A Tiny Part Of The Dimension Wars (Interdimensional Spy Follies

Game Master GM Hansj

You: hardened, experienced agents of an ad-hoc group of wizards, priests and occultist, known only as "The Organization". You act to stop plane-destroying effects such as those unleashed by the mysterious and sinister Dark Traders.

Current Location: The "Valley Of Mists", a day or half a day's journey to the Curcurai's abode - the last of Leander's way-points. Preparing to meet these strange "Dream Flowers".

Leander's way points:

1) A lookout in hill, showing a wide area, 2 days along
2) The Crystal Forrest, 4 days along
3) Oil Flats, 5 days along
4) A matrix of caves, 8 days along
5) Mornette Flowers, 11 days along
6) Valley of Mists 13 days along
7) The Cucurai's home, 14 days along

Eurander's notes:

The Treant Eruander, has been slowly compiling a series of notes in his own language, written on tree bark. Donning spectacles, he reads them in careful tone:

::Where are the Cucurai from?: "A holographic dimension". It's not necessarily the beginning of time in 3+1 dim space but the beginning of time reminds them of it. How do we "find" it? Maybe <Shimmer> can find it. Maybe they know. Maybe we would have to go to the beginning of time but I believe that would be difficult.

How did the Cucurai arrive here?: They were apparently summoned by the Umlat through a strange ritual - I am guess Umlat controlled them by promising them a way back.

How was "The Book" created?: Apparently *someone* persuaded the Cucurai to compile a list of the 200+ planes that the Umlat "seeded". Some number of these have already been destroyed by the Dark Traders (40+), some have been saved (30+) and the status of many is unknown. Gift has a partial list of new planes already (that would be good to report to The Organization).

How was Vranack and the planar foam we've been walking through created?: By the implosion of Umlat's project at the end, in the same fashion that the area of Cucurai.

Would the Cucurai leaving this area threaten the village?: It's hard to know but maybe not. The village area was stabilized during the disaster by the light spirits, who essentially now watch over it. This possibility might be discussed with them.

How many worlds are at risk? The Umlet definitely seeded 200 planes. Their final project was seeding 40,000 planes but it's unknown if that succeed. Perhaps the Cucurai know? Perhaps the Cucurai know which those worlds were.

How many Cucurai?: There were maybe 20-30 in your dream-meeting. Leander might know and some of the villagers who've been to their area might know.

How can we communicate with Cucurai?: We can attempt to do with directly imagining images but it seems to be challenging. Leander has apparently...

Final Goal:
Discover the relation between the Cucurai and a mysterious book describing the Dark Traders' "seeding" of various planes. You learned these are likely planes shaped by the Ancient #17 that Cucurai now have knowledge of. Gain this knowledge and/or suppress all other instances of it.


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M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 29+4 T: 22 Fl: 21+4 | CMB: +15 CMD: 28 | F +9 R +20 W +12 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 14/16 | Inspiration 4/4 | Guile 4/4 | Current Effects: Shield

Look out, we have trouble! Terexaltherin 'shouts' to the party. He sends an image of the feline predators and their location. We'll want to be quiet about dealing with them, unless we can make it seem like part of the show.

He flies over near to them, trying to keep high enough to be out of leaping distance. The little dragon picks one of the pair and focuses his telepathy on it. STOP! he commands.

Paralyze greater charm--make a DC 18 Will save or be stunned for six rounds, though it can repeat the save every round.


Male Dhampir Sorcerer (Sage)7/ Lore Master 7 Init: +3; Hp. 121/121 AC 19 Fort +11, Ref +9, Will +14 Senses: LLV, Darkvision 60' Perception +13

Rollo is in full agreement with the purposed Leander exhibition.

During the break in the performance, Rollo watches the Gate crashing felines with a wide open expression of annoyance.
Are those supposed to be here?

The Sage the cast Dimensional Door to appear within 55' of the two trespassing panthers.
The Sorcerer then Quicken casts Heightened Charm Monster Will DC 25 at the feline not being targeted by Terex.

Knowledge Nature (Int): 1d20 + 15 ⇒ (5) + 15 = 20

Investigative mind Knowledge Nature (Int): 1d20 + 15 ⇒ (9) + 15 = 24


Rollo successfully charms one panther which breaks cover and bounds up to him like a big friendly dog while the panther Terex targets resists the spell, growls and circles away from Rollo to grab by the neck one of the Blue Star guards stationed at the jungle's edge - there's a general outcry as two other guards charge into the area... It looks like the cat is going to attempt to flee with the (who's still alive) guard in it's mouth and it seems fast enough to evade the advancing guards.

