Narayan Singh |
Narayan bats aside the fiend's claw, raining down blows from above with a look of grim focus in his eyes!
Activating Boots of Speed (8/10 rounds remain)
Magic Lawful Good Cold Iron Silver Bludgeoning* + Holy: 2d8 + 13 + 4 + 2d6 ⇒ (5, 3) + 13 + 4 + (5, 4) = 34
Elbow Smash: 1d20 + 15 + 2 + 3 + 1 + 1 ⇒ (18) + 15 + 2 + 3 + 1 + 1 = 40 This attack is only made if the previous one hits
Nonlethal MLGCISB* + Holy: 2d8 + 10 + 4 + 2d6 ⇒ (7, 3) + 10 + 4 + (2, 1) = 27
Intimidate (Heroism): 1d20 + 21 + 2 - 4 ⇒ (14) + 21 + 2 - 4 = 33 Shaken for 27 rounds on success
Scaly Palm Strike: 1d20 + 20 + 2 + 3 + 1 + 1 ⇒ (20) + 20 + 2 + 3 + 1 + 1 = 47
MLGCISB* + Holy: 2d8 + 10 + 4 + 2d6 ⇒ (1, 5) + 10 + 4 + (2, 1) = 23 Shatters Defenses when he hits a shaken target, rendering them flat-footed
Confirm?: 1d20 + 20 + 2 + 3 + 1 + 1 ⇒ (2) + 20 + 2 + 3 + 1 + 1 = 29
Extra Damage: 2d8 + 10 + 4 ⇒ (8, 5) + 10 + 4 = 27 And Shaken for Rounds: 1d4 + 6 ⇒ (3) + 6 = 9
Wrathful Jab: 1d20 + 20 + 2 + 3 + 1 + 1 ⇒ (7) + 20 + 2 + 3 + 1 + 1 = 34 Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks
MLGCISB + Holy: 2d8 + 10 + 4 + 2d6 ⇒ (7, 7) + 10 + 4 + (6, 1) = 35
Wrathful Cross: 1d20 + 20 + 2 + 3 + 1 + 1 ⇒ (4) + 20 + 2 + 3 + 1 + 1 = 31 Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks
MLGCISB + Holy: 2d8 + 10 + 4 + 2d6 ⇒ (7, 4) + 10 + 4 + (1, 3) = 29
Shuffling Hook: 1d20 + 20 + 2 + 3 + 1 + 1 ⇒ (13) + 20 + 2 + 3 + 1 + 1 = 40
MLGCISB* + Holy: 2d8 + 10 + 4 + 2d6 ⇒ (5, 6) + 10 + 4 + (2, 1) = 28
Hasty Backfist: 1d20 + 20 + 2 + 3 + 1 + 1 ⇒ (17) + 20 + 2 + 3 + 1 + 1 = 44
MLGCISB* + Holy: 2d8 + 10 + 4 + 2d6 ⇒ (6, 2) + 10 + 4 + (2, 1) = 25
Finishing Hammerblow: 1d20 + 15 + 2 + 3 + 1 ⇒ (11) + 15 + 2 + 3 + 1 = 32
MLGCISB* + Holy: 2d8 + 10 + 4 + 2d6 ⇒ (8, 6) + 10 + 4 + (6, 4) = 38
Retreating Cuff: 1d20 + 10 + 2 + 3 + 1 ⇒ (10) + 10 + 2 + 3 + 1 = 26
MLGCISB* + Holy: 2d8 + 10 + 4 + 2d6 ⇒ (7, 5) + 10 + 4 + (4, 5) = 35
If it's still up, then Narayan will spend a ki and a swift to make one more attack
Ki Powered Haymaker: 1d20 + 20 + 2 + 3 + 1 + 1 ⇒ (19) + 20 + 2 + 3 + 1 + 1 = 46
MLGCISB* + Holy: 2d8 + 10 + 4 + 2d6 ⇒ (7, 8) + 10 + 4 + (5, 6) = 40
Confirm?: 1d20 + 20 + 2 + 3 + 1 + 1 ⇒ (17) + 20 + 2 + 3 + 1 + 1 = 44
Extra Damage: 2d8 + 10 + 4 ⇒ (2, 5) + 10 + 4 = 21 And Shaken for Rounds: 1d4 + 6 ⇒ (4) + 6 = 10
GM Doug H |
Narayan does his thing, doing 200+ DPR that gets through DR. The creature is obviously shredded.
