DM Lament Configuration's Carrion Hill

Game Master electricjokecascade

“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far.”
― H. P. Lovercraft, The Call of Cthulhu and Other Weird Stories

[Loot] | [Maps]


251 to 300 of 485 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1

Walter's going to be a bit grumpy. Not that he holds any sympathy for the ghoul -- goodness, no -- and not that he'll much care about breaking the deal; he's Neutral Good, not Lawful Good.

But his vision of goodness is pretty utilitarian (1), so he has no problem making a deal with a minor evil to destroy a greater one. And he thinks he's found a /good/ solution here -- not ideal, but satisficing.

A sudden blast of violence will, at a minimum, offend him with its lack of elegance.

(1) So this is sort of Walter solving a trolley problem based on first principles. But as everyone knows, utilitarianism and trolley problems can lead to some strange results sometimes. "I... I push the fat man onto the tracks! It's the only way!"


Female Half-elf {conditions: none} Inquisitor 5 | HP 28/28 | AC 22 (Tch 16 FF 16) | F +5 R +8 W +9 (+2 vs. ench.) | Init +10 | Perc +12, low-light vision, scent (vs. aberr.)
DM Lament Configuration wrote:
Mihaela: It's been about fifteen minutes since you all descended into this dungeon complex. How many invisibilities do you have left?

I cast one upon entering, and it run out while we were descending. Upon approaching the altar, Mihaela turned once more invisible via her Inquisition-granted spell-like ability (5 casting per day, each lasting 5 rounds — meaning a total of 25 rounds, or 2 and 1/2 minutes total). I have exhausted all of my spell slots.

Walter the Vagabond wrote:

Walter's going to be a bit grumpy. Not that he holds any sympathy for the ghoul -- goodness, no -- and not that he'll much care about breaking the deal; he's Neutral Good, not Lawful Good.

But his vision of goodness is pretty utilitarian (1), so he has no problem making a deal with a minor evil to destroy a greater one. And he thinks he's found a /good/ solution here -- not ideal, but satisficing.

A sudden blast of violence will, at a minimum, offend him with its lack of elegance.

I thought as much. Indeed, I asked what our policy was in such situations because I found myself at times playing with people who were fine enthusiastically murder-hoboing their way through a campaign, and other times with groups who'd rather go for the diplomatic approach whenever possible. As a player, my go-to approach lies probably somewhere in the middle: resolving encounters through diplomacy gives depth and immersion to the role-playing experience, but sometimes simply smiting the evil necromancer can also be fun (or the fanatic paladin, if you're playing an evil PC). It's one of the reasons I love playing characters such as bards, skalds, inquisitors etc., as they tend to perform reasonably well in both scenarios.

That said, I'd hate threading upon your agency as a player by interrupting the conversation you have going, so I'm delaying any further action until this particular scene ended. As I write this, it's dawning on me that (should you be up for it!) we can role-play some degree of tension develop between our characters, as they are probably of completely different mindsets regarding the situation.

(Mihaela would argue that having the lesser evil share its knowledge, and then kill it and take our things back would be tantamount to taking a good solution and making it better, and would consider bowing to an undead quite far off her idea of "elegance", for instance — while Real Life me would probably be much more likely to see things Walter's way, due to it being the safest and least risky option, if nothing else).

Do you think some (maturely-managed!) friction between PCs might suit the overall theme of the campaign? Usually, I tend to avoid it altogether, due to the possibility of it spilling over into players dynamics, but you guys are such great players that I found myself thinking that if there's a campaign where it can be done correctly, it'd be this one.


Female Human Gunslinger (Bolt Ace) 5 | HP:43/43 | Grit 4/4 |
Stats:
|AC 21, Touch 17, FlatFoot 14, CMD 21 | Fort +7, Ref +12, Will +5| Init +8 | Perception +13

To add my opinion to that, I was also thinking I'd be risking a combat for the sake of Lys being maliciously compliant of the ghoul's requests. That said, she's inclined to let the ghoul live and go, for the sake of being trustworthy, and to reduce the risk of injury to the party while chasing much greater evil.

