The Hex of The Chair

Game Master Jovich

The "Emperor's" palace

Combat Map


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I have had bad experiences with people trying to cheat with movable maps; I'm not saying that anyone here would, I'm just saying that I have seen it and it kills games, so I settles on the system I have in place now.

As to Dirge of Doom, I made 2 assumptions here: 1) since you don't know if any or all of these people are secretly fighting with him, it is better to blanket everyone, and 2) any of the people NOT fighting with him are not going to want to stay in an area where a bunch of people are about to fight each other. Hence, fleeing, with a bit of magical oomph to get them moving.


INACTIVE - GAME DIED

Alika opens with a prayer to Sarenrae to bolster her allies in this den of iniquity. Holding forth her golden holy symbol she seems to momentarily reflect a burning light across the arena.

Casting prayer for a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of our foes takes a -1 penalty on such rolls.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Since I go after Pilt, I'll wait until he goes to react to what he's doing.


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

So if there is no 5 foot steps...then I will move to be beside Callie. So that I am within striking distance of Pilt as my surprise action. ON my turn then I will attack Pilt. Not sure if Alika's action is her surprise action or if that was meant as her action in the 1st round.I did not add the bonuses to my attacks.
I think it is time for you to seek out a new profession...You suck as ruler. So just sit down and shut the f+!@ up!
Attack: 1d20 + 19 ⇒ (15) + 19 = 34
Confirm Crit: 1d20 + 19 ⇒ (1) + 19 = 20
Damage: 1d6 + 19 ⇒ (5) + 19 = 24
Crit Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Using targeting strike on the legs to do damage and to knock him down to a prone position.
Alistair steps one foot forward stabbing his rapier just above the hip in hopes of putting the nasty ruler on his backside.


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

a friendly bump


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Garran and I are waiting for the GM to post Pilt's action


Sorry folks. I've been sans internet since I moved on Friday. It's been super great. I'm going to assume that Alika cast Prayer as her surprise round action.

Initiative Order:
Alistair
Pilt
Alika
Garran
Callie
Gnome
Thugs

Alistair shoves through the crowd towards Pilt as Callie and Alika begin their respective spellcasting and debuffing. Garran opts to also shove forward into the crowd. Sighing, Pilt says "Kill Them!"

super exciting surprise round, with lotsa debuffing.

I have Alistair's first round action, everyone else can post theirs as well. Pilt is going to do something I have never gotten the chance to do with a bad guy before. It should be glorious.

Map updated.


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

Glad to have you back.
Just wanted to know as it may very well affect the actions of others...
Did my attack hit and did he get knocked down? With the prayer spell in place I would have hit AC 35 and confirmed a critical on AC 21. Damage would have been 25 with an additional 16 for the critical. If I did hit...he should be prone for the others to attack.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Garran's sword comes out as he strikes at Pilt in an overhead, two-handed swing, trying to cut him down.

Attack, prayer, PA: 1d20 + 20 + 1 - 3 ⇒ (3) + 20 + 1 - 3 = 21+4 if prone
Damage, prayer, PA: 1d10 + 13 + 1 + 9 ⇒ (10) + 13 + 1 + 9 = 33

I have both the Step Up and Disruptive feats.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Callie grips the wall and tries to fling herself over Pilt and his guards to get behind Pilt. If Pilt's throne blocks him from the back, she will land behind the nearest guard instead.

Acrobatics to move 15-20 ft through guard's square (DC his CMB +5): 1d20 + 19 ⇒ (14) + 19 = 33
Acrobatics to move 15-20 ft past threatened squares (DC foes' CMB): 1d20 + 19 ⇒ (19) + 19 = 38

Presuming Callie lands where she wants she jabs her foe (Pilt if she landed behind Pilt and can stab him, the guard if she landed behind the guard), infusing arcane energy into her blade, all the while telling her tale of petty tyrants falling.

