[GM Wolffauer] SFS 1-07: The Solar Sortie (Inactive)

Game Master Wolffauer

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Starship Roles | S2-12 Slides | S2-18 Slides

Welcome Everyone!

We will get started soon, but I know things may slow down for those of us in the US come Thanksgiving.

Please try to maintain a posting rate of 1+ post/weekday. Weekends (and holidays) are almost always busy for me, so I may or may not post during that timeframe. I'll accept the same from you.

If you are going to be unable to post for an extended period, please let us know, and we'll have someone bot you.

Please provide the following info to me for your chronicle sheets.
Player name: Your name, as you want it to appear on the chronicle
Character name: The name of your character
Character class/level: The classes and levels of your character
Organized play #-#: Your society play and character numbers
Faction: Characters Faction slotted
Day job: Your day job skill and roll (or alternative)

Link to character: Either your profile (ex. Rex) or some other online character sheet. Having this will make it easier to bot your character if needed.

After the briefing I'll ask you to post a list boons you will be slotting.

Scenario Tags: Faction (Dataphiles), Starship

Dataphiles

Male Vesk Mechanic 1 | SP 7/7 HP 12/12 RP 4/5 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +0 | Init +0 | Perc +4; SM +0 | Speed 20' | Active Conditions: none

Player Name: Dire Mosasaur
Character name: Radokama
Character class/level: Mechanic 1
Organized play #-#: 220629-702
Faction: Dataphiles
Day job: TBD. Might craft a piece of equipment if I can afford the UPBs at the end of this scenario

Link to character: Radokama

After having had a chance to play Radokama once, I think I'd like to change his theme to Mercenary using the 1st level rebuild rules. A GM needs to sign off on the change on a chronicle sheet, so could you mark that down on this scenario's chronicle, please? I'm not sure whether the changes would go into effect before the scenario begins or after it ends. If there is no problem with making the changes ahead of time, could you let me know so I can update his character sheet?

Dataphiles

Male N Human roboticist soldier starfinder data jockey 1 | SP 7/7 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2; +2 blind or deafen | Init: +4 | Perc: +0, SM: +0 | Speed 30 ft. |

Player name: The Ragi
Character name: Monstruwacan
Character class/level: Soldier/starfinder data jockey 1
Organized play #-#: # 291669-707
Faction: Dataphiles
Day job: None

Link to character

Background: Monstruwacan is an aficionado and collector of ancient holo movies, the more obscure the better. After he quit the army he's used up all his training and credits to pursue this obsession, which recently has him delving into productions from distant and dangerous systems.


Starship Roles | S2-12 Slides | S2-18 Slides
Radokama 220629-702 wrote:
After having had a chance to play Radokama once, I think I'd like to change his theme to Mercenary using the 1st level rebuild rules. A GM needs to sign off on the change on a chronicle sheet, so could you mark that down on this scenario's chronicle, please? I'm not sure whether the changes would go into effect before the scenario begins or after it ends. If there is no problem with making the changes ahead of time, could you let me know so I can update his character sheet?

Go ahead and make the change now. No problem signing off on the chronicle (I may need to be reminded when the time comes)

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Player name: Gregg Reece
Character name: Chetna Wavari
Character class/level: Operative (spy) 2
Organized play #-#: 20255-701
Faction: Dataphiles
Day job: Profession (Smuggler): 1d20 + 6 ⇒ (6) + 6 = 12

Chetna is sassy lass, but she's not exactly the trusting sort. Also, it's hard to tell what facts about her life are true or fiction since she weaves elaborate lies like armor around herself and allies. Either way, she's good in a fight or waltzing through a customs checkpoint with contraband. All that said, there is something about Eox that she seems to be investigating. What it is? It's doubtful anyone will find the truth of that.

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Player name: Art Burd
Character name: Dariox
Character class/level: Envoy 2
Organized play #-#: 60235-704
Faction: Acquisitives
Day job: Profession (Writer): 1d20 + 9 ⇒ (2) + 9 = 11

Off to an amazing start with that roll, aren't I?

