PFE1 Shattered Star AP Campaign 2019

Game Master ALLENDM

Links and Folders for the Campaign

Shattered Star AP 2019 Folder.
Campaign Character Creation Document
Simple Magic Item Creation Rules
Elephant in the Room (Feat Tax Rule)
Making Craft Work 2010

Images of the Venture-Captain Sheila Heidmarch & Pathfinder Koriah Azmeren

Pathfinder Koriah Azmeren
Venture-Captain Sheila Heidmarch
Pictures of Contacts and Names
Scenes and Pictures of Magnimar

Party Information

Party XP and Treasure TXT

Puffy Pelican (Abandon Tavern) MAP

Puffy Pelican


151 to 200 of 332 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Oceanshieldwolf wrote:

@Jack: Skow is mostly done, though I want to add in the Soulbound Summoner archetype with the God-meddled curse.

This would completely remove the summon monster SLA and add a flavorful curse to Skow's "god-calling". I'm not really a fan of spamming summons, and maybe someone else can... ;)

It will add an evolution point at 3rd/5th/7th/9th level.

Are you ok with the combination of the Soulbound and God-caller archetypes? They both alter the life link ability, but alter different parts of that class feature.

I've c+p'ed all the relevant info.

As for the eidolon, the Kami is bipedal, and grants martial weapon proficiency, so looking to use her mainly as a melee weapon assailant with occasional forays into natural attacks where the magical attacks evolution is necessary.

** spoiler omitted **...

I am ok with this OSW. Thanks for asking!


1/2 Elf
Trained starting age : 3d6 + 20 ⇒ (1, 2, 4) + 20 = 27
Height : 5'2" + 2d8 ⇒ (7, 7) = 14 inches >>> 6'4"
Weight : 110 + 2d8 ⇒ (8, 4) = 12 x5 lbs >>> 170 lbs


I will have an updated list of submissions out tonight.

This will include two parts. Those expressing interest/partial submission. Completed submissions with PC stats, background, description, and demeanor of character.

I have started reviewing completed submissions.

Jack

Grand Lodge

Thanks for the update!


Another pathfinder looking to join the quest:

Background:
Mauro Ocella was born in Magnimar (in 4692 AR), product of an affair between a visiting elf who claimed to be from Mierani and a Chelaxian seamstress, Galena Ocella. He has never met his father, he left before the birth (Galena does not have much good to say about him; for example she has never told Mauro his name. What she did not realize is that the visiting elf was a Drow spy in disguise (Blended View)); but the appearance of her new child explained much to her. She did not marry afterwards; things were tight while Mauro grew up in the Shore district.

Growing up, the monuments of Magnimar (and the mystical properties thereof) has led to him being exposed to the small local tradition of Occult (inherent power in objects) studies. It truly took hold when he found the old silver coin (Sacred Implement of Urgathoa) while sorting his mother’s change. He could feel the power in it; and so he exchanged it for the silver piece in his purse, then and there. Urged by something he didn’t understand, later that night, he spilled a drop of his own blood onto the coin (Occult Bargain drawback).

He studied Occultism with an aged human, Riccabede Vopisculus, for 7 years now. Although he has been studying the coin all that time, he still feels it has secrets to be unlocked (more necromancy powers and haunted implement). He values the coin greatly, and keeps it held against his skin, typically under gloves or his cestus.

His mother doesn’t really understand his studies (in fact, she somewhat fears them), but has come to recognize they have benefits – the Mending knack goes a long way in a seamstress’s shop. It has also helped him salvage much of his gear.

Somewhat of a loner by temperament, his occult studies isolated him more. But his attraction to old objects and history in general, lured him into contact with the Pathfinder Society, with the approval of his mentor, Riccabede. The local Pathfinder chapter, attempting to build a survivable agent from promising raw material, has pushed both more weapon ( introducing him to a few foreign tricks, chakrams for example) and combat training (Defender of the Society), stealth (Pathfinder Stealth Training) and trapfinding (Trap Finder) on him. This training has come at the hands of Venture Captain Sheila Hiedmarch, and her husband, Sir Canayven. They seem to view him as a budding young agent of some promise.

Appearance:
A youthful (27 years old) ½ elven male, 6’4”, 170 lbs. Slender but well muscled. White hair, piercing green eyes, and oddly dusky skin. He looks more like a wandering mercenary than a scholar. He has a birthmark, a patch of darker grey skin winding from his left shoulderblade down to his elbow; he usually wears long sleeves to hide this.

Stats:

Mauro Ocella
N Male ½ Elf (Blended View))
Occultist 1 (Haunt Collector)
Init +2
Speed 30 ft
Low Light Vision, Darkvision ( 60 ft )

Defense
AC : 10+5 (armor) +2 (shield)+2 (dex)+1 (Trait) = 20
HP 8 + 2 (con) = 10
Fort +4 Ref +2 Will +2
CMD : 13

Offense

Melee: Longsword +4 1d8+4, Cestus +4 1d4+4
Ranged: Chakram +2 1d8+4, Sling +2, 1d4
BAB : +0
CMB : +3

Spells Prepared

L0 (DC 13, *) : Grave Words, Mending, Message
(am I correct in understanding that I can take an extra knack known because of my 16 casting stat?)
L1 (DC 14, 2): Cause Fear, Enlarge Person

Stats
Str 18 (16 + 2 enhancement)
Dex 14
Con 14
Int 16 (14+2 Racial)
Wis 10
Cha 10

Feats : Skill Focus: Perception (adaptability),Extra Mental Focus (1st)

Traits : Occult Bargain (drawback, -1 to concentration checks), Trap Finder (Mummy’s Mask Campaign Trait), Defender of the Society (Combat trait), Pathfinder Stealth Training (Highlander region trait renamed)

