GMAndrewW The Rasping Rebirth (Tier 12-15)

Game Master andreww

Maps and Handouts

Buff spreadsheet

PC Initiative:

[dice=Init, Alie]1d20+6[/dice]
[dice=Init, Vladek]1d20+3[/dice]
[dice=Init, Qadathra]1d20+3[/dice]
[dice=Init, Fendahl ]1d20+4[/dice]
[dice=Init, Kirrah]1d20+4[/dice]
[dice=Init, Valrar]1d20+11[/dice]
[dice=Init, Bauble ] 1d20+7[/dice], +4 if heightened awareness active
[dice=Init, Rogar]1d20+1[/dice]

PC Saves:

[dice=Will, Alie]1d20+14[/dice], Heroism +2, CG (-2)
[dice=Will, Vladek]1d20+11[/dice], +2 versus death and gaze attacks, +1 versus Transmutation, fear, confusion, and writing-based dangers, CG(-2)
[dice=Will, Qadathra]1d20+11[/dice], Ward Hex +3, CG (-2), SR18
[dice=Will, Fendahl]1d20+18[/dice], Ench +2, Fey +4, LN (-4)
[dice=Will, Kirrah]1d20+7[/dice], Ench +4, N (-4)
[dice=Will, Valrar]1d20+11[/dice], CN (-2)
[dice=Will, The Ambassador]1d20+8[/dice], SR20, N (-4)
[dice=Will, Bauble]1d20+11[/dice], N (-4)
[dice=Will, Rogar]1d20+13[/dice], +2 vs spells and SLA's, NG (-4)

[dice=Reflex, Alie]1d20+14[/dice], Heroism +2
[dice=Reflex, Vladek]1d20+10[/dice], +2 versus death and gaze attacks, +1 versus Transmutation, fear, confusion, and writing-based dangers
[dice=Reflex, Qadathra]1d20+8[/dice], Ward Hex +3, Improved Evasion, SR18
[dice=Reflex, Fendahl]1d20+11[/dice]
[dice=Reflex, Kirrah]1d20+13[/dice], Evasion
[dice=Reflex, Valrar]1d20+22[/dice], Evasion
[dice=Reflex, The Ambassador]1d20+1[/dice], Improved Ebasion, SR20,
[dice=Reflex, Bauble]1d20+13[/dice]
[dice=Reflex, Rogar]1d20+8[/dice], +2 vs spells and SLA's

[dice=Fortitude, Alie]1d20+16[/dice], Heroism +2
[dice=Fortitude, Vladek]1d20+7[/dice], +2 versus death and gaze attacks, +1 versus Transmutation, fear, confusion, and writing-based dangers
[dice=Fortitude, Qadathra]1d20+6[/dice], Ward hex +3, SR18
[dice=Fortitude, Fendahl]1d20+17[/dice]
[dice=Fortitude, Kirrah]1d20+11[/dice]
[dice=Fortitude, Valrar]1d20+15[/dice]
[dice=Fortitude, The Ambassador]1d20+6[/dice], SR20,
[dice=Fortitude, Bauble]1d20+15[/dice]
[dice=Fortitude, Rogar]1d20+11[/dice], +2 vs poison, spells and SLA's

PC Perception:

[dice=Perception, Alie]1d20+2[/dice], Heroism +2, CG (-2)
[dice=Perception, Fendahl]1d20+21[/dice], LN (-4)
[dice=Perception, Kirrah]1d20+8[/dice], Scent, N (-4)
[dice=Perception, Valrar]1d20+1[/dice], CN (-2)
[dice=Perception, The Ambassador]1d20+1[/dice], N (-4)
[dice=Perception, Bauble] 1d20+13[/dice] +2 if heightened awareness active, N (-4)
[dice=Perception, Vladek]1d20+23[/dice], CG (-2)
[dice=Perception, Qadathra]1d20+21[/dice], CG (-2)

PC Spellcraft:

[dice=Spellcraft, Alie]1d20+15[/dice], CG (-2)
[dice=Spellcraft, Fendahl]1d20+9[/dice], LN (-4)
[dice=Spellcraft, Bauble]1d20+21[/dice], N (-4)
[dice=Spellcraft, Rogar]1d20+22[/dice], NG (-4)
[dice=Spellcraft, Qadartha]1d20+15[/dce], CG (-2)[/ooc
[dice=Spellcraft, Vladek]1d20+30[/dice], [ooc]CG (-2)

Lucky Numbers:

Alie - 4
Bauble - 1
Fendahl - 4
Rogar - 16
Valrar - 11
Vladek - 3


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Rasping Rebirth (Low Tier)

We will begin once we have confirmed players. Once you have a spot confirmed please make sure you provide your character infomation on the google spreadsheet. Your character profile also needs to be complete and up to date.


