GM Hawthwile's Birthright Betrayed (Inactive)

Game Master Hawthwile

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Dark Archive

Female LG Elf Arcanist 3 | HP 15/15 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | Fort +1, Ref +3, Will +4 | Init +3 | Perception +8, Sense Motive +5 | Spells 1: 5/5 | Arcane Pool 5/6 | low light vision | Speed 30ft | Active conditions: none

I looked at everyone's character sheets. It looks like no one in our party has Disable Device.

GM Hawthwile wrote:
You could try to unlock it, either with the correct code or with Disable Device, or you could attempt to break the safe open with a Strength or Sunder check (irrevocably damaging it in the process).

Thoughts?

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Bocke votes against breaking the safe, we can't explain that away. Dead guards, missing guards ... hard, but not impossible.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

What is the likelihood we finish before March 30?

I signed Bocke up for an Outpost game but it feels like we have a long way to go in this adventure. If we're probably not going to finish in time I'd like to pull him out to make room for others.


Witch's Winter Holiday

While it is possible that we will be finished in 11 days, it is very unlikely. We could push for a tighter pace, but I'm enjoying the character play here (and the scenario is a bit of a sandbox for the time being). But if the majority wants to push through, we can make it happen.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

I oppose truncating the scenario just to finish. This game is fun.

As a data point, for the games I'm GMing, if we're not starting the BBEG fight, I'm not expecting to finish.


Female Goblin Fighter 4 | hp 38 | AC 21, T 14, FF 18 | CMD 16 | F +6, R +4, W +2 (+1 vs fear) | Init +3 | Spd 30' | Intim +2, Perc +8, Ride +10, SensM +1, Stlth +10

"ME HERE! WHO ME FIGHT!?" screams the Pathfinder RPG's Iconic Fighter™ shaking her magical dogslicer.


Male Varisian Enchanter Wizard 7.0 | Active Effects: See Invisibility, Heightened Awareness, Mage Armor, Fly HP: 20/51 | AC: 12 (16) T: 12 FF: 10 (14) CMD: 13 | F+7 R+7 W+9 | Init +9 | Perception +1 |
Tracked Resources:
Spells 1st 4+1/6+1 2nd 2+1/4+1 3rd 0+1/3+1 4th 2+1/2+1; Extend 0/3; Arcane Bond 0/1; Dazing Touch 8/8

I'd rather just keep on keeping on as well!

Dark Archive

Female LG Elf Arcanist 3 | HP 15/15 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | Fort +1, Ref +3, Will +4 | Init +3 | Perception +8, Sense Motive +5 | Spells 1: 5/5 | Arcane Pool 5/6 | low light vision | Speed 30ft | Active conditions: none

I'm in no rush. The roll play here is definitely amusing. :)

Dark Archive

Female LG Elf Arcanist 3 | HP 15/15 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | Fort +1, Ref +3, Will +4 | Init +3 | Perception +8, Sense Motive +5 | Spells 1: 5/5 | Arcane Pool 5/6 | low light vision | Speed 30ft | Active conditions: none

The helm was part of the museum's collection of General Arnisant's original armor, but Earl Vernisant took it to his "private collection" for "study", which the curator of the museum views as "rich boss-guy taking whatever he wants and passing it off as his own." The smuggler's possession of it could be interesting. Surely the Earl will claim that it was stolen from him, despite the smuggler's claim that it was left at their drop point. Who are people going to believe: the much respected (by the general populace) descendant of their cultural hero, or a smuggler? We'll need to find more incriminating information if we are going to convince the general public that the Earl is rotten.

Regarding the ledger, it looks like this group of smugglers are going to be too generally compliant with the authorities for us to guarantee that they won't undermine any attempt of ours to pin the source of the ledger on them. How ironic: honest, open smugglers. Perhaps we could say we found it at the drop point, but why would the Earl do that?