Attack, Prayer, Flanking: 1d20 + 11 + 1 + 2 ⇒ (5) + 11 + 1 + 2 = 19
That may not hit, but just in case
Damage, Arcane Strike, Vital Strike, prayer: 2d8 + 4 + 1 + 2 ⇒ (3, 1) + 4 + 1 + 2 = 11

Free action: maintain Dirge of Doom; Swift Action: activate Arcane Strike; Move Action: Acrobatics moving 20 feet or less; Standard: attack


I was just covering the surprise round Alistair, so that was you getting into position. I am saving your attack for round 1.


I will push forward this evening, delaying Alika unless she posts.


INACTIVE - GAME DIED

I thought based on the initiative order listed above that I come after Pilt, so I was waiting for him to take his turn.


Apologies, I had thought I explained the way I run combat, but I have everyone post and then do a wrap up post for each turn, then move into the next turn. I know it's a bit different than alot of PBP games, but I find as a general rule it helps things keep going, since no one has to wait for someone else to post.


Initiative Order:
Alistair
Pilt
Alika
Garran
Callie
Gnome
Thugs
Crowd

Having moved forward, Alistair takes the opportunity to swing his blade at Pilt. His many hours of practice and experience pay off and he lands a heavy blow on the man, but his rapier lands just shy if a lethal strike.

In response to Alistairs actions, Pilt begins rallying his men to action with his words, even as he casts defensively...

Concentration: 1d20 + 15 ⇒ (18) + 15 = 33

...and then disappears from view.

Alika holds her action for the moment, allowing the situation to develop before taking action.

Callie uses the bannister as a means to get around the crowd and lands directly in front of Pilt's throne, deftly leaping over the guard's attack.

Both Garran and Callie swing their blades at Pilt, but the lack of sight prevents their attacks from landing.

The Gnome roars out "GARRAN! YOU MURDEROUS TRAITOR! I'LL KILL YOU!" as he allows his rage to take over and snatches up a massive axe and leaps into the crowd, cutting down a middle-aged woman that with his axe and using her body to break his fall.

While the guards near Pilt react to the attack by the Heroes of Korvosa, the ones further back do their best not to move at all; it's clear they're more afraid of the Gnome than they are of whatever the heroes are doing.

The guard closest to the heroe's starting position swings at Alistair and then sets up the flank on Callie, while the other one takes the flank offered on Callie and then swings.

Alistair: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Callie w/Flank: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d8 + 2d6 + 6 ⇒ (6) + (6, 6) + 6 = 24

For her part, Laori begins directing the crowd out of the way of the battle, and they are happy to follow said direction.

Damage:
Pilt: -15
Callie: -24

I'll have a map up shortly.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Do I recognize the voice?

With Pilt vanished and the gnome apparently knowing him and wanting to kill him, Garran decides to shift his priorities, saying, "Alistair, keep the guards off my back."

Garran pulls out his shield in preparation for the gnome's attack, then prepares to strike as soon as he's in reach.

Move action to retrieve shield, standard to ready an attack against the gnome once he's in reach. AC is 29.

Readied Attack, prayer, PA: 1d20 + 20 + 1 - 3 ⇒ (13) + 20 + 1 - 3 = 31
Damage: 1d10 + 11 + 1 + 6 ⇒ (2) + 11 + 1 + 6 = 20


INACTIVE - GAME DIED

Alika throws down a bless spell to add on to her prayer.

Another +1 to attacks and saves vs. fear; this stacks with the bonus from prayer.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

GM - in addition to the penalty inflicted by prayer, these guys should be at a -2 penalty to attack from Callie's Dirge of Doom, unless they are immune to fear effects, which should probably be discernible in that they don't look afraid. Since you're not breaking down your math on your rolls I can't tell if you're working it in or not. I know that the Dirge and flanking would cancel each other out but just still checking to be sure it's being considered. Also, I don't remember where Garran was when Pilt cast his spell, but both he and I are Disruptive which would increase Pilt's Concentration DC by 4.

Callie then grabs onto the throne to fling herself around to the other side of the guard who had just moved in to flank her, to get on his other side.

Acrobatics, Avoid AOO, Prayer: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 29

If she fails, she still moves, she just triggers the AOOs and potentially takes damage

Maintaining a defensive stance with her blade, she attempts to cast see invisible.

Casting Defensively, DC 21, Combat Casting: 1d20 + 18 ⇒ (11) + 18 = 29

If Pilt is invisible and she is now able to see him, she will shout out about where he is standing.

