paizo.com Recent Gameplay Posts for SFS Quests: Into the Unknownpaizo.com Recent Gameplay Posts for SFS Quests: Into the Unknown2020-02-15T15:45:04Z2020-02-15T15:45:04ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownRevvy Bitterleafhttps://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1852020-01-26T01:36:15Z2020-01-25T23:06:40Z<p>With the Lawblight defeated, you are free to return to Absalom Station with the information retrieved from the wreckage of the Unbounded Wayfarer. </p>
<p>Venture-Captain Arvin greets you with a warm smile as they disembark. <b>“You can undergo the tedium of a complete debrief later. First, I’ve
<br />
arranged for you all to enjoy a few days’ downtime in Kemanis, at the high-end clubs, theaters, and VR parlors. You’ve earned it. But,”</b> he warns, with a sly twinkle in his eye,<b> “after that, it’ll be time to put you back to work.”</b></p>
<p><span class=messageboard-ooc>And with that this concludes this series of Quest ...that suddenly went a whole lot faster in the end then I was expecting</span></p>With the Lawblight defeated, you are free to return to Absalom Station with the information retrieved from the wreckage of the Unbounded Wayfarer.
Venture-Captain Arvin greets you with a warm smile as they disembark. “You can undergo the tedium of a complete debrief later. First, I’ve
arranged for you all to enjoy a few days’ downtime in Kemanis, at the high-end clubs, theaters, and VR parlors. You’ve earned it. But,” he warns, with a sly twinkle in his eye, “after that, it’ll be time to put...Revvy Bitterleaf2020-01-25T23:06:40ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownRevvy Bitterleafhttps://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1842020-01-25T23:04:00Z2020-01-25T23:04:00Z<p>As you hear something over the open comms that some drunk forgot to close you think it sounds something like <b>"..nah, we don't want to fire that gun..we wanna fire the big ones! Turn us around"</b></p>
<p>And they make a rather wide turn to avoid flying straight into one of the asteroids</p>
<p><span class="messageboard-dice"><b>Engineering to fix life support:</b></span> <span class="messageboard-dice">1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5</span>
<br />
<span class="messageboard-dice"><b>Captain to encourage the engineer to work faster:</b></span> <span class="messageboard-dice">1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13</span></p>
<p><b>'Damm you Captain..I'm fire this gun now..I'll fire the big guns once we get them in sight again •burp•"</b>
<br />
<span class="messageboard-dice"><b>Turret gunner to hit your front:</b></span> <span class="messageboard-dice">1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23</span>
<br />
<span class="messageboard-dice"><b>Turret gunner to hit your front:</b></span> <span class="messageboard-dice">1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">4d4 ⇒ (4, 1, 3, 4) = 12</span></p>
<p><span class="messageboard-dice"><b>Bot HK to fire big gun again:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (16) + 4 = 20</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">4d8 ⇒ (8, 7, 7, 7) = 29</span></p>
<p>And as your shields take a pounding for the turret fire from the Lawbright your second to last missile slams into their side knocking away their shields and creates a small hole in their hull which HK manages to make a _LOT_ bigger as the forward heavy laser punches straight through and leave a hole on the other side of the Lawbright as well.</p>As you hear something over the open comms that some drunk forgot to close you think it sounds something like "..nah, we don't want to fire that gun..we wanna fire the big ones! Turn us around"
And they make a rather wide turn to avoid flying straight into one of the asteroids
[dice=Engineering to fix life support]1d20+8-4[/dice]
[dice=Captain to encourage the engineer to work faster]1d20+8-4[/dice]
'Damm you Captain..I'm fire this gun now..I'll fire the big guns once we get them in sight...Revvy Bitterleaf2020-01-25T23:04:00ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownSonomi Ikuyo (alias of SchultzMRS1)https://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1832020-01-25T05:48:20Z2020-01-25T05:48:20Z<p>Acting Captain Sonomi tries not to let anyone see her sweat. This battle is a little too close for comfort.</p>
<p><b> Hold it together - we can win against these pirates. HK! Fire away! </b></p>
<p><span class="messageboard-dice"><b> Encourage HK:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (6) + 2 = 8</span></p>Acting Captain Sonomi tries not to let anyone see her sweat. This battle is a little too close for comfort.
