Outpost III - SFS 2-20 Shades of Spite (7-10) (Inactive)

Game Master Saashaa

Maps


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Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner misses with the get'em from Reynold?

Spanner is almost caught by Fang, but is able to move away just in time as he continues to fire at Fang.

Guarded Step (flying up and away) and fire.

Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking, off target
v EAC: 1d20 + 9 + 1 + 2 - 2 ⇒ (7) + 9 + 1 + 2 - 2 = 17 Cold/Fire Damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

First, Jazz will spend and RP to get back up at 1. 6 of 10 RP left.
Second, you said you were recalculating damage on bitter. If bitter is still up, I swing from prone with my baton, but if bitter is down I magic missile fang
magic missile fang: 3d4 + 3 ⇒ (3, 2, 2) + 3 = 10 if Bitter is down
baton hit from prone on Bitter: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23 if Bitter is up
dmg: 1d4 + 4 ⇒ (4) + 4 = 8

Dataphiles

Male LN Dwarf Roboticist Mechanic 11 (PC sheet) | SP 110/110 HP 72/72 | RP 10/10 | EAC 28, KAC 31 | Fort +11, Ref +12, Will +6 | Init: +5 | Darkvision 60', Perc: +17, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/15 Electricity, Electrostatic Field | TEC-9 | EAC 21 KAC 24 | HP 110\110 | Perception +14 | Fort +6, Ref +5, Will +3

OK, so Benoit took no damage last round and is not off target. So were Fang's attacks against Reynold lethal?

Seeing his last strikes bring Biter down, Benoit is filled with dwarven battle rage. Turning he lets out a yell and attacks Fang. Moving within 10' of him he overcharges his nova lance and stabs it at the Ysoki.

As Biter falls TEC-9 immediately pivots to face Fang and locks his disintegrator cannon on him before firing another stream of disruptive energy.

Nova Lance (non lethal) vs. Fang EAC: 1d20 + 12 ⇒ (18) + 12 = 30

Electricity/Fire Damage (non lethal): 3d4 + 13 + 1d6 ⇒ (2, 2, 4) + 13 + (6) = 27

Disintegrator Cannon (non lethal) vs. Fang EAC: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30

Acid Damage (non lethal): 1d20 + 9 ⇒ (7) + 9 = 16

All ranged attacks against Fang this round get a +1 bonus.

Bleed Damage: 1d4 ⇒ 3


2-01 map | 5-25 map

They were not lethal. Spanner misses. Benoit and drone hit

Breeze
Breeze fires thrice at Benoit.
Attack: 1d20 ⇒ 16 hits
NL F: 1d10 + 8 ⇒ (6) + 8 = 14
Attack: 1d20 ⇒ 6 misses
NL F: 1d10 + 8 ⇒ (10) + 8 = 18
Attack: 1d20 ⇒ 7 misses
NL F: 1d10 + 8 ⇒ (8) + 8 = 16

Fang
Fang pounces on Benoit. provokes an AOO
trick: 1d20 ⇒ 16 tricks
Attack: 1d20 ⇒ 1 misses
Attack: 2d4 + 8 + 4d8 ⇒ (1, 1) + 8 + (1, 3, 5, 5) = 24

Players up

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

Benoit, the DM did abbreviate the dmg as NL for nonlethal against Spanner. Also, yes, Jazz magic missiled from prone to get all three missiles to strike.

Dataphiles

Male LN Dwarf Roboticist Mechanic 11 (PC sheet) | SP 110/110 HP 72/72 | RP 10/10 | EAC 28, KAC 31 | Fort +11, Ref +12, Will +6 | Init: +5 | Darkvision 60', Perc: +17, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/15 Electricity, Electrostatic Field | TEC-9 | EAC 21 KAC 24 | HP 110\110 | Perception +14 | Fort +6, Ref +5, Will +3

Benoit anticipates the tricky ysoki's attack and stabs at him as he approaches.

AOO Nova Lance (NL) vs. Fang EAC: 1d20 + 12 ⇒ (5) + 12 = 17

AOO Electricity/Fire Damage: 3d4 + 13 ⇒ (2, 3, 4) + 13 = 22

Fang's quick and unpredictable movements momentarily confuse Benoit, but he attacks aggressively with his lance anyway. "Stand still you sneaky git."

Nova Lance (non lethal) vs. Biter EAC 1: 1d20 + 12 - 4 - 2 ⇒ (9) + 12 - 4 - 2 = 15

Nova Lance (non lethal) vs. Biter EAC 2: 1d20 + 12 - 4 - 2 ⇒ (8) + 12 - 4 - 2 = 14

Electricity/Fire Damage (non lethal) 1: 3d4 + 13 ⇒ (3, 2, 1) + 13 = 19

Electricity/Fire Damage (non lethal) 2: 3d4 + 13 ⇒ (3, 2, 1) + 13 = 19

TEC-9 moves along the top of the conference table so it can get a clear shot at Fang and fires his disintegrator cannon at Fang's center mass.

Disintegrator Cannon (non lethal) vs. Fang EAC: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24

Acid Damage (non lethal): 1d20 + 9 ⇒ (17) + 9 = 26

"That'll leave a mark."

+1 to all ranged attack rolls against Fang this round.

Bleed Damage: 1d4 ⇒ 4


2-01 map | 5-25 map

Despite Benoit's flurry of misses, TEC-9's shot leaves the ysoki unconscious.

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

Jazz will stand up and use his last first level spell slot to mirror image images: 1d4 ⇒ 4

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner will make his way to the balcony before firing at the last ysoki.

