A Dinner for Party of Five, Presented by DM Salsa (Inactive)

Game Master AdamWarnock


1 to 50 of 78 << first < prev | 1 | 2 | next > last >>

You all gather in the Pressgang Pub of Whaddamacallit to drink and swap tales while counting out the treasure of your latest haul and playing cards and dice. It's a lovely evening, what you can remember of it when you wake up at least. Speaking of, what exactly was in that last drink you had?

Welcome! I've got the itch to run something again and instead of overcommitting, I thought I'd aim much lower and run with a short, silly adventure that should scratch it and have a decent chance of seeing completion. As you might guess from the blurb up top, the premise is that you've been shang-hai'd into helping with dinner. This is also supposed to be a silly adventure, so this is a time to try out those weird and oddball builds that you'd never get to play otherwise.

I'm posting the Character Creation rules below, but this is more about personalities and characters than stats. We will be using DnD Beyond to create and keep track of characters, but I won't be giving out the campaign link until after recruitment, so for this, you'll just need your ability scores and an idea of what you'll be building. In addition to this concept, you'll need to give a brief overview of your character's personality and background, as well as answering a questionnaire towards the bottom of this post. If I did no make something clear or if you have any questions, please feel free to ask. I'm more than happy to answer any questions you might have.

Also, be sure to check out the requirements checklist at the bottom of the post. If this is not followed, I will not be considering your character.

So, the TL;DR for all of this is:
- What?: Silly adventure with wacky characters
- System: Dungeons and Dragons 5e
- Where?: Posts here on the Paizo boards with character tracking in DnD Beyond.
- Who?: Some dork in Alabama who thinks he's funny. :P
- When?: Recruitment is open until 00:00 CST on March 1, 2020.
- How Many?: I'll only be taking five.

Character Creation
- 5th level
- Any player options or equipment from the following is allowed
-- Player's Handbook
-- Dungeon Master's Guide
-- Eberron: Rising from the Last War
-- Guildmasters' Guide to Ravnica
-- Mordenkainen’s Tome of Foes
-- Sword Coast Adventurer's Guide
-- The Tortle Package
-- Volo's Guide to Monsters
-- Xanathar's Guide to Everything
- Roll HP
- Roll 4d6 drop lowest for stats. Rerolls will be considered in extreme cases.
- Evil characters must be capable of working with a team.
- Pick two uncommon magic items
- 500 gp for other gear.
- We are using feats, and all characters get a free feat at first level.

Questionnaire
- What does your character look like? What do they wear?
- What is your character's biggest fear?
- What is their favorite food?
- Can you or your character cook? How good are you/they?
- What do you expect from me as the DM?
- What kinds of humor do you like?

Requirements Checklist
- All requirements must be posted in a single post together and clearly labeled.
- Character concept and ability scores. You may post a full build if you wish, but it will need to be ported to DnD Beyond if you are selected.
- Brief description of your character's personality
- Brief description of your character's background
- Questionnaire

Example of a complete submission:

Stats Rolls:
Spoiler:

4d6 ⇒ (6, 3, 2, 6) = 17 => 15
4d6 ⇒ (1, 4, 1, 4) = 10 => 9
4d6 ⇒ (1, 2, 4, 2) = 9 => 8
4d6 ⇒ (1, 4, 1, 1) = 7 => 6
4d6 ⇒ (4, 6, 1, 4) = 15 => 14
4d6 ⇒ (5, 4, 6, 2) = 17 => 15

Character Concept
Schneez Grummoth, Gnomish Arcanist Extordinare!
STR: 8
DEX: 14
CON: 15
INT: 15
WIS: 6
CHA: 9

Personality
Schneez is a brilliant gnomish wizard that was wrongfully deprived of his proper place as an Archmage of the Ninth Circle in the city of Aranioxis, in his own mind. He is an arcanist of some skill, but has gone mad over the years, probably from the fumes of his own potions. He has a quick temper and is easily angered by mentions of his height being less than three feet. He is three feet tall, thank you! If your measurements have him pegged as two feet eight and 5/32 inches, then you must have calibrated them wrong!

He has a love of dauschunds and waffles. His manic tendencies are only exacerbated by his seconds long attention span. He's easily distracted by any and everything and has no sense of personal boundaries, often asking highly personal and inappropriate questions.

Background
Schneez was born to a couple of assistants to Doomfoodle the Boned. In time Schneez showed talent for the arcane and found himself Doomfoodle's apprentice. After Doomfoodle's defeat, Schneez left for Aranioxis where he was rejected time and again by the archmages there, claiming he was too unstable and foolhardy for them to teach. He persisted, brewing potions to make a living in the meantime. Finally, he was jailed and tried for harassment, only to be acquitted on a technicality. He's made his way from town to town since then, selling potions and plotting his revenge, which often involve childish pranks and hopelessly optimistic assumptions.

Questionnaire
- What does your character look like? What do they wear?
Schneez is a short, wiry gnome with pasty white skin and a shock of pink hair that stands out from his head and face like dandelion fuzz. His fingers are stained with a dozen different colors from his potion making and his middle makes him look like he ate a melon whole. He wears robes that have been stained and frayed by the years, preferring the one that is purple and blue with gold trim. His low-cut boots are too big for his feet and he often runs out of them when in a hurry. He wears a golden rope as a belt that he hangs his spellbook from, or tries to. More often than not, the book and rope wind up around his ankles.

