GM XaveTheNerd's Circus of Wayward Wonders! - Extinction Curse (Inactive)

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Hero Points: Hush 1 | Finn 1 | Honey 1 | P'oxtan 1


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Hell's Vengeance - Slides

Too difficult to repair with the time you've got. Several of the 10-minute style checks.


CN Half-Elf Sorcerer 2 | 13/22 hp | AC 17 | Fort +5, Ref +7, Will +6 | Perc +4 | Spells: 1st 1/4 | Hero Pts 1/3

I’ll post soon, but in character, Honey is going to be opposed to convincing the Featherfall Five to perform. She had to perform without the safety of a net previously and has great resentment of that. So she will not ask others to take that risk. She’d rather go 1 act less, or maybe we can convince one of the acts we didn’t select to rush preparations and perform in their stead.

Out of character, I’ll go with any decision.


Male CG Halfling (observant) Blow-in Swashbuckler 2 | HP 28/28 | Resistances: none | AC 19 | F: +5, R: +9, W: +6 | Perc. (e): +7 (+1 circ. to Perc. DC; +2 circ. to Seek undetected creatures) | Speed 25ft (30ft while in panache) | Class DC: 18 | Active conditions: None.
Honey Wasp wrote:
She had to perform without the safety of a net previously

Uh...I think you had to because of your act not having the injury trait.


CN Half-Elf Sorcerer 2 | 13/22 hp | AC 17 | Fort +5, Ref +7, Will +6 | Perc +4 | Spells: 1st 1/4 | Hero Pts 1/3

Not today. With the previous circus


Male CG Halfling (observant) Blow-in Swashbuckler 2 | HP 28/28 | Resistances: none | AC 19 | F: +5, R: +9, W: +6 | Perc. (e): +7 (+1 circ. to Perc. DC; +2 circ. to Seek undetected creatures) | Speed 25ft (30ft while in panache) | Class DC: 18 | Active conditions: None.

Okay, I have no idea how intentional this was, Hush, but Hush (the character) is coming off as pretty textbook ASD (not liking loud noises, seemingly oblivious to social stuff, etc.), which is actually really cool! (I’m autistic myself, so it’s nice to see a bit of representation, whether intentional or not)


CN Half-Elf Sorcerer 2 | 13/22 hp | AC 17 | Fort +5, Ref +7, Will +6 | Perc +4 | Spells: 1st 1/4 | Hero Pts 1/3

I have no skill in either Medicine or Nature. +0 in both unfortunately. I could try blind if you think its worth it.


| HP: 17/20 | AC 17 | F:+5 R:+6 W:+7 | Speed 25 ft. | Hero Points: 1 | Focus Points: 0/1 | Spells: 1st: 2/3 | Drain Bonded Item: 1/1 | Halfling Luck: 1/1 | Perc +5 | | Acrobatics +6, Arcana +8, Deception +6, Diplomacy +2, Intimidation +2, Lore (Circus) +8, Medicine +5, Occultism +8, Performance +6, Society +8, Stealth +6 | Active Conditions: None
Finnace Cailean wrote:
Okay, I have no idea how intentional this was, Hush, but Hush (the character) is coming off as pretty textbook ASD (not liking loud noises, seemingly oblivious to social stuff, etc.), which is actually really cool! (I’m autistic myself, so it’s nice to see a bit of representation, whether intentional or not)

That might be one of the nicest things I've ever heard about of character of mine, Finn. I'm happy to hear you connect with Hush.

In all honestly, I find that when I make characters I start with the assumption they're like me, and as I go they become something entirely their own. The Hush that came out of the creative process was much different than I originally imagined. And I love her. So no, I didn't purposefully set out to make an ASD character, but she's taken on a life of her own and may very well be. In fact, I like that idea a lot.


Male CG Halfling (observant) Blow-in Swashbuckler 2 | HP 28/28 | Resistances: none | AC 19 | F: +5, R: +9, W: +6 | Perc. (e): +7 (+1 circ. to Perc. DC; +2 circ. to Seek undetected creatures) | Speed 25ft (30ft while in panache) | Class DC: 18 | Active conditions: None.
Honey Wasp wrote:
I have no skill in either Medicine or Nature. +0 in both unfortunately. I could try blind if you think its worth it.

Gonna try to say this as nicely as possible: Don't you dare. The risk of getting a critical failure (and subsequent misinformation) skyrockets if you try to do it with your +0.


