GM Jhaeman's "Doom Comes to Dustpawn" (Inactive)

Game Master Jhaeman

Pathfinder Module for Tier 8-10

Maps & Handouts


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Some general notes:

* Please make sure you have a good tagline with character stats. This saves me a lot of time while GMing and makes the game go by faster for everyone. If you're new to PbP and need help figuring out how to format things, just post here and we'll help you. Similarly, keep your tagline updated if you're casting buffs, have ongoing conditions, take damage, etc.

* If you have a really strange or complex build and want to explain anything in advance, please feel free to use this thread. f you want to earn extra GM love, posting a full character sheet in your profile is great. That way I can look stuff up and answer my own "how did they do that?" questions.

* I try to post at least once every day, and it would be good if you aim for the same thing. Real life comes up, of course, so if you need me to bot you, give me instructions or I'll play your character very conservatively (probably doing Total Defense).

* You'll need a picture of your character for the grid scenes.

* Feel free to post actions in the alternative to speed up gameplay. For example, "I search for traps--if there aren't any, I open the door, but if there are, I try to disable them."

Finally, role-playing is good! Please give your PC some personality and engage with the other PCs and NPCs. I'll gently move us along if we're dwelling too much in one part of the scenario.

Any questions, ask away!

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Hello GM,
Thanks again for the game!

Almaas is a young Dwarf from a Kelish merchant family that always felt that community, tradition and fairness are the values that should be inherently present in any civilisation. Thus, he embraces the lessons of Erastil and tries to use his family fortune to bring prosperity through fair trade.

People don’t really like Almaas as his faith and attitude leads him to reprimand the actions of others a little too bluntly. Almaas can be a stoic negotiator but he has an empathic approach. He is perceptive and understands people's motives which is very important to him as a merchant and a pillar of his community.

He typically wears no armor and during battle usually tries to use his bow to attack but also uses his legs and fists if necessary.

* * * RP example: * * *

Almaas raises an eyebrow.

"I will forgive any disrespect towards Erastil like a father who patiently waits for his children to grow up. But we need to stick together like family and I hope that although we might have different views we will face these opponents and their potential schemes as one team! Can I trust you to COOPERATE? Can I trust you to stop your juvenile behaviour?" Almaas asks expectantly.


Sounds good, thanks Almaas. Perhaps it's a propitious sign that the adventure is starting at a temple to Erastil!


Folks, we'll need at least one more PC since a GM pre-gen isn't allowed at this tier. I'm guessing a lot of people have committed characters to the upcoming online convention, but hopefully we'll get another player or two and can perhaps start this weekend. In the meantime, please feel free to do some initial RP in the gameplay thread as you wait.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

:-)

Thanks!


If anyone has purchases to make before the module proper starts, this is the place to record them for listing on the Chronicles at the end. Check your Fame limits, of course.


We now have a table that will fire, so I'll give you all a few days for introductions and then start the briefing over the weekend.

Sovereign Court

Lawful Good Human Fighter 1/Inquisitor 8 (Sheet) | HP: 76+15/76 | AC: 27 (16 T, 25 F) | CMD: 27 | F: 14, R: 8, W: 15 | Init: 5 | Perc: 15 | Speed 30 |
Tracked Resources:
Agile Feet 6/6 | Judgement 0/3 | Bane 7/11 | Discern Lies 8/8 | L1 Spells 0/5 | L2 Spells 0/5 | L3 Spells 0/3 | Reroll 1/1

Tachonius has some situational save bonuses, so I'll either need to you keep on top of them or tell me when they apply.

Due to several runeward tattoos, I have a +1 insight bonus to save vs spells and spell-like abilities from the necromancy, enchantment and transmutation schools. These tattoos automatically tell Tachonius when a spell from that school is cast within 60 feet of him.

As a spellbreaker inquisitor I have +2 to save vs necromancy and +1 vs enchantment spells and spell-like abilities that are arcane due to the defense against magic ability.

