Against the Giants (Inactive)

Game Master chillblame

Raiding and destruction in Sterich. Heros are needed.
greyhawk gods


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The Barmaid sighs and heads off. She brings back two jugs of ale and cups, then a turene of stew, and bowls and spoons. The ale is not great, and the stew has more broth than meat.
That will be a gold royal a gold piece

Food is short, and hard to get.


Elf Arcane Trickster HP:42/42 | AC 19 T14 FF16 (mage armor)| BAB2 CMB+3 CMD17 | F+5 R+8 W+4 | Init:+5 | Perc+11 (+1 for traps) | Stealth +11 Rauber|HP 21/21 | AC:21 FF:14 T:19 (mage armor) | F:+2 R:+7 W:+8 |

To Vrianna:

"I am a stranger here as well, but it is the kind of odd collection of folk that are drawn together in times of trouble."

As he talks to her, she thinks she notices his eyes change color from brown to green and then back.

"Unfortunately, times of trouble often create opportunity, and opportunity attracts all types of folk."


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 /CMB 3 - CMD 16
pad300 wrote:


That was Vakmu being pushy, not Ranqar

Right. That's what I meant to say. Got the names mixed up!


Seltyn Sevenleaf wrote:
pad300 wrote:


That was Vakmu being pushy, not Ranqar

Right. That's what I meant to say. Got the names mixed up!

Not a problem, but it would have been much more impressive if that was really good RP, getting confused like that .... ;-)


chillblame wrote:

The Barmaid sighs and heads off. She brings back two jugs of ale and cups, then a turene of stew, and bowls and spoons. The ale is not great, and the stew has more broth than meat.

That will be a gold royal a gold piece

Food is short, and hard to get.

Vakmu pays his shot, and takes his time eating, savoring it as best he can... After encouraging Mazrak to expand on his tale "Mazrak, you say the ogres in the Jotuns are acting strangely, and you hunt them; are they carrying anything out of the ordinary as gear or something that might be an insignia? Have you interrogated any of them?", he keeps his mouth full and his ears open as they eat.

After the meal, he gets out his pipe and his good leaf (tobacco) - savoring the smoke and enjoying being off his feet - and lets the conversation continue...


Survival: 1d20 + 11 ⇒ (20) + 11 = 31

Ebixus walks, more like stalks into town, dragging a large bag behind him. A pair of antlers peeks up out of the rear of the makeshift sledge, with a tiny trickle of red following. He brooks no interruptions or delays as he heads towards the inn.

Wearing shiny full plate armor with a dragon-faced great helmet enameled blue on his head, Ebixus cuts a distinctive figure in the mud and grime of the rest of the town. The hilt of a greatsword sticks up over his shoulder, alongside a small selection of dark wooden javelin shafts. One of those still bears streaks of red near the head.

He stops as he approaches the inn's front door, then sighs as pulls his quarry along to the rear entrance. Banging on the doorjamb, he calls out to the kitchen staff.

Oy! I got another elk, should be good for a few meals and whatnot. I'll be in the front."

Ebixus stomps back around the building and pushes his way into the main room. He takes in the newcomers and locals alike, plastering a smile across his face. A close look at his brilliant sapphire blue eyes shows a flat, cold gaze, obviously the eyes of a man used to fighting and killing.

He moves over to the large group bickering about magic and giants and all. "Newcomers. Any of you lot here for merc work, gonna group up to go kill monsters and giants for the king? Names Ebixus, and the sooner we get out to dropping the walking coin-purses that used to be monsters, the better."

He pulls a chair over, fishing up a small and battered cup and pouring water from his waterskin into it. "So what's the score, you lot traveling together or what?"


Male Human (Keoland - Fo)| HP 66/66| w/ shield: AC: 24, T: 14, FF: 23// w/o shield AC: 21, T: 14, FF: 20 | Spd: 30ft/ 20ft w/armor | Paladin (Divine Defender) 7 | Init +5, Normal vision; Percept: +9, Sense Motive: +11 | +2 Keen Greyflame Longsword 1d8+4 17-20/x2 S| Saves: F: +10, R: +7, W: +11 | CMB +2 / CMD 13
Alistair Orm wrote:

@Fergus

Al perks up when he hears someone speaking about magic and looks over to the elf standing by the dwarf. He then notices the armoured warrior come in and order food and drink.
I've seen him here before...quite a lot actually. Maybe he can give me some direction he thinks looks the fellow over.

