| GM Ilmakis |
Chorizal easily swims into the room and strikes the closest creature, hitting it and wounding it deeply.
But the creature is still swimming!
Round 1 - bold may act - underwater - need a DC10 athletic to move half-speed -
Blue - tries to get out, makes cracks on the protective glass around the morlamaw's relics and the Starfinder's records -
JYD
Chorizal
Sprocket
Green -19HP
Yellow
Pan
Ashtif
Oda
Sprocket Tension
|
Sprocket will spit the arc pistol out of his mouth and move up into the room and also tell claptrap to move up as he draws his doshko.
Athletics Sprocket: 1d20 - 1 ⇒ (7) - 1 = 6
Athletics Claptrap: 1d20 + 9 ⇒ (18) + 9 = 27
Sprocket can't move past the first part having trouble swimming but will shoot at Green.
attack: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d6 + 2 ⇒ (4) + 2 = 6
| GM Ilmakis |
The two small serpents moves towards Chorizal Chorizal can use a reaction to make an AoO against yellow and both try to bite him.
Bite: 1d20 + 8 ⇒ (6) + 8 = 14
Damages, P: 1d6 + 5 ⇒ (4) + 5 = 9
Fortitude Chorizal: 1d20 + 4 ⇒ (2) + 4 = 6
Bite: 1d20 + 8 ⇒ (12) + 8 = 20
Damages, P: 1d6 + 5 ⇒ (4) + 5 = 9
Fortitude Chorizal: 1d20 + 4 ⇒ (10) + 4 = 14
Perception DC20: 1d20 + 0 ⇒ (16) + 0 = 16
One of them yellow is able to bite him !
Round 1 - bold may act - underwater - need a DC10 athletic to move half-speed -
Blue - tries to get out, makes cracks on the protective glass around the morlamaw's relics and the Starfinder's records -
JYD
Chorizal -9SP
Sprocket
Green -19HP
Yellow
Pan
Ashtif
Oda
Ashtif Cloudskipper
|
Athletics(Swim), athletics clothes: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Ashtif swims through the room, looking at the creatures and trying to make sense of the animals' behavior, and see if there's a way he can figure out what they're doing here and why they are attacking, or if he can possibly herd them out without damaging them. As he does so, the called underwater precision coil rifle appears in his hand.
Life Science: 1d20 + 4 ⇒ (20) + 4 = 24
On the off chance these are demonic or something, my Mysticism modifier is +6 instead. I would like to know Resistances, Immunities, Special Defenses, and Special Attacks. Also, does it look like the large creature is being held captive and is trying to escape? Is it possible that these smaller ones are children of the larger one? Anything around the room that might give me a clue? I'll also roll Perception down below.
Swift: Summon called weapon. Double move.
Perception: 1d20 + 12 ⇒ (11) + 12 = 23
| GM Ilmakis |
Ashtif recognize these creatures as Arniselle Dart Viper, N small animal. He knows that they have no special resistance, immunity or defense.
The larger one seems to be a more mature type of the smallest ones.
You think that the cracks in the wall was big enough to let the small creatures pass without much problem. But the biggest one is currently stuck in it and clearly tries to get in the room. Looking at the cracks in the glass sphere, you think that if the big serpent is able to get out, it will break the protective glass and endanger all that's inside Starfinder's records, morlamaw's relics...).
Nevertheless, something seems fishy to Ashtif. pun intended :P Because usually these type of creature only attack when they know there is food near by...
Round 1 - bold may act - underwater - need a DC10 athletic to move half-speed -
Blue - tries to get out, makes cracks on the protective glass around the morlamaw's relics and the Starfinder's records -
JYD
Chorizal -9SP +AoO
Sprocket
Green -19HP
Yellow
Pan
Ashtif
Oda
| GM Ilmakis |
The blue one is in-between, half way through the crack. You can see it, you can attack it and it can attack you if you come closer.
Pan Randiradon
|
Athletics: 1d20 + 7 ⇒ (20) + 7 = 27
Pan swims into the room and fires off a shot with his shredder. Targeting Green.
