A Tiny Part Of The Dimension Wars (Interdimensional Spy Follies

Game Master GM Hansj

You: hardened, experienced agents of an ad-hoc group of wizards, priests and occultist, known only as "The Organization". You act to stop plane-destroying effects such as those unleashed by the mysterious and sinister Dark Traders.

Current Location: The "Valley Of Mists", a day or half a day's journey to the Curcurai's abode - the last of Leander's way-points. Preparing to meet these strange "Dream Flowers".

Leander's way points:

1) A lookout in hill, showing a wide area, 2 days along
2) The Crystal Forrest, 4 days along
3) Oil Flats, 5 days along
4) A matrix of caves, 8 days along
5) Mornette Flowers, 11 days along
6) Valley of Mists 13 days along
7) The Cucurai's home, 14 days along

Eurander's notes:

The Treant Eruander, has been slowly compiling a series of notes in his own language, written on tree bark. Donning spectacles, he reads them in careful tone:

::Where are the Cucurai from?: "A holographic dimension". It's not necessarily the beginning of time in 3+1 dim space but the beginning of time reminds them of it. How do we "find" it? Maybe <Shimmer> can find it. Maybe they know. Maybe we would have to go to the beginning of time but I believe that would be difficult.

How did the Cucurai arrive here?: They were apparently summoned by the Umlat through a strange ritual - I am guess Umlat controlled them by promising them a way back.

How was "The Book" created?: Apparently *someone* persuaded the Cucurai to compile a list of the 200+ planes that the Umlat "seeded". Some number of these have already been destroyed by the Dark Traders (40+), some have been saved (30+) and the status of many is unknown. Gift has a partial list of new planes already (that would be good to report to The Organization).

How was Vranack and the planar foam we've been walking through created?: By the implosion of Umlat's project at the end, in the same fashion that the area of Cucurai.

Would the Cucurai leaving this area threaten the village?: It's hard to know but maybe not. The village area was stabilized during the disaster by the light spirits, who essentially now watch over it. This possibility might be discussed with them.

How many worlds are at risk? The Umlet definitely seeded 200 planes. Their final project was seeding 40,000 planes but it's unknown if that succeed. Perhaps the Cucurai know? Perhaps the Cucurai know which those worlds were.

How many Cucurai?: There were maybe 20-30 in your dream-meeting. Leander might know and some of the villagers who've been to their area might know.

How can we communicate with Cucurai?: We can attempt to do with directly imagining images but it seems to be challenging. Leander has apparently...

Final Goal:
Discover the relation between the Cucurai and a mysterious book describing the Dark Traders' "seeding" of various planes. You learned these are likely planes shaped by the Ancient #17 that Cucurai now have knowledge of. Gain this knowledge and/or suppress all other instances of it.


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Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

I'm going to assume Azzim was aware of Terex's message to the spiders.

Azzim started sweating bullets at the thought of getting close to one of those spiders, but he found himself saying over the link, "::If we think it would help, I could try to heal the spider if one of you can remove the box from it's side.::"

Azzim does have the Heal spell memorized.


Taking Terex' message as something of threat, the spiders fall-back and fan-out, maintaining about a 200' distance between themselves and the party with plenty of dense foliage in between ... the offer of healing doesn't really seem to register on them - or registers very slightly. It's clear they aim to hunt the party ... follow and pick-off stragglers.

Eruander comments, "It's frustrating for me, they are so mad compared to ordinary beasts and insects... if you could remove that thing, it would be justified as least ... test if it is something we would want at least."


Male Dhampir Sorcerer (Sage)7/ Lore Master 7 Init: +3; Hp. 121/121 AC 19 Fort +11, Ref +9, Will +14 Senses: LLV, Darkvision 60' Perception +13

Rollo nods to Terex.
You could most likely get to the injured spider and remove the object without it even it knowing.


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

Gift watches the spider beings take up positions, the information comes in about a powerful magical artifact in one of them, and for the 1s time, the hive mind gets a glimpse of their combined immensely intelligent hive mind in action. Possibility and probability play out, future pathways are simulated, Tex heads in to grab the artifact, Rolo casts spells, Azzim moves to confront, and they all do in their own ways. Fights runs, talks, win and loses it's all there, play after play after play. Infomation pulled from all of the,. And A battle HUD comes up for each and every member.

