[5e] Courts of the Shadow Fey (Inactive)

Game Master mishima


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Carnadine

The contract seems in order, though you are no lawyer. Still, you can hardly do else than trust your squire and Eracen at this point.

Then at the mention of a banner, Squire Thornwalker thinks for a moment "Prostitutes."

At your look of shock he quickly corrects "er...excuse me, sir. The Grey Ladies I mean. Once they were courtesans, but now they are just a bunch of elderly shadow fey...they gossip, but they also knit. They weave some of the finest silk and shadowstuff. I could perhaps arrange an invitation for your party, sir? Though they are a minor faction in the courts, they are said to retain unique secrets of their past clients that sometimes give them an edge..."


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Kjeta

His eyes brighten at the mention of hoop and stick as if you just told him it was his birthday, but his face quickly darkens and he seems conflicted "I...we're not supposed to say, ma'am. Moggo gives us everything we need..." he starts crying uncontrollably, like a faucet in his eyeballs was just flipped "...its horrible...he killed Genny and Suzie...*sniff*...we aren't goblins, we're..." Suddenly the sneaky little mute goblin appears behind Johnny and closes his hand over his mouth tightly. He starts to back away slowly, carrying Johnny away with him, both never taking their beady red eyes off you.


HP: 71 (71) | AC: 18 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 14; Passive Investigation: 12 | Inspiration: [ ] | Spells/Day: 3 (3)

"Well, let's go see how bad it can be."

Without missing a beat, Lexi skips over to Yikrugrak and says "So, I hear that you're the champion of a Demon lord. That's neat. Would you like to have a match?"


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The Hunt

1d10 ⇒ 7

Its about that time you hear a sound familiar to any woodsman: a tap tap tapping of a buck rubbing its antler velvet on a tree trunk. Its easy to follow the sound, and presently Lexi and Kjeta are simultaneously the first to see the silhouette of a deer on the horizon, some 70 feet across a field of neck-high saplings. Luckily, you are downwind and it hasn't yet noticed you...


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Lexi

The roachling clicks its mandibles confusedly "...aren't you supposed to tell me how I've disgraced your honor, or something?" Her voice was alien and distant, like someone talking into a long copper box. Under her simple studded leathers you could tell her body was swollen about the midsection, if you didn't know better you would say she was pregnant with a thousand slimey roach eggs inside there...


HP: 71 (71) | AC: 18 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 14; Passive Investigation: 12 | Inspiration: [ ] | Spells/Day: 3 (3)

The Hunt:

Having seen the deer, Lexi stalks closer, doing her best to keep downwind of the creature.

Stealth: 1d20 + 11 ⇒ (16) + 11 = 27


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The Hunt

The Shadow slowly moves in for a quick and silent takedown...but the equation is rearranged when the buck flutters its large wings. Yes, this is no ordinary deer but some monstrosity! In place of its front legs rest the wings of an eagle, and its back hooves are talons that could clutch a man easily...in all other ways it is a 10 point buck, nearly larger than a warhorse. Its mouth is stained with dried blood.

Lexi also is quick to perceive something strange, despite the gloomy dim light of the forest the beast casts a shadow...the shadow of a man.

Gonna whack it?


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Hunt

”Brave lass.” Hrungnir said, unable to go with her due to his armor...and lead feet in general. ”After seeing that corpse she still sneaks off. That woulda made me think twice.”


character sheet

The Kitchen

Kjeta's eyes go wide as she realizes her fears are true.

"Sweet, Malty Mother of Ales, NO!!!

"OK then...You stay safe. Both of you. Let me know if you need help...and otherwise, be patient."

When she next finds Johnny alone, she hands him a hoop from one of her empty kegs and a stick, and whispers, "Johnny, I haven't forgotten you. I'm from Zobeck, back in Midgard. Do you know it? And with Ninkash's help I'll be going home...but not for a while yet.

"If you want us to help you and any other kids get back home, we can...but you have to be patient, and keep quiet. Can you do that?

"We can break this curse. But you have to keep quiet until we're ready. In the meantime, you can help me with my brewing, and you can let me know who else is a kids that needs rescuing. And you'll stay very brave. OK?"

