Sebecloki's Untitled Campaign

Game Master Sebecloki


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Ask me setting questions here and I will answer.


M Humanborn

i was thinking, given connection to the moon and all, that i might have been a Moon Priest in Draj for awhile while disguised on my last trip to Athas. Would that be possible, or no?


There is one enormous moon that hangs over Tenebrian that is a strange purple or blue (i.e., the inverse of the Crimson Sun). That's another way to go.

I imagine the inner circle of Tektuktitlay's cult would be the psluron-inspired alienist moon mages/priests. The 'outer' echelons of the priestly orders would be the gravity-defying and teleportation-focused variety of moon magic.


M Humanborn

ah yes then definitely outer-circle for me. still having lived in Draj and having some authority?


Is this the blink dog or the other character?


M Humanborn

Blink dog. Also what powers are of the inverted crimson sun?


M Humanborn

Blink dog will be moon-related theme. The kobold one will be probably undead theme but maybe not since we have some other undead folks so I might make him some other theme


So how exactly did he infiltrate Draj -- the inhabitants would think it was odd that a talking dog was interested in their religion?


M Humanborn

If it is a possible angle I could do something to get a change shape. Also draj does occasionally accept strange races that prove of value


The cult of Apsu... This is a question for the GM, and for players as well: would a Paladin be poorly received?

And would a paladin even make sense in this environment? I'm a big fan of the class but, while I do like playing the ever-so-good character, I find that alignments are over-simple. Long story short: should I build a paladin or an anti-paladin?!


Male Weremonkey Rogue/Ranger/Trickster

Seb, you wanted me to post the Moroi stats, so you could decide how best to boost them.

As I said in recruitment, at one point in our discussion about boosting the Yaksha(a similar race) for Hamza, we were going to just give him levels in the Yaksha racial class.

The Yaksha is a 14 point race, without factoring in the Insatiable Consumption weakness. As it only affects them if they fail to eat humanoid flesh = to their weight over a month, I would rate it a -1 maybe -2. Which would make the Yaksha either a 12 or 13 point race.

We gave Hamza the Shadow Lord template, which is +2, and includes +4 to both Dex and Cha, along with several other rather strong benefits.

Moroi stats:

+2 Cha, -2 Wis

Undead, but they lack most of the benefits of this type, including a lot of the immunities.

Darkvision 60ft

Bite that deals 1d6 + 1 point of Con against either a helpless, willing,
or grappled creature.

They pick a family, which grants a minor boon, but also a curse.

Example: Vanguard A vanguard vampire gains weapon proficiency in any one weapon of their choice.

If a vanguard is successfully damaged with a confirmed critical hit from a magical wooden piercing weapon, the vanguard immediately becomes paralyzed and prone (no save). Ending the paralyzed condition requires removing the wooden object as a standard action.

They also have a thirst mechanic, that I mentioned above. They must consume 2 points of Con worth of blood for every 8 hours of activity in a day. If they don't and remain active for more than 8 hours, they become fatigued. If they hit another 8 hours of activity without consuming blood, they become exhausted.

There's more to the thirst, but that's the main jist.

I calculated the Moroi to be a 8 point race, but it's kinda difficult as I had to ad-hoc a few things.

I would like to give the Moroi between 3-5 levels of their racial class Noble Blood, but only the class features, as if I had taken the Gestalt HOPF. I also plan to take levels in the class with the 'free' 16 levels we get, so these would obviously stack with the 'innate' levels.


Monkeygod wrote:

Seb, you wanted me to post the Moroi stats, so you could decide how best to boost them.

As I said in recruitment, at one point in our discussion about boosting the Yaksha(a similar race) for Hamza, we were going to just give him levels in the Yaksha racial class.

The Yaksha is a 14 point race, without factoring in the Insatiable Consumption weakness. As it only affects them if they fail to eat humanoid flesh = to their weight over a month, I would rate it a -1 maybe -2. Which would make the Yaksha either a 12 or 13 point race.

We gave Hamza the Shadow Lord template, which is +2, and includes +4 to both Dex and Cha, along with several other rather strong benefits.

** spoiler omitted **

I calculated the Moroi to be a 8 point race, but it's kinda difficult as I had to ad-hoc a few things.