Attack, vs. KAC: 1d20 + 9 ⇒ (3) + 9 = 12
Damage in the unlikely event of a hit: 1d6 + 5 ⇒ (3) + 5 = 8
| GM Ilmakis |
@Oda please make a DC10 Althletic check with your armor check penalty to move at half speed in the water
The biggest serpent continues to try to get through the crack. As it tries, you see numerous cracks appearing on the protective glass.
Round 2 - bold may act - underwater - need a DC10 athletic to move half-speed -
Blue - tries to get in the room, makes cracks on the protective glass around the morlamaw's relics and the Starfinder's records -
JYD
Chorizal -9SP +AoO vs Yellow
Sprocket
Green -19HP
Yellow
Pan
Ashtif
Oda
Chorizal
|
As one of the serpents makes the mistake of getting within reach, Chorizal takes a stab at it.
Tactical Pike (AoO) vs. Yellow: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 10 ⇒ (4) + 10 = 14
He then backs away to get some room.
Athletics: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
Then, he stabs at yellow again, wielding the weapon in such a way that he can quickly jab at the other, though it leaves him a bit exposed.
Tactical Pike vs. Yellow: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 10 ⇒ (6) + 10 = 16
Tactical Pike Green (Cleave): 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 10 ⇒ (4) + 10 = 14
Cleave reduces my AC by 2 for the rest of the round. If Yellow went down from the AoO, I'll just attack Green and not use Cleave.
Sprocket Tension
|
Sprocket Athletics: 1d20 - 1 ⇒ (16) - 1 = 15
Claptrap Athletics: 1d20 + 9 ⇒ (12) + 9 = 21
Sprocket will move up and take a shot at blue with his static arc pistol.
Sprocket Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Claptrap will move up
| GM Ilmakis |
@Chorizal, you can't make a guarded step in water if you don't have a swim speed. If you tries to get back you will provoke twice.
BUT, in Starfinder, a reach weapon can be used at 5ft. so you don't need to move.
Junk Yard Dog
|
If JYD were to activate his jump jets, does that allow to move at full movement? Does he still need to make an athletics check?
Junk Yard Dog
|
Jump jet doesn't work really well underwater...
Ok.
JYD moves closer to get a clear shot at the big serpent. Seeing the damage it is doing, he yells through his PCU, "Don't let it smash that glass case!"
Athletics: 1d20 + 7 ⇒ (10) + 7 = 17
CLR with FF (EAC): 1d20 + 7 ⇒ (6) + 7 = 13
Dmg with Trick Attack: 3d6 + 5 ⇒ (6, 6, 2) + 5 = 19
| GM Ilmakis |
Sprocket and JYD miss the big serpent !
Round 2 - bold may act - underwater - need a DC10 athletic to move half-speed -
Blue - tries to get in the room, makes cracks on the protective glass around the morlamaw's relics and the Starfinder's records -
JYD
Chorizal -9SP
Sprocket
Pan
Ashtif
Oda
Oda Umox
|
Oda continues to move through the water.
Athletics to move half speed: 1d20 + 8 ⇒ (8) + 8 = 16
Ashtif Cloudskipper
|
If we shoot at the big one, do we risk also damaging the glass?
Ashtif's hope to calm the animals appearing futile, he sighs as he brings his rifle up to aim at the larger one.
Full attack
Rifle attack 1: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
Rifle attack 1 damage: 1d6 + 3 ⇒ (2) + 3 = 5 P
Rifle attack 2: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
Rifle attack 2 damage: 1d6 + 3 ⇒ (4) + 3 = 7 P
Rifle attack 1 CRIT! damage: 1d6 + 3 ⇒ (4) + 3 = 7 P
Pan Randiradon
|
Athletics: 1d20 + 7 ⇒ (6) + 7 = 13
Athletics: 1d20 + 7 ⇒ (10) + 7 = 17
Pan swims forward. Double move.
| GM Ilmakis |
Having now a new prey next to it, it stops struggling to pass through the crack and snaps at Oda.
