[PFS] Your Out of Ⓐ (Inactive)

Game Master Yours is mined


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Hi People,

I am travelling on a short family break without the internet during the next 24 hours.

Taking my tablet, so I can continue running the game once I'm at our destination.

Expect me to be back online from about 3pm Monday Pacific Standard Time.

Grand Lodge

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Female CG Human Hunter 4 | HP 33/33 | AC 16*, T 11*, FF 15* | CMB +5, CMD 16 | Fort +7* (*see Traits), Ref +6, Will +5 | Init +1 | Perception +11, Sense Motive +7 | Animal Focus avail: 7/7 | Spells 1st: 4/4; 2nd: 2/2 Speed 30ft | Active conditions: none

Enjoy, and safe travels!

Sovereign Court

Male Half Orc Paladin 4 AC 20 {T:11/FF:19} HP 40/40 Init+1, Perception -1 / Fort +8, Reflex +4, Will +5

Hope your Huanuka was Happy, your Christmas Merry and you Boxing Day...Boxed? (I really don't know how the last one works). You all get the jist.

Enjoy the season.


Agirran, thank-you for providing so many "if - then" options with your jumping post.

I know you are a very experienced GM/player, so if you see a flaw in my logic, please let me know here in discussion.

Kala acts before Agirran in initiative order. In full combat gear, she is attempting to 'press herself against the wall' in a 5' wide corridor with the autograpnel's cable strung over the pit. While there is no PF mechanic for this exact situation, Kala and the cable are an obstacle Agirran must negotiate in order to jump across the trap.

Thus I think he would have to slow down, negating the benefit of the running start.

The pit is 10' wide, which is a DC 20 jump check without a running start.

Agirran misses that check, triggers the trap, fails the Reflex save and falls 20 feet vertically into a rat swarm, suffering 2d6 lethal damage + effects of the rat swarm attack.

Because of the failed Reflex save he is also prone, which means he would have to stand up before he can attempt to climb out of the pit.

Now, what about the Climb DC to get out of the pit? There is no DC stated in the scenario. Agirran has no rope at present to help him climb. The CRB says a typical dungeon wall has a climb DC of 20, with 'slipperiness' adding 5 to this check. Because the scenario calls out dripping river/estuary water, which would flow to the lowest point in the dungeon, I think it logical the pit walls would be coated in water and be slippery --> Climb DC 25, starting on your next turn.

This is a pretty crappy situation, but I sense from reading your posts over the years you are of a like-mind to me that if my PC is in a crappy situation, I don't want the GM to just 'bail me out'. I would prefer to use my own guile and team-mates, win or lose.

Please let me know what you think.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

The initial climb check is to avoid falling. There's this rule that if you fail your initial long jump check you can make a (I thought: "Climb". My bad, actually it is a) Reflex check to land short gripping the ledge. Either way it is not good enough--and in this context doesn't mean anything.

So he would land prone in the pit cursing Kala at the top of his lungs, but since she hasn't actually gotten out of his way (which would have triggered the jump) all he does is stay in place cursing Kala at the top of his lungs, at point-blank range, for just standing there in his way. Which is totally different. Agirran's good either way so long as he can cuss loudly at Kala. ;)

But basically, the idea is that he doesn't jump unless he thinks he can make it with a better than 50/50 chance (which it sounds like he can sans obstacles). This assumes he can judge the distance correctly, and his own ability.

If the rope (line), interferes that much, he might be tempted to use it to cross, but wouldn't that first round because he feels it lacks style. Vikings 'leap' they don't 'shimmy'. ;)

Grand Lodge

Female CG Human Hunter 4 | HP 33/33 | AC 16*, T 11*, FF 15* | CMB +5, CMD 16 | Fort +7* (*see Traits), Ref +6, Will +5 | Init +1 | Perception +11, Sense Motive +7 | Animal Focus avail: 7/7 | Spells 1st: 4/4; 2nd: 2/2 Speed 30ft | Active conditions: none

Haha! I love the antagonism between Agirran and Kala. It's so fun to roleplay.

Honestly, if anyone falls into the pit, Kala will either drop her end of the grapnel cable down there or pull out her rope from her pack. No biggie. (Except for the rats. If they swarm up the rope she might drop it. I'd probably want to roll a d100 to determine that.)


Travelling home for the next 12 hours.

See you on the other side!

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

...Which is to say he would not have jumped, but more-likely have kicked Kala into the pit trap, and then jumped when the space was clear the next round, if she hadn't actually made to get out of the way.