The Hunt

Not wanting to spook their quarry (and probably not able to see that it's monstrous yet) Kjeta watches Lexi step noiselessly through the undergrowth, ready to cast a spell the moment their prey notices her.


HP: 71 (71) | AC: 18 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 14; Passive Investigation: 12 | Inspiration: [ ] | Spells/Day: 3 (3)

Not going to attack now, but will watch the man who I noticed to see if he does anything.


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

The Smithy

Deimus prepares his first experimental coffee for the Goblin smith. He fusses a long time about the right water, but finally relents a bit when something that seems right is offered. "You'll have to excuse the water."

Bent and stooped over the machine, he works fervently, activating levers and pushing pistons. The machine hums, grumps, grinds, and whistles like a one-man orchestra under his fingers. He tries his best to draw some attention.

He then produces a bone white tiny porcelain cup and saucer and gives them a good polish with the old rag he carries them in. He places the cup under the machine and, with theatrical acumen, waits a pause before releasing the final lever. The machine gives its final hiss as it releases the brown elixir.

Perform: 1d20 + 8 ⇒ (9) + 8 = 17

Deimus offers the cup with both hands to the Goblin and says: "This is espresso. What is your name, good smith?"


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision
*Lexi wrote:
Not going to attack now, but will watch the man who I noticed to see if he does anything.

Unless I misread again, I think Lexi noticed that the creature casts a shadow of a man.


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Indeed, the creature is not casting a shadow that matches its own form, but rather is casting a humanoid shadow.


1 person marked this as a favorite.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

Memories of the AD&D Monster Manual now rise from the mist of lost memories... :)


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This one perhaps? :)

Johnny the Goblin

As the schemes unfold and whispers of rescue become more certain, he seems to get a bit more brave, but ever wide eyed and wary "...ok...but please don't get me in trouble with Moggo...he knows everything..."

While he can quickly rattle off 4 or 5 other children, he admits uncertainty about a few...and also fears that some prefer the new form and the powers it brings. He dutifully awaits further plans while staying out of reach of the Lower Court, ostensibly helping with the brewing equipment.

Rava Java

His face scrunches up at the bitter new flavor "Firt!" which you assume is some goblin curse. "No, its Firt...my name." while a normal goblin is a bit green and slimey, this one is charred a slight crispy black about the edges. Strong sinewy muscles carry his frame, but they are of course quite tiny. "...hmm, what kinna of magic is in this ye say? Makin' my head feel...lighter...somehow."


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The Hunt

Quote:


Not going to attack now

The creature is unaware of you surely, much more concerned with scraping the velvet off its antlers. Its progress is slow, and it seems a bit frustrated...like trying to scratch an itch you can't quite reach.

Lexi, how long do you wait?


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
GM Infinity wrote:

This one perhaps? :)

That's the one!


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
GM Infinity wrote:

This one perhaps? :)

Johnny the Goblin

As the schemes unfold and whispers of rescue become more certain, he seems to get a bit more brave, but ever wide eyed and wary "...ok...but please don't get me in trouble with Moggo...he knows everything..."

While he can quickly rattle off 4 or 5 other children, he admits uncertainty about a few...and also fears that some prefer the new form and the powers it brings. He dutifully awaits further plans while staying out of reach of the Lower Court, ostensibly helping with the brewing equipment.

Rava Java

His face scrunches up at the bitter new flavor "Firt!" which you assume is some goblin curse. "No, its Firt...my name." while a normal goblin is a bit green and slimey, this one is charred a slight crispy black about the edges. Strong sinewy muscles carry his frame, but they are of course quite tiny. "...hmm, what kinna of magic is in this ye say? Makin' my head feel...lighter...somehow."

"Tzk. The magic of Java!" he replies, not too keen on sharing his secrets. "Tell your friends!"


HP: 71 (71) | AC: 18 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 14; Passive Investigation: 12 | Inspiration: [ ] | Spells/Day: 3 (3)

After a moment of watching, Lexi realizes that the creature is the one creating the shadow and mentally chuckles. She then creeps forward and attempts to hamstring it.

