DM Lament Configuration's Carrion Hill

Game Master electricjokecascade

“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far.”
― H. P. Lovercraft, The Call of Cthulhu and Other Weird Stories

[Loot] | [Maps]


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[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

I think that's two votes for some hot pursuit in hopes of hot reach action, so I'm going to move you all en masse down the hallway, using the marching order from before.


M CG Dwarf Fighter 2/Cleric of Desna 3 | HP: 45/50 | AC: 21, T: 12, FF: 17) | CMB: +9, CMD: 21 | F: +10, R: +5, W: +7 (+1 against Fear Effects) | Init: +7 | Darkvision 60ft, Perc: +10, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 3/3 | Active conditions: None

@DM, is it okay if I dictate what I would have done in the 3 rounds it took to get there, in the case of casting spells, and all?


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

@Kolthis, for sure. Let's assume everyone had the opportunity to buff a couple of rounds if they wanted before heading into the tunnel. No sense in forcing you guys to rush in before you were ready.


Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1

I believe I already noted it, but Walter will always have Mage Armor and Protection from Evil on before entering anywhere there might be danger. (I should probably knock off a couple of charges just to represent his general mild paranoia.)


Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1

Team,

Not to get all metagamey, but Mr. Snap Shot Crossbow Guy over there hits with three SA dice, which suggests a 5th-6th level rogue. Say he's a Rog 6 with a 12 Con: that would be 33. I just hit him for 14. That would leave 19. A couple of good hits and he drops.

I recommend taking him down first. Why: because all of us can pile on him, but only Kolthis can melee with the devil without eating an AoO. Also, he's using a crossbow, so if we close fast we can put him at a disadvantage -- reloading provokes an AoO, so he'll be forced to either drop and draw, or run away.

So, I would suggest a couple of the melee types stand up -- maybe have the person with the highest AC stand up first, eating the AoO if there is one -- and move adjacent to Crossbow Dude.

Thoughts?


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

To be sure we're on the same page: most folks are still up in the sluice, which is 20 feet above the cavern floor. Crossbow dude is on another ledge, which is also 20 feet up.

Nothing against the plan: just wanted to be clear on the terrain.

Also, we've rolled into block initiative at this point, since we never broke rounds. Thus everyone is up, and then the bad guys will get another crack at you.


Female Human Lepidstadt Inspector 5 | Initiative +4 | Perception +10 | Fort +3 Ref +9 Will +7 | HP 45 AC 19

@Kolthis I'll take the buff if nobody wants it, couldn't hurt given the slip'n'slide action that just happened.

And speaking of, did I fall/get bowled over?


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

Nope, you're on your feet. Only Kolthis, Mihaela, and Yelena are still down.


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

Hey @Kolthis, I'm sure I'm missing something obvious here, but why are you prepping AoO? Just in case he moves away?

And I think the demon gets one off against you as you stand up, right? Gonna check the rules...


M CG Dwarf Fighter 2/Cleric of Desna 3 | HP: 45/50 | AC: 21, T: 12, FF: 17) | CMB: +9, CMD: 21 | F: +10, R: +5, W: +7 (+1 against Fear Effects) | Init: +7 | Darkvision 60ft, Perc: +10, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 3/3 | Active conditions: None

Yep just in case he moves away/does something else to provoke them. I figure it's much easier to have them prepared and not need them, than to need them and have to wait for rolls, considering I get up to two a round. They are strictly preparation - sorry if I wasn't clear!

And yes, he would get one at -4 AC for me standing up normally. However, given the nature of reach weapons in 1e, it is my understanding that our adjacent positioning prevents him from being able to attack. And a 5 ft step will prevent an AoO for that square of movement.


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

Yep, you're absolutely right.


M CG Dwarf Fighter 2/Cleric of Desna 3 | HP: 45/50 | AC: 21, T: 12, FF: 17) | CMB: +9, CMD: 21 | F: +10, R: +5, W: +7 (+1 against Fear Effects) | Init: +7 | Darkvision 60ft, Perc: +10, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 3/3 | Active conditions: None

Looking at the map, it appears Mihaela is in a similar position, where she will not be taking the standing up AoO due to proximity. Clearly there are no strategy rulebooks from wherever these devils crawled out from :p


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

Alas, that's my ooc goof. I actually forgot about the reach angle of his attack. If nobody minds, I'll adjust the position into which he poofed so he was covering Mihaela, who was his true target as she seemed squishier than Kolthis.