Korum wrote:
Just to be clear, is it a giant scorpion or a demon? Demon would get the Smite Evil treatment.

That would require a knowledge check as a free action on your turn.

I will say the map token is representative of the entity you are fighting.

Grand Lodge

Female CG Human Hunter 4 | HP 33/33 | AC 16*, T 11*, FF 15* | CMB +5, CMD 16 | Fort +7* (*see Traits), Ref +6, Will +5 | Init +1 | Perception +11, Sense Motive +7 | Animal Focus avail: 7/7 | Spells 1st: 4/4; 2nd: 2/2 Speed 30ft | Active conditions: none
Luli wrote:
Move action to use Handle Animal to ask Stinky to perform known trick (I think it’d be either Down or Heel). If Kala permits, then he’ll use his Standard action to help grab the badger and hold him for Karma’s jump.

Kala will gladly do so on her next turn, but she's already spent her actions this round to try to help Agirran out of the hole.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 5 | HP 38/38 | AC 20 T 13 FF 18 | CMB -1, CMD 11 | F: +5, R: +5, W: +7 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further) | Speed 15ft | Spells: 1st 5/8 2nd 6/6 | Natural Divination: 2/2 Fortune: 1/1 | Active conditions: None
Kala, daughter of Krokum wrote:
Luli wrote:
Move action to use Handle Animal to ask Stinky to perform known trick (I think it’d be either Down or Heel). If Kala permits, then he’ll use his Standard action to help grab the badger and hold him for Karma’s jump.
Kala will gladly do so on her next turn, but she's already spent her actions this round to try to help Agirran out of the hole.

Isn't it a free action to direct your own animal companion?

Grand Lodge

Female CG Human Hunter 4 | HP 33/33 | AC 16*, T 11*, FF 15* | CMB +5, CMD 16 | Fort +7* (*see Traits), Ref +6, Will +5 | Init +1 | Perception +11, Sense Motive +7 | Animal Focus avail: 7/7 | Spells 1st: 4/4; 2nd: 2/2 Speed 30ft | Active conditions: none

Right! Why the heck did I blank on that? Oh well. It looks like Stinky's going to let things happen, anyway, so it seems the maneuver will work out just fine.

GM: If you want me to go ahead and roll a handle animal check, I can do that.


I’m sorry, pet lovers. I don’t agree executing the ‘down’ or ‘heel’ trick successfully is sufficient to allow Luli to pick up Kala’s AC and keep it still while the pair of them sail across an open hole on riding dog-back.

Luli, you may redo your turn with no penalty.

I will say Madame Karma’s jump roll is sufficient to deliver Luli and herself to the other side of the pit without a standing start, if that’s what you decide to do.

Grand Lodge

Female CG Human Hunter 4 | HP 33/33 | AC 16*, T 11*, FF 15* | CMB +5, CMD 16 | Fort +7* (*see Traits), Ref +6, Will +5 | Init +1 | Perception +11, Sense Motive +7 | Animal Focus avail: 7/7 | Spells 1st: 4/4; 2nd: 2/2 Speed 30ft | Active conditions: none

Eh, fair enough. Kala will take care of Stinky later. It was worth a shot. ;)

Dark Archive

NG Male Halfling Dual-Cursed Oracle 5 | HP 38/38 | AC 20 T 13 FF 18 | CMB -1, CMD 11 | F: +5, R: +5, W: +7 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further) | Speed 15ft | Spells: 1st 5/8 2nd 6/6 | Natural Divination: 2/2 Fortune: 1/1 | Active conditions: None

In that case, Luli would need to “push” Stinky as a full-round action to perform a trick he doesn’t know. The previous dice roll would be insufficient to hit DC 25, even with Kala’s aid. So let’s just say that was Luli’s turn this round and he’ll have to try again next round. Luli can’t do too much else from a distance, so it’s not that wasted of a turn.

(And OOC, he’s got a boon to get better at handling animals, but it requires him to make a DC 15 check while benefitting from another player’s Aid Another. So this is perfect!)

Grand Lodge

Female CG Human Hunter 4 | HP 33/33 | AC 16*, T 11*, FF 15* | CMB +5, CMD 16 | Fort +7* (*see Traits), Ref +6, Will +5 | Init +1 | Perception +11, Sense Motive +7 | Animal Focus avail: 7/7 | Spells 1st: 4/4; 2nd: 2/2 Speed 30ft | Active conditions: none

Next round Kala can "push" Stinky as a move action to do whatever Luli wants to try. It may make more sense to have him jump across on his own, though, instead of being carried by both a halfling and a big puppy dog.