As for now: it's the middle of the night. I'm sure we could turn in the smugglers at the local jail or whatever right now, but the Magistrate likely works 8-5 and won't see us until morning. Practically, we oughtn't stake out the site with the smugglers, as they can't be trusted to keep quiet and hidden when we need them to. I think our best bet is to turn them in now. The question is whether or not we leave at least one steady-minded Pathfinder (sorry, Droo) with a decent Perception modifier behind to watch the drop point while we do so. Based on how confusing the last time we split the party was, I don't love that idea.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

GM said the sky was starting to brighten - it's almost dawn.

If we're going to drag prisoners through the streets, we might as well just turn in the goods as well. I agree splitting the party is bad.

We can let the prisoners go (sans helm) and then we don't have to worry about them spoiling the surprise. Also, fists do nonlethal damage. These problems are not insurmountable.

Bocke is still voting to stake out. Everyone in the party just needs to vote, and let's move on. If we take silence as abstentions, that's 2 votes for turning them in and 1 for staking out. I'm fine being outvoted, just so long as a decision gets made.


Male Varisian Enchanter Wizard 7.0 | Active Effects: See Invisibility, Heightened Awareness, Mage Armor, Fly HP: 20/51 | AC: 12 (16) T: 12 FF: 10 (14) CMD: 13 | F+7 R+7 W+9 | Init +9 | Perception +1 |
Tracked Resources:
Spells 1st 4+1/6+1 2nd 2+1/4+1 3rd 0+1/3+1 4th 2+1/2+1; Extend 0/3; Arcane Bond 0/1; Dazing Touch 8/8

In my interpretation, the Magistrate seems to suggest we start by nabbing some pirates. Having done that, I suspect that something will happen when we bring them and the helm to her (which we can explain was taken by the Earl from the museum, with the curator to back up our word). We don't have evidence that the Earl is behind anything, but it might be enough "curious" developments for an investigation.

On Theld's idea in gameplay, Vosk could forge a note asking the pirates to "cover my tracks" at the Officer's Lodge or something. We don't even say we found it on the boat, we just deliver the ledger and note with the boat's evidence. It is risky, but could work. Any other ideas with the power of forgery?

Liberty's Edge

Male Half-orc Bloodrager 1/Paladin 2 | AC: 20/13/17 (raging: 18/11/15) | HP: 25/25 (raging: 31) | Fort +8, Ref +4, Will +4 | CMB +7, CMD 19 | Init +2 | Perc +3 (darkvision) | Bloodrage: 6/6

It looks like Gorrig is tied for first in Perception, so I could stay and watch the drop point if we want to do that. But I agree that our last party split was... let's say less than ideal.

I think we should take the pirates back, like we agreed to anyway, and see where the evidence we have gets us. At the very least, it should throw some serious suspicion in the Earl's direction.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

That's 3 votes for taking them back, I believe that moves the party.

Sovereign Court

Female Gnome Cavalier of the Cockatrice (beast rider, emissary) 2 | hp 10/22 | AC 19 T 12 FF 18 | CMD 14 | F +6 R +1 W +0 (+2 v text) | Spd 15' | Init +3 | Perc -1 (low-light), SensM -1 |

Droo's never been on a stake out and would rather stay. What's it like? Is it exciting!?

Droo is also all for splitting the party, that way we can get into more trouble.


Medium Male Wolf 3 HD | hp 22 | AC 14 T 12 FF 12 | CMD 15 (19 v overrun, trip) | F +5 R +5 W +2 | Spd 50' | Init +2 | Perc +5 (low-light, scent), SensM +1 |

Vinegar is fine laying down where he is after all the pork. The word "stake" has him intrigued as well.


Male Varisian Enchanter Wizard 7.0 | Active Effects: See Invisibility, Heightened Awareness, Mage Armor, Fly HP: 20/51 | AC: 12 (16) T: 12 FF: 10 (14) CMD: 13 | F+7 R+7 W+9 | Init +9 | Perception +1 |
Tracked Resources:
Spells 1st 4+1/6+1 2nd 2+1/4+1 3rd 0+1/3+1 4th 2+1/2+1; Extend 0/3; Arcane Bond 0/1; Dazing Touch 8/8

Haha I rather enjoyed the first party split! Such chaos, such RP!


