Thread and Circuses

Game Master ChesterCopperpot

Slides and Maps
Running the Circus
Circus Shows


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”Papillon” | Female CG Halfling Cleric 4 | HP 42/42 | AC 18| F: +8, R: +8, W: +11 | Perc: +10 |Spell DC 20 - 2nd (3/3) - 1st (3/3) - Fon (3/3) | Speed 25ft | Conditions: None

Papillon moves up, and throws her starknife at the creature!
Starknife: 1d20 + 8 ⇒ (20) + 8 = 281d6 ⇒ 4

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

ah yes, wounded 1. thanks
Derrikk takes aim at his prey and calls celery to him

Attack1: 1d20 + 7 ⇒ (12) + 7 = 19 for damage1: 1d6 ⇒ 1

Attack2: 1d20 + 4 ⇒ (6) + 4 = 10

Attack3: 1d20 + 1 ⇒ (4) + 1 = 5

Envoy's Alliance

CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1

Junebug moves to Derrikk and casts magic weapon on his bow. (+1 to attack and one extra damage die with every hit)


NG Ghoran Monk 6 HP 96/96 | AC 23/25 (MtSt) | F +13 R +12 W +13 | Perc +13 | Stealth +13 | speed 35 (30 in Mt. Stance) | Hero Pts: 1 | focus 2/2| Active Conditions: Thorn Skin 3 dmg; Tough Fiber 2 Rest B&P dmg

Not liking the idea of getting chomped on again, and seeing that a 4 to 1 ranged match is probably in their favor, he will throw two javelins, and then take cover behind the pew.

Attack 1: 1d20 + 6 ⇒ (7) + 6 = 13
dmg 1?: 1d6 + 4 ⇒ (1) + 4 = 5

Attack 2: 1d20 + 6 ⇒ (12) + 6 = 18
dmg 2?: 1d6 + 4 ⇒ (3) + 4 = 7


Myth-Speaker Prey for Death

We'll say that magic weapon went off before the attack.
Magic Weapon: 1d6 ⇒ 3

The combat continues, as Derrikk and Madame P score ranged hits, and Orm harries the demon with javelins.

The demon grunts in pain and mutters, a dark halo surrounding him. He points at Derrikk, who feels the grip of fear upon him!
Will Save Derrikk, Please

DC 20:

Critical Success The target is unaffected.
Success The target is frightened 1.
Failure The target is frightened 2.
Critical Failure The target is frightened 3 and fleeing for 1 round.

The monster then trundles forward.

~+~Combat Round 5~+~
Blue (-59)
Orm (-20, Wounded 1)
Papillion
Red
Derrickk (-13, Will save)
--Celery (-8, Wounded 1)
Junebug

Map

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

will: 1d20 + 7 ⇒ (12) + 7 = 19

damn!Back for more of my turn later

Envoy's Alliance

CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1

"Madame P, Finish him!"

Inspire Courage

Lingering?
1d20 + 9 ⇒ (11) + 9 = 20

Yes. +1 to attack and damage for 3 rounds

After his very intimidating oratory, Junebug takes cover behind a pew.

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrik points his bow and fires away

Attack1: 1d20 + 7 - 2 + 1 ⇒ (11) + 7 - 2 + 1 = 17 for damage: 1d6 + 1 ⇒ (6) + 1 = 7

Attack2: 1d20 + 4 - 2 + 1 ⇒ (9) + 4 - 2 + 1 = 12

Attack3: 1d20 + 1 - 2 + 1 ⇒ (2) + 1 - 2 + 1 = 2

and tells Celery to head in to flank


”Papillon” | Female CG Halfling Cleric 4 | HP 42/42 | AC 18| F: +8, R: +8, W: +11 | Perc: +10 |Spell DC 20 - 2nd (3/3) - 1st (3/3) - Fon (3/3) | Speed 25ft | Conditions: None

Papillon seems frustrated, as she was not ready for the creature to come back into melee range, but holds her tongue. "I need to get a second starknife when we are finished here. I can't keep throwing mine away like that." Instead she focuses and brings her arm forward. "Moonbeam."
Moonbeam: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 201d6 + 1 ⇒ (3) + 1 = 4

Moonbeam deals silver damage for the purposes of weaknesses, resistances, and the like, and the target is dazzled for 1 round.