Receiving Room, Round 2
Viognier
Narayan
Melody, -7 Hp
Inectiod 1
Kirana, Treant will have to squeeze through the corridor, -10 HP, fort save vs Poison then Fort for Distraction
Lazlo, -10 HP
Sayna, will save against a sonic, mind-affecting, compulsion effect
Swarms:
1b: -27 HP
1c: -27 HP
1d: -54 HP
Melody Mersenne |
Melody realizes that she can't do much so far from the action and takes advantage of haste and air walk to make it to the other side.
Viognier |
Viognier advances on the remaining daemon and thrusts at its left eye cluster.
Attack: 1d20 + 20 ⇒ (20) + 20 = 40
Piercing, Magic, Adamantine: 1d4 + 20 ⇒ (2) + 20 = 22 +6 precision if applicable
Confirm: 1d20 + 20 ⇒ (19) + 20 = 39
Piercing, Magic, Adamantine: 1d4 + 20 ⇒ (3) + 20 = 23
Viognier |
Also, Viognier uses a swift action to use the Returning Home boon from Slaver's End to give himself +2 sacred bonus to AC for one minute. I'd also like to use a boon from Heroes for Highdelve that gives me Toughness for this scenario.
GM Doug H |
The creature takes an AOO.
1d20 + 21 ⇒ (8) + 21 = 29
But misses.
#1 turns on its aura. Narayan and V. please make will saves vs mind-affecting(compulsion) and sonic.
It then attacks 5 times:
Claw 1: 1d20 + 21 ⇒ (2) + 21 = 23
Claw 2: 1d20 + 21 ⇒ (11) + 21 = 32
Claw 3: 1d20 + 21 ⇒ (6) + 21 = 27
Claw 4: 1d20 + 21 ⇒ (16) + 21 = 37
Claw 5: 1d20 + 21 ⇒ (12) + 21 = 33
It hits 3 times vs 30 AC.
Blur claw 2: 1d100 ⇒ 59
Blur claw 4: 1d100 ⇒ 27
Blur claw 5: 1d100 ⇒ 82
Claw 2: 1d8 + 12 ⇒ (2) + 12 = 14
Claw 4: 1d8 + 12 ⇒ (4) + 12 = 16
Claw 5: 1d8 + 12 ⇒ (8) + 12 = 20
50 damage before any shenanigans / parries
Receiving Room, Round 2
I'll let the bottom half go first so they can have fun and participate; I don't think it'll survive Narayan or V. up top again.
Viognier, up to -50 HP, parries needed. Order of operations: Will save vs mind affecting/sonic THEN parries. This was the order things happened in during the creature's turn.
Narayan, Will save vs mind affecting/sonic
Melody, -7 Hp
Inectiod 1
Kirana, Treant will have to squeeze through the corridor, -10 HP, fort save vs Poison then Fort for Distraction
Lazlo, -10 HP
Sayna, will save against a sonic, mind-affecting, compulsion effect
Swarms:
1b: -27 HP
1c: -27 HP
1d: -54 HP
Viognier |
Will save: 1d20 + 11 ⇒ (7) + 11 = 18
Reroll: 1d20 + 11 ⇒ (14) + 11 = 25 Using immediate action and another use of Returning Home boon for reroll.
They do attempt to parry the first hit.
Parry: 1d20 + 20 ⇒ (16) + 20 = 36
Narayan Singh |
Will vs. NOISE!!! (Heroism, Nagaji Resistance): 1d20 + 13 + 2 + 2 ⇒ (12) + 13 + 2 + 2 = 29
Narayan tosses his head, trying to shake off the dreadful daemon's dirge!
GM Doug H |
V. uses their boon to overcome. Narayan hates noise but indulges in some alliteration! He's okay.
No fun allowed for GM! :D
Receiving Room, Round 2
I'll let the bottom half go first so they can have fun and participate; I don't think it'll survive Narayan or V. up top again.
Viognier, up to -36 HP
Narayan
Melody, -7 Hp
Inectiod 1, -41 HP
Kirana, -10 HP
Lazlo, -10 HP
Sayna, -7 HP
Swarms:
1b: -27 HP
1c: -27 HP
1d: -54 HP
Sayna Elantho |
3 people marked this as a favorite. |
Sayna recognizes the sonic warfare going on and starts begin some of her own. She starts singing a rousing, militant tune, her old favorite from back when she was training the Gray Maiden recruits in tactics and warfare.
