PFS2 1-14 Lions of Katapesh my favorite repeatable (Inactive)

Game Master DoubleGold

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Horizon Hunters

CN Human Fighter 5 25 ft. speed | Active Conditions: none|

"Time to put these cats down." declares Pell. His ranged weapons spent, he moves out from behind the barriers and draws his blade.
Stride x2; Interact

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf begins wailing on the big cat in front of him, with enlarged claws.

Cat's not be kidnapping goblin kids now!

[[A]] strike claw attack, S damage (enlarged), E damage: 1d20 + 7 ⇒ (17) + 7 = 241d4 + 2 ⇒ (4) + 2 = 61d6 ⇒ 1
[[A]] strike claw attack, S damage (enlarged), E damage: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 81d4 + 2 ⇒ (4) + 2 = 61d6 ⇒ 4
[[A]] strike claw attack, S damage (enlarged), E damage: 1d20 + 7 - 10 ⇒ (19) + 7 - 10 = 161d4 + 2 ⇒ (2) + 2 = 41d6 ⇒ 1

Horizon Hunters

Male NG male half orc Druid 5 / Magic Warrior HP 58/58 | AC 23 | F +11 R +11 W +13 | Perc +13 | Stealth +9 | 25ft | focus 2/2 | spells 1st: 3/3 ; 2nd: 3/3 ; 3rd: 2/2 | Active Conditions: ---

Frogger holds his arms in front of him. Electricity shoots from his fingers towards the leopards.

[[AA]] Cast Electric Arc targeting the two leopards in front. Each must make a DC 19 Reflex save or take 2d4 + 4 ⇒ (3, 2) + 4 = 9 electric damage.

[[A]] Move up to be adjacent to the leopards.

Horizon Hunters

Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills:
Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T)
Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U)

Seeing that everyone is not too damaged, Zuspanix decides a little more offense might be useful here.

Aiming at the leopard on the right, he lets fly with Produce Flame.

Produce Flame: 1d20 + 7 ⇒ (1) + 7 = 81d4 + 4 ⇒ (2) + 4 = 6

He then pulls out a sling.


DungeonMaster

Arfsnarf takes down the injured cat and the last two strikes miss
reflex: 1d20 + 10 ⇒ (6) + 10 = 16 oouch and that cat is hurting badly
Osagi is up Finish off that cat and you can all try to rest for the night.


DungeonMaster

Been 24 hours, so bot Osagi does a flurry of blows hit: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
hit: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
hit: 1d20 + 2 + 2 - 5 ⇒ (4) + 2 + 2 - 5 = 3 second action
dmg: 1d10 + 4 + 2 ⇒ (1) + 4 + 2 = 7
hit: 1d20 + 2 + 2 - 5 ⇒ (20) + 2 + 2 - 5 = 19 last action
crit dmg: 2d10 + 8 + 4 ⇒ (2, 10) + 8 + 4 = 24 and it is dead.

Heroes rest of for the night and no danger comes, getting their spells, and everything else back. Survival to track them to their lair.

Horizon Hunters

CN Human Fighter 5 25 ft. speed | Active Conditions: none|

"Well, looks like the bite-sized goblins can sleep easy tonight." remarks Pell as the last cat falls. "Now, if you'll excuse me, I could use some rest."

In the morning, the adventurer attempts to track the cats' trail.
Survival: 1d20 + 4 ⇒ (9) + 4 = 13

Horizon Hunters

Male NG male half orc Druid 5 / Magic Warrior HP 58/58 | AC 23 | F +11 R +11 W +13 | Perc +13 | Stealth +9 | 25ft | focus 2/2 | spells 1st: 3/3 ; 2nd: 3/3 ; 3rd: 2/2 | Active Conditions: ---

Survival: 1d20 + 11 ⇒ (4) + 11 = 15

Frogger sleeps soundly. He dreams about back home in the Mwangi.

In the morning, he follows Pell's lead. "Yes, it looks like the cats came from that direction. But it's hard to tell."

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf sleeps quite well overnight, dreaming of being colossal size and thumping ancient dragons with ease similar to the big cats from earlier in the evening.

Survival: 1d20 ⇒ 12

Horizon Hunters

Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills:
Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T)
Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U)

Zuspanix will use his Heal spells to heal up the party before they take the night's rest. Waking up in the morning, he uses his meager Survival skill to help the party track the deadly cats.