Attack Roll w/Advantage from Assassinate: 1d20 + 8 ⇒ (3) + 8 = 111d20 + 8 ⇒ (9) + 8 = 17
Crit Damage Roll w/Sneak Attack: 2d4 + 4d6 + 5 ⇒ (4, 2) + (1, 4, 4, 6) + 5 = 26


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

After the Tournament. Addressing everyone

Carnadine introduces his new squire to his traveling companions. "I need a banner made of my arms for Scutarius to carry. He suggested that we go visit the Gray Ladies. While they also knit, they an older faction within the court and may have information. Does anyone want to come with us?"


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

After the Tournament

"The Gray Ladies... I'm in, for certain." replies Deimus.


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Inits:
Carn: 1d20 + 0 ⇒ (18) + 0 = 18
Dei: 1d20 + 3 ⇒ (18) + 3 = 21
Hru: 1d20 + 3 ⇒ (8) + 3 = 11
Kjet: 1d20 + 2 ⇒ (1) + 2 = 3
Lex: 1d20 + 7 ⇒ (5) + 7 = 12
Ras: 1d20 + 0 ⇒ (13) + 0 = 13
Enemy: 1d20 + 2 ⇒ (16) + 2 = 18

The creature bellows a honk that ripples through the forest, caught totally off guard by the sudden assassin.

Lexi, consider yourself starting from full hp for this Hunt fight.
Also, I think you left off Dread Ambusher from that? AC 17.

Round 1:
(all suprised)
Lexi (add Dread Ambusher roll to above 26)

Round 2:
Deimus <--UP
Enemy
Carn, Ras, Lex, Hru, Kjet

Peryton 204/230 hp, AC 17


HP: 71 (71) | AC: 18 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 14; Passive Investigation: 12 | Inspiration: [ ] | Spells/Day: 3 (3)

I did.

Dread Ambusher Attack: 1d20 + 8 ⇒ (14) + 8 = 221d20 + 8 ⇒ (7) + 8 = 15
Crit Damage Roll: 2d4 + 2d8 + 5 ⇒ (2, 2) + (3, 4) + 5 = 16


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In the beast's confusion, Lexi has time to twist the knife even deeper in the wound...

Reminder rest of party is 70 ft away, and from that distance creature is in dim light.

Round 2:
Deimus <--UP
Enemy
Carn, Ras, Lex, Hru, Kjet

Peryton 188/230 hp, AC 17


HP: 71 (71) | AC: 18 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 14; Passive Investigation: 12 | Inspiration: [ ] | Spells/Day: 3 (3)

The Tournament:

"You go on ahead Lord....Carnadine. I need to deal with something." Glancing where Raseri was sitting, she says "two things, actually."


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 39/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 1/2 | Spells: 1st 0/4, 2nd 0/3, 3rd 0/3, 4th 0/2, 5th 1/1, | Arrows: 0, Status:

Yeah, that's fair. I was trying to think of a way to have Ras involved, but she's not really on speaking terms with Carnadine at the moment.


character sheet

El Torneo

Kjeta, who's just back from the kitchen, brushes off her apron. "Sure, I'll come along."

When Lexi says she won't, Kjeta says, "Before you go...my fears have been confirmed. Johnny is a lost child, stolen from Midgard. I know we can't upset Moggo yet...but before we leave here I have every intention of freeing him, and any other slaves of that crazy tyrant.

"In the meantime, I've asked him to play it cool and stay out of trouble. In return, we need to not give away that we know (or that I've befriended him)."


HP: 71 (71) | AC: 18 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 14; Passive Investigation: 12 | Inspiration: [ ] | Spells/Day: 3 (3)

"Oh, that's terrible! Of course I'll help dear."


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

The Hunt

Deimus stands confused, yet ready. As a reflex, he steps back as he tunes his tubes to synchronize with the strange creature's. Light flares around it, like a nimbus.

Cast Faerie Fire to give advantage. Dex, DC 16.


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Dex vs Deimus: 1d20 + 6 ⇒ (2) + 6 = 8

The tiny motes of fire catch the half-feathered, half-furred creature and it unfurls its wings majestically...alight with the faerie magics but a fire of its own hinted at in its eyes...

Enemy up...sorry bit slow today.


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The monstrosity focuses on its closest threat, head butted Lexi with its antlers and clawing her across the throat visciously with its hind talons...

