C-3PO |
"Frell!"
C-3PO hunkers down behind the wall, and injects some serums.
3d8 ⇒ (2, 1, 2) = 5
3d8 ⇒ (5, 4, 1) = 10
C-3PO |
C-3PO hunkers down behind the wall, and fires again.
Trick: 1d20 + 21 ⇒ (8) + 21 = 29.
Static Arc Pistol: 1d20 + 12 ⇒ (19) + 12 = 31, for 1d6 + 3 + 3d8 ⇒ (1) + 3 + (1, 5, 8) = 18 Electricity damage.
Squad Machine Gun: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17, for 1d10 + 6 ⇒ (8) + 6 = 14 damage.
Squad Machine Gun: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13, for 1d10 + 6 ⇒ (2) + 6 = 8 damage.
Luke_Parry |
Once again, C-3PO only manages to hit with the pistol.
"There you are!"
Evandrian takes another shot...
Corona laser pistol: 1d20 + 15 ⇒ (11) + 15 = 26, for 2d4 + 7 + 4d8 ⇒ (1, 4) + 7 + (1, 1, 5, 3) = 22 Fire damage.
...delivering another solid hit.
The Sardat Arrives, Round 8:
C-3PO (-178)
Evandrian (-46)
C-3PO |
"Frell!"
C-3PO ducks back, and injects some more serums.
3d8 ⇒ (1, 1, 5) = 7
3d8 ⇒ (3, 5, 5) = 13
C-3PO |
You can do it...
C-3PO hunkers down behind the wall, and fires again.
Trick: 1d20 + 21 ⇒ (20) + 21 = 41.
Static Arc Pistol: 1d20 + 12 ⇒ (16) + 12 = 28, for 1d6 + 3 + 3d8 ⇒ (2) + 3 + (7, 7, 1) = 20 Electricity damage.
Squad Machine Gun: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17, for 1d10 + 6 ⇒ (7) + 6 = 13 damage.
Squad Machine Gun: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19, for 1d10 + 6 ⇒ (4) + 6 = 10 damage.
C-3PO |
Basically shredded, C-3PO goes for broke...
Trick: 1d20 + 21 ⇒ (18) + 21 = 39.
Static Arc Pistol: 1d20 + 12 ⇒ (11) + 12 = 23, for 1d6 + 3 + 3d8 ⇒ (1) + 3 + (8, 1, 6) = 19 Electricity damage.
Squad Machine Gun: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17, for 1d10 + 6 ⇒ (4) + 6 = 10 damage.
Squad Machine Gun: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30, for 2d10 + 12 ⇒ (9, 8) + 12 = 29 damage.
C-3PO |
"No you don't!"
C-3PO reloads his pistol, and chases after him.
Trick: 1d20 + 21 ⇒ (9) + 21 = 30.
Static Arc Pistol: 1d20 + 12 ⇒ (11) + 12 = 23, for 1d6 + 3 + 3d8 ⇒ (3) + 3 + (8, 8, 6) = 28 Electricity damage.
1d100 ⇒ 51
Luke_Parry |
C-3PO finally manages to fry Evandrian!
Combat over.
Searching the body:
AG SpecOps armor (clear spindle aeon stone, deflective reinforcement, filtered rebreather, jetpack, purple sphere aeon stone), AG accelerator rifle, corona laser pistol, tactical knife, efficient bandolier (200 longarm rounds and 2 ultracapacity batteries).
Cedona and the scientists come forward to congratulate C-3PO, but at that point, the asteroid starts to shake, as it comes under orbital bombardment!
"Damn! Zolan most be hoping to eliminate any trace of us, and take the Drive from the wreckage... We need to get to the ship, pronto!"
She quickly channels some healing energy into C-3PO...
Mystic Cure: 3d8 ⇒ (5, 5, 4) = 14.
...and then helps you usher the scientists out of the facility.
Returning to the landing pad via the elevator platform in area C1, you find your starship heavily damaged by strafing fire from Zolan’s ship. Fortunately, its power core is still functional, and you can install the rune drive onto their vessel before their ship is completely destroyed...
...if you are lucky.
DC 30 Engineering check.
On a failure, you take 2d6 bludgeoning damage (DC 16 Reflex) as the ship is rocked by more weapons fire.
C-3PO |
Gritting his teeth, C-3PO does his best to link the Drive into the ship's power core...
Engineering: 1d20 + 16 ⇒ (15) + 16 = 31.
...succeeding on his first attempt!
Luke_Parry |
Once the rune drive is attached to the power core, a shimmering rainbow of energy engulfs the vessel. You experience a sense of vertigo and the feeling of being in two places at once before reality snaps back into place. All damage to the starship is completely repaired, and the ship has been upgraded to a tier 7 vessel!
In addition, the rune drive is now quiet and is no longer glowing. It appears to be no more than a cube of dull metal, but it still holds the potential for galaxy-shattering technomagical breakthroughs if placed in the right hands...
You hear a scream of rage as Zolan's face is plastered across your viewscreen.
"Savages! Vermin! Do you have any idea what you just did!? I will destroy you!"
However, his threats are largely impotent, for you are quickly able to outpace his vessel, and escape.
Once clear of Aurelos, many of the scientists request they be taken to Outpost Zed, where they can eventually make their way back to their home planets and families. Mrrgulbr assures you that they will keep the scientists safe and suggests that one day they might seek you out when they are ready to escape the Star Empire on their own and seek asylum in the Pact Worlds, but until then, they will be aiding others to escape predicaments similar to their own.
After saying farewell to their allies on Outpost Zed, you and Cedona quickly return to Absalom Station with the burned-out husk of the rune drive. Cedona insists that you present the device to the Stewards, who are happy to see the face of their former agent once again. You meet Major Deepadra Evosco face-to-face, who gratefully awards you 5,000 credits for a job well done. Major Evosco lets you know that Pact Worlds scientists will be studying the Rune Drive under Steward supervision and that you are welcome to provide any assistance you wish.
However, it will be some time before researchers are able to crack the science underpinning the device’s operation and re-create its reality-warping ability.
In the following weeks and months, little is heard from the Azlanti Star Empire about their failed annexation of Nakondis and their claim to the rune drive, but eventually, the Stewards receive a transmission from Outpost Zed that they share with C-3PO. In it, Mrrgulbr relays news that the Star Imperators are essentially pretending the events on Nakondis, Gulta, and Aurelos never occurred — a tacit admission that Sardat Zolan Ulivestra overstepped his bounds and acted without the government’s consent. The Pact Worlds don’t have to fear reprisal from the Azlanti Star Empire... at least for the foreseeable future.
AP completed. Please level up to 7th :-)
C-3PO |
C-3PO makes some discrete purchases...
Annihilator (FS-9th) Advanced X-Gen Gun.
Mk II Ability Crystal.
Mk I Null-Space Chamber.
100 rounds of Heavy Ammo.
He then settles down for a nice long rest!