[PFS] Your Out of Ⓐ (Inactive)

Game Master Yours is mined


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Grand Lodge

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@Luli, according to the CRB, generally, you can smash an object only with a bludgeoning or slashing weapon.

Karma’s bite deals piercing damage.

However, a dog/wolf tearing through a net with her teeth is very logical. Maybe that’s why the word ‘Generally’ is included in the rules -- ie for GM’s discretion?

Anyway, I’m going to go with common sense and say with (rope) hardness zero, Karma tears the net off Black Midknight.


N Female Wolf Animal Companion 5 | HP 37/37 | AC 21 T 13 FF 18 | CMB +5, CMD 18 | F: +7, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Speed 50ft | Active conditions: None

Oh, I thought in 1e bite damage was treated as Bludgeoning, Slashing, and Piercing damage.

EDIT: Aha! Found it! You might have to scroll down to the Natural Attacks section, but there’s a table there listing what damage types each attack does. Does that help?

Grand Lodge

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There you go. The rules are way ahead of me ;)

Thanks for that!


N Female Wolf Animal Companion 5 | HP 37/37 | AC 21 T 13 FF 18 | CMB +5, CMD 18 | F: +7, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Speed 50ft | Active conditions: None

In 2e, I think Bite damage is strictly Piercing. Yay for multiple concurrent systems?

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

THERE CAN BE ONLY ONE! Until maybe 3rd edition comes out.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 5 | HP 38/38 | AC 20 T 13 FF 18 | CMB -1, CMD 11 | F: +5, R: +5, W: +7 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further) | Speed 15ft | Spells: 1st 8/8 2nd 6/6 | Natural Divination: 2/2 Fortune: 1/1 | Active conditions: None

Nah, ya' got yer First Edition, Starfinder, and Second Edition all trying to make good folks confused wit' there newfangled action economies and their price differences. 'T's enough t' drive a poor player mad. X-D

Grand Lodge

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Agirran the Fury wrote:
How tall are the walls?

Agirran, 10 feet

Grand Lodge

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With the battle roughly in the balance I will give Conig some more time to post.

Grand Lodge

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@Kala, a composite short bow usually does d6 damage + str modifier for a medium creature.

How are you getting d8 to damage?

Grand Lodge

Female CG Human Hunter 3 | HP 25/25 | AC 16*, T 11*, FF 15* | CMB +3, CMD 14 | Fort +6* (*see Statistics), Ref +5, Will +4 | Init +1 | Perception +10, Sense Motive +6 | Animal Focus avail: 3/4 | Spells 1st: 3/3 Speed 30ft | Active conditions: none.

D'oh! You're right. I have no clue how I made that mistake.

How do you want handle this? I can re-roll her damage for this shot, or both the shots she hit in this encounter. (The first one was for 1 damage in round 2.)

Grand Lodge

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That's cool.

I think the easiest way is if we just proportion your d8 damage rolls in those rounds to a d6, and round up or down to the nearest integer.

In which case 1/8 x 6 = 1 damage on Green

and 7/8 x 6 = 5 damage on Red in round #4

OK?

Grand Lodge

Female CG Human Hunter 3 | HP 25/25 | AC 16*, T 11*, FF 15* | CMB +3, CMD 14 | Fort +6* (*see Statistics), Ref +5, Will +4 | Init +1 | Perception +10, Sense Motive +6 | Animal Focus avail: 3/4 | Spells 1st: 3/3 Speed 30ft | Active conditions: none.

Works for me. Thanks for catching that.

Dark Archive

M Wizard (Spellslinger) 1/Occultist (Psychodermist) 2 | HP 22/22 | AC 19.15.15 | R+6 F+5 W+7 | Init +4 | Perc +8 | Active Conditions: Mage Armor

This build is a little weird and the scenario (and party) has actually allowed Conig to feel somewhat effective. Some rapid reload and more cone spells, I’ll be in business. Appreciate the patience

Grand Lodge

Female CG Human Hunter 3 | HP 25/25 | AC 16*, T 11*, FF 15* | CMB +3, CMD 14 | Fort +6* (*see Statistics), Ref +5, Will +4 | Init +1 | Perception +10, Sense Motive +6 | Animal Focus avail: 3/4 | Spells 1st: 3/3 Speed 30ft | Active conditions: none.

@GM Yours is Mined: Did we get a full 8 hours of sleep?

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

I'm keeping Bruck waiting with spell prep if nothing else.