Also let me know what the show is like, Jungle Bloom may not be playing another gig in this town (then again they might but still)


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

Gift had not moved, she still stood next to the dreamer in conversation. She chose to experience events with the cat through the hive mind. As the big cat seems now to be trying to take the guard away, she stepped in and used Terexaltherin's mind to lash out and try and stun the cat into dropping the poor guard.

::"Can I borrow your mind for a moment Terexa"::

MInd thrust Will nigates DC25 13pp used for 13d10 ⇒ (8, 5, 7, 7, 10, 8, 10, 5, 1, 10, 2, 8, 5) = 86 NL DMG

Terexaltherin would have felt a psionic stun polt emanate from him and thrusting out into the mind of the cat.


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

Earlier

In preparation for the gig, Azzim had cast a Mirage Arcana on the area turning it into a vision of the most fantastical first world jungle. Most of the foliage glowed a soft blue, there where fireflies the size of your hand dancing in the air. Exotic fruit was ripening on vines, which combined with bountiful glowing jungle flowers to give the air a heady fragrance. All this gave the dance floor a unique look, one he was confident the residents of Gamjee town had never seen before.

Azzim had once visited a dance club in a high tech world and been at once bemused and impressed by the concept of laser light shows and glitter balls. While he didn't have access to that sort of technology, especially not here in the jungle, he'd prepared sever powerful illusion spells and did his best to recreate the light show from Iridium Prime's Mamba Club. The lights needed to move in time with the beat which was taxing but fun.
Casting a Major Image spell to produce the light show.

Laurana had insisted on being transformed to look like a giant walking singing plant thing called a triffid. Azzim had never actually seen a triffid and he was certain Laurana hadn't either, so he let his imagination run wild, giving her the semblance of being a giant walking celery stick with a great big flower on the top. He was sure a creature like this was impossible, yet it looked utterly realistic. He cast veil on her.

She was dancing along with more enthusiasm than skill, when Terex sent a warning about the big cat over the hive mind. Azzim quickly cast Air Walk and started soaring through the air in the direction the little pseudo-dragon indicated. Noting the unfortunate guard being carried away, he pointed at the big cat and whispered, "Hexus!"

Casting Misfortune Hex Will DC 23.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 29+4 T: 22 Fl: 21+4 | CMB: +15 CMD: 28 | F +9 R +20 W +12 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 14/16 | Inspiration 4/4 | Guile 4/4 | Current Effects: Shield
Gift Fitzroy-Brighthammer wrote:
::"Can I borrow your mind for a moment Terexa"::

Terexaltherin's response is wordless acceptance followed by mental reaching, doing his best to shape the perfect conduit for Gift's power.


Male
Skills:
Acro +29|Bluff +27|Diplo +43|Handle +38|Intim. +23|Kn. Nat +24|Percept. +26|Perf. (wind) +38|SM +16|Stealth +17|Surv. 14
Satyr|DR 5/cold iron, Resist Negative Energy, Cold, and Electricity 10|Fast Healing 10|F +10, R +14, W +14 Bard/7th|HP 263/263|AC 30 (14 T, 26 FF)|Channel energy 6d6 13/13x/day|Bardic Performance 14/14 rd./day

As the others take care of the panther threat, Toric maintains the grove of Jungle Bloom.
Perform (sing): 1d20 + 24 ⇒ (13) + 24 = 37
Perform (wind): 1d20 + 38 ⇒ (11) + 38 = 49
The nearby commotion makes Toric unable to fascinate the crowd, but the crowd goes wild over Toric's prodigious skill on the panpipes. The satyr cycles from dance hits to love ballads to upright bangers!


The strange Panther screeches as the mind thrust hits it and it's movements are wobbly and it fails to conceal itself though it keeps hold of the guard and shrugs-off the curse. At the point it reveals itself, the thing is hit by four crossbow bolts from the various other guards in area and it collapses. Several Blue Star guards advance into the foliage to see the state of their comrade while a couple reds approach Rollo about the Panther that now standing in front of him.

The rest of the show goes off without a hitch and the band again finds a number of well-wishers. Later in the evening, Moon catches up with Gift and says, "Will you be traveling with Leander then? Will I ever see you again? This may be the way of things..."

Finally, that evening, those who sleep notice that the dream-plane is back...

will save 20 to see beyond:
Once a character sees through the mundane appearance of the dream, they find themselves on desert plateau overlooking a huge hole or canyon. Far below them, they a great many humanoid figures. Some running, some still, in the center of the group is a great glow, like lava or fire. Some of the people gesture desperately for help. The scene fades once you take it in.