Agree on the point of the agency, too, that's why I apologised in OoC in my post. And I personally don't mind friction IC, as long as we manage it well, and know when to 'pause' it so we can move the plot forward for everyone's sake. For instance, Lys would also be against Mihaela's idea of receiving knowledge, then stabbing the ghoul in the back!

And I think if there's a game where arguing should happen, it's the one where we have unknown dark whispers at the back of our heads, so that's me for! Though, that's probably one situation where we need a unanimous vote.


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:00 p.m.

I think this is all good stuff, and a natural consequence of paying complex characters in tough situation with fidelity.

I enjoy intra-party friction as long as we're all good ooc, which it seems we are. And in a game like this, I think some measure of conflict in inevitable.

Again, I encourage anyone who in any way feels uncomfortable with how anything develops to reach out to me ooc via PM, but trust that we're all good and won't need to worry about that.


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:00 p.m.

I'd like to give Kolthis a chance to post before continuing. Either way, I'll move things along tomorrow morning.


Female Human Psychic (Esoteric Starseeker) 5 | HP 27/27 | AC: 18 (T: 11, FF: 17) | Saves: F:+7, R:+5, W:+9 (+2 vs fear effects) | Init: +6 | Perc. +10
More Info:
BAB: +2, CMB: 1, CMD: +12 | Spells: (1st) 5/8, (2nd) 5/6, (Bonus) 2/2 | Active Conditions: None

I'm fine with a little tension between characters, as long as everyone can keep it IC. (Which I'm pretty sure we can.)

Yelena is CG, and doesn't really have a problem with killing the ghoul after it shares its knowledge. She made no promises, and doesn't feel obligated to abide by Walter's. Not that she knows what exactly was promised anyway, given the conversation happened in Necril. So she'll likely be on Mihaela's side in the upcoming conflict.


M CG Dwarf Fighter 2/Cleric of Desna 3 | HP: 50/50 | AC: 21, T: 12, FF: 17) | CMB: +9, CMD: 21 | F: +10, R: +5, W: +7 (+1 against Fear Effects) | Init: +7 | Darkvision 60ft, Perc: +10, SM: +6 | Speed 30ft | Spells: 1st 3/4 2nd 3/3 | Active conditions: None

Sitting down and writing now - Sorry to keep y'all waiting.


Female Half-elf {conditions: none} Inquisitor 5 | HP 28/28 | AC 22 (Tch 16 FF 16) | F +5 R +8 W +9 (+2 vs. ench.) | Init +10 | Perc +12, low-light vision, scent (vs. aberr.)

Guys — thanks for the feedback: it's always appreciated!

I wanted to elaborate a bit on Mihaela's stance, but Yelena pretty much said it best. Also, as a inquisitor, her notion of morality would probably be dictated more by belief than cold utilitarianism (boiling down to something like "if I had to choose between a lesser and a greater evil, I'd rather not choose at all").

Kolthis Ironjaw wrote:
Sitting down and writing now - Sorry to keep y'all waiting.

Don't worry! (also, I hope your puppy-related problems have gotten better during the weekend).


Female Human Lepidstadt Inspector 5 | Initiative +3 | Perception +10 | Fort +3 Ref +8 Will +7 | HP 45 AC 18

Not gonna lie, kinda amused at the idea of interparty conflict regarding morality while also trying to keep our sanity in the midst of absolute horror - not at the detriment of the game of course.

@Kolthis hope your puppy is feeling better!


Female Human Lepidstadt Inspector 5 | Initiative +3 | Perception +10 | Fort +3 Ref +8 Will +7 | HP 45 AC 18

Praise be the dice gods!

@GMLC are we going by initiative order or are we just posting and it'll be sorted out?


Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1

-- Having watched so many people build characters over the years, I deliberately built Walter a little bit against the grain: Con as dump stat, no ranks in Perception, mediocre Initiative. And so far I'm fine with that. But it does mean he probably can't stop anyone from doing anything, because he'll usually act late or last.


Female Half-elf {conditions: none} Inquisitor 5 | HP 28/28 | AC 22 (Tch 16 FF 16) | F +5 R +8 W +9 (+2 vs. ench.) | Init +10 | Perc +12, low-light vision, scent (vs. aberr.)
Maritine LeGrasse wrote:
Praise be the dice gods!

It was as simple as getting someone else to roll them for you :)

Maritine LeGrasse wrote:
@GMLC are we going by initiative order or are we just posting and it'll be sorted out?

I think (but don't quote me on that) it has been stated somewhere that, for the sake of keeping things going, everyone in the same "block" should post their actions once they have the chance, which would then be resolved by the GM in order of initiative in a separate post.

At least, I was working on this assumption when posting Mihaela's turn (I might be wrong, in which case please disregard it).


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:00 p.m.

Mihaela is right ;)


M CG Dwarf Fighter 2/Cleric of Desna 3 | HP: 50/50 | AC: 21, T: 12, FF: 17) | CMB: +9, CMD: 21 | F: +10, R: +5, W: +7 (+1 against Fear Effects) | Init: +7 | Darkvision 60ft, Perc: +10, SM: +6 | Speed 30ft | Spells: 1st 3/4 2nd 3/3 | Active conditions: None

Thank you @Mihaela and @Maritine - I spent a decent amount of the weekend looking after him, taking him to the vet, etc. Looks a lot better now, and I can only hope it stays that way.

As far as the whole IC conflict with the ghoul - Kolthis' job is to get rid of undead, nevermind his past experience with them. He would be remiss to ever even consider bending the knee to the unholy abomination that is Yerresh, no matter how out of the ordinary he is.

And as Yelena said - Walter's conversation with Yerresh happened in Necril.
Which doesn't play quite well with his ever increasing paranoia.

As long we can keep things IC, I don't see a problem with this (which we seem to be doing pretty good already, so good for us.)


Female Human Lepidstadt Inspector 5 | Initiative +3 | Perception +10 | Fort +3 Ref +8 Will +7 | HP 45 AC 18

@Kolthis - Thank goodness! Sick pets are never fun.

@GMLC I think I moved myself correctly, the maps a little fiddly on my end. Studied Combat will last for 4 rounds or until I hit Yarresh with Studied Strike.


Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1

Has everyone had a whack at poor Yorick yet? I think so, yes?

He hasn't taken all that much actual damage, so he's probably still alive -- although flanked, cursed, and threatened by a guy with reach. So, does he have any last words?


Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1

(BTW, from a purely tactical POV, I see a lot of good decisions here. Spending a round buffing / debuffing / getting into position can be an excellent investment, especially against a single foe.

(Of course, that's the opinion of Doug the player. Walter the character may see things differently...)


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:00 p.m.

I believe we're waiting on Lys?


Female Human Gunslinger (Bolt Ace) 5 | HP:43/43 | Grit 4/4 |
Stats:
|AC 21, Touch 17, FlatFoot 14, CMD 21 | Fort +7, Ref +12, Will +5| Init +8 | Perception +13

I'll try and get one later today, but if you're waiting on me, please go ahead! I think Lys will join in if Yerresh is still standing, and if he's not, she'll stand on guard for any other ghouls.

I'll get a proper post tonight!


Female Half-elf {conditions: none} Inquisitor 5 | HP 28/28 | AC 22 (Tch 16 FF 16) | F +5 R +8 W +9 (+2 vs. ench.) | Init +10 | Perc +12, low-light vision, scent (vs. aberr.)
Walter the Vagabond wrote:

Has everyone had a whack at poor Yorick yet? I think so, yes?