- What is your character's biggest fear?
Schneez fears nothing more than cats. He believes they steal souls.

- What is their favorite food?
Cabbage and bean soup with a healthy dollop of sweetened and whipped cream.

- Can you or your character cook? How good are you/they?
I can cook. Schneez... well he's wanted for poisoning his last party a few counties over the last time he tried. I at least haven't made anyone die of food poisoning. :P

- What do you expect from me as the DM?
I hope I make this a fun and memorable adventure for all of you. Please put what you really want out of me here. I'll do my best to live up to those expectations.

- What kinds of humor do you like?
I like puns and wordplay and things that are slightly absurd. I have a tendency to rely on situational humor for my characters. i'm not a big fan of toilet humor or most of the jokes and gags I've found in Family Guy, the Simpsons, Southpark, etc. I like a lot of the humor in Calvin and Hobbes, Avatar: The Last Airbender, and The Dragon Prince.

I look forward to seeing what y'all come up with.


Since you mentioned it in the other game, I'll bite. Let's see what the dice hold for me. Since I don't mind randomness and it seems to be in keeping with the game, I'll roll my stats in order.

Str: 4d6 - 2 ⇒ (3, 2, 6, 6) - 2 = 15
Dex: 4d6 - 1 ⇒ (1, 4, 6, 3) - 1 = 13
Con: 4d6 - 1 ⇒ (1, 5, 2, 2) - 1 = 9
Int: 4d6 - 2 ⇒ (6, 2, 6, 2) - 2 = 14
Wis: 4d6 - 2 ⇒ (2, 5, 2, 5) - 2 = 12
Cha: 4d6 - 2 ⇒ (2, 4, 2, 6) - 2 = 12

Can we purchase magic items with our starting gold?


4d6 ⇒ (6, 4, 2, 4) = 16 - 14
4d6 ⇒ (4, 2, 5, 1) = 12 - 11
4d6 ⇒ (3, 5, 6, 1) = 15 - 14
4d6 ⇒ (3, 2, 4, 3) = 12 - 10
4d6 ⇒ (5, 6, 4, 1) = 16 - 15
4d6 ⇒ (6, 1, 3, 1) = 11 - 10

I've rolled worse.


Vrog Skyreaver wrote:
Can we purchase magic items with our starting gold?

Certainly. I see no reason not to allow it. Do keep in mind that you are getting two magic items for free.

Also, looks like you've got a pretty good array for Kuurk the Anemic. :P

JonGarrett wrote:
I've rolled worse.

I've done way worse. I should go see if I can find my rolls for the Hoard of the Dragon Queen game I'm in. Glad to have both of y'all along. :)


I have a plan to deal with my superbad con.

I think I'm gonna play a Warforged Fighter or Artificer and rock a high AC.


Oh nice. Can't wait to see what you build. :)


4d6 ⇒ (1, 4, 4, 5) = 14
4d6 ⇒ (1, 3, 5, 6) = 15
4d6 ⇒ (4, 2, 3, 5) = 14
4d6 ⇒ (4, 4, 4, 5) = 17
4d6 ⇒ (6, 3, 6, 3) = 18
4d6 ⇒ (2, 6, 1, 2) = 11

13.14.12.13.16.10

Thinking a tabaxi wild mage.


So I have an idea that I'd like to get your permission on:

I want to get a replacement limb and an armblade built into it, but the armblade can only be attuned by a warforged (I decided to go Half-Elf instead of Warforged). Would you let me have an implanted armblade in my replacement limb?


I like the sound of this a lot :)

4d6 ⇒ (1, 4, 1, 2) = 8
4d6 ⇒ (3, 4, 3, 3) = 13
4d6 ⇒ (2, 4, 3, 3) = 12
4d6 ⇒ (3, 1, 2, 3) = 9
4d6 ⇒ (2, 2, 2, 1) = 7
4d6 ⇒ (5, 1, 1, 4) = 11

7, 10, 10, 8, 6, 10

:c...can I haz reroll please?


@Vrog Skyreaver: Sure I'll allow it. Funky things may happen on a 1 though. :P

@Yttras: Wow, and I thought my luck was bad. Yup, you can certainly reroll if you don't want to try rolling with the stats anyway.


That's fair.


Ill go wizard actually. For hp is it rolled every level or max at 1st then roll?

hp: 4d6 ⇒ (1, 5, 3, 1) = 10


Thanks. Its really for the character concept I want to use (based on this character).

4d6 ⇒ (6, 5, 6, 3) = 20
4d6 ⇒ (3, 4, 1, 2) = 10
4d6 ⇒ (4, 3, 1, 1) = 9
4d6 ⇒ (5, 6, 3, 3) = 17
4d6 ⇒ (4, 1, 6, 1) = 12
4d6 ⇒ (3, 3, 3, 5) = 14

17, 9, 8, 14, 11, 11. That works much better. I'll have a full submission up sometime tomorrow.


@mishima: Max first, then roll after that. It's in the character creation guidelines.

@Yttras: Oh my, that's going to be interesting. I can't wait to see what his story's going to be.


Thanks, it only said 'Roll HP' so wasn't sure.


Yeah, I realized that was probably it. One of these days I will learn to be clear on everything. :P


Part of it is also me being a moron that rolls negative on Insight. ;)

Anyways, getting application together now.


1 person marked this as a favorite.

