[Module] The Storm Chronicles (Ire of the Storm plus Seers of the Drowned City) by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 6 - HUNTING THE STORM

Current map
Hyrantam area map

Treasure sheet

PFS Chronicles:
- Ire of the Storm
- Seers of the Drowned City


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Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

reflex: 1d20 + 7 ⇒ (18) + 7 = 25

Jonah slowly tries to move out of the tangle of plants, then shoots again, encouraged by one shot making it even through the rain. this time he is not as lucky
longbow, DA, in the rain: 1d20 + 6 - 1 - 4 ⇒ (3) + 6 - 1 - 4 = 4


Iron Gods: Iron maps;

Tonny lashes once more with his whip, giving an aid for Adriana to fight.

Ingolf finally frees himself, but falls again victim to the strong grasp of the weed!

Meanwhile Ebba completes her charge over the lizardfolk line, the reptilian humanoids barely managing to block her gore with a shield.

Splits curses internally while he has a terrible time to free himself from the plants.

Jonah has not that problem as the hunter wades through to the edge and shots another arrow, but this time it goes wide and the arrow is lost in the waters.

Adriana makes something heroic.

The lizardfolk maneuver timely to assault Ebba, one of them dropping the javelin to draw a scimitar.
blue: mwk scimitar+flank: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 251d6 + 1 ⇒ (5) + 1 = 6
purple readied attack: mwk scimitar+flank: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 61d6 + 1 ⇒ (2) + 1 = 3
yellow: mwk scimitar: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (5) + 1 = 6
Crit?: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 101d6 + 1 ⇒ (4) + 1 = 5
While the other two fail to catch the boar, one of the lizardfolks cuts deep on Ebba's back.

The priest at the barricade concentrates his power at finishing the boar with another electric arc!
Electric arc-melee (touch): 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
But this time the electricity crackles and bursts on the soaked soil before the boar.

Reszavass: 12 damage, slightly damaged, 2 arcs used
Adriana: 16/17 hp
Ingolf: 20/20 hp, entangled
Ebba: 6/16 hp
Splits: 17/17 hp, entangled
Jonah: 12/16 hp
Round 5: Adriana (x2), Splits, Tonny, Ingolf Round 6: Jonah, Lizardfolk


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Ingolf watched in horror as Ebba was surrounded and cut. "Ebba, flee!", he called out, trying to get her out of there. He desperately struggled to free himself, and finally made it out with a heroic effort.

Strength: 1d20 + 1 ⇒ (10) + 1 = 11
Strength: 1d20 + 1 ⇒ (15) + 1 = 16

Spending a Hero Point for a third move action to get out of the Entangle. I'm hoping to move through the square currently occupied by Jonah, since Ingolf can't move fast enough to clear the Entangle otherwise. Potentially provoking an AoO from blue, although it won't be able to take the AoO on both him and Ebba, unless it has combat reflexes.


Ingolf's bonded mount (boar) | HP: 35/38 | AC:18 T:10 FF:16 | Saves: F:8 R:4 W:2 | Init: 0 | Perc: 5 | CMB:2 CMD: 14 (18 vs trip) | Speed 40 ft

Ebba heeded Ingolf's command and tried to withdraw.

Withdraw, provoking from blue as she leaves the square that Ingolf moved into.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Strength to Break Entangle: 1d20 - 1 + 8 ⇒ (9) - 1 + 8 = 16 Hero Point

Praying to Gozreh he remembers that sometimes one has to be like water and flow out of situations. He loosens his body and the vines slide off of him.

Taking a step out of the accursed blight he lines up a shot, hoping to break their lines.

Corner to Corner, I should be able to bull rush Blue and Yellow

Wind Blast: 1d20 + 5 ⇒ (13) + 5 = 18 v. CMD


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah has to give up on shooting the leader for now as the minions close in. he drops his bow and pulls out a flail.

he kicks at the plants trying to grasp his ankles, still not able to leave the entangled area
relfex: 1d20 + 7 ⇒ (6) + 7 = 13

at his whislte, Rosemary flies in, trying to distract the blue lizard
talon: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d4 ⇒ 1

he swings at the closest lizard
Heavy Flail: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d10 + 3 ⇒ (3) + 3 = 6

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny cracks his whip again, thinking distractedly that it sounds rather like the thunder that is still rumbling through the sky.

