[Gameday IX / PFS2 Luke_Parry] 1-01: The Absalom Initiation (1-4) #2 (Inactive)

Game Master Luke_Parry

Maps and Handouts


151 to 192 of 192 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

Emoubu does not look all that happy with voices from nowhere.

"Spooky voices are nasty, but at least they no bitey."

Grand Archive

Female Half Orc Scholar (Oracle [Loremaster] 5)

Bardic Lore: 1d20 + 6 ⇒ (19) + 6 = 25
(to recognize the incident being spoken of by the shadowy voice)

Perception (low-light): 1d20 + 6 ⇒ (3) + 6 = 9
Sisya looks for someone solid among the shadows, but has difficulty seeing anything.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

@Sisya: It is a reference to the first Society scenario that was ever released, back in Season 0 of PF1 - 'Silent Tide'.

Sisya does not spot any physical beings (besides you lot).

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

The party moves on.

B3:

Carefully framed spellbook pages hang along this room’s walls, while eldritch relics stand in small display cases in the room’s center. In the far corner, shadows hang thicker than the rest of the room, and it seems a boisterous half-orc woman stands there, surrounded by vague figures, as she welcomes newcomers. Her voice is thin and reedy, but eerily familiar. “Congratulations! Let me spice up that punch a bit for you — to celebrate, of course!”

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

"That, that not happen here did it?"
Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

B4:

A gigantic reptilian beast is on display in the center of this expansive gallery, ferociously leering over the collection of taxidermy animals and monsters. Shadows flit between the displays, meandering and shuffling shapes reminiscent of museum patrons. Then a distant shriek echoes off the walls, as the shadow of a stuffed owlbear lashes out at one of the shadow-visitors with its talons. The shadow of the tyrannosaur in the room’s center departs from its source and snaps at the misty image of another patron, tossing its head back and seeming to swallow its meal nearly whole. Other shadows snarl and hiss, scuffling amongst themselves as shadow-guests panic and run toward the exit...

Eventually, the shadow-creatures also try to eat your shadows, to no effect ;-)

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

Emoubu draws his sword and has his 'shadow' stab the T-Rex. "Go away big lizard!"

Envoy's Alliance

"I guess the ritual is doing something, huh? Pretty weird stuff." She said, moving faster to keep the strange shadows off her own. "Let's get where we're going, shall we?"

Grand Archive

Female Half Orc Scholar (Oracle [Loremaster] 5)

"I agree, Quetsiyah. The concept of recreating shadows of events is intriguing, but this is starting to look as if the shadows are beginning to take on a life of their own..."

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Heading upstairs...

Droning voices echo off the mahogany walls and domed, plaster ceiling of this luxurious room. The sumptuous furniture has been pushed to the sides of the room, making space for eldritch markings and mystical paraphernalia laid carefully over the plush carpet. The chamber seems muted and dim despite the crystal chandelier overhead, and a bone-numbing chill seeps through the space along with a metallic scent. A ritual is obviously underway here, but it doesn’t seem as though it’s working as planned. Shadowy energy lashes out from a twisting breach in the center of the room, and indistinct shapes flit and scuttle along the walls.

At your entrance, several of the ritual participants look up, surprised, and lose concentration, completely losing control...

Yes, it really is a matter of wrong time, wrong place...

Ritual: 1d20 + 0 ⇒ (20) + 0 = 20.
Cleva: 1d20 + 4 ⇒ (11) + 4 = 15.
Emoubu: 1d20 + 6 ⇒ (11) + 6 = 17.
Luz: 1d20 + 8 ⇒ (4) + 8 = 12.
Qetsiyah: 1d20 + 6 ⇒ (3) + 6 = 9.
Sisya: 1d20 + 6 ⇒ (10) + 6 = 16.

The void at the centre of the Ritual pulses, and a blob of shadow-stuff oozes out, coalescing into a vaguely humanoid figure.

As it does so, dark energy crackles out, hitting each of the researchers...

Shadow Burst: 2d6 ⇒ (2, 6) = 8 Negative damage.