1 person marked this as a favorite.
Rasping Rebirth (Low Tier)

Hello all. We have now started but I dont expect too much to happen over the holiday period. Feel free to ask any questions of the VC. One thing that I want to try and keep track of is the use of buffs. You have one day to prepare before you will be teleported to the worldwound.

If you do apply any buffs please put them on the spreadsheet linked below. Please also make sure that your tagline is kept up to date with your modified stats.

I prefer not to bot players unless there are clear botting instuctions on your profile. In general I will give people 24 hours to post. If you havent posted and there isnt a botting instruction I will put you on delay.

For rolls I will roll initiative. I also generally roll saves in order to save time however I will often pause resolving them to give people a chance to use rerolls or similar effecrs.

I may allso roll reactive stuff like knowledge checks or spellccraft to keep things moving so please make sure your profile is up to date.

Please also fill out your initiative and perception modifiers on the slides. I know we have multiple improved familiars and an animal companion. For familiars if they are just providing their passive beenfit then I ignore them. If they are active in combat then they may get caught up in things. Regardless, familiars and companions need their own initiative if they are going to be doing stuff. For animal companions I tend to assume they delay until their masters turn if they beat your initiative unless you have them set to something like defend.

Buff spreadsheet

Sovereign Court

Fey Sorcerer 14 | HP 125/125 (+ _20_ temp HP) | AC (25)18, Touch 15, Flat Footed 15 | CMD 18 | Fort: (19)+17, Ref: (18)+15, Will: (17)+15 (+2 vs. Illusions) | Init. +6 | Perception +2 | SM 0

I don’t suppose Planar Adaptation would help against those Abyssal penalties would it?


Rasping Rebirth (Low Tier)

It would not. However, Talisman of Reprieve does but it has a much shorter duration and only works on an area.

The penalty will also apply to Alie's concentration checks.

Sovereign Court

Fey Sorcerer 14 | HP 125/125 (+ _20_ temp HP) | AC (25)18, Touch 15, Flat Footed 15 | CMD 18 | Fort: (19)+17, Ref: (18)+15, Will: (17)+15 (+2 vs. Illusions) | Init. +6 | Perception +2 | SM 0

Anyone else think we need to pick up a couple scrolls of Talisman of Reprieve? That’s going to be a tough penalty in there, especially as many casters as we have.

I think Alie is going to pick up two, for 2250 gold.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 106/111, 1 temp, 5 nonlethal| AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +13/9/3 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (40/50), Ward of the Season (autumn), Screwed by C/E plane to the tune of -4 to all mental abilities, vampiric touch, heightened awareness

Bauble is not much of one for long term buffs, so if anyone has any to spare (such as heroism) Bauble is a prime candidate.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 155/157 | AC 40/26/25 | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 1/8 | Charmed Life (+5) 4/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day)
Ambassador

Valrar will grab two more, plus another pair of First Aid Gloves and a Blue Scarf Swordmaster's Flair.


Rasping Rebirth (Low Tier)
Valrar Altimari II wrote:
Valrar will grab two more, plus another pair of First Aid Gloves and a Blue Scarf Swordmaster's Flair.

Do you plan to wear the first aid gloves or the gloves of marking?

Sovereign Court

Fey Sorcerer 14 | HP 125/125 (+ _20_ temp HP) | AC (25)18, Touch 15, Flat Footed 15 | CMD 18 | Fort: (19)+17, Ref: (18)+15, Will: (17)+15 (+2 vs. Illusions) | Init. +6 | Perception +2 | SM 0

I also bought a fresh pair of gloves of first aid as well.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 155/157 | AC 40/26/25 | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 1/8 | Charmed Life (+5) 4/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day)
Ambassador

Oh yeah. Let's stick with the First Aid Gloves; we're going to the Abyss.


