GM Worg |
Round 3: FIGHT!
Light Condition: Normal
Active Buffs: Bardic Performance
Active Penalties: None
Green Bloodseeker(29,Dead)
Blue Bloodseeker(6,Dead)
Orange Bloodseeker(0,Attached to Screech, Flatfooted)
Allania(-5,Drained 1, Bleed 1)
Screech Razorsong(-8,Drained 1, Bleed 1)
Forgot to roll a grab from last turn for the Green and Red ones to maintain.
Green Bloodseeker Barbed Leg VS Screech Razorsong: 1d20 + 8 ⇒ (18) + 8 = 26Success
Red Bloodseeker Barbed Leg VS Allania: 1d20 + 8 ⇒ (14) + 8 = 22 Success
Screech's rock decimates the green bloodseeker. The orange one attempts to grab onto Screech again.
Orange Bloodseeker Barbed Leg VS Screech Razorsong: 1d20 + 8 ⇒ (9) + 8 = 17
Orange Blood Drain VS Screech Razorsong: 1d4 ⇒ 3
Bestiary Pg. 343 Effect The monster automatically Grabs the target until the end of the monster’s next turn. The creature is grabbed by whichever body part the monster attacked with, and that body part can’t be used to Strike creatures until the grab is ended.
Round 3: FIGHT!
Light Condition: Normal
Active Buffs: Bardic Performance
Active Penalties: None
Red Bloodseeker(14,Dead)
Green Bloodseeker(29,Dead)
Blue Bloodseeker(6,Dead)
Orange Bloodseeker(0,Attached to Screech, Flatfooted)
Allania(-6,Drained 1)
Screech Razorsong(-12,Drained 1, Bleed 1)
Both of you take 1 point of bleed.
Screech Razorsong |
"No no no no no! Let me go!" cries out Screech. Another rock flings at the blood bug, after he inspires courage.
telekinetic projectile, IC: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 rock, IC: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
flat check, DC15 to stop bleeding: 1d20 ⇒ 13
GM Worg |
The last of the bloodseekers is squashed by Screech's telekinetic Projectile.
Screech DC15: 1d20 ⇒ 20 0 Damage.
Allania DC15: 3d20 ⇒ (6, 2, 18) = 26 2 Damage.
With the shrine now clear, you are able to check it out. It appears to be a basic shrine dedicated to Gozreh, but has been left unused for a long time. Searching around does not reveal anything of interest, save for a few coins.
Acquired 10 silver.
Screech Razorsong |
”Well, dat was not fun. Dem bites itch bad, me still feel weak.” explains Screech. ”Allania or Tagren, you got ways to make Screech and Allania better? If not, I can Sooth us both. But dems my only real spells for the day. ”
Allania Lascarin |
"I don't, unless you have a healer's kit in your pack Screech. We may just have to rest this off later." She also looks worse for wear as she turns to the old man. "You alright? Any of them get you?'
Feed Mill next?
Status
HP 11/19 (Drained 1)
AC 18 (20 with shield raised)
Hero Points 1/1
Screech Razorsong |
"I gots one! I made it myself!" says Screech, proud of himself. "You use it to make us better?"
In reality, I forgot I had it when I tweaked my skills. But it looks like it will come in handy.
Hulgur Grimm |
Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20
Chewface |
Performance: 1d20 + 5 ⇒ (13) + 5 = 18
He does a surprisingly good job, too. But all for naught if Phinick simply isn't there...
GM Worg |
The old man appeears perfectly fine. He almost dozed off during the whole scuffle, and not a single bloodseeker even got near him.
You return to the feedmill, somewhat bruised but now with some pocket change you can cover a few nights with at the inn.
The irate farmer shares everything he knew. He was gambling with the caravan boys and got into a fight when Krenel caused him to spill the drink all over him. Aside from that, all he knows is he is missing a lot of money from the gambling.