Hell's Vengeance - Slides

An update for all my non-Outpost games. My home games have switched from Saturday and Sunday to Friday and Saturday, so my initial GM promise will change to the following.

"I will do everything I can to post Sunday through Thursday. I will make an honest attempt to get a post on Friday and/or Saturday; games where I am a player get priority on those days, and I will give a good attempt to post on both days. As for games I GM, those are up in the air. I'll do my best to post, but I make no promises."

Thank you for understanding!

-X


CN Half-Elf Sorcerer 2 | 13/22 hp | AC 17 | Fort +5, Ref +7, Will +6 | Perc +4 | Spells: 1st 1/4 | Hero Pts 1/3

That’s fine.


| HP: 17/20 | AC 17 | F:+5 R:+6 W:+7 | Speed 25 ft. | Hero Points: 1 | Focus Points: 0/1 | Spells: 1st: 2/3 | Drain Bonded Item: 1/1 | Halfling Luck: 1/1 | Perc +5 | | Acrobatics +6, Arcana +8, Deception +6, Diplomacy +2, Intimidation +2, Lore (Circus) +8, Medicine +5, Occultism +8, Performance +6, Society +8, Stealth +6 | Active Conditions: None

OMG I have the worst luck!


Male CG Halfling (observant) Blow-in Swashbuckler 2 | HP 28/28 | Resistances: none | AC 19 | F: +5, R: +9, W: +6 | Perc. (e): +7 (+1 circ. to Perc. DC; +2 circ. to Seek undetected creatures) | Speed 25ft (30ft while in panache) | Class DC: 18 | Active conditions: None.
Hush wrote:
Hush uses 1 action to perform. Free action to re-roll and then using up a hero point to re-roll. And she uses a second action to perform. She's definitely not pushing her (horrible) luck with a third attempt tonight. She's cursed.

I hate to be the bearer of bad news, but ”You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use.” You can either use Halfling Luck to reroll or a Hero Point to reroll; you can’t use both (and using a Hero Point to reroll is indeed called out as being a fortune effect).

That trait is there to both replace the whole “you must use the second result, even if it is worse” clause that ended up in everything (and would cost Paizo money in ink), as well as to prevent confusion on how effects interacted, like say a zen archer using perfect strike while under the effects of a cleric’s Bit of Luck ability to effectively roll 6d20 and take the highest. (Not that I have any experience with that level of bullsh*t or anything...)

EDIT: Also, because of Finn’s non-performer role, Sending in the Clowns is a reaction, not an action, but that’s just semantics at this point.


| HP: 17/20 | AC 17 | F:+5 R:+6 W:+7 | Speed 25 ft. | Hero Points: 1 | Focus Points: 0/1 | Spells: 1st: 2/3 | Drain Bonded Item: 1/1 | Halfling Luck: 1/1 | Perc +5 | | Acrobatics +6, Arcana +8, Deception +6, Diplomacy +2, Intimidation +2, Lore (Circus) +8, Medicine +5, Occultism +8, Performance +6, Society +8, Stealth +6 | Active Conditions: None

Then we have on less success and one loss of a point, and only net one excitement instead of three.

As for the clowns as a reaction. I know they can be, but I don't want them to be. I only have one reaction and I didn't want to use it for the clowns. Did have actions to spare, though.


Hell's Vengeance - Slides

@Finn: Huh. I don't like that a Hero Point and Halfling Luck can't be applied. I disagree with that rule completely. But I still think it's too early for home rules, so I guess that's that.

Man. 15 anticipation was WAAAAAAAAYYYY too much. I knew it was a stretch, but not THIS much of one!


Hell's Vengeance - Slides

On the note of inventory: How do we wish to track the inventory? Should I whip up a Google Sheet? Do we want to have one player carrying the "Party items"? Please discuss. I'm open to just about anything.


| HP: 17/20 | AC 17 | F:+5 R:+6 W:+7 | Speed 25 ft. | Hero Points: 1 | Focus Points: 0/1 | Spells: 1st: 2/3 | Drain Bonded Item: 1/1 | Halfling Luck: 1/1 | Perc +5 | | Acrobatics +6, Arcana +8, Deception +6, Diplomacy +2, Intimidation +2, Lore (Circus) +8, Medicine +5, Occultism +8, Performance +6, Society +8, Stealth +6 | Active Conditions: None

I'd prefer a google sheet to list the items. Then whoever claims an item can track them on their own character sheet and remove them from the list.