Whip vs AC 10: 1d20 + 3 ⇒ (8) + 3 = 11

Adriana gains a +2 bonus on her next attack against either Purple or Blue.


Iron Gods: Iron maps;

scimitar+aid: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 181d6 + 1 ⇒ (5) + 1 = 6
Adriana swings her scimitar at purple. She is almost to fail, but Tonny's whip forces the lizardfolk to lower his shield, which the woman profits to stab with her blade.

With an effort only accessible to true heroes, Ingolf finally breaks through the entangle ground and into a safe spot.
AoO: mwk scimitar: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (2) + 1 = 3
Crit?: 1d20 + 3 ⇒ (7) + 3 = 10
The effort though, leaves an open spot in his defenses, and one of the lizardfolks cuts strongly with the scimitar on him. Ebba withdraws from the fight, attentive to the gnome's orders.

Jonah reaches the fight and strikes with his flail on the back of the blue lizardfolk that can do little to defend himself.

Wind Blast against yellow lizardfolk behind: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
Ref DC 13: 1d20 + 0 ⇒ (2) + 0 = 2
Splits blows away the lizardfolk with blueish skin, but the one more yellow resists. As the lizardfolk cannot move towards yellow it lands away in the entangled area where the weeds hold him tight!

Adriana attempts another swing with her blade, but just fails despite the help of Tonny's whip.
scimitar+aid: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 61d6 + 1 ⇒ (2) + 1 = 3

Strength: 1d20 + 1 ⇒ (1) + 1 = 2
Strength: 1d20 + 1 ⇒ (9) + 1 = 10
The entangled lizardfolk fights unsuccessfully with the weeds "Argh!"

Meanwhile yellow steps forward and attacks Adriana at the same time his peer does!
mwk scimitar: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 1 ⇒ (4) + 1 = 5
mwk scimitar: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 1 ⇒ (2) + 1 = 3
But Adriana blocks both blades with fast swings of her own scimitar.

The priest sends another arc of lightning into the fray!
Electric arc-melee (touch): 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
But again, Adriana jumps back, enough to avoid the electric shock.

Reszavass: 12 damage, slightly damaged, 3 arcs used
Purple: 6 damage
Blue: 6 damage, entangled
Adriana: 16/17 hp
Ingolf: 17/20 hp
Ebba: 6/16 hp
Splits: 17/17 hp, entangled
Jonah: 12/16 hp
Round 6: Adriana, Splits, Tonny, Ingolf Round 7: Jonah, Lizardfolk

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

”Concentrate on one at a time!” Tonny suggests as he continues harrying the lizardfolk from a distance. ”Adriana, you take that one while Jonah and Ingolf handle the other!”

Whip to Aid vs AC 10: 1d20 + 3 ⇒ (14) + 3 = 17

Adriana gets a +2 bonus on her next attack against Purple.


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Finally free from the grasping plants, Ingolf stepped forward and pulled out his morningstar. "How dare you attack this settlement!", he cried, swinging his weapon at the nearest raider.

Morningstar (orange), hatred, big-game hunter: 1d20 + 3 + 1 + 1 ⇒ (16) + 3 + 1 + 1 = 21
Bludgeoning and Piercing Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Ingolf only has two rounds of rage left, after which he would be fatigued for one minute. Waiting a little longer to truly to unleash his anger.

AC 21 vs medium sized creatures.


Ingolf's bonded mount (boar) | HP: 35/38 | AC:18 T:10 FF:16 | Saves: F:8 R:4 W:2 | Init: 0 | Perc: 5 | CMB:2 CMD: 14 (18 vs trip) | Speed 40 ft

Ebba stopped and looked behind her. The enemies didn't seem to be chasing her, so she tried to make out what was happening with the gnome. It was hard to tell with all the rain.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The druid gives silent thanks to Gozreh and attempts to swat at the lizardfolk to open it up for Adriana.