Skills (5+3(int) /lvl) (Ranks, skill roll. NOT INCLUDING ACP)
Perception (1,+10), Spellcraft(1,+7), Sense Motive(1,+4), Use Magic Device(1,+4), Disable Device(1,+6), Stealth (1, +7), K (Occult) (1,+7), Diplomacy (1,+4)

Background Skills (4+1/lvl) (Ranks, skill roll)
K (History) (1,+7), Ride (1,+3), Appraise (1+7), Linguistics (1+7)

Languages : Common, Elven, Draconic, Thassilonian, Necril, Celestial

Special Abilities :
Mental Focus : 6 (1 lvl + 3 int + 2 feat +0.5 FCB),
Sacred Necromancy Implement – Urgathoan Coin (3 Invested) - Necromantic Focus, Wake (1), Mind Fear (1), Necromantic Servant (1)
Transmutation Implement (3 invested) - Physical Enhancement (Str), Legacy Weapons (1)
Occult Skill Unlocks

Equipment:
Weapons: Cestus (5gp), Longsword (17 gp), 4 Chakrams (4gp), shortbow ( 30 gp ), 20 arrows (3 gp), Cold Iron Sawback Kunai (9 gp)

Armor: Heavy Wooden Shield (7gp), Scale Mail (50 gp)

Equipment
Explorer’s outfit, backpack (2 gp), bedroll (1sp), blanket(5sp), hammock (1sp), 100 ft hemp rope (2gp), String 50 ft (1 sp), trail rations 10 days (5gp), belt pouch(1 gp), chalk (1 cp), flint and steel (1 gp), waterskin (1 gp), spell component pouch (X2, 10 gp), mess kit (2 sp), Rice Notepaper in a scrollcase (2 gp) , pen(1 sp), ink (8 gp), 20 sp

Demeanour:
In a single word: quiet. His eyes miss very little though. He'd say he'd rather have his nose in a book than most anything else, but he might be fibbing. In combat, he reveals a certain amount of what might be repressed rage, preferring hand to hand.


starting gold: 5d6 ⇒ (3, 1, 3, 5, 5) = 17


pad300 wrote:

Another pathfinder looking to join the quest:

** spoiler omitted **...

Needs to be a good alignment.


Clovis Hatchlock Half-Elf Trapper Ranger

Background:

Clovis was rescued as an infant by a group of Pathfinders led by a captain named Larice Hatchlock. He was the sole survivor of a village in Mushfen swamps that was consumed by an outbreak of ghoul fever and cannibalism. After the pathfinders dealt with the last few diseased villagers, they found Clovis locked in a stout wooden chest. His mother had locked him away to keep him from the undead outbreak before she, herself, succumbed to the disease. The name 'Clovis' was embroidered on the blanket he was wrapped in when they discovered him.

He was raised in Magnimar by Captain Hatchlock and he took her surname. He was athletic and loved the outdoors, becoming a skilled woodsman and hunter. He is talented at tracking and stalking prey out in the wilderness and serving as a scout. He has followed in his adopted mother's footsteps and joined the Pathfinder Society in order to see the world and do some good along the way.

Along with his strong back and shoulders, Clovis has got a set of nimble fingers as well. A couple of his mother's less reputable friends taught him the intricacies of locks and mechanical devices while he was a teenager. He carries a set of tools and lockpicks with him that he believes his stepmother has never learned about.

He is well liked around the neighborhood and has made friends among the members of the society. He has talked his way out of trouble nearly as many times as he has either fled or fought his way clear.

Appearance:

Clovis is tall and lanky, at 6'1” and 165 pounds. He has sandy-brown hair and green eyes. No matter how much he eats, he never seems to put on any weight. “That boy could eat a whole fried chicken” is a common comment made about him by those who see him sit down to table.

He wears a patched, heavy armored coat that he picked up at a discount and he carries an axe strapped to the heavy pack that he easily carries. He carries a pair of daggers, one tucked into each of his boots.

Stats:

Clovis Hatchlock
Male half-elf ranger (trapper) 1 (Pathfinder RPG Ultimate Magic 65)
NG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 13 (1d10+3)
Fort +4, Ref +4, Will +1; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee battleaxe +4 (1d8+3/×3) or
. . dagger +4 (1d4+3/19-20) or
. . dagger +4 (1d4+3/19-20)
Ranged throwing axe +3 (1d6+3)
Special Attacks favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 10, Wis 13, Cha 14
Base Atk +1; CMB +4; CMD 16
Feats Quick Draw, Skill Focus (Stealth)
Traits affable, tracker of the society
Skills
Acrobatics +0 (-4 to jump)
Diplomacy +6 (+8 to gather information.) (1 rank, +3 class, +2cha)
Disable Device +5 (1 rank, +3 class, -2acp, +2dex, +1 trapfinding)
Heal +7 (1 rank, +3 class, +1 wis, +2 healers kit_
Perception +7 (1 rank, +3 class, +1 wis, +2 racial) +1 for traps
Stealth +7 (1 rank, +3 class, +2 dex, -2acp, +3 skill focus)
Survival +5 (+7 while in your favored terrains) (1 rank, +3 class, +1 wis) (+1 track)

Knowledge (geography) +4 (1 rank, +3 class)
Climb +5 (1 rank, +3 class, +3 str, -2 acp)
Craft (traps) +2 (1 rank, +3 class, -2 tools)
Swim +5 (1 rank, +3 class, +3 str, -2 acp)

Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood, finesse weapon attack attribute, track +1, trapfinding +1, wild empathy +3
Combat Gear healer's kit; Other Gear armored coat[APG], battleaxe, dagger, dagger, throwing axe, backpack, bedroll, belt pouch, flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], thieves' tools, torch (10), trail rations (5), waterskin, 8 gp, 8 sp
--------------------
Special Abilities
--------------------
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.

Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes


Players and Submissions 11042019

Interested - Need to complete submission.

Hrothdane & Cavalier (Sister-in-Arms/Grey Maiden Initiate)

Ouachitonian: Bloodrager???