Hold it together - we can win against these pirates. HK! Fire away!
[dice= Encourage HK] 1d20 + 2 [/dice]Sonomi Ikuyo (alias of SchultzMRS1)2020-01-25T05:48:20ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownKaixik (alias of AFlashInTime)https://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1822020-01-25T05:37:58Z2020-01-25T05:37:58Z<p><b>"Nice shot HK. Unfortunately, we are beginning to run low on missile ammunition. Firing missile 4 of 5."</b></p>
<p><span class="messageboard-dice"><b>Missile:</b></span> <span class="messageboard-dice">1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">4d8 ⇒ (4, 3, 4, 8) = 19</span></p>"Nice shot HK. Unfortunately, we are beginning to run low on missile ammunition. Firing missile 4 of 5."
[dice=Missile]1d20+3+1[/dice]
[dice=Damage]4d8[/dice]Kaixik (alias of AFlashInTime)2020-01-25T05:37:58ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownBribruon Malidingeafront (alias of Jim Crase)https://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1812020-01-25T03:18:30Z2020-01-25T03:18:30Z<p>Bribruon just keeps attempting to be as zen as possible...keeping the ship moving the best it can.</p>
<p><span class="messageboard-dice"><b>Initiative Piloting (with +1 from computer) :</b></span> <span class="messageboard-dice">1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9</span></p>
<p>His mind slightly flashes to another combat....one in another dimension. Not seeing how the enemy moves, Bribruon makes a mistake...he puts the ship into reverse....</p>
<p><span class="messageboard-dice"><b>Piloting (with +1 from computer) to Back off (Dc16):</b></span> <span class="messageboard-dice">1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18</span></p>
<p>The ship's internal 'back up' light starts to flash, and that annoying 'beep beep beep' of a moving vehicle moving backwards is heard.</p>
<p><span class=messageboard-ooc>Backing up 3 spots</span></p>Bribruon just keeps attempting to be as zen as possible...keeping the ship moving the best it can.
[dice=Initiative Piloting (with +1 from computer) ] 1d20 + 3 + 1[/dice]
His mind slightly flashes to another combat....one in another dimension. Not seeing how the enemy moves, Bribruon makes a mistake...he puts the ship into reverse....
[dice=Piloting (with +1 from computer) to Back off (Dc16)] 1d20 + 3 + 1[/dice]
The ship's internal 'back up' light starts to flash, and that annoying 'beep...Bribruon Malidingeafront (alias of Jim Crase)2020-01-25T03:18:30ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownRevvy Bitterleafhttps://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1802020-01-24T22:23:07Z2020-01-24T22:23:07Z<p>Flying right up behind the Lawbright Kaixik fires a primed missile right up their tail pipe causing sparks to light up this part of space as their shields are blown right away and parts of metal are knocked loose from their hull, directly followed by a heavy laser hit. The massive combined impact messes up lots of important bits on the enemy ships</p>
<p><span class="messageboard-dice"><b>To hit forward laser HK bot:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (18) + 4 = 22</span>
<br />
<span class="messageboard-dice"><b>Heavy laser damage:</b></span> <span class="messageboard-dice">4d8 ⇒ (5, 5, 1, 4) = 15</span>
<br />
<span class="messageboard-dice"><b>glitches:</b></span> <span class="messageboard-dice">3d100 ⇒ (58, 5, 13) = 76</span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p>They return fire with their turret
<br />
<span class="messageboard-dice"><b>To hit turret:</b></span> <span class="messageboard-dice">1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6</span>
<br />
<span class="messageboard-dice"><b>To hit turret:</b></span> <span class="messageboard-dice">1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6</span>
<br />
and drunk as they are can't draw a bead on your ship to return fire
<br />
But they still have one ace up their sleeve...
