PBP GD VIII - The Jarlsblood Witch Saga - Regular (Inactive)

Game Master Helikon

Maps & Handouts



Can everyone check in with the following information:

Player Name:
Character Name:
PFS#:
Level:
Faction:

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 4/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14, SM: +5 | Active conditions: none

Player Name: PJP
Character Name: Zora Magda
PFS#: 150786-13
Level: 7 (Rogue 3 / Ranger 2 / Shadow Dancer 2)
Faction: Liberty's Edge

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 73/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 1/8] [non-lethal taken: 8/56]

Player Name: philipjcormier
Character Name: Glorne
PFS#: 55792-7
Level: 6
Faction: Grand Lodge

I also have a 7L Elven Warpriest named Phosdlon, but he is mostly ranged/back-up healer than melee. Looking over the sign-up, it looks like a back-up melee would be a better choice.

The Exchange

Human M Human Alchemist 7 |Current AC: 26 AC Base: 21 T 14 FF 20 | HP 52/52 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 1/2| Bombs 16/16 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, HgtAware, Cog

Player Name: Yogadragon
Character Name: Ridley Zane
PFS#: 239325-3
Level: 7
Faction:Exchange

Dark Archive

Shaman 6 | AC 21+3 T 12 FF 20+3 | HP 36/45 | F +5 R +4 W +12 | Init +1 | Perc +5 | Active Buffs: Barkskin, Resist Energy (fire?) (familiar)
Pet Stats:
Pet AC 14 T 11 FF 14 | Pet HP 22/22 | Pet F +3 R -1 W +4 | Pet Init -3 | Pet Perc -2| Active Buffs: Endure Elements

Player Name: Nate/Rosc
Character Name: Oria
PFS#: 129030-19
Level: Shaman 6
Faction: Dark Archive

Edit: Also as a heads up, I'll be burning a replay on this scenario to play it legally.

Dark Archive

Elf Magus (staff magus) 6| HP 40/40| AC 20 T 14 FF 16| Fo +6 Re +5 Wi +4| Init +5| Percep +4

Player Name: Dax Thura
Character Name: Vayon Highsummer
PFS#: 33973-2
Level: 5
Faction: Dark Archive

Grand Lodge

HP: 68/68 | AC 29 (t: 22/ff: 26) |F:+14, R:+10, W:+16 | Init: +10 | Perception: +28 | Sense Motive: +26 Ki Pool: 9/10 | Bane: 6/6 Rounds | CMB +6; CMD 27 (24 FF) | Speed: 60'

Player Name: TriShadow
Character Name: Bo Goh Twang
PFS#: 151777-9
Level: 8
Faction: Grand Lodge

I am also using a replay on this, for no specific reason whatsoever.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 73/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 1/8] [non-lethal taken: 8/56]

I see some familiar names out there.

Also looking like I might be primary melee. This might get ugly.

Grand Lodge

HP: 68/68 | AC 29 (t: 22/ff: 26) |F:+14, R:+10, W:+16 | Init: +10 | Perception: +28 | Sense Motive: +26 Ki Pool: 9/10 | Bane: 6/6 Rounds | CMB +6; CMD 27 (24 FF) | Speed: 60'

Technically, I have point blank master, so I don't provoke when I shoot. Improved Unarmed Strike means I threaten and provide flanking. So, you might not be totally alone.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 4/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14, SM: +5 | Active conditions: none

And flanking is my specialty as well. I may be small with tiny blades, but I am certainly planning to be in the mix.

Dark Archive

Shaman 6 | AC 21+3 T 12 FF 20+3 | HP 36/45 | F +5 R +4 W +12 | Init +1 | Perc +5 | Active Buffs: Barkskin, Resist Energy (fire?) (familiar)
Pet Stats:
Pet AC 14 T 11 FF 14 | Pet HP 22/22 | Pet F +3 R -1 W +4 | Pet Init -3 | Pet Perc -2| Active Buffs: Endure Elements

I'm fond of using summoning spells, so I'm sure you'll have flank buddies to work with when things get dicey.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 73/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 1/8] [non-lethal taken: 8/56]

If I am using my Kinetic Blade I do not provide Flanking since it only exist during my turn. If I am using my Morningstar, then I do. I was mostly speaking of being the main target that a tank usually is.

Kinetic Blade: (Element universal; Type form infusion; Level 1; Burn 1; Associated Blasts any; Saving Throw none.) You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. Even if a telekineticist uses this power on a magic weapon or another unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects and simply deals the telekineticist’s blast damage. The kinetic blade doesn’t add the damage bonus from Elemental Overflow.

Grand Lodge

HP: 68/68 | AC 29 (t: 22/ff: 26) |F:+14, R:+10, W:+16 | Init: +10 | Perception: +28 | Sense Motive: +26 Ki Pool: 9/10 | Bane: 6/6 Rounds | CMB +6; CMD 27 (24 FF) | Speed: 60'

Yeah, but look at all those hit points. I mean, what are you supposed to do with all of them? Otherwise they just sit there.