Getting up and maneuvering across the crowded room, Alistair approaches the fellow.

"Greetings. I have seen you here a number of time before...are you a local? Regardless, I was wondering if you knew what the plan was to investigate the troubles in Sterich? Sorry, I did not introduce myself...I am Alistair Orm, wizard and adventure."

Fergus removes his gloves and wipes his hand and stands. He shakes the man's hand. "Well met Alistair! Fergus DraganCare of Woodsage at your service. I think you have me mistaken with another I am afraid." He looks around the tavern and then back to Alistair. "I am not from here. I have just arrived a moment ago, long enough to get my horse stabled and walk to this tavern. I traveled from Woodsage." He can see that Alistar doesn't recognize the name and quickly adds. "It's a small town north of the Dread wood and south of the Goodhills. I came to serve the King and offer what I aid I could to the people of Sterich.' You notice the man is in half plate that is well tended to and a tabard covers it in purple with a Silver Dragon emblazoned on it in the center. The shield leaning against the table has the same markings on it. "A bit chaotic at the moment it seems. I am not sure what the plan or if there is any. I have heard rumors and stories on my way here but I have not heard what is actually troubling these people. Once I eat and drink I intend on trying to understand the real threat and what we can do to assist these people."


Female Half-Elf Inquisitor (Sanctified Slayer) 7 | Initiative +9 |Perception +15 | Fort +9 Ref+8 Will +10 | HP 50 AC 20 CMD 20

Vrianna barely raises a brow watching Fitzroy's eyes shift color. A strange thing, but not so strange given the circumstances - the table with its growing argument on giants and their ilk had attracted all sorts, and she'd be lying if her curiosity wasn't snagged.

"It certainly does." She agrees as she takes a mouthful of her thin stew and lightly nods her head towards the growing argument table, quickly scanning the room to gauge the mood of the guards before she asks "Do you want to join them? Before they are removed for disturbing the peace." She says mostly as a joke, but the room is hard to read, and the mood hasn't been the greatest.


Dwarf Oracle 7 AC20, HP46/(62FL), F3,R4,W7; Init.+1; Perc.+2; 20' CMD20

When the Barmaid comes near to Mazrak with a free hand he will stop her, "Forgive me Mam, but I do not have a Gold Royal. Maybe this will do."

To the GM:
Mazrak quickly gives the Barmaid a Dwarven minted Platinum piece and closes her free hand around it.


The barmaid gasps a little. of course, sir. If you you need refills just call. And have this.
She pulls a small bottle out of her pouch.
this will liven the ale up
It is a small bottle of strong whiskey. Adding half to each jug will improve the flavor

mazrak:
if you want to answer the question on ogres above, the ones you have faced had not different equipment than usual, though they seem bolder than usual


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 /CMB 3 - CMD 16

Seltyn hands her 2 gold, one being a tip, and eats and drinks. He could use magic to make it taste better, but thinks better of it, considering the location.

He turns to Naji. Naji, you were saying that some of these people are having trouble getting water? We should do something about that. It shouldn't be hard to find a wagon and some barrels. It sounds like we should get busy doing that as soon as possible.


M Human - Baklunish/Oeridian Cleric (Ecclesitheurge) 7

"Yes, the ones pushed furthest from the river by the rest of the refugees aren't getting the water they need. I've been trying to get the keep here to donate some of his empty casks for the effort, but he is unwilling to release them. Something about a deal with the brewery to send them back. As soon as we help them get the water they need, the next problem is only slightly less urgent: enough food. The gods provides us with the ability to take ruined food and make it edible again, but few priests have the gift required to create food for so many. Istus hasn't blessed me so. Starvation is not a distant threat for these people."


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 /CMB 3 - CMD 16

Yes, that is what I fear, too. These people have nothing, and more of them keep coming. This will only get worse if they can't return to their homes and resume their lives.

The elf glances around at the other adventurers, then looks back to Naji. I'm not a very charming fellow, but perhaps one of these mercs here could have better luck persuading the keep to let us borrow his wares for a just cause. It would make him a hero to these folks, if we put it to him that way.

Seltyn grins. And who doesn't want to be a hero?


