GM Zephyre's PFS 9-15 The Bloodcove Blockade 3-7

Game Master Zephyre14

Help disrupt Aspis operations in the Bloodcove.


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Bloodcove Compass Truthseeker 1

Welcome Pathfinders please feel free discuss here as you wish. Please let me know if anything comes up and you need me to bot you for a couple of days.

Thank you,

GM Zephyre

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

Yarr!

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 38 | AC 16, T 11, FF 14 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 0/1 | ♬ Theme Song (crank up to 11!) ♬ | Lucky 12
GM Zephyre from Gameplay wrote:
Also have any of these characters done 6-09 By Way of Bloodcove, 6-16 Scions of the Sky Key, Part 3: The Golden Guardian, 7-10: The Consortium Compact, or 9-10 Signs in Senghor?

Agirran hasn't but I do have a character who's played 2-3 of the things on your list--Thaiadora Rossenvelt of the Egorian Rossenvelts, thank you. Grant you while she can be slightly more subtle, is Lawful in alignment (heavy on the 'awful'), and fits the tier, she can be significantly less pleasant than the Viking biker to be around.


Bloodcove Compass Truthseeker 1

Agirran, if it were me I would stay with the Exchange character as this is an Exchange mission, there are minor benefits to having played those scenarios, but it does not amount to a boon on the chronicle sheet or anything of that sort.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 38 | AC 16, T 11, FF 14 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 0/1 | ♬ Theme Song (crank up to 11!) ♬ | Lucky 12

That, and we already have a range-centric person, and a blastery mage.

And to make it official:

Player Great Green God
Character Agirran the Fury
Faction The Exchange
PFS # 139009-17
Day Job Profession (sailor, Expanding Trade Network): 1d20 + 9 ⇒ (6) + 9 = 15

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

Player: Pirate Rob
Character: Flavias Gulianus
PFS-#: 757-42
Faction: Sovereign Court
Speed: Normal
Day Job: knowledge nobility Check Box: 1d20 + 13 ⇒ (18) + 13 = 31 2 checkboxes

Dark Archive

Arcanist 4 | HP 30/30 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/7 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

] Player: Gerald
Character: Molos Voren
PFS-#: 12445-9
Faction: Dark Archive
Speed: Normal
Day Job: None.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 38 | AC 16, T 11, FF 14 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 0/1 | ♬ Theme Song (crank up to 11!) ♬ | Lucky 12

Before leaving for the mission, Agirran buys a fur-lined cloak of resistance +1. He's been updated to reflect the changes.

And as Agirran is always looking to expand his arcane knowledge, he gladly allows Molos access to his spellbook in exchange for the same.

Dark Archive

Arcanist 4 | HP 30/30 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/7 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

I’d be up for some trading of spells, Ag.

Silver Crusade

Female NG Half-elf Cleric 4 | HP 36 | AC 15(T 11 FT 15 ) |CMB:+5, CMD:16 | F:+9 R:+3 W:+8(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+9,SM:+9 | Speed: 30ft | Touch of Good 6/6 | Channel Positive Energy 3/3 | Active conditions: None

Player Great Muzouka
Character Catushlara Richielieu,
Faction Silver Crusade
PFS # 259896-2
Speed 30ft
Day Job Profession(Barrister): 1d20 + 7 ⇒ (1) + 7 = 8


Bloodcove Compass Truthseeker 1

Agirran and Molos, you two have fun trading spells.

Quarrion can I get your character info in here before the discussion thread gets too long so they are all relatively close together.

Silver Crusade

Female NG Half-elf Cleric 4 | HP 36 | AC 15(T 11 FT 15 ) |CMB:+5, CMD:16 | F:+9 R:+3 W:+8(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+9,SM:+9 | Speed: 30ft | Touch of Good 6/6 | Channel Positive Energy 3/3 | Active conditions: None

Bought a Cloak of Resistance +1 and a Wand of Protection from Evil(7 charges)

Silver Crusade

Female NG Half-elf Cleric 4 | HP 36 | AC 15(T 11 FT 15 ) |CMB:+5, CMD:16 | F:+9 R:+3 W:+8(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+9,SM:+9 | Speed: 30ft | Touch of Good 6/6 | Channel Positive Energy 3/3 | Active conditions: None

Who wants to go upfront when we enter?

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 38 | AC 16, T 11, FF 14 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 0/1 | ♬ Theme Song (crank up to 11!) ♬ | Lucky 12

Already placed Agirran nest to Catushlara (or as Agirran might start calling "Tushy").