Due to the strong-willed ability I get to roll twice for any save vs a mind-affecting effect and take the better roll.

Tachonius has 1 level of eldritch guardian fighter that gives him a familiar. His familiar (a hedgehog) mostly sits in its satchel. The familiar as the emissary archetype which grants a few abilities.

1. The familiar can cast guidance at will. Tachonius already had a competence bonus to attacks and saves, so this is only used for some skill checks.

2. Share will allows both he and the familiar to attempt saves against mind-affecting effects that affect only one of them. If one of them saves than neither are affected. If both fail then both are affected even if one would not normally be affected due to creature type (such as hold person).

3. The familiar can use the granted power of the family domain once per day. This allows the familiar to touch an ally and transfer one condition from that target to the familiar for 5 rounds. During that time the target is immune to the transferred condition.

When an enemy tries to cast an arcane spell while threatened by Tachonius, the DC to cast defensively increases by 2.


Thanks Tachonious. I'll do my best to remember to call out any tags that apply to saves so that everyone can apply the appropriate modifiers, but please feel free to remind me. The casting defensively DC increase in particular is something to mention to me if you're in melee against a spellcasting sort. Just an FYI regarding the familiar, I am a stickler that pets (familiars, animal companions, mounts, etc.) have to make saving throws vs area attacks and other effects that affect every living creature.

Sovereign Court

Lawful Good Human Fighter 1/Inquisitor 8 (Sheet) | HP: 76+15/76 | AC: 27 (16 T, 25 F) | CMD: 27 | F: 14, R: 8, W: 15 | Init: 5 | Perc: 15 | Speed 30 |
Tracked Resources:
Agile Feet 6/6 | Judgement 0/3 | Bane 7/11 | Discern Lies 8/8 | L1 Spells 0/5 | L2 Spells 0/5 | L3 Spells 0/3 | Reroll 1/1

Most of the time the familiar will be in her satchel. Total cover should take care of many of the issues. She's only let out when one of her abilities are needed.

Silver Crusade

Male Aasimar CG Oracle 8/Bard 1 | HP 69/75 | AC 20/16/14 | CMB +8, CMD 14 | F +8, R +15, W +13 | Init +3 | Perc +10 (+2 to notice haunts) SM +1 | Speed 30' | Bardic Performance 26/28 Active Conditions: Inspire Courage, Ant Haul, Life Bubble, Defending Bone (30/40), Resist Energy 20x4 | Constant: Resist Negative 10; SR 14 vs evil descriptor & evil outsiders; Flagbearer & Banner

Some mechanical stuff related to Dawa Kookpa and K'nai:

The trickiest thing for everyone to keep track of in a PbP format is his Misfortune revelation. Basically, he can require anyone (including allies) to reroll a d20 once/day. Caveats: it uses his immediate action (so it's not available when he's still flatfooted) and it has a 30' range limitation. With regard to allies, this means that a) I can use it on you once/day; b) but I can only use it once/round (since it uses my immediate); c) try to stay within 30' of Dawa if possible. In a PbP format, I think the best way to handle this is for you each to decide for yourselves if you want to use the ability and just be sure that someone else hasn't already used my immediate previously that round. With regard to foes, I'm fine with the GM just deciding whether or not I use the ability against a foe, using the following priorities: unless a foe threatens a crit, or an ally is nearing death, I won't use it against foes for their attack rolls, instead preferring to use it when they have to make a save (and obviously only using it if they have rolled well, let's say 13+). GM, do you have any thoughts about how you want to handle this? I don't want it to bog down play so I'm happy to have you handle as much of this as you wish.

Dawa Kookpa can also use Saving Finale 3/day if you fail a saving throw. Caveats: a) you must be within 25'; b) this also uses my immediate action, so it might not be available if I've already used it for Misfortune; c) this depends on me having Bardic Performance up, which I will normally do on round 1 each fight. In the case of Saving Finale, you can actually wait to see whether or not you failed (as opposed to Misfortune, where you only see the die roll, not the result), so this is a very handy bailout.