He hasn't taken all that much actual damage, so he's probably still alive -- although flanked, cursed, and threatened by a guy with reach. So, does he have any last words?

He's taken 58 dmg. from Mihaela, Lys Rapid Shooting him might be just enough to close the deal methinks (barring unlucky rolls and assuming a CR 7-8 encounter, of course — then again it depends on templates and class levels).

In the not-that-obvious scenario he gets to act, he'd better not trigger any AoO or there's 39 more dmg. waiting for him, courtesy of Kholtis (we know Mihaela's 22 hit vs. flatfooted, so it stand to reason Kholtis's 26 and 29 should too?).

@Kolthis: good puppy-related news is always nice to hear!


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:00 p.m.

@Kolthis: Indeed! Wonderful to hear. There must be few sadder things than a sick puppy :(

@Lys: I'll go ahead and bot your attack rolls just to keep things moving.

@Mihaela: Yes. Alas poor Yerresh indeed.


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:00 p.m.

For those interested in peering behind the curtain of that combat...:
The fight with Yerresh, as written in the module, was destined to play out in exactly this way. He was designed to stand-up briefly to a party of 4, so I knew you guys would steam roll him. To make things more interesting, I decided to add a few more elements: three regular ghouls lurking at the bottom of the pool of ooze, ready to spring forth to attack as soon as violence broke out, and to make the ooze's vapors act as a permanent blur spell, both giving Yerresh a chance to dodge some blows as well as the ability to continuously backstab as the fight wore on (he was a rogue 6 ghoul.)

Alas, the blur effect never helped him, he went almost dead last in initiative after a brutal surprise round, and was killed before he could even croak in dismay. Rather than drag out the combat with a now bewildered set of level 1 ghouls, I simply had them disappear, and allowed the combat to go effectively as the designer created it. Still! This was of great value. I've now got a much better sense of how lethal the party is, and can tweak future encounters so that they have the narrative/dramatic heft that they're supposed to.


Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1

I'm like the /least/ lethal member of this party! Spell Sage is always a slow burn build, but even so.


M CG Dwarf Fighter 2/Cleric of Desna 3 | HP: 50/50 | AC: 21, T: 12, FF: 17) | CMB: +9, CMD: 21 | F: +10, R: +5, W: +7 (+1 against Fear Effects) | Init: +7 | Darkvision 60ft, Perc: +10, SM: +6 | Speed 30ft | Spells: 1st 3/4 2nd 3/3 | Active conditions: None

It's okay Walter, Kolthis has also done nothing - save for burning both Divine Favor's for no actual use at all!

The depths of madness do wonders for one's decision making capabilities ~

All this pent up adrenaline surely doesn't help either.


Female Human Psychic (Esoteric Starseeker) 5 | HP 27/27 | AC: 18 (T: 11, FF: 17) | Saves: F:+7, R:+5, W:+9 (+2 vs fear effects) | Init: +6 | Perc. +10
More Info:
BAB: +2, CMB: 1, CMD: +12 | Spells: (1st) 5/8, (2nd) 5/6, (Bonus) 2/2 | Active Conditions: None

Yelena was totally useful. Without her cursing him that combat wouldn't have gone so well. That's my story and I'm sticking to it :P


Female Half-elf {conditions: none} Inquisitor 5 | HP 28/28 | AC 22 (Tch 16 FF 16) | F +5 R +8 W +9 (+2 vs. ench.) | Init +10 | Perc +12, low-light vision, scent (vs. aberr.)

Fact: Yelena mumbled something. Also fact: three seconds later, the ghoul was dead(er?).

Seriously though, for a level 1 spell, ill omen scales absurdly well. I can see it staying relevant in a boss fight for the whole duration of a campaign.


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:00 p.m.

That really was brutal. Even if Yerresh had survived that first round, Yelena's hex, Kolthis' AO and whatever Walter would then throw at him meant he was a dead man walking.