Silver Crusade

Spells Per Day Remaining:
2-1/3 1-3/5
Spells/Effects Active:
Shield
Human (varisian) AC 22 T 15(19 vs incorp.) FF 17| HP 47/48| F +4 R +10 W +3 (+7 vs charms/compulsions) | Init +6| Perc -2

I’ll get a post up with my actions tomorrow. My wife had a rough day so I spent extra time taking care of them

Grand Lodge

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Kala, daughter of Krokum wrote:
@GM Yours is Mined: Did we get a full 8 hours of sleep?

Yes, ma'am!

Agirran the Fury wrote:
Where did that come from? I thought that was a thing only Poppo, Orlandil, and the party knew about.

Agirran, because it was a while ago now, it might pay to re-read the party's first interaction with Bruck. Particularly Luli's comments.

Grand Lodge

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Real Life always trumps gaming, BM.

Enjoy your time together.

Grand Lodge

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FYI, this is the health status I have for the wounded Pathfinders from the Strix fight:

Agirran 31/38 hp + 4 hp recovered for resting at Auntie’s = ☤ 35/38 hp
Kala 14/25 hp + 7 hp CLW + 3 hp resting = ☤ 24/25 hp
Black Midknight ☤ 42/48 hp + 5 hp resting = ☤ 47/48 hp

Grand Lodge

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Agirran the Fury wrote:
Are the halflings still with me like lost puppies?

Nope. Halflings have disappeared like wine at a Caydenite wedding.

Grand Lodge

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Lucky Luli wrote:
Can't find a trick for "hold still while being lowered into a repurposed whale carcass", so this would be a push?

I would be happy to take 20 on the check/hand wave this, Luli.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 5 | HP 38/38 | AC 20 T 13 FF 18 | CMB -1, CMD 11 | F: +5, R: +5, W: +7 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further) | Speed 15ft | Spells: 1st 8/8 2nd 6/6 | Natural Divination: 2/2 Fortune: 1/1 | Active conditions: None

But mah boon! X-D

Grand Lodge

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Lucky Luli wrote:
Where did we enter from the "blowhole"? It'd be lovely to set up a nice welcoming circle for whoever followed us down if possible.

I've marked the blow hole on the map as a red dashed oval (at the time of posting, it is directly above Korum).

You can start making any preparations you like, but you'd better be quick!

Dark Archive

M Wizard (Spellslinger) 1/Occultist (Psychodermist) 2 | HP 22/22 | AC 19.15.15 | R+6 F+5 W+7 | Init +4 | Perc +8 | Active Conditions: Mage Armor

Conig will probably hover over the water to give us some space and pinch from the other side. Thoughts?

Grand Lodge

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I have made a start on your Chronicle sheets.

I don’t believe I have received info from Luli and Black Midknight, so if you could please provide:

Player name:
Character name:
PFS number:
Faction:
Progression speed:
Day job roll:

@Korum, I am assuming normal progression speed and no day job, right?

Sovereign Court

Male Half Orc Paladin 3 AC 20 {T:11/FF:19} HP 31/31 Init+1, Perception -1 / Fort +7, Reflex +4, Will +4

It is true that up until this point that dedication to my mistress allowed for no other duties. However, I have found that a tavern makes for a wonderful safe haven in desperate times. To that end, I would like to purchase
the Tavern Vanity for 5 PP. A quiet out of the way place named after one of Shelyn's forms, The Silver-Eyed Wolf.

Diplomacy: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Diplomacy GM Reroll: 1d20 + 7 + 1 + 1 ⇒ (10) + 7 + 1 + 1 = 19

And yes, normal progression, please and thank you.

Silver Crusade

Spells Per Day Remaining:
2-1/3 1-3/5
Spells/Effects Active:
Shield
Human (varisian) AC 22 T 15(19 vs incorp.) FF 17| HP 47/48| F +4 R +10 W +3 (+7 vs charms/compulsions) | Init +6| Perc -2

Player name: Evie T.
Character name: Rowena
PFS number: 99807-24
Faction: Silver Crusade
Progression speed: Normal
Day job roll: Perform (act): 1d20 + 16 ⇒ (19) + 16 = 35

Dark Archive

NG Male Halfling Dual-Cursed Oracle 5 | HP 38/38 | AC 20 T 13 FF 18 | CMB -1, CMD 11 | F: +5, R: +5, W: +7 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further) | Speed 15ft | Spells: 1st 8/8 2nd 6/6 | Natural Divination: 2/2 Fortune: 1/1 | Active conditions: None

Player name: Hawthwile
Character name: Lucky Luli
PFS number: 264524-7
Faction: Dark Archives
Progression speed: Normal
Day job roll: Diplomacy (caravan vanity): 1d20 + 12 ⇒ (18) + 12 = 30

Grand Lodge

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Conig wrote:
Conig lifts his pistol to send a spray of color at the walker and the remaining sailor.