Aid Another (+2 Attack rolls): 1d20 + 0 ⇒ (6) + 0 = 6

However his ability with his walking staff leaves a lot to be desired.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah swings again at the lizard in front of him
1d20 + 4 ⇒ (4) + 4 = 8

Rosemary continue to peck at it, trying to distract it
talon: 1d20 + 4 ⇒ (3) + 4 = 7

Jonah moves after attacking if it is safe to do so, finally getting out of the tangle. if the lizard in front of him is still alive, howvwer, he will take another save to avoid the vines this round
reflex: 1d20 + 7 ⇒ (9) + 7 = 16


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Fatigue and the cold do little to quell the rage burning inside Adriana as she barely manages to heed Tonny's words, sidestepping the orange tinted lizardfolk and directing her hate at the purple one, her scimitar almost whistling with her heavy swings.

Actions Taken
I don't know if it's a 5 foot step or not but she'll move to attack purple, taking the AoO and then attack.
Also I think Split's Aid Another only benefits attacks against Orange so Ingolf should get it, but I'll leave it to GM discretion. As it is I'm only using Tonny's Aid Another for the current attack.

Scimitar Attack: 1d20 + 4 ⇒ (5) + 4 = 9

Ugh. Not burning a hero dice for that. Gotta buff my attack next time.


Iron Gods: Iron maps;

With a powerful strike Ingolf breaks a couple of ribs from the lizardfolk in front, while Splits shakes his cane in front.

Jonah and Rosemary try to fight the entangled lizardfolk without much success. At least the hunter avoids the weeds.

Despite the help of Tonny's whip, the lizardfolk blocks Adriana's scimitar just before counter attacking.
mwk scimitar: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 1 ⇒ (5) + 1 = 6
mwk scimitar: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 1 ⇒ (5) + 1 = 6
The woman dodges the scimitar, and also avoids the attack from the adjacent lizardfolk.

The entangled one attacks Jonah.
mwk scimitar-entangled: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 161d6 + 1 ⇒ (4) + 1 = 5
But retained, Jonah ducks her head timely to avoid the cutting scimitar.

"Saib xyuas lub zog ntawm Cua daj! Qhuas Hshurha! Saib kev puas tsuaj ntawm koj kev tsis muaj kev vam meej!" the priests shout at you and sends another lightning arc at Adriana while maniacally laughing.

Polyglot:

"Contemplate the power of the Storm! Praise Hshurha! Observe the destruction of your insignificant civilization! "

Electric arc-melee (touch): 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 101d6 + 1 ⇒ (5) + 1 = 6
Adriana slides to the side and the ray passes away destroying one of the barricade bags!

Reszavass: 12 damage, slightly damaged, 4 arcs used
Purple: 6 damage
Blue: 6 damage, entangled
Yellow: 7 damage
Adriana: 16/17 hp
Ingolf: 17/20 hp
Ebba: 6/16 hp
Splits: 17/17 hp, entangled
Jonah: 12/16 hp
Round 7: Adriana, Splits, Tonny, Ingolf Round 8: Jonah, Lizardfolk


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Ingolf tried to smash the lizardfolk in front of him.

Morningstar (orange), hatred, big-game hunter: 1d20 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12
Bludgeoning and Piercing Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Just wait till I get to you, priest — then you can contemplate the power of my morningstar!


Ingolf's bonded mount (boar) | HP: 35/38 | AC:18 T:10 FF:16 | Saves: F:8 R:4 W:2 | Init: 0 | Perc: 5 | CMB:2 CMD: 14 (18 vs trip) | Speed 40 ft

What was happening back there? Ebba couldn't tell. But Ingolf had told her to flee, and she was wounded.