Although DK is mostly Oracle (level 7), he has 1 level of Bard which, through shenanigans (Divine Expression feat, Flagbearer feat, Banner of the Ancient Kings, and Singing Steel buckler) he leverages into the following:
* Always on benefits: as long as you are within 30' of DK (and the banner is on display - may be tricky in this scenario since we are supposed to be undercover), you gain: +2 resistance vs mind-affecting, +2 morale on attacks, weapon dmg, and vs charm/fear. (If the flag is taken from me these become penalties instead of bonuses).
* Inspire Courage: DK inspires as a swift action (which he'll normally do at the start of every combat), giving +2 competence on attacks and weapon dmg. He'll need 10 minutes after using this ability to polish his buckler to be able to do it as a swift again.

Dawa Kookpa is dual-cursed. He only speaks Celestial in combat. Does anyone else speak Celestial? He's also Haunted, which means that it's a standard action to retrieve items in combat, not a move action. (My understanding is that this does not apply to drawing weapons or wands, which use the draw action, not the retrieve one).

K'nai has Spell Resistance 13. I've heard differing opinions about whether or not this applies to spells cast by myself. GM, what's your ruling?

DK also has SR 13, but only against spells/SLA with the evil descriptor or cast by evil outsiders.

DK has the Moonlight Bridge revelation (up to 70' long). If we get in a situation where terrain obstacles are a significant issue, consider delaying until DK's turn in the initiative comes up so that he can create a bridge for us to use. The bridge persists until DK has passed over it, so he generally needs to bring up the rear when using it so no one is left behind.

K'nai has Dragon Style, which allows him to charge through allies and difficult terrain, so don't worry about blocking his charge lane, but do try to leave him a 10' square that he can occupy after charging.

Looking forward to playing this with y'all!


Hello everyone. I am excited to play with all of you and hopefully we will get a chance to know each other a bit better over this adventure.

Edit - I will need to update my character and familiar. They are updated on paper but not on this site. It will happen by tomorrow at the latest.


@Tachonious: Thanks, the familiar satchel will indeed solve most of the issues.

@Dawa: I think your suggestions regarding the Misfortune revelation are good. It'd be good to remind folks at the start of encounters and keep track of who still has one available to use that in-game day. Are you leaving it up to the other players to decide when to you use saving finale as well? On the spell resistance question, unless there's something specific, spell resistance never applies to the caster's own spells (but you'll need to lower it as a standard action prior to any allies casting spells, and I'm not usually one for ret-conning actions if possible, so folks will have to pay attention).

Silver Crusade

Male Aasimar CG Oracle 8/Bard 1 | HP 69/75 | AC 20/16/14 | CMB +8, CMD 14 | F +8, R +15, W +13 | Init +3 | Perc +10 (+2 to notice haunts) SM +1 | Speed 30' | Bardic Performance 26/28 Active Conditions: Inspire Courage, Ant Haul, Life Bubble, Defending Bone (30/40), Resist Energy 20x4 | Constant: Resist Negative 10; SR 14 vs evil descriptor & evil outsiders; Flagbearer & Banner
GM Jhaeman wrote:
@Dawa: I think your suggestions regarding the Misfortune revelation are good. It'd be good to remind folks at the start of encounters and keep track of who still has one available to use that in-game day.

Will do.

GM Jhaeman wrote:
Are you leaving it up to the other players to decide when to you use saving finale as well?

Because Saving Finale can be used only *after* you know that you failed a save, this depends a little bit on how you as GM handle when you reveal that information in a PbP format. But basically, yes, I think the game will move the quickest if a character who has failed a save can just decide for themselves to invoke Dawa's Saving Finale, with the following caveats: a) have to be within 25' of Dawa; b) Dawa can't be flat-footed; c) Dawa can't have already used his Immediate Action that round.