Dark Archive

Shaman 6 | AC 21+3 T 12 FF 20+3 | HP 36/45 | F +5 R +4 W +12 | Init +1 | Perc +5 | Active Buffs: Barkskin, Resist Energy (fire?) (familiar)
Pet Stats:
Pet AC 14 T 11 FF 14 | Pet HP 22/22 | Pet F +3 R -1 W +4 | Pet Init -3 | Pet Perc -2| Active Buffs: Endure Elements

One thing I can strongly recommend is the spiked gauntlet. It allows you to remain armed and provide flank while keeping your hand free to gather power.

Dark Archive

Elf Magus (staff magus) 6| HP 40/40| AC 20 T 14 FF 16| Fo +6 Re +5 Wi +4| Init +5| Percep +4
Vayon 'Van' Highsummer wrote:

Player Name: Dax Thura

Character Name: Vayon Highsummer
PFS#: 33973-2
Level: 5
Faction: Dark Archive

Update to character

**Level is now 6**

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 73/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 1/8] [non-lethal taken: 8/56]

75 HP looks good until you start factoring in the Temp damage. 6/Burn adds up quick. Then again, I haven't died yet.

Burn (ex): At 1st level, a kineticist can overexert herself to channel more power than normal, pushing past the limit of what is safe for her body by accepting burn. Some of her wild talents allow her to accept burn in exchange for a greater effect, while others require her to accept a certain amount of burn to use that talent at all. For each point of burn she accepts, a kineticist takes 1 point of nonlethal damage per character level. This damage can’t be healed by any means other than getting a full night’s rest, which removes all burn and associated nonlethal damage. Nonlethal damage from burn can’t be reduced or redirected, and a kineticist incapable of taking nonlethal damage can’t accept burn. A kineticist can accept only 1 point of burn per round. This limit rises to 2 points of burn at 6th level, and rises by 1 additional point every 3 levels thereafter. A kineticist can’t choose to accept burn if it would put her total number of points of burn higher than 3 + her Constitution modifier (though she can be forced to accept more burn from a source outside her control). A kineticist who has accepted burn never benefits from abilities that allow her to ignore or alter the effects she receives from nonlethal damage.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 73/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 1/8] [non-lethal taken: 8/56]

Glorne has: INFUSIONS: Cold Adaptation: (utility (Sp); Burn 0): You are constantly protected by endure elements against cold temperatures only. You gain cold resistance equal to twice your current amount of burn.

He also still has a set of cold weather gear if someone needs.

Still need Endure Elements if altitude will be a factor.

The Exchange

Human M Human Alchemist 7 |Current AC: 26 AC Base: 21 T 14 FF 20 | HP 52/52 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 1/2| Bombs 16/16 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, HgtAware, Cog

GM- you still around?


Sorry for the absence. I had a sick child and spend a few days more in hospital than home. But all is fine again and we can speed to the end.

The Exchange

Human M Human Alchemist 7 |Current AC: 26 AC Base: 21 T 14 FF 20 | HP 52/52 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 1/2| Bombs 16/16 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, HgtAware, Cog

Ick - that sounds like no fun. Glad everyone's doing better.


As I will report the game tomorrow please roll for boons.
All that didnt do so I will roll.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 73/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 1/8] [non-lethal taken: 8/56]

Boon Roll: 1d20 ⇒ 18
If I get extremely lucky and it matters: 1d4 ⇒ 1

The Exchange

Human M Human Alchemist 7 |Current AC: 26 AC Base: 21 T 14 FF 20 | HP 52/52 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 1/2| Bombs 16/16 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, HgtAware, Cog

Boon!: 1d20 ⇒ 15

Grand Lodge

HP: 68/68 | AC 29 (t: 22/ff: 26) |F:+14, R:+10, W:+16 | Init: +10 | Perception: +28 | Sense Motive: +26 Ki Pool: 9/10 | Bane: 6/6 Rounds | CMB +6; CMD 27 (24 FF) | Speed: 60'

Boon: 1d20 ⇒ 4

Dark Archive

Shaman 6 | AC 21+3 T 12 FF 20+3 | HP 36/45 | F +5 R +4 W +12 | Init +1 | Perc +5 | Active Buffs: Barkskin, Resist Energy (fire?) (familiar)
Pet Stats:
Pet AC 14 T 11 FF 14 | Pet HP 22/22 | Pet F +3 R -1 W +4 | Pet Init -3 | Pet Perc -2| Active Buffs: Endure Elements

Boon?: 1d20 ⇒ 10

The Exchange

Human M Human Alchemist 7 |Current AC: 26 AC Base: 21 T 14 FF 20 | HP 52/52 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 1/2| Bombs 16/16 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, HgtAware, Cog

Hey everyone, I hate to be that guy. But do you think we could pick up the pace a little bit? We've been at this for two months and a week and have no sign of finishing anytime soon. I don't really want to drag this out for another month. We've been on the same round of combat for three days now.


It is just two more encounters and the other group smacked the first in 2 rounds and the last is nonlethal.