Dwarf Oracle 7 AC20, HP46/(62FL), F3,R4,W7; Init.+1; Perc.+2; 20' CMD20
pad300 wrote:


Vakmu pays his shot, and takes his time eating, savoring it as best he can... After encouraging Mazrak to expand on his tale "Mazrak, you say the ogres in the Jotuns are acting strangely, and you hunt them; are they carrying anything out of the ordinary as gear or something that might be an insignia? Have you interrogated any of them?", he keeps his mouth full and his ears open as they eat.

After the meal, he gets out his pipe and his good leaf (tobacco) - savoring the smoke and enjoying being off his feet - and lets the conversation continue...

Mazrak responds to Vakmu, "The Ogres carry their usual crudely made clubs and javelins. Nuttin' different. However, they do seem to have a purpose. They don't spook as easy as typical of their kind." Mazrak hesitates, "I dunno know why." He takes a deep breath, "And I wanna know."

The Dwarf takes the small bottle that the Barmaid gave him and pours about a quarter of the contents into his jug. He takes a sip and smiles. He then pours another quarter of the bottle in and offers the small bottle with half of its contents to Vakmu. Mazrak shrugs, "It is not too bad."

Mazrak will overhear the Human Cleric and Elf Wizard, "I am Mazrak. I can help with the water. It is fresh too! Anything that can hold water will do, skins, clay vessels, and such. But barrels would be better."


M Human - Baklunish/Oeridian Cleric (Ecclesitheurge) 7

In response to the dwurf, Naji says, "Yes, we can give them water from the gods, but unless we intend to stay here and slave ourselves to giving them water, we need to find a solution that will let them fill their own needs." He then turns back to the olf. "If you can find someone who can convince this man to see past his contracts and into the heart of need . . .."


Dwarf Oracle 7 AC20, HP46/(62FL), F3,R4,W7; Init.+1; Perc.+2; 20' CMD20

Mazrak will look at the Cleric, "I see your point. But the quicker we can move against the giants, the quicker we can solve the problem."


Wounds (0) NL (3) HP (70) AC30 (27/24/19, +3 DB) Saves (16/16/10 +2 DB, +2 vs Fire) Divine Bond (1/1) Initiative (+7) Panache (6/6) LoH 2d6 (9/9) Fire/Cold/Acid/Electricity Resist (7)

”In this, I agree with Mazrak. The majority of the problems are being caused by the forces driving refugees here. While we could stay and see to the needy, that would be treating the symptom, and not the disease. The sooner the threat is ended, the sooner these people can have their lives return to normal.”


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 /CMB 3 - CMD 16

Seltyn continues with Naji. Yes. We need someone with the charisma to get these people organized and working together. We can help them for now, but we'll be going off to fight the monsters quite soon.

Seltyn looks about again, looking for someone who looks inspiring.

k nobility: 1d20 + 12 ⇒ (14) + 12 = 26
k religion: 1d20 + 12 ⇒ (10) + 12 = 22

He nods his head toward Eldric Lightbringer. How about this one with the scaly hands? He seems sure of himself. I bet he could give a rousing speech, if he had to.

He also nods towards Fergus DraganCara. Him, too. Looks like he could lead an army. What do you think? Let's talk to them.

The wizard gets up, ready to approach them.


Elf Arcane Trickster HP:42/42 | AC 19 T14 FF16 (mage armor)| BAB2 CMB+3 CMD17 | F+5 R+8 W+4 | Init:+5 | Perc+11 (+1 for traps) | Stealth +11 Rauber|HP 21/21 | AC:21 FF:14 T:19 (mage armor) | F:+2 R:+7 W:+8 |

Fitzroy turns to Vrianna and nods.

"Certainly. It sounds as if they have some theories as to the cause of the region's troubles."

He reaches up and grabs the raccoon on his shoulder by the scruff. He pulls the protesting rodent down and deposits him in the leather satchel at his side.

Looking down at his protesting sidekick he says.

"We're going to walk over and introduce ourselves to those folk. I don't want you causing any trouble."