And I would say the same for Dawa's Misfortune ability (characters should feel free to invoke it themselves), with the same caveats except the range is 30' and reminding that it's only usable (on any given PC) once/day; it can also be used for any d20, not just saves, so you could, for example, use it on a crit confirmation roll if your initial roll seemed low; in the case of Misfortune though, unlike Saving Finale, you have to decide when you see the die roll, before you know the result.

Since the choice of whether or not to use these abilities will sometimes depend on what we know about the consequences of failing the save, would it make sense for you to just roll Spellcraft checks for those who have it?

Grand Lodge

”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14

When shall we start?


Patience, grasshopper :) I'm putting the post up now. Some groups do a lot of back and forth with intros, and this will be a whole module you'll playing together so I wanted to give folks a little extra time.

Silver Crusade

Male Aasimar CG Oracle 8/Bard 1 | HP 69/75 | AC 20/16/14 | CMB +8, CMD 14 | F +8, R +15, W +13 | Init +3 | Perc +10 (+2 to notice haunts) SM +1 | Speed 30' | Bardic Performance 26/28 Active Conditions: Inspire Courage, Ant Haul, Life Bubble, Defending Bone (30/40), Resist Energy 20x4 | Constant: Resist Negative 10; SR 14 vs evil descriptor & evil outsiders; Flagbearer & Banner

Fyi, my father is in hospice and he's taken a turn for the worse and I'll be driving back north to try to help on Tuesday. My posting is likely to be irregular for the next several days. Thanks for your understanding.


Of course, Dawa. Sorry to hear that, and please don't stress about us.


Everyone, in the Maps & Handouts link you'll find a pic of Cyrul and a map of Isger.

Sovereign Court

Lawful Good Human Fighter 1/Inquisitor 8 (Sheet) | HP: 76+15/76 | AC: 27 (16 T, 25 F) | CMD: 27 | F: 14, R: 8, W: 15 | Init: 5 | Perc: 15 | Speed 30 |
Tracked Resources:
Agile Feet 6/6 | Judgement 0/3 | Bane 7/11 | Discern Lies 8/8 | L1 Spells 0/5 | L2 Spells 0/5 | L3 Spells 0/3 | Reroll 1/1

I'll admit I've never had anyone ask to track rations in PFS so that's not something I've ever bothered to write down on a character sheet or even consider asking about.

However, we have 3 PCs with fairly decent survival (+11, +9, +8). The DC for foraging is 10 to keep one person fed for a day and you cover an extra person for every 2 you exceed the DC by.

I did the math. The chance of us 3 rolling poorly enough that we don't find enough food on a given day is about 0.3%.

If I mark off a 1st level slot or 2 to cast Deadeye's Lore each day our chance to fail is even lower than that.

And all of that assumes there is some reason why taking 10 would not be allowed.

We even have someone with the create water, so thirst won't be an issue.

So what I'm saying is given that we'd fall short of finding enough food about once per year or less, can we just not bother with tracking rations? I'd rather just move at half speed then worry about such minutiae.


My advice is to buy some rations before you go. I’ve marked off rations plenty of times in PFS, just like I do arrows and other “minutiae.”. This isn’t a purely urban adventure. But if you want to move at half speed to save on food, that’s perfectly fine with me. It’s really up to the group. Cyrus didn’t say you had to race there, though of course if anything unknown is time-sensitive, I’d take the increased travel time into account.

Sovereign Court

Lawful Good Human Fighter 1/Inquisitor 8 (Sheet) | HP: 76+15/76 | AC: 27 (16 T, 25 F) | CMD: 27 | F: 14, R: 8, W: 15 | Init: 5 | Perc: 15 | Speed 30 |
Tracked Resources:
Agile Feet 6/6 | Judgement 0/3 | Bane 7/11 | Discern Lies 8/8 | L1 Spells 0/5 | L2 Spells 0/5 | L3 Spells 0/3 | Reroll 1/1

That's why I always buy durable ammunition. That way I don't have to keep track of it. I just make sure I buy more than I will possibly use in a single encounter.