In the morning, a couple of your crew describe the dream also...

Next comes meeting Leander but you also have to decide what to do with your ship and it's crew.


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

Gift joined the others as they started their performance, magic and music mixed and she worked her complex syntheses in tone with the others. Then a lull came and it was her solo time. She nodded at Strandel as all the razzamatazz died down, and he come with her to a simple piano and seat at front of the stage, They sat, and as he started to play so she started to sing, a simple song about war.

Wicked Game

At the end, the last note lingered and there was silence for a moment then the whole place exploded. She and Strandel just bowed and went back to the band, to strike up another Banger.


Male
Skills:
Acro +29|Bluff +27|Diplo +43|Handle +38|Intim. +23|Kn. Nat +24|Percept. +26|Perf. (wind) +38|SM +16|Stealth +17|Surv. 14
Satyr|DR 5/cold iron, Resist Negative Energy, Cold, and Electricity 10|Fast Healing 10|F +10, R +14, W +14 Bard/7th|HP 263/263|AC 30 (14 T, 26 FF)|Channel energy 6d6 13/13x/day|Bardic Performance 14/14 rd./day
GM Hansj wrote:
The rest of the show goes off without a hitch and the band again finds a number of well-wishers.

Jungle Bloom exits the stage to thunderous applause. A party atmosphere begins almost immediately. Groupies hand drinks and themselves into the band's awaiting arms. Toric drinks, flirts and discusses music for several hours after the concert, eventually leaving the gathering with a blonde dwarf, a blue-skinned samsaran, and someone who appeared to be an undine.

Will DC 20: 1d20 + 14 ⇒ (4) + 14 = 18
Strandel's dream were graphic, but his dreamscape did not include a desert plateau.


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

She did not party with the others but went air born, lifting off and going up in the air, laying back she rested and looked at the stars before entering her refocusing cycle. Hexqill and her other drones around her like blue fireflies, keeping watch and stopping her from drifting off in the breeze.

Will dave DC20 1d20 + 16 ⇒ (4) + 16 = 20

Gifts whole being was her mind, her body was formed from it, pour psionic force. Keeping it focused took some willpower, and it came as a jolt when the dream plane bumped into her subconscious. She was nearly thrown out of her trance but soon will power made her calm down and see what it wanted this time.

The Dreaming:

She looked into the great hole and nodded.

Of course, It would be this

She thought to herself. And sort to reach out her mind to the ones below. But there were no minds there. This was an existential psychopathy of a deeper idea.

She turned and went back to the waking


Male Dhampir Sorcerer (Sage)7/ Lore Master 7 Init: +3; Hp. 121/121 AC 19 Fort +11, Ref +9, Will +14 Senses: LLV, Darkvision 60' Perception +13

Rollo forstalls the approaching guards immediately.
This one's taken.

The Sage decides to have T'Challa as his pet for this mission.


After their experiences of the evening and the night, the party rises and goes to meet Leander in his out-of-the-way haunt - this time the dreamer is on the shore and smiles as you approach. "I assume you have decided to accept my offer. We can leave in an hours time, I think, once we purchase final supplies. I have no map but I have detailed instructions for the journey which I copied from the dreams the Cucurai gaves. The starting point is different from any other expedition has taken, I believe."[b] He describes the directions, which describe in detail the qualities and windings of paths within the jungle, which forks to take as well as a variety of landmarks. [b]"The way has dangers and we will have to confront them. My intuition you are powerful and can deal with these dangers but naturally we will go cautiously."

The party returns to get final supplies, secure the boat and so-forth. As you are leaving, Eruendo's sprout says that Eruendo will meet the party once you are on the path and Shaky Babby offers to accompany the party on the expedition, although it's clear he probably isn't tough enough for the trip.

Leander's way points:
1) A lookout in hill, showing a wide area, 2 days along
2) The Crystal Forrest, 4 days along
3) Oil Flats, 5 days along
4) A matrix of caves, 8 days along
5) Mornette Flowers, 11 days along
6) Valley of Mists 13 days along
7) The Cucurai's home, 14 days along

So, should the crew leave or wait the several weeks the expedition will take? Also, describe how you are going to organize yourselves following a narrow, winding path through a dense, hot jungle with many odd insects, mammals and birds close at hand. Who go first and last, how deal with the heat, will you carry food or hunt and other precautions.


