Jerax Hellfire |
Level 2
Hit Dice: 1d10 ⇒ 1 + 2 Con = 3hp. Darn.
+1 BAB +1 Fort +1 Will
[u]Skills[/u]
+1 Intimidate
+1 Diplomacy
+1 Knowledge (planes)
+1 Profession (soldier)'
+1 Profession (gambler)
Unholy Resilience (Su)
At 2nd level, an antipaladin gains a bonus equal to his Charisma bonus (if any) on all saving throws.
Touch of Corruption (Su)
Beginning at 2nd level, an antipaladin surrounds his hand with a fiendish flame, causing terrible wounds to open on those he touches. Each day he can use this ability a number of times equal to 1/2 his antipaladin level + his Charisma modifier. As a touch attack, an antipaladin can cause 1d6 points of damage for every two antipaladin levels he possesses. Using this ability is a standard action that does not provoke attacks of opportunity.
Alternatively, an antipaladin can use this power to heal undead creatures, restoring 1d6 hit points for every two levels the antipaladin possesses. This ability is modified by any feat, spell, or effect that specifically works with the lay on hands paladin class feature. For example, the Extra Lay On Hands feat grants an antipaladin 2 additional uses of the touch of corruption class feature.
Lily Tuvol |
Were we rolling for HP or taking average? I would like to take average.
GM Snowheart |
Thanks for asking! Yeah, take average. I used to say your roll or average, whichever is higher, but with a group this big I don’t think you’ll need it.
Jerax Hellfire |
Level 2
[dice=Hit Dice]1d10 + 2 Con = 3hp. Darn.
Alright. Thanks .So 5 + 2 = 7hp. Much better.
Lily Tuvol |
All ready to go. Biggest change was uncanny dodge, new skills were intimidate, planes, and history. Otherwise it was numbers going up.
Alixus Vade |
Level 2
+1 BAB
Fort +1, Will +1
Skills:
Intimidate 1 rank
Know (Religion) 1 rank
Perception 1 rank
Sense Motive 1 rank
Profession (barrister) 1 rank
Linguistics 1 rank
1 more spell slot per day
Think that's it
Veda Northanger |
Woohoo!
Level 2:
BAB +1
FORT +1
REF +1
HP +7
Skill Points +7 & +2 Background
+1 Disable Device, Intimidate, Perception, K Nature, Spellcraft, Stealth, Swim.
Background: +1 Craft (Alchemy), Sleight of Hand.
Discovery:
Pheromones (Su) The alchemist exudes an imperceptible musk that grants him a permanent +3 competence bonus on Bluff, Diplomacy, and Intimidate checks.
Poison Resistance +2
Formula: Monkey Fish
Chirurgeon:
Infused Curative: At 2nd level, a chirurgeon’s extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare other extracts to replace them (unlike infusions, which continue to occupy the alchemist’s daily extract slots until consumed or used). This ability replaces poison use.
Vivisectionist:
Torturer’s Eye: At 2nd level, a vivisectionist adds Deathwatch to his formula book as a 1st-level extract.
Slenk |
GM Snowheart: Slenk took the cackle hex this level. As a flavor item, I just don't see him cackling. Would it be alright if instead he had to loudly mutter diabolic gibberish to bridge power from his pact bond? No mechanical shift, but fits much better with who he is.
Also, am I correct that our wages have been a total of 250 gold to date?
Ameliya Arvanxi |
Level up time!
Adjustments up to Level 2.
Hp: Average HD + 1 Con. That's 4 hit points for a new total of 11.
Saves: +1 to Will saves.
BAB: +1.
Skill Ranks: 7 new ranks.
1 to Bluff
1 to Diplomacy
1 to Intimidate
1 to Knowledge (Planes)
1 to Spellcraft
1 to Perception
1 to Sense Motive
Backgrounds Skills Ranks: 2 new ranks.
1 to Knowledge (Nobility)
1 to Profession (Courtesan)
Spells: 1 more Level 0 Spell Known (Telekinetic Projectile). 1 more Level 1 spell per day.
Class Features: Detect Thoughts (Sp).
