[Campaign Mode]VampByDay's Against the Aeon Throne game (Inactive)

Game Master VampByDay

Just a short, average cargo run to a new colony . . . Yeah, right.
Slides


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So, you just maneuver. Pratt is in charge of firing weapons. You can also try a special piloting check (like evasive maneuvers) if you want.

I’ll try to get your starship’s stats up as soon as I can.


Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion

Just a quick question, don't we have 2 cannons? The laser and the turret?
And when i understand that right the turret can fire in all directions?
But the gunner can only fire 1 of them or actually both?
If not, wouldn't it be good if someone used the second cannon?


Seo-Yeon wrote:

Just a quick question, don't we have 2 cannons? The laser and the turret?

And when i understand that right the turret can fire in all directions?
But the gunner can only fire 1 of them or actually both?
If not, wouldn't it be good if someone used the second cannon?

Normally, each gunner can only fire 1 gun. Someone (like maybe Xawn) could abandon her science station to get in the other gun if she wanted.

Characters who are level 6 or higher can spend a resolve point to fire all guns in one arc (including turrets)


Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion

I moved the ship and want to make a flip and burn maneuver. Did i get that right with speed 8?

Else i would try this:
Maneuver (Helm Phase)
You move your starship up to its speed. You can also attempt a Piloting check to reduce your starship’s distance between turns by 1
(to a minimum of 0).


NG Sapling Ghoran Wild Warden Biohacker 3 l EAC 12, KAC13 l Stamina 6/18, Health 16/22, Resolve 3/4 l F +3, R +2, W +4 Ini + 5l Spd30 l Perc + 9

What does push mean again?


Seo-Yeon wrote:

I moved the ship and want to make a flip and burn maneuver. Did i get that right with speed 8?

Else i would try this:
Maneuver (Helm Phase)
You move your starship up to its speed. You can also attempt a Piloting check to reduce your starship’s distance between turns by 1
(to a minimum of 0).

Your ship has a speed of 6

Xawn wrote:
What does push mean again?

Can’t be done with a damaged system unless the system is only glitching.


Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Reconstructor 287 DS wrote:

[Dice=Engineering DC 11]1d20+9

+2 speed

"Diverting power to the engines, captain" the robotic voice broadcasts again across the ship.

In the engine room, 287 stands at the console with its hand plugged into the console.

I thought this is a speed boost.


Seo-Yeon wrote:
Reconstructor 287 DS wrote:

[Dice=Engineering DC 11]1d20+9

+2 speed

"Diverting power to the engines, captain" the robotic voice broadcasts again across the ship.

In the engine room, 287 stands at the console with its hand plugged into the console.

I thought this is a speed boost.

100% correct, I totally forgot about that, As you were!


Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion

Don't we need an initiative for this round as well?


Sorry! Somehow completely missed that repair-bot had fixed the shields. I’ll update as soon as I can.


CN Forlorn Elf Technomancer/Arcanamirium Sage 2|Sp: (12/12) |Hp: (14/14)|RP 5/5 | Speed 30ft | Init 3 |

So, now that the Character Operations Manual is out...
I was wondering about retraining Atrios with:
-the new stats for Forlorn Elves
-the alternate elf feature of darkvision (so I can replace my armor upgrade with something else
-and finally I'd like to make Atrios a Witchwarper

The idea is that he would switch places with this other version of himself. A new Atrios who is mostly the same with s few minor differences. The visions he describes are not really of the future but a side effect of the other Atrios learning to pierce the veil of different realities.


Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion

Didn't you play Xawn in this game?


NG Sapling Ghoran Wild Warden Biohacker 3 l EAC 12, KAC13 l Stamina 6/18, Health 16/22, Resolve 3/4 l F +3, R +2, W +4 Ini + 5l Spd30 l Perc + 9

I posted in the wrong thread!