Group battlesense.

Then gift zeros in on something, a patten, the spacing of the spider, the way they fanned-out, maintaining 200' distance and the artifact in the middle.

All this took milliseconds but then the time proditions change and a force arches from the spider with the artifact, linking the others and jumping to them. Her thoughts are clear, The artifact has a very high probability of being a weapon of some kind, an Anti magic/psion field, or something to entrap them. Gift ports away, but leaves behind a drone that goes to each one of them,

::"I have left drones behind, touch them and I can port you to me"::


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

Azzim was taken aback by the sudden rush of psionic information but he found the battle hud strangely comforting. There were many uses but he focused on self defence... Between battlesence and barkskin he has AC 30 I think - assuming it all stacks.

If we go in...:
Laurana darted about nervously but when she saw the group going in, she whispered the words Azzim had taught her and suddenly there was a flash of power and everything seemed to slow down as she and her friends sped up enormously! She's using Familiar spell metamagic to cast one of Azzim's spells: Blessing of Fervor.

Very warily Azzim waited for somebody to go in and try to pull the item out of the spider. His plan was to fly in closer and use the Heaven’s Leap hex to port right next to whoever needed healing - either the spider or the team mate depending on the situation, and if things went badly he had Emergency Force Sphere memorized...
Basically a readied action / deferring.

Heaven’s Leap (Su)

Spoiler:
The shaman is adept at creating tiny tears in the fabric of space, and temporarily stitching them together to reach other locations through a limited, one-way wormhole. As a standard action, the shaman can designate herself or a single ally that she can see who is within 30 feet of her. She can move that creature as if it were subject to jester’s jaunt. Once targeted by this hex, the ally cannot be the target of this hex again for 24 hours.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 29+4 T: 22 Fl: 21+4 | CMB: +15 CMD: 28 | F +9 R +20 W +12 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 14/16 | Inspiration 4/4 | Guile 4/4 | Current Effects: Shield

Terexaltherin quickly scopes out a good hiding spot of his own and situates himself while the other, more meaty-looking group members are moving, even casting a simple "don't-notice-me" over himself for good measure.

Stealth: 1d20 + 36 ⇒ (12) + 36 = 48
Casting Dispersion, DC 19 Will to notice he's there even if you see through his stealth if you're within 45 feet.

He keeps in contact with the others to let them know what he's doing, slowly gets closer to the spider-creature with the item and sees if he can grab it with his telekinesis.


The spiders spread out, moving easily through the dense undergrowth (Very difficult terrain) but intimidated enough that they're aiming to stalk not attack directly, maintaining distance. Terex moving more quietly in turn, easily gets close to large creatures, specifically the one with the silk-covered box embedded in it's thorax. At this range, it's clear the creatures are drawing some power from the item, it might even be responsible for them growing to their present size. The item seems tightly lodged indeed. Me know what sort of telekinesis or other method you use to get the box - a strength roll is common


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 29+4 T: 22 Fl: 21+4 | CMB: +15 CMD: 28 | F +9 R +20 W +12 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 14/16 | Inspiration 4/4 | Guile 4/4 | Current Effects: Shield

Terexaltherin is using the Telekinesis sphere basic ability... which I just re-read and realized only works on unattended objects, while a box embedded in a spider's thorax probably counts as attended. If you'll allow him to try... maybe a MSB check would be appropriate? MSB: 1d20 + 12 ⇒ (12) + 12 = 24


Male Dhampir Sorcerer (Sage)7/ Lore Master 7 Init: +3; Hp. 121/121 AC 19 Fort +11, Ref +9, Will +14 Senses: LLV, Darkvision 60' Perception +13

Rollo attempts to manipulate the object from his current position.
Telekinesis
Heightened Will DC 24

Int check DC 15: 1d20 + 8 ⇒ (14) + 8 = 22

He pulls the object to himself. Once only a few feet from him, the Sage allows it to settle on a flat rock. He then cast Detect Magic, while studying it.
Spellcraft (Int): 1d20 + 33 ⇒ (8) + 33 = 41
Investigative Mind Spellcraft (Int): 1d20 + 33 ⇒ (7) + 33 = 40

Eye for the Wondrous:

Source Adventurer's Armory 2 pg. 3
Requirement(s) Katapesh
Your experience with magic items clues you in to their properties more quickly than others. You can identify the properties of a magic item using detect magic in 1 round.

