Kamira Klein
|
Taking her usual place, Kamira listens at the door. She lets her gaze wander on the painting, wondering how someone might be as rich as to acquire all these possessions. Not even her father's house was that finely decorated.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Ghida
|
Ghida considers, looking uncertain at first.
"Alright, we have two doors with people behind them and a big iron door we haven't checked yet. I say we listen at the iron doors, then decide."
| GM Scary Ceiling Voice |
@Kamira -Leaving everyone in the dining room, you make your way to the iron doors at the end of the creepy hallway. You get the sense that these doors are fairly thick. Yet you still managed to hear something. A low thrumming sound and some more of the eerie music similar to the kind that woke you from your slumber.
| GM Scary Ceiling Voice |
The door opens without a single noise into, what is by far the warmest room you have encountered so far in this place, it is currently in use by a human woman in trousers that end just above the knee and a sleeveless vest, her raven hair coming down to just below her jawline. It appears that she is making some sort of meal for several individuals and humming to herself.
Before we continue, I am going to roll initiative. But I would like to know what each of you would like to use: Stealth or Perception?
| GM Scary Ceiling Voice |
The humming stops abruptly as the woman turns and sees Kamira moving off to one side.
"Well hello there little one. I see you escaped Rizzles grasp. I guess I'm going to have to take you back."
Setting down her utensils, she moved to the girl and attempted to grab her arm.
◆ Grapple: 1d20 ⇒ 10
Fortunately Kamira proved to be more slippery that anticipated.
Everyone is up.
Kamira Klein
|
Kamira freezes into place, but has the reflex to take a step back when the woman attempts to grab her wrist, narrowly dodging her. The little girl curls up against the wall in a defensive posture, seemingly petrified by fear, but as soon as the woman leans over she viciously punches her in the thigh.
Trying a Feint. I'm going to use my Assurance feat to roll a natural 10. Perception DC 14 to see the attack coming and not be flat-footed
Unarmed Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Non-Lethal Damage: 1d4 ⇒ 1
Ghida
|
Ghida rushes into the room and gives a round kick to the woman.
Stride ◆
Strike ◆
Kick: 1d20 + 5 ⇒ (2) + 5 = 7
non-lethal bludgeoning damage: 1d6 + 2 ⇒ (4) + 2 = 6
She stumbles after having missed the woman's head, and tries again with her fist.
Strike ◆
Fist: 1d20 + 1 ⇒ (7) + 1 = 8
non-lethal bludgeoning damage: 1d6 + 2 ⇒ (5) + 2 = 7
whiff and whiff
| Hsoa Hshaa |
Hsoa swallows, or rather, gulps, then courageously enters the room, utilizing his zappy magic again, targeting the strange woman.
1 Action to Stride, 2 Actions to use electric arc
Pzzzawppp!!!: 1d20 + 5 ⇒ (15) + 5 = 201d4 + 3 ⇒ (3) + 3 = 6 [Spell Attack + 5; Cha + 3]
| GM Scary Ceiling Voice |
Reflex: 1d20 + 5 ⇒ (10) + 5 = 15
Ghidas sudden appearance caused the woman to fall back on her heels to avoid the swings of the Half-Orc. It, unfortunately, left her open to assault of Shadei and Kamira. Clutching the wound in her leg, she then noticed Hsoa began casting a spell. The look of fear in her eyes was short-lived as his electrical spell went off. Despite her best efforts, it proved too much for her and she slumped to the ground, unmoving except for the occasional twitch leftover from the electricity.
Combat Over
Kamira Klein
|
Kamira sighs in relief as she is out of danger.
"Thanks," she tells her teammates, cautiously skirting around the woman's still body. "At least we've learned the musician's name. Unless it's the rat's?"
She takes a look around the room, in case there is anything for interest.
"Maybe we should bound her hands and gag her. We don't want her to wake up and scream," she says, looking for some piece of cloth.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
| Hsoa Hshaa |
”Rizzle sounds like a rat’s name rather than that of a grand mastermind.” Hsoa says simply.
”That was quite intense. I hope we do not have to repeat the performance” he continues, wringing his hands and occasionally glancing at them while keeping a flighty lookout out the door they barged in.
Ghida
|
Ghida takes one of the daggers and the key.
"There are weapons here, if any one needs." She says matter-of-factly, pointing at the woman's body.
Ghida looks around the room. If there are no other exits, she'll go back outside and stand by the other closed door in the hexagonal room.
"Kamira, can you listen at this door again?"
| Hsoa Hshaa |
Hsoa looks at the corpse, and his eyes widen a little.
”She’s dead?!? I killed her?!?”
The reptilian seems unwilling to approach the body and continues to stand by the door.
”Maybe...I killed Rizzle too...” he murmurs forlornly.
Ghida
|
At the other door in the hexagonal room - the one that Kamira just listened at again - Ghida parks herself beside it.
"Same as last time - Shadei, you try to open the door quietly and sneak in. Then, the rest of us will rush in after."
| GM Scary Ceiling Voice |
Shadei opens the door relatively small room with six beds and lockers at the foot of each one. Opposite the entrance of the room is a reinforced oak door with a hefty lock holding an iron bar that would prevent the door from being opened. In the centre of the room is a table with four ratfolk in chain shirts playing some sort of game. A mirrored lantern gently swaying above them. Maces and manacles hanging from their belts while wooden heater shields lean against their chairs.
| GM Scary Ceiling Voice |
This fight is going to be a little more complicated. So I have a map up at the top. You should be able to edit where you go without issue. If you do have a problem, just tell me where you wish to go and I'll move you.
No one has been spotted yet, so I'll ask that you make a stealth check if you do not wish to be seen.