”Let’s get down to business
To defeat our foes
Did they send me cowards
When I asked for knights!
You’re the saddest bunch I’ve ever met
But you can bet before we’re through
Madame, I’ll make a woman out of you.”
Standard action to begin bardic performance: countersong. Anyone within 30 ft of Sayna gets to use the result of her perform check each round in place of their own save if they wish. If they have already failed their save vs the effect, they immediately get a new save, though they must use the result of my perform check
Countersong: 1d20 + 25 ⇒ (3) + 25 = 28
She advances around the statue to take up position next to Viognier to help protect them from another barrage of attacks.
Standard action and a move
Kirana |
The treant, who had been holding a chair still from the previous room, throws it at the remaining demon!
Throw: 1d20 + 7 ⇒ (8) + 7 = 15
The chair flies wide though.
She then swirls about in her elemental form to get a better view of the swarm, then calls down stone upon the wasps!
Stone Call: 2d6 ⇒ (4, 3) = 7
GM Dennis |
2 people marked this as a favorite. |
**OVERSEER ANNOUNCEMENT**
Suddenly, the flow of negative energy through Gallowspire’s walls ceases. The undead cry out, furious that this source of power has been taken away from them. The Spellcaster Mission was successful!
GMs, the Spellcaster Mission Success condition on page 17 is in effect.
Dunia Mbani |
Dunia's scowl relaxes as the oppressive weight of the foul energy around her finally eases. Hmmp. Still think that I should be on the front lines instead of that overgrown snake, but no way could he have taken care of this...
Lazlo Ugarte |
Lazlo continues to focus on the swarm between he and the fiends.
Second verse, same as the first: another acidball as indicated on map with metamixing arcane exploit, use 1 point of reservoir while casting a spell to apply Elemental Spell (acid) without affecting casting time.
acid: 10d6 ⇒ (4, 4, 2, 3, 2, 3, 3, 5, 4, 1) = 31 DC 19 Refl for half
Hope that clears the way this time! If it does, he will fly 40' into the next room.
GM Doug H |
The wasps just stay in place as they get battered with pebbles and rock1s. -10 HP to all
Lazlo destroys the swarms! Even succeeding they would have been destroyed this time around
Sayna bolsters her allies against the sonic effects of the daemon!
Receiving Room, Round 3
Viognier, up to -36 HP
Narayan
Melody, -7 Hp
Inectiod 1, -41 HP
Kirana, -10 HP
Lazlo, -10 HP
Sayna, -7 HP
GM Dennis |
**OVERSEER ANNOUNCEMENT**
With a triumphant shout, Shevar Besnik’s voice rings out. “Pathfinders! Together we’ve cleared the remaining wards from the stairway. And together, we’ve beaten back most of the monsters these Catacombs had to throw at us. Who wants to go deeper? I’m sure it’s just as bright and cheery as up here!” The way to the Silent Shrine is clear!
GMs, area C is now open.
Narayan Singh |
Narayan beams as he hears the clarions sound and his friends pressing onward. "We musst help to clear the way for the others. Let uss not delay too long with thiss fiend!"
Nonlethal Magic Lawful Good Cold Iron Silver Bludgeoning* + Holy: 2d8 + 13 + 4 + 2d6 ⇒ (8, 7) + 13 + 4 + (6, 6) = 44
Intimidate (Heroism): 1d20 + 21 + 2 - 4 ⇒ (15) + 21 + 2 - 4 = 34 Shaken for 44 rounds on success
Scaly Palm Strike: 1d20 + 20 + 2 + 3 + 1 ⇒ (7) + 20 + 2 + 3 + 1 = 33
MLGCISB* + Holy : 2d8 + 10 + 4 + 2d6 ⇒ (7, 7) + 10 + 4 + (1, 2) = 31 Shatters Defenses when he hits a shaken target, rendering them flat-footed
Wrathful Jab: 1d20 + 19 + 2 + 3 + 1 ⇒ (2) + 19 + 2 + 3 + 1 = 27 Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks
MLGCISB + Holy: 2d8 + 9 + 4 + 2d6 ⇒ (1, 7) + 9 + 4 + (2, 5) = 28
Wrathful Cross: 1d20 + 19 + 2 + 3 + 1 ⇒ (2) + 19 + 2 + 3 + 1 = 27 Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks
MLGCISB + Holy: 2d8 + 9 + 4 + 2d6 ⇒ (7, 4) + 9 + 4 + (3, 3) = 30
Shuffling Hook: 1d20 + 19 + 2 + 3 + 1 ⇒ (2) + 19 + 2 + 3 + 1 = 27
MLGCISB* + Holy : 2d8 + 9 + 4 + 2d6 ⇒ (6, 8) + 9 + 4 + (2, 3) = 32
Finishing Hammerblow: 1d20 + 14 + 2 + 3 + 1 ⇒ (18) + 14 + 2 + 3 + 1 = 38
MLGCISB* + Holy : 2d8 + 9 + 4 + 2d6 ⇒ (1, 3) + 9 + 4 + (2, 5) = 24
Retreating Cuff: 1d20 + 9 + 2 + 3 + 1 ⇒ (9) + 9 + 2 + 3 + 1 = 24
MLGCISB* + Holy: 2d8 + 9 + 4 + 2d6 ⇒ (8, 4) + 9 + 4 + (5, 3) = 33
Viognier |
Before Narayan turns the insectoid to a pulp, Viognier lashes out.
