Gameday: The whitefang wyrm. (Gayel Nord) (Inactive)

Game Master Gayel Nord

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Chronicle!


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Horizon Hunters

Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |

Fort save: 1d20 + 8 ⇒ (8) + 8 = 16

Having learned that ice is rather slippery, Raj decides to leap to the firmer ground.

Use quick jump feat to do long jump with one action. Jumping 10ft
Athletics, DC10: 1d20 + 8 ⇒ (10) + 8 = 18

Again raising his shield to defence, he follows the others towards the enemy.

> Long jump
> Stride
> Raise shield

Horizon Hunters

[retired]

I'm not sure exactly who's up right now? U'shaka fell prone after failing his Acrobatics. If I should have rolled Reflex instead, it's the same bonus, so I failed either way. He then stood and Strided to his current position.


Map and handout aid Token.

(Nobody is prone)

Horizon Hunters

[retired]

Alrighty, well, If U'shaka can act, or as soon as he's able to act, he will Stride up to the Wyrm, Strike, and then Stride back to where he started.

Machete: 1d20 + 7 ⇒ (16) + 7 = 23
Slashing: 1d6 + 4 ⇒ (6) + 4 = 10
Plus Deadly if that's a Crit: 1d8 ⇒ 5

"I think we have him cornered! Ask him if he'll surrender now!"

Horizon Hunters

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Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +9, AC 19, Fort +67 Ref +10 Will +9 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min

Sorry but who should act now? I think it's the creature turn.


Map and handout aid Token.

(Yes, it will act before U'shaka after This. okkk)

The Dragon-like creature that no one has identify smell some fish. It moves toward U'shaka Take a great bite and slash causing 29 of Damage total!

The breath weapon of Raj have cause him to have 6 cold.

The arrow of Kerlok strike true. Maybe he should really need to change his target.

And the fire finally stop burning.

------
Everybody can act.

-Jusin (Stabilised)

-Ssalarn -32

-U'shaka (dying 1)

-Raj

-Ambius

-Kerlok

Horizon Hunters

[retired]

Well that came out of nowhere. Lol.

Stabilize?: 1d20 ⇒ 9

I will hold off on spending my Hero Point for now.

Horizon Hunters

Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |

Raj gulps loudly as he witnesses U'Shaka being cut down. But there is no time for hesitation! The monk steps forward, and cuts up and down with the same fluid motion.

Temple sword: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 4 ⇒ (5) + 4 = 9
Temple sword, MAP: 1d20 + 8 - 5 ⇒ (13) + 8 - 5 = 16
damage: 1d8 + 4 ⇒ (4) + 4 = 8

Then, all he can do is put his shield forward and try to block the serpent's attacks.

>Step
>Flurry of blows
>Raise shield

If damaged, will use Shield Block as a reaction

Horizon Hunters

Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +9, AC 19, Fort +67 Ref +10 Will +9 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min

The kobold takes a new arrow to fire it towards the wyrm.

Device Stratagem:1d20 + 7 ⇒ (20) + 7 = 27

Damage, Strategic strike: 1d6 + 1d6 ⇒ (5) + (2) = 7 +crit

Please stop the fight. You will die otherwise.

Then he casts Shield and moves back.

Vigilant Seal

Goblin Summoner 2 / HP 36/36, Perc +4, AC 17 (18), Fort +9 Ref +7 Will +6 / Spells 2/2, Focus 2/2 / Active conditions: Mage armor, Darkvision

The wizard casts a fire spell towards the foe.

Produce flame: 1d20 + 7 ⇒ (12) + 7 = 19

Damage: 1d4 + 4 ⇒ (4) + 4 = 8


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Map and handout aid Token.

Sslarn is finally put down. From the arrow.

" My...fish..."

Horizon Hunters

[retired]

Stabilize?: 1d20 ⇒ 7

Okay, NOW I'll spend the Hero Point ^_^

Radiant Oath

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Gnome | HP 16/16 | AC 18| Fort +5; Ref +8; Will +3| Perception: +3A Alchemist 1 | Speed 25'

Justin’s mind floats between worlds. Now stabilized, he lies there dreaming. Why is he dreaming of fish and ice?