Backup plan to get Stinky across: Kala can toss a piece of dried meat to the other side and command Stinky to fetch it. He knows that trick, so the DC would be 10.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Kala, daughter of Krokum wrote:
Luli wrote:
Move action to use Handle Animal to ask Stinky to perform known trick (I think it’d be either Down or Heel). If Kala permits, then he’ll use his Standard action to help grab the badger and hold him for Karma’s jump.
Kala will gladly do so on her next turn, but she's already spent her actions this round to try to help Agirran out of the hole.

I'm good, besides Kala's still on the wrong side of the pit and she probably needs to give him some space just now....


Agirran the Fury wrote:
Not exactly sure how he got to his present position (somewhere at the front somehow) ....

The scenario sets the starting position of the PCs and enemies.

Before they won initiative, the enemies were positioned in a tight-ish circle surrounding the PCs.

A circle has no front.

Lucky Luli wrote:
Luli is quite happy to activate wands for those who need healing. Go ahead and make your own rolls. If you don’t have a wand, give a holler and we’ll see what we can do.

I note that Luli offered healing after the scorpion/rat swarm fight.

If one chose to accept it (and Luli still consents to give it), I will allow retroactive healing this time.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Time gets a bit nebulous between encounters so while he offered to heal us (for which I am thoroughly grateful) there was no answer as to whether or not there was time to draw a wand, move to tap a few people 5-6 times (while speaking the command phrase under the threat of it being heard by those above), put the wand away and then have everyone climb up a ladder in single file (probably pushing the quadrupeds in the party to do likewise), and then crowd out into an obvious trap. With that sort of time other people besides Luli could be doing things like casting spells, using their floating disc to some effect, drinking potions, or sheathing equipment--since we have to climb and all.

As for being 'in the lead' the map is a bit crowded and there are elevations. Without moving a bunch of stuff (difficult on a phone screen) it looked as if there was a winding ramp running along the edge of the pit leading up to the rim with Agirran in the lead.

It was just a bit jarring to have been "teleported" from cover out into the open.


Let’s sort out a few scene-setting things, Pathfinders.

Per the Ground Rules laid out before the game began, please make your AC obvious.

There are no elevation markers on the ‘brownish-shaded’ internal concentric terrain features. The scenario does not call out difficult terrain.

Hence I have ruled the area where the battle is currently taking place is on the same approximate elevation (it might vary say a foot or so – but for our purposes it’s flat)

I called out this information on the battle map, at the commencement of the encounter.

Luli wrote:
@GM, has it been less than 4 minutes since the start of the scorpion encounter? If so, Luli’s previous casting would still be active.

It has been more than 4 minutes since the scorpion fight, so Luli’s previous casting of bless has expired.

Agirran the Fury wrote:
Time gets a bit nebulous between encounters …

I agree. So I encourage players to take the initiative to heal and search. It increases the game pace, and shares the load between GM and players.

I also understand not all GMs do this.

If a PC does something impractical in the time between encounters, I am happy to call it out ;)

Agirran the Fury wrote:
It was just a bit jarring to have been "teleported" from cover out into the open.

I can understand this, but we’re playing PF1 PFS and I hope we can agree that’s a regular occurrence.

Let me say, my aim is to provide an engaging, entertaining game for everyone. (Not to screw players over)

I accept I cannot achieve this goal for every player.

Silver Crusade

AC 22 T 15(19 incorp touch) FF 17| HP 41/48 | F +4 R +10 W +3 (+7 vs charms/compulsions) | Init +6| Perc -2 Human (varisian)
Spells Per Day Remaining:
2-2/3 1-2/5
Spells Active:

Having both played and run this before, as I mention in the recruitment thread, I disagree with your read of the map. I see three levels marked out as different heights outside and three different heights inside, so the intention seems clear. Why draw it like that if it’s meant to be flat? The pit we are in looks absolutely like multiple levels, especially having seen this cartographer’s work many times in the past. Frankly, they would be at more of an advantage with the high ground and us having to climb if challenge is what you are worries about. They still would have been able to drop down thanks to the drops in height being only five feet each.

Also, I can assure everyone that this is indeed how this encounter is setup, with them surrounding us and getting the jump. GM is running that exactly as written.

Lastly, I don’t think it’s unfair for players to want to know if we have time to heal and if so how much. Many GMs dislike it when players “make assumptions,” so it’s better to play it safe and ask.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Rowena Sabelia wrote:
Also, I can assure everyone that this is indeed how this encounter is setup, with them surrounding us and getting the jump. GM is running that exactly as written.