Survival: 1d20 ⇒ 4


DungeonMaster

While most of you can't Frogger does track them to their cave.
Map is up slide 4
Let me know how you want to approach, You start at the very bottom of the cave.

Horizon Hunters

Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills:
Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T)
Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U)

Zuspanix is on the board and will take up a position in the rear.

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf enters the cave alongside Zuspanix.

Arfsnarf will also start in the rear, and will Avoid Notice.

Horizon Hunters

CN Human Fighter 5 25 ft. speed | Active Conditions: none|

Pell approaches the cave mouth with a swagger and blade drawn. "Just stand back and let Pell the Peerless takes care of these bad kitties." he boasts to his allies.

At the front

Horizon Hunters

Male NG male half orc Druid 5 / Magic Warrior HP 58/58 | AC 23 | F +11 R +11 W +13 | Perc +13 | Stealth +9 | 25ft | focus 2/2 | spells 1st: 3/3 ; 2nd: 3/3 ; 3rd: 2/2 | Active Conditions: ---

Frogger stands near Pell and Arfsnarf.

He turns to the goblin. "If things get hairy, do you want to become big again?"

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Yeah, being big was fun! Makes Arfsnarf as mighty as Pell when the claws come out!

The goblin flashes a genuine, toothy grin.

Horizon Hunters

CN Human Fighter 5 25 ft. speed | Active Conditions: none|
Arfsnarf Ah'sneeze wrote:

Yeah, being big was fun! Makes Arfsnarf as mighty as Pell when the claws come out!

The goblin flashes a genuine, toothy grin.

"Hold there, little one. Let's not allow our dreams to bring upon a bout of madness, here." cautions Pell.


DungeonMaster

Heroes approach slowly Move anywhere behind the red line.

Horizon Hunters

CN Human Fighter 5 25 ft. speed | Active Conditions: none|

Full of bravado, Pell proceeds even further into the cave. His blade remains drawn.

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf tags along and stays just behind Pell, not yet really emboldened by the enlarge spell.

Horizon Hunters

Male NG male half orc Druid 5 / Magic Warrior HP 58/58 | AC 23 | F +11 R +11 W +13 | Perc +13 | Stealth +9 | 25ft | focus 2/2 | spells 1st: 3/3 ; 2nd: 3/3 ; 3rd: 2/2 | Active Conditions: ---

Frogger stands up tall, ready to cast some magic on the cats.

Horizon Hunters

Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills:
Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T)
Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U)

Zuspanix brings up the rear.


DungeonMaster

You approach and Keff sees you perception init: 1d20 + 9 ⇒ (7) + 9 = 16 Roll init and go if before him.

slide 4

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Init (avoid notice): 1d20 + 7 ⇒ (14) + 7 = 21

Arsnarf stays where he is and unloads a trio of force missiles at the lion.

Yup, pretty sure that guy eating us if we don't beat him.

[[AAA]] Cast (somatic, verbal) Magic Missile
Force damage, missile 1: 1d4 + 1 ⇒ (2) + 1 = 3
Force damage, missile 1: 1d4 + 1 ⇒ (1) + 1 = 2
Force damage, missile 1: 1d4 + 1 ⇒ (3) + 1 = 4

Horizon Hunters

Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills:
Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T)
Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U)

Initiative: 1d20 + 3 ⇒ (17) + 3 = 20

Zuspanix slides over a step and lets loose a Ray of Frost at the enemy.

Ray of Frost: 1d20 + 7 ⇒ (14) + 7 = 211d4 + 4 ⇒ (2) + 4 = 6

Horizon Hunters

CN Human Fighter 5 25 ft. speed | Active Conditions: none|

Perception, Initiative: 1d20 + 5 ⇒ (13) + 5 = 18

"Leave this beast to me!" shouts Pell as he rushes forward, blade in hand.
Stride x3


DungeonMaster

Zuspanix puts a ray of frost in the leg
Arfsnarf pumps him full of missiles in the stomach
Pell moves forward.
init: 1d20 + 11 ⇒ (20) + 11 = 31 Frogger
init: 1d20 + 7 ⇒ (19) + 7 = 26 Osagi

Frogger and Osagi are up.