Secret Rolls
Perception Gobil Sliink: 1d20 + 5 ⇒ (20) + 5 = 25
Perception Chewface: 1d20 + 2 ⇒ (15) + 2 = 17
Gobil suddenly hears something coming from the Western end, he shushes Chewface for a moment. Then Chewface hears it. Something is out here scurrying around. You both watch in silence.
A small face peeks around a corner, looking around. It is green and has a very toothy mouth that hangs agape. It looks afraid. When it turns and sees you two, it vanishes around the corner and you hear the sound of something falling over.
Do you Give Chase?
Chewface |
GM Worg |
Chase it is!
The two shortest members of the party begin to chase the unseen short creature!
The Market (Location 1): DC 13 Athletics to push past carts, DC 15 Acrobatics to vault around them; Drawback—none.
The Road (Location 2): DC 14 Fortitude save to sprint; Drawback— winded (the PC takes a –1 circumstance penalty to checks at the next location).
The Alley (Location 3): DC 15 Reflex save to avoid falling in the mud, DC 13 Survival to pick a better path; Drawback— The PC is sickened 1 for the rest of the chase, unless they spend a turn to retch.
Backyard (Location 4): DC 16 Stealth to Sneak past the dog, DC 18 Nature (trained only) to calm the dog (no drawback if anyone makes the Nature check); Drawback— The dog bites the PC, dealing 1d4 damage.
Turnip Field (Location 5): DC 16 Reflex save for the PC to keep their feet, DC 13 Society (trained only) to remember a shortcut; Drawback— none.
Screech Razorsong |
Back at the feedmill, Screech asks, "What? No iced cream? Me heard dat 'brain freeze' was very cool. Hee hee hee hee!"
Hulgur Grimm |
"Here, go buy something to calm down your headache and your temperament. It'll save you a lot of trouble."
Gobil Sliink |
"The song worked! We found him now we just need to catch up! At least he has short legs like us." Gobil says sprinting along with Chewface.
Athletics: 1d20 + 6 ⇒ (9) + 6 = 15
"We can push our way past these carts!" he says while charging straight through.
Chases are new to me in 2E. I think I wait here to make sure we have the points to move forward?
Chewface |
Acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17
I'm not sure either. I wouldn't think so, considering the drawbacks are listed, but I'm going to wait for now just in case. Especially with the chance of crit-fails causing something.
Also, how fast is this chase going? Is each location taking a round, a minute, different times? I wanted to know how much taking a turn to retch could cost.
Kyle "Worg" H |
There is a point system involved in this. 1 Point for a success, 2 points for a critical success, and if someone gets 4 points, the chase is over. You progress to the next zone whether or not you get a success.
If neither of you get 4 points by the time the chase is done, you fail. I am not really in the mood to post this over several days though.
Merin Talusian |
Merin shrugs and, after Hulgur pays for the information, goes to leave. After they get out of earshot, he says, "Not much for a drunk, but maybe a lead. I'd want Screech with us when we go to visit this Hallod, since he's familiar with the smell of the poison."
Gobil Sliink |
Fortitude 14 (The Road (Location 2)): 1d20 + 7 ⇒ (16) + 7 = 23
Gobil doesn't let up the pace as they head down the road. He isn't able to say anything but he is still wondering how the three shortest people in town are the ones running around like crazy.
Reflex 15 (The Alley (Location 3)): 1d20 + 5 ⇒ (7) + 5 = 12
Reflex 15 (Hero Point Re-roll): 1d20 + 5 ⇒ (11) + 5 = 16
We he turns down an alley Gobil follows but nearly falls into a puddle of mud.
"No, can't mess this up!" he says catching himself at the last second.
Nature 18 (Backyard (Location 4)): 1d20 + 3 ⇒ (11) + 3 = 14 Damage: 1d4 ⇒ 3
When a guard dog in a backyard starts growling he stops to calm it down before it attacks him and Chewface.
