[Campaign Mode]VampByDay's Against the Aeon Throne game

Game Master VampByDay

Just a short, average cargo run to a new colony . . . Yeah, right.
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Scarab Sages

Discussion thread for against the aeon throne


Male Human Soldier (Ambusher) SP 0/7 HP 9/11 RP 3/4 EAC 14 KAC 15 PER +4 INIT +7 FORT +2 REF +3 WILL +2 Laser Rifle Ammo 13/20

Pratt greets his new crew mates. "Why HELLO everyone! Are you all ready for this trip to this new colony? Some planet called NAKONDIS? The first thing we need to do is PIMP THIS RIDE!"


Male Human Soldier (Ambusher) SP 0/7 HP 9/11 RP 3/4 EAC 14 KAC 15 PER +4 INIT +7 FORT +2 REF +3 WILL +2 Laser Rifle Ammo 13/20

So, I have enjoyed starship battles in my Starfinder games, and I have enjoyed building starships.

I'm tempted to start with the inexpensive build points of a light freighter, but they aren't very durable.

The other option is an explorer frame (though it's not impossible to build a level one transport I suppose).

Any opinions?

What about armaments? I think a safe bet for an explorer is the range and flexibility of a turreted coilgun.


Male Vlaka Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +3 | Perc: +7 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Still throwing my sheet together... It'll be done tomorrow, just have to purchase equipment. I'm going with sword canes and pistols for the sake of a theme.

As for Armaments for out ship, I'm happy as long as we pack a punch in the turret.


Init +5 | Senses: Perception +6 | Defense: EAC 15 KAC 16 | SP 0 | HP 9 | Resolve 5 | Fort +1, Ref +6, Will +1

Is there any trick to find starfinder profile pics?


SRO Mechanic 1 | SP 6/6 HP 6/8 | RP 4/5 | EAC 12; KAC 12 | Fort +2; Ref +4; Will +0 | Init: +2 | Perc: +4 | Speed 30ft |
Drone:
| HP 10/10 | EAC 11; KAC 14 | DR 1 / - | Fort +2; Ref +1; Will +0 | Perc: +4 | Speed 30ft |

Yes.

When you click on the initial find avatar button, in the top right there are two clickable things 'by usage' and 'by date' (i think). I you click on 'by date' it should go through SF pics soon.

hope that explanation was helpful.


Init +5 | Senses: Perception +6 | Defense: EAC 15 KAC 16 | SP 0 | HP 9 | Resolve 5 | Fort +1, Ref +6, Will +1

Yes that helped! Thanks a lot. Apparently pictures aren't sorted right. This one didn't show up under female elf for example.


Male Vlaka Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +3 | Perc: +7 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Really? I'll have to take another look to see if I can find better vlaka art


Seo-Yeon wrote:
Yes that helped! Thanks a lot. Apparently pictures aren't sorted right. This one didn't show up under female elf for example.

They haven’t updated the tags for the avatar pics in literal years. Found that one out the hard way.


Pratt Bivens wrote:

Pratt greets his new crew mates. "Why HELLO everyone! Are you all ready for this trip to this new colony? Some planet called NAKONDIS? The first thing we need to do is PIMP THIS RIDE!"

Seems like you are really into making that starship, and no one else seems to be volunteering, so why don't you just stat one up and see if people like it. I know when I played this, we started off with a really rinky-dink explorer because we later had room to improve upon it, so that may be the way you want to go. Of course, if we only end up doing the one book (a for sure possibility) then a less expensive frame that you can fit more in might be a better choice.


Init +5 | Senses: Perception +6 | Defense: EAC 15 KAC 16 | SP 0 | HP 9 | Resolve 5 | Fort +1, Ref +6, Will +1

I need to look over the starship rules again, but as a pilot I'm certainly interested there!
I'm in Europe and mainly posting from phone over daytime, so I have to check that in the evening.


Male Vlaka Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +3 | Perc: +7 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Alright, Rook is stated out and ready to roll.


Male Vlaka Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +3 | Perc: +7 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Do we have a ship name?


Blind Rook wrote:
Do we have a ship name?

I do believe Vlaka get blindsight not blindsense.


Male Vlaka Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +3 | Perc: +7 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

You're right, that's what I meant to put down, fixed.


Male Human Soldier (Ambusher) SP 0/7 HP 9/11 RP 3/4 EAC 14 KAC 15 PER +4 INIT +7 FORT +2 REF +3 WILL +2 Laser Rifle Ammo 13/20

I was thinking about ship names earlier, and drawing a blank.

I would love to hear some suggestions.

Should have it statted out soon.