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny does his best not to let his growing discouragement show as he cracks his whip again. We can’t keep this up forever...

Whip to Aid vs AC 10: 1d20 + 3 ⇒ (10) + 3 = 13

Adriana gains a +2 bonus on her next attack against Purple.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Hshurha?

The druid shouts back in Polyglot, "Who is this Hshurha?"

He tries to bat the lizardfolk and open up its defenses for Adriana.

Aid Another: 1d20 + 0 ⇒ (13) + 0 = 13


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah and Rosemary work on blue again... Jonah gives her the signal to distract the creature, hoping to get an opening to strike it while it is entangled and distracted

distraction: 1d20 + 4 ⇒ (7) + 4 = 11if that hits against AC, the creature is shaken for 1 round
flail: 1d20 + 4 ⇒ (10) + 4 = 14 ugh, that's close. not very familiar with hero points, but if that misses i'd like to add the +4. if i can't know the result before choosing to spend, I'll go ahead and spend one to be safe
damage: 1d10 + 3 ⇒ (4) + 3 = 7

tired of being stuck in the weeds and tying up his allies, Jonah pushes forward, trying to duck past the lizardmen as he moves.
move action to step out of the weeds, provoking AoOs from either of those lizards if they are still alive.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Narrowly dodging the lightning blast and ignoring the damage it must have done to the town, Adriana attempts to reign herself in and focus simply on the fight, the urgency of the task and the slog of the fight pushed to the back of her mind as she continued the fight.

Actions taken
Taking both Aid Anothers as stated
Scimitar Attack: 1d20 + 6 ⇒ (2) + 6 = 8
OH COME ON


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

This is a comedy of errors it seems, none of us can roll higher than 10.


Iron Gods: Iron maps;

Ingolf swing is deflected by the tough natural skin of the lizardfolk.

Ref DC 13: 1d20 + 7 ⇒ (19) + 7 = 26
Jonah avoids the weeds with great skill and attacks while stepping out of the entanglement while Rosemary tries to distract it unsuccessfully. The hunter almost strikes the hawk, but in a surprising move only at reach to true heroes he spins over himself using the inertia to hit with such energy that despite the lizardfolk blocks the flail with his shield, it is pushed back and Jonah's weapon throws the shield to the ground striking heavily on the reptilian chest. The ribs crack under the mighty power of the flail's blow, breaking the humanoid monster windpipe. The lizardfolk suffocates in blood and rain while agonizing over the entangling weeds seconds before hitting the ground.

Meanwhile Tonny coils his whip around the purple skinned lizardfolk, while Splits forces him to block a strike with his cane. Adriana though is completely distracted trying to dodge the electrical bolts falling around and fails to profit the clear opening in the creature's defenses.

Observing the deadly efficiency of the hunter compared to the poor danger offered to the others, both lizardfolk warriors turn their attention towards Jonah.
mwk scimitar: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 1 ⇒ (6) + 1 = 7
mwk scimitar: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 1 ⇒ (1) + 1 = 2
Critical?: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 1 ⇒ (2) + 1 = 3
Jonah is surprised by the first attack that cuts through his back. Fortunately his armor saves him from a deeper wound and he quickly adjust his balance making the second lizardfolk utterly fail.

The yellow one steps out of his flanked position protecting the caster from Jonah's advance.

The priest shouts through the strong wind and rain "Hshurha rau txim rau cov tib neeg uas tsis paub txog Cov Duchess of All Winds!"

Polyglot:
"Hshurha punish these insolent humans who do not know The Duchess of All Winds!"

Electric arc-melee (touch): 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8
His electrical arc hits the house near Jonah.

K. religion or planes DC 15:

You have heard Hshurha, the Duchess of All Winds, is one of the four powerful beings collectively known as the elemental lords. She dwells on the Elemental Plane of Air, and disdains all solid, visible creatures.

His areas of concern are Air, Last breaths and Windstorms; extending his domain over Air, Destruction, Evil, Weather, Clouds, Fear, Storms and Wind.