Rasping Rebirth (Low Tier)

Hello all,

You will find in the campaign header values for everyones saves, initiative, spelcraft and perception. Please check that they are correct. A couple of things cropped up while looking at these, please check the following:

1. Valrar, the ambassadors SR is listed as 25, familiars get SR of their masters level +5. Should it be 20 or am I missing something?

2. Vladek, I cannot get you Perception or Spellcraft numbers to add up. Can you let me know what they are made up of please.

Thanks

Andrew

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 106/111, 1 temp, 5 nonlethal| AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +13/9/3 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (40/50), Ward of the Season (autumn), Screwed by C/E plane to the tune of -4 to all mental abilities, vampiric touch, heightened awareness

When we post the saves and skills should we take the planar adjustments into consideration?

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 155/157 | AC 40/26/25 | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 1/8 | Charmed Life (+5) 4/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day)
Ambassador

Huh, it should be 20. Not sure what got that mixed up. The paracletus starts out with SR 7 but that shouldn't stack and wouldn't add up if it did.

Scarab Sages

male Wizard 9/Lore 3 | HP 75 | AC 14/18; Touch 14; FF 13 | F +11; R +8; W +13 | CMB+5; CMD 19 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 3

I'll get a scroll of talisman of reprieve as well.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 106/111, 1 temp, 5 nonlethal| AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +13/9/3 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (40/50), Ward of the Season (autumn), Screwed by C/E plane to the tune of -4 to all mental abilities, vampiric touch, heightened awareness

DANG! Now that is an excellent buy for this adventure! Too bad it can't be reused. Didn't even know that spell existed.


Rasping Rebirth (Low Tier)
Bauble wrote:
When we post the saves and skills should we take the planar adjustments into consideration?

Yes, but please note that you have so that I dont double count it.

Sovereign Court

Fey Sorcerer 14 | HP 125/125 (+ _20_ temp HP) | AC (25)18, Touch 15, Flat Footed 15 | CMD 18 | Fort: (19)+17, Ref: (18)+15, Will: (17)+15 (+2 vs. Illusions) | Init. +6 | Perception +2 | SM 0
Bauble wrote:
DANG! Now that is an excellent buy for this adventure! Too bad it can't be reused. Didn't even know that spell existed.

Same here. I’d overlooked that on my quick reading of the book. Now I need to go back and read it further to see what else I might have missed at first glance.

I haven’t done a lot of planar adventuring so this is a bit of a blind spot for me.

Sovereign Court

Fey Sorcerer 14 | HP 125/125 (+ _20_ temp HP) | AC (25)18, Touch 15, Flat Footed 15 | CMD 18 | Fort: (19)+17, Ref: (18)+15, Will: (17)+15 (+2 vs. Illusions) | Init. +6 | Perception +2 | SM 0

With the planar penalties added in, my saves are the numbers after the parenthesis. When I cast the Talisman spell, my saves will be the number in the parenthesis.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 106/111, 1 temp, 5 nonlethal| AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +13/9/3 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (40/50), Ward of the Season (autumn), Screwed by C/E plane to the tune of -4 to all mental abilities, vampiric touch, heightened awareness

Looks good. I assume the N(-4) are the planar adjustments for being true neutral.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 106/111, 1 temp, 5 nonlethal| AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +13/9/3 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (40/50), Ward of the Season (autumn), Screwed by C/E plane to the tune of -4 to all mental abilities, vampiric touch, heightened awareness

Dang, that means the Glabrezu is immune to shocking grasp, mirror image, invisibility, stinking cloud, and displacement, right? And resistant to fire too. Blah. That's about 75% of his current spell selections.

I will need to overhaul my spell choices for this one! How about negative energy (i.e. vampiric touch)? Will that work on the big meanies?

Anyone here have a spellbook besides Bauble?

