GM Lorenzo's #10-98: Siege of Gallowspire - OUTPOST III (Inactive)

Game Master Lawrence Smith 2

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Aid Characters
Aid Characters, Roles, Tokens, and Missions


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The Exchange

I think I put myself in the blue antiplant shell, but if not, please move me to a safe square that exists within the anti life shell (assuming it exists, based on earlier reply).

Grand Lodge

Curse of the Crimson Throne

You're good. You're within the spell's AoE I placed around Archaememnon earlier.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 2/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

I thought the blue outline was the shell. I was trying to step out of the moss but remain in the shell.

If not, I will step back in at the beginning of my next turn.

The Exchange

gm wrote:
The severe winds rage and an acidic sleet slowly eats through both mundane equipment and unprotected skin. The acid rain creates small holes in some of your gear and causes painful blisters on your skin, but you're able to weather those irritations. The jungle provides shelter from the worst of the storm, but you suspect those who venture above the canopy won’t be so lucky. Up there, you'd be fully exposed to the acid and to the lightning.

Reason arrows are missing probably.

Grand Lodge

Curse of the Crimson Throne

Or it could just be that the mosslord's psychic powers reached through dimensional time and space and cursed Wynnreyell's dice...

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

Thanks for the buff, Bristor! But Archaememnon is, ahem, a woman.

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

Oh, I know. Can't a woman have Archie as a nickname?

Grand Lodge

Curse of the Crimson Throne

Quick edit to my Gameplay update. I'd misunderstood Bristor's intended target, thinking 'Archie' meant 'archer' instead of a term of endearment for Archaememnon.

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

Ha! I can see the confusion. I thought with -7 CON she could use some help :)

Silver Crusade

Male LG Human Cavalier 16 | AC 32 T 16 FF 29 CMD 39 | HP 148/148 | Horse 111/111 | F+20 R+15 W+18 | Init +3 | Per +34 | SM +32 (+40 vs Bluff) | Challenge 6/6 | Tactician 4/4 | Reroll 1/1 | Called 1/1 | Inspiring Rush 1/1 | Active: None

Why did the Mosslord just get a turn?
It was the turn of the Barometz, which was destroyed.
The Mosslord isn't up until after Julian, Archaememnon, and then Pete.

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

2 quick comments/suggestions.

First, the radius of antiplant shell is a 10' emanation. I may be mistaken, but I think it should extend 10' from every corner of my square. I've reconfigured it on the map, but I defer to GM Lorenzo as our lord and sovereign. (A 5' radius extending from the edge of my square would be massively advantageous to me, as it would allow to attack with my 10' reach.)

Second, Bristor, if you move north out of the goo, you'll still be protected by the anti-plant shell when I move.

Grand Lodge

Curse of the Crimson Throne

I corrected my mistake with the Initiative order. Archaememnon, you may retcon your actions, if you'd like to do so.

Archaememnon, your point about the antiplant shells's AoE makes sense.

I'll post the Scout Mission details shortly, as soon as the team finishes off the mosslord.

Grand Lodge

Curse of the Crimson Throne
Julian wrote:

+1 inspired longspear: 1d20 + 14 + 2d8 - 2 + 1 + 2 + 2 + 6 ⇒ (15) + 14 + (8, 3) - 2 + 1 + 2 + 2 + 6 = 49 46

piercing: 1d8 + 7 + 2 + 6 ⇒ (4) + 7 + 2 + 6 = 19 35(Inspired Weapon)

Julian, what do the two bold numbers (46 and 35) mean?

Sovereign Court

C. Julian Duphin | Male NG human Investigator 13/Psychic 1 | HP 100/114 | AC 17, T 12, FF 17 | CMD 24| F +13 R +16 W +18 (+2)(Immune: Poison, +4 v. Traps, +2 vs curses) | Init +3 | Perc +20 (trap +26) SM +8 (+2d8, take better) | Speed 30ft | Inspiration 3/11 ; Psychic Spells 1st: 5/5 | Active Conditions: battlemind link, displacement, overland flight, heroism, life bubble, false life, freedom of movement, mutagen (+6 STR), orchid's drop

Those are my hit total and damage total.

