| GM Ferret |
Bubba's speed is fine now.
Thorn seems to laugh in the face of
Teja's second strike shanks the reeflcaw in the back.
Bubba's attack falls short.
Black continues to flail uselessly against Teja.
Initiative Order, Bold May Go!
Blue (7 damage)
Vengeant Thorn
Zac
Emdi
Yellow (11 damage, 2 persistent fire)
Teja
Bubba
Kazikli
Black
Heyou
Heyou! Bumblebrasher
|
Heyou! figures that yellow is already cooked, so he throws at black, hoping to not hurt Teja too much.
He quickly puts together an alchemists fire, and then throws it!
alchemist fire IC: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 fire! IC w/ splash: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6 1 fire splash also on Teja and blue, 2 persistent fire on black
He then stabs at blue with his dagger.
stabby, IC vs blue: 1d20 + 9 - 4 + 1 ⇒ (10) + 9 - 4 + 1 = 16 stabby P, IC: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
| GM Ferret |
Heyou! throws his alchemist's fire, but it's very quickly picked up and carried into the sky by the whirlwind, before being chucked into the sea.
In the sky above, the box spins faster and faster. In a brilliant flash, it explodes as a surge of electricity courses from it into one of the reefclaws. When the electricity fades, the box is gone, leaving only a single blue-green scale floating in the sky.
Blue, still smarting from the lightning blast, lunges out for the last person to attack it, Heyou!. It manages to get its claw around the goblin's stomach and squeeze. Heyou! takes 3 damage from the claw. He is then Grabbed, and constricted for 4 damage (DC 15 basic Fortitude save). In addition, please roll a save against poison (DC 15).
Vengeant Thorn snarls. "You dare to take what is not yours and call me a thief!? My power is born of nature itself!" He surges forward, completely unhindered by the storm, and slams his staff into Kazikli's head before spinning it and smashing the butt into the his stomach. Kazikli takes 16 damage from 2 attacks.
Initiative Order, Bold May Go!
Blue (9 damage)
Vengeant Thorn
Zac
Emdi
Yellow (11 damage, 2 persistent fire)
Teja
Bubba
Kazikli
Black
Heyou
Emdi Emmay
|
Athletics: 1d20 + 1 ⇒ (20) + 1 = 21
Reflex: 1d20 + 8 ⇒ (15) + 8 = 23
Emdi seizes the opportunity to move as far as he can.
Stride, Stride, Stride
Zac Freelan 2
|
hit the yellow goblin: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 we are still all getting that +1 bonus right.
dmg: 1d12 + 4 ⇒ (6) + 4 = 10
If yellow dies, I move to blue and attack him if yellow lives, just move me back two spaces to the left. And I'm still attacking yellow in that case.
hit: 10 - 5 + 1 + 1d20 ⇒ 10 - 5 + 1 + (14) = 20
dmg: 1d12 + 4 ⇒ (10) + 4 = 14
Teja Khellekdottir
|
Teja looks at the floating box / scale in amazement.
I totally missed that! Can you put it on the map for us?
Heyou! Bumblebrasher
|
OK, I am totally lost. What are the conditions that are affecting us, and where are they? Can we get a legend on the map, so that I can have some clue, please? I am so tired of wasting actions this adventure...
Emdi Emmay
|
The pink polygon is Entangle. Reflex save, -10' speed on fail, immobilized on crit fail.
The blue box is whirlwind. No ranged attacks, Atgletics check, move half speed on success, full speed on critical success.
Everything is difficult terrain. 10' horizontal/vertical, 15' diagonal, no Stepping (unless you have a feat that specifixally allows it.
| GM Ferret |
Thank you Emdi. Teja, I've put a visual representation on the map but I want to stress it's well outside the range that you can interact with it and there's likely nothing you'll be able to do to it directly. That's the main reason I didn't put it on the begin with.
Zac's first attack falls just short, but his second chops the reefclaw clean in half. As it flounders and dies, its claw lashes out and knicks Zac on the calf.
Its death throes deal 1 damage to Zac, and I need a Fort save from him against poison.
Initiative Order, Bold May Go!
Blue (9 damage)
Vengeant Thorn
Zac
Emdi
Teja
Bubba
Kazikli
Black
Heyou
Kazikli
|
Wind whips around Kazikli in particular as his last reserves of power lessen his injuries.
2-Action Heal: 1d8 + 8 ⇒ (4) + 8 = 12
He then turns his axe on the centaur with an undaunted cry. "We refute you!"