Sovereign Court

Fey Sorcerer 14 | HP 125/125 (+ _20_ temp HP) | AC (25)18, Touch 15, Flat Footed 15 | CMD 18 | Fort: (19)+17, Ref: (18)+15, Will: (17)+15 (+2 vs. Illusions) | Init. +6 | Perception +2 | SM 0

Looks like Rogar has a spellbook.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 106/111, 1 temp, 5 nonlethal| AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +13/9/3 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (40/50), Ward of the Season (autumn), Screwed by C/E plane to the tune of -4 to all mental abilities, vampiric touch, heightened awareness

Well, Bauble is going to purchase Ablative Barrier and, if Rogar will allow it, copy Communal Resist Energy.

There is also a spell to lower the energy resistance of a planar being from that Planar book; unfortunately, I do not own that book so it would do me no good. Still, it might be nice to make these things more vulnerable to fire.

Grand Lodge

Male Half-elf HP 121/121 AC28(33) Touch 13 Flat 26; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 12/Samurai 1, {barkskin FoM} Shape changed 0/5 Beads 1/3

Ok so I have been driving cross country the past two days and just catching up.

Do we have an option for group planar spell or is that talisman spell a personal only (I don’t have the book). If we stay close it seems it could help us all. But in combat we may go beyond the range.

I swapped a couple spells but the big meanie is immune or resistant to just about all on the Druid list. If anyone has recommendations let me know.

Sovereign Court

Fey Sorcerer 14 | HP 125/125 (+ _20_ temp HP) | AC (25)18, Touch 15, Flat Footed 15 | CMD 18 | Fort: (19)+17, Ref: (18)+15, Will: (17)+15 (+2 vs. Illusions) | Init. +6 | Perception +2 | SM 0

Buff the hell out of that lion and see if he can shred that demon!

Grand Lodge

Male Half-elf HP 121/121 AC28(33) Touch 13 Flat 26; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 12/Samurai 1, {barkskin FoM} Shape changed 0/5 Beads 1/3

That is always my fallback. :)

Scarab Sages

male Elf Witch 13
Spoiler:
|AC 21*, T 17, FF 18*|HP: 115*/75|F +9, R +11, W +10* (+2 vs death/gaze, +1 vs Tran/fear/confusion/writing)|Init +3, Perc +23*|CMB +7 CMD 19 (+2 vs grapple)|13/13 Flight, 1/1 Levitate, 0/1 Sphinx, 1/1 Sculptor, 3/3 Belt, #3
GMAndrewW wrote:
2. Vladek, I cannot get you Perception or Spellcraft numbers to add up. Can you let me know what they are made up of please.

Perception:

2 Keen Senses
-
1 Wisdom
+
13 ranks
+
3 class skill
+
3 class skill with 10+ ranks
+
2 Alertness
+
2 Alertness with 10+ ranks
=
24

Spellcraft:

13 ranks
+
3 class skill
+
3 class skill with 10+ ranks
+
9 Intelligence
+
5 Armillary Amulet

Where did it come from, you ask?:
(a unique treasure from "From Shore To Sea")

=
33 (I guess I forgot to raise it that final point after upgrading my Headband to +6)

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 106/111, 1 temp, 5 nonlethal| AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +13/9/3 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (40/50), Ward of the Season (autumn), Screwed by C/E plane to the tune of -4 to all mental abilities, vampiric touch, heightened awareness

How does that +3 class skill with 10+ ranks work? Is that a normal thing? Does everyone double their class bonus once they get to rank 10 or is that a special ability? I've never heard of it.

Scarab Sages

male Elf Witch 13
Spoiler:
|AC 21*, T 17, FF 18*|HP: 115*/75|F +9, R +11, W +10* (+2 vs death/gaze, +1 vs Tran/fear/confusion/writing)|Init +3, Perc +23*|CMB +7 CMD 19 (+2 vs grapple)|13/13 Flight, 1/1 Levitate, 0/1 Sphinx, 1/1 Sculptor, 3/3 Belt, #3

It's in the Core Rulebook and always has been - and yes, Virginia, it's universal. :)


Rasping Rebirth (Low Tier)
Vladek Odradek wrote:
It's in the Core Rulebook and always has been - and yes, Virginia, it's universal. :)

Nope, you are thinking of the effect of the skill focus feat. It is not a thing with regular skill ranks.