Male Varisian Enchanter Wizard 7.0 | Active Effects: See Invisibility, Heightened Awareness, Mage Armor, Fly HP: 20/51 | AC: 12 (16) T: 12 FF: 10 (14) CMD: 13 | F+7 R+7 W+9 | Init +9 | Perception +1 |
Tracked Resources:
Spells 1st 4+1/6+1 2nd 2+1/4+1 3rd 0+1/3+1 4th 2+1/2+1; Extend 0/3; Arcane Bond 0/1; Dazing Touch 8/8

Just want to get this straight before we start diving into this further:

We have pieces of evidence: the ledger, the helmet, and the barrel with the gar symbol?

Evidence can only be used once, either to refute a claim or to support one?

Can we call on people to vouch for us, or will they do so as needed?

Will you call for checks, or should we start rolling now?


Witch's Winter Holiday

I'll call for checks, and folks will jump in if they feel like it's a good time. Feel free to invite them to speak though!

As far as evidence goes, use your best judgement.


Male Varisian Enchanter Wizard 7.0 | Active Effects: See Invisibility, Heightened Awareness, Mage Armor, Fly HP: 20/51 | AC: 12 (16) T: 12 FF: 10 (14) CMD: 13 | F+7 R+7 W+9 | Init +9 | Perception +1 |
Tracked Resources:
Spells 1st 4+1/6+1 2nd 2+1/4+1 3rd 0+1/3+1 4th 2+1/2+1; Extend 0/3; Arcane Bond 0/1; Dazing Touch 8/8

OK, thanks GM!

BTW Droo, Vosk would have healed you with Infernal Healing while we rested.


Male Varisian Enchanter Wizard 7.0 | Active Effects: See Invisibility, Heightened Awareness, Mage Armor, Fly HP: 20/51 | AC: 12 (16) T: 12 FF: 10 (14) CMD: 13 | F+7 R+7 W+9 | Init +9 | Perception +1 |
Tracked Resources:
Spells 1st 4+1/6+1 2nd 2+1/4+1 3rd 0+1/3+1 4th 2+1/2+1; Extend 0/3; Arcane Bond 0/1; Dazing Touch 8/8

Sorry GM, another question: When did we fight Taldor's Navy? Have I forgotten something as a player, or did we miss something here?

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

I'm guessing the guards were navy officers.


Witch's Winter Holiday

Time to put on those thinking caps! Be the sleuths you always wanted to be! I believe in you!

Dark Archive

HP 17/17 | AC 16, T 10, FF 16 | CMD 12| F +4 R +0 W +5 | Init +2 | Perc +2 | Speed 30ft / 20 in armor | Active Conditions: None
Tracked Resources:
Channel negative energy 9/9 (DC16) | Battle Rage {Destructive Smite +1} 5/5
Spells:
1st: 2/2 + Domain (2/2)

It is going to be tough to contribute with the way I have been playing Theld. He's uncomfortable in large crowds, practically mute and embraces a lack of structure. Honestly, he'd be just as happy to start channeling entropy right now. (But he won't...unless they all turn on us. Mua-ha-ha).

Liberty's Edge

Male Half-orc Bloodrager 1/Paladin 2 | AC: 20/13/17 (raging: 18/11/15) | HP: 25/25 (raging: 31) | Fort +8, Ref +4, Will +4 | CMB +7, CMD 19 | Init +2 | Perc +3 (darkvision) | Bloodrage: 6/6

Maybe this is the time Theld speaks up! It makes his words all the more poignant to those who know him-- think Longshot in Avatar: the Last Airbender, or Silent Bob in Jay and Silent Bob Strike Back.

Grand Lodge

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open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none
Theld Miasma wrote:
It is going to be tough to contribute with the way I have been playing Theld.

You could always contribute OOC in the discussion thread.

Bocke wasn't with Team MVG for the split party portion, it doesn't mean I as a player can just shrug and expect them to figure it out.

