Ships gain the additional power: "When commanding this ship, you may discard a card from the blessings deck to succeed at your check to acquire an ally."
Each character on a ship may reduce structural damage by discarding cards from the top of their deck or recharging cards from their hand.
Ships gain the additional power “When commanding this ship, you may discard a card from the blessings deck to add 1d12 to your check to defeat a barrier.”
Muckmouth Secured: Each character may either shuffle a card from his discard pile into his deck or draw a card. (during 10-00C)
Eternal Lake Secured: When another character at your location attempts a non-combat check, you may recharge any number of cards to add 1 for each card recharged.
Temple Secured: Each character draws a blessing from the box. If that blessing has the Basic trait, that character may recharge a random blessing from her discard pile. (during 10-00D)
Round Mountain Secured: Each character may examine the top card of any location deck, then may move. (during 10-00D)
Slave Mountain Secured: Each character draws an ally from the box. If that ally has the Basic trait, that character may recharge a random ally from his discard pile. (during 10-00D)
Patchwork Allies Secured: Each character draws a random weapon or spell that does not have the Basic trait from the box. (during 10-00D)
Undead Contained: Each character adds 1d6 and the Magic trait to her checks against banes that have the Undead trait.
Guardian’s Last Stand: Shuffle 5 Conflagration henchmen into the blessings deck, then discard 5 cards from the blessings deck. Also do this when setting up any subsequent scenarios in this adventure.