Dark Archive

Shaman 6 | AC 21+3 T 12 FF 20+3 | HP 36/45 | F +5 R +4 W +12 | Init +1 | Perc +5 | Active Buffs: Barkskin, Resist Energy (fire?) (familiar)
Pet Stats:
Pet AC 14 T 11 FF 14 | Pet HP 22/22 | Pet F +3 R -1 W +4 | Pet Init -3 | Pet Perc -2| Active Buffs: Endure Elements

Oh, I should probably mention a fun little trick for the end of the scenario. Oria has Heighten Spell and will reach level 7 at the end of this, so If you want a 4th level Continual Flame for all those pesky Deeper Darkness spells in your future she'll happily provide a casting if you spend 50 on the materials.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 73/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 1/8] [non-lethal taken: 8/56]

If it's legal, and possible, for you to do so, I'll take one on my Ioun Torch.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 73/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 1/8] [non-lethal taken: 8/56]

Not sure how we would list that on my character sheets. Would the GM list the 50 GP spent from my amount and list it as the spell being cast? How can I inform other GM's that it was done?

Grand Lodge

HP: 68/68 | AC 29 (t: 22/ff: 26) |F:+14, R:+10, W:+16 | Init: +10 | Perception: +28 | Sense Motive: +26 Ki Pool: 9/10 | Bane: 6/6 Rounds | CMB +6; CMD 27 (24 FF) | Speed: 60'

THIS ^^^


It is recorded!

The Exchange

Human M Human Alchemist 7 |Current AC: 26 AC Base: 21 T 14 FF 20 | HP 52/52 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 1/2| Bombs 16/16 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, HgtAware, Cog

I would also like to purchase one of the heightened continual flame torches, if it's not too late.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 73/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 1/8] [non-lethal taken: 8/56]

I like the Ioun Torches myself. Frees up your hands. Looks cool too.

Grand Lodge

HP: 68/68 | AC 29 (t: 22/ff: 26) |F:+14, R:+10, W:+16 | Init: +10 | Perception: +28 | Sense Motive: +26 Ki Pool: 9/10 | Bane: 6/6 Rounds | CMB +6; CMD 27 (24 FF) | Speed: 60'

Just checking in to see how the chronicle sheets are coming. I have a game coming up this weekend and was hoping to play Bo.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 73/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 1/8] [non-lethal taken: 8/56]

*KNOCK**KNOCK*

Is anyone out there?

GM Helikon?


Venture-Agent, Play-by-Post

Hey folks, just wanted to drop in and let you know that I'll be working on getting your chronicles done and out to you.

Regarding the Heightened Continual Flame question, it is indeed legal and possible for Oria to cast it for others since she has the necessary metamagic feat. For those who expressed interest in it, you'll need to pay the 50 gold cost for the material component. I'll make of note of this expenditure and what it was for on the relevant chronicle sheets, as proof that it was done. I see that Glorne and Ridley were both interested; anyone else?

*edit*

It looks like you guys played the 5-6 subtier.
I'm assuming everyone wants Normal track, yes?
Also, I need Day Job rolls from anyone who has a Day Job.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 73/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 1/8] [non-lethal taken: 8/56]

Yes, I am playing Normal track.

Glorne does not have a Day Job.

The Heightened Continual Flame will be going on my Ioun Torch if that's ok.


Venture-Agent, Play-by-Post

^Yep!

Glorne, you should now be able to access your chronicle >>here<<. Please look it over and let me know if I've missed anything, gotten something wrong, or if there are any questions.

I will be adding the rest of the group's chronicles to the above link as well, once I get the last few details.

The Exchange

Human M Human Alchemist 7 |Current AC: 26 AC Base: 21 T 14 FF 20 | HP 52/52 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 1/2| Bombs 16/16 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, HgtAware, Cog

If possible, I would like to pick up an ioun torch for use with the continual flame too, for a total cost of 125. Normal track for me.

day job craft alchemy: 1d20 + 30 ⇒ (8) + 30 = 38

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 73/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 1/8] [non-lethal taken: 8/56]

Chronicle looks good. Many thanks Lady Ladile. See the rest of you around.

Grand Lodge

HP: 68/68 | AC 29 (t: 22/ff: 26) |F:+14, R:+10, W:+16 | Init: +10 | Perception: +28 | Sense Motive: +26 Ki Pool: 9/10 | Bane: 6/6 Rounds | CMB +6; CMD 27 (24 FF) | Speed: 60'

Thank you for stepping in to assist us LL. Much appreciated.

Day Job~Profession (Herbalist) {TAKE 10}: 10 + 11 = 21

I am also interested in the Continual Flame on an Ioun Torch.


Venture-Agent, Play-by-Post

Happy to help!

Ridley & Bo, your chronicles should now be available at the same link above. As always, please let me know if I've made any mistakes or if there are any questions :)

Grand Lodge

HP: 68/68 | AC 29 (t: 22/ff: 26) |F:+14, R:+10, W:+16 | Init: +10 | Perception: +28 | Sense Motive: +26 Ki Pool: 9/10 | Bane: 6/6 Rounds | CMB +6; CMD 27 (24 FF) | Speed: 60'

Thank you kindly.

Grand Lodge

No dayjob for Vayon.


Venture-Agent, Play-by-Post

Alrighty, Vayon's chronicle is now available at the above link as well!

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