Danial Stewart & ???

Ash Raven & ???

Oceanshieldwolf: Skow Ku Male Human (Shoanti/Kellid) Unchained Summoner (God-caller, Soulbound Summoner) 1

Grankless: Abigail Navis Female Spiritualist (Quint/Fractured/Haunted) 1

Sha'ir: Iuliu Moldis Human Kineticist (Chaokineticist) 1

Grandlounge: Alistar Revin Male human (varisian) alchemist (grenadier) 1

robothedino: Himarek Voskiyani Bard (Hoaxer) 1

Black Thom: Male half-orc transmuter 1/sorcerer(VMC) (Pathfinder RPG Ultimate Magic 89)

ScorchedOne - Edril Male half-elf cleric (herald caller) of Findeladlara 1

hustonj: Estel Cestdelo, Male Elf Unchained Rogue (Relic Raider) 1

Patrickthekid: Krystal Popescu, Female human rogue (unchained) 1

Edelsmirge: Nezter "Spleenripper" Male Skinwalker (gnome) Hunter 1

ElbowtotheFace & Rogue (half-elf)

MrStr4ng3: Arcane or Monk

excoman & Druid (swarm monger)

Completed & Being Reviewed

ToxicStar: Arrtur,Male half-orc fighter 1
Ellion Hesoni: Tiarsus Kelquinal, Male Half-Elf Cleric of Abadar 1st
Pad300: Mauro Ocella, Male Half Elf (Blended View) Occultist 1 (Haunt Collector) (fix alignment)
JosbB: Clovis Hatchlock, Male half-elf ranger (trapper) 1 (Pathfinder RPG Ultimate Magic 65)

20 submissions total.

I have started reviewing those submissions that are completed.


ALLENDM wrote:
pad300 wrote:

Another pathfinder looking to join the quest:

** spoiler omitted **...

Needs to be a good alignment.

I missed that specification, sorry. But I may have to re-think. Mauro is a consistent user of necromancy both in combat and as a tool (the necromantic servant and soulbound puppet occultist powers in particular) that's pretty difficult to justify as a good alignment in D&D terms... GM's call if that's a viable combination with a good alignment in your campaign. If it is, Mauro can be Neutral Good, otherwise, I need to come up with another concept.


Uhmmm . . .. What else are you looking for on Estel?

Neutral Good?


A little rough around some edges but it's a mostly complete background and sheet, will give it a second pass in the next few days.


Skow is complete. At least I think. Let me know if I missed something. Or things.


Here is Skow's Eidolon, also finished apart from Skills, as I'm not exactly clear how they work yet - Angharen has 7 Int, does she lose 2 skill points?


pad300 wrote:
ALLENDM wrote:
pad300 wrote:

Another pathfinder looking to join the quest:

** spoiler omitted **...

Needs to be a good alignment.

I missed that specification, sorry. But I may have to re-think. Mauro is a consistent user of necromancy both in combat and as a tool (the necromantic servant and soulbound puppet occultist powers in particular) that's pretty difficult to justify as a good alignment in D&D terms... GM's call if that's a viable combination with a good alignment in your campaign. If it is, Mauro can be Neutral Good, otherwise, I need to come up with another concept.

Although Paizo and by relation Pathfinder have had a hard time accepting Good Necromancers, I don't personally have a problem with it. Some settings cannot reconcile the use of the dead with good intentions nor can they accept that once dead, a body is merely amazing bio-architecture ready to be used. And by extension, spirits.

I'm just a prospective player here tho'.


The issue with Good Necromancy within Paizo is that the story behind the animation of the dead includes fueling that animation with the spirit or soul of the deceased. So, you are literally destroying the essence of who that creature used to be, denying them their eternal rewards, for your convenience. Pretty textbook example of Evil as defined within the system.


Also: Pharasma.


I might edit equipment slightly on Clovis.

I know I want to add a set of brass knuckles to his gear to help emphasize that he's had experience using his hands to settle arguements when diplomacy fails. (Ties in with having humans as a favored enemy at level 1)

I think I am going to change his favored class bonus from hp to skill points to pick up a rank of knowledge(local) at level 1.

He is essentially complete though.


hustonj wrote:
The issue with Good Necromancy within Paizo is that the story behind the animation of the dead includes fueling that animation with the spirit or soul of the deceased. So, you are literally destroying the essence of who that creature used to be, denying them their eternal rewards, for your convenience. Pretty textbook example of Evil as defined within the system.

Not quite sure that interpretation is completely PF canon. It is for the intelligent undead; the original soul is trapped within / consumed by the undead monstrosity.

The unintelligent undead (Skeletons, Zombies, some others) are much less clear - this is where the Necromantic Servant power fits. Soulbound puppet is a strange middle ground - it has intelligence, but you don't even have to start with a dead body, you can start with a doll :"you can expend 1 point of mental focus to create a soulbound puppet from a bone, doll, or skull. If you use a bone or a skull, your power builds a Tiny or Small flesh puppet around it that vaguely resembles the original creature from which the bones were taken. If the implement is a doll, the doll comes to life."


Wow! There's a lot of interest in this already.

I definitely want to dot into this, if it's not too late.

I have a Shoanti Ranger that uses Thunder and Fang that I built a while back that I would like to submit. Would have to adjust him for the current submission rules, but I think that he might be doable.

Have a lot of reading ahead of me. :p


pad300 wrote:
hustonj wrote:
The issue with Good Necromancy within Paizo is that the story behind the animation of the dead includes fueling that animation with the spirit or soul of the deceased. So, you are literally destroying the essence of who that creature used to be, denying them their eternal rewards, for your convenience. Pretty textbook example of Evil as defined within the system.

Not quite sure that interpretation is completely PF canon. It is for the intelligent undead; the original soul is trapped within / consumed by the undead monstrosity.