Envoy's Alliance

CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Derrikk wrote:

Derrik points his bow and fires away

[Dice=Attack1]1d20 + 7 - 2 + 1 for [dice=damage]1d6 + 1

[Dice=Attack2]1d20 + 4 - 2 + 1

[Dice=Attack3]1d20 + 1 -2 + 1

and tells Celery to head in to flank

Alex, all your attacks are at +2 from me and you're doing an extra d6+1 per hit! I'm barding so hard for you, dude!

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Ack! I only remembered to account for your performance and not the magicing of the weapon.

Retroactive attack is 18 and add magic damage: 1d6 + 1 ⇒ (3) + 1 = 4


NG Ghoran Monk 6 HP 96/96 | AC 23/25 (MtSt) | F +13 R +12 W +13 | Perc +13 | Stealth +13 | speed 35 (30 in Mt. Stance) | Hero Pts: 1 | focus 2/2| Active Conditions: Thorn Skin 3 dmg; Tough Fiber 2 Rest B&P dmg

Orm steps up to the demon, and the flurries, attacking a total of three times.

Flurry of blows, Falling Stone & Inspire Courage
Attack 1: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
dmg 1?: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Attack 2: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
dmg 2?: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11 extra dmg due to forceful property

Attack 3: 1d20 - 2 + 1 ⇒ (17) - 2 + 1 = 16
dmg 3?: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11 extra dmg due to forceful property

forceful property:
This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each subsequent attack gains a circumstance bonus to damage equal to double the number of weapon damage dice.


Myth-Speaker Prey for Death

Working together, the team takes the demon down!

Great work, folks! Took him down on Orm's last attack. Good strategy drawing out one of them--that's a rough fight!

GM Screen:

1d20 + 7 ⇒ (20) + 7 = 27
1d20 + 5 ⇒ (11) + 5 = 16
1d20 + 6 ⇒ (13) + 6 = 19

When you recover enough to examine the demons, you find a necklace with a small angel statue on it around the quasit's neck, and a religious symbol of Gozreh around the brutish demon's neck. Derrikk, Junebug, and Madame P also recognize the grey hoodless cloak it is wearing as the formal vestments of a priest of Gozreh.

There are two doors on the western side of the room. The door on the northern side is blocked by a fallen font.


NG Ghoran Monk 6 HP 96/96 | AC 23/25 (MtSt) | F +13 R +12 W +13 | Perc +13 | Stealth +13 | speed 35 (30 in Mt. Stance) | Hero Pts: 1 | focus 2/2| Active Conditions: Thorn Skin 3 dmg; Tough Fiber 2 Rest B&P dmg

While his compatriots examine the demons and their possible loot and investigation implications, Orm heads over to the blocked door and knocks.

"Demons are dead. Any normal individuals in there?" Orm hopes the local priest might still be alive.

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

If there appears to be a moment or ten, Derrikk will attempt to treat some of his wounds, knowing that he needs to wait a little longer before trying to help Celery. do you need to wait an hour after battle medicine to treat wounds?

treat wounds: 1d20 + 7 ⇒ (1) + 7 = 8

but too much adrenaline is in his system. After fumbling with his medical pouch, he gives up and moves to see where they should be searching next.

Derrikk's -13, and Celery is -8

Envoy's Alliance

CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1

"Ah, before you go wandering off," says Thelonious, laying a soothing hand on Orm's shoulder.

1d10 + 4 ⇒ (5) + 4 = 9 healing


Myth-Speaker Prey for Death

Battle medicine doesn't make you immune for an hour, I don't think.

A muffled voice responds from the other side of the door, "Praise the Master! The door seems to be stuck. Could you help me?"

Athletics check to move the font.


”Papillon” | Female CG Halfling Cleric 4 | HP 42/42 | AC 18| F: +8, R: +8, W: +11 | Perc: +10 |Spell DC 20 - 2nd (3/3) - 1st (3/3) - Fon (3/3) | Speed 25ft | Conditions: None

As per Battle Medicine: You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.

I would assume it works the same as Treat Wounds, so you would need to wait an hour before using Treat Wounds again, even if the first one was done through Battle Medicine.

...

"There is someone alive in there! Quickly, Orm - Derrikk, can you help move the door out of place?"