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Rollo has "T'Challa" stay in the jungle near Gamjee Town and he is ready in the morning. You couldn't take him into the town or docks, of course. He's direPanther, the size of an elephant as well as having aberrant characteristics.


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

She takes on the hive mind as Hexqil and the other constructs she has will not be with her in the dreaming.

::"We will all be linked by me, the good news is distance means nothing in the dreaming. So as long as you keep linked we can still use the have mind.":::


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 29+4 T: 22 Fl: 21+4 | CMB: +15 CMD: 28 | F +9 R +20 W +12 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 14/16 | Inspiration 4/4 | Guile 4/4 | Current Effects: Shield

Terexaltherin transmits a mental sigh as the aberrant pantheroid is brought down. Well, at least the guard is alive, he comments.

After the excitement has died down, he returns to slipping among the crowd, quietly broadcasting his thoughtsong as he moves. Perform (Thoughtsong): 1d20 + 16 ⇒ (15) + 16 = 31

He notes Rollo's decision to 'keep' the panther with concern. Your spell on it is going to fail sooner or later, and I'm... not a big fan of holding something against its will, if I haven't made that clear, he comments. You should let it go out in the jungle somewhere like its old habitat.

Will: 1d20 + 11 ⇒ (4) + 11 = 15

Unfortunately, with so much on his mind that night he doesn't keep his focus during the dream that night, and so much of it slips out of his mental grasp. He does, however, ask <Shimmer> in the morning if they detected anything interesting.

The next day, the little dragon listens intently to Leander's directions. While he recognizes the dangers, Terexaltherin can't help but feel a bit excited at the thought of exploring such strange and wondrous-sounding places. We've dealt with many dangers, but caution is still prudent, he responds to Leander. Could we ask what abilities you have for self-defense? Even if we handle the majority of the threats, we should be aware of what you can do if the need arises.

He quietly acknowledges Eruendo, but shakes his head at Shaky Babby's offer. He should stay with the crew. Honestly they should probably go back to their normal trade--if it's two weeks out it might be two weeks back, or we might come back by a different route.


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

Earlier

Will: 1d20 + 20 ⇒ (15) + 20 = 35

Azzim's dream:
It was the chase dream again, and Azzim was being mercilessly perused by the same crystal encrusted flesh golems. He plunged through portal after portal but at some point he became aware this was a shallow recollection of his unintentional flight to Sigil. Knowing this the dream unravelled and he found himself looking over the edge of a vast canyon, so big the mind could barely take it in. It was night but a ruddy glow from the lava below illuminated the canyon, and Azzim saw ant like figures running from the lava. Others were cut off and desperately seeking aid and with a start he awoke, heart hammering in his chest.

Over breakfast inside the ship, Azzim said, "I had the strangest dream last night. I think I may have been touched by the dream plane..."

When Terex broaches the subject of what the crew should do, Azzim replied, "I can see dangers whatever is decided, but while this town seems peaceful on the surface I think it might be safer for them to be elsewhere when we're not around."

Moving onto more practical issues Azzim suggested, "I gather the jungle is going to be sweltering. I can cast a spell to help us endure the elements, although it would require repeated castings for us all to be included. I can also summon food and water, enough to feed us all. Secure camping can be a problem, I know a number of spells that can help us camp safely."

Azzim can potentially cast anything from rope trick up to mage's magnificent mansion. There is an opportunity cost for doing so, e.g. he couldn't cast reverse gravity if he memorised mage's magnificent mansion. Also I wonder if we'd be bothered about a demi-plane which might interfere with the dreams.


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

She tells the others about her dream as well. Simple and short, in fact, she shows them, the odd thing is in her dreams she is as she is now, a being of pure psionic energy, burning electric blue in the darkness of the dream. IMAGE HERE

"Thank you Azzim, I myself do not eat or drink, being a construct I have other means to fulfill my body's needs. That spell, I have a good tolerance for extremes of heat and cold but every bit helps. As for camping, my drones in the waking can keep and eye on us, in the dreaming, well we shall see."


Male Dhampir Sorcerer (Sage)7/ Lore Master 7 Init: +3; Hp. 121/121 AC 19 Fort +11, Ref +9, Will +14 Senses: LLV, Darkvision 60' Perception +13

Rollo smiles at Terex.
No worries, my friend. T'Challa will become my friend of his own volition. Time and training will be my tools. He has caught my attention. I feel confidently connected to him.

Rollo will begin retraining during trip to some how have T'challa as a familiar, or even an animal companion. Still working out the minutiae of the plan.