<br />
<span class="messageboard-dice"><b>Aft:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (11) + 8 = 19</span>
<br />
...but that weapon is harmlessly deflected by your forward shields and deals no damage</p>
<p><span class=messageboard-ooc>Damage Lawbright Shields: Aft 5 (out of 5) Hull: 32
<br />
Glitches; Weapons (aft), Life support, Sensors
<br />
</span></p>
<p><span class="messageboard-dice"><b>Enemy init:</b></span> <span class="messageboard-dice">1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13</span></p>
<p>init
<br />
<b>You guys for the next round</b> If you roll less then 16 on init you guys move first, you are once again the red arrow/enemy is blue.</p>Flying right up behind the Lawbright Kaixik fires a primed missile right up their tail pipe causing sparks to light up this part of space as their shields are blown right away and parts of metal are knocked loose from their hull, directly followed by a heavy laser hit. The massive combined impact messes up lots of important bits on the enemy ships
[dice=To hit forward laser HK bot]1d20+4[/dice]
[dice=Heavy laser damage]4d8[/dice]
[dice=glitches]3d100[/dice] [dice=]1d4[/dice]
They return...Revvy Bitterleaf2020-01-24T22:23:07ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownSonomi Ikuyo (alias of SchultzMRS1)https://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1792020-01-22T02:33:29Z2020-01-22T02:33:29Z<p><b> We have them right where we want them! Fire the missiles! </b></p>
<p><span class="messageboard-dice"><b>Encourage HK:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (9) + 2 = 11</span></p>We have them right where we want them! Fire the missiles!
[Dice=Encourage HK] 1d20 + 2 [/dice]Sonomi Ikuyo (alias of SchultzMRS1)2020-01-22T02:33:29ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownBribruon Malidingeafront (alias of Jim Crase)https://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1782020-01-21T23:33:44Z2020-01-21T23:33:44Z<p><span class=messageboard-ooc>Done....if I was red arrow ;-)</span></p>
<p>Bribruon gets right on their tail...hoping that Kaixik and HK can do something with their positioning....</p>Done....if I was red arrow ;-)
Bribruon gets right on their tail...hoping that Kaixik and HK can do something with their positioning....Bribruon Malidingeafront (alias of Jim Crase)2020-01-21T23:33:44ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownRevvy Bitterleafhttps://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1772020-01-21T22:20:17Z2020-01-21T22:13:25Z<div class="messageboard-quotee">Sonomi Ikuyo wrote:</div><blockquote> <span class=messageboard-ooc> Not sure whatag round we are in... This might apply later</span> </blockquote><p><span class=messageboard-ooc>I've got to be honest...I lost track of it myself a bit. But
</p>
let's just add your bonus this round so you beat initiative; I'll move then you guys move and then Kaiaxk shoots a missile with boosted damage while Bribruon evades </span></p>
<p><span class=messageboard-ooc>Since shields are full again I suggest you'll let HK fire another gun and double up on damage potential</span></p>
<p>———————-</p>
<p>Then I'll take remaining enemy actions for this round and then we reset initiative so we start the next round fresh and all actions line up again</p>
<p>The enemy <span class=messageboard-ooc>Now red tipped</span> pursues your "tactically re-positioning" ship <span class=messageboard-ooc>Now the blue arrow</span> around the asteroid</p>Sonomi Ikuyo wrote: Not sure whatag round we are in... This might apply later
I've got to be honest...I lost track of it myself a bit. But
let's just add your bonus this round so you beat initiative; I'll move then you guys move and then Kaiaxk shoots a missile with boosted damage while Bribruon evades Since shields are full again I suggest you'll let HK fire another gun and double up on damage potential
---------------
Then I'll take remaining enemy actions for this round and then we...Revvy Bitterleaf2020-01-21T22:13:25ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownBribruon Malidingeafront (alias of Jim Crase)https://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1762020-01-21T10:35:52Z2020-01-21T10:35:52Z<p>Bribruon does his best flying....</p>
<p><span class="messageboard-dice"><b>Initiative Piloting (with +1 from computer, +2 from encouragement):</b></span> <span class="messageboard-dice">1d20 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12</span></p>
<p><span class="messageboard-dice"><b>Piloting Evade (with +1 from computer) DC 16:</b></span> <span class="messageboard-dice">1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18</span></p>
<p><span class=messageboard-ooc>Well....get +2 to AC and TL....at least</span></p>Bribruon does his best flying....