Okay, I got my character finished. He's a knight who is sworn to serve his king (whoever that might be) and protect the innocent.

HP Rolls:
1d10 ⇒ 8
1d10 ⇒ 8
1d10 ⇒ 2
1d10 ⇒ 10

Damian Sol:

LG Half-Elf Fighter 5
Background: Knight (variant Noble; replacing tool with language)

str 18
dex 14
con 10
int 14
wis 12
cha 14

HP 38
AC 20 (14 armor +2 dex +2 shield +1 style +1 cloak)
Proficiency Bonus +3

Saves: Str: +8; Dex: +6; Con: +4; Int: +3; Wis: +2; Cha: +3

Speed 30'

Weapons:
1) Longsword: +7 to hit; 1d8+4 damage

Skills:
Animal Handling +4
Athletics +7
History +5
Insight +4
Perception +4
Persuasion +5
Stealth +5

Languages:
Common
Deep Speech
Elven
Goblin
Primordial

Class Features:
*Action Surge (1/rest)
*Extra Attack (1 extra attack)
*Fighting Style (Defense)
*Martial Archetype (Cavalier)
*Second Wind (1/rest; bonus action; heals 1d10+fighter level)

*Cavalier Features:
- Born to the Saddle (advantage on saves to avoid being dismounted, and if I get knocked off and fall less than 10', land on feet; Dismounting only costs 5')

- Unwavering Mark (when I hit a creature with a melee attack, I can mark them. while a marked target is within 5' of me, they have disadvantage on attacks that don't target me; in addition, if a marked target deals damage to anyone other than me, I can get an attack as a bonus action on my next turn. special attack, if it hits, deals extra damage equal to half my level. Can only make 3 special attacks/long rest)

Feats:
Resilient (Dex)

Equipment:
Mithral Breastplate (Uncommon)
Cloak of Protection (Uncommon; Attuned)
Prosthetic Limb (Common; Attuned) -100 gp
Armblade (Longsword built into Prosthetic Limb; Common; Attuned) -100 gp
Shiftweave (Common; Fine Clothes: 5 different styles) -100 gp

Riding Horse -75 gp
Bit and Bridle -2 gp

Wealthy Lifestyle (1 month) -120 gp

3 gp

Background:

Feature: Retainers (Majordomo, Blacksmith, Squire)

Bond: The commonfolk must see me as a hero of the people.
Ideal: Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity.
Personality Trait: Despite my noble birth, I do not place myself above other folk. We all have the same blood.

Flaw: I hide a truly scandalous secret that could ruin my family forever.


Interesting so far, especially the scandalous secret. Any ideas on what that is?


I'm toying with a few. Most likely it has something to do with losing his arm.


Perhaps he was raised by gnomish inventors and he lost his arm to an accident with the newly invented auto-chopper 300 with sausage maker attachment? The event has left him paralyzed anytime he finds himself in a kitchen.

Or you could have something else. I just went for what would be wacky.


Stats: 4d6 ⇒ (1, 4, 6, 1) = 124d6 ⇒ (6, 4, 5, 5) = 204d6 ⇒ (1, 1, 1, 3) = 64d6 ⇒ (3, 5, 6, 1) = 154d6 ⇒ (5, 4, 2, 3) = 144d6 ⇒ (5, 5, 1, 4) = 15
16, 14, 14, 12, 11, 5

Wow. Talk about a dump stat.


Can I use the starting 500 to buy spell scrolls and transcribe them into spellbook?


@mishima: I don't see why not.

@Jubal Breakbottle: Dang! That is one heck of a drop. I can't wait to see what you do with it.


I know this is kind of wacky adventure, but generally what kind of universe is it? Medieval, modern, etc?


Standard medieval fantasy.


Hey Adam - always get piqued by your pitches haha. Noting for interest :)

4d6 ⇒ (2, 5, 5, 3) = 15
4d6 ⇒ (2, 3, 3, 6) = 14
4d6 ⇒ (4, 2, 5, 3) = 14
4d6 ⇒ (6, 4, 1, 3) = 14
4d6 ⇒ (5, 4, 2, 4) = 15
4d6 ⇒ (1, 2, 2, 4) = 9

Nice.

Have a mind to play a Tortle of some kind (if that seems wacky enough).

Wee Caveat: I've had a rough time of it of late with my beloved Staffy passing away in early January. Myself and my better half are currently in Dubai healing with family, but I'll be back in UK on Thursday. Will have a mull on concepts etc to go with the crunch above when I'm back. Have a few borderline games that I might drop, but equally may just circle this one and try to invigorate those games I've lost touch with.

Regardless good to see you back behind the screen my friend :)


Good to see you, too! Sorry to hear about your loss, but I hope you're at least enjoying Dubai.

And yes, a Tortle will be plenty wacky for this one. Can't wait to see what you come up with. :)


2 people marked this as a favorite.

So I've been thinking about my character some, and I was texting with a friend of mine who reminded me about one of the greatest RPGA classics ever created. It was an adventure where there were a bunch of characters who were adventurers that had no business being adventurers.

For those of you who don't know, back in the halcyon days of 2nd ed., the RPGA would put out one-shot adventures with pre-made characters so you could just bring some dice, drop in, and get started right away. There were alot of them, and imo the best one was the against the giants one.

It had a bunch of wacky characters, including a dockworker who picked up a wizard's spellbook and taught himself magic. He had an int of 9 (which was the minimum needed to be a wizard).