Will DC 20: 1d20 + 15 ⇒ (3) + 15 = 18


As you leave the ship, Shaky Babby promises to guide the crew back to their home port...

As the party finishes purchases and preparations for the journey, Eruender appears again and the combined group returns to Leander also introduces himself - Leander looks curious but asks no questions. On Terex' question, Leander says, "Yes, I can guess you all have significant abilities. I can outline mine" and he describes his unique psychic abilities. 10+ level psychic you'd guess.

Then Leander leads the group to the point where his directions begin, quite near to the stone pier he frequents and where his small tent has been pitched.

For the journey, those with the most woodland knowledge will in front - Strandal and Eruender, followed by Leander and the other party members with Rollo's Panther taking up rear guard (the creature can easily and silently maneuver through the dense jungle despite it's great bulk).

Eruender comments as you begin "The first day or two will be simple as my influence easily touches the wildlife. After that, it fades, it seems." And so it is. For the first two days, the narrow path widens in just in front of Eruender and closes in again as the party passes. Thus you can estimate your first day's progress as 25 miles and you sleep that night in a natural seeming clearing with a series of straw "bed" for everyone's comfort - you still keep watches but the accommodations are actually nicer than the ships.

Then in the morning, you begin following the path again but after an hour, it seems Eruender's ability to guide vegetation weakens and you begin following the path as you find it. Eruender comments "I think nature itself become aberrant here, strange and beyond my control. This is something for our planar experts I imagine". And so the path winds, sometimes to avoid vegetation and sometimes randomly, it narrows and widens. Leanders' instructions describe certain kinds of colored vines that will mark the various legs of the path and this is what you look for.

So, you continue, going down into a wet valley which comes before the Lookout hill, you go over a soft, muddy valley where the path is winding but not extremely narrow but terrain rough. Cautiously nearing a shallow, muddy stream, from 60 ft away, Strandal, Eruender and other able to sense that some large creature (20-30' long) is waiting in ambush under the mud (your view of it is through tree and bushes).


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

Gift has her drones out, and staying back sends one of the small flying Crystals to have a look.

Perseption 1d20 + 20 ⇒ (12) + 20 = 32

It moves soundless in the air and hovers over the site, she pays its findings over the hivemind.


Male
Skills:
Acro +29|Bluff +27|Diplo +43|Handle +38|Intim. +23|Kn. Nat +24|Percept. +26|Perf. (wind) +38|SM +16|Stealth +17|Surv. 14
Satyr|DR 5/cold iron, Resist Negative Energy, Cold, and Electricity 10|Fast Healing 10|F +10, R +14, W +14 Bard/7th|HP 263/263|AC 30 (14 T, 26 FF)|Channel energy 6d6 13/13x/day|Bardic Performance 14/14 rd./day

Once in the jungle proper, Strandel (Toric) was happy with his purchase of a leather thong. This kilt would have made his boy's wetter than GIFT looking at a 500 gp shaft of quartz.
The bard sensed the ambush drawing his longsword, ready for the attack.


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

I need to sort Azzim's spell selection for this journey.

Perception: 1d20 + 24 ⇒ (3) + 24 = 27

Anticipating a battle, Azzim offered to bond to everyone willing to provide healing if needed from a distance. He looked at Rollo and asked, "Hmm is positive energy safe for you?"

He's proposing to use Life Link.

With a word of power he touched Laurana who promptly vanished, he told her "Go take a look but no heroics."

He cast invisibility on her.


The invisible Laurana pouted, "Aww, where's the fun in that?!"

Still she knew better than to get close to whatever lay ahead, silently she rose into the air moving ahead to put her in position to observe and to provide healing if anyone up front required it.

Stealth: 1d20 + 18 + 20 ⇒ (4) + 18 + 20 = 42
Perception: 1d20 + 19 ⇒ (6) + 19 = 25


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 29+4 T: 22 Fl: 21+4 | CMB: +15 CMD: 28 | F +9 R +20 W +12 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 14/16 | Inspiration 4/4 | Guile 4/4 | Current Effects: Shield
Rollo Qantas wrote:

Rollo smiles at Terex.

No worries, my friend. T'Challa will become my friend of his own volition. Time and training will be my tools. He has caught my attention. I feel confidently connected to him.

All right... Terexaltherin replies doubtfully.

Terexaltherin flies about to the front and flanks of the party, though he's watchful and wary. Still, he finds this place too fascinating to fully control his curiosity.