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrikk moves to help unblock the door.

athletics: 1d20 + 2 ⇒ (6) + 2 = 8

but it is difficult for him to get a good purchase. He tries again while waiting for Orm to come give him a hand.

athletics: 1d20 + 2 ⇒ (5) + 2 = 7

but slips further in the small pool of blood that is forming beneath him.


NG Ghoran Monk 6 HP 96/96 | AC 23/25 (MtSt) | F +13 R +12 W +13 | Perc +13 | Stealth +13 | speed 35 (30 in Mt. Stance) | Hero Pts: 1 | focus 2/2| Active Conditions: Thorn Skin 3 dmg; Tough Fiber 2 Rest B&P dmg

"Thanks, Theolonius. I should have realized how hurt I am. Once we find out more here, perhaps someone can bandage me up more. Now, Derrick, you are only making things worse. Have a seat in the pews and catch your breath and stauch that wound."

Orm tries to move the font. Assurance: Athletics for a 16 enough?

Treat Wounds and Battle Medicine are different timers, since Battle Med is only 1/day. I'm assuming it's only been a few minutes see we did treat wounds after the vermleks and we've got some time before trying again. I don’t remember who got it then though, have to look.


Myth-Speaker Prey for Death

I double checked and Orm's right. They are on separate timers.

After a few heaves, Orm gets the font removed from in front of the door. The heavy door swings out, and a bruised and battered man emerges. There are several deep and ugly-looking cuts on his face, and he looks exhausted.

"Oh, thank Abadar. I knew He would send someone to rescue me. Have you dealt with those terrible demons? And their accomplices? I'm Nellyn Drend, the priest-banker who maintains this chapel."

He barely waits for a nod from you, and then continues, "I was performing some record keeping when they burst in the door: a hunchbacked demon, two flying fiends, and two masked men charged into the church. I tried to fight, but the hunchbacked demon overpowered
me and I was forced to flee. I took shelter in the one place I knew Abadar would never permit to be violated: the church’s vault."

He looks back into the vault, which you can see is filled with hundreds of lockboxes stored on shelves lining the walls. "Sure enough, the demon couldn't follow me inside, but it jammed the door shut. I've been trapped in there for hours."

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrikk sits down with Celery to look her over.

Medicine: 1d20 + 7 ⇒ (6) + 7 = 13 but no.


NG Ghoran Monk 6 HP 96/96 | AC 23/25 (MtSt) | F +13 R +12 W +13 | Perc +13 | Stealth +13 | speed 35 (30 in Mt. Stance) | Hero Pts: 1 | focus 2/2| Active Conditions: Thorn Skin 3 dmg; Tough Fiber 2 Rest B&P dmg

Orm returns to his fellows, expecting that the priest will follow.

"What of this symbol on the brute? And the necklace on the little one? Anything magical?"

Turning to the priest, "We encountered two masked demons outside and two in here, but you mentioned five creatures. That means another is around here or fled. Stay alert everyone."


Myth-Speaker Prey for Death

The priest follows Orm back out into the church, but stumbles to a stop with a gasp. For a moment, he chokes up with tears. Then, he stands tall, straightens his shoulders, and says, "Order will prevail and Abadar’s worship will be restored."

He looks out over the devistantion, and notes, with ire, "By the Twin Eagle! The church’s two most holy books, The Manual of City-Building and The Order of Numbers, are both missing. They were on the altar when the demons arrived."

"But how selfish of me. I am in your debt for saving me, and that is not somewhere any follower of Abadar likes to be. Let me help you."

The priest sets the golden scales right on the altar, carefully stacks the mess of papers made by the quasit, and closes his eyes as he lays one hand on the key that hangs from his neck. A sunbeam slanting through one of the broken stained-glass windows hits the altar and priest, bathing them in a golden glow, and healing energy channels out onto all of you.

Heal to full HP.

The priest opens his eyes with a look of resolution. "I would like those books back, and the remaining demon responsible for this destruction brought to justice. I am prepared to reward your labor."

At this, he presses a hidden release on the altar, and a panel swings open. He takes out two objects and places the on the altar. One is a small statue of a dog carved from a black gemstone, the other is a plain golden ring engraved with a set of trader's scales.

"Bring me the books, and I will give you these."