Exo-Guardians

Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft

Player name: IanH
Character name: Zoomer
Character class/level: Soldier 2
Organized play #-#: 135557-703
Faction: Exo-Guardians
Day Job: Profession (Vid-Gamer):: 1d20 + 7 ⇒ (3) + 7 = 10

Zoomer is a friendly typical Yoski, he love's to meet new people, like's to take things apart, loves Starships and Pilot's and anything to do with those kinds of things. Oh! and gets board very quickly.... Did he tell you yet he's an ace pilot?

Link to character: Just click on my picture...

Dataphiles

Male Vesk Mechanic 1 | SP 7/7 HP 12/12 RP 4/5 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +0 | Init +0 | Perc +4; SM +0 | Speed 20' | Active Conditions: none
GM Wolffauer wrote:
Radokama 220629-702 wrote:
After having had a chance to play Radokama once, I think I'd like to change his theme to Mercenary using the 1st level rebuild rules. A GM needs to sign off on the change on a chronicle sheet, so could you mark that down on this scenario's chronicle, please? I'm not sure whether the changes would go into effect before the scenario begins or after it ends. If there is no problem with making the changes ahead of time, could you let me know so I can update his character sheet?
Go ahead and make the change now. No problem signing off on the chronicle (I may need to be reminded when the time comes)

Ok, thanks. I've changed Radokama's profile.


Starship Roles | S2-12 Slides | S2-18 Slides

Waiting on one more person to check in. I'll post the intro this weekend either way.

Exo-Guardians

Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft

Can I ask if Chetna Wavari is level 2 or 3 ? I know it won't affect much but might give you out of tier credit at the end?

Sorry for my edit my Keboard don't always do K.0 or anything else relateed!

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Crap, yeah. Level 3 operative. Forgot she leveled.

Exo-Guardians

LN embri Solarian Hellknight 6 [Cult Hunter] | sp 42/54 | hp 48/48 | rp 5/6 | EAC 18 KAC 20 | F+6 R+2 W+5 [+2 vs enchantments; immune to charm] | Perc +9 | DV60' | Darkness +

Player Name: ‘Eκάτη.
Character name: K'ssatak-Sul
Character class/level: Operative 1
Organized play #-#: 342384-703
Faction: Exo-Guardians
Day job: Profession (Art Critic) : 1d20 + 11 ⇒ (5) + 11 = 16

Link to character: K'ssatak-Sul

Special: I have a chronicle from a local Con that allows me to create a character of this beautiful race.

Exo-Guardians

Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft

Nice was it a boon or did it come from a particular adventure?


Starship Roles | S2-12 Slides | S2-18 Slides

I believe that one is from a GM boon.

Exo-Guardians

Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft

Thanks

Exo-Guardians

LN embri Solarian Hellknight 6 [Cult Hunter] | sp 42/54 | hp 48/48 | rp 5/6 | EAC 18 KAC 20 | F+6 R+2 W+5 [+2 vs enchantments; immune to charm] | Perc +9 | DV60' | Darkness +

Yes, it's a GM boon. I was one of the coordinators of #1-99 on that Con.


Starship Roles | S2-12 Slides | S2-18 Slides

Sorry for the delay - got a new dog over the weekend :)

Introduction is up. Please work out what your starship roles will be.

Dataphiles

Male N Human roboticist soldier starfinder data jockey 1 | SP 7/7 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2; +2 blind or deafen | Init: +4 | Perc: +0, SM: +0 | Speed 30 ft. |

Here's a ranking based on the sheets:

Captain
Bluff: Chetna +11, Dariox +4, Zoomer +1, Monstruwacan/Radokama +0, K'ssatak-Sul -1
Diplomacy: Dariox +9, Chetna +4, Zoomer +1, Monstruwacan/Radokama +0, K'ssatak-Sul -1
Intimidate: Dariox +11, Chetna +8, Zoomer +1, Monstruwacan/Radokama +0, K'ssatak-Sul -1

Engineer
Engineering: Radokama/Zoomer +9, Monstruwacan +8, Dariox +7, K'ssatak-Sul +5, Chetna +4

Gunner
Gunnery: Chetna/Monstruwacan/Zoomer +5, Dariox +4, K'ssatak-Sul +2, Radokama +1

Pilot
Piloting: Chetna +10, Zoomer +9, Monstruwacan +8, Dariox/Radokama +7, K'ssatak-Sul +2

Science Officer
Computers: Radokama +9, Monstruwacan +8, Chetna +6, K'ssatak-Sul +5

===========/=========

And if the COM is added to the Additional Resources in time...