[dice=Initiative Piloting (with +1 from computer, +2 from encouragement)]1d20+3+1+2[/dice]
[dice=Piloting Evade (with +1 from computer) DC 16]1d20+3+1[/dice]
Well....get +2 to AC and TL....at leastBribruon Malidingeafront (alias of Jim Crase)2020-01-21T10:35:52ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownSonomi Ikuyo (alias of SchultzMRS1)https://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1752020-01-21T05:21:57Z2020-01-21T04:39:17Z<p>Trying to ve actually encouraging, Sonomi cheers the pilot on.</p>
<p><b> F-L-Y, soar through the sky, F-L-Y, disable them first or we die! </b> Sonomi sings and claps and hopes it helps</p>
<p><span class="messageboard-dice"><b>Encourage Pilot:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (13) + 2 = 15</span></p>
<p><span class=messageboard-ooc> Not sure whatag round we are in... This might apply later</span></p>Trying to ve actually encouraging, Sonomi cheers the pilot on.
F-L-Y, soar through the sky, F-L-Y, disable them first or we die! Sonomi sings and claps and hopes it helps
[Dice=Encourage Pilot] 1d20 +2 [/dice]
Not sure whatag round we are in... This might apply laterSonomi Ikuyo (alias of SchultzMRS1)2020-01-21T04:39:17ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownKaixik (alias of AFlashInTime)https://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1742020-01-21T04:39:11Z2020-01-21T04:39:11Z<p>With the current position not allowing a shot, Kaixik tries to work their magic on the weapons. </p>
<p><span class="messageboard-dice"><b>Mysticism:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (13) + 4 = 17</span></p>
<p><span class=messageboard-ooc> I don't have the COM in front of me, but boosting weapon damage seems ideal.</span></p>With the current position not allowing a shot, Kaixik tries to work their magic on the weapons.
[Dice=Mysticism]1d20+4[/dice]
I don't have the COM in front of me, but boosting weapon damage seems ideal.Kaixik (alias of AFlashInTime)2020-01-21T04:39:11ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownRevvy Bitterleafhttps://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1732020-01-20T22:42:06Z2020-01-20T22:42:06Z<p><span class=messageboard-ooc>I just realized I think I might have moved the wrong ship last round. But it seems you also moved the other ship so it more or less evens out</span></p>
<p><span class=messageboard-ooc>Clusters of asteroids block a starship’s line of fire, so you can't fire a missile from your current location so save the missile this round(we'll keep the attack roll and damage for next round) - feel free to take one of the new COM actions ...I think you can prime one of your weapons to deal +1 damage next round for example.</span></p>
<p><span class="messageboard-dice"><b>Engineering HK to repair shields:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (8) + 7 = 15</span>
<br />
<span class="messageboard-dice"><b>Engineering enemy to repair shields:</b></span> <span class="messageboard-dice">1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18</span>
<br />
<span class="messageboard-dice"><b>Enemy init next round since they also can't fire this round:</b></span> <span class="messageboard-dice">1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13</span></p>
<p><span class=messageboard-ooc>Damage:
<br />
Odyssey: None
<br />
Lawbright: None
<br />
</span></p>I just realized I think I might have moved the wrong ship last round. But it seems you also moved the other ship so it more or less evens out
Clusters of asteroids block a starship’s line of fire, so you can't fire a missile from your current location so save the missile this round(we'll keep the attack roll and damage for next round) - feel free to take one of the new COM actions ...I think you can prime one of your weapons to deal +1 damage next round for example.
[dice=Engineering HK to...Revvy Bitterleaf2020-01-20T22:42:06ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownSonomi Ikuyo (alias of SchultzMRS1)https://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1722020-01-20T04:25:21Z2020-01-20T04:25:21Z<p><b> We can do it guys! Fly steady, aim true, fix the shields! </b></p>
<p><span class="messageboard-dice"><b>Encourage Pilot:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (13) + 2 = 15</span></p>We can do it guys! Fly steady, aim true, fix the shields!