Who Knew Academia Was So Dangerous?, Round 1:

Ritual (-)
Emoubu (-)
Sisya (-)
Cleva (-)
Luz (-)
Qetsiyah (-)

Party is up!

Alright, so, the way this works is a little non-standard.

Once you are adjacent to the ritual circle (the star-burst pattern on the floor), you can spend actions to attempt either an Occultism check (hard DC, but each time you succeed, you reduce the DC of subsequent Occultism checks for everyone) *or* an Arcana or Thievery check (an easier check, but always against the same DC) - one check per action spent.

Good luck!

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander

Luz decides that this ritual is the focus of his current investigation.

GM:
Not sure I quite understand. If I make an Occult check, it reduces subsequent occult checks? I've played this before with a different character and I thought the Occult DC was reduced when we made checks with the other skills. I could b wrong, but wanted to double check before deciding.

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

Emoubu rushes forward and stands next to one of the researchers and begins work the ritual.

"Emoubu not good at much, but breaking stuff Emoubu is good at!"

Thievery: 1d20 + 7 ⇒ (5) + 7 = 12

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Luz:
Huh. I just re-downloaded the scenario, to be on the safe side, and you are correct - it appears to have been updated to reflect what you just said in the most recent version (which, apparently, was *not* the one that I was using....).

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander

Luz takes the situation in as quickly as he can.

Not much for gadgets or exceptionally good with this hands, Luz decides to applying his knowledge of the arcane.

Arcana: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24

Arcana: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21

Arcana: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19

Is there a map?

Grand Archive

Female Half Orc Scholar (Oracle [Loremaster] 5)

Sisya takes in the scene with an Occult-trained eye:
Occultism: 1d20 + 6 ⇒ (18) + 6 = 24

"I think I see a defect in that corner of the diagram." Sisya begins to give directions and advice on further disabling the ritual.

Arcana: 1d20 + 6 ⇒ (3) + 6 = 9

Arcana: 1d20 + 6 ⇒ (20) + 6 = 26

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Between them, Luz and Sisya manage to stabilise the Ritual Circle.

This causes the Circle to flash violently in an explosion of pure white light, which banishes the shadows, and deletes the rift (and shadow beast) from existence!

Combat over.

The researchers, as one, sigh in relief, and sag to the ground, obviously exhausted.

Their leader, a woman with white hair, smiles wearily.

"Thank-you for the assist. I don't mean to be rude, but who are you, and why did you come here?"

Envoy's Alliance

Qetsiyah is left scratching her head even after the whole thing is over. "Wow, that was... something alright. Hi there, you're Tavvar, right? We're Pathfinders. The Society sent us to extend you an invitation to join up. This is some next level stuff you're doing here. Just imagine what you could do with the Society's resources at your fingertips, eh?" She gave the woman a friendly smile, hoping she was selling it after proving completely useless during the ritual.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Tavvar looks both excited, and relieved.

"Yes! That's all I wanted to do! I would be delighted to go somewhere that valued properly-done research..."

By way of gratitude, she gives you a Lesser Mistform Elixir.

Quest completed :-)

What now?

Grand Archive

Female Half Orc Scholar (Oracle [Loremaster] 5)

"Hello, my name is Sisya, and I for one will definitely be following up with you on this fascinating research!" Sisya says to Tavvar excitedly as they stand amidst the chaos of the dispelled ritual and its scattered components. "But my companions and I have a woman unjustly turned to stone to rescue before she is destroyed."

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Naga it is...

For several blocks, the quiet lanes of Westgate’s residential neighborhoods feature small houses, low-key cafes and taverns, and the occasional specialty shop. The fragrant scent of tended flower gardens in the warm sunlight blends with the low hum of distant conversation over what would normally be a pleasant boulevard. But the stone statues—at first appearing only here and there, like odd decorations—now number several per block, and the otherwise plain square ahead is outright cluttered with stone figures. They take countless forms, from humans and halflings to orcs, lizardfolk, and even stranger, all forever frozen in acts of desperation, defiance, or despair. The quaint, statue-filled square is also filled with people; several dozen townsfolk shout and argue, their voices somehow out of place among the silent statues.