Yet his animal handling isn't quite up to snuff as he gets bitten as he draws closer.
"Gah, now I am Chewgnome." he yelps in pain.
Reflex 16 (Turnip Field (Location 5)): 1d20 + 5 ⇒ (6) + 5 = 11
Distracted by his pain Gobil falls onto his face in the field. Mouth full of dirt and turnips he mumbles a curse before continuing.
Chewface |
After making it through the market, Chewface manages an all-out run...
Alley Reflex: 1d20 + 5 ⇒ (18) + 5 = 23
...uses the momentum to hurl himself over some mud...
Backyard Stealth: 1d20 + 5 ⇒ (1) + 5 = 6
Bite: 1d4 ⇒ 1
...and comes to a dead stop upon seeing the dog. His goblin scent is unmistakable; and gets a bite taken out of him as a result.
Turnip Field Society: 1d20 + 7 ⇒ (6) + 7 = 13
After that, he points out a good path from what little he saw earlier.
GM Worg |
Chewface manages to catch the little shadowy guy, which turns out to be a goblin. It is Phinick!
"Please... Don't hurt me.. Oh most wonderful and powerful goblin king.." The goblin pleads. He looks ready to burst into tears.
What do you do with the little guy?
As you exit the Turnip Farms, you see Gobil and Chewface chasing around another small creature. Chewface manages to catch it, and Gobil appears to be catching up.
Chewface |
Gobil Sliink |
Diplomacy (Make Impression): 1d20 + 5 ⇒ (13) + 5 = 18
"Yeah, we were looking for you to make sure you were okay with everything going on. I am exhausted...you are an excellent runner, Phinick. I would rather us be friends and talk though." Gobil adds once they catch up.
GM Worg |
The little goblin begins to bawl his eyes out. "Oh please don't hurt me! I didn't know that the dwarf was going to die! Hallod gave me the vial and told me to put it in the dessert! He said it was just a prank! He told me that if I didn't put it in the food, he would have me at the sharp end of his knife!" The goblin sniffles a bit, "He said that the dwarf needed payback after a bad deal Hallod made with him. I didn't want to get beaten, so I did it. In the morning I went back to the Feedmill, but I overheard that the dwarf died because of me!"
He begins to sob heavily again.
Sense Motive DC10 for the spoiler.
The goblin is pouring out his heart, and you do not detect any fallacies or lies.
Hulgur Grimm |
"It's all right little one. But perhaps you'd best not tell the sheriff and let us handle it. You may have been coerced, but in the eyes of the law you did perform the poisoning. If Hallod denies involvement, the sheriff may not be so quick to believe you."
Deception: 1d20 + 6 ⇒ (15) + 6 = 21 Because he really has no idea how the laws here work but wants to keep the sheriff in the dark for now.
Gobil Sliink |
Sense Motive: 1d20 ⇒ 18
"I do believe you and I also agree with Hulgur. Let us look into it and into Hallod. If he is threatening you and behind this we should be bringing him to justice which would clear your name. Do you have somewhere safe to stay while we handle it?" Gobil says trying to comfort Phinick.
GM Worg |
"*Sniffle* If I had some more food I could hide out in the abandoned homes for a few days. I know some hiding spots there."
Merin Talusian |
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Merin frowns. "And another lead that points to this Hallod. I think we have our culprit." He turns to Phinick. "Can you tell us how to find Hallod?"
Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15
GM Worg |
"The north side of town, at the Dead Willow. That is where he lives."
Do you return to the Feedmill?
Chewface |
In a rare moment of observation, Chewface sees the truth and doesn't have to press further. "We'll buy you something to eat before we go get Hallod. What'd the vial he give you look like? Still got it, or maybe threw it away?"
Following that, the goblin votes to go back to the Feedmill. "We can, uh...reconvene, that's it, and get some food for Phinick there."
GM Worg |
@Gobil You guys found it while searching around the feedmill last night.