Yes, but if the first person into the telephone booth of death waves the next person off....

Silver Crusade

AC 22 T 15(19 incorp touch) FF 17| HP 41/48 | F +4 R +10 W +3 (+7 vs charms/compulsions) | Init +6| Perc -2 Human (varisian)
Spells Per Day Remaining:
2-2/3 1-2/5
Spells Active:
Agirran the Fury wrote:
Rowena Sabelia wrote:
Also, I can assure everyone that this is indeed how this encounter is setup, with them surrounding us and getting the jump. GM is running that exactly as written.
Yes, but if the first person into the telephone booth of death waves the next person off....

I agree, which is one of the reasons I disagree with the GMs interpretation of the map. If the enemies were on a higher elevation with line of sight blocked by the angle, then we wouldn’t see them until we are all up.


Stinky the Wolverine wrote:
Would Pinky trigger an AOO from Stinky?

Not unless Stinky somehow has reach.

Because Pinky is withdrawing, he may move out of his starting square (which Stinky threatens) without provoking an AoO.

From then on, Pinky is fair game. But I don't believe anyone threatens him from the second square onwards.

Grand Lodge

Male wolverine 3 | HP 34+8/34+8 | AC 20, T 11, FF 17 | CMB +6+2, CMD 19+2 | Fort +7, Ref +7, Will +4 | Init +3 | Perception +6, Sense Motive +1 | Speed 30ft | Climb 10 ft | Burrow 10 ft | Active conditions: Mage Armor (AC+4), Rage, paralyzed

Got it. :)


Olandil wrote:
“I’ve got a heap of trade goods (960gp worth) … to reimburse you for any expenses you’ve incurred to rescue me.”

So basically, if any PC has spent gold pieces or ‘trade goods gp’ on drinks, noodles, gifts for Phelerosa, Wraxton poetry etc during this adventure, Olandil reimburses this amount up to 160gp per PC.

If anyone is still out of pocket and another PC hasn’t used their full 160gp, the latter can top up the former’s expense account.

If you have any questions about this, just let me know.


Regarding your spoiler, Conig.

I’d say it’s a toss-up between Korum and a lame quickling wielding a Numerian chainsaw. Either way, I’d think so.

Grand Lodge

Female CG Human Hunter 4 | HP 33/33 | AC 16*, T 11*, FF 15* | CMB +5, CMD 16 | Fort +7* (*see Traits), Ref +6, Will +5 | Init +1 | Perception +11, Sense Motive +7 | Animal Focus avail: 7/7 | Spells 1st: 4/4; 2nd: 2/2 Speed 30ft | Active conditions: none

Kala definitely doesn't want to play point on this discussion. If no one speaks up, after a long awkward pause, she'll say something really blunt.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Agirran the Fury in Gameplay wrote:
Everyone good to fight fliers outside?

Agirran's not really, but could be with rest, and some more rote memorization alas it doesn't look like time will allow (if we are leaving tomorrow morning).

He uses throwing axes, and spells for range. He has a scroll of monkey fish if he needs to climb a bit, but that's not really much help if he's being attacked while it's happening. Basically that leaves him with alchemist fire (probably needing a direct hit against gravity), raw intimidation (Dazzling Display), and his arcane bond to recall a spell from his book.

Dark Archive

M Wizard (Spellslinger) 1/Occultist (Psychodermist) 2 | HP 22/22 | AC 19.15.15 | R+6 F+5 W+7 | Init +4 | Perc +8 Darkvision | Active Conditions: Mage Armor

I've got a gun. not a whole lot better than an shortbow though. we need some tanglefoot bags.

Silver Crusade

AC 22 T 15(19 incorp touch) FF 17| HP 41/48 | F +4 R +10 W +3 (+7 vs charms/compulsions) | Init +6| Perc -2 Human (varisian)
Spells Per Day Remaining:
2-2/3 1-2/5
Spells Active:

I've got the autograpnel and five extra starknives for throwing

Grand Lodge

Female CG Human Hunter 4 | HP 33/33 | AC 16*, T 11*, FF 15* | CMB +5, CMD 16 | Fort +7* (*see Traits), Ref +6, Will +5 | Init +1 | Perception +11, Sense Motive +7 | Animal Focus avail: 7/7 | Spells 1st: 4/4; 2nd: 2/2 Speed 30ft | Active conditions: none

Kala just has a shortbow. Stinky will be so frustrated.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 5 | HP 38/38 | AC 20 T 13 FF 18 | CMB -1, CMD 11 | F: +5, R: +5, W: +7 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further) | Speed 15ft | Spells: 1st 5/8 2nd 6/6 | Natural Divination: 2/2 Fortune: 1/1 | Active conditions: None

Luli has a crossbow. It’s... something?