CN Half-Elf Sorcerer 2 | 13/22 hp | AC 17 | Fort +5, Ref +7, Will +6 | Perc +4 | Spells: 1st 1/4 | Hero Pts 1/3

I’ve found google sheets work fairly well. I’m for that.

In character, I don’t know how much of the adventure path utilizes the circus but for now, if we have party items we aren’t carrying on our person, maybe we should invest in a locked chest that can stay with the circus. Later on, we might invest in a wagon.

Most of us seem like our characters won’t be carrying heavy loads.


Third for Google sheets. I’m also in favor of keeping non-essential party gear at the circus. I can carry a lot, so I can be the pack mule, or pack lizard as the case may be.


Hell's Vengeance - Slides

Sorry to all on the delay. I've had a medical issue flare up, and we're still determining what the exact cause is. I was in quite a bit of pain yesterday, so I didn't worry about posting here. Thank you for understanding.


Jeez, take the time you need to feel better!


| HP: 17/20 | AC 17 | F:+5 R:+6 W:+7 | Speed 25 ft. | Hero Points: 1 | Focus Points: 0/1 | Spells: 1st: 2/3 | Drain Bonded Item: 1/1 | Halfling Luck: 1/1 | Perc +5 | | Acrobatics +6, Arcana +8, Deception +6, Diplomacy +2, Intimidation +2, Lore (Circus) +8, Medicine +5, Occultism +8, Performance +6, Society +8, Stealth +6 | Active Conditions: None

Take your time. No rush.


CN Half-Elf Sorcerer 2 | 13/22 hp | AC 17 | Fort +5, Ref +7, Will +6 | Perc +4 | Spells: 1st 1/4 | Hero Pts 1/3

I hope you are doing okay.


Hell's Vengeance - Slides

Hero points reset on Friday.

I'm doing much better. The back pain gave us a scare, as it could have been gallstones. Looks like something was just out of place.


Good to hear!


CN Half-Elf Sorcerer 2 | 13/22 hp | AC 17 | Fort +5, Ref +7, Will +6 | Perc +4 | Spells: 1st 1/4 | Hero Pts 1/3
GM XaveTheNerd wrote:
I'm not seeing rules on whether you must identify the hazard to know the following, but at least for this one I'll give it to you. If anybody knows whether you must identify a trap and what that would entail, please post in discussion and we'll go with those rules going forward.

Not 100% positive myself. Rules say you must detect a hazard before you can disable it, but once it triggers, you no longer need to detect it. As far as I can tell, the players can be told what skills apply.

Maybe you'd want to say the only prerequisite is having proficiency in the skill? Honey doesn't have Nature or Thievery so she probably wouldn't know anything about applying them but P'oxtan would probably know he can try Nature and Finn would know he could try Thievery.


CN Half-Elf Sorcerer 2 | 13/22 hp | AC 17 | Fort +5, Ref +7, Will +6 | Perc +4 | Spells: 1st 1/4 | Hero Pts 1/3

Is Hush down? It looks like she was at 9 hp and took 10 damage from the plants. I'm going to heal her and I act before Hush so I guess the confusion still works the same way...


Hell's Vengeance - Slides

Hmm. I definitely would have let you guys heal, but as it stands Hush is down. That moves her initiative to right before the trap.


Hell's Vengeance - Slides

Hero points have reset


Male CG Halfling (observant) Blow-in Swashbuckler 2 | HP 28/28 | Resistances: none | AC 19 | F: +5, R: +9, W: +6 | Perc. (e): +7 (+1 circ. to Perc. DC; +2 circ. to Seek undetected creatures) | Speed 25ft (30ft while in panache) | Class DC: 18 | Active conditions: None.
GM XaveTheNerd wrote:
I'm not seeing rules on whether you must identify the hazard to know the following, but at least for this one I'll give it to you. If anybody knows whether you must identify a trap and what that would entail, please post in discussion and we'll go with those rules going forward.

I’d personally argue that it would be a Recall Knowledge, but that’s just me.


I'd think that a constructed trap would need a Crafting check, or maybe Trap Lore if someone has it, and a natural hazard like this would take Nature or something like Botany Lore.

I could also see traps being broadly covered by Thievery.