Silver Crusade

Female NG Half-elf Cleric 4 | HP 36 | AC 15(T 11 FT 15 ) |CMB:+5, CMD:16 | F:+9 R:+3 W:+8(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+9,SM:+9 | Speed: 30ft | Touch of Good 6/6 | Channel Positive Energy 3/3 | Active conditions: None

Is the note saying the Consortium is spreading the fake tablets or that there are other people selling them?

And looking at the map only Agirran is with me inside the room?


Bloodcove Compass Truthseeker 1

Catushlara, I moved you and Agirran, up based on him saying he took it then gave it to you. These guys will escort your group and keep an eye on them unless give a reason not to. So until you guys do something besides just talking to them (ie try to sneak away or start a fight in one way or another) I am not too worried about keeping people's positions exactly up to date, but I have been moving people around in such a way to try to make it apparent you are not just free to roam at will.

As far as the note, he is saying to be weary of other people selling tablets because they may be fake. He has encountered some "fake" ones in their mining operation and used them to get rid of "problems".

Silver Crusade

Female NG Half-elf Cleric 4 | HP 36 | AC 15(T 11 FT 15 ) |CMB:+5, CMD:16 | F:+9 R:+3 W:+8(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+9,SM:+9 | Speed: 30ft | Touch of Good 6/6 | Channel Positive Energy 3/3 | Active conditions: None

How do you guys want to proceed?

I think we can use the tablet as proof for the guerilla and I think with a good enough roll we might be able to use the note for the druid to convince them that the demons in the fake tablets are indiscriminate and would destroy everything.


Bloodcove Compass Truthseeker 1

Catushlara, I made another post in the gameplay thread to try to help you guys out. I will be honest this first part of the scenario leaves a lot to be desired in the realms of giving you some idea of what and/or how much you should be looking for, especially considering how rarely this type of situation is done within PFS to have any sort of reference.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 38 | AC 16, T 11, FF 14 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 0/1 | ♬ Theme Song (crank up to 11!) ♬ | Lucky 12
Catushlara Richielieu wrote:
How do you guys want to proceed?

"Speaking for the part of the crew with single digit charisma scores (and I dare any of them to gainsay me) we vote to burn the whole place down like the second coming of Surtur."

"All this pretending-to-be-someone-else sounds like what those loveless, stylus-necked geeks in middle-school where doing on Saturday night in their parents' basement, with those weirdly-shaped dice."

"But I suppose there's some merit to Tush's plan. Those of us with detect magic and identify relics will at least have something to do."

Silver Crusade

Female NG Half-elf Cleric 4 | HP 36 | AC 15(T 11 FT 15 ) |CMB:+5, CMD:16 | F:+9 R:+3 W:+8(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+9,SM:+9 | Speed: 30ft | Touch of Good 6/6 | Channel Positive Energy 3/3 | Active conditions: None

We could get the back up from the guerillas now and then come back to loot the place to the ground.

Silver Crusade

Female NG Half-elf Cleric 4 | HP 36 | AC 15(T 11 FT 15 ) |CMB:+5, CMD:16 | F:+9 R:+3 W:+8(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+9,SM:+9 | Speed: 30ft | Touch of Good 6/6 | Channel Positive Energy 3/3 | Active conditions: None

Would they detect it if I cast Detect magic while facing away from them?


Bloodcove Compass Truthseeker 1

You can tell that even though they may not be particularly skilled these guys are casters of some sort and any type of casting in front of them, even facing the other way, is likely to be suspicious.

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

I figure things will go wrong eventually, but might as well learn as much as we can first. Also I consider rescuing the Pathfinder to be pretty high priority and haven't figured out a way around combat to get him out yet.

Dark Archive

Arcanist 4 | HP 30/30 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/7 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

That’s the part I’m sturggling with. How do we get the Pathfinder out safely? Could we come up a chunk of gold between us?

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 38 | AC 16, T 11, FF 14 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 0/1 | ♬ Theme Song (crank up to 11!) ♬ | Lucky 12
Catushlara Richielieu wrote:
Would they detect it if I cast Detect magic while facing away from them?

If you had the Silent Spell and Still Spell Metamagic feats. Otherwise you need speak up and wave your hands around suspiciously like Madonna in that Vogue video.

As for the prisoner, we can always come back. Or sneak them out during the fire. 'What fire' you ask? Well....

Dark Archive

Arcanist 4 | HP 30/30 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/7 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Ah heck with it. Molos will take the hit and buy her freedom. And retrieve his gold once we kill this lot, I mean if we kill this lot.

Silver Crusade

Female NG Half-elf Cleric 4 | HP 36 | AC 15(T 11 FT 15 ) |CMB:+5, CMD:16 | F:+9 R:+3 W:+8(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+9,SM:+9 | Speed: 30ft | Touch of Good 6/6 | Channel Positive Energy 3/3 | Active conditions: None

Anyone doing anything else in the room? Steal a few things, knock out the overseer? Do both?