On the bright side, he might finally get some use out of oracle’s burden. Reducing speed and visibility could be helpful when our opponents depend on mobility.


I have the wounded as:

Conig ☤ 18/22 hp
Korum ☤ 24/31 hp
Rowena ☤ 39/48 hp
Kala ☤ 20/25 hp
Agirran ☤ 14/38 hp

Retroactive healing is allowed, provided it is done before your first combat post.

As Bruck will mention, tanglefoot bags cannot be purchased in Pezzack now at any price.

I will point out Kala gathered up a selection of hellknight weapons after the Whaler’s Point fight.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 5 | HP 38/38 | AC 20 T 13 FF 18 | CMB -1, CMD 11 | F: +5, R: +5, W: +7 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further) | Speed 15ft | Spells: 1st 5/8 2nd 6/6 | Natural Divination: 2/2 Fortune: 1/1 | Active conditions: None

If you have your own wand, but need someone else to operate it, go ahead and make your own rolls. Luli is happy to help get people back in tip-top shape!

Sovereign Court

Male Half Orc Paladin 4 AC 20 {T:11/FF:19} HP 40/40 Init+1, Perception -1 / Fort +8, Reflex +4, Will +5

Well, I still have a sling, lol

LoH: 2d6 ⇒ (3, 6) = 9

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Lucky Luli wrote:
If you have your own wand, but need someone else to operate it, go ahead and make your own rolls. Luli is happy to help get people back in tip-top shape!

Just drinks here, thanks. If you want Agirran topped off, I leave that to the party healers to handle.

So, as I was saying somewhere else, first we get the lay of the land and then we just casually walk into their trap plan accordingly....

Agirran can make someone vanish for 4 rounds allowing them a quick peek at what we will be facing, or if someone feels sneaky enough they can do it on their own. I mean we know we are coming and the party doesn't have an average Wisdom score of -3 right? Looks at Stinky for verification.

First we construct a giant wooden scarecrow....

Maybe send Rowena up a wall with something to incapacitate one of the birds on their roost.

Also, killing them is what the Docktown folks want, but that firebombing they are talking about happened 5 years ago. I doubt that these are exactly the same guys (though they certainly might not have objected). Agirran has little problem killing to get what he wants, but others might have some moral quandaries. Those of milder temperament might suggest we scare them off then get some black feathers out of a few old pillows, and return those to the boss of Docktown.

Are the little birdies humanoids or monstrous humanoids? Agirran can take 10 on a knowledge (see above) check to get a feel for them. We could lure them down to our level with a disguise or disguise self spell if anyone has one. The old broken wing gambit....

Yours is mined wrote:
I will point out Kala gathered up a selection of hellknight weapons after the Whaler’s Point fight.

Except from the hell k-nigget himself who fell in the drink.

Grand Lodge

Female CG Human Hunter 4 | HP 33/33 | AC 16*, T 11*, FF 15* | CMB +5, CMD 16 | Fort +7* (*see Traits), Ref +6, Will +5 | Init +1 | Perception +11, Sense Motive +7 | Animal Focus avail: 7/7 | Spells 1st: 4/4; 2nd: 2/2 Speed 30ft | Active conditions: none
Agirran wrote:
"WHO TURNED ON THE AUTOMATED TREADMILL? WAS IT YOU?" Agirran points an accusing finger at Kala. "I didn't even consider the fact that this town had an automated airport walkway."

If she could've done something like that to inconvenience only Agirran she would've been sorely tempted.

Here's the loot list again:
+1 guisarme, javelin, nets (2), sap, potions of cure light wounds (3), short swords (3), daggers (15), masterwork studded leather (3)

Those nets could come in handy. And maybe the javelin and daggers.

Kala will grab 3 daggers for throwing and 1 net (unless there's someone here who's good at throwing nets).