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Sorry, meant to get a post up yesterday but work gave me a massive headache


Slide 4 updated with new combat map


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Oh! Well my actions wouldn't work then. I thought I would be closer to our new friend. I can't edit from my phone but can someone put me against those the north side of those red rocks?


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

I moved for last round and adopted a more Rook appropriate course of action.

I'm not going to bother rolling for diplomacy because I'm pretty sure I know how these jokers will react.


Okay everybody, I need you to please be checking the slides. So far I’ve had FOUR people try to do things that they couldn’t have done because of terrain, including Xawn, who just fired into a boulder in front of her right after I told Reconstructor that he did the same thing. You are not fighting on a giant salt plain, there is terrain that is meant to make the fight tactically more interesting. If you need to move and can’t move your mini because you are on a phone or whatever, please ooc that and I can move for you, or at least I can know generally what is happening.


SRO Mechanic 3 | SP 3/18 HP 8/20 | RP 3/5 | EAC 12; KAC 14 | Fort +3; Ref +5; Will +1 | Init: +2 | Perc: +6 | Speed 30ft | loot
Drone:
| HP 30/30 | EAC 13; KAC 16 | DR 1 / - | Fort +3; Ref +2; Will +1 | Perc: +6 | Speed 30ft |

Hey everyone! I will be running Passing the Torch 1 & 2 as well as Siege of Gallowspire and Fate of the Scoured God over the next 2 days. As such it is incredibly unlikely that I will be able to post. Thanks for your understanding.


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Full disclosure guys, I was laid off on Friday so my posting rate might dip while I get over this funk and figure out what I'm going to do.


Blind Rook wrote:
Full disclosure guys, I was laid off on Friday so my posting rate might dip while I get over this funk and figure out what I'm going to do.

I’m sorry to hear that.


Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion
Vampire GM By Day wrote:
Blind Rook wrote:
Full disclosure guys, I was laid off on Friday so my posting rate might dip while I get over this funk and figure out what I'm going to do.
I’m sorry to hear that.

Same and good luck finding something new soon!


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

Very sorry to hear that Rook. Let me assure you that you aren't the first person to have this happen. I know I've been there, and for many of us, there can be a time of grieving when you lose a job.

There are happy endings. I'm a little too cynical to believe there is a "perfect job" out there, but I think my current job is pretty darn close (I work at a downtown library in community television). I'm certain there is something out there for you as well.


NG Sapling Ghoran Wild Warden Biohacker 3 l EAC 12, KAC13 l Stamina 6/18, Health 16/22, Resolve 3/4 l F +3, R +2, W +4 Ini + 5l Spd30 l Perc + 9

It sucks that you're going through something so difficult. We completely understand If you don't post as often. Hopefully this will be stepping stone to sinething better than you had before.


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Thanks guys, it's just going to be something I have to work through. It's just hitting a bit hard since I was trying to build an actual career at this place and it came out of nowhere.


So, what’s the plan? Someone gonna take some gear? Seems there’s some stalling going on.


SRO Mechanic 3 | SP 3/18 HP 8/20 | RP 3/5 | EAC 12; KAC 14 | Fort +3; Ref +5; Will +1 | Init: +2 | Perc: +6 | Speed 30ft | loot
Drone:
| HP 30/30 | EAC 13; KAC 16 | DR 1 / - | Fort +3; Ref +2; Will +1 | Perc: +6 | Speed 30ft |

FYI to all, I have played this before. So I'm going to take a backseat on the decision making .


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft
Vampire GM By Day wrote:
So, what’s the plan? Someone gonna take some gear? Seems there’s some stalling going on.

That's Rook's whole thing. He's not going to make decisions for the group but he will push people to play to their specialties.


NG Sapling Ghoran Wild Warden Biohacker 3 l EAC 12, KAC13 l Stamina 6/18, Health 16/22, Resolve 3/4 l F +3, R +2, W +4 Ini + 5l Spd30 l Perc + 9

I've taken a couple of things. The badge should be really useful if we're all attuned to it. I'll take that too if no one else wants it. The rest can just be converted to UPBs later.