Her symbol is a Lightning vortex around eye. You recognize this symbol in the amulet hanging from the lizardfolk caster's neck.

Reszavass: 12 damage, slightly damaged, 5 arcs used
Purple: 6 damage
Blue: 20 damage, entangled
Yellow: 7 damage
Adriana: 16/17 hp
Ingolf: 17/20 hp
Ebba: 6/16 hp
Splits: 17/17 hp, entangled
Jonah: 5/16 hp
Round 8: Adriana, Splits, Tonny, Ingolf Round 9: Jonah, Lizardfolk


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Ingolf advanced, pursuing his retreating enemy, and struck out again.

Morningstar (yellow), hatred, big-game hunter: 1d20 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12
Bludgeoning and Piercing Damage: 1d6 + 1 ⇒ (1) + 1 = 2


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Staying at the back, he has no ability to move into the fray but instead hopes the minor prayer gives Jonah enough magic to cut through the rains accurately.

Casting Guidance

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

"Huzzah! That's how it's done!" Tonny's cheer sounds feeble against the howling wind, but at least it's heartfelt.

Knowledge (planes), Inspiration: 1d20 + 7 + 1d6 ⇒ (13) + 7 + (5) = 25

"Apparently the one in the back is a worshiper of Hshurha," the half-elf continues, absentmindedly trying to blow the hair out of his face. "One of the Elemental Lords, likes air, generally not regarded as a pleasant person to be around - especially if you're more solid than a breeze." Stepping closer to the fray, he cracks his whip again at the lizardfolk, hoping to startle the invader into a fatal misstep.

Whip to Aid vs AC 10: 1d20 + 3 ⇒ (18) + 3 = 21

Adriana gains a +2 to her next attack roll against Purple.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

"If the one in the back follows this god, can we divest her from her holy focus?" The druid shouts over the wind as the holly and mistletoe on him are gripped in hand.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Her frustration tempered by the fact that Jonah had crashed through and crushed one of the lizards under his flail, Adriana continued to strike at the lizardfolk in front of her. "Their storm lord won't be enough to save them!" she shouts, briefly eyeing the priest hurling lightning.

Actions; continuing attack with Aid Another.
Scimitar Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Okay, if that isn't enough, then doing the same as Jonah and using a hero point to add a +4 to that.
Scimitar damage: 1d6 + 1 ⇒ (6) + 1 = 7
There we go!


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

I think the warriors are at least AC 17 (Ebba missed with a 16).


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah edges closer to the mage, but can't reach him yet. he whistles a command to Rosemary, sending her to harass the leader, maybe stopping him from casting spells so freely.
rosemary: 1d20 + 4 ⇒ (1) + 4 = 5 unfortunately she isn't able to get close enough to him in the driving rain.

Jonah focuses again on the minions in front of him, trying to carve a path to the leader. he is injured and bleeding, but knows that he has to keep fighting or the rest of the party won't stand a chance. he grits through the pain and swings as hard as he can
flail, guidance: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
damage: 1d10 + 3 ⇒ (5) + 3 = 8


Iron Gods: Iron maps;

Ingolf's swing is too weak and the lizardfolk blocks it with the shield.

Splits touches Jonah with some divine guidance.

Adriana's swing is going to be blocked by the the lizardfolk, but Tonny's whip catches the shield arm just in time and pulls it away. It seems Adriana would not pierce the thick skin of her foe, but with a shout and a burst of resolve she finally cuts through and opens a wide wound on the lizardfolk that falls to the ground unconscious and quickly bleeding to death!

Although Rosemary's distraction is ineffective, Jonah swings his flail once more, hitting the remaining warrior in the head and knocking it unconscious!

With his defensive line fallen, the priest steps forward and attacks with everything at Jonah with a might fury "Cua daj cua daj tsis tuaj yeem piam sij!"
Bite-PA: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 191d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Claw-PA: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 161d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Claw-PA: 1d20 + 4 - 1 ⇒ (5) + 4 - 1 = 81d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Jonah dodges the claws but is surprised by a terrible bite. The priest pulls out a chunk of meat from the hunter's neck! Jonah barely manages to stand.