Rapier #1: 1d20 + 20 ⇒ (13) + 20 = 33
Rapier #2: 1d20 + 20 - 5 ⇒ (15) + 20 - 5 = 30
Rapier #3: 1d20 + 20 ⇒ (6) + 20 = 26
Confirm Rapier #2: 1d20 + 20 - 5 ⇒ (15) + 20 - 5 = 30
Rapier #1 damage: 1d4 + 20 + 6 ⇒ (1) + 20 + 6 = 27
Rapier #2 damage: 1d4 + 20 + 6 ⇒ (1) + 20 + 6 = 27
Rapier #3 damage: 1d4 + 20 + 6 ⇒ (3) + 20 + 6 = 29
Rapier #2 crit damage: 1d4 + 20 ⇒ (3) + 20 = 23
I need that crit to regain panache!
Narayan Singh |
2 people marked this as a favorite. |
Theydies first :-)
GM Doug H |
Narayan and Vigonier destroy the last daemon! Will distribute token in a bit…
You enter a room. The silence here is pervasive, pressing in on the ears of anyone entering. Broad stairways to the east and west lead to landings with statues of terrifying gods of death.
Three large beings move to intercept you!
2d6 ⇒ (2, 1) = 3
Kirana, Scout Success: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Lazlo, Scout Success: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Melody, Scout Success: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Narayan, Scout Success: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24 +11 with Heightened Awareness
Sayna, Scout Success: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Viognier, Scout Success: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Cyclops 1: 1d20 + 0 ⇒ (10) + 0 = 10
Cyclops 2: 1d20 + 0 ⇒ (10) + 0 = 10
Cyclops 3: 1d20 + 0 ⇒ (13) + 0 = 13
The Sound of Silence!
Any perception checks based on sound are increased. PLatforms rise 5' each; Cyclops 1 is 5' up, Cyclops 2 is 5' p and #3 is 15' up.
Kirana
Melody
Narayan
Sayna
Lazlo
Cyclops 3
Cyclops 1
Cyclops 2
Viognier
Kirana |
Kirana uses her wand before heading here. 2 charges for her, 2 for the treant
"Forward!" Kirana commands her treant, who squeezes through as best he can.
Double move
She then begins a spell to summon help.
Converting Ball Lightning to Summon Nature's Ally IV
Lazlo Ugarte |
Kn (religion): 1d20 + 11 ⇒ (14) + 11 = 25
Oh! Oh, my! These are gholdakos! They can blind with their breath! Use good-aligned weapons if you can! Lazlo shares all the info in the first two spoilers.
The gnome flies into the room, along the south wall, and uses an arcane reservoir point to up the DC of a glitterdust, targeting 1 and 3. DC 19 Will.
GM Dennis |
**OVERSEER ANNOUNCEMENT**
Back at the caravan of goods following the expedition, Sheila Heidmarch speaks. “It’s time to resupply the front line,” she says to the Pathfinders on caravan duty. “There’s no telling what they’ll face next, and...” Her announcement is cut short as the wall buckles. A towering colossus emerges from the wall, blocking the path ahead. “... and we need to deal with this thing first!” Pathfinders from the caravan fire a barrage of arrows and spells at the creature, but they bounce off its tough exterior. “We’ll need strength to crack its defenses!” Players, you can send your Muscle Aid Characters on this mission.
GMs, please begin the Aid Mission (Muscle) when you reach a good point to do so.