I would like to give the Moroi between 3-5 levels of their racial class...

Could you put this in recruitment please? I want to keep this thread for fluff issues.


Alias ad Tempus wrote:

The cult of Apsu... This is a question for the GM, and for players as well: would a Paladin be poorly received?

And would a paladin even make sense in this environment? I'm a big fan of the class but, while I do like playing the ever-so-good character, I find that alignments are over-simple. Long story short: should I build a paladin or an anti-paladin?!

I think you're looking at something more like a lawful neutral paladin. There definitely aren't lawful good ningishzidda that are champions. I think a neutral evil anti-paladin with a strong emphasis on the law part would be the best fit.

Keep in mind that the 'cult of Apsu' is the cult administered by the Ensik -- the male ruler/king of the ningishzidda. There is no 'god' Apsu -- that is simply a concept or mythology for organizing the 'priesthood' of the Ensik's cult. The actual ritual functionaries are various occult classes, dragon disciples, shifters, and other casters. The porphyra system unifies all the spell lists, so there really isn't any difference between 'arcane' and 'divine' magic. There are 'casters' who get there power through the four elemental strongholds, as well as the other subsidiary elemental planes, and there are others that use the power sources like the sun/moon/defiling/preserving. This overlaps in some areas. Its more a fluff issue than a mechanical one.


Tenro wrote:
If it is a possible angle I could do something to get a change shape. Also draj does occasionally accept strange races that prove of value

The other possibility is that the blink dogs have limited emporiums throughout the Seven City States of the Tablelands. They are seen as odd travelers, and have their own enclaves, not unlike the elven markets. This would also be a source of tension with the native merchant houses, who would resent the imposition of outsiders, and seek to undermine or even dispatch them.


M Humanborn
Sebecloki wrote:
Tenro wrote:
If it is a possible angle I could do something to get a change shape. Also draj does occasionally accept strange races that prove of value
The other possibility is that the blink dogs have limited emporiums throughout the Seven City States of the Tablelands. They are seen as odd travelers, and have their own enclaves, not unlike the elven markets. This would also be a source of tension with the native merchant houses, who would resent the imposition of outsiders, and seek to undermine or even dispatch them.

That sounds best. I was concerned about draj because I'm all about moons and so are they. I was gonna take an HOPF to get levels of the moon priest class for flavor. What do you think about all that?


You need some kind of good story to explain how that came about, but besides that its fine.

The massive bluish moon is going to have the opposite effects of the crimson sun. Instead of drying everything out and burning it, it's going to have weird mutagenic and vivifying properties.


M Humanborn

Blue mooooooon you saw me standing alooonnnneeee


Blink dogs are interested in the zodiac and stuff, so that association would make some kind of sense. You'd have to make up a story as part of your background of how you came under the tutelage of a priestly trading client in Draj.


M Humanborn
Sebecloki wrote:
Blink dogs are interested in the zodiac and stuff, so that association would make some kind of sense. You'd have to make up a story as part of your background of how you came under the tutelage of a priestly trading client in Draj.

that sounds good, i have some ideas for that and i will add them in.

timeline-wise, has tecktitickulay gone off and died yet or no?


It's between Kalak's death and the Dragon's -- so Borys is still alive, but Kalak is not. Tektuktitlay is still alive.


M Humanborn

so for a dusk kobold moon mage of the blue moon, what would his position in society be?


Alias ad Tempus wrote:
Another question: Leadership? If we are playing politics and intrigue, it could play an interesting part...?

What about it?


Another question: Leadership? If we are playing politics and intrigue, it could play an interesting part...?


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Tenro wrote:
so for a dusk kobold moon mage of the blue moon, what would his position in society be?

The primary mages of the ningishzidda are the various echelons of the shadow spires. These shadow mages include the class of celestial navigators known as the monitors who directed the immense pyramidal sky ships in which the mobiles emigrated from the green age metropolis of tyre to the Black following Sachas invasion.

Other kinds of mages who are not initiates of the shadow spires will be smaller sodalities with a less direct relationship to the government. Those who began to draw power from the Blue Moon known as Ur Sin are among these compacts.


M Humanborn
Sebecloki wrote:
Tenro wrote:
so for a dusk kobold moon mage of the blue moon, what would his position in society be?