Damages, P: 1d6 + 7 ⇒ (4) + 7 = 11
Bite vs KAC: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22
Damages, P: 1d6 + 7 ⇒ (4) + 7 = 11
Fortitude DC12 Oda: 1d20 + 5 ⇒ (16) + 5 = 21
Fortitude DC12 Oda: 1d20 + 5 ⇒ (18) + 5 = 23
The big serpent hit twice the hellknight but Oda resist the poison.
Round 3 - bold may act - underwater - need a DC10 athletic to move half-speed -
Blue - stop to try to get in the room -
JYD
Chorizal -9SP
Sprocket
Pan
Ashtif
Oda -22SP
Chorizal
|
"Haw! Haw! Haw!" Chorizal gloats over the comm units as he skewers both smaller serpents. "I wonder if they're good eatin'?"
But, the big one puts a hurting on Oda, he can see that even from across the room, so he hurries to assist. If it can do that while trapped, there's no telling what it will do if it actually gets into the chamber.
Athletics: 1d20 + 8 ⇒ (8) + 8 = 16
Junk Yard Dog
|
JYD swims forward and shoots at the large serpent with his Overcharged weapon.
Athletics: 1d20 + 7 ⇒ (12) + 7 = 19
CLR with FF (EAC): 1d20 + 7 ⇒ (9) + 7 = 16
Dmg with Mechanic Trick: 3d6 + 5 ⇒ (1, 2, 6) + 5 = 14
Ashtif Cloudskipper
|
Ashtif fires fully at the creature again.
Underwater rifle attack: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Rifle damage: 1d6 + 3 ⇒ (3) + 3 = 6
Underwater rifle attack: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Rifle damage: 1d6 + 3 ⇒ (6) + 3 = 9
Two 4's? What are the odds ... (I know ... 1/20 odds ... still, it feels worse.) He sighs as both bullets miss.
Sprocket Tension
|
Athletics: 1d20 + 9 ⇒ (18) + 9 = 27
Claptrap doubles moves up closer and Sproket will take a shot.
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
| GM Ilmakis |
Unfortunately for JYD Oda blocks the view and he jsut miss his shot cover for the serpent
Sprocket shoot hit the wall as well as Ashtif's.
Round 3 - bold may act - underwater - need a DC10 athletic to move half-speed -
Blue - stop to try to get in the room -
JYD
Chorizal -9SP
Sprocket
Pan
Ashtif
Oda -22SP
Oda Umox
|
Oda retaliates against teh serpent by swinging her underwater doshko.
Tactical Doshko: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d12 + 7 ⇒ (8) + 7 = 15
Pan Randiradon
|
Pan activates the combat tracker in his exocortex and fires at the creature.
Shredder, vs. KAC: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
| GM Ilmakis |
When Oda approaches the creature, it snaps at her the creature has reach but bites itself rather than the Hellknight!
She retaliates quite well, hitting the creature and wounding it deeply while Pan adds to it with a well placed shot!
Damages: 1d6 + 7 ⇒ (1) + 7 = 8
Fortitude: 1d20 + 5 ⇒ (10) + 5 = 15
Bite #1 vs KAC: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18
Damages, P + Poison: 1d6 + 7 ⇒ (4) + 7 = 11
Fortitude Oda: 1d20 + 5 ⇒ (10) + 5 = 15
Bite #2 vs KAC: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19
Damages, P + Poison: 1d6 + 7 ⇒ (6) + 7 = 13
Fortitude Oda: 1d20 + 5 ⇒ (12) + 5 = 17
The creature, not happy, at all, continues to attack Oda and to strike true!
Hitting twice the half-orc who starts bleeding 24 damages
Round 3 - bold may act - underwater - need a DC10 athletic to move half-speed -
Blue - stop to try to get in the room - -34HP
JYD
Chorizal -9SP
Sprocket
Pan
Ashtif
Oda -27SP -19HP
Junk Yard Dog
|
JYD swims up above the group to get a clear shot if possible.
Athletics: 1d20 + 7 ⇒ (12) + 7 = 19
CLR with FF (EAC): 1d20 + 7 ⇒ (10) + 7 = 17
Dmg with Mechanic Trick: 3d6 + 5 ⇒ (5, 3, 5) + 5 = 18
| GM Ilmakis |
And with this well placed shot, JYD kills the serpent!