Male Human (Keoland - Fo)| HP 66/66| w/ shield: AC: 24, T: 14, FF: 23// w/o shield AC: 21, T: 14, FF: 20 | Spd: 30ft/ 20ft w/armor | Paladin (Divine Defender) 7 | Init +5, Normal vision; Percept: +9, Sense Motive: +11 | +2 Keen Greyflame Longsword 1d8+4 17-20/x2 S| Saves: F: +10, R: +7, W: +11 | CMB +2 / CMD 13

As the barmaid makes her rounds and drops food and drink off Fergus thanks her for the service. He gives her a two gold coins. "Thank you, kind lady."

He takes a drink of the water-downed ale. Considering he has had spring water and pond water for most of the trip from Woodsage the ale is not that bad. He laps down the stew with as much decorum as a hungry man can after saying a quick prayer of thanks to Bahamut for his safe journey and a meal at the end of it. As he does he listens to Alistar as well as the conversations around him.

His concern at the moment is that the village is overwhelmed and truth be told if something was to come across the river there would be mass chaos. If what I hear is true it would be best to have the refugees located away from the river and the village. Farther east and near a natural water source. Crime is going to become a problem if they don't start giving these people something to do that is meaningful and purposeful. That way the village can deal with incoming refugees and move them on to a more permanent refugee camp.

I have deducted 2 gp for the food in the tavern and 2gp for the stable.


Mazrak the Forlorn wrote:


Mazrak responds to Vakmu, "The Ogres carry their usual crudely made clubs and javelins. Nuttin' different. However, they do seem to have a purpose. They don't spook as easy as typical of their kind." Mazrak hesitates, "I dunno know why." He takes a deep breath, "And I wanna know."

The Dwarf takes the small bottle that the Barmaid gave him and pours about a quarter of the contents into his jug. He takes a sip and smiles. He then pours another quarter of the bottle in and offers the small bottle with half of its contents to Vakmu. Mazrak shrugs, "It is not too bad."

Vakmu takes the bottle and sniffs it, "Not bad at all, that the water of life, thank you for sharing! After pouring a slug into his own ale-jug, he passes the bottle back to Mazrak, and take a long pull. Aaah, that livens it up a bit!


Joining the general conversation about the refugees, Vakmu breaks in "I think that tomorrow, with a little luck and some refugees willing to work, I could solve your water issue. But why should I? I have no great love of humans. When my clan was chased from the Pomarj, it was both sides, the orcs and the humans both saying we were collaborators with the other. We were the refugees then. First we came to the Principality of Ulek: could we settle? No, the humans said, "Get out greenskins" at crossbow point. So we marched. From the Principality to the County. From the County to the Duchy. Then across the Gran march. Only there, on the borders of the Dim Forest, could we settle - because no one else wanted the land: there are THINGS in the Dim Forest. For land no one else wants, they demand taxes of course... There was no charity for us, unless we wanted to eat steel. The elders tell of the hunger, of babes dying on that march, because their mothers could produce no milk. So tell me why I should help them, if I'm a 'greenskin' and they're 'pinkskins'?"


Human Ranger (Skirmisher) 6 / Barbarian 1 | Init: +2 | Per: +11 | Fort: +11, Reflex: +8 [+9*], Will: +6 | HP: 83 (of 83) | AC: 20 [21*], FF AC: 18, Touch AC: 12 [13*] | CMD: 20 [21*] | Conditions: *Hasted | Animal Companion: 'Whisper' - Large Wolf (7 HD) | Init: +2 | Per: +6 | Fort: +9, Reflex: +7 [+8*] (Evasion), Will: +3 | HP: 57 (of 57) | AC: 19 [20*], FF AC: 17, Touch AC: 11 [12*] | CMD: 24 [25*] (28 [29*] vs Trip) | Conditions: *Hasted, Magic Fang

Horek has heard the stories of the giant raiders and their black-hearted allies pressing into the lands of Sterich and Keoland. Having made his name as a scout of some renown among a few of the local mercenary bands, the plainsman has made his way to this place. The ranger has stoked the fires of revenge in his heart for the last few years and now is the time to act. The creatures that destroyed his home would be made to pay.

Kneeling beside the massive grey wolf that has been his companion for the past two years, he commands Whisper to hunt for food and to steer clear of Garethsford until morning. A routine not unfamiliar to the animal - for other people are quick to presume the worst when they lay eyes on the big wolf.

Making his way to the tavern, the giant of a man adjusts the weapons strapped to his back as he enters, stooping slightly so as to avoid brushing his head against the lintel. His hawk-like gaze regards the dark interior and the myriad of people clustered here and there while his eyes adjust to the dim light in here. Though the ranger prefers the clean smell of the outdoors, he knows that establishments like this is where he will find what he is looking for.