SRO Mechanic 1 | SP 6/6 HP 6/8 | RP 4/5 | EAC 12; KAC 12 | Fort +2; Ref +4; Will +0 | Init: +2 | Perc: +4 | Speed 30ft |
Drone:
| HP 10/10 | EAC 11; KAC 14 | DR 1 / - | Fort +2; Ref +1; Will +0 | Perc: +4 | Speed 30ft |

Well, as the engineer, my life is changed little by the stats of the ship. I pretty much do the same things regardless.

Also, my stats will be finalized by tonight. (fingers crossed)


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Male Human Soldier (Ambusher) SP 0/7 HP 9/11 RP 3/4 EAC 14 KAC 15 PER +4 INIT +7 FORT +2 REF +3 WILL +2 Laser Rifle Ammo 13/20

Here's what we have for our ship:

Explorer Frame
Maneuverability: Good (+1 piloting, turn 1)

Pulse Gray Power Core
100 PCU

M6 Thrusters
Speed 6, +1 piloting

Mark I armor
+1 to armor

Mark I Duonode Computer
+1 to two checks per turn

Common Crew Quarters
For now, we're sleeping on cots and fold out beds.

Mark I Defenses
+1 to target lock

Signal Basic Drift Engine

Budget Short Range Scanners
+0 to scans

Coilgun
In the turret

Light Laser Cannon
In front arc

Light Shields 50
We'll probably put 15 in front and back arc, and 10 in port and starboard.

Expansion Bays
Escape pods, passenger seating, and two cargo bays

Total of 55 build points and 98/100 PCU's. We'll get +2 to pilot checks, though she's not particularly fast.


Why passenger seating? Do you plan to take 20 people on a day trip?


Male Human Soldier (Ambusher) SP 0/7 HP 9/11 RP 3/4 EAC 14 KAC 15 PER +4 INIT +7 FORT +2 REF +3 WILL +2 Laser Rifle Ammo 13/20

I don't think we know the answer to that. Maybe we'll have to transport (or evacuate?) people.

The pragmatic answer is that passenger seating is free as far as build points and PCU's, and we already have two cargo bays. It's either another cargo bay, or passenger seating. No build point or PCU budget for anything else unless we go with fewer shields or a mononode computer.

Another cargo bay is fine though.

Scarab Sages

Pratt Bivens wrote:

I don't think we know the answer to that. Maybe we'll have to transport (or evacuate?) people.

The pragmatic answer is that passenger seating is free as far as build points and PCU's, and we already have two cargo bays. It's either another cargo bay, or passenger seating. No build point or PCU budget for anything else unless we go with fewer shields or a mononode computer.

Another cargo bay is fine though.

Passenger seating is fine, I just thought it was odd.


Well, it seems we have a ship, so if people want to start RPing meeting, I think we can get this game off the ground.


Init +5 | Senses: Perception +6 | Defense: EAC 15 KAC 16 | SP 0 | HP 9 | Resolve 5 | Fort +1, Ref +6, Will +1

Unfortunately i have no idea of ship building at the moment and need some more days to become familiar.
Seems to look good so far though :)


Init +5 | Senses: Perception +6 | Defense: EAC 15 KAC 16 | SP 0 | HP 9 | Resolve 5 | Fort +1, Ref +6, Will +1

So, i#m thinking about the last finishing touches on this character here and have some questions for the rest of the party.

Will the envoy be the face? What's your plans? Will you be taking stuff to make people flat-footed?
Asking because that will influence my decisions.

Also, what's the biohacker doing?

With a mechanic i guess i don't need that high computer and engineering, aka taking the hacker specialization?

And has someone mysticism and can disarm magical traps?

Scarab Sages

I actually don’t think anyone has mysticism. I thought Xawn would take it (being a take on Zhaan from Farscape) but I guess not. The Envoy will probably be decent at face skills, though he is going to do the expertise die to damage alternate build.


Male Vlaka Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +3 | Perc: +7 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

I had not planned to take anything that did induce flat-footed. Currently, I've got Get'em and I was looking into options to make Covering Fire, Harrying Fire, and Aid Another checks more potent. Vlakas get some bonuses to them so I figured I would specialize a bit.

Skill-wise, I'm going to have a lot of things I'm decent at to help everyone else be excellent at them. If we have any glaring gaps, I'll try to fill them.


Male Human Soldier (Ambusher) SP 0/7 HP 9/11 RP 3/4 EAC 14 KAC 15 PER +4 INIT +7 FORT +2 REF +3 WILL +2 Laser Rifle Ammo 13/20

Still up in the air on one of my feats.

Though I won't have lots of skills, I think I can take some key ones, including bluff, stealth, perceptions, and three others.

It looks like the skill we are missing as a group is mysticism. That could cause trouble I suppose.

I won't be able to induce flat footed. That might be something to look for at later levels.

My thing will be shooting bad guys with a laser rifle. I won't be very tanky. We could be in trouble if something gets up in grill for close-in whacking.