Greataxe, IC: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Damage: 1d12 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Teja Khellekdottir
|
Teja, concentrating on the crab in front of her swings at it twice.
attack vs FF,inspire: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
second attack vs FF,inspire: 1d20 + 8 + 1 - 4 ⇒ (18) + 8 + 1 - 4 = 23
damage: 1d4 + 1d6 + 1 ⇒ (3) + (6) + 1 = 10
damage: 1d4 + 1d6 + 1 ⇒ (2) + (3) + 1 = 6
"They must be summoned by that centaur!" she realises, knowing crabs do not normally come out of the sea to attack in such a manner.
Bubba Payne
|
Athletics: 1d20 + 5 ⇒ (11) + 5 = 16
Reflex v Entangle: 1d20 + 5 ⇒ (7) + 5 = 12
Bubba yodels loudly in order to be heard above the sound of the whirlwind. action 1 – inspire courage
”Centaur mares smell like _______, smell like _______ …”
He then concentrates really hard on hitting the crab in front of him and casts true strike. action 2 – roll two attacks and take best
Bubba brings his falchion down on the blue crab. action 3
falchion to hit 1: 1d20 + 6 ⇒ (8) + 6 = 14
falchion to hit 2: 1d20 + 6 ⇒ (15) + 6 = 21
falchion damage: 1d10 + 3 ⇒ (8) + 3 = 11
| GM Ferret |
Kazikli lands a heavy blow on the centaur.
Between Teja and Bubba the blue reefclaw dies horribly. It makes one final swipe at Bubba, it's killer, and nicks him with its claw.
Bubba takes 1 damage and needs to make a Fort save.
Black finally finds purchase on Teja's leg, grabbing on to her calf.
Teja takes 5 damage and needs a Fortitude save against poison, is Grabbed, and takes 3 damage from Constrict (DC 15 basic Fortitude).
Initiative Order, Bold May Go!
Blue (9 damage)
Vengeant Thorn (8 damage)
Zac
Emdi
Teja
Bubba
Kazikli
Black
Heyou
The Scale
Heyou! Bumblebrasher
|
Heyou! attempts to break free of the entangle.
acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23
I think this is good enough to move
He moves forward to attack black with his dagger.
+1 dagger w/ flank: 1d20 + 8 ⇒ (20) + 8 = 28 piercing: 1d4 + 1 ⇒ (4) + 1 = 5 10 pts with that crit!
Teja Khellekdottir
|
Teja tries to fight off the next injection of venom...
fort: 1d20 + 5 ⇒ (16) + 5 = 21
"Let go of me you overgrown crustacea!"
| GM Ferret |
Black is stabbed heartily.
The scale continues to spin in the air, and another bolt of lightning lances off of it, this time striking at Zac.
Zac takes 6 electricity damage, DC 16 basic Reflex save.
Thorn attempts to strike Kazikli with his staff, but is dodged just in time. Irritated, he raises a hand, and the rainwater coalesces into his palm before surging out. The spell is, however, very obviously telegraphed, allowing Kazilki to sidestep it as well.
Initiative Order, Bold May Go!
Vengeant Thorn (8 damage)
Zac
Emdi
Teja
Bubba
Kazikli
Black (10 damage)
Heyou
The Scale
Bubba Payne
|
Reflex v Entangle: 1d20 + 5 ⇒ (18) + 5 = 23
Athletics: 1d20 + 5 ⇒ (2) + 5 = 7
Using a hero point to reroll Athletics (+1 for promotional vestment boon)
Athletics: 1d20 + 6 ⇒ (15) + 6 = 21
Bubba is finally able to move (albeit at a speed of 10 ft) and pulls himself through the mud, vines, and wind so that he escapes at least the wind and vines. He is too exhausted to continue his song.
3 actions moving at 10 ft per action through difficult terrain will move Bubba 3 squares, just of the mess.
Kazikli
|
Out of magic and patience, there isn't much more for Kazikli to do than keep swinging madly.
Casting Guidance on myself, and applying it to my first of two Strikes.
Greataxe: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Hero Point: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Damage: 1d12 + 3 ⇒ (5) + 3 = 8
Greataxe: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d12 + 3 ⇒ (9) + 3 = 12
Emdi Emmay
|
Historic moment alert: Emdi uses his glaive in combat for the very first time!
Glaive: 1d20 + 5 ⇒ (2) + 5 = 7
Slashing: 1d8 + 1 ⇒ (1) + 1 = 2
And you can see why.
Glaive: 1d20 + 5 - 5 ⇒ (15) + 5 - 5 = 15
Slashing: 1d8 + 1 ⇒ (7) + 1 = 8
Emdi will step next to Kazikli in case he needs some healing.
Zac Freelan 2
|
Move and powerattack
hit: 1d20 + 10 ⇒ (16) + 10 = 26
dmg: 2d12 + 4 ⇒ (6, 3) + 4 = 13
also reflex reflex: 9 + 1d20 ⇒ 9 + (20) = 29
Teja Khellekdottir
|
Teja, gripped in the strong claw, tries to stab the horrid crab as Heyyou distracts it.