Sovereign Court

Male Half Orc Paladin 4 AC 20 {T:11/FF:19} HP 40/40 Init+1, Perception -1 / Fort +8, Reflex +4, Will +5

I will be happy to take a net as well. Not like I will be doing a ton of damage with that sling.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Kala, daughter of Krokum wrote:
Agirran wrote:
"WHO TURNED ON THE AUTOMATED TREADMILL? WAS IT YOU?" Agirran points an accusing finger at Kala. "I didn't even consider the fact that this town had an automated airport walkway."
If she could've done something like that to inconvenience only Agirran she would've been sorely tempted.

YOU DO CARE!! ❤ ;)

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

And Conig, I am not walking into a trap we know about.


snag net info

The yellow strix currently is holding the rope attached to Black Midknight’s net.

It’s a knowledge (local) check to ask questions about the strix.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Takes 10 for 18 (since we have like an hour to get a cross town)

How high are the walls?

Silver Crusade

Spells Per Day Remaining:
2-0/3 1-4/5
Spells/Effects Active:
Barkskin, Dark Whispers, Shield, See Invisibility
Human (varisian) AC 24 T 15(19 vs incorp touch) FF 19| HP 48/48| F +5 R +11 W +4 (+8 vs charms/compulsions) | Init +6| Perc -2

I’m not entirely certain why I need to redo my turn? Did they win initiative and ready? Sorry, just confused.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Black Midknight wrote:
I’m not entirely certain why I need to redo my turn? Did they win initiative and ready? Sorry, just confused.

Well yeah. And they don't have to ready. You see:

Yours is mined wrote:

Round #1:

Conig
--
Green Strix
Yellow Strix
--
Luli
Korum
Agirran
Kala + Stinky
Black Midknight
--
Red Strix

Because we just let the rat walk in on them while we were all standing out in the open, two of them (green and yellow) have initiative on the rest of us. All they have to do is move and attack.

Now technically, Midnight would not have actually moved yet, and so not provided them with easy net bait way up front there like that. BTW, what was the plan? We don't even know how high up their roosts are yet. If they are 40, 50, or 100 feet up we might have seen them from a block away... and not just charged in, literally guns blazing. People just don't like their hp enough.

Silver Crusade

Spells Per Day Remaining:
2-0/3 1-4/5
Spells/Effects Active:
Barkskin, Dark Whispers, Shield, See Invisibility
Human (varisian) AC 24 T 15(19 vs incorp touch) FF 19| HP 48/48| F +5 R +11 W +4 (+8 vs charms/compulsions) | Init +6| Perc -2

Ahhh, that was my bad then. I understand now.

As for the plan, I would have liked to figure that out, too, but we just got dropped on the map before we had a chance :/

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 15/38 | AC 16, T 11, FF 15 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Then-!?!

{Calmly removes blotter, and gives self a concussion with wood desk top--won't be posting for the rest of the day} ;)

Dark Archive

NG Male Halfling Dual-Cursed Oracle 5 | HP 38/38 | AC 20 T 13 FF 18 | CMB -1, CMD 11 | F: +5, R: +5, W: +7 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further) | Speed 15ft | Spells: 1st 5/8 2nd 6/6 | Natural Divination: 2/2 Fortune: 1/1 | Active conditions: None
Conig wrote:
No wand, myself. Was hoping for the kindness of others.

Oh, well why didn't you just say so in the first place!

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

There you go!


Life has gotten the better of me today, so expect an update in my morning (within 12 hours).

As a quick summary:

- Good to see Conig back to full health

- Black Midknight, can you please direct me to something or explain why you don't need to make an attack roll to sunder or damage the net?

- Korum your attack hit

Silver Crusade

Spells Per Day Remaining:
2-0/3 1-4/5
Spells/Effects Active:
Barkskin, Dark Whispers, Shield, See Invisibility
Human (varisian) AC 24 T 15(19 vs incorp touch) FF 19| HP 48/48| F +5 R +11 W +4 (+8 vs charms/compulsions) | Init +6| Perc -2

I was thinking of this section from the damaging objects rules (bolded for emphasis):

Armor Class: Objects are easier to hit than creatures because they don’t usually move, but many are tough enough to shrug off some damage from each blow. An object’s Armor Class is equal to 10 + its size modifier (see Table 7–11) + its Dexterity modifier. An inanimate object has not only a Dexterity of 0 (–5 penalty to AC), but also an additional –2 penalty to its AC. Furthermore, if you take a full-round action to line up a shot, you get an automatic hit with a melee weapon and a +5 bonus on attack rolls with a ranged weapon.

I forgot that it was a full round action though, so I’ll go roll an attack roll. I doubt the starknife I had in-hand would have been considered an appropriate weapon. Sunder is only for attacking objects in another person’s possession.

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