They aren't quite a mob yet, but they certainly seem to be working themselves up into one...

"There they are! This is, like, totally lame!"
"*HIC* Monster lovers!"
"It would be a travesty of justice to let something like *that* go free!"

Alright, technically, what we have now is a 'social combat'.

There are three ringleaders, whom you need to convince to stand down, or things will devolve into combat.

Each one has specific skills that you can try, or you can simply go with Intimidation, albeit at a higher DC.

Each of you can attempt *two* skill checks.

Barrister - Diplomacy, Legal Lore, *or* Intimidate.
Drunk - Deception, Alcohol Lore, *or* Intimidate.
Socialite - Society, Absalom Lore, *or* Intimidate.

Good luck :-)

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander

Luz looks to his fellow Pathfinders. "I say we all go one at at time. We use our numbers to simply overwhelm them as individuals. But first let me try and calm the crowd." If we all work on the same one, Luz can provide a +1 bonus to everyone's check.

Luz takes in the situation and looks for an angle to defuse the tension as he tries to ease the crowd.

Goal is to use this Feat to make it harder for the ringleaders to upset the crowd. If I can't use this ability, now, then use this attempt for when it would apply.

"Fine citizens of Westgate. Be ye not alarmed. One of these poor unfortunate souls before you, is not your enemy. My fellow pathfinders and I, are here to remove one of these eye-sores from your beautiful town square. Let us do what we came to do and remove one more worry from your shoulders. Do not let the outspoken among you foment fear."

No Cause for Alarm (Diplomacy): 1d20 + 5 ⇒ (20) + 5 = 25

Sufficiently satisfied with his efforts, Luz focuses on the socialite. Luz makes her the subject of his current investigation.

"What is 'lame' is there is no justice for these poor spirits. Would you want your name and your beautiful square forever marked with having trapped a creature against its will? What lesson does this send to the children?"

Socieity: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Luz will Clue In anyone who tries to convince the socialite.

Luz will then proceed to whomever the party want to work on next making that person the subject of his investigation and using Clue in to grant a +1.

When it gets to the barrister...:

If two people roll high and it looks like the barrister is convinced, Luz will not make any arguments himself. So GM can roll Luz's Diplomacy attempt @ +6 which includes Pursue a Lead.

As the man begins to talk Luz lets one of his compatriots take first crack.

Eventually Luz makes his arguments.

"Legally, I can not see that anyone should stop returning one of these creatures to flesh. But I appeal to you, not on the basis of law, but on moral grounds and the practicality of having more space in the square

Horizon Hunters

F Gnome 1 | Sorcerer
Tag:
HP: 15/15 | AC 16 | F: +4, R: +6, W: +6 | Perc: +4 | Spell DC 17 - 1st (3/3) - Focus (1/1) | Speed 25ft | Conditions: None
Luz Lumino wrote:
Luz looks to his fellow Pathfinders. "I say we all go one at at time. We use our numbers to simply overwhelm them as individuals. But first let me try and calm the crowd." If we all work on the same one, Luz can provide a +1 bonus to everyone's check.

"Sounds like the right way to go about it, but as my parent's always said, i am technically half a person! Hehi!" Cleva giggles and claps on the spot.

Being quite short, Cleva tries her best to stand on her tippi toes and speak up, louder than she normally is. "What's all the ruckus about, HUH? You never seen a MONSTER BEFORE? RAAWWWRRRR! We can all be monsters, you know...these guys probably think all your butts are monsters too! Heh! Hey, have you guys ever done the monster mash? It's a cool dance - check it ou!"

Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15
Intimidate: 1d20 + 7 ⇒ (16) + 7 = 23

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

@Luz: Unfortunately, the Crowd is a 'Hazard', not individual creatures, so that ability won't work.

However, I am more than happy to apply that Diplomacy check to the Barrister.

Using honeyed words, Luz manages to talk the Barrister into leaving, but the Socialite is unconvinced.

@Cleva: I need to know whom you were trying to Intimidate - Drunk, or Socialite?