[Dice=Encourage Pilot] 1d20 + 2 [/dice]Sonomi Ikuyo (alias of SchultzMRS1)2020-01-20T04:25:21ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownKaixik (alias of AFlashInTime)https://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1712020-01-20T03:22:29Z2020-01-20T03:22:29Z<p><b>"Firing missile 3 of 5. This time for sure..."</b></p>
<p><span class="messageboard-dice"><b>missile:</b></span> <span class="messageboard-dice">1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">4d8 ⇒ (7, 8, 1, 5) = 21</span></p>
<p><b>"Better."</b></p>"Firing missile 3 of 5. This time for sure..."
[Dice=missile]1d20+3+1[/dice]
[Dice=Damage]4d8[/dice]
"Better."Kaixik (alias of AFlashInTime)2020-01-20T03:22:29ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownBribruon Malidingeafront (alias of Jim Crase)https://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1702020-01-19T23:39:11Z2020-01-19T23:39:11Z<p>Doing his best not to fly through the asteroid concentration Bribruon goes around it.</p>Doing his best not to fly through the asteroid concentration Bribruon goes around it.Bribruon Malidingeafront (alias of Jim Crase)2020-01-19T23:39:11ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownRevvy Bitterleafhttps://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1692020-01-19T18:34:41Z2020-01-19T18:34:41Z<p><span class="messageboard-dice"><b>NPC HK engineering:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (14) + 7 = 21</span></p>
<p>Hk manages to restore some more power to the shields.</p>
<p>Sonomi tries to encourage Kaixik but there seems to be some difficulty during the communication and ends up not getting a target lock.</p>
<p>Bribruons tries to fly evasively but fails</p>
<p><span class="messageboard-dice"><b>Enemy init vs 24:</b></span> <span class="messageboard-dice">1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15</span></p>
<p>The enemy ship does a slow turn trying to get you in their front arc to unleash their most power full weapons at you</p>
<p>init
<br />
<b>You guys + move</b>
<br />
Enemy</p>
<p><span class=messageboard-ooc>Damage:
<br />
Odyssey: Front shields: 4 damage (out of 20)
<br />
Lawbright: Front shields 5 damage (out of 15)</span></p>[dice=NPC HK engineering]1d20+7[/dice]
Hk manages to restore some more power to the shields.
Sonomi tries to encourage Kaixik but there seems to be some difficulty during the communication and ends up not getting a target lock.
Bribruons tries to fly evasively but fails
[dice=Enemy init vs 24]1d20+9-4[/dice]
The enemy ship does a slow turn trying to get you in their front arc to unleash their most power full weapons at you
init
You guys + move
Enemy
Damage:
Odyssey: Front shields: 4...Revvy Bitterleaf2020-01-19T18:34:41ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownBribruon Malidingeafront (alias of Jim Crase)https://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1682020-01-19T15:33:09Z2020-01-19T15:33:09Z<p><b>"HK, just stay at engineering...I will do my best to just keep up away from the front arc...."</b></p>
<p><span class="messageboard-dice"><b>Initiative Piloting (with +1 from computer):</b></span> <span class="messageboard-dice">1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24</span></p>
<p><span class="messageboard-dice"><b>Piloting Evade (with +1 from computer) DC 16:</b></span> <span class="messageboard-dice">1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10</span></p>
<p>Bribruon apparently zens out and does his absolute best trying to force the enemy ship into a disadvantage....though in doing so, he doesn't do very well on making the ship maneuver around opposing fire....</p>"HK, just stay at engineering...I will do my best to just keep up away from the front arc...."