Female Half-elf {conditions: none} Inquisitor 5 | HP 28/28 | AC 22 (Tch 16 FF 16) | F +5 R +8 W +9 (+2 vs. ench.) | Init +10 | Perc +12, low-light vision, scent (vs. aberr.)
DM Lament Configuration wrote:
That really was brutal. Even if Yerresh had survived that first round, Yelena's hex, Kolthis' AO and whatever Walter would then throw at him meant he was a dead man walking.

FTFY.


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:00 p.m.

*dies*

And apologies. I couldn't resist.


Female Human Lepidstadt Inspector 5 | Initiative +3 | Perception +10 | Fort +3 Ref +8 Will +7 | HP 45 AC 18

Well dang! I woke up and combat was over!

I didn't think we'd do so well so quickly and expected at least another round or two. So on the one hand, that went great, on the other hand, the next fight is probably gonna be way harder...

And now, to deal with grumpy Walter.


M CG Dwarf Fighter 2/Cleric of Desna 3 | HP: 50/50 | AC: 21, T: 12, FF: 17) | CMB: +9, CMD: 21 | F: +10, R: +5, W: +7 (+1 against Fear Effects) | Init: +7 | Darkvision 60ft, Perc: +10, SM: +6 | Speed 30ft | Spells: 1st 3/4 2nd 3/3 | Active conditions: None

Considering there's been a decent amount of spells blown through by this point, I can see the next fight being significantly harder, haha.


M CG Dwarf Fighter 2/Cleric of Desna 3 | HP: 50/50 | AC: 21, T: 12, FF: 17) | CMB: +9, CMD: 21 | F: +10, R: +5, W: +7 (+1 against Fear Effects) | Init: +7 | Darkvision 60ft, Perc: +10, SM: +6 | Speed 30ft | Spells: 1st 3/4 2nd 3/3 | Active conditions: None

Considering there's been a decent amount of spells blown through by this point, I can see the next fight being significantly harder, haha.


1 person marked this as a favorite.
[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:00 p.m.
Kolthis Ironjaw wrote:
Considering there's been a decent amount of spells blown through by this point, I can see the next fight being significantly harder, haha.

*steeples fingers*


Female Human Lepidstadt Inspector 5 | Initiative +3 | Perception +10 | Fort +3 Ref +8 Will +7 | HP 45 AC 18
DM Lament Configuration wrote:
Kolthis Ironjaw wrote:
Considering there's been a decent amount of spells blown through by this point, I can see the next fight being significantly harder, haha.
*steeples fingers*

I'm sure we'll be fine....


M CG Dwarf Fighter 2/Cleric of Desna 3 | HP: 50/50 | AC: 21, T: 12, FF: 17) | CMB: +9, CMD: 21 | F: +10, R: +5, W: +7 (+1 against Fear Effects) | Init: +7 | Darkvision 60ft, Perc: +10, SM: +6 | Speed 30ft | Spells: 1st 3/4 2nd 3/3 | Active conditions: None

Starts praying furiously to Desna.


Female Human Gunslinger (Bolt Ace) 5 | HP:43/43 | Grit 4/4 |
Stats:
|AC 21, Touch 17, FlatFoot 14, CMD 21 | Fort +7, Ref +12, Will +5| Init +8 | Perception +13

I feel like there's not enough middle ground in this conversation - noone to unite all sides in focusing their anger towards them!

Lys maaaay probably be one bump in the road away from second guessing her decision down here, but there's no place for hesitation in battle with undead.


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:00 p.m.

Btw, when it comes to quality rp like we're having, I'm in no rush to move things along. Feel free to get your money's worth from this scene, and when you're done (I think we're close?) I'll pick up the pace once more.

In short: this module is designed for moments of conflict like this. Or, perhaps more accurately, I picked it in the hopes of generating this kind of stress, adrenaline, and conflict.

Thus: bravo to everyone! I think I can safely say at this point that we have the makings of a great game on our hands.