The party is now reunited at the Feedmill.
Spoilers are over!
Allania Lascarin |
Allania looks tired and beaten as she rests in her chair. "We found giant mosquitoes and 10 silver near the shrine, otherwise the tour was a bust." She tosses the coins down on the table, fixing one of her bandages. "I am ready for bed, what did the rest of you find out?"
Chewface |
"Phinick did it," Chewface says bluntly, likely leaving others scrambling to elaborate. He presses on. "But he didn't mean to. Apparently the gob got set up to by some Hallod guy. We chased down Phinick, he gave us a place to look for the real murderer."
Merin Talusian |
"From what I can tell," Merin adds on, "Bort was delivering 'reagents' to this Hallod for the past five years. I'm guessing alchemical and spell reagents. In any case, something in the deal with that last shipment angered this Hallod, who bullied Phinick into adding the poison to Bort's food. Now, the question is, do we deliver this information to the sheriff, or confront Hallod first? Either way, we need to do this swiftly."
Gobil Sliink |
Gobil indeed starts to scramble but sighs in relief when Chewface finished his explanation.
"The sheriff doesn't seem like a bad guy but I do fear for the reaction to Phinick being the one who did the poisoning even under threat. I see the merit in both but Phinick is innocent in my eyes." Gobil says torn.
Hulgur Grimm |
"We need to get to Hallod before he gets to anyone else. Right now the only evidence we have is a confession from Phinick. We have nothing on Hallod."
Merin Talusian |
"That's not entirely true. Bort's ledgers would also be evidence, if anything to give an extended link of contact bewteen Bort and Hallod. In any case, it's sounding like we need to go find Hallod then. 5 minutes to prepare for trouble then?"
Hulgur Grimm |
"The problem is doing business with a merchant is itself nothing. We need more than that. The poison trail goes back to Phinick. Phinick accuses Hallod. Hallod denies it. Without any proof to link Hallod to Phinick who is the sheriff going to believe?"
GM Worg |
Off to Hallod's we go then!
A huge, dead willow stands in front of a house that appears to be in serious disrepair. It might have had a second story at one time, but that long ago collapsed into ruin, taking parts of the first floor with it. The windows are all boarded over, and the front door hangs open about a foot, kept from swinging wider by a frayed rope.
Slide 3.
Merin Talusian |
Merin follows Allania up, hand on scimitar. "If this man was willing to poison so readily, expect any weapon he uses to be envenomed as well,"he quietly adds.
GM Worg |
TRAP!
Twang!
Spear Launcher VS Allania: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16
The rope to hold the door open appears to have just been a ruse. It leads into a pile of debris that clogs the front foyer. Beyond the door, the foyer empties into a clearly abandoned living space. The hearth is choked with branches and debris from above, the furniture is smashed and soiled, and a thick layer of dirt and grime covers every surface. It is obvious that no one has used this room in years.
The only other exit leads to a room thoroughly filled with debris from the collapsed roof above. Digging through the debris would take several hours at least and would likely cause a further collapse.
Hulgur Grimm |
Question: Where did we get the info on where Hallod supposedly lived?
Hulgur Grimm |
This is probably were Hallod met Phinick. We'll have to do some more digging. I wonder if Bort's records say anything about where he made deliveries."
Allania Lascarin |
The spear crashes into Allania's chest, throwing her to the ground in pain. "Gaaah!" She screams snapping the haft of the spear off with her sword, before pulling the metallic hunk out. She gasps, groaning in pain as she collapses to the ground, unconscious and bleeding out.
HP 0/19 (Dying 1; Drained 1)
AC 18 (20 with shield raised)
Hero Points 1/1
Hulgur Grimm |
Allania was previously injured? That would have been good to know.
Chewface |
"Uh oh," Chewface yelps. Unequipped to help properly, he picks up the spear's remnants for future investigation, dancing out of the way of healers.