GM Snowheart |
GM Snowheart: Slenk took the cackle hex this level. As a flavor item, I just don't see him cackling. Would it be alright if instead he had to loudly mutter diabolic gibberish to bridge power from his pact bond? No mechanical shift, but fits much better with who he is.Absolutely fine.
Also, am I correct that our wages have been a total of 250 gold to date?
Hmm, I'd have to check my notes but I think it was:
* 100 for the tannery* 200 for the church
* 150 for the notices
Slenk |
Ameliya - in Pathfinder you always round up, so 1d6 average is 4 not 3 so a total of 5 with Con.
Slenk
Halfling pact witch 2 (Pathfinder RPG Advanced Player's Guide 65, Planar Adventures 16)
LE Small humanoid (halfling)
Init +6; Senses Perception +4
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 16 (2d6+6)
Fort +2, Ref +2, Will +2; +2 vs. fear
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d3-1/19-20) or
. . mwk dagger +5 (1d3-1/19-20)
Special Attacks hexes (cackle[APG], evil eye[APG], fortune[APG])
Pact Witch Spells Prepared (CL 2nd; concentration +6)
. . 1st—charm person (DC 15), sleep (DC 15), sleep (DC 15)
. . 0 (at will)—daze (DC 14), detect magic, light, message
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Statistics
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Str 8, Dex 14, Con 14, Int 18, Wis 8, Cha 10
Base Atk +1; CMB +2; CMD 11
Feats Agile Maneuvers, Alertness, Combat Expertise, Deadly Aim, Extra Hex[APG], Power Attack
Traits good slip, outcast's intuition
Skills Bluff +6, Fly +8, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +5, Knowledge (planes) +8, Linguistics +5, Perception +4, Sense Motive +6, Spellcraft +9; Racial Modifiers +2 Perception
Languages Abyssal, Common, Dwarven, Elven, Goblin, Halfling, Infernal
SQ adaptable luck[ARG], finesse weapon attack attribute, witch's familiar (rabbit named Minion)
Other Gear dagger, mwk dagger, backpack, bedroll, belt pouch, chalk (2), flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, 422 gp, 102 sp, 8 cp
--------------------
Special Abilities
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Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Agile Maneuvers Use DEX instead of STR for CMB
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Fortune (1 round) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
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GM Snow: Let me know if you like .por files.
Lily Tuvol |
You always round down unless otherwise stated. HP is an exception to this rule.
Veda Northanger |
Right, HP is always rounded up. Generally other rolls round down. For example average HP by level for a D6 class would be 3.5 HP, which will become 4.
However using a two handed weapon with a 13 strength yields a damage bonus of 1.5, which will be rounded down to 1 rather than up to 2.
GM Snowheart |
It's round up. I think Lily was saying while the general rule is to round down, the exception is HP, which is rounded up. Regardless, definitely round up.
Also, no need for a .por file, but thanks for offering!
Slenk |
Lily Tuvol |
Slenk said you always round up in Pathfinder which is incorrect, you always round down unless otherwise stated. HP is otherwise stated to round up.
For things like damage you would round down. Say a first level wizard casts burning hands and rolls only 1 damage and the target makes its save. You apply half damage and then round down so the target would take no damage.
Thanks for diggoing up the law. I'm sure that will be helpful.
Slenk |
Neat! My own knowledge of law is far from sufficient from the sort of character Alixus is, so having that resource is useful.
I have been a state and federal prosecutor for most of my career if you need any help in this regard!
Lily Tuvol |
I'm frequently an obnoxious rules lawyer does that count? ;)
Lily Tuvol |
Lily Tuvol wrote:GM do the deputies have names? If not I'll come up with something.I didn't do a good job at keeping track in the fight. Let's call them Saster, Ashel and Ertha.
Oh that shows your age, :D. Thanks. I'm trying to keep track of the people/creatures that Lily has a direct hand in Killing. It looks like these deputies will probably live though.
I'm playing Lily's twin brother in another game, he'll take lesser spirit totem rage power eventually. The spirits he summons will be the people that Lily has murdered.
Slenk |
1 person marked this as a favorite. |
Slenk said you always round up in Pathfinder which is incorrect, you always round down unless otherwise stated. HP is otherwise stated to round up.