Evidence we have:

1. The chandlery belongs to the Earl and the chandlery has been bribing naval officers. Strong evidence, but we'd be admitting we were the ones that broke in, and the death of the guard is particularly problematic. Plus the timeline is problematic. We can't call the surviving guards as witnesses.

2. The magical helm was taken by the Earl, and ended up on the pirate. The pirate crew stole from Zespire, but we don't have evidence this was linked to the Earl. Weak evidence, but we're in the clear as to how we got it. We could use the pirates as witnesses - we did leave them alive so they should be grateful - but their wild speculations won't be worth much.

3. The Earl added stuff to the museum which obscures his geneology. Unless MVG uncovered something, I don't think we have any supporting evidence of any wrongdoing.

I'll be honest - I don't think we have a strong case (which is why Bocke voted to try to collect more evidence). But I think that's what we have.


Male Varisian Enchanter Wizard 7.0 | Active Effects: See Invisibility, Heightened Awareness, Mage Armor, Fly HP: 20/51 | AC: 12 (16) T: 12 FF: 10 (14) CMD: 13 | F+7 R+7 W+9 | Init +9 | Perception +1 |
Tracked Resources:
Spells 1st 4+1/6+1 2nd 2+1/4+1 3rd 0+1/3+1 4th 2+1/2+1; Extend 0/3; Arcane Bond 0/1; Dazing Touch 8/8

Thanks for the summary! Makes it a lot easier to craft a post!

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

I think Versinant meant the guards at the chandlery were the ones in the navy.

And we did kill one.

Dark Archive

HP 17/17 | AC 16, T 10, FF 16 | CMD 12| F +4 R +0 W +5 | Init +2 | Perc +2 | Speed 30ft / 20 in armor | Active Conditions: None
Tracked Resources:
Channel negative energy 9/9 (DC16) | Battle Rage {Destructive Smite +1} 5/5
Spells:
1st: 2/2 + Domain (2/2)

Have no worries, I will still contribute, even if it OOC. I was referring to the fact that Theld is not as verbose as Vosk or the Professor. Big crowds are not his thing.

Like Bocke, I also think the we don't have a great case at this point. But we're here now, so we'll have to deal with it.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Yeah, Bocke's not going to say much in character either. His background (tomb raider) suggests this isn't the first time he's stood in front of a tribunal and faced charges. He's probably thinking, snitches get stitches and zipping his mouth.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Are people composing long messages, or is everyone waiting for each other?

Dark Archive

Female LG Elf Arcanist 3 | HP 15/15 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | Fort +1, Ref +3, Will +4 | Init +3 | Perception +8, Sense Motive +5 | Spells 1: 5/5 | Arcane Pool 5/6 | low light vision | Speed 30ft | Active conditions: none

Honestly, as a player, I'm about out of ideas. I totally agree that we don't have enough evidence to provide a convincing argument for the Earl's shadiness. At this point, it's a matter of his rhetoric vs. ours, and that's not my strong suit. I try to avoid "summary posts", such as:

"The Professor backs up what Vosk said, adding a few points of her own that add to its weight, all in a clipped, no-nonsense, well-educated manner."

However, that's the best I can come up with right now. So I wait.


Male Varisian Enchanter Wizard 7.0 | Active Effects: See Invisibility, Heightened Awareness, Mage Armor, Fly HP: 20/51 | AC: 12 (16) T: 12 FF: 10 (14) CMD: 13 | F+7 R+7 W+9 | Init +9 | Perception +1 |
Tracked Resources:
Spells 1st 4+1/6+1 2nd 2+1/4+1 3rd 0+1/3+1 4th 2+1/2+1; Extend 0/3; Arcane Bond 0/1; Dazing Touch 8/8

IIRC, our mission is to make the Earl look bad if possible, not have him down to rights. We don't need an airtight case then, we need to make him look less than perfect in front of a town that seems to demand perfection from it's Earl.