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 38 | AC 16, T 11, FF 14 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 0/1 | ♬ Theme Song (crank up to 11!) ♬ | Lucky 12

Trying not to make a Charisma check?

This might be a bit early in the game to stir up the peasant mob with torches and pitchforks--not that Agirran is opposed to that.

Silver Crusade

Female NG Half-elf Cleric 4 | HP 36 | AC 15(T 11 FT 15 ) |CMB:+5, CMD:16 | F:+9 R:+3 W:+8(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+9,SM:+9 | Speed: 30ft | Touch of Good 6/6 | Channel Positive Energy 3/3 | Active conditions: None

So long as we get out of there before they wise up.

Silver Crusade

Female NG Half-elf Cleric 4 | HP 36 | AC 15(T 11 FT 15 ) |CMB:+5, CMD:16 | F:+9 R:+3 W:+8(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+9,SM:+9 | Speed: 30ft | Touch of Good 6/6 | Channel Positive Energy 3/3 | Active conditions: None

Which one do you guys want to talk to first?

Silver Crusade

Female NG Half-elf Cleric 4 | HP 36 | AC 15(T 11 FT 15 ) |CMB:+5, CMD:16 | F:+9 R:+3 W:+8(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+9,SM:+9 | Speed: 30ft | Touch of Good 6/6 | Channel Positive Energy 3/3 | Active conditions: None

Who wants to read the passage?


Bloodcove Compass Truthseeker 1

Catushlara, your rolls are not working for you on this one.

I am going to wait for some others to have a chance to say something before giving his reply and sealing your fates.

Silver Crusade

Female NG Half-elf Cleric 4 | HP 36 | AC 15(T 11 FT 15 ) |CMB:+5, CMD:16 | F:+9 R:+3 W:+8(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+9,SM:+9 | Speed: 30ft | Touch of Good 6/6 | Channel Positive Energy 3/3 | Active conditions: None

I'm not much for Intimidate after all.


Bloodcove Compass Truthseeker 1

Agirran or Quarrion have anything they want to add?

Silver Crusade

Female NG Half-elf Cleric 4 | HP 36 | AC 15(T 11 FT 15 ) |CMB:+5, CMD:16 | F:+9 R:+3 W:+8(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+9,SM:+9 | Speed: 30ft | Touch of Good 6/6 | Channel Positive Energy 3/3 | Active conditions: None

Anyone have a high Survival?

Grand Lodge

Neutral Good Oread Warpriest 3 (Sheet) (Equipment) | HP: 24/24 | AC: 21 (14 T, 19 F) | CMD: 20 | F: 6, R: 4, W: 6 | Init: 2 | Perc: 2 | Speed 20 |
Tracked Resources:
Blessings 2/4 | Magic Stone 1/1 | Fervor 1/3 | Reroll 0/1
| Lucky Number: 2 9

Wow, what a trap option this boat encounter is going to turn out to be. An optimized high-level archer that can drop at least one of us each round and no easy way to get to him.

Unless someone has a save or lose effect we can throw at the archer, I suspect that is going to be a quick TPK.


Bloodcove Compass Truthseeker 1

Yeah...uhh that is why I took a day to make sure I was going to be doing it right.

Grand Lodge

Neutral Good Oread Warpriest 3 (Sheet) (Equipment) | HP: 24/24 | AC: 21 (14 T, 19 F) | CMD: 20 | F: 6, R: 4, W: 6 | Init: 2 | Perc: 2 | Speed 20 |
Tracked Resources:
Blessings 2/4 | Magic Stone 1/1 | Fervor 1/3 | Reroll 0/1
| Lucky Number: 2 9

I probably should have considered asking to use my folio reroll on the initiative check, but it's something I never considered before so it didn't come to me.


Bloodcove Compass Truthseeker 1

You can if you want to you may beat the critter, but very unlikely you would beat the animal controller person so it wouldn't change anything that has happened.

Grand Lodge

Neutral Good Oread Warpriest 3 (Sheet) (Equipment) | HP: 24/24 | AC: 21 (14 T, 19 F) | CMD: 20 | F: 6, R: 4, W: 6 | Init: 2 | Perc: 2 | Speed 20 |
Tracked Resources:
Blessings 2/4 | Magic Stone 1/1 | Fervor 1/3 | Reroll 0/1
| Lucky Number: 2 9

Well, it can't hurt.

Reroll Initiative: 1d20 + 2 + 3 ⇒ (9) + 2 + 3 = 14


Bloodcove Compass Truthseeker 1

That reroll will put you with the rest of the team, so go ahead and take a turn, I will move you in the next action post.


