Champion's Challenge (2E)

Game Master Reckless


Character Formatting:

Name: Character name
A:Ancestry (Heritage) B: Background C: Class
Alignment: LawChaosGoodEvilDeity: deity name or philosophy
Perception +## (T/E/M/L); Senses: senses
Speed: ##

STR: ## (Bonus) DEX ## (Bonus) CON: ## (Bonus) INT: ## (Bonus) WIS: ## (Bonus) CHA: ## (Bonus)
AC: ## (Dex/Cap, Prof Mod (T/E/M/L), Item, other)
Fort: Bonus; DC (Con, Prof Mod (T/E/M/L), Item, other)
Reflex: Bonus; DC (Dex, Prof Mod (T/E/M/L), Item, other)
Will: Bonus; DC (Wis, Prof Mod (T/E/M/L), Item, other)
HP: ##

Melee Attacks:
Weapon +## (Damage Dice + STR/DEX + Weapon Spec + Other); (T/E/M/L); properties; situational modifiers
Weapon +## (Damage Dice + STR/DEX + Weapon Spec + Other); (T/E/M/L); properties; situational modifiers
etc.
Ranged Attacks:
Weapon +## (Damage Dice + Weapon Spec + Other); range; (T/E/M/L); properties; situational modifiers
Weapon +## (Damage Dice + Weapon Spec + Other); range; (T/E/M/L); properties; situational modifiers
etc.

Ancestry Feats: Feat (lvl chosen); Feat (lvl chosen), etc.
Class Feats: Feat (lvl chosen); Feat (lvl chosen), etc.
General Feats: Feat (lvl chosen); Feat (lvl chosen), etc.
Skill Feats: Feat (lvl chosen); Feat (lvl chosen), etc.

Skills: Skill +## (T/E/M/L); Skill +## (T/E/M/L); etc
Skills increases by level: Skill (lvl); Skill (lvl), etc.

Equipment
Item (Bulk, Cost or Level*); item (Bulk, Cost or Level); item (Bulk, Cost or Level); etc.; Total Bulk: ##; Encumbered: Bulk; Maximum: Bulk

Spellcasting
Class/Spell DC: ## (Attribute Mod, Proficiency Mod (T/E/M/L), Item)
Level 10(#Slots or Spells/Day): Spell (#actions), Spell (#actions), etc.
Level 9(#Slots or Spells/Day): Spell (#actions), Spell (#actions), etc.
Level 8(#Slots or Spells/Day): Spell (#actions), Spell (#actions), etc.
Level 7(#Slots or Spells/Day): Spell (#actions), Spell (#actions), etc.
Level 6(#Slots or Spells/Day): Spell (#actions), Spell (#actions), etc.
Level 5(#Slots or Spells/Day): Spell (#actions), Spell (#actions), etc.
Level 4(#Slots or Spells/Day): Spell (#actions), Spell (#actions), etc.
Level 3#Slots or Spells/Day): Spell (#actions), Spell (#actions), etc.
Level 2(#Slots or Spells/Day): Spell (#actions), Spell (#actions), etc.
Level 1(#Slots or Spells/Day): Spell (#actions), Spell (#actions), etc.
Cantrips: Cantrip (#actions), Cantrip (#actions), etc.

Focus Spells (Focus Points): Spell (#actions), Spell (#actions), etc.

Innate Cantrips: Cantrip (#actions), Cantrip (#actions), etc.

Bookkeeping Notes
Initial Boosts: Ancestry Boosts; Background Boosts; Class Boost; 4 Free Boosts
Level 5 Boosts:
Level 10 Boosts:
Level 15 Boosts:
Level 20 Boosts:

Arenas
Molten Arena features plasma geysers, caves with multiple height shelves within, unstable stalactites
Skycube Arena features 300' spinning cube of force suspended in midair
Mongolabyrinth Arena features dozens of 30-50' wide 40' tall sliding corridors arranged as maze
Stormborne Arena features some of the nastiest weather Gozreh has seen to place on Golarion
Tarrasqueback Arena featuring an arena actively trying to kill you, buck you, or otherwise interrupt your attempts to kill your enemies
Shifting Arena features and dimensions change round to round
Deepwater Arena features the deepest, highest pressure, darkest swimming lesson you'll ever get; watch out for shark swarms