Horizon Hunters

Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |

Raj crouches behind his shield, waiting for the blow that never comes. After a while, he carefully peers from his cover, and sees the wyrm has fallen.

"Oh, it's dead? I was a bit worried, after I saw what it did to U'shaka and Jusin."

And to make sure it is really dead, the monk starts chopping off the creature's head. The severed head is also easier to carry back to town.

"Can anyone help with our fallen friends? I know a little bit about tending wounds, but I am not very good."

If anyone can lend healer's tools, Raj can try medicine:

Medicine,Treat wounds on Jusin: 1d20 + 4 ⇒ (16) + 4 = 20
Medicine,Treat wounds on U'Shaka: 1d20 + 4 ⇒ (9) + 4 = 13

Horizon Hunters

Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +9, AC 19, Fort +67 Ref +10 Will +9 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min

I told you to stop it. Now you're dead. That puts you forward you think?

Then he pauses to sigh before to turn to the others.

Now I can tell you. I suspected it from the beginning. It was elementary, my dear party. Oh but some of you are not better form. Let's help you.

Then kobold tries to patch up both fallen ones.

Medicine. Treat wounds. DC 15. Jusin: 1d20 + 4 ⇒ (8) + 4 = 12

Damage healed: 2d8 ⇒ (8, 5) = 13

Medicine. Treat wounds. DC 15. U'shaka: 1d20 + 4 ⇒ (4) + 4 = 8

Damage healed: 2d8 ⇒ (1, 4) = 5

Then he says: Well I suppose it's because I know better the kobold's anatomy. Raj, can you please bring back to like our companions?

He gives him his healer's tools.

Vigilant Seal

Goblin Summoner 2 / HP 36/36, Perc +4, AC 17 (18), Fort +9 Ref +7 Will +6 / Spells 2/2, Focus 2/2 / Active conditions: Mage armor, Darkvision

The wizard pulls out his own healer's tools to try on his side to treat the wounds.

Medicine. Treat wounds. DC 15. Jusin: 1d20 + 4 ⇒ (2) + 4 = 6

Damage healed: 2d8 ⇒ (6, 4) = 10

Medicine. Treat wounds. DC 15. U'shaka: 1d20 + 4 ⇒ (13) + 4 = 17

Damage healed: 2d8 ⇒ (7, 8) = 15

Horizon Hunters

Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +9, AC 19, Fort +67 Ref +10 Will +9 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min

Well tell me when you be ready to explore this cave. We must find out more proofs of its culpability.

The kobold begins to looks at the dead corps. Is it something on it? And in the cave they are in?

Horizon Hunters

[retired]

U'shaka opens his eyes blearily.

"That tiny creature had more teeth than I thought!"

Radiant Oath

Gnome | HP 16/16 | AC 18| Fort +5; Ref +8; Will +3| Perception: +3A Alchemist 1 | Speed 25'

After Raj is the first to Jusin, he eyes flutter open.

What... in the hells happened?

He gets up and shakes.

Well, an event like that is at least two more years of avoiding the bleaching!

Horizon Hunters

Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +9, AC 19, Fort +67 Ref +10 Will +9 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min

Oh you didn't miss anything important. We killed the creature as you can see. It wasn't a gentleman for sure. I told it to stop the fight to aoid the death but it didn't. Its choice.


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Map and handout aid Token.

The group looks around and find a big pile of Shining rocks (no value) that SSalarn use as his "dragon" hoard.

Finally someone recall knowledge and identify their ex-foe as a tatzlwyrm. A sneaky cousin of True dragon. (Actually mythical creature from the Alps.) The reflection from his scale identify it as an "Elite" of this species. (no value)

You return to the Village with the head. And they gives you a sack of
carvings and silver jewelry worth 20 gp.

I am sorry. I will really tries to sent and report by the end of the week. Deadline!

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