The unintelligent undead (Skeletons, Zombies, some others) are much less clear - this is where the Necromantic Servant power fits. Soulbound puppet is a strange middle ground - it has intelligence, but you don't even have to start with a dead body, you can start with a doll :"you can expend 1 point of mental focus to create a soulbound puppet from a bone, doll, or skull. If you use a bone or a skull, your power builds a Tiny or Small flesh puppet around it that vaguely resembles the original creature from which the bones were taken. If the implement is a doll, the doll comes to life."

If this was Greyhawk, Eberon or even Forgotten Realms I would be totally fine with this but because of the way Paizo has Golarion set up cosmology wise and world view wise I am more or less torn. They have animate dead pinned with an Evil descriptor and that is more or less the baseline. In every discussion about animating the dead or changing the living to undead the outcome is always evil. However, as I read through the Occultist and focus (no pun intended) on the specifics of Necromancy Implements. It never specifies any thing about any of the implements being [evil]. That to me means PF didn't hard set this either by intent or by accident. Since this is based on psychic magic (power of the mind) and not arcane or more importantly divine magic (that draws from external forces) that seems to point me to that fact that this is not inherently evil as described by the implement description itself. However it walks a very fine line and stays in the grey (so to speak). I would also equate this to the Dirge Bard abilities...which have no [evil] descriptor.

Necromantic Servant:

Necromantic Servant (Sp)
As a standard action, you can expend 1 point of mental focus to raise a single humanskeleton or humanzombie from the ground to serve you for 10 minutes per occultist level you possess or until it is destroyed, whichever comes first. This servant has a number of hit points equal to 1/2 your maximum hit point total (not adjusted for temporary hit points or other temporary increases). It also uses your base attack bonus and gains a bonus on damage rolls equal to 1/2 your occultist level. At 5th level, whenever the necromantic servant would be destroyed, if you are within medium range (100 feet + 10 feet per level) of the servant, you can expend 1 point of mental focus as an immediate action to cause the servant to return to full hit points. At 9th level, you can choose to give the servant the bloody or burning simple template (if it’s a skeleton) or the fast simple template (if it’s a zombie). At 13th level, when you take an immediate action to restore your servant, it splits into two servants. You can have a maximum number of servants in existence equal to 1/2 your occultist level. At 17th level, the servant gains a teamwork feat of your choice.

Here is what I would offer. I would be fine with this character starting as NG. The PC knows they are skirting the moral boundaries of good and evil. So it will be up to the character to make wise choices in its use. Especially since this is tied to a Goddess of the Undead that is inherently evil. At some point the PC will need to make a choice in their moral dilemma. I use backgrounds heavily in campaigns. So buyer beware...and I like BG stories like this :)

So there will be a "Corrupting element" to this so as long as you are fine with this I would allow it. Alignment would be set to NG and you will need to adjust/tweak your Background/Demeanor a bit to adapt to this. I also think this opens some really nice RP opportunities in the party and with NPC's if you are game for it and you are selected.

If you are then note it in the Implement that there is a chance of Corruption (DM prerogative - case by case).

Sorry about the delay I had to dig through some discussions on Paizo Forums and look through the rules to ensure I didn't miss anything that was obvious.

Jack


hustonj wrote:

Uhmmm . . .. What else are you looking for on Estel?

Neutral Good?

Yours is complete. I just forgot to move it...(dumb DM...dumb... :) )


Skow Ku wrote:
Skow is complete. At least I think. Let me know if I missed something. Or things.

Did I miss the background? You know how I am about them.


A core design mechanic of the original game (Gygax original and all of the direct descendants, including PF) was a clear and simple line in the sand on what is good and what is not.

It is baked into the assumptions the mechnics are built upon.

You can house rule anything, of course, but the game design actively tries to eliminate any questions about what behaviors the heroes should be punishing. Animate Dead does not accidentally have the Evil descriptor. It is a direct consequence of the assumptions the game is built upon.

Having it violate your concept doesn't invalidate your concept from an RP perspective, but it makes it clear this game engine is not intended to support that sort of concept as heroic.

I love to play a Necromancer in Diablo III, myself, so I'm not inherently opposed to the concept, but this game engine defines the very concept itself as villainous.


Players and Submissions 11052019

Interested - Need to complete submission.

Hrothdane & Cavalier (Sister-in-Arms/Grey Maiden Initiate)

Ouachitonian: Bloodrager???

Danial Stewart & ???

Ash Raven & ???

Grankless: Abigail Navis Female Spiritualist (Quint/Fractured/Haunted) 1

Sha'ir: Iuliu Moldis Human Kineticist (Chaokineticist) 1

Grandlounge: Alistar Revin Male human (varisian) alchemist (grenadier) 1

robothedino: Himarek Voskiyani Bard (Hoaxer) 1

Black Thom: Male half-orc transmuter 1/sorcerer(VMC) (Pathfinder RPG Ultimate Magic 89)

ScorchedOne - Edril Male half-elf cleric (herald caller) of Findeladlara 1

hustonj: Estel Cestdelo, Male Elf Unchained Rogue (Relic Raider) 1

Patrickthekid: Krystal Popescu, Female human rogue (unchained) 1

Edelsmirge: Nezter "Spleenripper" Male Skinwalker (gnome) Hunter 1

ElbowtotheFace & Rogue (half-elf)

MrStr4ng3: Arcane or Monk

excoman & Druid (swarm monger)

Blaydsong: male Shoanti Ranger

Completed & Being Reviewed

ToxicStar: Arrtur,Male half-orc fighter 1

Ellion Hesoni: Tiarsus Kelquinal, Male Half-Elf Cleric of Abadar 1

Pad300: Mauro Ocella, Male Half Elf (Blended View) Occultist 1 (Haunt Collector) (fix alignment)

JosbB: Clovis Hatchlock, Male half-elf ranger (trapper) 1 (Pathfinder RPG Ultimate Magic 65)

Oceanshieldwolf: Skow Ku Male Human (Shoanti/Kellid) Unchained Summoner (God-caller, Soulbound Summoner) 1

hustonj: Estel Cestdelo, Male Elf Unchained Rogue (Relic Raider) 1

21 submissions total.