NG Ghoran Monk 6 HP 96/96 | AC 23/25 (MtSt) | F +13 R +12 W +13 | Perc +13 | Stealth +13 | speed 35 (30 in Mt. Stance) | Hero Pts: 1 | focus 2/2| Active Conditions: Thorn Skin 3 dmg; Tough Fiber 2 Rest B&P dmg

"Thank you for the healing. We are but humble circus performers and riggers, not heroes. We would like to help Abberton as best we can, but I do not know if we are properly equipped to fight demons. How can these trinkets help? Can Abadar in all his power and wisdom provide any other assistance?"

As if just realizing there is another door in the chapel, Orm also asks "What is in there?! The other demon could be hiding. Are there any other exits to that room? Like a window?"

I hope folks don't mind me moving the story forward - don't mean to hog the dialogue just happen to have more time at the computer today."


Myth-Speaker Prey for Death

The priest creeps over to the door..."Be ready."

He flings it open.

Inside is a storeroom whose shelves are in good order. Nothing looks broken or out of place.

"Ah, it appears that the demons did not reach the storeroom. Let me see what we have here."

The priest rummages around and brings out a mahogany case and a tarnished bracelet. He sets these on the altar and says, "These should be helpful." Tapping on the box, he explains, "A flask of holy water for each of you, and these bracelets of dashing should be useful for you whether you are demon hunters or circus performers."

"You see, you should not be so quick to write off Abadar's payments as trinkets. It merely shows you have little eye for value. The statuette there transforms into a loyal guard animal, and this ring is a relic of our order which has guided priests of Abadar for years."'

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Orm Blueleaf wrote:


I hope folks don't mind me moving the story forward - don't mean to hog the dialogue just happen to have more time at the computer today."

Derrikk, Celery, and I give you our total support.

Envoy's Alliance

CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Orm Blueleaf wrote:

"Thank you for the healing. We are but humble circus performers and riggers, not heroes. We would like to help Abberton as best we can, but I do not know if we are properly equipped to fight demons. How can these trinkets help? Can Abadar in all his power and wisdom provide any other assistance?"

As if just realizing there is another door in the chapel, Orm also asks "What is in there?! The other demon could be hiding. Are there any other exits to that room? Like a window?"

I hope folks don't mind me moving the story forward - don't mean to hog the dialogue just happen to have more time at the computer today."

Always happy to hear from Orm!

Envoy's Alliance

CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1

Derrikk, those bracelets would look good on you. If nobody minds, I might hand onto to that puppy dog.

If we have a few minutes, I'll restore 1 focus point, then canoodle with my mouse for a second one.

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

"Those do look nice"

the acro boost certainly plays to my strengths, but since i'm ranged, i wonder if orm would be better served by the 10 ft. speed bonus in order to close faster if we face something that likes to run? Thoughts?


”Papillon” | Female CG Halfling Cleric 4 | HP 42/42 | AC 18| F: +8, R: +8, W: +11 | Perc: +10 |Spell DC 20 - 2nd (3/3) - 1st (3/3) - Fon (3/3) | Speed 25ft | Conditions: None

Haha, no worries with pushing the story along. Just looks like my time zone means you guys are mostly all up while i'm asleep!

After receiving the healing, she goes over and picks up her starknife off the ground where it landed. She holds her holy symbol closely. "Thank you Nellyn, Abadar is most gracious."

She listens to the men converse about demons, and books and rewards, and speaks up at the very end, speaking with her friend, "Orm, you are correct - we are a mere troop of circus performers, but even you cannot deny the fact that somehow, or by someone's will, we have ended up being roped into ...well, something. I can't yet put a finger on it." She pauses for a moment and thinks, "If we can find your books, prior, we will get them for you. But we make no promises, we are still quite new to all this."

"As a side question, other than the demon attack, can you tell us of anything else strange that has happened in town? How have your sermans been, are people still attending? Have you heard any whispers in confession?"

She gets ready to set off. "Weren't we going to the orchard next?"


Myth-Speaker Prey for Death

The priest puts a hand on the dog statue. "This payment will be delivered if you are able to return my books. You are welcome to the rewards I have already given you, and anything you find while you are searching for the culprits; I have the major treasure of the church secured."

The priest will also tell you that he recognizes the quasit's necklace as a crying angel pendant.

Envoy's Alliance

CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1

"Sorry to be presumptuous about that puppy dog, padre. Would you mind if I take a look at the ring?"