For things like damage you would round down. Say a first level wizard casts burning hands and rolls only 1 damage and the target makes its save. You apply half damage and then round down so the target would take no damage.
Thanks for diggoing up the law. I'm sure that will be helpful.
So I was wrong, but right about rounding up hitpoints. So at least we will all live longer!
GM Snowheart |
2 people marked this as a favorite. |
So at least we will all live longer!
I’ll try to fix that. ;-)
GM Snowheart |
Jerax tries to comfort the human rogue, knowing she had as rough as a day as he did.
LOL! At the other table, Cimri was caught in a variant channel blast of madness; she was confused, inflicted harm on herself, and proceeded to slice her arm open with max damage on the roll plus the damage from the channel. Compared to that, her experience at this table has been cupcakes and roses.
GM Snowheart |
Hey all. Someone at one of the two tables I'm running reached out with a question via PM that I thought was very fair, so I wanted to touch base with everyone about it.
Simply put, how are you feeling with the campaign so far? Are you frustrated, not really feeling it, and if so what would you like to see more or less of?
I don't want to go into a lot more detail right now for fear of either spoiling something that hasn't been asked to be spoiled or suggesting problems where people don't see any (or steering the conversation to a couple of issues that miss others), but I did want to check in with you.
If you prefer, feel free to reach out via PM.
Thanks!
Lily Tuvol |
1 person marked this as a favorite. |
Ominous.
But I'm good, to be fair this has been one of the better games I've played in. From a technical standpoint you run a clean game, you're on top of updates as are the players. Combat runs smoothly and I have a clear idea of our place in the campaign and what our general and specific goals are. You've paid some personal attention to our back stories but we haven't gotten too far into it, which is alright some things resolve more slowly than others.
I could nitpick some things but I don't think it is even worth bringing up
One of my personal rules is to not suffer a bad game just to play and I'm still here. If I had a problem I would have reached out already.
Jerax Hellfire |
1 person marked this as a favorite. |
Snowheart, I'm pretty sure you asked this already. I'm really enjoying the campaign. I like the characters alot. And I know it's just getting started. Sometimes I worry Jerax is pulling too much attention away from other players, but that's cause I can post often at home and at work. Quite frankly, I'm addicted to these forums.
Veda Northanger |
I think things are running very smoothly with this game from your end Snowheart. No complaints or suggestions.
Most of my trouble is my own. Partially it's being overburdened at work, which cuts into time, and sometimes energy for posting.
The bigger thing for me is that I haven't quite gotten inside Veda's head so far. It's early still but posts are a bit difficult because I'm usually pretty quick to figure out how a character will act or what they will say in a situation, but I don't have it yet in this case.
I think the evil part is what's giving me problems. It's harder to work with than good or neutral.
Slenk |
I think it is going very well. This is one of the better run games I've been a part of from both a DM and character/roleplay standpoint. Enjoying things very much.
If I were to ask of one thing, the characters likely know more about how the town normally functions than the players do. Things like, are there guards outside of the deputies. How harshly are crimes traditionally punished. Is the jail suitable for a four week incarceration, or would prisoners be sent off to a Hellknight camp. I think a little GM guidance on these sorts of issues might help.
Ameliya Arvanxi |
I'm also doing just fine with the campaign all things considered. The pacing has been pretty good so far and there's been a nice blend of opportunities for roleplay and combat. I also love the distinctness of the NPC's.
So, yeah, I'm good so far!
Alixus Vade |
I'd say I'm really enjoying the game so far. The characters have some great dynamics, and I think they fit really well with the story.
As Lily mentioned, this game is running very smoothly which really helps with enjoyment.
Similarly to Veda, I'm realizing how far my general gaming mindset is from an evil one, though playing a character with as much emphasis on restraint and order as Alixus helps to reduce that.
GM Snowheart |
Thanks for the feedback, all. Please do let me know if things aren't quite jiving for you. I try to be open to feedback and honest about the direction things may be going, and about what I am able to adjust or not.
I've found no AP is perfect and the inevitable flaws can be more bothersome for some players than others. If there is stuff I can do to accommodate, I will definitely try.