Just like pulling off a band-aide.


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

If Azzim had known Rollo was going to try to use Telekinesis, he would have used the Misfortune hex the round before. DC 23 will.


Terex begins tugging telekinetically at the silk-covered box and finds it's extremely tightly lodged in the creature's exoskeleton - sending Rollo the image, the two together struggle with the thing - it seems resistant to magic but with some improvising and a lot of effort, you're able to tug it out. The spider that the thing gives single sharp shriek and seems to go into something like convulsions while the other creatures make answering grunts and fall back another 200' to the edge of the stable area around the path.

A cursory analysis by Rollo, as the thing lies on the ground, seems to indicate this a powerful confinement device - a prison for a powerful entity, possibly an entity that would be difficult to destroy. And it's leaking a little bit of that power though it's not close to failing - indicating it contains something.

Terex and the spider are in dense undergrowth, 150' from the path and 200' from the party. The spider is in some kind of shock. The other spiders are away from you but not fleeing, just still more cautious. So you're not quite out of rounds but almost.


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

Azzim flew right up to wounded and seemingly catatonic spider and assuming he's actually able to get close enough he decided to try and heal it. So far they hadn't attacked and if they were intelligent they would hopefully view this favourably.

Surprising his distaste for spiders, he reached out and a powerful blue radiance pulsed out cleansing, cauterizing and closing the wound left by whatever had been embedded in its side. Casting heal on it.

He then quickly retreated up into the air, hopefully out of reach in case of any violent reaction. If he's threatened he'll use emergency force sphere as an immediate action.


Male Dhampir Sorcerer (Sage)7/ Lore Master 7 Init: +3; Hp. 121/121 AC 19 Fort +11, Ref +9, Will +14 Senses: LLV, Darkvision 60' Perception +13

Rollo frowns as he studies the device.Better call the Organization.


Azzim heals the spasming spider and the creature stops, preens it's sensory hairs and slowly backs away, emitting a low hmm... (at this point, the other spiders begin retreating...). Eruander comments "The hunters are retreating, I think that's the closest to gratitude these creatures will come"

From this plane, sending reports is far easier than receiving information from The Organization So I'll assume you have been sending semi-regular reports but so far have received very little. Still, Rollo stealthily sends a quick summary of the situation and request for advice... and after about ten minutes wait, the calm voice of Cordelia an Organization contact comes through, faintly and with some distortion... ::"I can't imagine such a thing appearing by chance, it could be a distraction, an opportunity, a dangerous trap or a key to the present situation. The ideal would be finding a way of transferring it to a nearby hidden dimension and analyzing it later. Be cautious and use your judgement. The 'power leak' you mention may be intentional, a feature of the object" (note the information comes through keeping Leander out of the communications...)


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

Gift from the hive mind knows what has transpired and pops back into being close to the others. She still shines with blue light.

::"If you do not want to place that leeky evil artifact into shine, I have pocket Dimension room that can hold it"::

She sends.


Male
Skills:
Acro +29|Bluff +27|Diplo +43|Handle +38|Intim. +23|Kn. Nat +24|Percept. +26|Perf. (wind) +38|SM +16|Stealth +17|Surv. 14
Satyr|DR 5/cold iron, Resist Negative Energy, Cold, and Electricity 10|Fast Healing 10|F +10, R +14, W +14 Bard/7th|HP 263/263|AC 30 (14 T, 26 FF)|Channel energy 6d6 13/13x/day|Bardic Performance 14/14 rd./day

Toric mentally squirmed as he confessed. ::I do have a portable hole, but I'd rather it not be a place to keep elder-evil-poop.::


Male Dhampir Sorcerer (Sage)7/ Lore Master 7 Init: +3; Hp. 121/121 AC 19 Fort +11, Ref +9, Will +14 Senses: LLV, Darkvision 60' Perception +13

Rollo accidentally offers the elder-evil-poop to the bard.
Bards enjoys the esoteric, correct?