Gore: 1d20 + 9 ⇒ (2) + 9 = 11
Talons: 1d20 + 9 ⇒ (11) + 9 = 20
Slashing: 2d10 + 5 ⇒ (8, 1) + 5 = 14
Talons: 1d20 + 9 ⇒ (18) + 9 = 27
Slashing: 2d10 + 5 ⇒ (4, 1) + 5 = 10

Lexi 39/63 hp
Peryton 188/230 hp, AC 17, (Faerie Fire)

70 ft is the melee distance needed to close. You are in a sparse, mostly dead forest. Still there is cover using trunks and heavy obscurement using brambles within 30 ft always.

Edit: peryton is size large

Party up.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

The knight captain incorporeal draws his silver sword and dashes through the forest and underbrush. He thought for a split second to use his longbow, but he would not decline melee if Shadow was already there.

Use object to draw sword. Already had his shield readied. Move and Dash = 60 feet closer.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Move 25ft closer

Fire Bolt: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 ⇒ 6

Action surge cast flaming sphere, Dex save at DC12 or take 2d6 damage

Hrungnir ran forward, and as he did so he pointed his weapon at the beast. Not only did a bolt of fire fly towards it, but a ball of flame appeared behind it, which in turn flew at the foe. He hoped that it wasn’t resistant to fire.


character sheet

Kjeta hustles along behind Carnadine (as best as her dwarven legs can keep up). As she does she cries, "Great Mother of Ales, Bash this Bothersome Beast with your Boozy Bounty."

A great, shimmering tankard appears and bashes the Peyton squarely in the chin, sending blood and teeth flying.

Move+Dash 50' closer.
Cast Spiritual Weapon as an L4 spell.

Spiritual Weapon: 1d20 + 8 ⇒ (19) + 8 = 27
Spiritual Weapon: 1d20 + 8 ⇒ (20) + 8 = 28 WOOT!!!! Thank you Deimus for the Advantage!

Damage: 2d8 + 5 ⇒ (5, 8) + 5 = 18
Crit Damage: 2d8 ⇒ (8, 8) = 16 OMG, 34 damage. That's...better than expected! :)


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Indeed, helluva 3 rolls

When Carnadine and Hrungnir rush forward, the beast catches a face full of fire and the scope of the threat becomes real...

Dex vs Hru: 1d20 + 6 ⇒ (3) + 6 = 9
Fire: 2d6 ⇒ (4, 3) = 7

It immediately (Using Legendary action to act out of turn, does not provoke OA) leaps into a short divebomb, antlers first, onto the runed dwelf...

Special Gore: 1d20 + 9 ⇒ (2) + 9 = 11

...but luckily the added nimbleness of his dwelvish feet are able to dodge the sweeping attack.

Kjeta then brings her magics forward, the giant animated ale bearing upon her quarry, crushing it devastatingly.

Lexi 39/63 hp
Peryton 141/230 hp, AC 17, (Faerie Fire)

Peryton is now in melee with Hrungir, not Lexi...45 ft back from its original position.

Ras and Lexi up.


HP: 71 (71) | AC: 18 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 14; Passive Investigation: 12 | Inspiration: [ ] | Spells/Day: 3 (3)

Lexi will cast Hunter's Mark then move up, drawing and throwing a dagger at it in one fluid motion.

Attack Roll: 1d20 + 8 ⇒ (18) + 8 = 261d20 + 8 ⇒ (10) + 8 = 18
Damage Roll w/Sneak Attack and Hunter's Mark: 1d4 + 3d6 + 5 ⇒ (3) + (6, 4, 1) + 5 = 19

"Now, now, dear hart, stop struggling and face the inevitable!"


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Suddenly very glad to have a shield, Hrungnir lifted snowcrash and threw himself into battle.

Hit: 1d20 + 9 ⇒ (11) + 9 = 20
Adv: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Booming Blade: 1d8 ⇒ 5

Hit: 1d20 + 9 ⇒ (3) + 9 = 12
Adv: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 8 ⇒ (1) + 8 = 9

Thanks to the faerie fire, his attacks were accurate.

Flaming Sphere: 2d6 ⇒ (3, 4) = 7


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 39/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 1/2 | Spells: 1st 0/4, 2nd 0/3, 3rd 0/3, 4th 0/2, 5th 1/1, | Arrows: 0, Status:

Lightning arcs down Raseri's blade as she draws it while she flings her hammer into the air. The crackle of thunder sounds all around as she steps into the fray.