Female Human Psychic (Esoteric Starseeker) 5 | HP 27/27 | AC: 18 (T: 11, FF: 17) | Saves: F:+7, R:+5, W:+9 (+2 vs fear effects) | Init: +6 | Perc. +10
More Info:
BAB: +2, CMB: 1, CMD: +12 | Spells: (1st) 5/8, (2nd) 5/6, (Bonus) 2/2 | Active Conditions: None

Yelena is sort of joining Lys in the middle? She's not being super nice about it, but then neither is Walter. And given what we've established of their background, 'irritated with Walter' is kind of her default state.


Female Human Lepidstadt Inspector 5 | Initiative +3 | Perception +10 | Fort +3 Ref +8 Will +7 | HP 45 AC 18

@Walter - I retract my Old Man comment, but I think I see how he's going prematurely grey...

At least there's plenty of interparty conflict for DMLC. Yay?

EDIT: Nice, gonna interrogate the graying not-old-man.


3 people marked this as a favorite.
[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:00 p.m.

Yerresh's best work is being done from beyond the grave.


Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1

Well, /further/ beyond it.

Interparty conflict and role-playing is all well and good, but let's not forget what really matters: we have some party treasure! We should probably divvy it up before the next encounter...

+2 Ring of Protection (4000) -- A steal at the price. Pretty much everyone should want this, but most logically it should probably go to the melee tank. Note that it's a deflection bonus, so make sure it stacks with your standard AC and buffs; if it doesn't, then maybe pass it to the next most tanky.

+1 Cloak of Resistance (1000) -- Another item that's cheap at the price. I think a couple of people already have one? I would suggest "person with the lowest Will save who does not already have this item".

Ring of Swimming (2500) -- This is one of those magic items that is priced correctly according to the rules, but... it isn't really worth 2500 unless you're playing in the Azlant AP or something. Walter might take it for RP purposes (he's absurdly proud of his single rank in Swimming) but otherwise maybe sell it?

In terms of divvying it all up, the total cash value is 7500 and there are six of us, so that's 1250 each. So if Kolthis takes the ring, he owes (4000 - 1250) = 2750 to the party treasury. The three people without a magic item get 1250 cash each... you get the idea.

Does that work?


Female Half-elf {conditions: none} Inquisitor 5 | HP 28/28 | AC 22 (Tch 16 FF 16) | F +5 R +8 W +9 (+2 vs. ench.) | Init +10 | Perc +12, low-light vision, scent (vs. aberr.)
Walter the Vagabond wrote:

Well, /further/ beyond it.

Interparty conflict and role-playing is all well and good, but let's not forget what really matters: we have some party treasure! We should probably divvy it up before the next encounter...

+2 Ring of Protection (4000) -- A steal at the price. Pretty much everyone should want this, but most logically it should probably go to the melee tank. Note that it's a deflection bonus, so make sure it stacks with your standard AC and buffs; if it doesn't, then maybe pass it to the next most tanky.

+1 Cloak of Resistance (1000) -- Another item that's cheap at the price. I think a couple of people already have one? I would suggest "person with the lowest Will save who does not already have this item".

Ring of Swimming (2500) -- This is one of those magic items that is priced correctly according to the rules, but... it isn't really worth 2500 unless you're playing in the Azlant AP or something. Walter might take it for RP purposes (he's absurdly proud of his single rank in Swimming) but otherwise maybe sell it?

In terms of divvying it all up, the total cash value is 7500 and there are six of us, so that's 1250 each. So if Kolthis takes the ring, he owes (4000 - 1250) = 2750 to the party treasury. The three people without a magic item get 1250 cash each... you get the idea.

Does that work?

Perfectly. Whoever takes the +2 ring is 2750 gp in debt, I too believe we might want to cash in the Ring of Swimming (in which case, i reaaally hope it wasn't put there in anticipation of the module featuring an underwater part...), while taking the Cloak of Resistance would only get one an additional 250 gp in cash. Everybody else is 1250 gp in credit (2750-250+2500)/4, to be paid upfront or as new loot comes in.