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

Azzim responded over the link "::Putting it a pocket dimension or a portable hole seems like a great idea, but first I want to try something... I'm going to seek a vision of what we're dealing with here, forewarned is forearmed and all that. This is a taxing spell, so I'll need a moment to catch my breath afterwards.::"

Azzim knew this was a difficult spell to pull off, and knew his best chance was to implore the spirits for good fortune. So he silently invoked them before whispering the words to a spell. To everyone watching not much happened, beyond a few flashes of radiance as his spell snapped into place. But for Azzim his mind mind was suddenly assaulted with discordant sounds and colors, with furious concentration he pictured the silk covered box, still dripping with spider ichor. With a voice that was no longer his own, he spoke his question aloud, "Who or what is in the box?"

Using Fortune Hex on himself. It lasts 2 rounds which gives him just enough time to cast vision.

Caster level check DC 20?: 1d20 + 13 ⇒ (4) + 13 = 17
Reroll due to fortune: 1d20 + 13 ⇒ (17) + 13 = 30 <--- Pass I assume.


Azzim casts his spell, he exerts his will, aided by powerful a fortune spirit, he can feel success as the vision appears and then wild assemblage sights, sounds and sensory information beyond his experience floods his mind, overwhelming it...

On waking, after a couple of minutes, he knows the thing is a "Duke" of the Icarian Shelf... The Icarian Shelf being a semi-legendary area of Far Chaos - Pandemonium - where certain exiled lawful deities reputedly reside and which exerts influence on material realm in the fashion of the Abyss. Here a Duke would an entity somewhere between the power of a Balor and a Balor lord. Of course, the exact alignment of the thing is hard to say, even with a little exposure to it's "essence"... Azzim is exhausted and Eruander's lesser restoration can only raise that to fatigued. Also, the thing's physical form resembles a cloud of swirling rainbows of whatever rough shape or size it chooses up to colossal and down to fine.


Male Dhampir Sorcerer (Sage)7/ Lore Master 7 Init: +3; Hp. 121/121 AC 19 Fort +11, Ref +9, Will +14 Senses: LLV, Darkvision 60' Perception +13

Rollo begins searching the archive that is his mind for any more information on this "Duke" of the Icarian Shelf.

Knowledge Planes (Int): 1d20 + 23 ⇒ (20) + 23 = 43
Investigative Mind Knowledge Planes (Int): 1d20 + 23 ⇒ (19) + 23 = 42


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 29+4 T: 22 Fl: 21+4 | CMB: +15 CMD: 28 | F +9 R +20 W +12 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 14/16 | Inspiration 4/4 | Guile 4/4 | Current Effects: Shield

Huh, that's... well, we'll need to know more before we decide exactly what to do with it. Knowing that it's a powerful being exiled to Pandemonium doesn't tell us that much about who it is other than someone with powerful enemies. Honestly, given how long they've likely been an exiled, knowing their past may only give us some clues--we might need to find a way to communicate with them as they presently are to get a sense for whether or not freeing them would ultimately be wise, Terexaltherin muses 'aloud' to the rest of the group.

Privately, he is not fond of this thing. It seems like a way to reduce a thinking being to more of a battery, which is distasteful to him even if the being so used turns out to be evil. The little dragon examines the 'box' itself more closely. Were there any kinds of controls or symbols on it?

Knowledge (Arcana): 1d20 + 21 + 1d6 ⇒ (11) + 21 + (1) = 33

He also directs his thoughts towards <Shimmer>. I'm guessing there's some planar magic involved in this object? Can you spot anything unusual about it?

Knowledge (Planes): 1d20 + 21 + 1d6 ⇒ (8) + 21 + (3) = 32


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

Azzim found himself reeling and he needed to helped up off the floor. After Eruander's spell he felt a little better and Laurana started singing softly, while she didn't have Strandel's raw talent he'd always found her voice comforting and he felt the fatigue lifting.