Grand Archive

Female Half Orc Scholar (Oracle [Loremaster] 5)

Sisya speaks to the Socialite.
"You never know what this person may be able to do for you and your friends. I'm sure her gratitude would be great once she learned how you spoke on behalf of freeing her. Nagas are very powerful, magical beings. Wouldn't it be impressive to have one as a friend?"

Society + Clue In: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16

After talking to the Socialite, she will go over to the drunk. On her way, Sisya will set aside her Scholarly tools and glasses. She will add her shawl to the pile, uncovering her naturally muscular arms. Making sure to make use of as much of her 6-foot 190lb orcish heritage as possible, she stands behind Cleva (if that's who Cleva was intending to be taking to) and glower at the drunk.

"Hmm," Sisya growls, grinning, showing off the tusks in her lower jaw. "Did you say something about 'Monster lovers'?"

Intimidate: 1d20 + 3 ⇒ (10) + 3 = 13

(The intimidating effect is somewhat spoiled by her brightly-colored shimmery shirt and skirt, and the shiny metal clips adorning her braids)

Horizon Hunters

F Gnome 1 | Sorcerer
Tag:
HP: 15/15 | AC 16 | F: +4, R: +6, W: +6 | Perc: +4 | Spell DC 17 - 1st (3/3) - Focus (1/1) | Speed 25ft | Conditions: None

@GM, Cleva will talk to the drunk!

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

"Emoubu was remaining quite, mostly because Emoubu knows Kobolds are not completely respected around Absalom.

The Kobold paused.

"But Emoubu thinks Absalom a good place, and keeping one locked in stone is no punishment or benfit for anyone. Do you want to be like Devil place?"

Society: 1d20 + 4 ⇒ (10) + 4 = 14

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Cleva manages to intimidate the Drunk enough that he temporarily sobers up, and remembers that he has somewhere else to be, urgently.

The Socialite, however, thus far remains unmoved.

All we have left are Qetsiyah's rolls, and Emoubu's second attempt.

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

Emoubu will try Society again, and hope to roll better this time.

Society: 1d20 + 4 ⇒ (12) + 4 = 16

Envoy's Alliance

Intimidate: 1d20 + 4 ⇒ (9) + 4 = 13
Intimidate: 1d20 + 4 ⇒ (1) + 4 = 5

Qetsiyah stood by with her sword in hand, ready to drive these people off the hard way if necessary.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Unfortunately, the socialite is not willing to listen to you.

"This is like, tots lame!"

The crowd starts to get riled up, looking for refuse to throw at you...

Socialite: 1d20 + 4 ⇒ (7) + 4 = 11.
Crowd With Trash: 1d20 + 0 ⇒ (16) + 0 = 16.
Cleva: 1d20 + 0 ⇒ (13) + 0 = 13.
Emoubu: 1d20 + 4 ⇒ (7) + 4 = 11.
Luz: 1d20 + 8 ⇒ (14) + 8 = 22.
Qetsiyah: 1d20 + 6 ⇒ (9) + 6 = 15.
Sisya: 1d20 + 6 ⇒ (20) + 6 = 26.

An Angry Mob, Round 1:

Sisya (-)
Luz (-)
Qetsiyah (-)

Crowd With Trash (-)
Socialite (-)
Cleva (-)
Emoubu (-)

Slide 5.

Sisya, Luz, and Qetsiyah are up!

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander

So No Cause for Alarm is completely worthless here?

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

@Luz: Correct. The Crowd counts as a Hazard with the Complex and Mechanical traits (for some reason). Also, you start the combat a *lot* more than 10' away from them, making it outside the range of the feat in any case.

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander

Right, but it's still a crowd of people who are acting out of fear, no? Naturally this would require some GM discretion, but I was hoping that PF2/PFS game the GM broader powers in this regard.

In an event, I'm not clear on how the PCs understand what is to be done. Are we suppose to attack the socialite or the crowd? Not really understanding what the scenario expects us to do.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Actually, as per the scenario description, it is more anger than fear. Right now, they are going to try and kill/drive you away (the Crowd Hazard in particular is getting ready to throw literal garbage at you).

You *had* an opportunity to talk them down (which was what the skill checks were for), but right now, they have worked themselves up into a frenzy, and will attack.