The action would likely be recall knowledge.


CN Half-Elf Sorcerer 2 | 13/22 hp | AC 17 | Fort +5, Ref +7, Will +6 | Perc +4 | Spells: 1st 1/4 | Hero Pts 1/3

Recall knowledge makes sense.


Hell's Vengeance - Slides

Sorry all! I've had a busy day haggling with a landlord (in a good way) and securing a move to a dream townhouse in a great part of town! Unfortunately, it's left me with no time to get Play by Post done, as I need to finalize prep for an irl play game tomorrow. Sorry about the delay!


| HP: 17/20 | AC 17 | F:+5 R:+6 W:+7 | Speed 25 ft. | Hero Points: 1 | Focus Points: 0/1 | Spells: 1st: 2/3 | Drain Bonded Item: 1/1 | Halfling Luck: 1/1 | Perc +5 | | Acrobatics +6, Arcana +8, Deception +6, Diplomacy +2, Intimidation +2, Lore (Circus) +8, Medicine +5, Occultism +8, Performance +6, Society +8, Stealth +6 | Active Conditions: None

No worries. Take your time.


Dream townhouse in a great part of town sounds pretty ideal!

No worries about the delay.


Male CG Halfling (observant) Blow-in Swashbuckler 2 | HP 28/28 | Resistances: none | AC 19 | F: +5, R: +9, W: +6 | Perc. (e): +7 (+1 circ. to Perc. DC; +2 circ. to Seek undetected creatures) | Speed 25ft (30ft while in panache) | Class DC: 18 | Active conditions: None.

Update in the GM's stead: he was having a really sluggish day today mentally followed by GMing some high-level PFS1, so you might not hear from him until tomorrow.


Male CG Halfling (observant) Blow-in Swashbuckler 2 | HP 28/28 | Resistances: none | AC 19 | F: +5, R: +9, W: +6 | Perc. (e): +7 (+1 circ. to Perc. DC; +2 circ. to Seek undetected creatures) | Speed 25ft (30ft while in panache) | Class DC: 18 | Active conditions: None.

Quick note to Honey: alignment damage can only harm creatures of the opposing alignment (although divine wrath implies that there were intended to be exceptions). So unless this happens to be a very lawful set of plants, divine lance is going to do literally nothing. Your produce flame does just as much damage (albeit fire, which is commonly resisted against) with the added potential for persistent damage.


CN Half-Elf Sorcerer 2 | 13/22 hp | AC 17 | Fort +5, Ref +7, Will +6 | Perc +4 | Spells: 1st 1/4 | Hero Pts 1/3

Oh really? Ok. Pretend i cast produce flame then. Same results.


Male CG Halfling (observant) Blow-in Swashbuckler 2 | HP 28/28 | Resistances: none | AC 19 | F: +5, R: +9, W: +6 | Perc. (e): +7 (+1 circ. to Perc. DC; +2 circ. to Seek undetected creatures) | Speed 25ft (30ft while in panache) | Class DC: 18 | Active conditions: None.

I would still keep divine lance as a cantrip, though, because if we fight something like inevitables (which could be feasibly possible in this AP), having that chaotic damage is going to be (pardon the pun) sweet as honey!


Hell's Vengeance - Slides

Sorry all. Been having a particularly nasty string of bad days. Just barely managing to keep my other games afloat for the time being. Sorry you all got the backburner this time around.


Hell's Vengeance - Slides

For those worrying, P'oxtan's player has reached out and explained his absence. Things should be going back to normal shortly.


CN Half-Elf Sorcerer 2 | 13/22 hp | AC 17 | Fort +5, Ref +7, Will +6 | Perc +4 | Spells: 1st 1/4 | Hero Pts 1/3

That’s good. No worries.


Still here! As I explained to the GM, the store I work at has been preparing to reopen, and a vast amount of work has been needed to get it ready. I've been there for almost all of it, and through disassembling, moving, cleaning, fixing, and reassembling almost all of the very large store, I've had little energy to do much else aside from sleep once I get off work.

Tomorrow is our opening day, and with the few staff they're bringing back (myself included) working few enough hours to still qualify for unemployment, I'll have plenty of time to post again.


CN Half-Elf Sorcerer 2 | 13/22 hp | AC 17 | Fort +5, Ref +7, Will +6 | Perc +4 | Spells: 1st 1/4 | Hero Pts 1/3

I don't know if anyone wants to take any of Thunder's stuff or not. If we do, should we start a treasure sheet?