GM Doug H |
Muscle Aid Mission: these characters can roll:
1. Roldala
2. Charoc
Reference:
- 3d6 for a 5th- to 8th-level Aid Character
- 4d6 for a 9th- to 12th-level Aid Character
- 5d6 for a 13th- to 16th-level Aid Character
- 6d6 for a 17th- to 20th-level character
Melody Mersenne |
Knowledge (religion): 1d20 + 12 ⇒ (20) + 12 = 32
"Watch out! They have some special combat things they use in melee to enhance claw attacks and do bull rushing. Well. let's take care of them quickly."
Melody starts up a new dance and casts haste!
Narayan Singh |
Narayans sets his feet in a broad stance, ready to intercept the pair of cylopean fiends across the chamber, but when Lazlo's spell catches them instead, he gives a startled grin and alters his course, bounding up the stairs to engage the third!
Magic Lawful Good Cold Iron Silver Bludgeoning* + Holy: 2d8 + 13 + 4 + 2d6 ⇒ (8, 6) + 13 + 4 + (4, 2) = 37
Confirm?: 1d20 + 20 + 2 + 3 + 1 ⇒ (12) + 20 + 2 + 3 + 1 = 38
Extra Damage: 2d8 + 13 + 4 ⇒ (5, 4) + 13 + 4 = 26
Scaly Palm Strike: 1d20 + 20 + 2 + 3 + 1 ⇒ (20) + 20 + 2 + 3 + 1 = 46
MLGCISB* + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (8, 5) + 10 + 4 + (1, 2) + (6) = 36
Confirm?: 1d20 + 20 + 2 + 3 + 1 ⇒ (14) + 20 + 2 + 3 + 1 = 40
Extra Damage: 2d8 + 10 + 4 ⇒ (8, 7) + 10 + 4 = 29
Medusa's Wrath vs. Flat-foot
Wrathful Jab: 1d20 + 20 + 2 + 3 + 1 ⇒ (1) + 20 + 2 + 3 + 1 = 27
MLGCISB + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (4, 2) + 10 + 4 + (1, 4) + (4) = 29
Wrathful Cross: 1d20 + 20 + 2 + 3 + 1 ⇒ (2) + 20 + 2 + 3 + 1 = 28
MLGCISB + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (7, 8) + 10 + 4 + (5, 6) + (4) = 44
Shuffling Hook: 1d20 + 20 + 2 + 3 + 1 ⇒ (20) + 20 + 2 + 3 + 1 = 46
MLGCISB* + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (6, 3) + 10 + 4 + (2, 4) + (2) = 31
Confirm?: 1d20 + 20 + 2 + 3 + 1 ⇒ (1) + 20 + 2 + 3 + 1 = 27
Extra Damage: 2d8 + 10 + 4 ⇒ (1, 6) + 10 + 4 = 21
Hasty Backfist: 1d20 + 20 + 2 + 3 + 1 ⇒ (13) + 20 + 2 + 3 + 1 = 39
MLGCISB* + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (4, 6) + 10 + 4 + (2, 6) + (1) = 33
Finishing Hammerblow: 1d20 + 15 + 2 + 3 + 1 ⇒ (16) + 15 + 2 + 3 + 1 = 37
MLGCISB* + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (4, 4) + 10 + 4 + (2, 3) + (3) = 30
Retreating Cuff: 1d20 + 10 + 2 + 3 + 1 ⇒ (10) + 10 + 2 + 3 + 1 = 26
MLGCISB* + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (6, 4) + 10 + 4 + (3, 3) + (5) = 35
Roldala Chainbiter |
A lanky half-orc surges forward, howling out her rage through shattered teeth! As she draws closer to the towering colossus she begins to grow, adding on height and muscle until her hammer crashes into it!
Muscle Mission: 3d6 ⇒ (1, 6, 5) = 12
Sayna Elantho |
Sayna salutes Lazlo. ”Thanks for the info. I’ve got something to help kill them.”
She activates her Knight-Inheritor’s Ring to bless her weapon. Using her ring’s bless weapon sla as a standard action
She enters her battle stance and advances up to Narayan’s side. Giving harrying partners to Narayan and Viognier
Standard to use ring, swift to enter stance, move action to move
GM Doug H |
Cyclops 2 is shredded by the monk.
Cyclops 3 delays.
Cyclops one moves forward and breathes noxious fumes onto Sayna and Narayan! Fort save against an untyped supernatural ability please.