She maintains telling her terrifying tale of tyrants gone wrong.

Move to Acro over behind the guard, Standard to cast, free to maintain Dirge of Doom


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

Alistair laughs slightly
Consider it done...
If Pilt is invisible I will attack that area...if not, 5 foot step and I will attack the guard behind Callie and close to me..I am not sure if he has DR...I did 25 points of Damage to him..24 and +1 for Prayer

Attack, Prayer,Bless: 1d20 + 19 + 1 + 1 ⇒ (3) + 19 + 1 + 1 = 24
Damage, Prayer,PS: 1d6 + 10 + 9 + 1 ⇒ (2) + 10 + 9 + 1 = 22
Attack, Prayer,Bless: 1d20 + 14 + 1 + 1 ⇒ (18) + 14 + 1 + 1 = 34
Damage, Prayer,PS: 1d6 + 10 + 9 + 1 ⇒ (6) + 10 + 9 + 1 = 26
Confirm Crit, Prayer,Bless: 1d20 + 14 + 1 + 1 ⇒ (8) + 14 + 1 + 1 = 24
Damage, Prayer: 1d6 + 10 + 1 ⇒ (6) + 10 + 1 = 17


Initiative Order:
Alistair
Pilt
Alika
Callie
Garran
Gnome
Thugs
Crowd

Callie: You're right, I did forget shaken. I'll take the damage off of you. Everything else is good.

@Garran: it does not.

Callie: Acrobatics to tumble #2 with -2 penalty: 1d20 + 18 ⇒ (7) + 18 = 25

Alistair Miss Chance #1: 1-50 misses: 1d100 ⇒ 31
Alistair Miss Chance #2: 1-50 misses: 1d100 ⇒ 100

Alistair misses his first attack into Pilt, but lands his second one. Pilt continues to support his allies and casts a spell.

Pilt: 1d8 ⇒ 6

Alika supports her allies, and Garran prepares to strike down the Gnome who wants his blood.

Callie summersaults over the guard and then defensively casts a spell to allow her to see Pilt.

The Gnome moves next to Garran, who unleashes his blade on him. Garran lands a telling blow, but he can tell that it doesn't do as much as he expected.

Then Gnome then retaliates, screaming "YOU LEFT MY BROTHER TO DIE!!!!!!!"

Garran:

This sparks a memory for you: when you were still running with a gang, there was a Gnome who ran in Gaedrin's gang with you. One day, you were in the middle of a robbery when it turned out that you robbed the wrong person. Most of you got away, but Gnomes being Gnomes, he did not. You never heard what happened to him, but you always assumed that he'd gone to jail.

Attack Roll w/Power Attack: 1d20 + 16 ⇒ (14) + 16 = 30
Damage Roll: 1d10 + 22 ⇒ (4) + 22 = 26

The thugs that were flanking Callie attack the same targets as before.

Attack Roll on Alistair: 1d20 + 10 ⇒ (3) + 10 = 13
Damage Roll: 1d8 + 6 ⇒ (4) + 6 = 10

Attack Roll on Callie: 1d20 + 10 ⇒ (15) + 10 = 25
Damage Roll: 1d8 + 6 ⇒ (2) + 6 = 8

The two thugs on the far side and decide they absolutely do not want to try and go through the Gnome to attack the party and open the door nearby door and go through.

The crowd continues clearing out leaving plenty of space for the fight going on. Several crowd members tried to follow the two guards, but were turned back.

No more dealing with difficult terrain except for the far back area.

Damage:
Garran: -26
Gnome: -19
Pilt: -47

Party is up!


INACTIVE - GAME DIED

Who is the person immediately to my right on the combat map?


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

That would be our NPC woman that is also looking for the artist..an ally


INACTIVE - GAME DIED

Alika advances behind Alistair toward Garran (10' move south) and taps Garran with her holy symbol, soothing his wounds.

Cure moderate wounds: 2d8 + 9 ⇒ (1, 5) + 9 = 15


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Garran grimaces as the memory returns to him, then says, "If it helps, I'm sorry. I was a much worse person back then, and did many things I regret. I thought he would have gone to jail, not been killed. Is there perhaps a way I can make this up to you without us having to fight?"