The primary mages of the ningishzidda are the various echelons of the shadow spires. These shadow mages include the class of celestial navigators known as the monitors who directed the immense pyramidal sky ships in which the mobiles emigrated from the green age metropolis of tyre to the Black following Sachas invasion.

Other kinds of mages who are not initiates of the shadow spires will be smaller sodalities with a less direct relationship to the government. Those who began to draw power from the Blue Moon known as Ur Sin are among these compacts.

sounds cool so my dusk kobold will be an Ur Sin, focusing on alteration and vitality stuff.


The moon mages of Eridug are known as the usakar (Ur Sin is one of the names given to the moon itself). The small coterie is descended from a group of curious scientists that built an observatory to study and channel the orb's light. They quickly uncovered its marvelous effects and began to experiment with utilizing its powers. The moon has different phases that last millennia. The usakar have discovered from investigating records in ancient ruins that the last active phase of the moon saw it descend low into the orbit of the planet and destroyed a vast city known as Assabasyia. The present day usakar are still centered on the observatory make regular pilgrimages to the ruins of Assabasyia and communicate with the moon cultists that inhabit the ruins of the city of the ancient Temple Isle.

The ruins of Assabasyia are located on the Oracle Isle in the midst of the Porphyric Sea, in the same location as Ur Draxa on Athas.


M Humanborn

GM:
possible solution to needing a dusk kobold while being another race?? haha

HYBRID
[Horrifically Overpowered]
Your character is a super special and
unique perfect blending of two races that
normally can’t breed.
Benefit: Select a second race. You gain
all of the racial traits of that race in addition to
your primary race. You count as a member of both
races for the purposes of any prerequisites.
Special: This horrifically overpowered feat
usually has to be taken at 1st level. Although
maybe you were in some sort of weird
reincarnate accident or something.

im thinking a human soul reincarnated into a blink dog who later was fused with a dusk kobold as part of a ritual of the usakar (of the blue moon who specialize in metamorphosis and such), who are at the forefront of trying to increase the alliance with the blink dogs. A dusk kobold was sacrificed to fuse the two together and impart the qualities to him which has also brought him closer to the race as well which also makes him care more deeply about their racial issues. he later also studied Ral extensively and is now looking into Guthay.


Tenro wrote:
** spoiler omitted **

So what does the character look like then?


M Humanborn

like a blink dog, but those "in the know" would know more. also if i dont end up taking anything that foils detection he would probably detect as such. government types are probably aware of what happened (even if the cultists that did it are not aware that the government is aware)


Male Weremonkey Rogue/Ranger/Trickster

Seb, do the Four Horsemen of the Apocalypse have any role in this setting?


Monkeygod wrote:
Seb, do the Four Horsemen of the Apocalypse have any role in this setting?

Those are the masters of the demons in pathfinder right?


Male Weremonkey Rogue/Ranger/Trickster

Daemons, what used to be Yugoloths, the Neutral Evil outsiders.


Tenro wrote:
like a blink dog, but those "in the know" would know more. also if i dont end up taking anything that foils detection he would probably detect as such. government types are probably aware of what happened (even if the cultists that did it are not aware that the government is aware)

I have to think about it. This is kind of an edge case. The main issue is I want an umbral kobold party. If I let you sort of have an exception, that makes it more difficult to tell everyone else they need to make two characters. Despite my pitch to make this a one race campaign everyone immediately asked to play something else, so I feel I need to push pretty hard to keep everyone with my original idea. That's not negotiable. The story is about this city and its native people. I don't want to run this if everyone won't be happy playing kobold characters. We can make up subraces for different concepts, but I'm not changing the basic pitch and story arc.


Monkeygod wrote:
Daemons, what used to be Yugoloths, the Neutral Evil outsiders.

There is an elemental chaos with tanari/demons in the middle of the elemental planes, and some devils wandering around the Gray. I'm getting both those ideas from the 4th edition version of Dark Sun. If yuggoloths exist they'd have to be reflected somehwat as their niche doesn't really exist in this cosmology. Maybe they could have some role in the Gray as that's pretty similar to the grey waste of gehenna. I'd want to use different names/titles for the rulers. They'd be closer to 2e yuggoloths than pathfinder daemons.