End of the Fight
As you look around, you see an airtight semicylinder of glass. It protects various decrepit tomes, a handheld computer, and a blood-encrusted, rusty spiked chain from the water that fills this chamber.
Before you can investigate further, Oshessa arrives, coming from a room next to the Reliquary.
Thank you Starfinders for your assistance in protecting our most precious and holy treasures.
You must be quite tiring after such a fight, please, go rest while we take care of the mess the serpent have caused.
Following Oshessa, but coming from the Airlock, Irtrine also comes in the room.
Seeing the dead serpents she says Starfinders! Oh THANK YOU, THANK YOU for saving our relics! You are true heroes.
Ashtif Cloudskipper
|
Ashtif smiles. "No problem. All in a day's work. Hey, Arniselle Dart Vipers aren't normally aggressive. They must be sensing food nearby. Do you know if anything is happening with the normal food chain on this planet, that they'd go to this extent to get access to food?"
He glances over at the relics, trying to see if they can give him any clues about what's up with this religion.
Mysticism: 1d20 + 6 ⇒ (15) + 6 = 21
Junk Yard Dog
|
JYD acknowledges the thanks. "You are quite welcome. We were told you had to perform a ritual for us to see these items. Since you were not here when we entered, I take it, the ritual has been completed and we can now see the items?" He asks questioningly.
Chorizal
|
"It sure is a good thing you didn't show up until AFTER we dealt with the dangerous animals," Chorizal says with more than a hint of sarcasm.
"I'm with JYD. We waited a long time to see these things and fought some sea serpents, I'd just as soon take a look at them now as wait any longer."
| GM Ilmakis |
No says Oshessa. You will have time later, I promise you Starfinders.
I was busy in my prayers and wasn't able to come earlier. I don't think taking thirty seconds to come is that long. she looks at Irtrine and adds Irtrine called me after sending you in. I can't be everywhere.
The ritual is not finished, it was interrupted by what happened.
The ritual is spiritual, so you can't stay here as long as it's not finished.
Several books and folders seems to contain many text. You glimpse several with word like midnight, pain, loss, darkness, envy ... that clearly could be related to Zon-Kuthon.
Oda Umox
|
Oda staggers to teh area designated for her use. She slumps in a corner and takes some time to recover. Spending RP to recover SP. She also takes her serum of healing and drinks it down.
Healing: 1d8 ⇒ 2
Junk Yard Dog
|
JYD goes over to Oda with his Advanced Medkit, "Here, let's spray some of this on your wound and wrap it with this." He proceeds to spend a minute to wrap up the wound.
Treat Deadly Wounds Medicine DC: 20: 1d20 + 11 ⇒ (16) + 11 = 27
Since the roll exceeded the DC by 5, Oda should heal 1 HP/Lvl (3) + JYD's Int mod (+4) for a total of 7 HP.
| GM Ilmakis |
You don't have time to recover for now. Except if you decide to quit the room you are in.
Ashtif Cloudskipper
|
Ashtif's eyes go wide as he looks at the chain, then glances over toward the books. He glances toward Oshessa and says, "Oshessa, does your deity, the Weeping Prince ... Have any other names?"
Ashtif types into his comm and sends a message to the other Starfinders. "ZON-KUTHON!!!!"
| GM Ilmakis |
You can use your serum, but JYD, for now, don't had time to use Treat Deadly Wounds on you.
Oshessa answers Ashtif Our god, the Weeping Knight has indeed many names. But only the most devout of us know them all. Now, please, go take a rest so I can clean up this place and finish the prayers to let you look through our relics.
You all sense that if you don't comply now, something bad will happen.
Sprocket Tension
|
Sprocket will leave and tell Claptrap II to follow.
Junk Yard Dog
|
"Very well. Oda, let's get that wound looked at." JYD heads out. Replying back to Ashtif, "In the meantime, you can relate more info about Zon-Kuthon to the rest of us."
Ashtif Cloudskipper
|
Ashtif nods faintly, looking a bit paler than before, as he heads out with the others.