Because I have tenacious inspiration, I roll 2d8 and take the better any time that I use inspiration. I don't think there's a way to do that will the dice roller, so I manually put the final numbers in bold.

(Since I have an inspired weapon, it adds 2x the result of my inspiration dice to the damage dealt.)

Grand Lodge

Curse of the Crimson Throne

Got it. I'll adjust my latest Gameplay post to correct the damage dealt.

There's total concealment (a mutual 50% miss chance) into or out of the dense vegetation. I wrote it up in Gameplay as an attack that occurred before Archaememnon moved into the vegetation.

The Exchange

I was going to ready to counterspell the thing, but then I realized thats pointless unless you're fighting an actual spellcaster, since SLA's cant be counterspelled.

Silver Crusade

Male LG Human Cavalier 16 | AC 32 T 16 FF 29 CMD 39 | HP 148/148 | Horse 111/111 | F+20 R+15 W+18 | Init +3 | Per +34 | SM +32 (+40 vs Bluff) | Challenge 6/6 | Tactician 4/4 | Reroll 1/1 | Called 1/1 | Inspiring Rush 1/1 | Active: None

But SLAs can be disrupted by readied attacks, I think.

Still, the vomit of entangling moss is more of a problem than the SLAs and that seems like a breath weapon - probably (Su). The issue is that once entangled, Sir Hendric and Sentry are unable to charge and consequently have their damage go way down.

Grand Lodge

Curse of the Crimson Throne

The mosslord's damage dice roll was much less lethal this time.

Silver Crusade

Male LG Human Cavalier 16 | AC 32 T 16 FF 29 CMD 39 | HP 148/148 | Horse 111/111 | F+20 R+15 W+18 | Init +3 | Per +34 | SM +32 (+40 vs Bluff) | Challenge 6/6 | Tactician 4/4 | Reroll 1/1 | Called 1/1 | Inspiring Rush 1/1 | Active: None

Raw damage isn't the problem here, it's the conditions he imposes (entangled most of all, but Con damage is also rough). His giant buddy did tons of damage, this guy seems to have a different approach.

I'm rather disappointed I didn't prepare well enough to be able to contribute more offensively (like thinking to have Freedom of Movement cast on Sentry) but at least we are playing a role by tanking attacks that would have otherwise gone against the rest of the party - and we did hit this guy for decent damage once.

Grand Lodge

Curse of the Crimson Throne

You're doing fine, folks. Most of the team went on defense, so the baddies have probably survived longer than they might have. Good news: Nobody died.

More encounters to come.

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

Are we still able to contribute to the scout mission? Does it matter for those Aid Characters?

Grand Lodge

Curse of the Crimson Throne

With the Scout mission's success, PCs gain a +2 bonus on all initiative checks for the rest of the scenario.

I'd hoped with a little more offense, I could insert this after the encounter. Let's go ahead and attempt it now.

I'll post the details, and eligible players can attempt the Scout mission with their designated Aid Characters.

Grand Lodge

Curse of the Crimson Throne

At this time, players can elect to send any number of their Aid Characters of the corresponding role on the Scout mission. These missions are more dangerous than improving Aid Tokens, but the benefits they provide apply to the whole House.

The Teams Scouts
Archaememnon: Remy Bouchamp, level-9
Bristor: Merrick, level-10
Wynnreyell: Rufeo, level-12

The house has already succeeded, so you don't have to put the Aid Characters at risk. But if you'd like that Aid Character to earn the Scout boon on the Chronicle sheet, it must make the attempt.

For each Aid Character sent on the mission, please roll 2d6 for a 4th-level NPC Pathfinder, 3d6 for a 5th- to 8th-level Aid Character, 4d6 for a 9th- to 12th-level Aid Character, 5d6 for a 13th- to 16th-level Aid Character, or 6d6 for a 17th- to 20th-level Aid Character. The results for each Aid Character depend upon the results of their roll.