If he doesn't explain what he means when he says it's guided the priests for years, I'll cast read aura and try to ID its properties.

"I have a few more questions if you don't mind. First, what is in these books that would interest a pair of demons? And second, what is going on out there at the Gozrehan temple? Can you think of any reason why a pair of demons would be wearing the vestments of a priest and carrying his holy symbol?"


NG Ghoran Monk 6 HP 96/96 | AC 23/25 (MtSt) | F +13 R +12 W +13 | Perc +13 | Stealth +13 | speed 35 (30 in Mt. Stance) | Hero Pts: 1 | focus 2/2| Active Conditions: Thorn Skin 3 dmg; Tough Fiber 2 Rest B&P dmg

Understanding the priest's explanation, takes the pendant and offers it to Madame Papillon.

Once the priest answers Theolonius' questions, Orm suggests they head to the crypt in the cemetery. "Surely the dead rest peacefully there, but I do not want our dear new friend threatened after we just saved him."

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrikk gather's Celery and heads to follow Orm


Myth-Speaker Prey for Death

"That Gozrehan temple is a wild place--I've always said so! Who knows what uncivilized things they get up to there. Summoning demons? I'm not surprised in the least!" He seems to have a bit of a chip on his shoulder where Gozrehans are concerned.

"As for those demons, they probably stole the books to spite me and disrespect our temple. Look what a mess they have made of this place."

If you have other follow-up questions, feel free to ask them and I'll back-sy his answers.

Cautious of the priest's safety, the group heads back outside into the cemetery. You make your way past the open graves without incident, passing the floppy skin-suits that the vermlek demons used as disguises.

The small northern building of the graveyard is merely a gravekeeper's shed, and nothing looks out of place there.

The southern building has the name "Moulder" carved above it. Its entrance is a wooden door, and as you near, you can see that a broken lock hangs from the handle.

Perception:

Derrickk: 1d20 + 9 ⇒ (16) + 9 = 25
Junebug: 1d20 + 5 ⇒ (16) + 5 = 21
Orm: 1d20 + 6 ⇒ (5) + 6 = 11
Papillon: 1d20 + 6 ⇒ (4) + 6 = 10

Derrikk and Junebug:
You hear the sound of high-pitched voices arguing inside the crypt.

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

"Oh dear, can you hear those voices arguing inside? That doesn't sound good to me"

Derrikk has his bow out

Envoy's Alliance

CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1

No. Decidedly bad.


NG Ghoran Monk 6 HP 96/96 | AC 23/25 (MtSt) | F +13 R +12 W +13 | Perc +13 | Stealth +13 | speed 35 (30 in Mt. Stance) | Hero Pts: 1 | focus 2/2| Active Conditions: Thorn Skin 3 dmg; Tough Fiber 2 Rest B&P dmg

Orm, trying to stay quiet, points at the door and mimes opening it. His floral face is hard to read, but you imagine he is proposing a course of action and wants a nod or two to move forward.

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrikk nods, bow at the ready.

Envoy's Alliance

CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1

Junebug gestures to go ahead.


Myth-Speaker Prey for Death

Orm opens the door and sees two small dog-faced creatures arguing with each other over a small pile of coins and jewlery.

Perception:

Derrickk: 1d20 + 9 ⇒ (7) + 9 = 16
Junebug: 1d20 + 5 ⇒ (13) + 5 = 18
Orm: 1d20 + 6 ⇒ (8) + 6 = 14
Papillon: 1d20 + 6 ⇒ (10) + 6 = 16
red: 1d20 ⇒ 9
blue: 1d20 ⇒ 2

Nature DC14:
These are pugwampi gremlins. Creatures other than animals, gremlins, and gnolls within 20 ft. become extremely unlucky (DC 16 Will save; creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it is within the aura.

Orm: Make a Will save. Roll twice and take the worse. (Anyone who goes within 20 ft., please do the same.)

DC 16:
Creatures other than animals, gremlins, and gnolls within 20 ft. become extremely unlucky (DC 16 Will save; creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it is within the aura.