Slenk, good questions and sorry I haven't been more clear on that. The AP itself is a little vague on details and I've been anxious about committing myself only to later stumble across a sentence in the AP I'd missed or forgotten about.
In general...
* There are the baron's house guards and then there has been the sheriff and the deputies. The baron's guards have generally stayed at his manor, while policing of the town and surrounding area has been the responsibility of the sheriff and deputies. This may change as the situation evolves, but historically, I think that's an accurate summary.
* In Cheliax generally, there are so many laws, statutes, edicts and whatnot it's impossible for anyone to keep track of them all. That is quite by design and facilitates arbitrary enforcement against those who offend the ruling elite ("prosecutorial discretion" to an evil extreme). For those who are in favor, violations can be ignored or filed away for later. Those who are not in favor can be slowly taxed and fined to death. As you may have inferred, the ambiguity is also a feature, not a bug.
* The combination of these two things is why the locals liked Rhona. She just decided to not enforce the more arbitrary and "BS" laws.
* On the jail versus prison... probably a judgment call here. You would need the jail for minor offenses, processing of people, etc. If you have a seriously violent offender or someone who truly needs to be locked up for a long time, you're not going to keep them in a two-cell facility. I've purposefully stayed away from criminal law so if anyone has real world guidance/suggestions that would be helpful, feel free to offer them, but my intuition is saying you might keep someone for a couple weeks, maybe even up to a month, but not past that. Plus, I don't want you guys reduced to playing the role of jailors. (Boring!)
I also think its important to keep in mind Longacre is not the stereotypical image of a Chelish city. Most of the citizens here fall on the "good" side of the good/evil axis; that's what makes it ripe for rebellion.
Alixus Vade |
Bit of a life update, the store I work at is reopening, and I've just been called in to help get things back into working order. It shouldn't make much of a difference in posting, as I'll likely only be working a few days a week, but I wanted to let you all know
Jerax Hellfire |
Snowheart, I'd like a ruling, please?
What would Jerax have to roll for him to pick someone up by their neck and choke them? Asking for a friend.
GM Snowheart |
LOL. I’m lacking coffee so missing the context and/or joke, but...mechanic-wise, wouldn’t it basically be a grapple followed by damage opponent.
Lily Tuvol |
There is even a feat in the grapple chain suggesting that's can be what's going on, strangler.
SnowHeart |
Seeing the brand on his palm, he steps back and does the sign of the Archstar. THough he had affirmed his loyalty to his nation, his loyalty to his god came before all else.
I hope I'm not offending anyone by saying something dreadfully ignorant here, but this has me kind of wondering if the Majestrix is something like the Queen of England, in which she is also the titular head of the church, or the Pope. Just random thoughts popping into my head. I know the church of Asmodeus and the Empire are distinct entities, but I'm still wondering...
Veda Northanger |
I think Cheliax is "under the protection of" Asmodeus. Each ruler in turn has a contract with Asmodeus, but does not head the church.
Alixus Vade |
I see it sort of as the role of the Roman emperors and the Pope. The church of Asmodeus has a religious head, but the Emperor of Cheliax is the highest divinely ordained authority, and as such the head of the Asmodean church, the Pontifex Diabolus if you will, is subservient to them.
GM Snowheart |
Prepping to kick off a new AP with my "real life" group ("F2F" doesn't really apply anymore) but will aim to have an update up this evening.
Jerax Hellfire |
When the party makes their way to the Last Stand, Jerax would like to be in front of the group, and instead of opening the door, the tiefling wants to kick the door open with his hooves.
Lily Tuvol |
I'm working on a big project for work right now so I'm not feeling posting on my games due to how tired I am. If you need me please bot, hopefully next week is better.
GM Snowheart |
Thanks for the heads-up, Lily.
All, but slammed myself (helping pitch our company to a couple of potential clients) but am trying to stay current on the updates.
GM Snowheart |
Hey all. Many apologies. I’m feeling rather under the weather today; achy and exhausted. Going to heat to bed early and should have something up in the morning. Thanks for your patience.
Veda Northanger |
Hi everyone, very sorry for the absence. Work has been very heavy and I really needed the long weekend to do things other than the stuff I usually do.
I'll get caught up and post tomorrow or the next day.