While Garran would prefer to talk the gnome down, he continues to strike at him, not wishing to give the gnome an advantage.

Attack 1, prayer, PA: 1d20 + 20 + 1 - 3 ⇒ (14) + 20 + 1 - 3 = 32
Damage, prayer, PA: 1d10 + 11 + 1 + 6 ⇒ (1) + 11 + 1 + 6 = 19
Attack 2, prayer, PA: 1d20 + 15 + 1 - 3 ⇒ (13) + 15 + 1 - 3 = 26
Damage, prayer, PA: 1d10 + 11 + 1 + 6 ⇒ (1) + 11 + 1 + 6 = 19

AC is still 29. HP 74/85.


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

Can anyone do something about this invisibility?

I will attack after someone does something if no one speaks up I will attack anyways. I just was hoping someone can do something about it.

Attack, Prayer, Bless: 1d20 + 19 + 1 + 1 ⇒ (1) + 19 + 1 + 1 = 22
Damage, Prayer, PS: 1d6 + 10 + 9 + 1 ⇒ (3) + 10 + 9 + 1 = 23
Miss Changce: 1d100 ⇒ 52
Attack, Prayer, Bless: 1d20 + 14 + 1 + 1 ⇒ (18) + 14 + 1 + 1 = 34
Damage, Prayer, PS: 1d6 + 10 + 9 + 1 ⇒ (6) + 10 + 9 + 1 = 26
Miss Changce: 1d100 ⇒ 55
Confirm Crit, Prayer, Bless: 1d20 + 14 + 1 + 1 ⇒ (2) + 14 + 1 + 1 = 18
Damage, Prayer: 1d6 + 10 + 1 ⇒ (3) + 10 + 1 = 14

Pilt...Come on now...face the music you old bastard. Your time at playing king is over. Give up now or face your own tall knife.


Will post later tonight if Callie hasn't posted by then.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Weird. I swear to god I posted. I remember seeing the rolls and everything. I must have dreamed it!

Callie casts defensively once again, this time targeting all allies, including Laori, with a haste spell.

Concentration to cast Haste, DC 21: 1d20 + 18 ⇒ (13) + 18 = 31

All of her allies and herself become faster. +1 AC and reflex saves, boosted speed, and extra attack when full attacking

She also continues taunting her foes with her Dirge of Doom.


You prolly did. Posts get eaten all the time =)

Alistair, you're at the top of the round, so did you want to take your attacks at the start of the round, or did you want me to delay you until the last person in your group goes and have you take your attacks then? I'll assume you delay for now and if you want to have your attacks go first, I'll apply them at the beginning in my next post.


Initiative Order:
Alistair
Pilt
Alika
Callie
Garran
Gnome
Thugs
Crowd

Alistair waits to see if someone will remove the invisibility per his request.

Pilt continues supporting his allies, then the guard near alistair disappears from view.

Callie can still see him, so you're guessing he's invisible.

Alika moves and heals Garran, which Callie supports her allies and continues to disrupt the group's foes.

I was going to use countersong on dirge of doom, but it doesn't allow a save =(

Garran attempts to reason with the enraged Gnome, but his blade is more effective than his words.

Alistair then opts to swing his blade twice on Pilt...

Miss Chance: 1-50 misses: 1d100 ⇒ 25
Miss Chance: 1-50 misses: 1d100 ⇒ 1

Garran's blows only seem to enrage him further and pushes him to attempt to remove Garran's head.

Full Attack w/Power Attack: 1d20 + 14 ⇒ (19) + 14 = 331d20 + 11 ⇒ (13) + 11 = 24
Damage Rolls: 1d10 + 22 ⇒ (4) + 22 = 261d10 + 22 ⇒ (10) + 22 = 32

The two thugs hiding in the room cut down some of the people who try to escape that way, and the rest of the crowd gets the message.

The thug that Alistair can't see swings his blade at him...