I think I'm going to take that concept and rework it a bit.

I'm also going to break my own rolls a bit and swap con and int, to better fit the character.


I'm noting my interest with Nestis Tassi, a yuan-ti pureblood bard (from a long-stalled campaign) who's tired of being pushed around by his superiors (and fears their wrath for prior shenanigans). He'd be very cooperative with a party out of his own self-interest. I'll likely have time to properly adapt Nestis tomorrow or Wednesday.

4d6 ⇒ (2, 5, 2, 4) = 13 11
4d6 ⇒ (4, 4, 5, 3) = 16 13
4d6 ⇒ (5, 4, 6, 6) = 21 17
4d6 ⇒ (6, 2, 4, 6) = 18 16
4d6 ⇒ (5, 3, 4, 5) = 17 14
4d6 ⇒ (4, 5, 3, 2) = 14 12


Teegor, Bugbear Henchman:
Character Concept
Teegor, Bugbear Henchman
STR: 20 (16 +2 race +2 @ 4th level)
DEX: 14
CON: 11
INT: 5
WIS: 16 (14 +1 race +1 Observant)
CHA: 10

Race = Bugbear
• Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.
• Age. Bugbears reach adulthood at age 16 and live up to 80 years.
• Alignment. Bugbears endure a harsh existence that demands each of them to remain self-sufficient, even at the expense of their fellows. They tend to be chaotic evil.
• Size. Bugbears are between 6 and 8 feet tall and weigh between 250 and 350 pounds. Your size is Medium.
• Speed. Your base walking speed is 30 feet.
• Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
• Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
• Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
• Sneaky. You are proficient in the Stealth skill.
• Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.
• Languages. You can speak, read, and write Common and Goblin.

Class = Monk (Way of the Open Hand)
What? A monk? Really? So, the thought is that he is a reskinned version of a brawler. Unskilled and untrained in combat with weapons. Simply claws and fury (not flurry)!

Feat
1st = Observant:
• Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
• If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.
• You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.

Background = Slave/Henchman (Heavily customized Pirate)
• Feature (Bad Reputation) = No matter where you go, people are afraid of you due to your race's reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
• Skill Proficiencies: Athletics, Perception Deception, Survival
• Tool Proficiencies: Navigator’s tools Cook’s utensils, vehicles (water land)
• Equipment: A belaying pin (club), 50 feet of silk rope A bandolier, cook’s utensils, a mess kit, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp

Personality
Teegor is a survivor and servant. He knows the band are winners, so he stays with and serves them. He has kept his temper in check for so long that almost nothing bothers him. It takes a near death experience of a band member to trigger his temper. He has become very maternal for the band ensuring that they eat enough and take care of themselves, and he always sacrifices his comfort for there's. Their health is his calling.

Background
Teegor was raised beaten and a slave of hobgoblins and older bugbears. He swatted the goblins away when they got uppity, because it was expected. He hunted, stepped, and fetched for his tribe during his childhood. Until one week when a party of adventurer's systematically murdered his entire tribe that lived in a collection of caves. Fortune smiled on him that day when the mass murderers arrived, Teegor was tied to a wall and whipped within an inch of his life as his defiant behavior had been made an example that day. The band (his saviors) cut him down and left him laying on the cave floor.

Teegor spent two days recovering and salvaging what his saviors had left behind. Leaving the only home that he had ever known, he saw his saviors ahead of him, so he followed. He knew that they would kill him if he approached, so he started leaving things near their campsite in the morning: stacked firewood, freshly killed and skinned game, gourds of water, whatever they seemed to need. The band enjoyed the treats and ignored him.

When his saviors finally went into a village, Teegor stayed outside and waited. When they departed the village, he started leaving treats again. On the morning of the second day out from the village, they laid in wait for him. When he was going to leave his treat, the band ambushed him. That was years ago. Teegor has been serving the band ever since. He makes the campsite, cooks the food, handles the wagon when there is one, and carries the loot.

Questionnaire

- What does your character look like? What do they wear?
Teegor looks like a typical bugbear to any non-goblinoid. He stands over seven feet tall with a lanky build. His whole body is covered in long brownish hair. He has wedge-shaped ears and orange-colored eyes. He wears a large, leather bandolier with many pockets over one shoulder. Think Chewbacca with pointy ears.

- What is your character's biggest fear?
Teegor fears whips, the preferred tool of hobgoblins to keep goblins in line, that are wielded by someone who knows how to use it for torture.

- What is their favorite food?
Teegor loves sugar and sugary foods. He has only ever encountered them in certain towns and unconsciously purrs when he eats them.

- Can you or your character cook? How good are you/they?
Yes. Teegor can cook. He cooks all of the time. His extensive menu has been developed from two things: 1) what ingredients are available along the trail, either carried or found; and 2) what the band likes to eat from what they have ever eaten. Teegor by himself will eat and has eaten just about anything; however, his keen senses of smell and taste help him prepare what the band enjoys.

- What do you expect from me as the DM?
Momentum = posting frequency, at least once every two days. Please roll Initiatives and Saving Throws if you wait for players. Please bot me as necessary, and push us if we start dithering for direction. Please be open-minded and easy-going for game-mechanics and typos. We all make mistakes, because we're human.

- What kinds of humor do you like?
Similar to yours. Less toilet humor. More Monty Python. I also enjoy quoting/paraphrasing popular culture movies, TV, etc. to see if others recognize it.