Stepping toward an empty table, he signals the barmaid for a drink and takes a seat, glancing at those nearby and listening intently for the conversation he seeks.


M Human - Baklunish/Oeridian Cleric (Ecclesitheurge) 7

"You should do nothing that you think is wrong. But if you don't want to help them, why would you risk your life against their enemies? Go home, and their problems are not yours. For now, though, your strand is here, intersecting ours and theirs. If you choose to do nothing, then you have no impact on the pattern. If you have no impact on the pattern, then your thread has no connections. With no entanglements, will you have ever really existed?"


Naji bin Caedmon wrote:
"You should do nothing that you think is wrong. But if you don't want to help them, why would you risk your life against their enemies? Go home, and their problems are not yours. For now, though, your strand is here, intersecting ours and theirs. If you choose to do nothing, then you have no impact on the pattern. If you have no impact on the pattern, then your thread has no connections. With no entanglements, will you have ever really existed?"

I'm not here for love of these folk, I am here for love of King Skotti's gold... As for having entanglements and impact on the pattern, I have my clan, and other folk I meet. Consider Mazrak here, he has shared his liquor with me, and I will share my shelter with him. I hold him no enmity, and will call him comrade in service to Skotti's gold. I will cover his back faithfully, and he will cover mine. But these refugees of yours will spit on my shadow for being a 'greenskin', and are kin with the others, who had only hard words and steel for my clan's plight. Why should I help them?"


M Human - Baklunish/Oeridian Cleric (Ecclesitheurge) 7

"Skotti's gold, apparantly. It is asking you to help these people return to their homes. But you don't seem to care enough to consider why the money is being offered. So, you don't forgive yourself for being a greenskin? You throw your life away with no worry over why."


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 /CMB 3 - CMD 16
pad300 wrote:


I'm not here for love of these folk, I am here for love of King Skotti's gold... As for having entanglements and impact on the pattern, I have my clan, and other folk I meet. Consider Mazrak here, he has shared his liquor with me, and I will share my shelter with him. I hold him no enmity, and will call him comrade in service to Skotti's gold. I will cover his back faithfully, and he will cover mine. But these refugees of yours will spit on my shadow for being a 'greenskin', and are kin with the others, who had only hard words and steel for my clan's plight. Why should I help them?"

It seems to me like you don't belong here. I would suggest that you get out of this place immediately, and don't look back. You don't want our wrath, or do you?

Seltyn stares right into his eyes.

Not rolling anything, but "Vakmu" can.


Seltyn Sevenleaf wrote:
pad300 wrote:
Joining the general conversation about the refugees, Vakmu breaks in "I think that tomorrow, with a little luck and some refugees willing to work, I could solve your water issue. But why should I? I have no great love of humans. When my clan was chased from the Pomarj, it was both sides, the orcs and the humans both saying we were collaborators with the other. We were the refugees then. First we came to the Principality of Ulek: could we settle? No, the humans said, "Get out greenskins" at crossbow point. So we marched. From the Principality to the County. From the County to the Duchy. Then across the Gran march. Only there, on the borders of the Dim Forest, could we settle - because no one else wanted the land: there are THINGS in the Dim Forest. For land no one else wants, they demand taxes of course... There was no charity for us, unless we wanted to eat steel. The elders tell of the hunger, of babes dying on that march, because their mothers could produce no milk. So tell me why I should help them, if I'm a 'greenskin' and they're 'pinkskins'?"

It seems to me like you don't belong here. I would suggest that you get out of this place immediately, and don't look back. You don't want our wrath, or do you?

Seltyn stares right into his eyes.

Not rolling anything, but Vakmu can.

"Save your bluster for someone else elf. You're here for Skotti's gold as much as I am. If you think to save the world, you would be marching north to face Iuz the Evil. I will dare fight giants for money, and so will you apparently. I'll not face fiends though, without kin on the line."


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 /CMB 3 - CMD 16
pad300 wrote:


"Save your bluster for someone else elf. You're here for Skotti's gold as much as I am. If you think to save the world, you would be marching north to face Iuz the Evil. I will dare fight giants for money, and so will you apparently. I'll not face fiends though, without kin on the line."