Let me ask <Shimmer> if they notice anything, the little dragon replies when Eruender notes the forest growing too strange for his powers. He turns his thoughts to the sapient stone. What kind of planar strangeness do we have going on here, <Shimmer>?

Terexaltherin files up into the canopy when the group notices something waiting in ambush. He hides himself, getting ready for a counter-ambush.

Stealth: 1d20 + 40 ⇒ (3) + 40 = 43


When the party begins the second day, Terex consults <Shimmer> about the planar phenomena and <Shimmer> reports the area isn't a stable material plane but something like planar fringe - if you go too far off the path, returning will be difficult and any shortcuts can be dangerous.

Scouting the apparent ambush area, Terex and Laurana come somewhat closer and can deduce the thing resembles gargantuan constrictor snake waiting ambush. Extremely quiet, just below the surface - at the same time, it's clear everything in the area has an aberrant quality.


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

Oo aberrant Gift is right at home, as Elans are aberrants

Gift calls back her drone and it slits into place on her odd clothing.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 29+4 T: 22 Fl: 21+4 | CMB: +15 CMD: 28 | F +9 R +20 W +12 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 14/16 | Inspiration 4/4 | Guile 4/4 | Current Effects: Shield

We'd better be careful about leaving the path here--<Shimmer> says this area isn't really a stable plane, so normal distances and things might not apply, Terexaltherin reports.

He sends the rest of the group an image of the massive snake. It seems like 'giant aberrant animals' is a theme around here, he comments. Given the dangers of leaving the path we probably can't just go around...

He checks with <Shimmer> to see how much 'safe' area they have to work with, particularly vertically. So if we can't bypass it, do we have an alternative to killing it? I suppose if a charm works we could get past it that way...


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

She waits as the others look about. Taking in the views from their eyes.

::We may not have to fight it, Strandel are you any good at snake charming?"::

She asks without a touch of irony.


Male
Skills:
Acro +29|Bluff +27|Diplo +43|Handle +38|Intim. +23|Kn. Nat +24|Percept. +26|Perf. (wind) +38|SM +16|Stealth +17|Surv. 14
Satyr|DR 5/cold iron, Resist Negative Energy, Cold, and Electricity 10|Fast Healing 10|F +10, R +14, W +14 Bard/7th|HP 263/263|AC 30 (14 T, 26 FF)|Channel energy 6d6 13/13x/day|Bardic Performance 14/14 rd./day

::That's a wonderful idea, GIFT!:: Toric smiled through the hivemind. ::I'll give it a try!::

Toric pulls out his panpipes and begins to charm the large snake to go elsewhere, away from the party.
Handle Animal: 1d20 + 38 ⇒ (3) + 38 = 41


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

"::I take it things are going to get stranger as we progress in deeper.::" sent Azzim over the link, "::I'm fascinated to see if this gargantuan snake thing can be charmed! Anyway if we need a respite I can summon an extra-dimensional dwelling for the evenings.::


Male Dhampir Sorcerer (Sage)7/ Lore Master 7 Init: +3; Hp. 121/121 AC 19 Fort +11, Ref +9, Will +14 Senses: LLV, Darkvision 60' Perception +13

I am not a fan, my good Azzim. Do not over concern yourself. I have wands if need be.

Rollo stays with T'challa during the trek. The Sage talking to him constantly about why eating folks is only done in extreme circumstances.
Handle Animals (Cha): 1d20 + 4 ⇒ (20) + 4 = 24

He looks a bit out of his element.....

At the big snake sighting (insert joke here), Rollo stays with T'challa defending the rear....
Perception: 1d20 + 14 ⇒ (1) + 14 = 15


<Shimmer> send to Terex that the plane begins to be risky at 100' in all directions, at 200' away, finding your way back to the path would be very hard.

Rollo has learned in the couple days he's been acquainted with the creature he's calling "T'challa", that it is constantly hungry. It hunts and catches a considerable amount at night but still signals it's hunger during the day. If Rollo is attempting to teach it to not eat things, it is doing it's best to teach Rollo the joy of eating everything... It follows Rollo's wishes but clearly thinks of him as a strange and charming kitten whose wishes need to be tolerated despite his strange ideas.

As Strandel begins his piping, the rest of the party stays back or hidden. Initially, you notice very little but slowly the slight undulation of the ground increases, becomes small waves... then suddenly an immense creature - roughly the shape of an enormous snake (60+', 3' thick body) but with gems, areas of glowing embers, steaming dry-ice cold and crackling electricity spread around it's body and with feather covering it's head. It lifts high, maybe 30' into the air, into the air and then comes down to undulate 40' away from Strandel. At this point, Strandel attempts to use his rapport with animals yet to little effect...