NG Sapling Ghoran Wild Warden Biohacker 1 l EAC 12, KAC13 l Stamina 11, Health 13, Resolve 5 l F +6, R +3, W +0 Ini + 5l Spd30 l Perc + 4

You know what, I can move my ranks from diplomacy to mysticism.

What is our starting cash?


Male Vlaka Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +3 | Perc: +7 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Unless the GM is feeling particularly generous, starting credits for a level 1 character are 1000.


Blind Rook wrote:
Unless the GM is feeling particularly generous, starting credits for a level 1 character are 1000.

yup 1000

If you hate buying starting gear as much as I do, here is a link to a google doc I made with a bunch of starting gear pre-priced. Just a resource, you don't have to use it.

https://docs.google.com/document/d/10N1cPc-FftcnQOqSjSYNn3JfirfX5Vxk68UHF1I RQYU/edit?usp=sharing


Init +5 | Senses: Perception +6 | Defense: EAC 15 KAC 16 | SP 0 | HP 9 | Resolve 5 | Fort +1, Ref +6, Will +1

Xawn taking mysticism would make a lot of sense and probably also fits the biohacker theme i guess.
If Blind Rook covers diplomacy and Xawn mysticism i don't really need Skill Synergy to get those 2 as class skill probably.
I might take mysticism somehow anyway, because i think it's also an important knowledge skill to have.

@Blind Rook: You mean Fire Support? That sounds good, the aid anther checks of course too.

Clever Feint and clever attack on level 4 could be really on you as well though, when you are combar focused, since you hit better flat-footed.
Gets even better when we then flank :D

I have to look at trick attack and making people flat-footed for others again, but i think overall that is a great ability.

Seo-Yeon will use melee operative weapons and ranged attacks, gotta look what i can all afford in the beginning.
I thought about taking the Shuriken Assassin (Ex) exploit at level 2 and use carbonedge shuriken as ranged attacks or Weapon Focus (small arms) and Double Tap to get full level as damage on small arms, but i have to check out both options wether they are actually worth an investment or not.


Init +5 | Senses: Perception +6 | Defense: EAC 15 KAC 16 | SP 0 | HP 9 | Resolve 5 | Fort +1, Ref +6, Will +1

Pre-priced gear link linkified.


Male Vlaka Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +3 | Perc: +7 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

I will note that Double Tap does not stack with things like Trick Attack.


Blind Rook is right, as Double Tap is a SPECIFIC Standard action, and trick attack is a full action that includes an ATTACK. The wording is wonky, but it's the dame reason you can't charge and vital strike in Pathfinder 1st ed.

There are precious few ways to get full level to damage with trick attacks. One is being a creature with a natural attack and taking the opperative talent pistol whip.

I suggest Shuriken Assassin though, that's just fun. YOu could by some Shuriken at first level and say you're practicing with them until you get to level 2.


Male Vlaka Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +3 | Perc: +7 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

I would not worry too much about trick attack damage. You might not be an ABSOLUTE damage beast but you will likely be the most reliable damage dealer in the party.


Init +5 | Senses: Perception +6 | Defense: EAC 15 KAC 16 | SP 0 | HP 9 | Resolve 5 | Fort +1, Ref +6, Will +1

I'm still getting familiar with Starfinder^^

Thanks for pointing that out, saves me a lot of time!
Then i'll most likely take shuriken assassin. I'm a real sucker for shuriken somehow and tried several shuriken builds in PF1.


SRO Mechanic 1 | SP 6/6 HP 6/8 | RP 4/5 | EAC 12; KAC 12 | Fort +2; Ref +4; Will +0 | Init: +2 | Perc: +4 | Speed 30ft |
Drone:
| HP 10/10 | EAC 11; KAC 14 | DR 1 / - | Fort +2; Ref +1; Will +0 | Perc: +4 | Speed 30ft |

I support the shrunken assassin as well, if only because it is new and I'd like to see how it works.

...beep...boop...


Okay guys, I’d like to get started here. So if everyone could finish up their characters if you haven’t already and head on over to the gameplay page and post your ship roll (I know there was some consternation over gunner vs captain for two of you.)

Seo-Yeon: I believe you only have a +9 to bluff, not +10. 1 rank+3 class skill +3 skill focus +2 charisma. Operative’s edge does not stack with skill focus as they are both insight bonuses.

Rook: I know you have your base character up but it’d be nice to see your feats and skill bonuses.

Xawn: I don’t think you’ve posted your feat

Pratt: I don’t see your feats or gear. Also your ability scores seem odd, as you can’t start with a score above an 18 and you currently have a 16 point buy instead of the normal 10z


Male Human Soldier (Ambusher) SP 0/7 HP 9/11 RP 3/4 EAC 14 KAC 15 PER +4 INIT +7 FORT +2 REF +3 WILL +2 Laser Rifle Ammo 13/20

Heheh. Entered a "19" instead of "10" for wisdom.

