to the big cats from earlier in the evening.
Survival: 1d20 ⇒ 12
Zuspanix
|
Zuspanix will use his Heal spells to heal up the party before they take the night's rest. Waking up in the morning, he uses his meager Survival skill to help the party track the deadly cats.
Survival: 1d20 ⇒ 4
| DoubleGold |
While most of you can't Frogger does track them to their cave.
Map is up slide 4
Let me know how you want to approach, You start at the very bottom of the cave.
Zuspanix
|
Zuspanix is on the board and will take up a position in the rear.
Arfsnarf Ah'sneeze
|
Arfsnarf enters the cave alongside Zuspanix.
Arfsnarf will also start in the rear, and will Avoid Notice.
Maithias aka Frogger
|
Frogger stands near Pell and Arfsnarf.
He turns to the goblin. "If things get hairy, do you want to become big again?"
Arfsnarf Ah'sneeze
|
Yeah, being big was fun! Makes Arfsnarf as mighty as Pell when the claws come out!
The goblin flashes a genuine, toothy grin.
Pell the Peerless
|
Yeah, being big was fun! Makes Arfsnarf as mighty as Pell when the claws come out!
The goblin flashes a genuine, toothy grin.
"Hold there, little one. Let's not allow our dreams to bring upon a bout of madness, here." cautions Pell.
Arfsnarf Ah'sneeze
|
Arfsnarf tags along and stays just behind Pell, not yet really emboldened by the enlarge spell.
Zuspanix
|
Zuspanix brings up the rear.
| DoubleGold |
Arfsnarf Ah'sneeze
|
Init (avoid notice): 1d20 + 7 ⇒ (14) + 7 = 21
Arsnarf stays where he is and unloads a trio of force missiles at the lion.
Yup, pretty sure that guy eating us if we don't beat him.
[[AAA]] Cast (somatic, verbal) Magic Missile
Force damage, missile 1: 1d4 + 1 ⇒ (2) + 1 = 3
Force damage, missile 1: 1d4 + 1 ⇒ (1) + 1 = 2
Force damage, missile 1: 1d4 + 1 ⇒ (3) + 1 = 4
Zuspanix
|
Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Zuspanix slides over a step and lets loose a Ray of Frost at the enemy.
Ray of Frost: 1d20 + 7 ⇒ (14) + 7 = 211d4 + 4 ⇒ (2) + 4 = 6
| DoubleGold |
Osagi had a dart in his hand since thrown weapons are recoverable.
He moves up and throws it hit: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
dmg: 1d4 + 4 ⇒ (1) + 4 = 5 miss
And he pulls out a second dart.
Keff moves up and casts Color spray on Frogger and Peerless. Will save dc 17
All heroes are up
Arfsnarf Ah'sneeze
|
Arfsnarf stands where he is and launches another battery of force missiles.
[[AAA]] Cast (somatic, verbal) Magic Missile
Force damage, missile 1: 1d4 + 1 ⇒ (3) + 1 = 4
Force damage, missile 2: 1d4 + 1 ⇒ (2) + 1 = 3
Force damage, missile 3: 1d4 + 1 ⇒ (4) + 1 = 5
Zuspanix
|
Zuspanix moves up and fires another Ray of Frost at the lion.
Ray of Frost: 1d20 + 7 ⇒ (14) + 7 = 211d4 + 4 ⇒ (4) + 4 = 8
Pell the Peerless
|
"Do you think that that is enough to stop me?!" cried Pell as the light blinds, stuns, and dazzles him. He stumbles forward in the direction where he last saw the lion.
Stunned 1, Stride
Pell then wings his two-handed blade hoping to find his mark.
Melee Strike (Bastard sword): 1d20 + 8 ⇒ (20) + 8 = 28
Damage (S), 2-handed: 1d12 + 4 ⇒ (4) + 4 = 8
Flat check: 1d20 ⇒ 19
"What do you know? That felt like I hit something ." Pell says, somewhat surprised.
Maithias aka Frogger
|
Frogger holds up his hands. A blob of grease flings forth and splashes the ground under the lion.
[AA] Cast Grease
Lion must make a DC 19 Reflex or Acrobatics check or fall prone. Created a square on the map to indicate the Grease area.
Frogger will attempt to scare it.
Intimidate: 1d20 + 1 ⇒ (6) + 1 = 7
| DoubleGold |
Heroes do massive damage to the lion, Osaji move up hit: 1d20 + 5 ⇒ (14) + 5 = 19 dart throw dmg: 1d4 + 4 ⇒ (4) + 4 = 8 and the dart lands in the head took 59 points of damage and the lion has 60 HP He pulls out another dart.
reflex: 9 + 1d20 ⇒ 9 + (1) = 10 Keff, crit fail, Keff starts to slide, and this is when the thing was cast.
reflex: 9 + 1d20 ⇒ 9 + (18) = 27 on its turn to stand up. and it does. It would cast true strike and then bite Pell hit: 2d20 ⇒ (9, 3) = 12 +9 to each, highest counts. Highest is 18. dmg: 1d10 + 3 ⇒ (8) + 3 = 11 and grabbed, but Peel ain't dying and that is game, cause 1 magic missile will kill it.
Alright, Chronicles going out sometime tonight.
Conclusion
The PCs return to Yigrig. You all successfully ended the hostilities, the bridge is completed and they are rewarded with a sack of gold whose value depends on the goblin’s morale points at the end of the scenario. The PCs earn 4 Bundles if they earned a number of Morale Points that is at least twice the number of PCs. I have to doublecheck your morale, I'm pretty sure you didn't lose any, but you also didn't gain any after those checks. Okay, so goblins started with 5 morale (5 PCs) gained 2 morale and lost 0 morale (burnt wagons and killed goblins during the leopard attack lower these). Total of 7 morale, you needed 10 morale to get all 4, so 2 treasure bundles there. You found all the other treasure. 8 treasure bundles out of 10.