Traveler’s Friend (Su):

The performances and company of a lyrakien ease the burden of travel. Once per day, a creature may spend a minute listening to a lyrakien’s performance— doing so removes the effects of exhaustion and fatigue from the listener.

Over the link Azzim explained what he had discovered and warned, ":: Whatever manner of being this so called Duke is, he's well beyond us. I do not recommend getting close to the box."


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

Aid others All KN skills 10+22=32

Gift offers up the hivemind to the research.


The entire party has made it's way 200' off the path to where the silk-covered box is lying and you're standing in circle around it talking. The brush has been cleared, Eruander is handing around a bottle of fortifying mead that cools you in the sweltering heat. Leander looks at the thing and sighs, "Perhaps we should have just evaded these creatures ... but maybe not..." he stares harder at the thing... "We need to deal with it. I can feel it exerts a baleful influence on this area. We will be returning here after our journey and we will find things much worse if we leave it to work it's magic..."

Terex and Rollo considers The Icarian Shelf - quite a bit has been written on it by various sages but it's like a number exotic planar areas who's very existence is doubtful. It is often described as area of exile or imprisonment for those originally-lawful deities who's activities threatened the very structure of the planes (quite distinct from hell, an area of those fallen). This "Duke" is certainly powerful, would be terrible to meet unprepared but the party has in fact faced more powerful entities a few times in it's journeys, Arlo's nemesis for example. You also don't necessarily have a quarrel with the thing but whether it wants to go home or destroy everything on the plane can only be determined by further investigation - or perhaps you could learn by helping Azzim piece together his terrifying experience of contact with the thing.

Looking in detail, the box is fairly "conventional" if powerful item - a prison for a being from the outer planes.

Rollo and Terex can see that <Shimmer> would certainly be the most effective tool for dealing with the thing. With a bit of work, it could be placed in a nearby demiplane and dealt with later - it might, probably would, change confining demiplane but it couldn't go beyond that, at least not for maybe decades. Something like a portable hole would not be advisable.


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

Gift links herself to SORUSS her intelligent tattoo, and moved to make a second mind Skisem power to stay in the collective.

::"I am going to try and talk to this Duke, I think it is well aware of its surroundings."::

And like all good cyber-net shows she brin dives into the box and a virtual reality she makes to host the conversation. Spell/psion craft 1d2 + 19 ⇒ (2) + 19 = 21

It was hard going, but she moved to make a mind file wall behind her and pushed a copy of her mind in.

Autohypnosis 1d20 + 20 ⇒ (13) + 20 = 33


Male
Skills:
Acro +29|Bluff +27|Diplo +43|Handle +38|Intim. +23|Kn. Nat +24|Percept. +26|Perf. (wind) +38|SM +16|Stealth +17|Surv. 14
Satyr|DR 5/cold iron, Resist Negative Energy, Cold, and Electricity 10|Fast Healing 10|F +10, R +14, W +14 Bard/7th|HP 263/263|AC 30 (14 T, 26 FF)|Channel energy 6d6 13/13x/day|Bardic Performance 14/14 rd./day

Toric holds the elder-evil-poop at arms length, as he labourously with his other hand, opens his portable hole. The satyr curses to himself for not owning a chest, so Toric wraps the prison in his unused bed roll. Casting prestidigitation a few times on himself, Toric folds the portable hole up and puts it back in his belt.
"Well, that sucked."


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 29+4 T: 22 Fl: 21+4 | CMB: +15 CMD: 28 | F +9 R +20 W +12 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 14/16 | Inspiration 4/4 | Guile 4/4 | Current Effects: Shield

Yeah, I do think it's best to take it with us, Terexaltherin agrees. <Shimmer> should be able to contain it temporarily... or we could talk to the Duke now, he adds as Gift goes to do exactly that. Hey, Strandel, hold off on doing that, he interjects as he notices what the satyr is doing. <Shimmer> can handle it once Gift's done with what she's doing.

As he settles down to wait, the little dragon turns his thoughts inward to the flash of... greed? Possessiveness? Whatever it was he'd felt on first noticing the powerful magic. He wasn't unfamiliar with greed--while he thought of himself as a good dragon, he was no saint--but this felt a bit... different.