"LET GO" she yells again.
"You're supposed to be on my plate, not the other way around."
attack vs FF,inspire: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
second attack vs FF,inspire: 1d20 + 8 - 4 + 1 ⇒ (5) + 8 - 4 + 1 = 10
And on the off chance that first one is a hit
possible damage,inpsire: 1d4 + 1d6 + 1 ⇒ (3) + (4) + 1 = 8
| GM Ferret |
Kazikli lands a single hit on the centaur, while Zac slaughters the final crab. It slashes out at Zac in its death throes, but fails to do anything.
I actually hit, but rolled a 1 on the d6, minus 1 is 0 meaning no damage or poison.
Teja, your target was already dead so you can retake your turn.
Initiative Order, Bold May Go!
Vengeant Thorn (16 damage)
Zac
Emdi
Teja
Bubba
Kazikli
Heyou!
The Scale
Teja Khellekdottir
|
With the crab down, Teja dashes along the shore side, trying to help her companions with the rapid centaur they are facing.
I can avoid the areas marked on the map, taking three moves. I'm assuming not difficult terrain at the moment, but if it is, please move me back an appropriate amount.
Teja Khellekdottir
|
athletics: 1d20 + 4 ⇒ (15) + 4 = 19
Struggling against the wind, Teja makes slow but definite progress.
Heyou! Bumblebrasher
|
I was scrolling up, and noticed I missed that I had been attacked by the crab
fort vs constriction: 1d20 + 7 ⇒ (14) + 7 = 21
fort vs poison: 1d20 + 7 ⇒ (8) + 7 = 15
Back to my actions.
Heyou! attempts to move.
athletics: 1d20 + 5 ⇒ (9) + 5 = 14
He then Strides twice, to get out of the whirlwind. AS he does not have a very good line to throw, he then Strides once more.
| GM Ferret |
Okay so short of me getting some insane rolls this fight is a) not liable to kill or really seriously threaten you guys and b) going to take forever, because he's still got a ton of hp left. Given that we're very over time, I'm inclined to fast forward to the part where y'all win. If no one has any objections, I'll do wrapup and put out chronicle sheets tomorrow, I'm just going to give y'all an opportunity to interject if you would like.
Emdi Emmay
|
I'm okay moving on, but Emdi really wants to hit something with a glaive.
He hasn't used one for real since he was at the Ridwan Military Academy. It was the instrument of his oppression there and now is his deity's favores weapon. He'd like to see it used for good.
Glaive: 1d20 + 5 ⇒ (5) + 5 = 10
Glaive: 1d20 + 5 ⇒ (13) + 5 = 18
Something tells me that's still not good enough.
Glaive: 1d20 + 5 ⇒ (12) + 5 = 17
Glaive: 1d20 + 5 ⇒ (8) + 5 = 13
Glaive: 1d20 + 5 ⇒ (8) + 5 = 13
Glaive: 1d20 + 5 ⇒ (18) + 5 = 23
Glaive redeemed!
Now we can move on. :)
Heyou! Bumblebrasher
|
All fine by me.
Heyou! has lots of healing available, too... not sure he's even used battle medicine on anyone, and he's got several elixirs too
Teja Khellekdottir
|
Gosh, I just checked, two months. And I thought we were going through at a good speed. Must have been enjoying myself. I'm fine for a quick wrap-up. Detailed battles is not really Teja's sweet spot.
Kazikli
|
Fine with me! This encounter enraged my players when I ran it.
Kazikli is likely somewhat battered by the time the fight dies down, but the centaur is worse off. He is happy to have taken down an affront to the natural order, or whatever this is.
| GM Ferret |
After a long and irritating battle, Vengeant Thorn is slain. With the centaur druid slain, the scale's power becomes dormant again, and it falls softly back into the wagon, the weather returning to a mere bad thunderstorm rather than the hurricane force winds from before. On his body, you find a small jade pendant with a number of markings that also appear on the scale, indicating a connection between them.
The remainder of the trip is as the beginning, albeit without nature ambushing you. Back at the Grand Lodge, Zarta welcomes you back and listens to your report. She has a wizard from the Grand Archive take possession of the Scale using telekinesis and take it to the vaults. Zarta informs you that the Scale will be studied under isolated conditions to fully understand its effect, before being secured in the vaults under Skyreach.
For successfully protecting the scale and delivering it to Zarta Dralneen, completing your primary success condition. For returning the wagon to the Grand Lodge with 18 out of 20 Cargo points remaining, you completed your secondary success condition and earned 9 Treasure Bundles.
Your chronicles will be posted to the discussion thread shortly. Thank you for playing!