Just an FYI to everyone. As I start to review these and start to make decisions on party member this will start to impact submissions.
If you feel a selection by me is going to impact your selection please don't hesitate to submit another PC or amend yours if you are still interested in playing. I don't have any restrictions on number of submissions as long as the deadline is meet. The goal for me is to put together a solid party for the AP (both character wise and player wise) that will have fun. I will say that there is a group of players I am running with right now and out of total fairness I lean to players I have good experiences with and enjoy gaming with. I try to be impartial but I am just being honest with everyone.


hustonj wrote:

A core design mechanic of the original game (Gygax original and all of the direct descendants, including PF) was a clear and simple line in the sand on what is good and what is not.

It is baked into the assumptions the mechnics are built upon.

You can house rule anything, of course, but the game design actively tries to eliminate any questions about what behaviors the heroes should be punishing. Animate Dead does not accidentally have the Evil descriptor. It is a direct consequence of the assumptions the game is built upon.

Having it violate your concept doesn't invalidate your concept from an RP perspective, but it makes it clear this game engine is not intended to support that sort of concept as heroic.

I love to play a Necromancer in Diablo III, myself, so I'm not inherently opposed to the concept, but this game engine defines the very concept itself as villainous.

I agree with you completely. However, my point is that under the class and under the implement I don't see this spelled out. In many ways this reminds me of Dirge Bard which is why I pointed it out. It is also why I set the guard rails as I did.

Dirge Bard - Paizo Canon - Ultimate Magic


ALLENDM wrote:

... Here is what I would offer. I would be fine with this character starting as NG. The PC knows they are skirting the moral boundaries of good and evil. So it will be up to the character to make wise choices in its use. Especially since this is tied to a Goddess of the Undead that is inherently evil. At some point the PC will need to make a choice in their moral dilemma. I use backgrounds heavily in campaigns. So buyer beware...and I like BG stories like this :)

So there will be a "Corrupting element" to this so as long as you are fine with this I would allow it. Alignment would be set to NG and you will need to adjust/tweak your Background/Demeanor a bit to adapt to this. I also think this opens some really nice RP opportunities in the party and with NPC's if you are game for it and you are selected.

If you are then note it in the Implement that there is a chance of Corruption (DM prerogative - case by case)....

I'm game for the RP element. However, I will revise the character slightly (dropping the sacred implement), to eliminate the Urgathoan tie. Instead, it will be a "normal" necromantic implement, a gorum-ite funeral coin, and as for the fighting dead :

In Character:
You want to know where my necromantic servants come from? More than 1500 years ago now, there was a monastery dedicated to Gorum in Belkzen. This coin is a funeral coin from that monastery. At the time, the Whispering Tyrant had arisen, and was conquering Belkzen to use the orcs as cannon fodder, to take the rest of the world! The monks opposed him, and were crushed. He slaughtered them with necromancy. But that was not the end of the story. For the monks had made a vow, perhaps foolishly, : “To fight forever, for Gorum’s glory”. Gorum does not much care who his followers fight as long as they fight. But he apparently takes vows such as this seriously; so the Tyrants was able to animate the monks as skeletal weapons. After the tyrants defeat and imprisonment this vow and possibly some strange interaction with the Whispering Tyrant’s necromancies… Well, I don’t know the will of Gorum, and I shy away from the Gods affairs, but, at that monastery, to this very day, every night, the monks animate, and make war on whatever is there; each other if there is nothing else around. With this coin, I can draw on that, and the Gorumites? Well those souls will fight anyway, and they are quite happy to fight for me…

Revised Character post to follow.


Mauro, V2.0

Background:

Mauro Ocella was born in Magnimar (in 4692 AR), product of an affair between a visiting elf who claimed to be from Mierani and a Chelaxian seamstress, Galena Ocella. He has never met his father, he left before the birth (Galena does not have much good to say about him; for example she has never told Mauro his name. What she did not realize is that the visiting elf was a Drow spy in disguise (Blended View)); but the appearance of her new child explained much to her. She did not marry afterwards; things were tight while Mauro grew up in the Shore district.
Growing up, the monuments of Magnimar (and the mystical properties thereof) has led to him being exposed to the small local tradition of Occult (inherent power in objects) studies. It truly took hold when he found the old silver coin (Necromancy Implement) while sorting his mother’s change. He could feel the power in it; and so he exchanged it for the silver piece in his purse, then and there. Urged by something he didn’t understand, later that night, he spilled a drop of his own blood onto the coin (Occult Bargain drawback).
He studied Occultism with an aged human, Riccabede Vopisculus, for 7 years now. Although he has been studying the coin all that time, he still feels it has secrets to be unlocked (more necromancy powers and haunted implement). He values the coin greatly, and keeps it held against his skin, typically under gloves or his cestus.
His mother doesn’t really understand his studies (in fact, she somewhat fears them), but has come to recognize they have benefits – the Mending knack goes a long way in a seamstress’s shop. It has also helped him salvage much of his gear.
Somewhat of a loner by temperament, his occult studies isolated him more. But his attraction to old objects and history in general, lured him into contact with the Pathfinder Society, with the approval of his mentor, Riccabede. It was in their collection of old junk that he found a second object of occult significance, the ancient, but still functional, cestus.
The local Pathfinder chapter, attempting to build a survivable agent from promising raw material, has pushed both more weapon ( introducing him to a few foreign tricks, chakrams for example) and combat training (Defender of the Society), stealth (Pathfinder Stealth Training) and trapfinding (Trap Finder) on him. This training has come at the hands of Venture Captain Sheila Hiedmarch, and her husband, Sir Canayven. They seem to view him as a budding young agent of some promise.