I've moved you on the map, Kolthis, to reflect your stepping back '5 from the devil.

EDIT: Sorry, don't have my DM hat properly straight today. Forgot that barbazu have a beard melee attack which he can use as an AoO. He will instead, however, wait for Mihaela to stand.


Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1
DM Lament Configuration wrote:

To be sure we're on the same page: most folks are still up in the sluice, which is 20 feet above the cavern floor. Crossbow dude is on another ledge, which is also 20 feet up.

Nothing against the plan: just wanted to be clear on the terrain.

Bah, making us work for it.

Lys, can you take a shot at him? I'd like to remove him from play. Otherwise he can just cycle hide - SA - hide, and that will be irritating.


Female Human Lepidstadt Inspector 5 | Initiative +4 | Perception +10 | Fort +3 Ref +9 Will +7 | HP 45 AC 19

Do I need to make a climb check to get to the ledge around the fungus pit? I have my post ready but it depends on me being on the ledge instead of the pit.

EDIT:- I haven't left the sluice as far as I can tell by the map, so while I'm guessing I do I want clarification because my climb skill isn't great and gotta plan what I do around where I end up.


Female Human Lepidstadt Inspector 5 | Initiative +4 | Perception +10 | Fort +3 Ref +9 Will +7 | HP 45 AC 19

My post might be a little disjointed, I was waiting for a response to my climb check question and I think it just got lost to the weekend. It happens.

Depending on what how my post goes down, however, I do have another question for you GMLC regarding some shenanigans I'd like to attempt with my equipment.


Female Human Lepidstadt Inspector 5 | Initiative +4 | Perception +10 | Fort +3 Ref +9 Will +7 | HP 45 AC 19

Re-reading my previous post and I feel like it might come across a bit passive aggressive and I'd like to both blame it on my massive migraine and apologize for it, tone is sometimes hard to set with text.


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

Apologies, Maritine! I meant to respond, but made the mistake of promising to come back and then forgot. Sorry!


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

A tanglefoot bag has a 10 foot range increment, and with Hyve being 50 ft from Maritine, that's a -8 to hit. Just wanted to make sure you were aware of this ooc, as I'm sure Maritine would be IC. Unless you've some mechanic I'm not aware of?


Female Human Lepidstadt Inspector 5 | Initiative +4 | Perception +10 | Fort +3 Ref +9 Will +7 | HP 45 AC 19

It's all good. We're all caught up in the excitement with the devil fight.

I wasn't actually aware of the -8 and am going to blame that on my migraine too (it's been an all day event) so I'll take the miss if it comes to that, otherwise I'll ask if I can sub the tanglefoot for a hand-crossbow shot instead.

I would however like to know how far I am from the devil currently as I have a semi-crazy idea to try.


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

The devil is 20 feet below you, and we can sub in the hand crossbow ;)


Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1
DM Lament Configuration wrote:
A tanglefoot bag has a 10 foot range increment, and with Hyve being 50 ft from Maritine, that's a -8 to hit.

Okay, so -- based on the descriptions we've gotten, we're reasonably sure that Crossbow Dude is Hyve?

That's pretty important, so I want to be sure-ish.


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

Well, that was an ooc comment. You've received no IC confirmation other than his being here and the only human-looking person in evidence.


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Female Human Lepidstadt Inspector 5 | Initiative +4 | Perception +10 | Fort +3 Ref +9 Will +7 | HP 45 AC 19
DM Lament Configuration wrote:
The devil is 20 feet below you, and we can sub in the hand crossbow ;)

You are a kind and benevolent god*

*Subject to change

20 feet might be a touch too far, which is a bummer. I'll have to double check some rules.


Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1

We didn't get any kind of description of him?