Corona Laser Rifle, frost: wpn focus, wpn spec
v EAC: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 Cold/Fire Damage: 2d6 + 8 ⇒ (3, 5) + 8 = 16


2-01 map | 5-25 map

Spanner hits

Breeze
Breeze fires thrice more at Benoit.
Attack: 1d20 ⇒ 11 hits
NL F: 1d10 + 8 ⇒ (1) + 8 = 9
Attack: 1d20 ⇒ 15 hits
NL F: 1d10 + 8 ⇒ (1) + 8 = 9
Attack: 1d20 ⇒ 7 misses
NL F: 1d10 + 8 ⇒ (9) + 8 = 17

Players up

Dataphiles

Male LN Dwarf Roboticist Mechanic 11 (PC sheet) | SP 110/110 HP 72/72 | RP 10/10 | EAC 28, KAC 31 | Fort +11, Ref +12, Will +6 | Init: +5 | Darkvision 60', Perc: +17, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/15 Electricity, Electrostatic Field | TEC-9 | EAC 21 KAC 24 | HP 110\110 | Perception +14 | Fort +6, Ref +5, Will +3

Benoit is practically foaming at the mouth as he sees Fang go down. “WHO’S NEXT,” he yells as he vaults over the conference table and approaches Breeze. He stops 10’ away from him and disables the safety protocols on the battery of his nova lance overcharging it. The plasma jet at its end surges wildly as he jabs it at Breeze.

Nova Lance (non lethal) vs. Fang EAC: 1d20 + 12 ⇒ (15) + 12 = 27

Electricity/Fire Damage (non lethal): 3d4 + 13 + 1d6 ⇒ (1, 4, 3) + 13 + (6) = 27

TEC-9 pivots again and unloads another stream of disruptive energy, but this time at Breeze.

Disintegrator Cannon (non lethal) vs. Fang EAC: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14

Acid Damage (non lethal): 1d20 + 9 ⇒ (2) + 9 = 11

+1 to everyone's ranged attacks against Breeze this round.

Bleeding Damage: 1d4 ⇒ 1

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

Move past the enemy, which provokes and then cast invisibility on Benoit. don't forget to roll 1d5 as well since I have 4 images+me.

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Spending 1 RP to get back to consciousness.

Reynold sputters and opens his eyes, then points at Fang. "Get him!" he weakly pleads.

Get 'em on Fang.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

I thought Fang went down and only Breeze is left.

Trying to end this, Spanner targets Breeze and fires.
Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 9 + 1 + 2 ⇒ (8) + 9 + 1 + 2 = 20 Cold/Fire Damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16


2-01 map | 5-25 map

With a final flurry of well aimed attacks Breeze falls unconscious. Silent Strike claps from atop the balcony. "Well done Starfinders. You have bested my pupils. Will have to punish them thoroughly for this."

Silent Strike steps off the balcony and floats down to the floor. e takes a seat at the table and gestures for you to as well.
Without preamble he speaks, "“Datch. She was not trained by me, but she is a Laoite, a grandchild of Lao Shu Po. She was worked very hard to keep this a secret, and her reach from her position with AbadarCorp makes it all the easier for her to silence anyone who discovers her secret. She calls herself a ‘character assassin,’ specializing in destroying the reputations and public image of those with power, and she no doubt makes Grandmother proud. Yes, I have known since the beginning of her training—training under the guidance of a former pupil of mine, a ysoki named Dispassion."

“I remember when Dispassion killed my other disciples—the price of his graduation. Many do it because they must, because it is survival. Still more do it as a way to show their skill at arms, at stealth, or at strategy. Dispassion acted without hesitation or remorse. No trace of sorrow or regret made his whiskers tremble, just resolve and purpose. And so, I named him Dispassion and gave him the choice to return to whatever life he chose."

“Any life at all except for one as teacher in the ways of Grandmother Rat. He vowed before me to never take a student under his paw. And yet...” Silent Strike pauses to take a long sip of tea before continuing. “He has trained many students in Grandmother’s ways. Many times over, he has given me enough reason to kill him. However, I am curious what he expects to accomplish.” Silent Strike pulls a small data node from a hidden pocket inside his voluminous sleeves. “Take this—it is all the information I am willing to share about Dispassion, including his hiding place in the Diaspora where he continues to train Laoite assassins. You will not find him, I think, as polite as me. If you can find him, you will learn all you need to know about Datch and her schemes.”

Epilogue:
Upon your arrival back on the Gentle Gesture, Luwazi Elsebo debriefs you, taking in the news with calculating curiosity and compensating for the dangers they faced. Though frustrated by Silent Strike diverting the Society toward Dispassion, she agrees that finding and questioning him is the next best course of action. She thanks you for your services and promises to let you know when she’s formulated a plan to go after Datch’s mentor in the Diaspora.

Post Script:
Thank you for playing. I am sorry that it took so long to get done, but I hope you had a good time.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Had a great time! Thanks for DMing. This one seemed to have some challenging aspects to the scenario, but you handled them well.

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Thanks for GMing! This was fun!

Dataphiles

Male LN Dwarf Roboticist Mechanic 11 (PC sheet) | SP 110/110 HP 72/72 | RP 10/10 | EAC 28, KAC 31 | Fort +11, Ref +12, Will +6 | Init: +5 | Darkvision 60', Perc: +17, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/15 Electricity, Electrostatic Field | TEC-9 | EAC 21 KAC 24 | HP 110\110 | Perception +14 | Fort +6, Ref +5, Will +3

Thanks for running the game. It was a lot of fun. That was not an easy scenario to run. You did a great job.

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

Thanks for Dming.

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