Chief Mate
Acrobatics: Monstruwacan/Zoomer +8, Chetna/Dariox +7, K'ssatak-Sul +6, Radokama +0
Athletics: Chetna +5, K'ssatak-Sul/Radokama +4, Zoomer +3, Dariox/Monstruwacan +0

Magic Officer
Mysticism: K'ssatak-Sul+7, Chetna +3

===========/=========

Unless someone has a boon that drastically alters the starship, I'd recommend:

Pilot: Chetna
Gunners: Monstruwacan/Zoomer
Engineer/Science Officer: Radokama/K'ssatak-Sul
Captain: Dariox

K'ssatak-Sul would be perfect for Magic Officer... xD

Exo-Guardians

Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft

Fine by me, looks good

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Ditto

Dataphiles

Male Vesk Mechanic 1 | SP 7/7 HP 12/12 RP 4/5 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +0 | Init +0 | Perc +4; SM +0 | Speed 20' | Active Conditions: none

Nice break down. Looks good to me too. Radokama will let K'ssatak-Sul have first pick, and will pick either engineer or science officer, whichever is left. He'll pick engineer if K'ssatak-Sul doesn't take either option.

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

That break down looks good for me as well.

Exo-Guardians

LN embri Solarian Hellknight 6 [Cult Hunter] | sp 42/54 | hp 48/48 | rp 5/6 | EAC 18 KAC 20 | F+6 R+2 W+5 [+2 vs enchantments; immune to charm] | Perc +9 | DV60' | Darkness +

I'll pic magic officer ... whatever it is (I have a book btw, just didn't have enough time to check it).

Dataphiles

Male Vesk Mechanic 1 | SP 7/7 HP 12/12 RP 4/5 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +0 | Init +0 | Perc +4; SM +0 | Speed 20' | Active Conditions: none
K'ssatak-Sul wrote:
I'll pic magic officer ... whatever it is (I have a book btw, just didn't have enough time to check it).

I just checked the Additional Resources, and unfortunately it doesn't look like COM is sanctioned yet.

Exo-Guardians

LN embri Solarian Hellknight 6 [Cult Hunter] | sp 42/54 | hp 48/48 | rp 5/6 | EAC 18 KAC 20 | F+6 R+2 W+5 [+2 vs enchantments; immune to charm] | Perc +9 | DV60' | Darkness +
Quote:
And if the COM is added to the Additional Resources in time...

I misread this, sorry!

In general, I don't care much what role to take .) you can choose.

Dataphiles

Male Vesk Mechanic 1 | SP 7/7 HP 12/12 RP 4/5 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +0 | Init +0 | Perc +4; SM +0 | Speed 20' | Active Conditions: none

Alright, Radokama will be the engineer, then. There's no way he would turn down the opportunity to get his hands dirty working in the bowels of a genuine warship!

Exo-Guardians

Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft

Sorry did intend to put it here originaly

I think these are the standard choices for our levels.

Medium explorer:

Speed 10; Maneuverability good (turn 1); Drift 1
AC 13; TL 13
HP 55; DT —; CT 11
Shields Basic 40; forward 10, port 10, starboard 10, aft 10
Attack (Forward) light laser cannon (2d4)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters
(good), mk 1 duonode computer, mk 2 armor, mk 2
defenses; Expansion Bays cargo hold, escape pods, science
lab, tech workshop
Modifiers +2 Computers, +1 Piloting; Complement 4–7

Or

Medium transport:

Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 85; DT —; CT 17
Shields light 70; forward 20, port 15, starboard 15, aft 20
Attack (Forward) coilgun (4d4), heavy laser cannon (4d8)
Attack (Aft) coilgun (4d4)
Attack (Turret) coilgun (4d4), high explosive missile
launcher (4d8)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters
(good), mk 1 trinode computer, mk 4 armor, mk 4
defenses; Expansion Bays cargo hold,
escape pods;
Complement 4–7

Unless someone has the Sunrise Maiden boon from Dead suns adventure path.

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Thank you Zoomer.