Conig, I don’t believe your color spray’s 15’ cone can cross squares as you have drawn. I believe they need to be square on to the grid as demonstrated half-way down this page from the Core Rule Book.

If you can direct me to something that contradicts this interpretation, I’ve got no worries with taking a look at it.

Dark Archive

M Wizard (Spellslinger) 1/Occultist (Psychodermist) 2 | HP 22/22 | AC 19.15.15 | R+6 F+5 W+7 | Init +4 | Perc +8 | Active Conditions: Mage Armor

gotcha. we'll let's hit the walker then.

Grand Lodge

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@Luli, if you have a moment before my next post, please roll a d7 here.

You are looking for a nat 1 ;)

Dark Archive

NG Male Halfling Dual-Cursed Oracle 5 | HP 38/38 | AC 20 T 13 FF 18 | CMB -1, CMD 11 | F: +5, R: +5, W: +7 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further) | Speed 15ft | Spells: 1st 8/8 2nd 6/6 | Natural Divination: 2/2 Fortune: 1/1 | Active conditions: None

1d7 ⇒ 4

Grand Lodge

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@Conig, as Korum mentioned the bug-thing is dead.

@Korum, I don't believe Pinky hit Stinky with her quarterstaff. You can redo your actions for the round if you like.

@Luli, at the moment Agirran is looking at full damage from the fireball + an Acrobatics DC 15 check to avoid taking an additional d6 lethal falling damage.

Please let me know what you'd like to do.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 5 | HP 38/38 | AC 20 T 13 FF 18 | CMB -1, CMD 11 | F: +5, R: +5, W: +7 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further) | Speed 15ft | Spells: 1st 8/8 2nd 6/6 | Natural Divination: 2/2 Fortune: 1/1 | Active conditions: None

This is trickier in PbP - the ability has to be used before success/failure is known, so it’s easiest on Nat 1’s/20’s. Second best way I’ve seen it used is with the player affected deciding to use the reroll and incorporating it into their post (though this is slightly less effective when the DC is known). It slows down games terribly if the GM has to wait for Luli to post a reroll.

If you’re willing, Luli would try to use Misfortune on the second saving throw (against the fall) since we’re more likely to get a worse result if we reroll the first save against the fireball. But that’s a bit against the RAW, so I would leave it up to your judgement.

If GM allows Misfortune:
1d20 ⇒ 17

#SaveOurSailor

Grand Lodge

Female CG Human Hunter 3 | HP 25/25 | AC 16*, T 11*, FF 15* | CMB +3, CMD 14 | Fort +6* (*see Statistics), Ref +5, Will +4 | Init +1 | Perception +10, Sense Motive +6 | Animal Focus avail: 3/4 | Spells 1st: 3/3 Speed 30ft | Active conditions: none.
Korum wrote:
I would have healed Kala for 6 then.

Thanks!

Grand Lodge

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Lucky Luli wrote:
#SaveOurSailor

I totally get the intention/philosophy of what you've written, Luli.

I GM'd a PFS 1e F2F game once where I literally had to ask the oracle if he wanted to re-roll after EVERY d20 roll in the Big Bad fight. I don't want to have to do that in PbP ;)

In my opinion this is a circumstance when an oracle player would be looking to put a legal ability to use. Sure, the 'before success/failure is known' clause is problematic in PbP, but it's information the GM has volunteered, albeit for the convenience of everyone playing.

If I get the chance to GM for Luli again, perhaps we pre-prepare circumstances when you would want to use the Misfortune ability? However, in this case I am happy to allow the Misfortune ability in the way that you suggest.

As such, if Agirran is in agreement, he takes full damage from the fireball, but remains clinging to the rope with his full round of actions in Round #4 to come.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

So basically Agirran is just always 'staggered', and can either take one move or one standard action per round? He can't take free actions like "look at the wizards standing there on the whale" before finishing his turn? He only got one move action last round (if I am understanding the whale's dimensions). And now he has to take another move action to climb out of a hole (that he could have climbed out of last round using the remainder of his actions).

If the ceiling of the whale is 10' high how thick is the hide to the roof? If it is of negligible thickness then why not just fall--it would only be 5 feet if his head is ticking out of the top and his boots are on the rope? No damage. Agirran actually had enough movement to climb 10' (meaning that the soles of his feet are 10 above the floor) just with his one move action (assuming typical knotted rope rules).