I'll have my skills complete in a bit, and I'll enter my feats and gear as well--it's all committed to paper, just not online.


Male Human Soldier (Ambusher) SP 0/7 HP 9/11 RP 3/4 EAC 14 KAC 15 PER +4 INIT +7 FORT +2 REF +3 WILL +2 Laser Rifle Ammo 13/20

Gah, I had my skills finished, gear entered, and feats in and the forums ate it.

Back at it after I do my assigned kitchen duties peeling potatoes at home.


Pratt Bivens wrote:

Gah, I had my skills finished, gear entered, and feats in and the forums ate it.

Back at it after I do my assigned kitchen duties peeling potatoes at home.

Paizo will not save changes (FOR SOME REASON) if you are on the screen for entering your PC information for more than 10 minuets are so (annoyingly, same with reviews). What I've learned to do is always Select all and copy before submitting, that way if the time limit is passed, all that info is just a paste command away.


Init +5 | Senses: Perception +6 | Defense: EAC 15 KAC 16 | SP 0 | HP 9 | Resolve 5 | Fort +1, Ref +6, Will +1

Done and should be correct now.
More tomorrow.


Male Vlaka Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +3 | Perc: +7 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft
Vampire GM By Day wrote:
Rook: I know you have your base character up but it’d be nice to see your feats and skill bonuses.

There's a link to my Myth-Weavers sheet in the stat block, it has all the information you might need.


Seo-Yeon wrote:

Done and should be correct now.

More tomorrow.

Hate to be a stickler, but it looks like you started with way more than 1000 credits.

The sniper rifle+laser pistol+armor alone is 950 credits.


Male Human Soldier (Ambusher) SP 0/7 HP 9/11 RP 3/4 EAC 14 KAC 15 PER +4 INIT +7 FORT +2 REF +3 WILL +2 Laser Rifle Ammo 13/20

Okay. Pratt's skills, feats, and gears are all entered. I'd like to add some more to the online character sheet, but I think everything is there that we need to get started.


Male Human Soldier (Ambusher) SP 0/7 HP 9/11 RP 3/4 EAC 14 KAC 15 PER +4 INIT +7 FORT +2 REF +3 WILL +2 Laser Rifle Ammo 13/20

I would think it will be preferable to have Rook assume the duties of Captain. Pratt may occasional think of himself as captain, but that's beside the point.

Pratt will man that turreted coilgun when necessary.


Init +5 | Senses: Perception +6 | Defense: EAC 15 KAC 16 | SP 0 | HP 9 | Resolve 5 | Fort +1, Ref +6, Will +1
Vampire GM By Day wrote:
Seo-Yeon wrote:

Done and should be correct now.

More tomorrow.

Hate to be a stickler, but it looks like you started with way more than 1000 credits.

The sniper rifle+laser pistol+armor alone is 950 credits.

That's fair to be a stickler there.

Sorry for the inconvenience, kid is sick again second time shortly in a row, seems like cold and stomach flu season started here, so i did a lot of stuff interrupted and sleepily.
Will go over it again today.

Scarab Sages

Seo-Yeon wrote:
Vampire GM By Day wrote:
Seo-Yeon wrote:

Done and should be correct now.

More tomorrow.

Hate to be a stickler, but it looks like you started with way more than 1000 credits.

The sniper rifle+laser pistol+armor alone is 950 credits.

That's fair to be a stickler there.

Sorry for the inconvenience, kid is sick again second time shortly in a row, seems like cold and stomach flu season started here, so i did a lot of stuff interrupted and sleepily.
Will go over it again today.

Sorry to hear your kid is sick. I hope they get better soon. Also hope you get some good night’s sleep. Feel free to use the pregenerated gear lists I’ve made (linked earlier).


Init +5 | Senses: Perception +6 | Defense: EAC 15 KAC 16 | SP 0 | HP 9 | Resolve 5 | Fort +1, Ref +6, Will +1

Thanks he's already better, but that wasn't restive weekend^^

Seems if i leave away the sniper rifle everything works out.
Also didn't pick a feat yet i saw.
Put a rank in mysticism, so it's not untrained, but not sure if i need it as a class skill.


Init +5 | Senses: Perception +6 | Defense: EAC 15 KAC 16 | SP 0 | HP 9 | Resolve 5 | Fort +1, Ref +6, Will +1

This is my first ship combat and i have some question, mainly about how we proceed here.

@GM rolling initiative is fine, i think that's even favorable to everyone rolls for themselves.

Can we get the starship description on the campaign page? That would be very nice for now.

When i see this right we have 2 guns. Will the gunner use both or only the turret or how dowe want to handle this?
I'm gonna go ahead and assume we are in the helms phase now and decide on a maneuver as well as fire the lasers. That makes some sense to me, i hope everyone is fine with this.
If not, please let's discuss it here and find a good way to progress!

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