Attack Roll w/Invisible bonus: 1d20 + 12 ⇒ (11) + 12 = 23
Damage Roll: 1d8 + 2d6 + 6 ⇒ (2) + (4, 6) + 6 = 18

...and lands a blow right into his kidney. He does not become visible.

The guard that Callie is fighting continues to target her.

Attack Roll: 1d20 + 10 ⇒ (18) + 10 = 28
Damage Roll: 1d8 + 6 ⇒ (2) + 6 = 8

Laori continues to usher the crowd away from the fight, and other than some of the dregs in the back, the crowd now out of harms way.

Damage:
Alistair: -18
Callie: -8
Garran: -37
Gnome: -55
Pilt: -47

Map updated.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Garran grimaces as the gnome manages to hit him yet again, and continues pressing his own assault. "So be it, then."

Attack 1, prayer, haste, PA: 1d20 + 20 + 1 + 1 - 3 ⇒ (5) + 20 + 1 + 1 - 3 = 24
Damage, prayer, PA: 1d10 + 11 + 1 + 6 ⇒ (2) + 11 + 1 + 6 = 20

Attack 2, prayer, haste, PA: 1d20 + 15 + 1 + 1 - 3 ⇒ (11) + 15 + 1 + 1 - 3 = 25
Damage, prayer, PA: 1d10 + 11 + 1 + 6 ⇒ (9) + 11 + 1 + 6 = 27

Haste Attack, prayer, haste, PA: 1d20 + 20 + 1 + 1 - 3 ⇒ (2) + 20 + 1 + 1 - 3 = 21
Damage, prayer, PA: 1d10 + 11 + 1 + 6 ⇒ (8) + 11 + 1 + 6 = 26

AC is now 30. HP is 48/85.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

GM, Alistair rolled his miss chances in his post and hit. Callie is at -16 as the guard hit her with 8 damage prior round. My statblock includes my damage taken and defensive boosts from haste.

Callie will still continue to report the positions of the invisible foes. Her words are interesting as she combines the reports with her narrative. "And like the fallen Rat King, Pilt hides by whereever he is standing along with his craven henchman wherever he is standing, so too will soon face the wrath of the people just as the Rat King was torn to shreds..." Free action to maintain performance

Meanwhile she turns her blade, which begins to glow a vibrant blue, at last upon the guard facing her. Swift action to activate Arcane Strike

Longsword attack 1, prayer, haste: 1d20 + 11 + 1 + 1 ⇒ (15) + 11 + 1 + 1 = 28
Damage, prayer, arcane strike: 1d8 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10

Longsword attack 2 (hasted addition), prayer, haste: 1d20 + 11 + 1 + 1 ⇒ (12) + 11 + 1 + 1 = 25
Damage, prayer, arcane strike: 1d8 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10

Longsword attack 3 (normal iterative), prayer, haste: 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 23
Damage, prayer, arcane strike: 1d8 + 4 + 1 + 2 ⇒ (1) + 4 + 1 + 2 = 8


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

Combat seems to get confusing at times...lol
So I hope I did not step on anyone's toes but Callie is correct in that I rolled my miss chances...If I was not to do that..Sorry about that and my apologies.
I was first in the round so I will not benefit from the Haste until this round.

Fine with me....Tall Knife....it is then.

...and he counties to attack where Pilt is.
Attack, Prayer, Bless, Haste:: 1d20 + 19 + 1 + 1 + 1 ⇒ (20) + 19 + 1 + 1 + 1 = 42
Damage, Prayer, PS:: 1d6 + 19 + 1 ⇒ (3) + 19 + 1 = 23
Confirm Crit, Prayer, Bless, Haste:: 1d20 + 19 + 1 + 1 + 1 ⇒ (16) + 19 + 1 + 1 + 1 = 38
Damage, Prayer, PS:: 1d6 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Miss Chance:: 1d100 ⇒ 29
Damn it..lol

Attack, Prayer, Bless, Haste:: 1d20 + 14 + 1 + 1 + 1 ⇒ (4) + 14 + 1 + 1 + 1 = 21
Damage, Prayer, PS:: 1d6 + 19 + 1 ⇒ (1) + 19 + 1 = 21
Miss Chance:: 1d100 ⇒ 48

Attack, Prayer, Bless, Haste:: 1d20 + 19 + 1 + 1 + 1 ⇒ (8) + 19 + 1 + 1 + 1 = 30
Damage, Prayer, PS:: 1d6 + 19 + 1 ⇒ (5) + 19 + 1 = 25
Miss Chance:: 1d100 ⇒ 63

He looks over at the area where the attack game from
Tall knife for you as well f!+~er!