Droo, I chuckled at your spoiler XD

Question for the end of the scenario - is it possible for groups to succeed without a face character?

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Was there anything that ever got linked with the sign-in book at the museum?

Dark Archive

Female LG Elf Arcanist 3 | HP 15/15 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | Fort +1, Ref +3, Will +4 | Init +3 | Perception +8, Sense Motive +5 | Spells 1: 5/5 | Arcane Pool 5/6 | low light vision | Speed 30ft | Active conditions: none

@Vosk: Would you be interested in comparing spell books at the end of the mission? It looks like I have some you don't, though I don't know if they're the type that Vosk would use.


Male Varisian Enchanter Wizard 7.0 | Active Effects: See Invisibility, Heightened Awareness, Mage Armor, Fly HP: 20/51 | AC: 12 (16) T: 12 FF: 10 (14) CMD: 13 | F+7 R+7 W+9 | Init +9 | Perception +1 |
Tracked Resources:
Spells 1st 4+1/6+1 2nd 2+1/4+1 3rd 0+1/3+1 4th 2+1/2+1; Extend 0/3; Arcane Bond 0/1; Dazing Touch 8/8

Sure thing! Even if there isn't anything Vosk would use, you're welcome to use his.

Liberty's Edge

Male Half-orc Bloodrager 1/Paladin 2 | AC: 20/13/17 (raging: 18/11/15) | HP: 25/25 (raging: 31) | Fort +8, Ref +4, Will +4 | CMB +7, CMD 19 | Init +2 | Perc +3 (darkvision) | Bloodrage: 6/6

My wizards always compare spellbooks after missions (where applicable). One is to the point where he usually gives more than he receives, but it's still fun!


Witch's Winter Holiday

Alright folks, time to make sure your reporting information is correct and your day jobs are rolled. If you wanted to use your reroll on a previously-rolled day job check, now's the time!

Dark Archive

HP 17/17 | AC 16, T 10, FF 16 | CMD 12| F +4 R +0 W +5 | Init +2 | Perc +2 | Speed 30ft / 20 in armor | Active Conditions: None
Tracked Resources:
Channel negative energy 9/9 (DC16) | Battle Rage {Destructive Smite +1} 5/5
Spells:
1st: 2/2 + Domain (2/2)

Day Job-Soldier {GM Reroll}: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21

Dark Archive

Female LG Elf Arcanist 3 | HP 15/15 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | Fort +1, Ref +3, Will +4 | Init +3 | Perception +8, Sense Motive +5 | Spells 1: 5/5 | Arcane Pool 5/6 | low light vision | Speed 30ft | Active conditions: none

Looks like the Professor's info is all correct.

Dark Archive

Female LG Elf Arcanist 3 | HP 15/15 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | Fort +1, Ref +3, Will +4 | Init +3 | Perception +8, Sense Motive +5 | Spells 1: 5/5 | Arcane Pool 5/6 | low light vision | Speed 30ft | Active conditions: none

Regarding copying spells: This is the first time I'm doing this. How have you done this in the past? Should I do the spellcraft rolls in Discussion tab for all the spells I choose to do? I have been unable to find where in the rules it states whether or not I can copy spells that are higher than my current CL. Can someone point me in the right direction?

@Vosk: Do you charge a fee for each attempt to copy a spell, or only for successful attempts?

Thanks for your help!

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Question: what was up with the seagulls?

Liberty's Edge

Male Half-orc Bloodrager 1/Paladin 2 | AC: 20/13/17 (raging: 18/11/15) | HP: 25/25 (raging: 31) | Fort +8, Ref +4, Will +4 | CMB +7, CMD 19 | Init +2 | Perc +3 (darkvision) | Bloodrage: 6/6

All correct here!

Sovereign Court

Female Gnome Cavalier of the Cockatrice (beast rider, emissary) 2 | hp 10/22 | AC 19 T 12 FF 18 | CMD 14 | F +6 R +1 W +0 (+2 v text) | Spd 15' | Init +3 | Perc -1 (low-light), SensM -1 |
Professor Molvil Masaendri wrote:
Regarding copying spells: This is the first time I'm doing this. How have you done this in the past? Should I do the spellcraft rolls in Discussion tab for all the spells I choose to do? I have been unable to find where in the rules it states whether or not I can copy spells that are higher than my current CL.