Tipping my hand: if I throw Fireball, good chance I can hit him and good chance I can kill him. But that's my biggest blast and I can only do it once. So I don't want to waste it on some henchman. (I'd use it on the devil but the damn things are fireproof.) Once I've shot that, I'm down to Haste, a couple of Burning Hands and being the mentally unstable wizard who can make Knowledge checks.

So... do we have *anything* to go on, here?


Female Human Gunslinger (Bolt Ace) 5 | HP:43/43 | Grit 4/4 |
Stats:
|AC 21, Touch 17, FlatFoot 14, CMD 21 | Fort +7, Ref +12, Will +5| Init +8 | Perception +13

I think we can put a pin in the devil situation for now. *sunglasses*

I'd suggest recreationally fireballing Hyve.


Female Human Lepidstadt Inspector 5 | Initiative +4 | Perception +10 | Fort +3 Ref +9 Will +7 | HP 45 AC 19

Even if we did, we haven't IC seen him, just been shot at by a shadowy figure that could be Hyve or could be the creepy servant, plus there's also the slip'n'slide and at least one devil - I don't think we've had time to really take stock anything given how sideways things have gone.

Meta wise I'd suggest haste over fireball just because of the devil but at the end of the day they're your spells, do what you gotta do.

EDIT: Yeah, that'd do it, dang thats a lot of damage. Nicely done!


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

Did Lys just... do... 107 damage to the devil?!

Hats off! I'm quite, quite impressed.


Female Human Gunslinger (Bolt Ace) 5 | HP:43/43 | Grit 4/4 |
Stats:
|AC 21, Touch 17, FlatFoot 14, CMD 21 | Fort +7, Ref +12, Will +5| Init +8 | Perception +13

That was pure luck, although x3 weapons are no jokes in terms of crits!


Female Half-elf {conditions: none} Inquisitor 5 | HP 28/28 | AC 24 (Tch 18 FF 18) | F +5 R +8 W +9 (+2 vs. ench.) | Init +10 | Perc +12, low-light vision, scent (vs. aberr.)

No jokes indeed.

I'm beginning to regret starting that bet. Biting more than I could chew.

Walter the Vagabond wrote:


...do we even know that Crossbow guy is Hyve?

Actually, I only now realize I've kinda subconsciously taken it for granted even if there's nothing IC to definitively indicate crossbow guy is Hyve. Thanks for the tip!

(Though if that's the new standard for a mook fight, I'm a bit scared right now. Triple crits notwithstanding).

RE: fireball. Assuming Lys and Maritine can point his position to everybody else so that we can now all see him, I'm fairly confident Mihaela can finish him off before he gets to act again and that suggestion has nothing to do with Mihaela now being tied with Lys in kills.

Then again, follow your heart! If it tells you to blast, blast away!


Female Human Lepidstadt Inspector 5 | Initiative +4 | Perception +10 | Fort +3 Ref +9 Will +7 | HP 45 AC 19

I hope this isn't meta-gamey but we're in the fungus pit right? Or are we in a different dank pit?


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

Ye olde fungus pit. Shrieking ongoing.


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

@Walter, can we keep ooc commentary to the Discussion channel?

I went ahead before this combat started and gave the utterly mysterious shadowy figure a few advantages and buffs, one of which was the Accelerated Drinker combat trait, which turns drinking a potion to a move action. With his being greatly outnumbered, I figured anything that helped with his action economy (especially healing) would be of huge help, and improve his odds of surviving more than one or two rounds. Where I dropped the ball was in his not having the potion in-hand at the start of his round, but - meh. I think you guys have this encounter well in hand ;)


Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1

Ahhhh okay. I was racking my brains for something that could make it work, but I completely forgot about the Accelerated Drinker. Thank you.


Female Half-elf {conditions: none} Inquisitor 5 | HP 28/28 | AC 24 (Tch 18 FF 18) | F +5 R +8 W +9 (+2 vs. ench.) | Init +10 | Perc +12, low-light vision, scent (vs. aberr.)

I might have lost track of initiative - who's up?


M CG Dwarf Fighter 2/Cleric of Desna 3 | HP: 45/50 | AC: 21, T: 12, FF: 17) | CMB: +9, CMD: 21 | F: +10, R: +5, W: +7 (+1 against Fear Effects) | Init: +7 | Darkvision 60ft, Perc: +10, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 3/3 | Active conditions: None

Seems like everyone is up.