And we have our first completed submission.

Submissions
- Jubla Breakbottle - Teegor Bugbear Henchman (Monk with reskinned pirate background.)


Dotting for interest!

4d6 ⇒ (2, 3, 6, 5) = 16 = 14
4d6 ⇒ (6, 5, 5, 2) = 18 = 16
4d6 ⇒ (1, 5, 4, 5) = 15 = 14
4d6 ⇒ (2, 3, 4, 1) = 10 = 09
4d6 ⇒ (4, 4, 4, 6) = 18 = 14
4d6 ⇒ (1, 2, 2, 3) = 8 = 07

That's not bad! I'll try and think something up to go with it.


4d6 ⇒ (3, 5, 4, 1) = 13 = 12
4d6 ⇒ (1, 1, 4, 4) = 10 = 9
4d6 ⇒ (6, 3, 4, 1) = 14 = 13
4d6 ⇒ (2, 4, 4, 5) = 15 = 13
4d6 ⇒ (5, 1, 1, 5) = 12 = 11
4d6 ⇒ (5, 6, 1, 4) = 16 = 15

Thinking of a pigeon queen...


Okay, here's my new character:

Mark Henderson:

AL Variant Human Wizard 5
Background: Custom

str 15
dex 14
con 14
int 14
wis 12
cha 12

HP 32
AC 15 (13 armor +2 dex)
Proficiency Bonus +3

Saves: Str: +3; Dex: +2; Con: +2; Int: +5; Wis: +4; Cha: +1

Speed 30'

Weapons:
1) Spell Attack: +5 to hit

Skills:
Animal Handling +4
Arcana +5
Athletics +5
Insight +4
Investigation +5

Tools:
Land Vehicles +3

Languages:
Common
Undercommon

Class Features:
*Arcane Recovery (1/day after a short rest; regain 2 spell levels of spell slots)

*Arcane Tradition
- Arcane Deflection: as a reaction, gain +2 to AC vs the attack or +4 bonus to the saving throw. Only spells castable on the next turn are cantrips

- Tactical Wit: Add Int to Initiative

Feats:
*Linguist (

*Observant (

Spells:
*Spell DC: 15
*Spells/Day: 4/3/2

*Cantrips:
Acid Splash
Control Flames
Gust
Sword Burst

*First: 10
Alarm
Comprehend Languages
Detect Magic
Earth Tremor
Expeditious Retreat
False Life
Fog Cloud
Longstrider
Mage Armor
Unseen Servant

*Second: 6
Darkvision
Gust of Wind
Misty Step
See Invisibility
Shatter
Web

*Third: 3
Counterspell
Dispel Magic
Thunder Step

Equipment:
*Cloak of Protection (+1 to AC and Saving Throws; Uncommon; Attuned)

*Staff (Wand) of the Warmage +1 (+1 bonus gain a +1 bonus to spell attack rolls. In addition, ignore half cover when making a spell attack; uncommon; attuned)

9 levels of spells into my spellbook: 1 3rd, 2 2nd, 2 1st

50 gp

Background:

Feature: Ship's Passage
Skill Proficiencies: Athletics, Insight
Languages: Undercommon
Tools: Land Vehicles

Bond: I have a family, but I have no idea where they are. One day, I hope to see them again.
Ideal: I do the job, I get paid.
Personality Trait: My friends know they can rely on me, no matter what.

Flaw: Once someone questions my courage, I never back down no matter how dangerous the situation.

Backstory:

Mark is a relatively simple guy. He grew up on the docks, and when he was a young teen he got a job unloading and loading ships.

Like many people around that age, Mark got married and soon had a young daughter, Aria.

Mark was working on the docks the day when a battle broke out between a group of adventurers and the pirate crew who were also wererats.

During the battle, the docks were set on fire as magic was flung on both sides, including multiple teleportation spells, one of which opened underneath Mark's family who promptly fell...somewhere.

Mark watched all this happen while he tried to get to his family before the portal closed.

Mark was not successful.

The battle ended shortly thereafter, with the death of the wererats and the adventurers being arrested.

Shortly before the arrests, Mark begged the wizard in the group to explain where the portal went. Unfortunately, he was so overcome with grief that he couldn't explain clearly.

The wizard told him he had no idea.

As the guard hauled the adventurers away, Mark noticed that a small book had fallen during the fight. Picking it up, Mark put it in his pocket and went home. He then promptly forgot about it while trying to find out an answer as to where his family had gone.

Several weeks later, Mark found the book again and started flipping through it. It was written in a wierd language he'd never seen before, but looked like something he could understand. So, with no other options, Mark started translating the book.

As he worked, he realized that the book was written in multiple languages, which he found himself picking up.

Once he was able to read the languages, his belief was confirmed: this was a spellbook.

Now he just had to figure out how to cast spells.

This was easier than it seemed however; All he did was buy some wizards beer in exchange for 'explaining how magic works.' Soon, he had figured out both cantrips and lower level spells. He knew what the higher level spells were, but he couldn't cast them yet.

So, Mark became an adventurer, hoping to become strong enough to be able to cast magic necessary to discover where his family went.


Here's everybody so far. Keep in mind we have a little while, but that time's going to go quickly! Hope y'all find this helpful.

Submissions
- Jubla Breakbottle - Teegor, Bugbear Henchman (Monk with reskinned pirate background.)