The Sound of Silence!
Kirana
Melody
Narayan, fort save needed
Sayna, fort save needed
Lazlo
Cyclops 3, delayed
Cyclops 1
Viognier
GM Doug H |
will: 1d20 + 10 ⇒ (4) + 10 = 14
Both are blinded!
acrobatics to move normal speed: 1d20 ⇒ 17
number one still moves and does a cone at the melee types who killed his friend.
Viognier |
Viognier flicks the kerchief in his left hand and zooms up the stairs.
Activate blue scarf for reach; 1 use of Agile feet to ignore difficult terrain.
They lunge at the cyclops, going for its eye.
Rapier: 1d20 + 20 ⇒ (10) + 20 = 30
Piercing, Adamantine: 1d4 + 20 + 6 ⇒ (3) + 20 + 6 = 29
Narayan Singh |
Fort (Heroism): 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
Narayan blithely hops down off the staircase provoking, leaping around the Cyclops to take it down with the treant's help!
Magic Lawful Good Cold Iron Silver Bludgeoning* + Holy: 2d8 + 13 + 4 + 2d6 ⇒ (7, 7) + 13 + 4 + (2, 5) = 38
Confirm?: 1d20 + 20 + 2 + 3 + 1 ⇒ (7) + 20 + 2 + 3 + 1 = 33
Extra Damage: 2d8 + 13 + 4 ⇒ (2, 8) + 13 + 4 = 27
Wrathful Jab: 1d20 + 20 + 2 + 3 + 1 ⇒ (8) + 20 + 2 + 3 + 1 = 34 Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks
MLGCISB + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (4, 7) + 10 + 4 + (1, 2) + (6) = 34
Wrathful Cross: 1d20 + 20 + 2 + 3 + 1 ⇒ (15) + 20 + 2 + 3 + 1 = 41 Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks
MLGCISB + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (4, 4) + 10 + 4 + (1, 1) + (6) = 30
Scaly Palm Strike: 1d20 + 20 + 2 + 3 + 1 ⇒ (4) + 20 + 2 + 3 + 1 = 30
MLGCISB* + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (8, 7) + 10 + 4 + (6, 3) + (5) = 43
Shuffling Hook: 1d20 + 20 + 2 + 3 + 1 ⇒ (8) + 20 + 2 + 3 + 1 = 34
MLGCISB* + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (3, 8) + 10 + 4 + (5, 2) + (3) = 35
Hasty Backfist: 1d20 + 20 + 2 + 3 + 1 ⇒ (18) + 20 + 2 + 3 + 1 = 44
MLGCISB* + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (7, 3) + 10 + 4 + (1, 4) + (1) = 30
Finishing Hammerblow: 1d20 + 15 + 2 + 3 + 1 ⇒ (2) + 15 + 2 + 3 + 1 = 23
MLGCISB* + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (2, 3) + 10 + 4 + (1, 3) + (5) = 28
Retreating Cuff: 1d20 + 10 + 2 + 3 + 1 ⇒ (4) + 10 + 2 + 3 + 1 = 20
MLGCISB* + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (6, 2) + 10 + 4 + (5, 5) + (2) = 34
Kirana |
Out of thin air a large, green forest drake appears in the air! Kirana points at the farthest cyclops, and with a flap of its wings it spits a ball of acid that explodes into a cloud!
Acidic Cloud, DC 14 Reflex for half: 4d6 ⇒ (6, 3, 6, 4) = 19, which lasts for 1d4 ⇒ 1 rounds.
The treant swings its massive tree-trunk fists at the cyclops near it!
Slam 1 vs Cyclops 1: 1d20 + 17 ⇒ (10) + 17 = 27
Damage: 2d6 + 9 ⇒ (5, 5) + 9 = 19
Slam 2 vs Cyclops 1: 1d20 + 17 ⇒ (7) + 17 = 24
Damage: 2d6 + 9 ⇒ (6, 5) + 9 = 20
With the battlefield littered with allies, and the enemies temporarily blind, Kirana moves forward and waits.
Sayna Elantho |
Fortitude Save: 1d20 + 12 ⇒ (15) + 12 = 27
Sayna shrugs off the attack and circles around to slash at the blinded monster.