Scarab Sages

male Elf Witch 13
Spoiler:
|AC 21*, T 17, FF 18*|HP: 115*/75|F +9, R +11, W +10* (+2 vs death/gaze, +1 vs Tran/fear/confusion/writing)|Init +3, Perc +23*|CMB +7 CMD 19 (+2 vs grapple)|13/13 Flight, 1/1 Levitate, 0/1 Sphinx, 1/1 Sculptor, 3/3 Belt, #3

No, I was not thinking of Skill Focus, I could have sworn I read that 10+ skill ranks did the same thing with any class skill. If only I could find my Core Rulebook right now....

ALSO: You may notice that the "Buff sheet" has me placing some interesting blessings on everyone - that will all happen once the 'postmortem' is over.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 106/111, 1 temp, 5 nonlethal| AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +13/9/3 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (40/50), Ward of the Season (autumn), Screwed by C/E plane to the tune of -4 to all mental abilities, vampiric touch, heightened awareness

Which Ward of the Season did/shall you place on Bauble and will you be rolling our lucky numbers or shall we?


Rasping Rebirth (Low Tier)

I wiill roll peoples lucky number

Lucky number, Alie: 1d20 ⇒ 4
Lucky number, Rogar: 1d20 ⇒ 1
Lucky number, Earth Elemental: 1d20 ⇒ 4
Lucky number, Bauble: 1d20 ⇒ 16
Lucky number, Fendahl: 1d20 ⇒ 11
Lucky number, Kirrah: 1d20 ⇒ 3
Lucky number, Vladek: 1d20 ⇒ 17
Lucky number, Qadartha: 1d20 ⇒ 9

Sovereign Court

Fey Sorcerer 14 | HP 125/125 (+ _20_ temp HP) | AC (25)18, Touch 15, Flat Footed 15 | CMD 18 | Fort: (19)+17, Ref: (18)+15, Will: (17)+15 (+2 vs. Illusions) | Init. +6 | Perception +2 | SM 0

Good roll, GM. 4 is objectively the best number there is.


Rasping Rebirth (Low Tier)

Oops, I missed two of you:

Lucky number, Valrar: 1d20 ⇒ 18
Lucky number, The Ambassador: 1d20 ⇒ 14

Scarab Sages

male Elf Witch 13
Spoiler:
|AC 21*, T 17, FF 18*|HP: 115*/75|F +9, R +11, W +10* (+2 vs death/gaze, +1 vs Tran/fear/confusion/writing)|Init +3, Perc +23*|CMB +7 CMD 19 (+2 vs grapple)|13/13 Flight, 1/1 Levitate, 0/1 Sphinx, 1/1 Sculptor, 3/3 Belt, #3
Alie Saechel wrote:
Good roll, GM. 4 is objectively the best number there is.

For a Japanese Necromancer, maybe....

Actually, I was only going to do it for the primary 6.

Using GMAndrewW's first 6 rolls and going in alphabetical order, that would be:

Alie - 4
Bauble - 1
Fendahl - 4
Rogar - 16
Valrar - 11
Vladek - 3


Rasping Rebirth (Low Tier)

Fine with me

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 106/111, 1 temp, 5 nonlethal| AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +13/9/3 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (40/50), Ward of the Season (autumn), Screwed by C/E plane to the tune of -4 to all mental abilities, vampiric touch, heightened awareness

@Vladek
Still need to know which ward you cast.

Scarab Sages

male Elf Witch 13
Spoiler:
|AC 21*, T 17, FF 18*|HP: 115*/75|F +9, R +11, W +10* (+2 vs death/gaze, +1 vs Tran/fear/confusion/writing)|Init +3, Perc +23*|CMB +7 CMD 19 (+2 vs grapple)|13/13 Flight, 1/1 Levitate, 0/1 Sphinx, 1/1 Sculptor, 3/3 Belt, #3

I figured we hadn't actually gotten there in-game, but let's say I start with that of Summer.

As said elsewhere, sorry for the slowdown, everyone, I've been hitting the skids; we have two more questions, feel free to devise and ask them yourselves.


Rasping Rebirth (Low Tier)

I wouldnt worry about it, I expected a slowdown over christmas and new year.