In Progress
- Vrog Skyreaver - Mark Henderson, Human Everyman Wizard - Still missing Questionnaire
- Dreaming Warforged - Pigeon Queen - Still missing Concept, Background, Personality, and Questionnaire
- Arrannai - ??? - Still missing Concept, Background, Personality, and Questionnaire
- Decimus Observet - Nestis Tassi, Yuan-Ti (Pure blood) Bard - Still missing Concept, Background, Personality, and Questionnaire
- Black Dow - ??? Tortle ??? - Still missing Concept, Background, Personality, and Questionnaire
- Yttras - ??? Human Barbarian? - Still missing Concept, Background, Personality, and Questionnaire
- mishima - ??? Tabaxi Wizard - Still missing Concept, Background, Personality, and Questionnaire
- JonGarrett - ??? - Still missing Concept, Background, Personality, and Questionnaire


I missed that. I'll get it posted tomorrow.


Is dndbeyond usage required here? I have physical books and could just throw everything in an alias to track like I do with my PF characters.


It is, but I have all my of the content and am sharing it, so there shouldn’t be any cost to you.


Nestis Tassi, definitely human:

Str 11 11
Dex 16 16
Con 14 14
Int 13 +1 14
Wis 12 12
Cha 17 +2 19 (likely 20 after feats)

Concept
Yuan-Ti Pureblood spy who masquerades as a human bard and who wants to make his own way in the world. Human name and persona: Nessi Tassi. Yuan-ti name and true thoughts: Huiszui.

Background
Nestis Tassi is the name of an Imperial bard who wanders through the coastal cities, with some adventures to his name, and many pleased crowds to his credit.

Huiszui, a spy assigned to deceive the humans and their Empire, was born to a pureblood family, in a nest within the Scaled Peaks, inside the borders of the Empire. His parents Uhsa and Thekih are relatively respected purebloods, capable in magic. Though they have disowned him after his fall from grace. He has three brothers (Oshu, Shizsihu, Szaztu) and two sisters (Thetsi, Zhitshuthah) remaining. None will likely survive.

His second cousin Zsolia - damn her golden eyes - is very much alive. Hopefully not for much longer.

Zsolia. They had plotted together to rob the half-blood wizard Hiztlozill, with three others. Those three are no longer breathing, betrayed by Zsolia. Only a deal made at the last minute gave Huiszui a reprieve.

Huiszui left behind the Scaled Peaks. Full of family, allies, betrayal: the familiar things of home.

Huiszui wants away from the manipulations and subtle torments of the other yuan-ti. He wants power over his own life, in truth for the first time. If that takes continuing to pretendi to be Nestis Tassi, so be it.

Personality
Nessi Tassi is a cheery, vibrant man, and a fine speaker and musician to boot! A pleasure to be around and eager to help out the group that he's with.

**************

Cold. Logical. Self-serving.

Huiszui is all of these, and more.

He believes in advancing himself without other yuan-ti claws in him. But he is far-sighted enough to know that will require assistance. He will earn it with a smile on his face.

Questionnaire

- What does your character look like? What do they wear?
Nestis/Huiszui has glossy waves of black hair, smouldering dark eyes, and sun-kissed skin - every bit the picture of an Imperial citizen. Average height and weight. Any evidence that he is in fact a Pureblood is hidden, a reason that he was assigned to become a spy.

- What is your character's biggest fear?
That the yuan-ti will actually bother to come after him.

- What is their favorite food?
Flightless birds. Even more than human meat.

- Can you or your character cook? How good are you/they?
He lacks any special training but has learned some basics. He is also extremely intelligent and can follow recipies so long as he has context for the ingredients etc.

- What do you expect from me as the DM?
Clarity in communication. If you have expectations, whether for the campaign or for a scene, please state them clearly.

- What kinds of humor do you like?

Dry and pitch dark. Or ribald.


Mark Henderson:

AL Variant Human Wizard 5
Background: Custom

str 15
dex 14
con 14
int 14
wis 12
cha 12
HP 32
AC 15 (13 armor +2 dex)
Proficiency Bonus +3
Saves: Str: +3; Dex: +2; Con: +2; Int: +5; Wis: +4; Cha: +1
Speed 30'
Weapons:
1) Spell Attack: +5 to hit
Skills:
Animal Handling +4
Arcana +5
Athletics +5
Insight +4
Investigation +5
Tools:
Land Vehicles +3
Languages:
Common
Undercommon
Class Features:
*Arcane Recovery (1/day after a short rest; regain 2 spell levels of spell slots)
*Arcane Tradition
- Arcane Deflection: as a reaction, gain +2 to AC vs the attack or +4 bonus to the saving throw. Only spells castable on the next turn are cantrips
- Tactical Wit: Add Int to Initiative
Feats:
*Linguist (
*Observant (
Spells:
*Spell DC: 15
*Spells/Day: 4/3/2
*Cantrips:
Acid Splash
Control Flames
Gust
Sword Burst
*First: 10
Alarm
Comprehend Languages
Detect Magic
Earth Tremor
Expeditious Retreat
False Life
Fog Cloud
Longstrider
Mage Armor
Unseen Servant
*Second: 6
Darkvision
Gust of Wind
Misty Step
See Invisibility
Shatter
Web
*Third: 3
Counterspell
Dispel Magic
Thunder Step
Equipment:
*Cloak of Protection (+1 to AC and Saving Throws; Uncommon; Attuned)
*Staff (Wand) of the Warmage +1 (+1 bonus gain a +1 bonus to spell attack rolls. In addition, ignore half cover when making a spell attack; uncommon; attuned)
9 levels of spells into my spellbook: 1 3rd, 2 2nd, 2 1st
50 gp

Background:

Feature: Ship's Passage
Skill Proficiencies: Athletics, Insight
Languages: Undercommon
Tools: Land Vehicles

Bond: I have a family, but I have no idea where they are. One day, I hope to see them again.
Ideal: I do the job, I get paid.
Personality Trait: My friends know they can rely on me, no matter what.
Flaw: Once someone questions my courage, I never back down no matter how dangerous the situation.