You just reaffirm why you have no place here. Do yourself a favor. Get lost. Now.


Naji bin Caedmon wrote:
"Skotti's gold, apparantly. It is asking you to help these people return to their homes. But you don't seem to care enough to consider why the money is being offered. So, you don't forgive yourself for being a greenskin? You throw your life away with no worry over why."

"Skotti has not asked me to help refugees, I have his proclamation here", pulling out a parchement and reading "It is, therefore, my wish and thus my will that all such goodly men and women and those of demi-human standing hie with all due haste to Istivin to aid in the repelling of this great danger. Skotti's gold has asked me to march to Istivin and fight giants, not to aid refugees. His money is being offered because his army isn't winning against the giants.

Another pull of ale, "And why forgive myself for being a 'greenskin'? It's the color I was born with, why would I need forgiveness? I assure you, the plan doesn't involve me dying on this little venture, I want to spend King Skotti's gold..."


Female Half-Elf Inquisitor (Sanctified Slayer) 7 | Initiative +9 |Perception +15 | Fort +9 Ref+8 Will +10 | HP 50 AC 20 CMD 20

Vrianna just smirks slightly at Fitzroy's antics and approaches the eclectic table carefully, the raised voices making the tension start to feel tangible, and it didn't seem long before Vakmu and his tirade seemed to put everyone in the vicinity on edge. She slows her approach and makes sure that her empty hands can be seen, lest it seem she's come to cause trouble.


Seltyn Sevenleaf wrote:

You just reaffirm why you have no place here. Do yourself a favor. Get lost. Now.

Elf, I can't read your kind's age, but you're young aren't you... You've been listening to too many bards epics. You think Skotti's offer is only going to lure paladins out to Istivin? There will be many others, and if he only takes the paladins, well Sterich will fall, because there just aren't enough of them.

I've soldiered before, and I'll soldier again. Wars are not won by dashing chivalrous Knights on white chargers, covering themselves in glory without so much as staining their surcoats. It inevitably comes down to people bleeding and dying in the mud. And nine times out of ten, the survivors are the actual professionals who are in it for the money.

I have seen what fiends do. Giants are one thing to fight - I have slain ogres, and once was a party to the slaying of a hill giant. Fiends are something else... if you're lucky, you will not find out what."


When you mention the name of the old one Iuz, and sudden shadow seems to fall. A rumble of distant thunder sounds.
foolish half breed. Don't mention the old one. He may be listening. hisses an old man at a nearby table.

speaking the name of great evils is said to attract their attention. This is a reflection of the old 1st edition rule that mentioning a deity's name has a 1% chance of notice. I'm not doing that (a great way to kill a campaign) but many in the world think that.
Of course, it is a great way to be a rebel :)


A storm seems to be building is the distances. Storms here can be rough.

wilderness types:
should be here in a couple of hours. It may bring needed rain, but may have strong winds.


Dwarf Oracle 7 AC20, HP46/(62FL), F3,R4,W7; Init.+1; Perc.+2; 20' CMD20

Mazrak, ignoring the squabble, as such things are typical in taverns particularly Dwarven ones, will notice the Half-Elf approaching the table. He will rise and look at her squarely, then call out, "People, let's make room for this lass. Mazrak is the name. Does the Proclamation bring you too to this tavern? And who might you be?" Mazrak will hesitate, "You move like someone that is taking it all in."


Human Ranger (Skirmisher) 6 / Barbarian 1 | Init: +2 | Per: +11 | Fort: +11, Reflex: +8 [+9*], Will: +6 | HP: 83 (of 83) | AC: 20 [21*], FF AC: 18, Touch AC: 12 [13*] | CMD: 20 [21*] | Conditions: *Hasted | Animal Companion: 'Whisper' - Large Wolf (7 HD) | Init: +2 | Per: +6 | Fort: +9, Reflex: +7 [+8*] (Evasion), Will: +3 | HP: 57 (of 57) | AC: 19 [20*], FF AC: 17, Touch AC: 11 [12*] | CMD: 24 [25*] (28 [29*] vs Trip) | Conditions: *Hasted, Magic Fang

When 'The Old One' is mentioned aloud, Horek quickly makes a sign to ward off evil and glances around as the rumble of distant thunder sounds. He releases a breath he didn't even know he'd been holding as one moment passes into another again and the conversation in the common room resumes. He wonders briefly if the incident will dispel the anger that seemed to be building like the storm outside.