I will buy some rations then to make things easier.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Almaas buys rations for two weeks. But he can also assist with Survival checks to hunt if necessary.

Survival day 1: 1d20 + 11 ⇒ (13) + 11 = 24

Survival day 2: 1d20 + 11 ⇒ (16) + 11 = 27

Grand Lodge

”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14

Taman also buys rations for two weeks.


Purchases before the adventure include.

Upgrade Cloak of Resistance to +2 3000 gold
Cracked Ioun Stone (Pale Green Prism) 3600 gold - 10% Discount
Handy Haversack 2000 gold
2 Weeks rations 7 gold
Waterskin 1 gold
Rope, Silk 10 gold
Dagger 2 gold
Bedroll 1 Silver

I will update my character sheet tomorrow morning. I have been busy over the past few days. I will post in-game tomorrow morning.


Just flagging for all my PbPs that I'm going to be away for a long weekend starting Thursday, April 9th. I'm getting hitched and enjoying whatever kind of honeymoon is possible in these trying times :)


Wow! Congratulations!! :-D

Grand Lodge

”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14

Enjoy!

Silver Crusade

Male Aasimar CG Oracle 8/Bard 1 | HP 69/75 | AC 20/16/14 | CMB +8, CMD 14 | F +8, R +15, W +13 | Init +3 | Perc +10 (+2 to notice haunts) SM +1 | Speed 30' | Bardic Performance 26/28 Active Conditions: Inspire Courage, Ant Haul, Life Bubble, Defending Bone (30/40), Resist Energy 20x4 | Constant: Resist Negative 10; SR 14 vs evil descriptor & evil outsiders; Flagbearer & Banner

Just a quick check in to let you all know that my father is nearing the end I think. Thanks again for botting me as needed. I'll post in gameplay again when I can.


I am very sorry. Please take all the time you need.

Sovereign Court

Lawful Good Human Fighter 1/Inquisitor 8 (Sheet) | HP: 76+15/76 | AC: 27 (16 T, 25 F) | CMD: 27 | F: 14, R: 8, W: 15 | Init: 5 | Perc: 15 | Speed 30 |
Tracked Resources:
Agile Feet 6/6 | Judgement 0/3 | Bane 7/11 | Discern Lies 8/8 | L1 Spells 0/5 | L2 Spells 0/5 | L3 Spells 0/3 | Reroll 1/1

I feel like we are running off the rails here and I'm not sure the reason and thus unsure of the resolution.

Almaas, you are aware that by concentrating on detect evil/chaos for a single round you only detected whether someone or something within the area is evil/chaotic. You'd have zero idea what or whom. Since as far as I can tell you were not concentrating on these spells continually for the entire time, you can't tell if it would have changed results when they entered the room. You also have no idea if the evil pings and the chaotic pings are from the same source. They could be lawful evil and a chaotic good person could also be in the room.

You are now accusing them of having a particular alignment (which probably isn't even against the law) and starting a confrontation which is probably not necessary or even advised at this time.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

If an inquisitor is not allowed to act on a mere hunch, then who can?!? :-D

I did not want to derail. Sorry for that.


Detecting people's alignments is a particularly rude act. I understand that some overzealous religious types might not care but I am just putting that out there OOC.

As a player I have no objection for players role-playing their characters but I am a bit surprised that we are not fighting these guys now.

Grand Lodge

”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14
Mage of the Wyrmkin wrote:

I am a bit surprised that we are not fighting these guys now.

Me too!


As long as everyone is having fun (I am!), that's what matters. Situations like this are a perfect opportunity for some good in-character RP about your different views on how problems should be handled.