Hmmm... maybe it was because of <Shimmer>? He'd gotten so used to having the sentient stone with him, they felt almost like an extension of himself, even though Terexaltherin was well aware <Shimmer> was their own being. Was he... wanting more of that? Hmm... maybe that was part of it. That was a desire to watch warily, it could get him in trouble.

But that didn't feel like quite all of it. Well, maybe he should pull on that <Shimmer> thread. What did he like so much about working with <Shimmer>? Well, his library was great, and Terecho... it was like... like having <Shimmer> with him expanded Terexaltherin, in a way. Maybe that was what he wants so badly? Yeah... yeah, that felt about right.


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

The item never made the bag of holding, Gift has it in front of her, floating in the air. How it got from falling into the bag and to where it is now is unknown, But there seems to have some psionic power at play.

Gift talks to the odd magic item


Male Dhampir Sorcerer (Sage)7/ Lore Master 7 Init: +3; Hp. 121/121 AC 19 Fort +11, Ref +9, Will +14 Senses: LLV, Darkvision 60' Perception +13

For some reason, I just got a vision of apocalypse now....but then nothing. Huh.


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

Azzim was more than a little rattled by his vision but he grinned at Rollo's sardonic humor, he nodded "Yeah... Wasn't quite my life flashing before my eyes but could have been something. Let's hope she knows what she's doing, that thing is powerful and old enough to be extremely cunning."


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

::"I am contacting it with an AI simulacrum of my mind, it's missing our background and history knowledge, It's an avatar of me just for communication. This is then linked to one of my constructs which is then linked to me, there is a delay and checks. Also, we all have mind protections up. With a dive like this, you need firewalls within firewalls. Layers of defenses."::


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

Azzim was impressed, "::Sounds like you've done this before. Allow me to add one more layer... It's a minor spell but it affords some protection against mental interference from malign entities, and I think it best to assume whatever's in there is malign until proven otherwise.::"

He'll cast protection from evil on Gift.


Feeling perhaps a sense of duty, Strandel grasps the dubious silk-covered box intent on placing it into his portable hole. Upon grasping it, he immediately feels a sense of power and elation - "Wow, this might actually test my will if I hold onto it for a few rounds..." but once he tosses it into the bag ... it's strange (or not) how it appears on the ground and then hovering in front of Gift... Course magical weirdness is not unknown to Strandel.

knowledge Arcana 22:
The thing likely just can't go into conventional demiplane devices like a portable but more might be possible for <shimmer>

Barely touching the thing, Gift only gets a faint, surface contact but the thing responds... ::"huh, who are you? Do you know who I am? Go free, that might be nice. Not sure what I'd do after all these centuries but I'm sure would be fun, why not... better than leaking out slowly like here, though that has it's fun too..."

Meanwhile, <Shimmer> communicates to Terex that it probably could, with a bit of help, contain the thing in demiplane attached to the current location, basically hide it here - but <Shimmer> could not put it in a moveable demiplane like the library... any effort to take it along would involve being subject to its influence.


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

Gift's proxy starts to communicate.

::"Greetings "Duke" of the Icarian Shelf. I am an ambassador for those outside your confinement. They have researched you and know you to be a being of power and longevity. They have tasked me to communicate with you and ascertain who you are and what manner of being you are. Your motivations and objectives. And how you feel about your current situation. Would you be willing to communicate such?"::


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 29+4 T: 22 Fl: 21+4 | CMB: +15 CMD: 28 | F +9 R +20 W +12 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 14/16 | Inspiration 4/4 | Guile 4/4 | Current Effects: Shield

Hmmm... seems like even <Shimmer> might not be able to move it safely, Terexaltherin reports to the others. They can hide it, but it'll be stuck here. So let's hope Gift can get somewhere with talking with the Duke.


Leander responds to Terex, "Perhaps hiding it here would be sufficient? We could retrieve it on the way back, take it to one of the reputable magic houses where experts could disarm it. Perhaps the Cucurai could give us a containment vessel? How well could it be hidden?"