Bonus to cast spiritual weapon at 3rd.
Move to get into melee with it.
Booming Blade!

Spiritual Weapon (Fairie Fire): 1d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (7) + 5 = 12 *12* Miss. ;__;

Booming Blade, Greatsword, Fairie Fire, Divine Strike): 1d20 + 6 ⇒ (13) + 6 = 191d20 + 6 ⇒ (15) + 6 = 21 *21* Hit maybe?

Damage: 2d6 + 3 + 1d8 + 1d8 ⇒ (1, 1) + 3 + (4) + (2) = 11 *5* Slashing, [b]*6*[b] Thunder Damage. If this thing moves away from Raseri, it takes an additional 2d8 thunder damage.


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Hrungnir, you may with to change your action after the Peryton's turn. It used a Legendary Action to charge you, that wasn't its turn.

Lexi rolls forward, hurling a dagger end over end to finally rest in the haunches of the beast. It slashes out at the closest breathing thing it can with uncanny speed...

Another Legendary Action to act out of turn and attack Hrungnir...

Talons: 1d20 + 9 ⇒ (7) + 9 = 16

But Raseri charges into the melee, deflecting its attempt with her greatsword and immediately delivering a riposte crackling with energy.

It instinctively leaps higher into the air, immediately triggering the thunderous retort...

BB Ras: 2d8 ⇒ (1, 8) = 9

As it rises aloft, so too does the strange shadow it casts on the forest floor grow larger in size. The creature makes a strange noise and dark tendrils spring from the ground, lashing onto Raseri, Hrungnir, and Carnadine...

DC 14 Wisdom Save or Warp Shadow Cursed, taking a d4 to attacks/ability rolls/saves

Peryton is 60 ft up in the air.

Peryton 102/230 hp, AC 17, (Faerie Fire)

Party up.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Wisdom: 1d20 ⇒ 11

Dark tendrils of shadow drops on the knight captain incorporeal like an exploding 50-foot marshmallow man. He throws harsh language in reply.

He closes with Lexi and readies to strike the creature if it flies by.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Save: 1d20 + 1 ⇒ (9) + 1 = 10

Fire Bolt: 2d20 ⇒ (16, 19) = 35

Hit: 19 + 5 - 1d4 ⇒ 19 + 5 - (1) = 23
Damage: 2d10 ⇒ (8, 3) = 11

And extra damage from 1st firebolt as I forgot it is 2d10: 1d10 ⇒ 7

Bonus action send sphere at it

”Holy fook! This bloody beast needs to shut up and die already.”


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

Deimus tzk as the creatures flies up. He concentrates his thoughts and redirects his anger at the creature.

Vicious Mockery, Wis DC 16 psychic and disadvantage on next roll: 2d4 ⇒ (2, 1) = 3


character sheet

WIS: 1d20 + 8 ⇒ (15) + 8 = 23

Kjeta strides over to Lexi and lays a hand on the thief's shoulder.

"Mother of Ales, please, heal her."

Cure @L2: 2d8 + 5 ⇒ (7, 8) + 5 = 20

Realizing she can't reach the Peyton with her Floating Tankard of Boozy Justice, she instead waives it over, close to her allies.

Not 100% clear what might work for the Spiritual Weapon this round, but it seems clear it can't get to the Peyton. Am I able to have it hang somewhere (say, beside Lexi and me) and ready it to strike if the Peyton returns? Either way, I'll try to get it somewhere central between the members of the hunting party.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 39/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 1/2 | Spells: 1st 0/4, 2nd 0/3, 3rd 0/3, 4th 0/2, 5th 1/1, | Arrows: 0, Status:

Wis: 1d20 + 5 ⇒ (17) + 5 = 22

Bonus to move Spiritual weapon next to Lexi.
Casting Call Lightning at 4th. As high up as she can get it and centered so it covers the group.
Using Channel Divinity to max the damage.

The glowing Echo of Mjolnir moves towards Lexi as Raseri begins to chant. Roiling storm clouds gather overhead. Thunder rolls. With a tremendous crack, a bolt of lightning spears the monster.