Attack with blessed +1 Adamantine Longsword (inspire, haste, flank, blinded target, power attack): 1d20 + 17 + 4 + 1 + 2 + 2 - 3 ⇒ (16) + 17 + 4 + 1 + 2 + 2 - 3 = 39
Damage (inspire, power attack): 1d8 + 6 + 4 + 6 ⇒ (3) + 6 + 4 + 6 = 19
If Narayan et al has dropped it already, she will instead use Strategy order
GM Doug H |
Cyclops 1 takes 29 damage.
Narayan and the Treant take out the other cyclops!
Sayna uses Strategy order.
Reflex: 1d20 + 5 ⇒ (19) + 5 = 24
Kirana drops an acid cloud on the cyclops, doing 9 damage to it.
It then blindly blows a cloud of fumes at Viognier!
will vs Blind: 1d20 + 10 ⇒ (11) + 10 = 21
The Sound of Silence!
Strategy order is up!
Kirana
Melody
Narayan
Sayna
Lazlo
Cyclops 3, -38 HP
Viognier, fort save needed
Viognier |
Fort: 1d20 + 10 ⇒ (19) + 10 = 29
Viognier steps forward and unleashes the force of a drunken rage on the cyclops.
Attack rolls
Rapier #1, Strategy order: 1d20 + 20 + 2 ⇒ (19) + 20 + 2 = 41
Rapier #2, Strategy order: 1d20 + 20 + 2 - 5 ⇒ (20) + 20 + 2 - 5 = 37
Rapier Haste, Strategy order: 1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38
Confirm Rapier #1, Strategy order: 1d20 + 20 + 2 ⇒ (12) + 20 + 2 = 34
Confirm Rapier #2, Strategy order: 1d20 + 20 + 2 - 5 ⇒ (6) + 20 + 2 - 5 = 23
Confirm Rapier Haste, Strategy order: 1d20 + 20 + 2 ⇒ (1) + 20 + 2 = 23
Damage rolls
#1 Piercing adamantine magic: 1d4 + 20 + 6 ⇒ (1) + 20 + 6 = 27
#2 Piercing adamantine magic: 1d4 + 20 + 6 ⇒ (3) + 20 + 6 = 29
Haste Piercing adamantine magic: 1d4 + 20 + 6 ⇒ (2) + 20 + 6 = 28
Crit #1 Piercing adamantine magic: 1d4 + 20 ⇒ (1) + 20 = 21
Crit #2 Piercing adamantine magic: 1d4 + 20 ⇒ (1) + 20 = 21
Crit Haste Piercing adamantine magic: 1d4 + 20 ⇒ (2) + 20 = 22
Sayna Elantho |
Sayna takes the immediate action to move up to her speed
Sayna takes advantage of her burst of speed from her own order to advance and lay into the final monster.
Miss Chance (high is always good for me): 1d100 ⇒ 33
Primary Attack with Blessed +1 Adamantine Longsword (inspire, haste, power attack: 1d20 + 17 + 4 + 1 - 3 ⇒ (8) + 17 + 4 + 1 - 3 = 27
Primary Damage (inspire, power attack): 1d8 + 6 + 4 + 6 ⇒ (6) + 6 + 4 + 6 = 22
Miss Chance (high is always good for me): 1d100 ⇒ 75
Haste Attack with Blessed +1 Adamantine Longsword (inspire, haste, power attack: 1d20 + 17 + 4 + 1 - 3 ⇒ (15) + 17 + 4 + 1 - 3 = 34
Haste Damage (inspire, power attack): 1d8 + 6 + 4 + 6 ⇒ (2) + 6 + 4 + 6 = 18
Miss Chance (high is always good for me: 1d100 ⇒ 19
Secondary Attack with Blessed +1 Adamantine Longsword (inspire, haste, power attack: 1d20 + 12 + 4 + 1 - 3 ⇒ (11) + 12 + 4 + 1 - 3 = 25
Secondaryp Damage (inspire, power attack): 1d8 + 6 + 4 + 6 ⇒ (2) + 6 + 4 + 6 = 18
Viognier |
low bad: 1d100 ⇒ 55
low bad: 1d100 ⇒ 79
low bad: 1d100 ⇒ 74
Narayan Singh |
Eager to make certain that the cyclops doesn't survive long enough to hurt his friends, Narayan cannons into the towering undead!