Leander send telepathically "A remarkable creature, a pity we cannot study it but that's the least of our worries now". Eruander casually holds a fallen oak trunk he has sharpened into a spear...

sense motive 20:

The creature seems to have more than animal intelligence and a somewhat strange mind as well. Still, it certainly likes the piping. It's attitudes seems to be that it will listen and follow as long the piping goes on but seems determined to attack once the piping ends...

Some way to get on the other side of the creature would be good but dimension dooring past line of sight here seems very risky here and you can only see maybe 30' past the thing...


Male
Skills:
Acro +29|Bluff +27|Diplo +43|Handle +38|Intim. +23|Kn. Nat +24|Percept. +26|Perf. (wind) +38|SM +16|Stealth +17|Surv. 14
Satyr|DR 5/cold iron, Resist Negative Energy, Cold, and Electricity 10|Fast Healing 10|F +10, R +14, W +14 Bard/7th|HP 263/263|AC 30 (14 T, 26 FF)|Channel energy 6d6 13/13x/day|Bardic Performance 14/14 rd./day

Sense Motive: 1d20 + 16 ⇒ (4) + 16 = 20 (Ting!)
::Well, he likes the music. So long as I keep playing, he won't attack. So there's that.:: Toric communicates through the mindlink. ::I can't imagine being swallowed feel very good.::
The satyr continues to play his calming melody.
Perform (wind): 1d20 + 38 ⇒ (16) + 38 = 54


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 29+4 T: 22 Fl: 21+4 | CMB: +15 CMD: 28 | F +9 R +20 W +12 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 14/16 | Inspiration 4/4 | Guile 4/4 | Current Effects: Shield

Umm... Terexaltherin somehow sends the telepathic impression of a nervous laugh. That's... impressive, yes. Good thing I'm so small, it probably wouldn't even notice me, much less think I'd make a meal...

So... think we could all get around it while Strandel plays, then lose it somehow? Anyone have a good, strong wall spell? One that can be really really high?


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

::"Well I can sense its mind and an aberrant mess, I can try and control it, but the 'it' might just be too unstable to control."::

Mind control Will Save DC25

She reaches out to control it.


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

"::I prepared a wall of thorns today, but I doubt it would do much against something so big... Perhaps we should fly over it?::" suggested Azzim.


The enormous creature sways slowly and rhythmically, pushing mangrove-like trees aside effortlessly as it moves, it's undulating coils now mostly out of the shallows water, it's elemental "tiles" glowing like an evil disco floor....

Gift concentrates on the thing's mind and she's right, it's just far too strange... Eruander just nods and looks at the thing....

Leander also looks at it. "I say, maybe we could just walk past it, carefully, let it follow us, figure a way to escape it later, would dancing help?...Or maybe some sort of illusion? I know several"

You can see it's larger than a purple worm but not that much larger...


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

::"It's beautiful, I would much rather not kill it and rob the vers of such a pretty thing, So lets dance."::

Lets Dance


Roll perform dance and/or acrobatics to avoid crashing into it. It looks fairly easy...


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

Azzim smiled inwardly, when it came to dancing he had two left feet, but why dance when you could fly?

With a word of power the air underneath his feet solidified and he stared walking up into the canopy as if climbing an invisible staircase.

"::I see no reason to kill it either.::" he replied from far above.

Casting air walk and going way up.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 29+4 T: 22 Fl: 21+4 | CMB: +15 CMD: 28 | F +9 R +20 W +12 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 14/16 | Inspiration 4/4 | Guile 4/4 | Current Effects: Shield

That's what I was thinking, hence asking about the wall idea... maybe we could... no, probably too risky with the planar weirdness here...

Terexaltherin 'talks' while he flies well over the head of the snake. Say... maybe we could hide in my library for a bit when we need to shake it? I doubt it'd eat my rock, and it'd probably get bored and go back to its usual ambush spot after a bit if we suddenly disappear...


Male
Skills:
Acro +29|Bluff +27|Diplo +43|Handle +38|Intim. +23|Kn. Nat +24|Percept. +26|Perf. (wind) +38|SM +16|Stealth +17|Surv. 14
Satyr|DR 5/cold iron, Resist Negative Energy, Cold, and Electricity 10|Fast Healing 10|F +10, R +14, W +14 Bard/7th|HP 263/263|AC 30 (14 T, 26 FF)|Channel energy 6d6 13/13x/day|Bardic Performance 14/14 rd./day

::What should I do?:: Toric pleads through the hivemind as he continues to play his panpipe. ::I could cast charm monster but it might have the opposite effect we're looking for. Or I could cast calm emotions? I eagerly want your input:: A tinge of fear creeps through the satyr's mental communications.