Dataphiles

Male N Human roboticist soldier starfinder data jockey 1 | SP 7/7 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2; +2 blind or deafen | Init: +4 | Perc: +0, SM: +0 | Speed 30 ft. |

I vote for the transport, considering all those guns.

The COM should land on the additional resources page in 3 weeks or so, according to a recent paizo twitch stream - unless the starship combat is the first encounter of this scenario, we might get to use the new rules. But it’s better not to count on it, indeed.

Dataphiles

Male N Human roboticist soldier starfinder data jockey 1 | SP 7/7 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2; +2 blind or deafen | Init: +4 | Perc: +0, SM: +0 | Speed 30 ft. |

Monstruwacan is brand new, so I'm only slotting Dataphiles champion.

Dataphiles

Male N Human roboticist soldier starfinder data jockey 1 | SP 7/7 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2; +2 blind or deafen | Init: +4 | Perc: +0, SM: +0 | Speed 30 ft. |

Computers: Radokama +9, Monstruwacan +8, Chetna +6, K'ssatak-Sul +5
Disguise: Chetna +11, Dariox +4, Zoomer +1, Monstruwacan/Radokama +0, K'ssatak-Sul -1

I suggest Chetna rolls disguise also for K'ssatak-Sul and one more person (Dariox or Zoomer); whoever is left out can get either a disguise from Chetna or a computers from Radokama.

I'm assuming the cumulative penalty is -1 for each extra character worked on...

I don't see any gear that might help in our sheets - and we also need to buy a disguise kit.

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

I'll buy the disguise kit. I'm the most likely to use it anyway.

I'll take one theatre makeup and costuming kit, please. Totally for legit purposes and not using it to infiltrate a gang of drug dealers to rip off a trust fund kid.

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Here are the boons I will be slotting for this adventure:

Ally: Publicist
Faction: Acquisitives Champion
Personal: None
Promotional: Promotional Record Keeper
Social: Honorary Spider (Choosing Sense Motive)
Slotless: None
Starship: Abundant Amunition

As for the disguise, I am good with either Chetna or Radokama rolling for me.

.

For purchases, I will be purchasing 4 Mk 1 Serums of Healing (200 credits total).

Dataphiles

Male Vesk Mechanic 1 | SP 7/7 HP 12/12 RP 4/5 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +0 | Init +0 | Perc +4; SM +0 | Speed 20' | Active Conditions: none

Here are Radokama's currently slotted boons:

Faction: Dataphiles Champion
Slotless: Marked Field Agent
Slotless: Star Sugar Heartlove!!!
Social: Faction's Friend

He'll also be picking up two additional Mk 1 Healing Serums before we leave (100cr).

Exo-Guardians

Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft

Zoomer votes for the medium transport.

Slotted Boons
--------------
Exo guardian Champion
slotless Copaxi linguist

Purchase two Mk 1 Healing Serums (100cr)

Exo-Guardians

Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft

I have two T-shirts

Order 8585447
Submitted Tue, Nov 19, 2019
Status Complete
Starfinder Space Goblin Blood Orange IPA T-Shirt XL
Starfinder Society: Year of Scoured Stars T-Shirt XL

K'ssatak-Sul can use one if you will permit for his re-roll.

I'll hang on to the other in case I need it!

Exo-Guardians

LN embri Solarian Hellknight 6 [Cult Hunter] | sp 42/54 | hp 48/48 | rp 5/6 | EAC 18 KAC 20 | F+6 R+2 W+5 [+2 vs enchantments; immune to charm] | Perc +9 | DV60' | Darkness +

Zoomer, thank you! I hope it's legal.

Also, I have this boon. Do we need it?

Dataphiles

Male Vesk Mechanic 1 | SP 7/7 HP 12/12 RP 4/5 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +0 | Init +0 | Perc +4; SM +0 | Speed 20' | Active Conditions: none

I don't know if we need it or not, but it would negate the main downside of the transport (limited missiles) if we end up taking that ship.

Is it a single use boon? I don't see any downsides to using it unless it can only be used a certain number of times. I'm not a gunner though, so take my opinion with a grain of salt!


Starship Roles | S2-12 Slides | S2-18 Slides

I'm fine with sharing the re-roll. K'ssatak-Sul, go ahead and give it a shot (good luck!)