Appearance:

A youthful (27 years old) ½ elven male, 6’4”, 170 lbs. Slender but well muscled. White hair, piercing green eyes, and oddly dusky skin. He looks more like a wandering mercenary than a scholar. He has a birthmark, a patch of darker grey skin winding from his left shoulderblade down to his elbow; he usually wears long sleeves to hide this.

Stats:

Mauro Ocella
NG Male ½ Elf (Blended View))
Occultist 1 (Haunt Collector)
Init +2
Speed 30 ft
Low Light Vision, Darkvision ( 60 ft )
Defense
AC : 10+5 (armor) +2 (shield)+2 (dex)+1 (Trait) = 20
HP 8 + 2 (con) = 10
Fort +4 Ref +2 Will +2
CMD : 13
Offense
Melee: Longsword +4 1d8+4, Cestus +4 1d4+4
Ranged: Chakram +2 1d8+4, Sling +2, 1d4
BAB : +0
CMB : +3
Spells Prepared
L0 (DC 13, *) : Grave Words, Mending, Message
L1 (DC 14, 2): Cause Fear, Enlarge Person
Stats
Str 18 (16 + 2 enhancement)
Dex 14
Con 14
Int 16 (14+2 Racial)
Wis 10
Cha 10
Feats : Skill Focus: Perception (adaptability),Extra Mental Focus (1st)
Traits : Occult Bargain (drawback, -1 to concentration checks), Trap Finder (Mummy’s Mask Campaign Trait), Defender of the Society (Combat trait), Pathfinder Stealth Training (Highlander region trait renamed)
Skills (5+3(int) /lvl) (Ranks, skill roll. NOT INCLUDING ACP)
Perception (1,+10), Spellcraft(1,+7), Sense Motive(1,+4), Use Magic Device(1,+4), Disable Device(1,+6), Stealth (1, +7), K (Occult) (1,+7), Diplomacy (1,+4)
Background Skills (4+1/lvl) (Ranks, skill roll)
K (History) (1,+7), Ride (1,+3), Appraise (1+7), Linguistics (1+7)
Languages : Common, Elven, Draconic, Thassilonian, Necril, Celestial
Special Abilities :
Mental Focus : 6 (1 lvl + 3 int + 2 feat +0.5 FCB),
Necromancy Implement – Gorumite Funeral Coin (3 Invested) - Necromantic Focus, Mind Fear (1), Necromantic Servant (1*)
* Chance of character corruption at the GM's option
Transmutation Implement – Weapon (cestus) (3 invested) - Physical Enhancement (Str), Legacy Weapons (1)
Occult Skill Unlocks
Equipment:
Weapons: Cestus (5gp), Longsword (17 gp), 4 Chakrams (4gp), shortbow ( 30 gp ), 20 arrows (3 gp), Cold Iron Sawback Kunai (9 gp)
Armor: Heavy Wooden Shield (7gp), Scale Mail (50 gp)
Equipment
Explorer’s outfit, backpack (2 gp), bedroll (1sp), blanket(5sp), hammock (1sp), 100 ft hemp rope (2gp), String 50 ft (1 sp), trail rations 10 days (5gp), belt pouch(1 gp), chalk (1 cp), flint and steel (1 gp), waterskin (1 gp), spell component pouch (X2, 10 gp), mess kit (2 sp), Rice Notepaper in a scrollcase (2 gp) , pen(1 sp), ink (8 gp), 20 sp


Demeanour:

In a single word: quiet. His eyes miss very little though. He'd say he'd rather have his nose in a book than most anything else, but he might be fibbing. In combat, he reveals a certain amount of what might be repressed rage, preferring hand to hand.


Hey DM, do you want me to stat up the whole Phantom (as short as that'd be) prior to selection, or just get all of Abigail's stuff on her sheet and call it good? (Worrying about the exemplar after the fact.)


Grankless wrote:
Hey DM, do you want me to stat up the whole Phantom (as short as that'd be) prior to selection, or just get all of Abigail's stuff on her sheet and call it good? (Worrying about the exemplar after the fact.)

Don't worry about the phantom until after the fact. Just interested in Abigail's info.

Jack


Man I'm excited, I'm just watching keeping this thread open and hitting refresh every couple of hours lol.


Managed to skim through the important stuff that's been posted here. There's some great-looking character concepts going on.

Now that I know I've got a bit of time to get something together, I just wanted to expound on my concept. It's been a while since I first created this character, but the basics are this:

He's a young Shoanti Ranger, probably from the Sklar-Quah, or Sun Clan, who is traveling the land as a coming-of-age rite. Normally, the Sun Clan tend to be Xenophobic and reclusive, but this character wants to experience life outside the tribe and hopes to bring understanding to his people, and possibly a measure of peace. This should be expressed in the 'Non-traditional Native' Campaing Trait.
He is going to be a Flamewarden archetype (a believe I had a second one as well, but I currently don't recall what it is), using the fire of his land and people to snuff out evil where ever he finds it.

Still a work in progress (obviously), but I'm hoping to have him posted tonight, if possible, or the next few days at the worst.


Anti-Paladin and Assassin are also in the core books, as are the Evil dieties and domains intended for use by their followers. Not everything published is meant to be used by the heroes.


hustonj wrote:
Anti-Paladin and Assassin are also in the core books, as are the Evil dieties and domains intended for use by their followers. Not everything published is meant to be used by the heroes.

That is very true.

I also think as the DM we have to be open minded to builds that player's want to try. As long as the guide lines I set out are being followed and any additional guard rails are established for one offs (like this) I am willing to work with it.

Pad300 already amended his character to follow the guidelines. Honestly my big issue was the Urgathoa tie in (as she is NE) and the necromatic servant. That was hard for me to swallow in context to alignment. He fixed his BG and linked it to Gorum and a more plausible story in comparison to his alignment.


Angharen wrote:
Here is Skow's Eidolon, also finished apart from Skills, as I'm not exactly clear how they work yet - Angharen has 7 Int, does she lose 2 skill points?