20+: The Aid Character is a triumphant leader, inspiring other Pathfinders with their bravery and skill. They generate 2 successes for the mission. Even if the mission fails, they escape unscathed.
11–19: The Aid Character makes a substantial contribution to the mission, generating 1 success. If the mission fails, the Aid Character is injured. The Aid Character can recover from their injuries at the end of the scenario by spending 8 Prestige Points.
6–10: The Aid Character is trapped in a perilous situation and needs the assistance of other Pathfinders to escape. The Aid Character does not contribute to the mission’s success. If the mission fails, the Aid Character dies.
5 or less: The Aid Character’s luck runs out. Whether from an ambush, a devious trap, or a relentless onslaught of foes, the character meets their end. This Aid Character dies and does not contribute to the mission’s success.

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

Merrick scouts ahead! 4d6 ⇒ (6, 2, 5, 6) = 19

Grand Lodge

Curse of the Crimson Throne

Thanks, Bristor.

Waiting to hear from Archaememnon and Wynnreyell.

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

Remy Bouchamp and his little friend, Pickle go scouting ahead.

4d6 ⇒ (5, 2, 2, 4) = 13

Grand Lodge

Curse of the Crimson Throne

Thanks, Archaememnon.

Waiting to hear from Wynnreyell.

Grand Lodge

Curse of the Crimson Throne

System ate my original Gameplay post, in which the mosslord failed its save with a 2 on the die.

I'll report the encounter success to the Overseer GM, while we wait for Wynnreyell to attempt (or not) the Scout Aid Mission.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 2/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

My scout, Rufeo, is out already. He got a 15 on his heroic task. Which means he still passed, but out for the remainder of the scenario.

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

Want to make sure I understand Peter Zarr's suggestion. Can we use prestige to get access to healing services on this expedition? I'm happy to spend some prestige on lesser restoration, and then not burn through all of Wynnreyell's wand. I also do have it as a known spell, so I have a few casts in me but would rather save them for later if we can.

And it looks like those CLWs from the azata should fully heal myself and Sir Hendric.

Silver Crusade

Male LG Human Cavalier 16 | AC 32 T 16 FF 29 CMD 39 | HP 148/148 | Horse 111/111 | F+20 R+15 W+18 | Init +3 | Per +34 | SM +32 (+40 vs Bluff) | Challenge 6/6 | Tactician 4/4 | Reroll 1/1 | Called 1/1 | Inspiring Rush 1/1 | Active: None

Or even just spend gold. A simple Lesser Restoration costs 2*3*10 = 60 GP. Much less than getting it from a scroll or even a wand charge.

The 3-round casting time of the spell means we will basically always be using it out of combat, when we may just as well pay for spellcasting services.

Sir Hendric does have a potion of Lesser Restoration (Con) which is only a standard action to use and therefore has in-combat uses (including getting rid of Fatigued).

In this case he will spend the money for a pair of Lesser Restoration spells.

Grand Lodge

Curse of the Crimson Throne
GM wrote:

"Exactly, Wynnreyell Moonsilver." Janira grins.

"But there's some good news, too," she adds. "With such a large number of powerful, experienced Pathfinders traveling to Gallowspire, including numerous administrative staff members, you'll have access to spellcasting services as if you were in a large city."
"Furthermore, given the dire circumstances, Absalom’s Siege Lord Wynsal Starborn has provided the Pathfinder Society with a large supply of diamond dust to help defray the cost of the most expensive of spells. The first time during the mission that a field agent uses one of the following spellcasting services, it costs only half as much as usual: greater restoration, raise dead, resurrection, and true resurrection. This discount applies regardless of whether you pay the cost with gold, with prestige with your faction, or with both."
"Unfortunately, each of you can benefit from this discount only once."

I might have misunderstood the intent of Peter's question. I thought perhaps he wanted me to seek your second Aid Token for this encounter. Last night I queried the other GMs for Aid Token availability for just such a purpose.

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

I'd be happy to spend some gold on lesser resto if that's an option.

Grand Lodge

Curse of the Crimson Throne

It's an option.


Hell's Vengeance | Sewer Dragons of Absalom

Aid Token

Type: Provide Spellcasting (Restoration, 100 gp version. NOT PAID)
Generated By: Colin Obim
Heroic? No
Effect: A thin man pops into the battlefield, pausing only to deliver a small glowing vial before disappearing as quickly as he arrived.