I honestly, don't mind taking one for the team 30 hp is less than 120 spread over everyone in a confined gullet but I'd like to be able to use my round's worth of actions first.

I'm just not seein' the big picture, I guess.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

The Reworked-EDIT of the above once my computational device started working again.

Thanks Luli, but belay that fortune for now, because there's isn't much point in staying on a rope when (somehow) Agirran might only be 5' off the floor.

I made parts of this argument in gameplay, but I'm making it again here.

So basically Agirran was just 'staggered' last round, and could only either take one move or one standard action. As I understand it he moved to a space where he could see 6 or 7 identical wizards standing on your whale, and then somehow his turn just ended.

Agirran only got one move action last round (and maybe not that if I am understanding the whale's dimensions and rope right). And now he has to take another move action to climb out of a hole (that he could have climbed out of last round using the remainder of his actions).

The ceiling of the whale is 10' high, so how thick is the hide to the outside roof? If it is of negligible thickness then there's no point in staying on the rope--just fall--it would only be 5 feet. That's what it would be assuming only a foot or two of head thickness if Agirran's own head is sticking out of the top, and his boots are on the rope (he is actually taller than 5'). So, no damage. Maybe he would be prone.

BUT Agirran actually had enough movement to climb 10' (meaning that the soles of his feet are 10 above the floor) just with his one move action (assuming typical knotted rope rules). And he still has actual actions left. He moved (move action). He saw something (free). The something gave him a villain monologue (as a free action on his turn). He still has a standard action left to do something.

I honestly, don't mind taking one for the team. 30 hp off of one person is less than 120 spread over everyone in a confined gullet, but I'd like to be able to use Agirran's round's worth of actions first.

I'm just not seein' the big picture, I guess.

Grand Lodge

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Let’s talk through what happened on Agirran’s Round #3 turn:

Agirran makes an ooc comment regarding a hole breach All except the one in the roof! which I took to mean Agirran was interested in sealing up the blow hole so the whale wouldn’t flood when it passed The Pinch and dived into deeper water.

This seemed to be confirmed with the sentence:

Agirran wrote:
"Be right back." Agirran growls turning away and climbing the knotted rope ladder to seal the undead whale ship AGAINST THE FREAKING OCEAN!

Agirran then moved 10’ to get to the bottom of the rope and then rolled a successful accelerated climb check (DC 10 up a knotted rope with no wall to brace against) moving at half speed.

With a 30’ speed, Agirran moved 10’ to the rope, leaving 20’ of movement left which is used up by climbing up a 10’ rope at half speed.

(There’s an implied free action to leave his weapon dangling by its weapon cord, presumably so Agirran has two hands free for climbing – but that’s by the by)

At this point, with a single move action complete, at the top of the rope, Agirran stops posting leaving his token in the whale’s blow hole, having indicated (to my mind anyway) he intends to seal the blowhole.

In order to seal the blow hole, you need something to seal it with.

Agirran didn’t post he had something to seal the blow hole with and with nothing posted to help guide me, I thought it logical he expected something artificial (like a submarine hatch) to be present.

Nothing like this being readily apparent, in my mind would trigger a perception check for another “built-in mechanical” way to seal the hole, which given we’re in combat is a move action.

This prompted my description of Agirran’s actions for the turn:

Yours is mined wrote:
Upon climbing the rope to the top of the blow hole, Agirran discovers no artificial means for sealing the orifice.

move to move + move to discover no “built-in mechanical” way to seal = Agirran’s turn done.

Now in hindsight and given Agirran’s recent posts, I can see the description of my interpretation of Agirran’s turn could have been clearer.

This works both ways though. If a player doesn’t spell out their intentions, it is left to the arbitrator of the game to fill in the gaps to the best of their ability.

So how do we move forward?

• Nobody’s PC is dead

• The game is nearly over

• The PCs have done well, and

• Two intelligent adults are discussing/arguing(?) about events in a game we play for fun that happened last round.

@Agirran, I propose we put this series of events down to differing playstyles/expectations/communication. If you want to take your next set of actions, I can move the game forward to its conclusion.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

There was the assumption that there was a hatch of some sort. A door and that the remainder of his move would be used manipulating it (like in a dungeon). If there is no obvious door (as indicated by the info: "Agirran does not see a hatch, what do you do?") it is a free action to not see anything that isn't there. He still sees the gang of six (it is a free action to see something that is there). Now Agirran could take a move action to try to find something that is not in plain sight, or anything else that takes part of a round.

