[Module] The Storm Chronicles (Ire of the Storm plus Seers of the Drowned City) by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 6 - HUNTING THE STORM

Current map
Hyrantam area map

Treasure sheet

PFS Chronicles:
- Ire of the Storm
- Seers of the Drowned City


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Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

I have to say, this is one of the more constant games I'm still in given the absolutely crazy times we live in, and my own posting issues aside the flow's pretty awesome - Although I'm slightly worried of being sucked up into the hurricane, since I live where hurricanes hit from time to time. They suck.

Also, I think with enough aid anothers and a natural 20, one of us might be able to make a DC 32. Maybe.


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

I think Splits is the only one who has both Detect Magic and Spellcraft; with a natural 20, he can reach 26.


Iron Gods: Iron maps;

It is a pearl of power. The CL is 17 for all its versions, which explains the DC.

You will need a identify spell to reach the DC. The thing is just so damn common and easily identifiable though, that I think I will let you recognize it with a K. arcana DC 21.

A Use Magic Device DC 25 also allows you to activate it blindly, which may also help to find out its powers.


Iron Gods: Iron maps;
Splits the Leaves wrote:
Is it calm enough to Take 10 on a Treat Deadly Wounds here? Would you prefer I roll it?

It is fine to take 10 for Treat Deadly Wounds. Notice the healer's kit gives you an extra +2. If you rolled a 25 you would heal 5 hp (1/level + Wis) instead of 2 hp for a DC 20, so maybe you still want to try rolling.

It is also fine to spend time to prepare read magic and read what the scrolls are (or detect magic for that matter).


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

With Detect there is a chance of Failure as my Spellcraft isn't terribly high... But I do get to attempt on everything.
Read Magic means I can't fail the Scrolls, but I cannot attempt on the other items.

Hm.

Taking 10 with the Healer's Kit gives me a 23. If anyone wants to aid me we can help patch up our wounds.

3 Wis, 3 Trained, 2 Ranks, 2 Restorer, 1 Restorer TDW Bonus, 2 Healer's.


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Adriana has Heal +6, so she's probably the best to help (Ingolf is untrained for 0). Ingolf is out of spells.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

I'll help, but I might have a spellslot left for healing, I'm double checking that now.

Might be a bit late on the post since my entire block is without power for the moment and I want to preserve my phone battery for the time being. Quarantine hard mode!


Iron Gods: Iron maps;

So no one of you have questions about each others stories or things to comment about what you just have lived together? ;)

@Splits, let me know whom you are treating deadly wounds. Unless you roll you will only heal 2 hp to that one. You can team up with Adriana, or she can try to help someone else (she can share the +2 healing kit bonus with you). Please, conduct any roll you decide to take in the Gameplay, and summarize there your actions in character.

Remember you have some potions in the treasure sheet if you are run out of other healing resources. And identifying the pearl of power would allow Splits to recover a spell he can save or use as more healing.

If taking activities, like healing, please, do not assume you will have more than 1 hour to complete them.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

I have 1 final use of Goodberry from my scroll collection if you would need them, the healing is erratic sadly.

I'll try to get more scrolls of them when we have some time but there is no promises of that.

TDW takes way too long in Pathfinder to be worthwhile, kind of regretting that now but oh well.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Hello everyone!

Wanted to apologize for being quiet but I happened to be a clumsy ass and I fell down my apartment stairs the other day. Nothing broken but I am bruised and sore and feeling like a moron, do not recommend.

I will try to have a post in today but i am on some amazingly strong painkillers and I want to be coherent when I post, so if its not today it will be tomorrow, but I have a spell slot left if anybody wants to be healed they can be, Splits gets first dibs.


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Ouch, that sounds painful. :( I hope you're feeling better soon!


Iron Gods: Iron maps;

My complete understanding Adriana. I fell from bed a couple of years ago, it was a stupid fall, but it hit my back and took me to urgency room. It left me a month without working, taking pain killers, and then another month working from home. Take care.

Ok, people, I decided to leave you more room to interact with each other because I was fearing the fast pace was perhaps not leaving enough space for roleplaying and to build a sense of party camaraderie and knowing each other. I feel like I have to move on with the story, so unless a cheering conversation builds up, I will post us forward this evening.

But please, let me know in the future if the fast pace is not letting you interact with each other, or if you want to stop and talk up more thoroughly a specific scene.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

I'm just thanking whatever luck I have that all I have are bruises and scrapes, because I really thought I'd done worse. Painkillers have been a blessing but they make posting a little difficult to be coherent at times.

I am all for more RP time because that's half the fun of RP.


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Ingolf will carry one of the potions of cure moderate wounds, in case there's another fight this day. He won't drink it yet.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

THIRD ATTEMPT AT POST. My internet is awful today.