M Humanborn
Sebecloki wrote:
Tenro wrote:
like a blink dog, but those "in the know" would know more. also if i dont end up taking anything that foils detection he would probably detect as such. government types are probably aware of what happened (even if the cultists that did it are not aware that the government is aware)
I have to think about it. This is kind of an edge case. The main issue is I want an umbral kobold party. If I let you sort of have an exception, that makes it more difficult to tell everyone else they need to make two characters. Despite my pitch to make this a one race campaign everyone immediately asked to play something else, so I feel I need to push pretty hard to keep everyone with my original idea. That's not negotiable. The story is about this city and its native people. I don't want to run this if everyone won't be happy playing kobold characters. We can make up subraces for different concepts, but I'm not changing the basic pitch and story arc.

makes sense. i will make a second character if you want. i just posit that i can make a non-kobold that still cares about the city and the kobolds because it makes sense for his own story. but if you want multiple characters i am still fine with that.


Male Weremonkey Rogue/Ranger/Trickster
Sebecloki wrote:
Monkeygod wrote:
Daemons, what used to be Yugoloths, the Neutral Evil outsiders.

There is an elemental chaos with tanari/demons in the middle of the elemental planes, and some devils wandering around the Gray. I'm getting both those ideas from the 4th edition version of Dark Sun. If yuggoloths exist they'd have to be reflected somehwat as their niche doesn't really exist in this cosmology. Maybe they could have some role in the Gray as that's pretty similar to the grey waste of gehenna. I'd want to use different names/titles for the rulers. They'd be closer to 2e yuggoloths than pathfinder daemons.

That won't work with what I had wanted to do, as I was thinking my Magus/Warpriest would be a high ranking agent of Szuriel, the Horseman of War

Which is fine, it's not an important part of the concept, and can easily be disregarded.

Here's the info on the Four Horsemen btw.


Male Weremonkey Rogue/Ranger/Trickster
Sebecloki wrote:
I have to think about it. This is kind of an edge case. The main issue is I want an umbral kobold party. If I let you sort of have an exception, that makes it more difficult to tell everyone else they need to make two characters. Despite my pitch to make this a one race campaign everyone immediately asked to play something else, so I feel I need to push pretty hard to keep everyone with my original idea. That's not negotiable. The story is about this city and its native people. I don't want to run this if everyone won't be happy playing kobold characters. We can make up subraces for different concepts, but I'm not changing the basic pitch and story arc.

Just so you know Seb, my primary and main character is going to the Umbral Kobold Spymaster/Assassin.

I'm not even entirely positive I will be building the above Magus/Warpriest, though if I do, it will likely be after game starts as I want to focus on the Kobold first and foremost.


Monkeygod wrote:
Sebecloki wrote:
Monkeygod wrote:
Daemons, what used to be Yugoloths, the Neutral Evil outsiders.

There is an elemental chaos with tanari/demons in the middle of the elemental planes, and some devils wandering around the Gray. I'm getting both those ideas from the 4th edition version of Dark Sun. If yuggoloths exist they'd have to be reflected somehwat as their niche doesn't really exist in this cosmology. Maybe they could have some role in the Gray as that's pretty similar to the grey waste of gehenna. I'd want to use different names/titles for the rulers. They'd be closer to 2e yuggoloths than pathfinder daemons.

That won't work with what I had wanted to do, as I was thinking my Magus/Warpriest would be a high ranking agent of Szuriel, the Horseman of War

Which is fine, it's not an important part of the concept, and can easily be disregarded.

Here's the info on the Four Horsemen btw.

That doesn't really work because it requires the petitioner model for the fate of souls which doesn't exist in this cosmology. Instead you go to the grey and then dissipate.


Male Weremonkey Rogue/Ranger/Trickster
Sebecloki wrote:


That doesn't really work because it requires the petitioner model for the fate of souls which doesn't exist in this cosmology. Instead you go to the grey and then dissipate.

That's a bummer. Do outsiders thus generally not really exist? My Umbral Kobold was going to have the Half-Shadow demon template, and I'm considering the Moroi to have some sort of fiendish race/template.

Would these mechanics thus not be available?


Monkeygod wrote:
Sebecloki wrote:


That doesn't really work because it requires the petitioner model for the fate of souls which doesn't exist in this cosmology. Instead you go to the grey and then dissipate.