My point (one of them--the other relating to 3D movement inside a whale carcus) is that I would like to make that decision. I would like to have had that decision offered. If Agi dies, he dies, but I feel it should be based on player decisions about his actions within the confines of the game's rules not through botting. It is the reason I play RPGs and not Cops and Robbers with finger guns, because there is a framework of rules that tells me when/if "I got you."

I just wanna finish my PC's turn. If he can exit the hatch, and take a fireball to the face standing on the back of an undead whale moving full-steam toward a Chelish naval blockade at dawn, I'll be happy.

Sovereign Court

Male Half Orc Paladin 3 AC 20 {T:11/FF:19} HP 31/31 Init+1, Perception -1 / Fort +7, Reflex +4, Will +4

Quick question.

Given these descriptions:

Whale #1 wrote:
We had to plasma-weld her mouth shut – seals weren’t working
Whale #2 wrote:
The whale’s cavernous interior is littered with technological tools...

Is the carcass animated through technology or necromancy? Given the above (emphasis mine) I believed that this was a Pathfinder 'gnomes being gnomes' technological wonder. To that end, I played the scenario as if Korum has been on a weird ship. No issues.

If, however the whale is actually undead, the Oath Against Undead Paly would not have boarded the whale. Or, at this point, would attempt to sink the abomination. As it is far too late to retcon, and sinking it (intentionally) at this point would kill all aboard, Korum here may be in a bit of a pickle.

I may just have to ride it out and seek solace or atonement after.

So, fingers crossed that its not undead (or that the scenario is ambiguous on the point...or at the very least not specific to it being undead).

Grand Lodge

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Technology -- it's not undead.

Scarab Sages

Male Human Wizard (School of Post-Mortem Communications) 1 | hp 7 | AC 11 T 11 FF 10 | CMD 11 | F +1 R +1 W +2 | Spd 30' | Init +1 | Kn(Arc, Dun, His, Pla, Rel) +8, Perc +0, Scrft +8 |

"It's not necromancy!"

Actually his family name is "Hicks", but when you practice the black arts you have to take any opportunity you can to squeeze an "X" into your name.

Grand Lodge

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And with that, the formal part of the scenario is over.

Feel free to roleplay any responses to VC Benarry, Olandil, Poppo, Phelerosa or other NPCs on the Glorious Payoff.

The game has been reported. @Luli, a name other than Lucky Luli came up for the PFS number you gave me. It was Dark Archive faction though. I’m guessing Luli’s name was changed before he hit level 2?

Also! Your Chronicles are here! If you find any errors please let me know so I can get them sorted for you.

Thank-you all for playing. If you’re interested, keep an eye on the Recruitment page at Flaxseed where I will be recruiting for a new game soon™

I will keep the thread open for a few days for additional roleplay and to make sure everyone has a chance to claim and check their Chronicle ☺

Dark Archive

NG Male Halfling Dual-Cursed Oracle 5 | HP 38/38 | AC 20 T 13 FF 18 | CMB -1, CMD 11 | F: +5, R: +5, W: +7 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further) | Speed 15ft | Spells: 1st 8/8 2nd 6/6 | Natural Divination: 2/2 Fortune: 1/1 | Active conditions: None

Whoops! Luli is character #6, not #7. I’m so sorry for the confusion - could you change that on the chronicle? I can email the VA team if it’s too late to change the online report.

Grand Lodge

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No problem!

The Chronicle has been changed and the correct character has now been reported to the Paizo website :)

Dark Archive

M Wizard (Spellslinger) 1/Occultist (Psychodermist) 2 | HP 22/22 | AC 19.15.15 | R+6 F+5 W+7 | Init +4 | Perc +8 | Active Conditions: Mage Armor

This was a super fun one!! Thanks for running, GM.

Sovereign Court

Male Half Orc Paladin 3 AC 20 {T:11/FF:19} HP 31/31 Init+1, Perception -1 / Fort +7, Reflex +4, Will +4

Once again, another fun and inventive run. Love your use of NPC's with 'character'. It really is a nice little Easter egg.

Chronicle looks great.

Grand Lodge

Female CG Human Hunter 3 | HP 25/25 | AC 16*, T 11*, FF 15* | CMB +3, CMD 14 | Fort +6* (*see Statistics), Ref +5, Will +4 | Init +1 | Perception +10, Sense Motive +6 | Animal Focus avail: 3/4 | Spells 1st: 3/3 Speed 30ft | Active conditions: none.

Thanks for running this game! I enjoyed it as much as Kala hated it. And I have to second Korum's note about NPCs with character. Definitely makes the experience more engaging! :)

My Chronicle sheet looks good.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Yay! We lived. Thanks for the game everyone.

PS. Have chronicle, will travel.

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