Rasping Rebirth (Low Tier)
Quote:

I don’t have all my splat books on the road with me in Florida

greater black tentacles so I am fine switching back to core 6th spell until I get home next week.

Just picking up on this. Greater Black Tentacles actual name is Jatembe's Ire as the PFSRD cannot use copyrighted names. Unfortunately it is not PFS legal.

Grand Lodge

Male Half-elf HP 121/121 AC28(33) Touch 13 Flat 26; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 12/Samurai 1, {barkskin FoM} Shape changed 0/5 Beads 1/3

Ok no worries- I didn’t have my books to check vs PFS sRD, so already planned to swap it out. Sheet updated so Should be good to go. Driving home starting tomorrow, should be home by Saturday

Grand Lodge

Male Half-elf HP 121/121 AC28(33) Touch 13 Flat 26; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 12/Samurai 1, {barkskin FoM} Shape changed 0/5 Beads 1/3

Vlad please check buff sheet. I highlighted in yellow as a spell you probably cast and i just noticed Fendahl s name which should have been elsewhere

Grand Lodge

Male Half-elf HP 121/121 AC28(33) Touch 13 Flat 26; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 12/Samurai 1, {barkskin FoM} Shape changed 0/5 Beads 1/3

What would be the check(s) if any to draw a wand of FOM from haversack and activate it while grappled, if any?

Scarab Sages

male Elf Witch 13
Spoiler:
|AC 21*, T 17, FF 18*|HP: 115*/75|F +9, R +11, W +10* (+2 vs death/gaze, +1 vs Tran/fear/confusion/writing)|Init +3, Perc +23*|CMB +7 CMD 19 (+2 vs grapple)|13/13 Flight, 1/1 Levitate, 0/1 Sphinx, 1/1 Sculptor, 3/3 Belt, #3
Fendahl Silvermane wrote:
Vlad please check buff sheet. I highlighted in yellow as a spell you probably cast and i just noticed Fendahl s name which should have been elsewhere

Forgive me, I do not see anything highlighted yellow.

Scarab Sages

male Elf Witch 13
Spoiler:
|AC 21*, T 17, FF 18*|HP: 115*/75|F +9, R +11, W +10* (+2 vs death/gaze, +1 vs Tran/fear/confusion/writing)|Init +3, Perc +23*|CMB +7 CMD 19 (+2 vs grapple)|13/13 Flight, 1/1 Levitate, 0/1 Sphinx, 1/1 Sculptor, 3/3 Belt, #3

I've taken the liberty of giving everyone a bit of color-coding, hope you like it.


Rasping Rebirth (Low Tier)
Fendahl Silvermane wrote:
What would be the check(s) if any to draw a wand of FOM from haversack and activate it while grappled, if any?

No check required it just works


Rasping Rebirth (Low Tier)
Vladek Odradek wrote:
Fendahl Silvermane wrote:
Vlad please check buff sheet. I highlighted in yellow as a spell you probably cast and i just noticed Fendahl s name which should have been elsewhere
Forgive me, I do not see anything highlighted yellow.

I fixed it

Grand Lodge

Male Half-elf HP 121/121 AC28(33) Touch 13 Flat 26; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 12/Samurai 1, {barkskin FoM} Shape changed 0/5 Beads 1/3

Thanks for the fix. Sorry was driving home from Florida last night and today. Will get caught up in a bit.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 106/111, 1 temp, 5 nonlethal| AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +13/9/3 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (40/50), Ward of the Season (autumn), Screwed by C/E plane to the tune of -4 to all mental abilities, vampiric touch, heightened awareness

Does the mind numbing effects of the abyss affect the DC of spells? It's not an intelligence (in Bauble's case) check, but it makes sense that it would affect it.

Is the worm that walks immune to touch spells since the spell has a target of the creature touched which is one creature? Then again it is delivered via an attack roll so if that were the case perhaps it is immune to weapon damage too? Not sure how it fits in it's immunity list.


Rasping Rebirth (Low Tier)

The abyss effect only applies to checks, it does not apply to spell DC's.

The Worm that Walks immunity would I believe apply to touch spells, even if they are delivered by means of a weapon attack. It is not immune to weapon damage unless it discorporates into an actual swarm but it does have substantial DR/-.

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