[dice=Initiative Piloting (with +1 from computer)]1d20+3+1[/dice]
[dice=Piloting Evade (with +1 from computer) DC 16]1d20+3+1[/dice]
Bribruon apparently zens out and does his absolute best trying to force the enemy ship into a disadvantage....though in doing so, he doesn't do very well on making the ship maneuver around opposing fire....Bribruon Malidingeafront (alias of Jim Crase)2020-01-19T15:33:09ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownRevvy Bitterleafhttps://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1672020-01-19T12:25:12Z2020-01-19T12:25:12Z<p>After you move next to one of the sides of Lawbright and miss getting a target lock with your missile they return fire with their turret</p>
<p><span class="messageboard-dice"><b>Gunnery:</b></span> <span class="messageboard-dice">1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5</span>
<br />
<span class="messageboard-dice"><b>Gunnery:</b></span> <span class="messageboard-dice">1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20</span></p>
<p>and it seems their turret gunner is so drunk he's seeing double and aims for the wrong target.</p>
<p><span class="messageboard-dice"><b>Init vs your DC 17:</b></span> <span class="messageboard-dice">1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17</span> - Tie, so lowest ranks in piloting moves first - which is you guys </p>
<p>init
<br />
<b>You guys move</b>
<br />
Enemy moves
<br />
Other actions - Kaixik + Sonomi already acted this round, still up Bribruon + Botted HK</p>
<p><span class=messageboard-ooc>
<br />
Damage:
<br />
Odyssey: Front shields: 12 damage (out of 20)
<br />
Lawbright: Front shields 5 damage (out of 15)
<br />
</span></p>After you move next to one of the sides of Lawbright and miss getting a target lock with your missile they return fire with their turret
[dice=Gunnery]1d20+8-4[/dice]
[dice=Gunnery]1d20+8-4[/dice]
and it seems their turret gunner is so drunk he's seeing double and aims for the wrong target.
[dice=Init vs your DC 17]1d20+9-4[/dice] - Tie, so lowest ranks in piloting moves first - which is you guys
init
You guys move
Enemy moves
Other actions - Kaixik + Sonomi already acted this round,...Revvy Bitterleaf2020-01-19T12:25:12ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownSonomi Ikuyo (alias of SchultzMRS1)https://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1662020-01-19T03:23:00Z2020-01-19T03:23:00Z<p>Sonomi is a bit worried about their predicament....</p>
<p><b> Let's try and disable them faster than they disable us. Shoot them Kaixik! </b></p>
<p><span class="messageboard-dice"><b>encourage Kaixik:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (4) + 2 = 6</span></p>Sonomi is a bit worried about their predicament....
Let's try and disable them faster than they disable us. Shoot them Kaixik!
[dice=encourage Kaixik] 1d20 +2 [/dice]Sonomi Ikuyo (alias of SchultzMRS1)2020-01-19T03:23:00ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownKaixik (alias of AFlashInTime)https://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1652020-01-19T03:11:21Z2020-01-19T03:11:21Z<p>Seeming to not take his recent misfire to heart, Kaixik launches another strike.</p>
<p><b>"Firing missile two of five.</b></p>
<p><span class="messageboard-dice"><b>Missile 2:</b></span> <span class="messageboard-dice">1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9</span> <span class=messageboard-ooc>Maybe another +2 if encouraged</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">4d8 ⇒ (5, 5, 7, 8) = 25</span></p>Seeming to not take his recent misfire to heart, Kaixik launches another strike.
"Firing missile two of five.
[dice=Missile 2]1d20+3+1[/dice] Maybe another +2 if encouraged
[dice=Damage]4d8[/dice]Kaixik (alias of AFlashInTime)2020-01-19T03:11:21ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownRevvy Bitterleafhttps://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1642020-01-18T17:51:26Z2020-01-18T17:49:41Z<p>After a helpful suggestion HK leaves the pilot seat to Bribruon and barely manages to restore some shields
<br />
<span class=messageboard-ooc>Downside of flying in a higher tier ship..DC's to do stuff are higher</span></p>
<p>Kaixik flips over to access the heavy missile launcher in the turret and watches the missile go far, far away in a direction not close to the Lawbright before you loose the connection to it's remote targeting system.</p>
<p>Bribruon flies through space dodging this way and that
<br />
<span class=messageboard-ooc>We are actually a bit shifted in initiative in that you roll initiative for next round, not the current round. You guys have already won this round and the enemy has moved (well..not moved, that are quite happy with the current situation of having you in their front arc)</span></p>
<p><span class=messageboard-ooc>I'll hold off on most enemy actions to see where you guys end up</span>
<br />
<span class="messageboard-dice"><b>Engineering to restore shields:</b></span> <span class="messageboard-dice">1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19</span></p>
<p>init
<br />
<b>You guys move</b>
<br />
Resolve rest of enemy actions current round (just gunnery at this point)
<br />
Roll init vs you guys 17 to see who moves first next round</p>
<p><span class=messageboard-ooc>Damage:
<br />
Odyssey: Front shields: 12 damage (out of 20)
<br />
Lawbright: Front shields 5 damage (out of 15)</span></p>After a helpful suggestion HK leaves the pilot seat to Bribruon and barely manages to restore some shields
Downside of flying in a higher tier ship..DC's to do stuff are higher
Kaixik flips over to access the heavy missile launcher in the turret and watches the missile go far, far away in a direction not close to the Lawbright before you loose the connection to it's remote targeting system.