Polyglot:

"The Storm Kindlers cannot perish!"

Reszavass: 12 damage, slightly damaged, 5 arcs used
Purple: 13 damage, unconscious, dying
Yellow: 15 damage, unconscious, dying
Adriana: 16/17 hp
Ingolf: 17/20 hp
Ebba: 6/16 hp
Splits: 17/17 hp
Jonah: 1/16 hp
Round 9: Adriana, Splits, Tonny, Ingolf Round 10: Jonah, Lizardfolk


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Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Ingolf stepped from ward over the fallen enemy, and furiously assaulted the lizardfolk priest. "My grandfather never walked again; now you attack this peaceful settlement! You will pay for your crimes!"

Rage as a free action.

Morningstar (priest), hatred, big-game hunter, rage: 1d20 + 3 + 1 + 1 + 2 ⇒ (13) + 3 + 1 + 1 + 2 = 20
Bludgeoning and Piercing Damage, rage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Rounds of rage used: 5/6

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

”Peb lub cua daj cua dub yog nyob ntsiag to,” Tonny replies, stepping around the fallen lizardfolk to crack the tip of his whip next to the priest’s ear. Well, if he had ears like a mammal and not just little holes in the side of his head. Is that even where lizardfolk have ears, or are they different from other humanoids? Think, think... No, we never studied lizardfolk anatomy, but maybe kobolds are similar enough...

Polyglot:
”Three storms are quiet.”

Whip to Aid vs AC 10: 1d20 + 3 ⇒ (12) + 3 = 15

Adriana gains a +2 bonus on her next attack against the priest.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Steadying herself as her scimitar gouges deep enough to leave the lizardfolk bleeding at her feet, Adriana watches as first Jonah is attacked and left clinging to life and as Ingolf furiously charges forward and empathizing a little as the gnome lost himself to white hot rage.

Adriana stalked forward, eyes locked on the last lizard as hatred practically radiated off her as she shouted to draw the priests attention and make it taste fear.

"I will flense you to the bone you filthy coward!

Actions
Move action - Studied Target +1, Standard Action - Intimidate, Free Action 5ft move toward LizPriest
I can't remember if intimidating in combat is a standard action but Studied Target is actually a move action, so I'm putting my intimidate check here just in case I can!
Intimidate Lizard Priest: 1d20 + 10 ⇒ (1) + 10 = 11
Sigh


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The druid hears the gnome shout in anger and wonders what the rest of that story was, but for the moment was unable to dwell on it.

He sees Jonah all beaten up and moves beside him hoping to draw some ire from the lizardfolk.

Speaking in Polyglot he shouts at it, "You are responsible for this storm?! Your god is a weak one if this is the biggest storm it can muster. It pales to Gozreh's wind and waves!"

Aid? Bluff? Diplomacy? Intimidate? Role play? I'm not sure.
Roll?: 1d20 ⇒ 4


Iron Gods: Iron maps;

Ingolf muscles suddenly grow in size as he enters a rage thinking what the lizardfolk did to his grandfather. The spirits guide his morningstar that hits the priest in the arm leaving an ugly bleeding bruise.

Once more Tonny successfully distracts the lizardfolk, his whip crackling over the noise of the storm.

The lizardfolk laughs at menaces of Adriana, empty menaces he probably thinks.

The priest does not seem impressed either by Splits, he shouts back "Gozreh tsis muaj zog! Nws cheem tsis tau peb cov yeeb ncuab. Tam sim no Hshurha tau teb cov lus thov ntawm Cua daj cua daj Kindlers thiab koj yuav raug kev txom nyem nws npau taws!"

Polyglot:
"Gozreh is weak! He could not stop our enemies. Now Hshurha has answered the prayers of the Storm Kindlers and you will suffer his rage!"