No. The skill points listed take into account the Eidolon's INT. If you add to INT and it reaches a positive modifier you will receive those skill points (retroactively as well). I believe you receive 4 at first...


Alright, here is what I have for Keezheekoni (pronounced Kit-see-cone-ee), my Shoanti Flamewarden Ranger. He originally had the Wild Stalker Archetype, but as much as I liked the flavor, it bit too hard into his Combat Styles feats to be worth it.

Keezheekoni:
Keezheekoni
Human (Shoanti) ranger (flamewarden) 1 (Ultimate Wilderness 66)
CG Medium humanoid (human)
Hero Points 1
Init +2; Senses Perception +6
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +2; +1 trait bonus vs. fear
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee earth breaker +4 (2d6+3/×3) or
. . klar +4 (1d6+2)
Ranged shoanti bola +3 (1d4+2)
--------------------
Statistics
--------------------
Str 15, Dex 15, Con 14, Int 12, Wis 14, Cha 13
Base Atk +1; CMB +3; CMD 15
Feats Combat Expertise, Deadly Aim, Power Attack, Weapon Focus, Weapon Focus
Traits nontraditional native: shoanti, shoanti tattoo
Skills Acrobatics -2 (-6 to jump), Climb +2, Heal +6, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (nature) +5, Perception +6, Ride +2, Survival +6, Swim +2
Languages Common, Shoanti
SQ finesse weapon attack attribute, hero points, track +1, wild empathy +2
Other Gear lamellar (horn) armor[UC], earth breaker[UE], klar[UE], shoanti bola[ISWG] (3), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin, 94 gp
--------------------
Special Abilities
--------------------
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to Survival checks made to track.
Weapon Focus (Close Weapons) Choose one weapon group. You become better at using that type of weapon.

Prerequisites: base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies
Weapon Focus (Hammers) Choose one weapon group. You become better at using that type of weapon.

Prerequisites: base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

This is definitely not final, as I still have some tweaking to do for the house rules and such, but it should at least give a decent idea as to what he'll be like. I'll also add some character background and personality stuff soon, as well. (I have to head out to PFS shortly, so I'm a little short on time).

Please let me know what you think and if you have any suggestions for him.


ALLENDM wrote:
Skow Ku wrote:
Skow is complete. At least I think. Let me know if I missed something. Or things.
Did I miss the background? You know how I am about them.

Yep, I posted it UPTHREAD.

Skow has his background/demeanour/physical description in his alias, and his Eidolon does too.

One more question: when summoned, does she appear with her weapon? Opinion is heavily divided on all the threads here and on GitP/reddit etc...

Also, I have no funds to buy her a weapon, so it's kinda moot at the moment (have to share Skow's earthbreaker) but given the Kami has Martial Weapon Proficiency it would be unfortunate if I have to carry, then hand her her weapon once summoned.


Hunh. Traditionally, when the same thing is summoned over and over again, it can take gear with it and bring it back. Paladin's Mount, for example, is normally accepted to be summoned with full tack. Most people never think to question it.

_I_ would expect it to work similarly. Anything it was carrying when it is dismissed/dissipates/vanishes/whatever_verb_you_prefer goes with it, and comes back when it is summoned back.

Just my opinion, of course.


Oceanshieldwolf wrote:
ALLENDM wrote:
Skow Ku wrote:
Skow is complete. At least I think. Let me know if I missed something. Or things.
Did I miss the background? You know how I am about them.

Yep, I posted it UPTHREAD.

Skow has his background/demeanour/physical description in his alias, and his Eidolon does too.

One more question: when summoned, does she appear with her weapon? Opinion is heavily divided on all the threads here and on GitP/reddit etc...

Also, I have no funds to buy her a weapon, so it's kinda moot at the moment (have to share Skow's earthbreaker) but given the Kami has Martial Weapon Proficiency it would be unfortunate if I have to carry, then hand her her weapon once summoned.

I would say if you call your eidolon and then provide it with a weapon, or any gear for that matter within reason, and they don't lose it while summoned then yes. The next time it is called they will have that gear/weapon.

Jack


hustonj wrote:

Hunh. Traditionally, when the same thing is summoned over and over again, it can take gear with it and bring it back. Paladin's Mount, for example, is normally accepted to be summoned with full tack. Most people never think to question it.

_I_ would expect it to work similarly. Anything it was carrying when it is dismissed/dissipates/vanishes/whatever_verb_you_prefer goes with it, and comes back when it is summoned back.

Just my opinion, of course.

Agreed. That is how I have always seen it work as well. Again it is always within reason. If they are capable of handling it, carrying it, storing it, I would see it as feasible.


Ok, thanks for the quick clarification. Yep, it's the "within reason" thing you need to watch. Folks on carious threads were uber-wary of sneaky players using eidolon's as planar thieves who could steal things and reappear with them or leave them...somewhere or something. I'm just wanting to make use of the eidolon form's signature ability!


Blaydsong wrote:

Wow! There's a lot of interest in this already.

I definitely want to dot into this, if it's not too late.

I have a Shoanti Ranger that uses Thunder and Fang that I built a while back that I would like to submit. Would have to adjust him for the current submission rules, but I think that he might be doable.

Have a lot of reading ahead of me. :p

That's a flavorful feat. Wow, way to be punished for wanting to use your gear - you need three other feats just to choose it. If it were me, I'd allow anyone who took the two weapon focus feats (earthbreaker and klar) AND Two Weapon Fighting to automatically receive the benefits of Thunder and Fang without needing to choose it as a feat. As long as they were a Shoanti.


Oceanshieldwolf wrote:
ALLENDM wrote:
Skow Ku wrote:
Skow is complete. At least I think. Let me know if I missed something. Or things.
Did I miss the background? You know how I am about them.

Yep, I posted it UPTHREAD.