My bad, I missed it. I'll adjust with the next update. Going to give Alika until tonight to post.


INACTIVE - GAME DIED

Alika sighs as it becomes apparent that stronger measures are needed.

Channel energy: Healing: 5d6 ⇒ (4, 5, 3, 2, 6) = 20

More healing for the party, excluding foes.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Can I also make a 5' step toward Pilt? I couldn't see the updated map prior, and I'd like to step toward him so her Disruptive feat can apply to him if possible--since she can actually see him. This shouldn't affect the rest of her actions.


Not a problem Callie. It'll be in the next map.

So quick update: I was without internet most of the weekend, along with my neighbors as well (there was a junction box issue that hit half my neighborhood. They apparently got it fixed while I was asleep earlier, but that means that I'll end up getting a post up this evening.

Apologies about the delay.


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

Any that wish to tender their resignation from this piece of s~~&'s court...drop your weapons and live. I make this offer as a healthy reminder that your bodies do not like to have their insides splayed all over their outsides. Final warning.


Well, sh#t. Looks like my post got eaten. I'll repost.

Initiative Order:
Pilt
Alika
Callie
Garran
Alistair
Gnome
Thugs
Laori

Pilt, severely injured, casts another spell, and is gone Callie, you can tell it was teleportation magic of some kind, and he's not bothering to cast defensively, so you can take an AoO on him.

Alika, channels and heals allies. and maybe Pilt if he's still around. Unfortunately Alika, you can't actually exclude enemies you can't see.

Callie's attacks smash into the thug facing her but he manages to keep his feet.

Garran hits the Gnome thrice, but sheer hatred seems to keep the small creature on his feet.

Going to hold off on Alistair's attack for the moment, as it's either going into the invisible guard or Pilt if he's still around.

The Gnome, whose wounds would normally appear to be mortal, swings his axe at Garran again.

Full Attack w/Power Attack: 1d20 + 19 ⇒ (15) + 19 = 341d20 + 13 ⇒ (10) + 13 = 23
Damage Roll: 1d10 + 22 ⇒ (4) + 22 = 261d10 + 22 ⇒ (7) + 22 = 29

The invisible thug attacks Alistair again...

Attack Roll w/Invisibility: 1d20 + 11 ⇒ (15) + 11 = 26
Damage Roll: 1d8 + 2d6 + 6 ⇒ (2) + (6, 5) + 6 = 19

...but his blade swings wide. The thug facing Callie will act based on if Pilt is still around or not.

Now that the crowd was out of the way, Laori moved up to Alika and attempts to cast a spell on her.

Spellcraft DC 17:

Aid. It's Aid.

Damage:
Garran: -43
Gnome: -125
Pilt: -87
Thug by Callie: -28


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Garran continues his battle against the gnome with a very dangerous greataxe.

Attack 1, prayer, haste, PA: 1d20 + 20 + 1 + 1 - 3 ⇒ (14) + 20 + 1 + 1 - 3 = 33
Damage, prayer, PA: 1d10 + 11 + 1 + 6 ⇒ (9) + 11 + 1 + 6 = 27

Attack 2, prayer, haste, PA: 1d20 + 15 + 1 + 1 - 3 ⇒ (9) + 15 + 1 + 1 - 3 = 23
Damage, prayer, PA: 1d10 + 11 + 1 + 6 ⇒ (8) + 11 + 1 + 6 = 26

Hasted Attack, prayer, haste, PA: 1d20 + 20 + 1 + 1 - 3 ⇒ (19) + 20 + 1 + 1 - 3 = 38
Damage, prayer, PA: 1d10 + 11 + 1 + 6 ⇒ (6) + 11 + 1 + 6 = 24

Confirm?: 1d20 + 20 + 1 + 1 - 3 ⇒ (1) + 20 + 1 + 1 - 3 = 20


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Attack of Opportunity versus Pilt, prayer, haste: 1d20 + 11 + 1 + 1 ⇒ (6) + 11 + 1 + 1 = 19
Sadly I doubt that hits, but just in case
Damage, prayer: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Spellcraft to ID Pilt's spell: 1d20 + 14 ⇒ (5) + 14 = 19

IIRC, if she does hit and he takes damage, he now needs to make a Concentration check to complete the spell. Sadly Disruptive won't apply because he isn't actually casting defensively.