So as Gift's avatar continues the contact with the thing, she too feels a wild and seductive energy coming from the box and the voices "Hey, I still don't know but that's OK. You've spent the time to figure out some of who I am, which is cool. I could tell you fascinating stories of my childhood in the Taahor ice wastes, the lost love of the one and only Bashima, pranks on the fire demons and similar things. But you want something more current I think. What am I like? Mostly I'm a fun guy, I like excitement, novelty, and power. I don't over-intellectualize thing but I've been around so I know a bit. I almost always know a way to spice up a party. Exploration and adventure suit me, kind of how I got into this fix. But ah well, I couldn't stay at home the whole millennium... Say, one idea would be if you had something you wanted me to do, you could make it exciting and interesting, bound to gain me power and then I'd probably do it - unless something promised more, well, that's my fickle heart, still you might try... Turn a funeral into an orgy... etc" And continuing to speak somewhat elliptically... And Gift-avatar can feel the things' somewhat insidious influence testing her mind, not strongly enough to be threat but gradually building.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 29+4 T: 22 Fl: 21+4 | CMB: +15 CMD: 28 | F +9 R +20 W +12 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 14/16 | Inspiration 4/4 | Guile 4/4 | Current Effects: Shield

Terexaltherin shakes his head slightly. I'm not sure I would trust leaving it behind. <Shimmer> could hide it pretty well, but I suspect it would actively work to get out of it, and it'd be long enough before we got back that it might be able to do something. I'd rather take the risk of taking it with us than leaving it hidden, but that's me.


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

Gm it's not the true Gift but a Skisam copy

Gift [simulacrum] stopped projecting into the box and my means of Gift [Real] construct passed on the information it had got. Which she then passed onto the hive mind. She winked her simulacrum mind out of being.

Gift [real] to the hivemind.
::"Other than I think is this future version of Strandel"::
She sent jockey.

::"This thing is 100% sociopathic, it sounds selfish, completely hedonistic, self-absorbed, and for want of a better word, 'evil' by the standards of most minds with a hint of empathy. It seems to seek nothing more than self-pleasure and self-aggrandizement. for all of its talk of intelligence on of our, Ships Mind-AIS is more sophisticated. Sad really I was hoping for something more... Advanced"::

Then she sent.

::"It would seek to pollute Glimmer and would start from the moment you placed it in Glimmer. What worries me is, The thing getting hold of our Glimmer friend and the damage it could do with it. So I say bag it and bin it here."::


Male
Skills:
Acro +29|Bluff +27|Diplo +43|Handle +38|Intim. +23|Kn. Nat +24|Percept. +26|Perf. (wind) +38|SM +16|Stealth +17|Surv. 14
Satyr|DR 5/cold iron, Resist Negative Energy, Cold, and Electricity 10|Fast Healing 10|F +10, R +14, W +14 Bard/7th|HP 263/263|AC 30 (14 T, 26 FF)|Channel energy 6d6 13/13x/day|Bardic Performance 14/14 rd./day
Gift Fitzroy-Brighthammer wrote:

::"Other than I think is this future version of Strandel"::

She sent jockey.

::"This thing is 100% sociopathic, it sounds selfish, completely hedonistic, self-absorbed, and for want of a better word, 'evil' by the standards of most minds with a hint of empathy. It seems to seek nothing more than self-pleasure and self-aggrandizement. for all of its talk of intelligence on of our, Ships Mind-AIS is more sophisticated. Sad really I was hoping for something more... Advanced"::

Toric silently gives the android a 'death glare' while flipping her the bird.


Male Dhampir Sorcerer (Sage)7/ Lore Master 7 Init: +3; Hp. 121/121 AC 19 Fort +11, Ref +9, Will +14 Senses: LLV, Darkvision 60' Perception +13

Rollo snorts! The dhampir then clears his throat, unsuccessfully attempting to hide his mirth from both Gift and Strandel.