Passing From: GM Hawthwile
Passing To: GM Lorenzo

Also, Arnaut sends his regards!

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

I forget, do we each get the benefit of the Aid Token or do we have to choose one person? Most of us could avail of this ^^^

Silver Crusade

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Male LG Human Cavalier 16 | AC 32 T 16 FF 29 CMD 39 | HP 148/148 | Horse 111/111 | F+20 R+15 W+18 | Init +3 | Per +34 | SM +32 (+40 vs Bluff) | Challenge 6/6 | Tactician 4/4 | Reroll 1/1 | Called 1/1 | Inspiring Rush 1/1 | Active: None

We should not use this Aid Token at this time.

Lesser Restoration is so cheap to purchase as a spellcasting service (60 gp), and Aid Tokens are used up when expended.

Why use up a Restoration (which can remove negative levels) when a Lesser Restoration would do?

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

legit.

i'll pay for those 2 hits i took earlier and let Wynnreyell keep his wand charges. then pay for a few more...

1d4 ⇒ 1

1d4 ⇒ 2

that's 60 x 4 = 240


Aid Token
Type: Coordinated Maneuver
Generated By: Stugbu
Heroic? no
Effect: A helpful half-orc runs in, wearing full plate emblazoned with Sarenrae's holy symbol. He does what he can to help one attack hit, but can't stay for long.

Passing From: shaventalz
Passing To: GM Lorenzo

Grand Lodge

Curse of the Crimson Throne

Aid Token (Coordinated Maneuver Effect's Official Wording:

The Aid Character assists a PC in performing a combat maneuver or attack roll. The PC must choose to use this Aid Token before rolling. If they do, they can roll twice and take the better result.

Grand Lodge

Curse of the Crimson Throne

Part 3 should begin within the next 8-9 hours or so, with a Gameplay post from the Overseer GM.

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

Thanks for the update.

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

How much time will have passed from the start of the last encounter to the start of the next one?

Grand Lodge

Curse of the Crimson Throne

I didn't see anything about time elapsed between encounters or the transition between Part 2 and Part 3, other than the time (either 10 or 20 minutes) to descend to the bottom of the crater, which I mentioned in my Gameplay post.

I've asked the Overseer GM in the GM Discussion thread, in case someone found something I might have missed.

Grand Lodge

Curse of the Crimson Throne

In the absence of an official response, we'll go with:

Any round/minute-per-level buffs have expired during the transition from Part 2 to Part 3 and the descent into the crater.

Grand Lodge

Curse of the Crimson Throne
Sir Hendric wrote:
Potion of Darkvision. Not sure why he has this as a potion and not a scroll.

Probably because it's hard to read a scroll if you can't see. ;-)

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

Arch will happily serve as a mount/carry the other party members down the crater. She has a 28 strength and doesnt carry much of her own gear.

Grand Lodge

Curse of the Crimson Throne

It's a 10-minute one-way trip from the lip of the crater to the bottom. Baby's probably got the strength, but given the space available on her back, it might require some additional preparations.

Grand Lodge

Curse of the Crimson Throne
Julian wrote:
[ooc](echolocation and stoneskin <130>)

What does the '<130>' mean? Not following the shorthand, sorry.

Sovereign Court

C. Julian Duphin | Male NG human Investigator 13/Psychic 1 | HP 100/114 | AC 17, T 12, FF 17 | CMD 24| F +13 R +16 W +18 (+2)(Immune: Poison, +4 v. Traps, +2 vs curses) | Init +3 | Perc +20 (trap +26) SM +8 (+2d8, take better) | Speed 30ft | Inspiration 3/11 ; Psychic Spells 1st: 5/5 | Active Conditions: battlemind link, displacement, overland flight, heroism, life bubble, false life, freedom of movement, mutagen (+6 STR), orchid's drop
GM Lorenzo wrote:
Julian wrote:
[ooc](echolocation and stoneskin <130>)
What does the '<130>' mean? Not following the shorthand, sorry.

130 points of damage to absorb before it's discharged.

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