Envoy's Alliance

Qetsiyah makes a wide swipe with her sword, still somewhat hesitant to fight citizens of Absalom. Then she raised her shield to protect herself. (AC 18)

Bastard Sword Attack: 1d20 + 9 ⇒ (2) + 9 = 11 Damage: 1d8 + 4 ⇒ (2) + 4 = 6

AoO if applicable:
Bastard Sword Attack: 1d20 + 9 ⇒ (14) + 9 = 23 Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander

Luz signs, not wanting to shed blood in the town square, he reluctantly draws his shortbow and devises a strategy against the socialite as he moves closer.

Should be a free action since she is one subject of my investigation. Luz has Known Weakness for a free Recall Knowledge on socialite], so a crit gives everyone +1. Society is +7

Devise a Stratagem: 1d20 ⇒ 7

Luz can't seem to figure out an angle that works, so he leaves it to luck.

Strike (Shortbow): 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d6 ⇒ 6

Grand Archive

Female Half Orc Scholar (Oracle [Loremaster] 5)

Sisya begins wondering if she should have focused on improving her social skills a bit more before leaving the library in Jalmeray. Or at least learning some spells or techniques for influencing crowds like some magical musicians do. She files that thought away for future study as she readies the only offensive spell she knows, Magic Missile.

Sisya will spend all three of her actions shooting one missile each at the three toughest, angriest looking people in the mob, and really hoping she won't seriously hurt anyone.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Dammit, I just remembered the silver tongue potion/elixir/whatever-it-was we were given...sigh

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Sisya's missiles seriously injures several members of the crowd.

Luz thinks about the Socialite...

Human. No weaknesses.

...then puts an arrow into her.

Qetsiyah prepares to take a swing if anyone gets close.

The mob, several members having taken what is (to them) nearly life-threatening injuries, disperses, screaming.

The Socialite draws a dagger, and charges forward...

...only to be cut down by Qetsiyah.

Combat over.

What would you like to do now?

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander

With the immediate threat of the crowd ended, Luz looks for the person the party was asked to free.

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

Emoubu quickly stabilizes the wounded protestors. They were idiots, but they don't need to die like them.

Medicine: 1d20 + 4 ⇒ (4) + 4 = 8

Horizon Hunters

F Gnome 1 | Sorcerer
Tag:
HP: 15/15 | AC 16 | F: +4, R: +6, W: +6 | Perc: +4 | Spell DC 17 - 1st (3/3) - Focus (1/1) | Speed 25ft | Conditions: None

"Oh dear me, please move along - nothing to see here. He is just...having a rest!" She addresses the crowd, before any more trouble can arriese.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

@Emoubu: The only person who was dropped was the Socialite. Unfortunately, she is dead - unless explicitly called out as being 'bosses' that use the same rules as PCs (which these weren't), as per the Death and Dying rules, NPCs simply die at 0hp...

After rubbing the salve upon the Naga statue, the human-headed snake is quickly returned to its original, fleshy state.

The naga looks you over, and nods thoughtfully.

"By the looks of you lot, it would appear that our mutual piratical friend with the love of alcohol came through. Please thank her for me."

As a show of personal gratitude, the naga gives you a pearl necklace, then hastily leaves the area.

-------------------------

Heading back to the Lodge...

Janira Gavix races down the hall, her blond hair flying in her excitement. “I just heard you made it back—congratulations! It sounds like everything went, well, about as well as anyone could expect. Come with me, I have something for each of you.”

The halfling woman leads the way into a small office and distributes finely crafted wooden boxes. Within each, a gleaming compass lid emblazoned with the Glyph of the Open Road and an engraved name lies upon a cushion of silk. “I’m not sure if you’ve picked up your own wayfinders yet, but when you do, you should have ones that prove that you belong. Now it’s official,” she beams. “Welcome to the Pathfinder Society!”

Scenario completed :-)

1 to 50 of 192 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [Gameday IX / PFS2 Luke_Parry] 1-01: The Absalom Initiation (1-4) #2 All Messageboards

Want to post a reply? Sign in.