I’ll post an update later tonight when I get off work.


I’ll update when I get home around 6PM tonight. Heads up, I’ll be traveling tomorrow, so my updates may be sporadic.


For those that are wondering, the new COM has been made legal, if you download additional resources PDF you'll find all the pertinent rules (the website is still not updated.)


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

YUS


Waiting for you to tell me what happens. Do all of you take a 10 min rest? Do you go over there stealthily? Something else you'd like do do or ask?


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

I haven't taken any damage, and Pratt seems to be solid for the moment. I think we're good on the damage front.

I'll lay out a plan in a minute here, but we should try for stealth.


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Rook has been leveled up, I decided to skip the Battleflower archetype because I decided I really liked the idea of him using a cane sword. I took Inspiring Boost as my second Improvisation.


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

Not sure what I am going to do with Pratt. Really the only thing I need to pick is a combat feat. Hopefully we'll come across a few credits and Aibretta or Rendell can help with a couple of minor equipment upgrades (notably, I'd like a bayonet bracket).


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Weapon Focus and Fleet are two feats I recommend for just about any character.


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Only Weapon Focus is a combat feat though


SRO Mechanic 3 | SP 3/18 HP 8/20 | RP 3/5 | EAC 12; KAC 14 | Fort +3; Ref +5; Will +1 | Init: +2 | Perc: +6 | Speed 30ft | loot
Drone:
| HP 30/30 | EAC 13; KAC 16 | DR 1 / - | Fort +3; Ref +2; Will +1 | Perc: +6 | Speed 30ft |

287 can craft tech items...


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Also definitely taking Azlanti as a language.


Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion

Taking Azlanti as a language as well, but also ahve to think about an operative exploit.
I mentioned SHuriken Assasin, which would be a combat exploit.
I'm open to take something else we can use as a party though if someone has suggestions.


SRO Mechanic 3 | SP 3/18 HP 8/20 | RP 3/5 | EAC 12; KAC 14 | Fort +3; Ref +5; Will +1 | Init: +2 | Perc: +6 | Speed 30ft | loot
Drone:
| HP 30/30 | EAC 13; KAC 16 | DR 1 / - | Fort +3; Ref +2; Will +1 | Perc: +6 | Speed 30ft |

I'll rock the party loot. Give me a day or two to compile it.

Again folks, I built this dude in part to be a crafter. We'll see how often I get the chance, but feel free to request things. I'll probably set up a section or page for requests in the party loot page.


Seo-Yeon wrote:

Taking Azlanti as a language as well, but also ahve to think about an operative exploit.

I mentioned SHuriken Assasin, which would be a combat exploit.
I'm open to take something else we can use as a party though if someone has suggestions.

I say live out your ninja-star-slinging dreams!


I’ll resume as soon as everyone chimes in that they are leveled.


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

I'm ready


NG Sapling Ghoran Wild Warden Biohacker 3 l EAC 12, KAC13 l Stamina 6/18, Health 16/22, Resolve 3/4 l F +3, R +2, W +4 Ini + 5l Spd30 l Perc + 9

I've leveled and I also took Azlanti as a language.


Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion

Leveled except for the operative exploit and marking down languages.


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

Pratt is ready to go.

I took weapon focus (longarms) for my feat, and scattered around several skill points. Also adjusted SP/HP and saves.

I'll try to make a list of a few pieces of equipment Pratt would like to have crafted later tonight.


SRO Mechanic 3 | SP 3/18 HP 8/20 | RP 3/5 | EAC 12; KAC 14 | Fort +3; Ref +5; Will +1 | Init: +2 | Perc: +6 | Speed 30ft | loot
Drone:
| HP 30/30 | EAC 13; KAC 16 | DR 1 / - | Fort +3; Ref +2; Will +1 | Perc: +6 | Speed 30ft |

Link to loot sheet

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