Then keeps his assault on Jonah.
Bite-PA: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 141d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Claw-PA: 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 181d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Claw-PA: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 51d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7
One of his claws connect, putting Jonah in a bad situation.

Reszavass: 19 damage, considerably wounded, 5 arcs used
Adriana: 16/17 hp
Ingolf: 17/20 hp
Ebba: 6/16 hp
Splits: 17/17 hp
Jonah: -3/16 hp
Round 10: Jonah, Lizardfolk, Adriana, Splits, Tonny, Ingolf Round 11: Jonah, Lizardfolk

Jonah still has his round 10 action. If it does not change the current situation, next after his round, the priest sends him to the ground, leaving him out from round 11 actions


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

When Jonah fell, Ingolf cried, "You will pay for that as well!" He stepped forward, trying to work around the priest's flank, and swung again, but his strength was flagging, and he couldn't make good on his threat.

Morningstar (priest), hatred, big-game hunter, rage: 1d20 + 3 + 1 + 1 + 2 ⇒ (6) + 3 + 1 + 1 + 2 = 13
Bludgeoning and Piercing Damage, rage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Last round of rage. Ingolf is now fatigued for one minute.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Seeing Jonah collapse, he prays as hard as he can and the words for the mysterious heirloom come to him.

He activates it and refreshes his magic!

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny tries furiously to keep the priest off balance. Worry about the sudden shift in theology later, he tells himself. Worry about it after he’s not a threat to the town - or you!

Whip to Aid vs AC 10: 1d20 + 3 ⇒ (18) + 3 = 21

Adriana gains a +2 bonus on her next attack against the priest.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah takes a hard hit from the priest who suddenly surged forward and started attacking him.
round 10 actions

heavy flail: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d10 + 3 ⇒ (7) + 3 = 10

round 11
a second assault from the mage drops Jonah, who coughs blood as he falls in the mud and rain.
stabilize check: 1d20 + 0 - 3 ⇒ (4) + 0 - 3 = 1
blood mixes with water, Jonah lies on the ground bleeding from multiple cuts


Iron Gods: Iron maps;

Jonah lands a strong hit on the lizardfolk's shoulder that cracks below his heavy flail! But that only rises the resolve of the priest that Jonah is the biggest danger and has to go down first.

Ingolf swings his morningstar but the weapon is deflected by the tough skin of the priest.

Splits manages to activate the magical pearl and recover one of his spells!

With a potent whip lash, Tonny gives an advantage to Adriana's next attack!

Adriana follows in with an heroic action!

With the hunter down, the lizardfolk switches targets, deciding the mornigstar is the next danger to neutralize.
Bite-PA: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 91d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Claw-PA: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 51d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Claw-PA: 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 121d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
But Infolf manages to avoid all the desperate attacks.

Reszavass: 29 damage, badly wounded, 5 arcs used
Adriana: 16/17 hp
Ingolf: 17/20 hp
Ebba: 6/16 hp
Splits: 17/17 hp
Jonah: -4/16 hp, dying
Round 11: Adriana (x2), Splits, Tonny, Ingolf Round 12: Jonah, Lizardfolk


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Ingolf kept swinging. He had to take down the priest so he could heal Jonah before it was too late!

Morningstar (priest), hatred, big-game hunter, fatigued: 1d20 + 3 + 1 + 1 - 1 ⇒ (1) + 3 + 1 + 1 - 1 = 5
Bludgeoning and Piercing Damage, fatigued: 1d6 + 1 - 1 ⇒ (5) + 1 - 1 = 5

Someone else really needs to help out here, because my rolls are terrible.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Sorry I'm late, lot of IRL garbage to sort.

Her words failing to affect the priest, Adriana stalked forward and let her scimitar convey her intent to gut the priest where it stood.

Actions part 1
Move action; move to priest. Standard action, attack
Scimitar Attack+S.Target+Aid: 1d20 + 5 ⇒ (7) + 5 = 12
Scimitar Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Actions part 2
Move action to stay in combat with priest (If it moves), Standard action attack.