Backstory:

Mark is a relatively simple guy. He grew up on the docks, and when he was a young teen he got a job unloading and loading ships.

Like many people around that age, Mark got married and soon had a young daughter, Aria.

Mark was working on the docks the day when a battle broke out between a group of adventurers and the pirate crew who were also wererats.
During the battle, the docks were set on fire as magic was flung on both sides, including multiple teleportation spells, one of which opened underneath Mark's family who promptly fell...somewhere.
Mark watched all this happen while he tried to get to his family before the portal closed.

Mark was not successful.

The battle ended shortly thereafter, with the death of the wererats and the adventurers being arrested.

Shortly before the arrests, Mark begged the wizard in the group to explain where the portal went. Unfortunately, he was so overcome with grief that he couldn't explain clearly.

The wizard told him he had no idea.

As the guard hauled the adventurers away, Mark noticed that a small book had fallen during the fight. Picking it up, Mark put it in his pocket and went home. He then promptly forgot about it while trying to find out an answer as to where his family had gone.

Several weeks later, Mark found the book again and started flipping through it. It was written in a wierd language he'd never seen before, but looked like something he could understand. So, with no other options, Mark started translating the book.

As he worked, he realized that the book was written in multiple languages, which he found himself picking up. Once he was able to read the languages, his belief was confirmed: this was a spellbook.

Now he just had to figure out how to cast spells.

This was easier than it seemed however; All he did was buy some wizards beer in exchange for 'explaining how magic works.' Soon, he had figured out both cantrips and lower level spells. He knew what the higher level spells were, but he couldn't cast them yet.

So, Mark became an adventurer, hoping to become strong enough to be able to cast magic necessary to discover where his family went.

Questions:

- What does your character look like? What do they wear?

Mark looks like any other Dock Worker: stout, large forearms, and short hair.

- What is your character's biggest fear?

That's his family is gone forever.

- What is their favorite food?

One of the taverns on the docks makes a mutton stew that is fantastic.

- Can you or your character cook? How good are you/they?

I can cook; Mark not so much. I was trained by my half Polish/half Italian Great Grandmother. My specialties are Spinish and Sausage Lasagna and Fried Chicken.

- What do you expect from me as the DM?

To be entertained and tell a good story.

- What kinds of humor do you like?

Dark mostly, but anything that makes me chuckle is good.


Updated list below. I'm not sure if I can pull off dark humor, and I have a feeling that this is the wrong setup for that kind of thing.

Submissions
- Jubla Breakbottle - Teegor, Bugbear Henchman (Monk with reskinned pirate background.)
- Vrog Skyreaver - Mark Henderson, Human Everyman Wizard
- Decimus Observet - Nestis Tassi, Yuan-Ti (Pure blood) Bard

In Progress
- Dreaming Warforged - Pigeon Queen - Still missing Concept, Background, Personality, and Questionnaire
- Arrannai - ??? - Still missing Concept, Background, Personality, and Questionnaire
- Black Dow - ??? Tortle ??? - Still missing Concept, Background, Personality, and Questionnaire
- Yttras - ??? Human Barbarian? - Still missing Concept, Background, Personality, and Questionnaire
- mishima - ??? Tabaxi Wizard - Still missing Concept, Background, Personality, and Questionnaire
- JonGarrett - ??? - Still missing Concept, Background, Personality, and Questionnaire


@AdamWarnock

While dark comedy is my favourite, I do like other stuff. So that is no dealbreaker for me. :)

************************

Would any UA content be allowed?

Specifically, I'm eyeing up the Silver-Tongued feat from Unearthed Arcana:Feats for Skills to round off Nestis's Cha and get more use out of Deception.

Actor from the PHB would also work but I thought I'd confirm one way or another.


Been lacking in inspiration lately, hopefully something will come by next week.

Liberty's Edge

4d6 ⇒ (2, 1, 2, 5) = 10 9
4d6 ⇒ (4, 3, 4, 4) = 15 12
4d6 ⇒ (1, 6, 5, 3) = 15 14

4d6 ⇒ (3, 1, 1, 1) = 6 5
4d6 ⇒ (6, 3, 3, 1) = 13 12
4d6 ⇒ (5, 4, 2, 2) = 13 11

if re-roll is allowed:

4d6 ⇒ (3, 4, 3, 4) = 14 11
4d6 ⇒ (3, 3, 5, 2) = 13 11
4d6 ⇒ (2, 4, 5, 4) = 15 13

4d6 ⇒ (4, 5, 5, 6) = 20 16
4d6 ⇒ (6, 2, 2, 3) = 13 11
4d6 ⇒ (5, 3, 1, 6) = 15 14

Str 11
Dex 16[18 +1 half elf, +1 4th lvl]
Con 14[16 +1 half elf, +1 4th lvl]

Int 11
Wis 11
Cha 18

Hi there!