Maximized Call Lightning (4th) DC 13 Dex save for half: 10 + 10 + 10 + 10 = 40


HP: 71 (71) | AC: 18 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 14; Passive Investigation: 12 | Inspiration: [ ] | Spells/Day: 3 (3)

Lexi threw another dagger at the flying creature.

Attack Roll: 1d20 + 8 ⇒ (13) + 8 = 21
Damage Roll w/Hunter's Mark: 1d4 + 1d6 + 5 ⇒ (4) + (2) + 5 = 11

Lexi then drew a dagger in her off hand and threw that as well.

Attack Roll: 1d20 + 8 ⇒ (4) + 8 = 12
Off-Hand Damage Roll w/Hunter's Mark: 1d4 + 1d6 ⇒ (4) + (4) = 8


HP: 71 (71) | AC: 18 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 14; Passive Investigation: 12 | Inspiration: [ ] | Spells/Day: 3 (3)

Advantage Rolls: 1d20 + 8 ⇒ (4) + 8 = 121d20 + 8 ⇒ (20) + 8 = 28

Off-Hand crit (thanks for reminding me about advantage!): 1d4 + 1d6 ⇒ (1) + (5) = 6


AvernusArt 2Grid

Apologies for delay, strange night.

Carnadine and Hrungnir struggle in the strange shadow tendrils, though the runesman still sends a fiery signal vertically up into the beast. His sphere has no chance to jump that high, its best attempts bouncing only a few feet. Kjeta, likewise frustrated by its flight, instead tends to Lexi's cuts and piercings.

Lexi, the range cancels the advantage from faerie fire. Its anything beyond 20 ft for a dagger toss. So using your first rolls, 11 damage.

Lexi faced a tough pitch, the dark creature high up in the gloom...but the bard's fires gave her a chance, and one dagger struck from below about the same time Raseri's lightning crashed from above.

Dex vs Ras: 1d20 + 6 ⇒ (8) + 6 = 14

Sensing the electrical energy charging up, the beast flaps its powerful wings at just the right time to narrowly avoid the blast...still taking a strong hit as sparks arc between its antlers.

Wis vs Deimus: 1d20 + 6 ⇒ (6) + 6 = 12
Using Legendary Resistance to auto succeed.

Deimus mumbles something about deer balls being the cheapest kind of meat since they're under a buck...but the creature snuffles as if its heard that one a million times, and dive bombs the gearforged in anger.

Legendary Divebomb: 1d20 + 9 ⇒ (10) + 9 = 19
Piercing: 2d6 + 2d8 + 5 ⇒ (2, 2) + (8, 7) + 5 = 24

...nearly crushing the poor artist. DC 12 concentration check

Enemy up.


AvernusArt 2Grid

The peryton continues to dig into the machine, as if searching for something buried within...

Gore: 1d20 + 9 ⇒ (5) + 9 = 14
Piercing: 2d6 + 5 ⇒ (6, 2) + 5 = 13

...spreading the chassis wide, it finds nothing but gears and springs, and a hot blast of steam. Deimus goes limp as his active indicator light dims... hit 0 hp exactly

The creature clutches the mechanical remains and takes to the skies again, at the peak of its flight it lets go and the assembly known as Deimus plummets...

Falling: 6d6 ⇒ (2, 4, 5, 3, 1, 2) = 17 Auto fail one death save

...crashing through the dry branches and almost directly hitting Hrungnir.

Peryton is back up in the skies, 60 ft. Deimus is unconscious and has failed 1 death save. Faerie fire has ended.

Carn (warp cursed)
Hru (warp cursed)
Deim 0/37 hp (1 fail, 0 success)
Lexi 59/63 hp
Peryton 64/230 hp, AC 17, 1/3 LR used

Party up.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Magic Missile lvl2: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Seeing the apparent death of his friend, Hrungnir let out a roar of pure rage. Light coalesced and shot out towards the enemy, striking it with unerring precision.


character sheet

Kjeta yelps, and rushes over to Deimus' side.

As she does, she pulls out and reads one of the Cure scrolls.

Cure Deimus: 2d8 + 5 ⇒ (1, 8) + 5 = 14

Meanwhile, she guides the Holy Tankard up toward where the Peyton is hovering.

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