Horizon Hunters

Male NG male half orc Druid 5 / Magic Warrior HP 58/58 | AC 23 | F +11 R +11 W +13 | Perc +13 | Stealth +9 | 25ft | focus 2/2 | spells 1st: 3/3 ; 2nd: 3/3 ; 3rd: 2/2 | Active Conditions: ---

"That's a big boy up there, ain't it?"

Frogger triple moves next to Pell


DungeonMaster

Osagi had a dart in his hand since thrown weapons are recoverable.
He moves up and throws it hit: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
dmg: 1d4 + 4 ⇒ (1) + 4 = 5 miss
And he pulls out a second dart.
Keff moves up and casts Color spray on Frogger and Peerless. Will save dc 17
All heroes are up

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf stands where he is and launches another battery of force missiles.

[[AAA]] Cast (somatic, verbal) Magic Missile
Force damage, missile 1: 1d4 + 1 ⇒ (3) + 1 = 4
Force damage, missile 2: 1d4 + 1 ⇒ (2) + 1 = 3
Force damage, missile 3: 1d4 + 1 ⇒ (4) + 1 = 5

Horizon Hunters

Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills:
Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T)
Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U)

Zuspanix moves up and fires another Ray of Frost at the lion.

Ray of Frost: 1d20 + 7 ⇒ (14) + 7 = 211d4 + 4 ⇒ (4) + 4 = 8

Horizon Hunters

CN Human Fighter 5 25 ft. speed | Active Conditions: none|

Will Save: 1d20 + 5 ⇒ (11) + 5 = 16
Promo Reroll+glyph: 1d10 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Horizon Hunters

CN Human Fighter 5 25 ft. speed | Active Conditions: none|

"Do you think that that is enough to stop me?!" cried Pell as the light blinds, stuns, and dazzles him. He stumbles forward in the direction where he last saw the lion.
Stunned 1, Stride

Pell then wings his two-handed blade hoping to find his mark.
Melee Strike (Bastard sword): 1d20 + 8 ⇒ (20) + 8 = 28
Damage (S), 2-handed: 1d12 + 4 ⇒ (4) + 4 = 8
Flat check: 1d20 ⇒ 19

"What do you know? That felt like I hit something ." Pell says, somewhat surprised.

Horizon Hunters

Male NG male half orc Druid 5 / Magic Warrior HP 58/58 | AC 23 | F +11 R +11 W +13 | Perc +13 | Stealth +9 | 25ft | focus 2/2 | spells 1st: 3/3 ; 2nd: 3/3 ; 3rd: 2/2 | Active Conditions: ---

Frogger holds up his hands. A blob of grease flings forth and splashes the ground under the lion.

[AA] Cast Grease

Lion must make a DC 19 Reflex or Acrobatics check or fall prone. Created a square on the map to indicate the Grease area.

Frogger will attempt to scare it.

Intimidate: 1d20 + 1 ⇒ (6) + 1 = 7


DungeonMaster

Heroes do massive damage to the lion, Osaji move up hit: 1d20 + 5 ⇒ (14) + 5 = 19 dart throw dmg: 1d4 + 4 ⇒ (4) + 4 = 8 and the dart lands in the head took 59 points of damage and the lion has 60 HP He pulls out another dart.
reflex: 9 + 1d20 ⇒ 9 + (1) = 10 Keff, crit fail, Keff starts to slide, and this is when the thing was cast.
reflex: 9 + 1d20 ⇒ 9 + (18) = 27 on its turn to stand up. and it does. It would cast true strike and then bite Pell hit: 2d20 ⇒ (9, 3) = 12 +9 to each, highest counts. Highest is 18. dmg: 1d10 + 3 ⇒ (8) + 3 = 11 and grabbed, but Peel ain't dying and that is game, cause 1 magic missile will kill it.

Alright, Chronicles going out sometime tonight.

Conclusion
The PCs return to Yigrig. You all successfully ended the hostilities, the bridge is completed and they are rewarded with a sack of gold whose value depends on the goblin’s morale points at the end of the scenario. The PCs earn 4 Bundles if they earned a number of Morale Points that is at least twice the number of PCs. I have to doublecheck your morale, I'm pretty sure you didn't lose any, but you also didn't gain any after those checks. Okay, so goblins started with 5 morale (5 PCs) gained 2 morale and lost 0 morale (burnt wagons and killed goblins during the leopard attack lower these). Total of 7 morale, you needed 10 morale to get all 4, so 2 treasure bundles there. You found all the other treasure. 8 treasure bundles out of 10.

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