Skow has his background/demeanour/physical description in his alias, and his Eidolon does too.

One more question: when summoned, does she appear with her weapon? Opinion is heavily divided on all the threads here and on GitP/reddit etc...

Also, I have no funds to buy her a weapon, so it's kinda moot at the moment (have to share Skow's earthbreaker) but given the Kami has Martial Weapon Proficiency it would be unfortunate if I have to carry, then hand her her weapon once summoned.

Thanks. I thought I saw it but couldn't find it when I was putting that revised list together.


Players and Submissions 11052019

Interested - Need to complete submission.

Hrothdane & Cavalier (Sister-in-Arms/Grey Maiden Initiate)

Ouachitonian: Bloodrager???

Danial Stewart & ???

Ash Raven & ???

Grankless: Abigail Navis Female Spiritualist (Quint/Fractured/Haunted) 1

Sha'ir: Iuliu Moldis Human Kineticist (Chaokineticist) 1

Grandlounge: Alistar Revin Male human (varisian) alchemist (grenadier) 1

robothedino: Himarek Voskiyani Bard (Hoaxer) 1

Black Thom: Male half-orc transmuter 1/sorcerer(VMC) (Pathfinder RPG Ultimate Magic 89)

ScorchedOne - Edril Male half-elf cleric (herald caller) of Findeladlara 1

hustonj: Estel Cestdelo, Male Elf Unchained Rogue (Relic Raider) 1

Patrickthekid: Krystal Popescu, Female human rogue (unchained) 1

Edelsmirge: Nezter "Spleenripper" Male Skinwalker (gnome) Hunter 1

ElbowtotheFace & Rogue (half-elf)

MrStr4ng3: Arcane or Monk

excoman & Druid (swarm monger)

Blaydsong: Keezheekoni
Human (Shoanti) ranger (flamewarden) 1 (Ultimate Wilderness 66)

Completed & Being Reviewed

ToxicStar: Arrtur,Male half-orc fighter 1

Ellion Hesoni: Tiarsus Kelquinal, Male Half-Elf Cleric of Abadar 1

Pad300: Mauro Ocella, Male Half Elf (Blended View) Occultist 1 (Haunt Collector) (fix alignment)

JosbB: Clovis Hatchlock, Male half-elf ranger (trapper) 1 (Pathfinder RPG Ultimate Magic 65)

Oceanshieldwolf: Skow Ku Male Human (Shoanti/Kellid) Unchained Summoner (God-caller, Soulbound Summoner) 1

hustonj: Estel Cestdelo, Male Elf Unchained Rogue (Relic Raider) 1

21 submissions total.


ALLENDM wrote:


Pad300: Mauro Ocella, Male Half Elf (Blended View) Occultist 1 (Haunt Collector) (fix alignment)

That's been done, I think...


pad300 wrote:
ALLENDM wrote:


Pad300: Mauro Ocella, Male Half Elf (Blended View) Occultist 1 (Haunt Collector) (fix alignment)

That's been done, I think...

I missed that on the update. You are good. Thanks for catching that.


I am going to throw my hat in for this one :D

Have been going back and forth between a Paladin and a Warpriest, but I think I am going with an half-orc Warpriest of Ragathiel looking to uncover what has led to the untimely demise of his mentor.

Will have something up in a few, just wanted to drop here a line with my interest!


What am I missing?


Players and Submissions 11062019

Interested - Need to complete submission.

Hrothdane & Cavalier (Sister-in-Arms/Grey Maiden Initiate)

Ouachitonian: Bloodrager???

Danial Stewart & ???

Ash Raven & ???

Grankless: Abigail Navis Female Spiritualist (Quint/Fractured/Haunted) 1

Grandlounge: Alistar Revin Male human (varisian) alchemist (grenadier) 1

robothedino: Himarek Voskiyani Bard (Hoaxer) 1

Black Thom: Male half-orc transmuter 1/sorcerer(VMC) (Pathfinder RPG Ultimate Magic 89)

ScorchedOne - Edril Male half-elf cleric (herald caller) of Findeladlara 1

hustonj: Estel Cestdelo, Male Elf Unchained Rogue (Relic Raider) 1

Patrickthekid: Krystal Popescu, Female human rogue (unchained) 1

Edelsmirge: Nezter "Spleenripper" Male Skinwalker (gnome) Hunter 1

ElbowtotheFace & Rogue (half-elf)

MrStr4ng3: Arcane or Monk

excoman & Druid (swarm monger)

Blaydsong: Keezheekoni
Human (Shoanti) ranger (flamewarden) 1 (Ultimate Wilderness 66)

Albion, The Eye: half-orc Warpriest of Ragathiel

Completed & Being Reviewed

ToxicStar: Arrtur,Male half-orc fighter 1

Ellion Hesoni: Tiarsus Kelquinal, Male Half-Elf Cleric of Abadar 1

Pad300: Mauro Ocella, Male Half Elf (Blended View) Occultist 1 (Haunt Collector)

JosbB: Clovis Hatchlock, Male half-elf ranger (trapper) 1 (Pathfinder RPG Ultimate Magic 65)

Oceanshieldwolf: Skow Ku Male Human (Shoanti/Kellid) Unchained Summoner (God-caller, Soulbound Summoner) 1

hustonj: Estel Cestdelo, Male Elf Unchained Rogue (Relic Raider) 1

Sha'ir: Iuliu Moldis Human Kineticist (Chaokineticist) 1

22 submissions total.

I have reviewed five of the seven completed submissions. I will review the other two tonight. As more of the submissions are completed I will review them. I am probably going to start making some decisions by this Saturday so that if people want to resubmit or submit another character they can.

Jack


Sha'ir wrote:

What am I missing? [/QUOTE

Thanks! When I checked I didn't see your BG, Description, and Demeanor.

151 to 200 of 332 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Shattered Star AP 2019 All Messageboards

Want to post a reply? Sign in.