Dataphiles

Male Vesk Mechanic 1 | SP 7/7 HP 12/12 RP 4/5 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +0 | Init +0 | Perc +4; SM +0 | Speed 20' | Active Conditions: none
Monstruwacan wrote:

I vote for the transport, considering all those guns.

The COM should land on the additional resources page in 3 weeks or so, according to a recent paizo twitch stream - unless the starship combat is the first encounter of this scenario, we might get to use the new rules. But it’s better not to count on it, indeed.

Ah, I missed that. I assumed it would take a good deal longer to get reviewed, and didn't take into consideration that the starship part of the scenario might take place on the way back. My bad!

Dataphiles

Male N Human roboticist soldier starfinder data jockey 1 | SP 7/7 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2; +2 blind or deafen | Init: +4 | Perc: +0, SM: +0 | Speed 30 ft. |
K'ssatak-Sul wrote:
Also, I have this boon. Do we need it?

That thing has a lot of potential. I love it.

Radokama 220629-702 wrote:
I don't know if we need it or not, but it would negate the main downside of the transport (limited missiles) if we end up taking that ship.

Unfortunately, the high explosive missile launcher (4d8) is a light weapon, the only heavy weapon on the transport ship is the heavy laser cannon (4d8).

My 2 cents, I'd slot it, we have pretty good gunners and we might make that boon weapon work.

Dataphiles

Male Vesk Mechanic 1 | SP 7/7 HP 12/12 RP 4/5 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +0 | Init +0 | Perc +4; SM +0 | Speed 20' | Active Conditions: none
Monstruwacan wrote:
K'ssatak-Sul wrote:
Also, I have this boon. Do we need it?

That thing has a lot of potential. I love it.

Radokama 220629-702 wrote:
I don't know if we need it or not, but it would negate the main downside of the transport (limited missiles) if we end up taking that ship.

Unfortunately, the high explosive missile launcher (4d8) is a light weapon, the only heavy weapon on the transport ship is the heavy laser cannon (4d8).

My 2 cents, I'd slot it, we have pretty good gunners and we might make that boon weapon work.

Right, sorry. I keep confusing heavy and tracking weapons (I haven't had a whole lot of experience with starship rules). The boon is still really cool, though!

Exo-Guardians

LN embri Solarian Hellknight 6 [Cult Hunter] | sp 42/54 | hp 48/48 | rp 5/6 | EAC 18 KAC 20 | F+6 R+2 W+5 [+2 vs enchantments; immune to charm] | Perc +9 | DV60' | Darkness +

Thanks! Yes, I'll slot this boon. Gunners, have some fun!


Starship Roles | S2-12 Slides | S2-18 Slides

Just a quick heads up - Pax Unplugged starts today, and I will be there playing and GMing Starfinder through Sunday. I will try and get a post up while there, but I wouldn't count on it. Sorry for the delay in play!

Exo-Guardians

Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft

Enjoy your Con will still be here when you get back. :)

Dataphiles

Male Vesk Mechanic 1 | SP 7/7 HP 12/12 RP 4/5 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +0 | Init +0 | Perc +4; SM +0 | Speed 20' | Active Conditions: none

No worries, enjoy!

Dataphiles

Male N Human roboticist soldier starfinder data jockey 1 | SP 7/7 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2; +2 blind or deafen | Init: +4 | Perc: +0, SM: +0 | Speed 30 ft. |

If that thing doesn't move, it will be absolutely hilarious.

Dataphiles

Male Vesk Mechanic 1 | SP 7/7 HP 12/12 RP 4/5 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +0 | Init +0 | Perc +4; SM +0 | Speed 20' | Active Conditions: none

I know, right? I really wish I'd specified a longer range, hahaha.

Dataphiles

Male Vesk Mechanic 1 | SP 7/7 HP 12/12 RP 4/5 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +0 | Init +0 | Perc +4; SM +0 | Speed 20' | Active Conditions: none

Sorry, Dariox! I got confused and thought your readied get'em still applied to this round. I didn't mean to assume that's what you would do this turn.

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

It did apply to this round. Get'Em continues until the beginning of my next turn, so no worries.

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