As the half-elf woman approaches the table and the dwarf calling himself Mazrak seems to welcome her in, the plainsman takes another deep breath and moves toward the group as well. "You are here to do battle with the invaders? I seek the same. But not for the gold. The giants and their allies have much to answer for and I would make them pay in blood for their deeds. I am Horek of the Winterwolf clan."

The plainsman is nearly six-and-a-half-feet tall and powerfully muscled, with dark hair worn long and eyes that are deep brown. His tanned face is painted with tattoos that appear to extend down his arms, chest and back - though the hide clothes and the fur cape he wears makes it difficult to discern details. The glint of armor shines from beneath the rugged clothes he wears, and he carries a formidable array of weapons - including a well-crafted greataxe with a blade that appears to be carved from a shiny black rock. A heavy flail, longspear and powerful-looking bow are also at his disposal.


Dwarf Oracle 7 AC20, HP46/(62FL), F3,R4,W7; Init.+1; Perc.+2; 20' CMD20

Mazrak will look at the plainsman, "Well met, Horek of the Winterwolf clan. I am Mazrak. My clan calls me Forlorn. Other clans call me Ogreslayer. I too did not come for gold. But if there is gold to be had in killing giants, then I truly will not turn it down. Join us."


"Hoy, you lot. Seems the giants dont gotta pick fights here in the tavern, plenty of grumbling and sword measuring going on. Dont matter much in the end, those monsters and giants out there will take cars of squads that don't work together. And a messy violent death at the ace or club of a giant ain't the worst way to go."

Ebixus leans over and peeks out the window, looking towards the horizon then the clouds above.

"Rains coming in. Probably some nasty wind too. If ya ain't secured a place to stay, I suggest ya do so soon. Wont be nice weather to stand around with your thumb in your mouth."


Human Ranger (Skirmisher) 6 / Barbarian 1 | Init: +2 | Per: +11 | Fort: +11, Reflex: +8 [+9*], Will: +6 | HP: 83 (of 83) | AC: 20 [21*], FF AC: 18, Touch AC: 12 [13*] | CMD: 20 [21*] | Conditions: *Hasted | Animal Companion: 'Whisper' - Large Wolf (7 HD) | Init: +2 | Per: +6 | Fort: +9, Reflex: +7 [+8*] (Evasion), Will: +3 | HP: 57 (of 57) | AC: 19 [20*], FF AC: 17, Touch AC: 11 [12*] | CMD: 24 [25*] (28 [29*] vs Trip) | Conditions: *Hasted, Magic Fang

Horek nods at the dwarf and sits down beside his new companion, glancing at the others whose argument seems to have paused for the moment at least, he turns back to Mazrak. "Why is it that your clan calls you Forlorn? Ogreslayer I can understand, and I'll buy you a mug so we can drink to your deeds." The plainsman signals for two drinks and a bowl of whatever passes for stew in this place.


Ranqar will slip up behind Mazrak Hmmm this is an active group it's true. Purr haps we should ask the leader of the town what can be done. III have found some people don't want help or don't appreciate others metallling where there not invited. You seem calllm and capable Iii am Ranqar.


Male Human (Keoland - Fo)| HP 66/66| w/ shield: AC: 24, T: 14, FF: 23// w/o shield AC: 21, T: 14, FF: 20 | Spd: 30ft/ 20ft w/armor | Paladin (Divine Defender) 7 | Init +5, Normal vision; Percept: +9, Sense Motive: +11 | +2 Keen Greyflame Longsword 1d8+4 17-20/x2 S| Saves: F: +10, R: +7, W: +11 | CMB +2 / CMD 13

Fergus listens to the conversation and at times arguing going on around the tavern when he realizes the weather has started to turn sour.