~+~Combat Round 1~+~
Junebug
Derrickk
Papillon
Orm
Red
Blue[


NG Ghoran Monk 6 HP 96/96 | AC 23/25 (MtSt) | F +13 R +12 W +13 | Perc +13 | Stealth +13 | speed 35 (30 in Mt. Stance) | Hero Pts: 1 | focus 2/2| Active Conditions: Thorn Skin 3 dmg; Tough Fiber 2 Rest B&P dmg

Will Save: 1d20 + 8 ⇒ (11) + 8 = 19
Will Save: 1d20 + 8 ⇒ (18) + 8 = 26

hoping the lower there is good enough for whatever it is

Orm takes Mountain Stance, enters the crypt (hesitating only a moment before crossing the threshold), and flurries.

Flurry of blows, Falling Stone
Attack 1: 1d20 + 8 ⇒ (7) + 8 = 15
dmg 1?: 1d8 + 4 ⇒ (2) + 4 = 6
Attack 2: 1d20 + 3 ⇒ (18) + 3 = 21
dmg 2?: 1d8 + 5 ⇒ (7) + 5 = 12 extra dmg due to forceful property

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrikk focuses in on blue, fires twice, and commands Celery to attack.

attack1: 1d20 + 7 ⇒ (18) + 7 = 25 for damage: 1d6 ⇒ 4

attack2: 1d20 + 4 ⇒ (12) + 4 = 16 for damage: 1d6 ⇒ 4

Celery Will: 1d20 + 7 ⇒ (18) + 7 = 25
Celery Will: 1d20 + 7 ⇒ (2) + 7 = 9

Celery Attack: 1d20 + 7 ⇒ (17) + 7 = 24 for damage: 1d8 + 2 ⇒ (5) + 2 = 7


”Papillon” | Female CG Halfling Cleric 4 | HP 42/42 | AC 18| F: +8, R: +8, W: +11 | Perc: +10 |Spell DC 20 - 2nd (3/3) - 1st (3/3) - Fon (3/3) | Speed 25ft | Conditions: None

Papillon walks over the strikes with her starknife.
Will: 1d20 + 8 ⇒ (10) + 8 = 181d20 + 8 ⇒ (20) + 8 = 28
Starknife: 1d20 + 8 ⇒ (13) + 8 = 211d6 ⇒ 1

Move, move, strike.


Myth-Speaker Prey for Death

Out of initiative. See? Not every fight is hair-raising. :)

You find that the crypt interior is in disarray, as the gremlins have opened all of the coffins in the crypt and pulled out the “treasures” into a heap on the floor. This pile includes several tarnished buttons, loose teeth, and buckles from disintegrating clothing. The fey were arguing over 30 silver pieces, and a gold ring that looks like it is worth about 10 gold pieces.

Perception:

Derrikk: 1d20 + 9 ⇒ (14) + 9 = 23
Junebug: 1d20 + 5 ⇒ (13) + 5 = 18
Orm: 1d20 + 6 ⇒ (9) + 6 = 15
Papillon: 1d20 + 6 ⇒ (19) + 6 = 25

Derrikk and Madame P: You spot a glint of metal under one of the discarded coffin lids. It's a low-grade cold iron pick.


NG Ghoran Monk 6 HP 96/96 | AC 23/25 (MtSt) | F +13 R +12 W +13 | Perc +13 | Stealth +13 | speed 35 (30 in Mt. Stance) | Hero Pts: 1 | focus 2/2| Active Conditions: Thorn Skin 3 dmg; Tough Fiber 2 Rest B&P dmg

Orm will gather the cold iron pick and the valuables, and suggest returning to the priest to inform him of the damage.

"I do not think these are the demon we are looking for. Perhaps it has gone on to make mischief elsewhere."


Myth-Speaker Prey for Death

The priest, Nellyn,meets you at the front door of the church, with a broom in his hand. "One more thing to refurbish. Well, Abadar will provide. Perhaps I can secure a low-interest loan from the church in Escodar." He frowns. "It concerns me that the books have been taken off our property. They may be more difficult to track down. I have confidence in you, however, and hope to see you return them successfully."


NG Ghoran Monk 6 HP 96/96 | AC 23/25 (MtSt) | F +13 R +12 W +13 | Perc +13 | Stealth +13 | speed 35 (30 in Mt. Stance) | Hero Pts: 1 | focus 2/2| Active Conditions: Thorn Skin 3 dmg; Tough Fiber 2 Rest B&P dmg

"We will do our best." Turning to the group, "To the orchard?"

Envoy's Alliance

CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1

"Well, that seems like enough excitement for one day. Back to the tents?

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