It might also be a good time to better define our roles. Kolthis is the tankiest PC in terms of HPs, plus he has reach. Mihaela has good AC, but she desperately needs it to stay in the fight as she's otherwise very squishy. She can only use range attacks if she's cast returning weapon beforehand, and even then she lacks Precise Shot, so in the future I see her closing the distance more often than not, acting as an off-tank/flanker (with Maritine?).


Female Human Lepidstadt Inspector 5 | Initiative +3 | Perception +10 | Fort +3 Ref +8 Will +7 | HP 45 AC 18

Who's the tankiest? Kolthis probably given his cleric levels. The other two I can pass on, although I freely admit to being suspicious in a meta way about the ring of swimming. Do we need swimming? What are you hiding GM?!

@Mihaela if you want instead of waiting we can make it a good cop/bad cop scene?


Female Half-elf {conditions: none} Inquisitor 5 | HP 28/28 | AC 22 (Tch 16 FF 16) | F +5 R +8 W +9 (+2 vs. ench.) | Init +10 | Perc +12, low-light vision, scent (vs. aberr.)
Maritine LeGrasse wrote:

Who's the tankiest? Kolthis probably given his cleric levels. The other two I can pass on, although I freely admit to being suspicious in a meta way about the ring of swimming. Do we need swimming? What are you hiding GM?!

@Mihaela if you want instead of waiting we can make it a good cop/bad cop scene?

Sure!

(Kholtis has the more HPs and CMD, Mihaela the most AC. One thing to note is it won't stack with Protection from Evil.)


Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1

Wow, there are a lot of good saves out there. Mihaela is F+5 / R+8 / W+9? Walter is F +0 / R+3 / W+7...

Objectively Walter should want the cloak! But it doesn't fit his self-image. If he ends up dying because he failed a save by 1, well, won't he feel silly.

Will is the save whose failure usually causes the most headache, followed by Fort... blowing a Reflex save usually just means you take some (more) damage. So, look around at who has the least amazing Fort and Will saves, I guess? [skims other PCs taglines] I think maybe... Martine?


Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1

But Walter would at least look yearningly at the ring. Swimming is his thing. He has one whole rank in Swimming. He was, hands down, the best swimmer at the Academae!

More to the point, swimming is wrapped up in his mind with happy childhood memories of Sargava. You know: before.


Female Half-elf {conditions: none} Inquisitor 5 | HP 28/28 | AC 22 (Tch 16 FF 16) | F +5 R +8 W +9 (+2 vs. ench.) | Init +10 | Perc +12, low-light vision, scent (vs. aberr.)

I think he's also the best swimmer in the party.

Now I so hope that ring wasn't put there as foreshadowing...


Female Human Gunslinger (Bolt Ace) 5 | HP:43/43 | Grit 4/4 |
Stats:
|AC 21, Touch 17, FlatFoot 14, CMD 21 | Fort +7, Ref +12, Will +5| Init +8 | Perception +13

Hah! True!

Okay, that fight (narrative, not actual) is starting to draw some interesting lines and arguments, and I'm all for it.

I'm fine with Walter grabbing the cloak and the ring. If it helps regarding the cloak, black fur is definitely Lys' style, so we can swap cloaks now that we've found that one? I'm pretty sure I haven't decided how Lys' one looks... And it'll be helping to make friends, I suppose.


Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1

No, Walter does not want the cloak. For reasons.

But yah, he'll take the ring. +6 Swimming? Crazy.


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:00 p.m.
Walter the Vagabond wrote:
Well, /further/ beyond it.

Sorry, can't seem to help myself.

251 to 300 of 485 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Lament Configuration's Carrion Hill Discussion All Messageboards

Want to post a reply? Sign in.