So! Dice roll was awesome, but Adriana wants rope. She has it in her equipment list, is she able to get a decent amount scrounged up at the shelter?


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Can't post properly until tomorrow, Wednesday at latest. Don't want to slow down game, Adriana's plan was to rope everyone together since it looks like we're going into the storm again.

Stay safe everyone.


Iron Gods: Iron maps;

I am a bit confused on what you are trying to accomplish here Splits. The whispering wind spell only allows delivering a message to a specific 10 feet radius spot. Even if it was heard by anyone that person would not be able to respond.

Unless I am missing something, it seems it would not help you discover what is going on. :/


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Might as well cast it somewhere in Island Town. Its a domain spell I need to use it at some point, can't convert it to healing anyway.

Oh I meant to send a message that help is on the way. Must have missed the edit.

Fixed. Forums ate my edit it seemed.


Iron Gods: Iron maps;

Ok! Sorry all of you who did not want to get soaked once more :)

I felt I had to push you because otherwise missing this encounter would put the colony in a bad situation. I wanted you to take the decision because it feels always better when the direction is given by the players.

Probably I should had been more open on that there was another encounter, that you could skip it, but it would have consequences for the barricades. But I wanted the scene to evolve more organically.

Sorry if it felt confusing or pushy.


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

I'm hesitant to send Ebba in to combat first — she only has first level hit points. Next level, Ingolf will address that issue by taking the Boon Companion feat.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Apologies for being MIA for the beginning of the push. Also, gasp! The Lizardfolk are speaking Russian! ;)

Post incoming. Is there a map of the current fight?

EDIT: Yes there is, don't mind me.


Iron Gods: Iron maps;

Yes, we are using the barricaded water frontline map.

I choose Russian basically because I am currently studying the language, so maybe I learn something xD


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

I was doing something similar in a different game until it suddenly upped and stopped, which was disappointing but par for the course in these crazy times.

Not happy with the intimidate roll, might see if I can boost it with a hero point - assuming they do that. I think they do, but I can't remember the last time I used them in a game either.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

sorry, didn't mean to drag things. I understand we likely need to go out and deal with stuff. but Jonah isn't the kind of adventurer who just runs out into danger to help a stranger and I wanted to play that up a bit instead of just moseying into the next encounter

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Nah, it was good! Tonny was torn between wanting to help by staying put and wanting to help by following the sheriff, so it worked out nicely for his characterization to have someone else also hesitating.


Iron Gods: Iron maps;

Ah! I do appreciate you clarify Jonah, it seems nice to me that you are trying to interpret his personality.

If you do not witness your characters as heroes, well, I will have to find other ways to motivate them. Do you think money and treasure hunting would be a bigger motivation than 'being the hero' for your party going forward?


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

For me, no. You can just claim providence and he will go, though it doesn't help that he takes everything slowly and surely.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

@GM can you double check my post please? Posting from my phone and I want to make sure I got everything right and read the map right. Also hoping the dice all hold up. Phone posting is tricky, but I can't do anything else for the time being.

Adriana as a character is torn between the new life (and faith) she's working on and the old life she can't go back to, and has something of a self destructive mindset that's made things interesting (the troll fight especially)

Testing to see if this sticks, post attempt 2


Iron Gods: Iron maps;

You are away 25 feet from the closest lizardfolk Adriana, given all is difficult terrain from you to the lizardfolk (entangle spell), you will need 50 feet of movement to cover it in a single move action.

Charging will not help here because it is not normally possible through difficult terrain (I know some feats allow it but it does not seem Adriana knows that).


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Darn, and the dice were so good too.

I'll attempt to edit and just have my turn be moving toward yellow, assuming my posts don't keep dropping. I made the attempt at least.


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Just make sure that you move out of the Entangle spell area (in green).


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Big shoutout to Tonny for the teamwork bonus, if you think you can flank now's the time to get in.

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny can’t flank - he doesn’t threaten any squares with his whip. Which means he’ll try to stay out of direct melee, which is probably for the best given his general squishiness. But he’ll do what he can to help!


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Moved Adriana's token next to purple (5 ft step). You should have enough movement to move around and get up onto the sandbags if you wanted.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Thanks Ingolf, I thought I'd done that but...whoops

@Tonny - I'll take all the help/aid anothers you can manage!


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

I guess I should have spent a hero point for an extra move action, when Ingolf escaped on his second action of the round. But I didn't think of it before it was too late. :(


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

I'm getting a bad feeling that this could possibly result in a TPK. :(


Iron Gods: Iron maps;

Remember you have hero points in case you feel you need a small boost to get out of a bad situation.


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

I didn't realize that you could retroactively add +4 to a d20 roll (It doesn't help that the rules on Archives of Nethys are confusingly formatted. I've never played with Hero Points before, so I haven't been familiar with the rules.

If I'd known that, Ingolf could have got out of the entangled area at least two turns ago.