Azzim and Terex fly about 80' up, high in the jungle canopy through tall trees resembling rubber, palm and ungurahu (but with odd shades and textures in their bark and leave), well above the creature to the other side of the path, while the rest of the party looks on... In flying, the pair notice the trees ends 90-95' up and a strange, dense fog lies above it.

Leander looks at the enormous beast, it's attention focused on the satyr... ::Hmm, I can understand why you'd be nervous. I imagined we could all dance around the thing, just out of range. But it's reaction might unpredictable to any interruption of the music. I can sense it has a powerful mind, not insurmountable but magic is risky, my guess is still carefully circling would be best, we should be prepared to fight also... He removes a silver amulet and keeps the creature in view...

Eruander sends ::I could maneuver around it or even provide a distraction. It wouldn't find me very palatable to swallow, I think.


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

Gift moves, her dancing a step and then a 40' port, a spin and a port, a jump and port, a leap and port, a puoet and port, a skip and port, a hand stand and port, each port jumps her 40' each part of the dance 5' in this way she moves around the snake in tune with the music. Never being in more than one place for more than a second.

::"Follow, entertain it and it may not trike"::

Acrobatics 1d20 + 31 ⇒ (12) + 31 = 43


Male Dhampir Sorcerer (Sage)7/ Lore Master 7 Init: +3; Hp. 121/121 AC 19 Fort +11, Ref +9, Will +14 Senses: LLV, Darkvision 60' Perception +13

Rollo watches the others preparing and discussing the problematic worm.
Perhaps, I can charm it.

The Sage then begins casting spells on himself, prior to floating within 55' of the hypnotized worm.
Shield, Invisibility, Haste.

He then cast Hieghtened Charm Monster Will DC 25


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 29+4 T: 22 Fl: 21+4 | CMB: +15 CMD: 28 | F +9 R +20 W +12 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 14/16 | Inspiration 4/4 | Guile 4/4 | Current Effects: Shield

When Leander mentions that it has a powerful mind, Terexaltherin realizes there's something he hasn't tried... talking to it. Cautiously he reaches out with his telepathy to see if he can contact its mind.


With Gift, Terex and Azzim past the huge snake, Eruander transforms into a slithing vine and moves past it as well. Leander remains with Strandel while Rollo floats invisibly above...

When Rollo casts his spell, he feels the thing's mind resist it as well and for a moment, the thing growls and a beam of fire shoot out of it's fire scales toward Rollo's general location but goes wide... then the creature seems to go back to it's dance.

When Terex contacts the thing, it's quite willing to communicate - he can feel it's intelligent, cunning, very hungry yet a bit child-like .... "Oh the song, when this song ends, I will consume you all but I shall wait 'till then, I shall hum this song when you have been consumed and remember such interesting things passing my way...No more magic, do not make this stop too soon... "

Leander, Standel and Rollo on the side of the path you came from, Gift, Terex and Azzim on the side of the path you're going...


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

::"Ok the idea is simple, feed it!, I will need help with what I am about to try, please lend me what you can in way of magics and skills for this has to go well. I will project a meal for this snake, but it will be real, I have a power that can sustenine life by way of creating food. But this snake needs to want to sea it, So Rollo and Azzim help with the illusion, the setting and what the meal looks like and acts. It has to be the most delectable meal a snake could want. Strandel I need you to sell this as a meal fit for such a snake, it will be fed, just by us working as one. Alright, let's start with a setting. Texe, you must touch the snake for us to feed it through you."::

Gift used the music in the mind of the snake, to project
whatever the others come up with
And something close but unseen the snake can eat.
what the others come up with.
And the Strandel playing his music,
in whatever form he wants to sell this to the snake

::"Over to you."::

She is using empathy to project the image, and thought projection and has sustenance ready to feed the snake, over to you guys.


Male Dhampir Sorcerer (Sage)7/ Lore Master 7 Init: +3; Hp. 121/121 AC 19 Fort +11, Ref +9, Will +14 Senses: LLV, Darkvision 60' Perception +13

It's mind certainly is strong. Not certain any Illusions of mine will affect it since it has already resisted my charms.

The Sage does comply by creating an illusion of a herd of yummy gazelles prancing by the worm.
Heightened Minor Image Will DC 25

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