If Pilt succeeds in disappearing, she says, "Damn, now he's teleported!"

Can you confirm Pilt teleported? want to know that before I post my action


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

I think Pilt is still prone from my first attack. If so that is another +4 to hit..lol if you did not already add it in.


INACTIVE - GAME DIED

Alika draws her scimitar as she steps past Garran (one square south, one square east) and joins the melee.

Scimitar attack, bless, prayer: 1d20 + 12 + 1 + 1 ⇒ (13) + 12 + 1 + 1 = 27
Scimitar damage, prayer: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

I did not add the prone, so yes, she hit a 23 then. Thanks!


Pilt is standing. As far as the Gnome's bonus to hit goes, I was wrong all 3 times: it should be 17/12, until now. Looking at the attack rolls however, it doesn't change anything

Callie:

He cast Dimension Door.

Initiative Order:
Alika
Callie
Garran
Alistair
Thugs
Laori

Having popped out of existance, Pilt's musical support of the enemies ends, and the full force of the party's debuffs begins to effect them.

Between Alika and Garran, the Gnome is no longer a threat, overwhelming his ability to fight by decapitating him.

With their leader's defeat, the thugs turn to thoughts of escape: the two to the far south running out of the door and leaping into the field below before scurrying off, the invisible one fleeing past Alistair and across the bridge, and the one that was attacking Callie trying to leap over the bannister as well, but he is not so lucky: Callie managed to drop him as he moved away from her.

For now, silence reigns on the battlefield. Combat over.

Okay, we're out of combat. Laori is willing to offer up some healing to you all, assuming you're willing to take the blessings of Zon Kuthon.


INACTIVE - GAME DIED

With the fighting over, Alika wipes down and sheathes her scimitar, then brandishes her healing wand - anyone who doesn't want the loving caress of Zon-Kuthon can come to her.


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

How the hell did he get away? Collect what will be of use and we move on. We should start to search the area.
He looks out to where the crowd was and shakes his head.

He would not dignify himself with being that close to his...subjects...so....

He looks to the door in the north wall.
That door that leads away from the stage...that could be where we will find the artist. That is where we should try first.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

"He used a dimension door. So he's anywhere in a roughly 500 foot or so radius from here. If he has a safe room in this area, that's likely where he ran off to, otherwise... "

Callie tries to think of where a wounded individual might try to escape to within range of the spell.

Knowledge Local: 1d20 + 8 ⇒ (3) + 8 = 11


Callie:

Given how long the range on the spell is, it is impossible to know where he specifically went. There are a ton of warehouses nearby, and he could have teleported into any of them.

As Alika draws her wand, Laori says "You should save your consumable items. I am more than happy to heal your group."


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

"I have no idea." She nods to Laori. "If you don't mind healing, I would appreciate saving my strength. I expect this is not the last fight we'll have today." She isn't fond of the notion of torture but having, in a sense, tortured herself earlier in life, she doesn't feel she can philosophically object to accepting aid from a god of pain.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Garran says, ”If you’re offering healing, Laori, I’ll take it. We can start with the door in the north wall, but he could just as easily have fled to the roof or a basement. Let’s go.”


"Of course my companions." said Laori.

She then cast a mass healing spell on anyone in the group who requested it.

Healing for those who take it:

Imagine the feeling of a wound healing over time.

The pain is sharp at first then slowly dulls as time goes by. It's weeks of pain from sharp to mild, before the the wounds finally heal.

Now imagine all that pain gets experienced in the span of 3 seconds. That's what you experience.

Also, you heal 1d8 + 13 ⇒ (5) + 13 = 18

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