The Sage then nods in agreement to Terex.
It sounds like a God of mischief to me, although perhaps with darker tendency. Bag it, bury it and dump a mountain on top of it.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 29+4 T: 22 Fl: 21+4 | CMB: +15 CMD: 28 | F +9 R +20 W +12 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 14/16 | Inspiration 4/4 | Guile 4/4 | Current Effects: Shield

That feels like it'd just corrupt the mountain, Terexaltherin counters. The problem with sealing things like this away is that someone always comes along and unseals it. I think we should take it with us so we can take it back to the Organization for proper disposal instead of trying to do it ourselves with no preparation and just the resources we have with us in the field. We can pass it around every day so no one of us is carrying it for a long stretch of time... though it's probably true I should keep it away from <Shimmer>.


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

::"Then let's do that, pass the thing around. I would like to see this god meet the lady of pain. I think it will find that event VERY exciting if very shot"::


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

Azzim flinched at the mention of the Lady of Pain, he'd seen more than enough first hand of what her shadow was capable of, but then he nodded slowly, and whispered "Squelch!"

Over the link he agreed, "::This duke sounds like capital T trouble, I agree we can't leave the box lying around, but taking it with us worries me too, I believe it will try to exert it's influence over us... Still if we can avoid touching it directly and passing it around then maybe that could work. Some of us are probably more resistant than others to its charms...::"

Azzim and Gift are likely the most resistant based on will saves.


Eruander considers "I could physically bury the thing quite deeply and surround it by a layer of hardened clay. I suppose that would have the same potential problems. I should perhaps be one of the ones to carry the thing as the temptations of animals affect me less, though naturally I wouldn't be immune..."

I'll just let the discussion continue and then assume the majority opinion decides thing.


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

::"No, and no... this is what we do, it is the essence of what we do. You carry on living your life, we, we save realities and this is one of those times. If my father Arlo was here he would say the same. So thank you but we will take care of it Eruander"::


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 29+4 T: 22 Fl: 21+4 | CMB: +15 CMD: 28 | F +9 R +20 W +12 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 14/16 | Inspiration 4/4 | Guile 4/4 | Current Effects: Shield

Eruander is part of the Organization too, remember, Terexaltherin points out, restricting his thoughts to his companions. It's Leander that I think shouldn't have a turn, he's been helpful but I can't help but feel that he's got an agenda he hasn't revealed yet.


Male Dhampir Sorcerer (Sage)7/ Lore Master 7 Init: +3; Hp. 121/121 AC 19 Fort +11, Ref +9, Will +14 Senses: LLV, Darkvision 60' Perception +13

Rollo will take his turn, wearing the corrupt horcrux....


Eruander replies to Terex and Gift in his usual polite and soft spoken manner: "It's not necessary for me to carry this thing, certainly. I would mention that I go far outside the usual circles of my kind in joining you and my joining is an expression of some part of the plant world being concerned with the dimensional destroyers since they are all of our enemies. I hope that we are all together as a team working for The Organization..."

In any case, the decision is reached. The party crafts an appropriate carrier to lessen the box's effect and goes forward alternating the persons carrying the thing.

And entity sends only one further communication, "Listen, I'm guessing no response here means some distrust and I get it. I'll be on my best behavior for now and just ping you later to see where we stand... at which point it does no more.

And, with high vigilance, the party proceeds but feels no mental or magical intrusions from the thing for three days, at which point you reach the "network of caves" - the path dives down into the earth and supposedly continues for ten miles of twisting caverns with entrances and but Leander's instructions provides the proper turns for the entire way ( planar qualities, a list of turns, symbols in the rock and other things serve as guides). Still, here the group must choose precautions and approaches since some awkward climbing is sometimes needed for those not flying.

You'll need a belay line or something similar if not everyone is flying or has a climb-speed. Eruander has a climb-speed. And yeah, Eruander is a member of The Organization and you have just a temporary alliance with Leander.


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

::"Thing is up to something but we can carry it for now"::

She brings up a personal mind barrier and takes the 1st carry.
+30 now on mind effecting effects

When they got to the caves she just flouts down flying all the way.


Male Dhampir Sorcerer (Sage)7/ Lore Master 7 Init: +3; Hp. 121/121 AC 19 Fort +11, Ref +9, Will +14 Senses: LLV, Darkvision 60' Perception +13

Rollo smiles knowingly at Eruander. The Sage easily floats about, having cast Overland Flight this morning.

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