Concealment: 1d100 ⇒ 39
Magic Lawful Good Cold Iron Silver Bludgeoning* + Holy: 2d8 + 13 + 4 + 2d6 ⇒ (7, 2) + 13 + 4 + (6, 5) = 37
Scaly Palm Strike: 1d20 + 20 + 2 + 3 + 1 ⇒ (1) + 20 + 2 + 3 + 1 = 27
Concealment: 1d100 ⇒ 76
MLGCISB* + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (6, 1) + 10 + 4 + (5, 1) + (5) = 32
Shuffling Hook: 1d20 + 20 + 2 + 3 + 1 ⇒ (5) + 20 + 2 + 3 + 1 = 31
Concealment: 1d100 ⇒ 65
MLGCISB* + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (8, 3) + 10 + 4 + (3, 5) + (3) = 36
Hasty Backfist: 1d20 + 20 + 2 + 3 + 1 ⇒ (11) + 20 + 2 + 3 + 1 = 37
Concealment: 1d100 ⇒ 62
MLGCISB* + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (1, 7) + 10 + 4 + (3, 5) + (4) = 34
Finishing Hammerblow: 1d20 + 15 + 2 + 3 + 1 ⇒ (18) + 15 + 2 + 3 + 1 = 39
Concealment: 1d100 ⇒ 68
MLGCISB* + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (3, 2) + 10 + 4 + (3, 3) + (4) = 29
Retreating Cuff: 1d20 + 10 + 2 + 3 + 1 ⇒ (3) + 10 + 2 + 3 + 1 = 19
Concealment: 1d100 ⇒ 94
MLGCISB* + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (8, 4) + 10 + 4 + (4, 3) + (4) = 37
And spending a ki and a swift to make one last attack if it's still up.
Looping Counter: 1d20 + 20 + 2 + 3 + 1 ⇒ (17) + 20 + 2 + 3 + 1 = 43
Concealment: 1d100 ⇒ 14
MLGCISB* + Holy + Acid: 2d8 + 10 + 4 + 2d6 + 1d6 ⇒ (2, 7) + 10 + 4 + (1, 2) + (6) = 32
GM Doug H |
Together the trifecta of destruction that is Viognier, Sayna, and Narayan shreds the hapless once-cyclops.
Out of combat! No one got hurt even, so no need to do charges or anything. I'll move you on tonight.
GM Doug H |
You explore the room. A small statue on the landing is of a python wrapped around a gravestone.
The note describes the location of the relic in the Black Caverns.
Viognier |
Perception: 1d20 + 21 ⇒ (5) + 21 = 26
Viognier sits literally wherever it is is.
Narayan Singh |
Narayan very excitedly searches the room when his friends do. He's so good at it, that in record time he's positive there's nothing to find!
Kirana |
Perception: 1d20 + 19 ⇒ (2) + 19 = 21
"Interesting statue," Kirana muses aloud, then communes with nature to detect magical auras in the area.
Cast Detect Magic
Lazlo Ugarte |
A 10% chance is still "a chance", right?
Kn (planes): 1d20 + 11 ⇒ (15) + 11 = 26 Or not.
Lazlo studies the statue with a frown, unable to discern what it is.
Confusticate and bebother!
Melody Mersenne |
Melody states at the statue.
Knowledge (religion), heroism: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
Perception, heroism: 1d20 + 8 ⇒ (2) + 8 = 10
"Sayna, you're doing hero's work out there! Let me help." Melody casts heroism on Sayna.
GM Doug H |
You enter the larger chamber just ahead. Here, there is a twenty-five-foot-tall burnished gold statue of a skeletal figure draped in fine robes and wielding a scythe dominates this room. A horned crown rests atop the figure’s head.
There are two Pathfinders in here; they look far less equipped than you do. One of them waves at you from near the statue. The other is looking at somethign on the floor. Thank goodness you found us! We were trapped in here behind those horrible horrible cyclops things. Shevar sent us, looking for more capable allies. He has gave us a scroll of Wish, but wanted us to consult you on how to best help our troops. She holds a parchment in her hand. I hear Wishes are dangerous, but it could turn the tide here and help save lives.
There is no map update at this time.
Sayna Elantho |
Knowledge (history) w/heightened awareness, heroism, mummy’s mask boon: 1d20 + 6 + 2 + 2 + 1d4 + 1 ⇒ (8) + 6 + 2 + 2 + (3) + 1 = 22
Sayna gives them both a wary eye, concerned about anything that sounds too good to be true, especially people offering wishes. Gonna take 10 on sense motive w/heroism for 37
GM Doug H |
Sayna cannot detect any untruths. Perhaps this really is a convenient path to victory?