It seems like I have the least effective ranged choices, so I don't mind going into healer mode for a bit, considering it will take me considerable amount of effort and time to scale those ledges upon which our remaining enemies reside.


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

Yep, everyone's up who hasn't acted since the bad guys went.


Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1

I'm up, but if I'm not fireballing and I don't have LOS on any enemy, then I don't have much useful to do.


Female Half-elf {conditions: none} Inquisitor 5 | HP 28/28 | AC 24 (Tch 18 FF 18) | F +5 R +8 W +9 (+2 vs. ench.) | Init +10 | Perc +12, low-light vision, scent (vs. aberr.)

Does Yelena's spell give us LOS on crossbow guy? Or is he still considered hidden?


Female Human Lepidstadt Inspector 5 | Initiative +4 | Perception +10 | Fort +3 Ref +9 Will +7 | HP 45 AC 19

Looking at the map, there's still shriekers and/or fungii around doing....fungus stuff. @GM can we see anything?


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

Only Maritime and Yelena (I think?) have LOS. Everyone else can assume he's in the shadows at the back of the ledge somewhere.


Female Human Lepidstadt Inspector 5 | Initiative +4 | Perception +10 | Fort +3 Ref +9 Will +7 | HP 45 AC 19

Going back over previous posts and looking at the map, I might have misinterpreted but is there like a ledge or walkways that leads from where I am map wise to where Hyve is? I'm in the middle of a post and I thought there was originally but now I'm not too sure.


Female Half-elf {conditions: none} Inquisitor 5 | HP 28/28 | AC 24 (Tch 18 FF 18) | F +5 R +8 W +9 (+2 vs. ench.) | Init +10 | Perc +12, low-light vision, scent (vs. aberr.)
DM Lament Configuration wrote:
Only Maritime and Yelena (I think?) have LOS. Everyone else can assume he's in the shadows at the back of the ledge somewhere.

I assume he's considered having total concealment then? Are we rolling for low or high miss chance percentage?


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

Apologies! These past couple of days have been hectic, and I've dropped the ball - Yelena's spell makes him visible to everyone.

Thanks for your patience!


Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1
DM Lament Configuration wrote:
Apologies! These past couple of days have been hectic, and I've dropped the ball

For the record, I think you've been doing a fine job keeping this bouncing along.

Quote:
Yelena's spell makes him visible to everyone.

Ah hah.


Female Half-elf {conditions: none} Inquisitor 5 | HP 28/28 | AC 24 (Tch 18 FF 18) | F +5 R +8 W +9 (+2 vs. ench.) | Init +10 | Perc +12, low-light vision, scent (vs. aberr.)
DM Lament Configuration wrote:

Apologies! These past couple of days have been hectic, and I've dropped the ball - Yelena's spell makes him visible to everyone.

Thanks for your patience!

Worry not. You're doing fine, and setting up and keeping track of a complex fight like this one is no easy task in a PbP.


Female Half-elf {conditions: none} Inquisitor 5 | HP 28/28 | AC 24 (Tch 18 FF 18) | F +5 R +8 W +9 (+2 vs. ench.) | Init +10 | Perc +12, low-light vision, scent (vs. aberr.)
Walter the Vagabond wrote:
I think that probably does it for crossbow guy...

Yep. He took 14+23-16+21=42+11=53 or +23=65 (depending on whether he makes the save) damage. Had he failed his save, he'd very likely be dead even before taking Mihaela's attack into consideration.


Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1

Agreed -- and if he failed his save, he's on fire too!

I'd suggest the rest of the party hold their fire until we see if he's dead. If yes, then fan out -- one person search the body, everyone else look for other exits and whatnot.


[Loot] | [Maps] Toilsday the 13th of Pharast, around 11:30 p.m.

@Walter, can you please keep ooc comments to the discussion channel?


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Male Human Wizard | HP 22/22 |AC 17 (Tch 13, FF 14) | Fort 0, Ref +3, Will +7|Init +1 Perception +1

Sorry, I get distracted sometimes. Backstory!

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