That's a bummer. Do outsiders thus generally not really exist? My Umbral Kobold was going to have the Half-Shadow demon template, and I'm considering the Moroi to have some sort of fiendish race/template.

Would these mechanics thus not be available?

There is an elemental plane, an astral plane, the Black, the grey. There are dozens or even hundred of elemental planes. There is an elemental chaos vortex in the elemental planes with tanari and other demons in it. I cited the 4th edition as the basis for this.

The Great Wheel or golarion equivalent doesn't exist. We can refluff stuff if you want certain mechanics.

The moroi still can't be a vampire cross breed because there are no vampires. The Athasian equivalent is a tliz. There is a 3e conversion I linked in the recruitment page. Shadow demon could just be shadow creatures that live in the Black.

I'm thinking of refluffing some demons and daemons and yuggoloths as a race of soul stealers called Reapers that live in then Gray. They're not going to be created out of dead souls though.

The background to the horseman you linked gives it a mortal life. That doesn't work in this. Cosmology. When you die there's no chance to become exalted like that. You appear on some islands in the Gray and then wander until you dissipate.


M Humanborn
Sebecloki wrote:
Tenro wrote:
** spoiler omitted **
So what does the character look like then?
Sebecloki wrote:
One group would have wings. Another would be large muscled warriors that are 2-3 times taller than their fellows. Another would be half-shadows. Another would be some kind of were creature that can assume a large reptilian form.

this got me thinking. he might look kinda like a shadow drake or something. like, primarily 4-legged with a forward-facing head and strong jaws and a tail, but instead of fur, a tail. possibly wings though not certain they would be fully flight-functional (depending on the subraces of kobold you make). prominent traits of both races that would denote a dual heritage.


Male Weremonkey Rogue/Ranger/Trickster

Doing some quick research there's no free-willed undead races on Athas. Further, it would seem most undead are wholly unique and singular entities.

Following that logic, could I make a Moroi combined with a Nephilim via the Hybrid HOPF as a one of kind fiendish undead?

I linked their products so you could read Endzeitgeist's reviews(and purchase them if ya wanted).

Also, Moroi lack the ability to create spawn, so I won't be able to make more of these special undead.


There are several types of free willed undead that approximate some of the vanilla types like lich and vampire. What are you looking at for this information?


http://www.mojobob.com/roleplay/monstrousmanual/u/undeatha.html read that


You could be some kind of undead possessed by a friend from the elemental chaos but there still aren't any vampires, so you'd have to reimagine that somehow


Male Weremonkey Rogue/Ranger/Trickster

I literally searched 'dark sun vampires' on Google and read discussions threads about how for the most part, they aren't any free-willed species of undead.

As for the vampire, no longer going that route, per se.

Instead, I would be taking the racial traits of the Moroi, combining them with the racial traits of the Nephillim and treating that as a brand new form of undeath. Not a vampire, though it would have the blood powers of one, and still need to feed on blood.


The threads must not be familiar with the lore. Read the link I gave above. The equivalent of a vampire is a tliz.

I'm okay with inventing another kind of free willed undead but it needs to be distinctive like the other Athasuanian ones. I'm going to veto anything that's just a renamed vampire. There needs to be more to it.


M Humanborn
Sebecloki wrote:
Tenro wrote:
** spoiler omitted **
So what does the character look like then?
Sebecloki wrote:
One group would have wings. Another would be large muscled warriors that are 2-3 times taller than their fellows. Another would be half-shadows. Another would be some kind of were creature that can assume a large reptilian form.

this got me thinking. he might look kinda like a shadow drake or something. like, primarily 4-legged with a forward-facing head and strong jaws and a tail, but instead of fur, a tail. possibly wings though not certain they would be fully flight-functional (depending on the subraces of kobold you make). prominent traits of both races that would denote a dual heritage.

basically like a variant kobold with blink dog traits and a backstory that also relates to blink dog lore in addition to kobold lore.


That would be a character that basically looks like a weird kobold, so that would be a different case.


M Humanborn
Sebecloki wrote:
That would be a character that basically looks like a weird kobold, so that would be a different case.

alright so im thinking of basically two backstories. heavy flavor from both cultures and a lot of moon lore sprinkled in. i love it.

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