He stands up and pats Alistar on the shoulder. "Be right back." He makes his way to the Crown Guard at the door. "Good day man. It is honor to be among the finest men of the Keoland again."He says with sincerity as he gives the man a confident but friendly smile. He puts out his open hand to shake the guard's hand. "I am Fergus of Woodsage and loyal subject to King Skotti. You have your hands full I see and it looks like bad weather is rolling in. I have had some experience with refugees while on the Wild Coast. I am sure the Guard is up to its neck managing the watch on the border and the peace in the village. Who is in charge of the care of the those fleeing from Sterich? Is there any temple's assisting in their needs?" He looks around the tavern at all the good men and women who have come to lend aid in the fight against whatever lurks beyond the borders of Sterich and back at to the guard. "If there is a need for my assistance I would be willing to offer it to those that are in charge of their care. Is there someone I can speak to about forays across the border as well? I intend on joining up with a company of brave souls to lend whatever assistance I can to help these people."

Diplomacy: 1d20 + 11 ⇒ (15) + 11 = 26
Know(Nobility): 1d20 + 6 ⇒ (8) + 6 = 14
Know(Religion): 1d20 + 5 ⇒ (15) + 5 = 20


M Half Orc| HP 67/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

At Mazrak's suggestion a (potentially temporary) alias, to make the discussion flow easier

Horek, Exibus, That thunder says you are right, it is time to put a good roof over one's head. Mazrak, I will gladly share with you, as you did with me. As I said before, I don't think there's a bed in this town for anything short of a exorbitant amount of gold. As to the rest of you, I can shelter 10 more, and I will take those who would fight giants and can stand sharing a roof with mercenary. Once I have finished my ale ( call it 20 minutes ), I'll go up the hill and take matters in hand.

The plan is go up the rise, away from the river(so no accidental flooding out) and use Sylvan Hideaway


"Oh yeah, if you've got magic for shelter, that'd be great. I was figuring I'd just rough it in the lee of a house or something, but that sounds grand. How'd you learn that kinda magic, anyways? Is that elf stuff, or are you one of them wizards?"


M Half Orc| HP 67/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
Ebixus wrote:
"Oh yeah, if you've got magic for shelter, that'd be great. I was figuring I'd just rough it in the lee of a house or something, but that sounds grand. How'd you learn that kinda magic, anyways? Is that elf stuff, or are you one of them wizards?"

I work with the spirits of the land and the stars. As to learning it, I apprenticed as a Shaman at my uncle's knee, and took the shaman's trial...


"Shaman, huh? That mean you talk to trees and birds and stuff? Seems like you'd be far far away from a hellscape like this warzone. How come you're in town helping out humans?"


M Half Orc| HP 67/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

"Not exactly, the lesser spirits I can command, and there is much lore in the world. As far as helping out humans, I take it you missed the, um, discussion earlier. As mentioned, I am a mercenary, and King Skotti's gold spends as well as any. "


"Oh right. Merc work I get, easy enough. Done plenty of sword for gold soldiering in the past, what's a bit more. Besides, these giants and monsters, they gotta be some of the deadliest and nastiest things to fight around. And that is exactly where I'm gonna be."


Human Ranger (Skirmisher) 6 / Barbarian 1 | Init: +2 | Per: +11 | Fort: +11, Reflex: +8 [+9*], Will: +6 | HP: 83 (of 83) | AC: 20 [21*], FF AC: 18, Touch AC: 12 [13*] | CMD: 20 [21*] | Conditions: *Hasted | Animal Companion: 'Whisper' - Large Wolf (7 HD) | Init: +2 | Per: +6 | Fort: +9, Reflex: +7 [+8*] (Evasion), Will: +3 | HP: 57 (of 57) | AC: 19 [20*], FF AC: 17, Touch AC: 11 [12*] | CMD: 24 [25*] (28 [29*] vs Trip) | Conditions: *Hasted, Magic Fang

Horek nods at the catfolk that introduces itself to the table. "I am Horek." He says simply, before turning to Ebixus and Vakmu, shrugging in response to the idea of taking shelter elsewhere. "I have weathered many storms like this myself. But these folk might encounter troubles, especially those outside this tavern - which seems to be a solid structure. If our assistance is needed, maybe this would be a good place to wait out the storm."

The plainsman glances at the half-orc and nods briefly. "I have worked with a few mercenary bands myself in the past few years - mostly as a scout. But for me at least, the time for fighting in exchange for coin is past. The giants and their allies are active again and this time I will offer my services to this King of Keoland to assist in wiping out the enemy once and for all. As I was telling friend Mazrak, the giants will be made to pay dearly for the evil and the destruction they have wrought. I would lend my blade in this mission - if the King will accept it."

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