Where do we sleep in the circus? Do we have a wagon or tent? Or some other setup? Is it up to us to determine or is there a designated area?


| HP: 17/20 | AC 17 | F:+5 R:+6 W:+7 | Speed 25 ft. | Hero Points: 1 | Focus Points: 0/1 | Spells: 1st: 2/3 | Drain Bonded Item: 1/1 | Halfling Luck: 1/1 | Perc +5 | | Acrobatics +6, Arcana +8, Deception +6, Diplomacy +2, Intimidation +2, Lore (Circus) +8, Medicine +5, Occultism +8, Performance +6, Society +8, Stealth +6 | Active Conditions: None

Sorry for brevity. I'm falling behind trying to keep up with all the homeschooling and assignments for my kids and the kids I babysit. My posts will likely be a bit sparse over the next few days as I try to catch up.


Hell's Vengeance - Slides

You guys have a wagon yourselves, though they were likely spread out a bit. I believe your wagons are supposed to be nearby, but it doesn't label it. I'll just, of course, have your wagons be ones that don't have labels in the center ring.


CN Half-Elf Sorcerer 2 | 13/22 hp | AC 17 | Fort +5, Ref +7, Will +6 | Perc +4 | Spells: 1st 1/4 | Hero Pts 1/3

Maybe the torch with the engraving “see what you want to see” is important. Maybe it reveals a clue we otherwise would have missed.

The next day, I think we should systematically search the rest of the wagons. There may be other clues somewhere.

Afterwords, I’m thinking we should visit the town and see what’s there. But maybe some clues may lead us elsewhere. It depends what we find I guess.


CN Half-Elf Sorcerer 2 | 13/22 hp | AC 17 | Fort +5, Ref +7, Will +6 | Perc +4 | Spells: 1st 1/4 | Hero Pts 1/3

I have to find a balance between my out of character intelligence and my in character intelligence. Because of her charisma, she is pushing herself into a leadership roll but doesn't necessarily want to be there. I have lots of clever ideas but Honey is only Int and Wis 10 so I don't want to play her too clever.

Hush is our high Int character but I feel it is in her character not to necessarily speak up all the time. So this could lead to some difficulties when we need to solve problems. But I'm okay with that. Working around weaknesses is more interesting than being good at everything.


Male CG Halfling (observant) Blow-in Swashbuckler 2 | HP 28/28 | Resistances: none | AC 19 | F: +5, R: +9, W: +6 | Perc. (e): +7 (+1 circ. to Perc. DC; +2 circ. to Seek undetected creatures) | Speed 25ft (30ft while in panache) | Class DC: 18 | Active conditions: None.
Honey Wasp wrote:
Working around weaknesses is more interesting than being good at everything.

That...is a strangely profound statement. I approve.


| HP: 17/20 | AC 17 | F:+5 R:+6 W:+7 | Speed 25 ft. | Hero Points: 1 | Focus Points: 0/1 | Spells: 1st: 2/3 | Drain Bonded Item: 1/1 | Halfling Luck: 1/1 | Perc +5 | | Acrobatics +6, Arcana +8, Deception +6, Diplomacy +2, Intimidation +2, Lore (Circus) +8, Medicine +5, Occultism +8, Performance +6, Society +8, Stealth +6 | Active Conditions: None

I expect events and getting to know your characters will cause Hush to become more vocal with time, letting her fill more of a team organizer sort of role. But, yeah. She's not a leader.

Also, if you've ever got an idea or path you want to try but its not in character for Honey to suggest it, you can always mention it OOC and someone else its more fitting to can pick that up IC and run with it.


| HP: 17/20 | AC 17 | F:+5 R:+6 W:+7 | Speed 25 ft. | Hero Points: 1 | Focus Points: 0/1 | Spells: 1st: 2/3 | Drain Bonded Item: 1/1 | Halfling Luck: 1/1 | Perc +5 | | Acrobatics +6, Arcana +8, Deception +6, Diplomacy +2, Intimidation +2, Lore (Circus) +8, Medicine +5, Occultism +8, Performance +6, Society +8, Stealth +6 | Active Conditions: None

I won't be able to post for a few days. bot me as needed. Feel free to roll her skills or use her spells up. Sorry for being absent lately.

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