Silver Crusade

Male Aasimar CG Oracle 8/Bard 1 | HP 69/75 | AC 20/16/14 | CMB +8, CMD 14 | F +8, R +15, W +13 | Init +3 | Perc +10 (+2 to notice haunts) SM +1 | Speed 30' | Bardic Performance 26/28 Active Conditions: Inspire Courage, Ant Haul, Life Bubble, Defending Bone (30/40), Resist Energy 20x4 | Constant: Resist Negative 10; SR 14 vs evil descriptor & evil outsiders; Flagbearer & Banner

My father passed peacefully earlier this week and I'm now back home. Unfortunately, due to the pandemic, we couldn't have a funeral and I have to self-quarantine from my child, so it's a strange way to mourn.

I'm just starting to get plugged back into my PbP games. I'll try to catch up on the thread for this one tomorrow and post in the gameplay thread to be back in the swing of things. Thanks for botting me so far and I hope it hasn't been any inconvenience.


I am very, very sorry for your loss. Especially in these circumstances. My thoughts are with you and your family.


It hasn't been an inconvenience at all. I'm very sorry for your loss, and please feel free to take as much time as you need.


@Dawa - I am sorry for your loss please take the time you need.

@GM Jhaeman - I hope that your wedding went well considering the times that we are living in. Good news is always welcome. :)


Thanks, yes, the ceremony went well. Although our "wedding photographer" (the bride's father, one of the two allowed witnesses) forgot to take any pictures! :) We have some from before and after though. Someday, when this is all over, we'll have a big party and that'll be fun.

Silver Crusade

Male Aasimar CG Oracle 8/Bard 1 | HP 69/75 | AC 20/16/14 | CMB +8, CMD 14 | F +8, R +15, W +13 | Init +3 | Perc +10 (+2 to notice haunts) SM +1 | Speed 30' | Bardic Performance 26/28 Active Conditions: Inspire Courage, Ant Haul, Life Bubble, Defending Bone (30/40), Resist Energy 20x4 | Constant: Resist Negative 10; SR 14 vs evil descriptor & evil outsiders; Flagbearer & Banner

Congrats, GM! It's nice to hear some good news in these strange days. May your lives together be filled with joy!


@GM Jhaeman - If the Bullfrogs are actually horse size should they not occupy four squares? Or are they just big medium sized creatures?


Yep, good catch--they are large-sized creatures.


Otherwise how can they swallow medium sized creatures?

Yes that was rhetorical. :)


Handy Haversack has to be up there with Pearls of Power for Wizards in terms of utility. Being able to draw anything without provoking is just clutch.

Sovereign Court

Lawful Good Human Fighter 1/Inquisitor 8 (Sheet) | HP: 76+15/76 | AC: 27 (16 T, 25 F) | CMD: 27 | F: 14, R: 8, W: 15 | Init: 5 | Perc: 15 | Speed 30 |
Tracked Resources:
Agile Feet 6/6 | Judgement 0/3 | Bane 7/11 | Discern Lies 8/8 | L1 Spells 0/5 | L2 Spells 0/5 | L3 Spells 0/3 | Reroll 1/1
Tzleztor wrote:
Tzleztor was in before soft cover and characters in melee. So there should be no penalties to his attack.

It's an often misunderstood rule. You would still have the penalties for shooting into melee.

Quote:
If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other.

Since the frog threatens Almaas, that is sufficient for the shooting into melee penalty to be imposed.


I suspect that the frog was already dead before the attack. :)

If the frog is alive at the time of the attack and he threatens Almaas then you are correct. However an 18 might still hit.


@GM Jhaeman - Do we get a knowledge check to identify the creature? As a player it is sounding like a feral Catfolk but my character would like to confirm this.


Unfortunately, you're unable to identify the creature (i.e., it is either a unique creature or a never-before-encountered race).


I love these partially charged wands. I get to use them for free during the adventure and then purchase them after the adventure to use again.

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