|Junk Yard Dog|
JYD Overcharges his PCR, takes aim and fires at Oshessa again.
PCR vs EAC: 1d20 + 7 ⇒ (13) + 7 = 20
PCR Dmg (E)(Non-Lethal) with Trick: 2d6 + 5 ⇒ (3, 1) + 5 = 9
Another round is fired from Oda's reaction cannon.
Underwater Light Reaction Cannon: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d10 + 3 ⇒ (3) + 3 = 6
JYD despite the water you forgot the -4 to attack with electricity based attacks hit Oshessa! But she still stands, thanks to her earlier heal.
The Oda continues the good work and also hit the Morlamaw. But when her bullet hit the worshipper of Zon-Kuthon she is hit by a wave of pain!
Share my Pain, Starfinder! Oda need to make a DC15 Will Save or take 5 points of damages.
And unable to share her pain, Oshessa falls dead, on Oda’s well placed shot!
The two disciples look at each other, choked by the death of their leader. But they seems to be ready to die with her.
We can continue the fight if you want. But It’s clear that with Oshessa’s death, you can’t lose this fight. We can call it here if you prefer.
|Junk Yard Dog|
A distant voice calls from far away in the other room. We can call it here. You know...if you want. I could keep going. What? No, I'm not crying! You're crying!
Will call off the fight here.
Galvanized by the death of Oshessa, the Starfinders quickly dispatch the two last cultists.
When you get out of Oshessa's room with a weakened Suulhu-Huur, the rest of the morlamaws seems chocked and profess genuine ignorance about her fate as well as their religion's true practices once you explain it to them. The are horrified to learn about Won-Kuthon.
Hinevera, Irtrine and Zavid mull over what the group should do now without their leader.
You sense that you have an opportunity here to convince the morla;aws to assit the Starfinder Society and help mine the clophirium deposits you seek.
One of you need to make a Diplomacy check, the other can assist.
Suulhu-Huur assist you as she says Join the Society, see? Even if your leader are responsible for the death of my friends, I can't blame you for what happened. You were mislead. But, helping us, will marked a new beginning for you as for the Society. You will live by the precept that get you here and you will amend in a way of your error.
She gaves you a +4 to your main diplomacy roll.
Junior Ambassador Calvon, having stayed behind with Suulhu-Huur during the battle since he's not a combatant, nods. The otter-like Brenneri fidgets adorably with his datapad as he speaks. "Yes. As you can tell, our people defend our allies. We have faltered, in the past, and when we falter we help to lift each other up. Let us also help you. Your culture, together with ours, can find a way forward in peace and cooperation. You were of the belief that your suffering could lead to progress ... and that belief was not in error. This is the how that progress can happen."
Professional Hireling Boon(Diplomacy), w/ bonus: 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25
Juniro Ambassador Calvon find the best words to convince the morlamaws to stay and help the Society. Some of them even want to join and be able to see the stars!
As you have killed and convinced the morlamaw to join the Society, you gain 1 Fame and 1 Reputation. (Primary Success Condition)
As you have saved Suulhu-Huur, your earn an additional 1 Fame and Reputation (Secondary Success Condition).
As you have saved the documentation in the reliquary and convinced the morlamaws to join the Society, you gain another 1 reputation with the Wayfinders!