I'm assuming that Tonny will give the Aid Another bonus as he has for the last few rounds, so the attack will be the same.

Scimitar Attack+S.Target+Aid: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm Crit: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Crit Damage: 1d6 + 2 ⇒ (4) + 2 = 6If critical hit confirmed
And lastly, if the crit is confirmed, an additional 2 points of fire damage.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Seeing Jonah collapse he takes a quick step back and channels whatever energy is still left in him and a cool green glow surround the hunter for a moment.

Cure Light Wounds: 1d8 + 2 ⇒ (1) + 2 = 3

Is it actually impossible to roll in the upper 50% of the dice? This game hates me apparently. This is actually getting unreal with how bad these rolls are.

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

No worries about presuming Tonny's course of action - now the question is whether he can pull it off!

See? Splits the Leaves is taking care of Jonah. Don't think about him lying there in the mud next to the sheriff. Don't think about them both being dead. Don't do it. Don't think about it. Darn it, I'm still thinking about it! Alright, recite the names of Golarian fauna in reverse order. Zoog, zhen worms, yzobu, yrthak, ypotril...

Whip to Aid vs AC 10: 1d20 + 3 ⇒ (8) + 3 = 11

Woo! Barely made it, but that's enough! Adriana does indeed get the +2 bonus on her attack against the priest this round!


Iron Gods: Iron maps;

Adriana fails her swing at the lizardfolk as well as Ingolf fails his.

Splits gets to Jonah and bring the life of all water around him to his hands, the old man touches the fallen hunter, the wounds closing up and stopping him from dying, although he remains unconscious.

Tonny lashes once more with his whip, holding one of the claws of Reszavass back, which Adriana profits to step into a flanking position with Ingolf, and profiting the current advantage, Adriana lashes out at the lizardfolk in the neck, her scimitar bursting into flames as it cuts through the tough lizard skin, sending the creature finally to the water saturated ground.

Combat is over!

Reszavass: 40 damage, dead
Adriana: 16/17 hp
Ingolf: 17/20 hp
Ebba: 6/16 hp
Splits: 17/17 hp
Jonah: -1/16 hp
Round 11: Adriana (x2), Splits, Tonny, Ingolf Round 12: Jonah, Lizardfolk

Loot:

3x mwk scimitars
3x heavy turtle shields (= to wooden)
3x red garnets (30 gp each)
mwk leather armor
magical brooch
magical wand

Spellcraft+Detect magic DC 16 (brooch):
brooch of shielding (full charges)

Spellcraft+Detect magic DC 16 (wand):

This is a cure light wounds wand with 16 charges left.

After fighting with trolls, elementals and lizardfolk cultists, not to talk facing a storm, you all feel have learned and pushed yourself to new limits.

Welcome level 3!


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Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah lays in the mud, his owunds heal over for the most part and his mind drifts, allowing him to fall into an almost peaceful sleep, temporarily forgetting where he is. he dreams of soft rainfall on a beach somewhere nice...


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Ingolf wearily puts away his morningstar and prays to Gozreh to stop the Sheriff's bleeding, in case she happened to be alive.

Casting Stabilize.

Then he went over to determine if she was alive or dead.

Heal: 1d20 ⇒ 20


Iron Gods: Iron maps;

Ingolf finds the Sheriff is ill battered but alive. Her cheeks are bruised, she has a deep cut bellow the breast and an open bleeding on the right leg that Ingolf stops, but otherwise the strong build of the woman has spared her from death.

With an hour of healing treating deadly wounds you could both bring her and Jonah back to consciousness. It will likely require some days for them to recover, but it will naturally happen if there are no more dangers. But now that the priest is down, the lightning bolts have ceased and the storm seems to be slowly drifting away.

The treatment will likely require a more peaceful place though.


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Ingolf told the others, "Sheriff Adaela is still alive! We need to get her and Jonah back to the Stone Hall."

He wondered how far Ebba had gone when she retreated. The wind seemed to be dying down, which made his voice carry further when he called out for her.

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