4th-level conjuration (ritual)
Casting Time: 1 hour
Range: Touch
Components: S, M (a lantern on a chain and a
sackcloth bag)
Duration: 1 minute
You can use this spell to open the entrance to a
portion of the Niflheim Road, known more commonly
to non-fey as the Shadow Road (or the fey road). The
spell permits travel to designated locations within the
Shadow Realm. The starting point in the mortal realm
must be the site of a murder, a suicide, or another
significant tragedy. If you are in the Shadow Realm at
the end point of a Shadow Road when you cast this
spell, it opens a portal to the corresponding location in
Midgard.
When you are in a suitable location, you spin a lantern
and lift it in and out of a bag of sackcloth, creating
alternating light and shadow. At the end of the casting
time, you must make a DC 15 Intelligence (Arcana)
check. On a successful check, a 20-foot-radius shadow
portal opens onto the Shadow Road for 1 minute.
On a failed check, you take 11 (2d10) cold damage,
you gain one level of shadow corruption, and you have
disadvantage on any further Intelligence (Arcana) checks
to cast this spell successfully until you finish a long rest.
While the portal is open, any creature that enters the
portal from either side appears at the other location
1d4 hours later, along with anything the creature holds
or carries, though to the creature it seems as though
no time has passed. If the creature travels with several
others, they all arrive in the same round and in the same
sequence that they entered the road.
The destination of the road is always set when the
portal opens—meaning that small variations of this
spell exist that connect different starting points
and destinations. You can spontaneously change
the destination during the casting under certain
circumstances. Those with fey blood can change
the destination of the Shadow Road by making the
Intelligence (Arcana) check with disadvantage. You must
have visited the new destination before, not merely
heard of it (a bartered memory is also sufficient; see
ritual of memories lost).
Any number of creatures of any size can use an open
road; the only limitation is the number that can reach
and move through the portal before it disappears.
Certain roads are guarded; others lead in only one
direction. Anyone standing in the vicinity of either side
of the portal sees a foggy road through a forest but
gets no hint of the destination. Environmental effects at
one side of the portal don’t affect the other end.