Iron Gods: Iron maps;

I am around. I will GMPC Adriana tonight if she does not post during the day.

Regarding the use of hero points. To avoid the temptation to add a +8 to the roll after hitting the forum preview button, I will only allow the use of retroactive +4.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Fair enough. If you want to retroactively change my second action to another standard to break then that works. Ultimately I'll lose my action this turn but will break it with the post roll +4.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Sorry, somethings come up and it's eating most of my attention (Possible health issue! At the worst time!)

I'll try to have a post in but will accept getting GMPC'd if it happens. Feel free to use a hero point if it'll help swing things in our direction.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Definitely gotta start using the hero points. When the dice roll is a little better though.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Because I feel worthless I did some digging and found this FAQ about Pearl of Power Spellcraft DCs.

FAQ

Apparently a 1st level Pearl can be CL 1. That would mean I would have been able to identify it. Considering Jonah and our party is on their last legs here, what is your opinion on this FAQ?

@Ingolf: You'll actually Fatigue at the start of your next round assuming you could pay for the Rage at the start of the round.


Iron Gods: Iron maps;

Well, it makes more sense to me than what is written in the Corerulebook. You can go ahead and assume Splits identified that pearl earlier on.


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none
Splits the Leaves wrote:


@Ingolf: You'll actually Fatigue at the start of your next round assuming you could pay for the Rage at the start of the round.

If I were to get an AoO before then, I suppose I would still be under rage, and not fatigued.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

So I didn't mean to assume that Tonny would give another AoO but he's been super helpful and giving them to me for the entirety of this combat, and I like to think it paid off for the second attack.

If it was a step to far I'll reroll the dice and apologies to Tonny for presuming your actions for your turn.


Iron Gods: Iron maps;

I adjusted Adriana's position on the map so she and Ingolf get flanking bonuses.

I know tracking up the map positioning is sometimes difficult, but those small helps are very worth and in this case it was vital for Adriana's critical to succeed.

Congrats, you finished part 1 and leveled up to 3 :)


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Alright so he has now learned how dangerous things are so expect me to be preparing more combat abilities now. It felt disingenuous to not help the town when he had the magic to, it wouldn't fit the character to be prepared for battle.

I can Take 10 once we are at the safehouse to check those items and succeed.

I'll be posting by level up shortly.

Druid Level 3!
HP +7 (d8 average to 5, +2 Con)
+1 Hero Point
Reflex +1 (Bad Save)
BAB +1
Trackless Step (Druid cannot be tracked unless they want to)
+3 Second Level Spells (1 Class, 1 Bonus, 1 Domain [Wind Wall])
Skills +9 (+4 Class, +1 FCB, +1 Int, +1 Skilled, +2 Background)

+1 Perc, +1 SM, +1 K: Geo, +1 K: Nature, +1 Handle, +1 Spellcraft, +1 Heal, +1 Survival, +1 K: Religion

Feat: VMC Wizard - Familiar

What types of animals would be available in the area to serve as a Familiar? What does the local fauna (or possibly flora) look like? Seeing as my combat ability is limited I will probably go with a Mauler of some sort, using the Animal Archive rule of changing their starting feat for one of the animal feats (like Spell Sponge). This will allow me to flavour it as a spirit animal that is linked directly to me with Shield Companion from Animal Archive.

Animal Archive:

Animal Archive book, page 18;

This section presents new feats for animal companions and familiars, as well as for PCs that make use of these animals. Some feats might be available to other creatures that meet the prerequisites. Feats that are meant for familiars can be switched out for a familiar's default feats (as listed in the familiar's statistics) if the familiar meets the prerequisites. Such feat replacements must be made when the PC first acquires a new familiar, and-like all new feats from supplemental sources-the new feats should be approved by the GM before being integrated into play.

Just let me know what you think!

Also this is a weird request, but would it be possible to swap my Con (14) and Int (12) score and my FCB from Skill to HP? Overall it would reduce his Fort by 1, HP and Skill ranks would stay the same (due to swapping the FCB) but he would have an extra +1 to Intelligence skills. I feel it fits a lot better as the older, more knowledgeable druid that I feel he settled into as we started playing.


Iron Gods: Iron maps;

Ok, it all seems legit under the set sources for this campaign. I see where this is going :)

Appropriate familiars could be any domestic animal you can find in the colony:
- dogs
- cats (you recently saved Delour who might get interest in you)
- pigs
- chickens
- goats
- pigs

There are none domestic animals that you might befriend in the colony:
- snakes
- birds
- rats
- bats
- centipedes
- crabs

On the next part you will have the opportunity to explore the surrounding wilderness, which opens up opportunities for things like:
- frogs
- lizards
- scorpions
- turtles
- dinosaur (compsognathus) <- be aware of your resident hunter Jonah though :)

Ok to the abilities swap.

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