Bribruon flies through space dodging this way and that
We are actually a bit shifted in initiative in...Revvy Bitterleaf2020-01-18T17:49:41ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownBribruon Malidingeafront (alias of Jim Crase)https://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1632020-01-18T13:51:41Z2020-01-18T13:48:26Z<p>Bribruon gulps....<b>"If you really think so...."</b></p>
<p>With that he switches to piloting and attempts to keep the ship flying....hopefully not into an asteroid or the sun.</p>
<p><span class="messageboard-dice"><b>Piloting init (taking one +1 node):</b></span> <span class="messageboard-dice">1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17</span></p>
<p><span class="messageboard-dice"><b>Piloting evade (DC 16:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (13) + 3 = 16</span></p>
<p><span class=messageboard-ooc>Goal is to not be in their front arc....It looks like I got init...so will wait for their move.</span></p>Bribruon gulps...."If you really think so...."
With that he switches to piloting and attempts to keep the ship flying....hopefully not into an asteroid or the sun.
[dice=Piloting init (taking one +1 node)]1d20+3+1[/dice]
[dice=Piloting evade (DC 16]1d20+3[/dice]
Goal is to not be in their front arc....It looks like I got init...so will wait for their move.Bribruon Malidingeafront (alias of Jim Crase)2020-01-18T13:48:26ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownHellih/HK (alias of Farol)https://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1622020-01-18T04:23:37Z2020-01-18T04:23:37Z<p>Hellih feels the powerful hour at the front shield. The enemies sounded like being drunk but he knows better add the spot was very precise. He clevis with fear the depleted front shields add he throws </p>
<p><b>"Take the stairs Bribruon!" </b> just as he rushes to repair the shields</p>
<p><span class="messageboard-dice"><b>Engineer:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (9) + 7 = 16</span></p>Hellih feels the powerful hour at the front shield. The enemies sounded like being drunk but he knows better add the spot was very precise. He clevis with fear the depleted front shields add he throws
"Take the stairs Bribruon!" just as he rushes to repair the shields
[dice=Engineer]1d20+7[/dice]Hellih/HK (alias of Farol)2020-01-18T04:23:37ZRe: Forums: Play-by-Post: SFS Quests: Into the UnknownKaixik (alias of AFlashInTime)https://paizo.com/campaigns/v5748p75ivkv7/gameplay&page=4#1612020-01-18T03:50:35Z2020-01-18T03:50:35Z<p>Kaixik flips over to access the heavy missile launcher in the turret.</p>
<p><b>"We'll see who has who where, pirates."</b></p>
<p><span class="messageboard-dice"><b>Heavy Missile Launcher:</b></span> <span class="messageboard-dice">1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">4d8 ⇒ (4, 8, 4, 3) = 19</span></p>
<p><b>"Drat."</b></p>Kaixik flips over to access the heavy missile launcher in the turret.
"We'll see who has who where, pirates."
[dice=Heavy Missile Launcher]1d20+3+1[/dice]
[dice=Damage]4d8[/dice]
"Drat."Kaixik (alias of AFlashInTime)2020-01-18T03:50:35Z