Right here!

If you can get away with it, you might be able to just Take 10 on your spellcraft checks.

~Droo, Super Secret Archmage

Dark Archive

Female LG Elf Arcanist 3 | HP 15/15 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | Fort +1, Ref +3, Will +4 | Init +3 | Perception +8, Sense Motive +5 | Spells 1: 5/5 | Arcane Pool 5/6 | low light vision | Speed 30ft | Active conditions: none

Thanks, Droo. I have looked at that section, and it doesn't mention copying spells that are above one's caster level. It sure would be nice to have some extra Level 2 spells waiting for me!

Sovereign Court

Female Gnome Cavalier of the Cockatrice (beast rider, emissary) 2 | hp 10/22 | AC 19 T 12 FF 18 | CMD 14 | F +6 R +1 W +0 (+2 v text) | Spd 15' | Init +3 | Perc -1 (low-light), SensM -1 |

There's no limit to copying aside from: time (one-hour's study), coin (for the magical inks needed), page count (in your book), and being able to grasp the meaning of the arcane writing (Spellcraft DC 15 + spell level). It is tough when you are low level to copy a really high level spell into your book, and even if you did you might not be able to use it for years, while it is just sitting there taking up space.

Think of it terms of trying to use a higher-level-than-you-can-safely-cast scroll. Prof. can do so (even some non-wizards can).


Witch's Winter Holiday

Droo is correct - cost and Spellcraft are the two constraints on scribing higher-level spells. Let me know how many you're scribing and I'll make a note of it on your Chronicle sheet in case some other GM tries to give you nonsense about it.

As for the seagulls, just a red herring. It's not a good investigation if there are no dead ends or wrong conclusions to make, after all. And they just kinda naturally grew to having a larger role in your story.


Male Varisian Enchanter Wizard 7.0 | Active Effects: See Invisibility, Heightened Awareness, Mage Armor, Fly HP: 20/51 | AC: 12 (16) T: 12 FF: 10 (14) CMD: 13 | F+7 R+7 W+9 | Init +9 | Perception +1 |
Tracked Resources:
Spells 1st 4+1/6+1 2nd 2+1/4+1 3rd 0+1/3+1 4th 2+1/2+1; Extend 0/3; Arcane Bond 0/1; Dazing Touch 8/8

That was an excellent game y'all, I had such a great time playing! :)

Vosk won't be scribing any spells, but will offer his book to the Professor in exchange for a favor (likely of a mildly criminal nature) in the future :P Have at it! :)

Reporting info looks correct to me!


Witch's Winter Holiday

Alright, Chronicle Sheets can be found here! Take a look, let me know if anything needs changing, and holler when you've got your sheet. @Vosk and @Droo, there's a boon you might want to take a look at - let me know if you want to make any adjustments to your downtime activities in light of it. @Molvil, let me know what spells you're scribing and I'll update your sheet. I'll close down this campaign over the next few days or so once I've heard from everyone.

Speaking of hearing from people, I'm always looking to improve my GMing. I'd love to read your feedback, either here or via PM, about what went well in this scenario and what was frustrating for you.

Thanks for playing, and hopefully we'll see each other around the boards again sometime!

Liberty's Edge

Male Half-orc Bloodrager 1/Paladin 2 | AC: 20/13/17 (raging: 18/11/15) | HP: 25/25 (raging: 31) | Fort +8, Ref +4, Will +4 | CMB +7, CMD 19 | Init +2 | Perc +3 (darkvision) | Bloodrage: 6/6

Sweet, level 2! Thanks for the game, GM!

(looks at Chronicle)
(instantly wishes he was Sovereign Court)

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Bocke is level 2 as well! Thanks, GM!

@Gorrig: the boon does look pretty fun.

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