Character concept!:

Question the First: What does your character look like? What do they wear?

Kara is an -adorable- little half-elf. She wears mostly red, and favors dresses with good girdle-support. She abhors loose or flimsy garments, because such things tend to get caught in fire. And this is important.

2) What is your character's biggest fear?
Kara's biggest fear is not having anything to set on fire. And drowning. And being alone. And having to follow all of the rules all of the time. Wait, what was the question?

3) - What is their favorite food?
Anything charbroiled. Like, dark dark hockey-puck dark. If it bleeds, it's going back. Ha ha, not really. She'll just set it on fire herself. If the restaurant didn't want their patrons setting their own steaks on fire, they should've hired a decent cook.

4) - Can you or your character cook? How good are you/they?
If you count "putting it on fire until it runs out of feathers/flesh/blood to burn" and then eating it, then, yes, Kara is an _excellent_ cook.

5) - What do you expect from me as the DM?

Answer my questions. Don't ignore or disrespect my posts. If you have a problem with me or my posting idiom, say so. Don't reflexively say no. Try and find a way to say yes and I'll work with you. Don't wait on slow posters. Rule of Two, and Two day Rule. Don't have the whole party wait on one guy who needs to make one lousy role and already said he'd be away that day. I'd rather be botted out of care for the party then to realize that everyone was waiting on me (especially if it doesn't take my witty humor or exceptional role-playing and just needs some dice--anyone else is just as likely to roll as bad as I do =).

6) - What kinds of humor do you like?

All. If you're trying, I'm laughing. I don't like stupid prop humor (you know Carrottop is now some mid-level gym rat? Go figure!) but that's not a worry in PbP so it's not a factor. Betimes it can be funny to note that someone rolled a 1, but as long as its done out of love, everyone wins. There's a difference. Dark humor is fair game. I'm Irish. =)

Personality?

Kara is a Chaotic-Neutral Sorcererer...ess. Of Fire! She's currently with the party because she finds them funny. But she finds most things funny. And even if its not funny she tends to enjoy herself so don't worry about it. She finds that most problems can be solved with fire, and, if it can't, you're not using enough fire.

Her lack of taking things seriously can get her in trouble, but she's good at getting out of it again. And it moves the plot along, and that's important too.

Background?

Kara grew up in HardWheat, a non-descript farming community. It was nice for awhile as it had lots of cute boys who didn't mind playing rough.

Unfortunately it also had lots of things that burn quite well. When her powers started spontaneously manifesting, things got out of hand. No one got hurt, but a barn full of fresh hay was lost, and her mom gave her a good pack, some warm shoes, and a friendly pat out the door.

One time she was wandering through this salty marsh. She met this friendly girl named Allysen. She was married to some guy named Liam. They seemed happy.

She can't say she's sorry for getting kicked out of her home town. There's a whole big world out there...and if she sets the -right- things on fire, fewer people yell at her. They even pay sometimes.


@Decimus Observet: Sure, I'll allow those feats.

@All: UA content is allowed on a case by case basis. I'll probably allow it, but I want a chance to look it over first.

@mishima: If you don't mind some unsolicited advice, whenever I'm suffering from a creative block, I either try to push through it or find a prompt or random character generator to get the gears moving. If all else fails, fall back on an archetype and start with that. As you make the character, ask yourself "what happens if I change this?" And sometimes, it's fun just to say "I'm gonna play this."

I guess what I'm getting at is that you don't have to make the most original or creative character. Ideas are cheap and it's almost all in the execution. Pick something that you'll be happy playing, even if it isn't some awesome build or doesn't have an amazing background.

And sometimes a game isn't for you. I've applied to games where I struggled with coming up with a character and was able to come up with something because I was really excited to have a chance to play. Then there's been times where I came up with a character very easily and dropped out because I realized that I wasn't looking forward to the game. If that's the case here, then I won't hold it against you or anyone else.

Anyway, that's my two cents. Hope this helps more than annoys. ;)


Kara the Silvertongue wrote:

4d6 9

4d6 12
4d6 14

4d6 5
4d6 12
4d6 11

Stick with the first set. It's not all that bad of a roll and it seems like she's not the type to put a lot of forethought into her actions, so that 5 would go right to Wisdom.

Liberty's Edge

Mmmmmmrph. That would give me poop (in a bag, and on fire) for perception, and with those numbers my main stat is sub-par and all the supporting numbers arnt very good either.
If I can't have a reroll can I be allowed to do a standard point buy?

Sorry, but I don't have fun playing a character that is objectively worse than the norm.


@Kara: No on the point buy. This guy sums up my thoughts on this far better than I can. I would encourage you to give it a try, but I understand if you don't.


@Kara: not to pile on, but with a half-elf sorcerer, you could have the following stat line, which isn't too shabby imo:

str 6
dex 12
con 12
int 11
wis 10
cha 16

at first level, and you could bump your charisma up to an 18 at 4th.

You wouldn't be able to carry anything, but that's what men who want to kiss you are for anyway, right? ;)

1 to 50 of 78 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / A Dinner for Party of Five, a short DnD 5e adventure All Messageboards

Want to post a reply? Sign in.