Bloodcove Compass Truthseeker 1

Catushlara, I didn't see anything in your boons or anything to save you, but let me know if I missed something.

Grand Lodge

Neutral Good Oread Warpriest 3 (Sheet) (Equipment) | HP: 24/24 | AC: 21 (14 T, 19 F) | CMD: 20 | F: 6, R: 4, W: 6 | Init: 2 | Perc: 2 | Speed 20 |
Tracked Resources:
Blessings 2/4 | Magic Stone 1/1 | Fervor 1/3 | Reroll 0/1
| Lucky Number: 2 9

That damage seems awfully high for 3-4. Are you sure you have that right?

Also she probably had no clue that this thing could attack with reach. Natural reach should be obvious, so perhaps a warning would have been in order with a chance to reconsider.

Dark Archive

Arcanist 4 | HP 30/30 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/7 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Oof I’ve never seen an e counter like this one. I’m afraid we are all fish food. I’m considering jumping off the back of the boat and trying to swim away, lol.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 2 | hp 38 | AC 16, T 11, FF 14 | CMD 17 | F +6, R +2, W +4 | Spd 30' | Init +2 | Kn(Arc, Geo, Loc, Nat) +9, KnDun +8, KnEng +8, Perc +0, SensM +0, Scrft +9 | arcane bond 0/1 | ♬ Theme Song (crank up to 11!) ♬ | Lucky 12
Quarrion d'Schist wrote:
That damage seems awfully high for 3-4. Are you sure you have that right?

The Average Party Level (4+4+4+6+3)/5 is 4.2, which rounded to the nearest whole number puts at a APL of 4 (no adjustment because there are 5+ of us), which would be the low tier. It is certainly possible to have difficult encounters at that tier and I wouldn't put it past the design team to throw an encounter that was APL + 4 (CR 8) at a party depending on pacing, but this does seem a bit higher than that.

Quarrion d'Schist wrote:
Also she probably had no clue that this thing could attack with reach. Natural reach should be obvious, so perhaps a warning would have been in order with a chance to reconsider.

That's a fair point as well.

Molos Voren wrote:
Oof I’ve never seen an e counter like this one. I’m afraid we are all fish food. I’m considering jumping off the back of the boat and trying to swim away, lol.

It's good to be the water wizard. :)

Grand Lodge

Neutral Good Oread Warpriest 3 (Sheet) (Equipment) | HP: 24/24 | AC: 21 (14 T, 19 F) | CMD: 20 | F: 6, R: 4, W: 6 | Init: 2 | Perc: 2 | Speed 20 |
Tracked Resources:
Blessings 2/4 | Magic Stone 1/1 | Fervor 1/3 | Reroll 0/1
| Lucky Number: 2 9

An optimized 7th level ranger with an optimized animal companion is technically a CR 6 encounter.

That's the problem with the CR system for things with class levels. Not all level x characters are built the same.

But seriously, both the snake and the archer have the attack and damage bonuses to pretty much drop a level 3-4 PC each round. If you don't have our own archer or a good disabling caster in the party, you're probably all dead within 4 rounds at best.

Did they even playtest this and consider that not all parties are going to be uber optimized. This is as bad as some of the season 4 stuff.

Grand Lodge

Neutral Good Oread Warpriest 3 (Sheet) (Equipment) | HP: 24/24 | AC: 21 (14 T, 19 F) | CMD: 20 | F: 6, R: 4, W: 6 | Init: 2 | Perc: 2 | Speed 20 |
Tracked Resources:
Blessings 2/4 | Magic Stone 1/1 | Fervor 1/3 | Reroll 0/1
| Lucky Number: 2 9

Since we are here, however, I think we need to take out that snake as quickly as possible. It is only through great luck that it hasn't already killed me. The archer might be a bit more manageable if we can force it closer.

But the snake does a lot of damage and will eventually be able to find you in the fog given it has scent.


Bloodcove Compass Truthseeker 1

Catushlara do you have something to add?

I personally have always played to treat a creatures reach as the same as it's size (or longer if it is described as or looks like it has tentacles or the like)until proven otherwise. Where I think the real problem comes in here is that she doesn't (and likely wouldn't because it came from animal companion not from natural situations) know the snake has combat reflexes, which is exacerbated by it having the constrict special attack.

The numbers do seem high, but if you notice they have been different numbers against Quarrion than Catushlara. While researching this encounter the day I only baby posted I found out it is considered rather deadly, especially if you take the boat route. I can give a full breakdown once the comabat is resolved, but I don't want to give anything away before that.

Silver Crusade

Female NG Half-elf Cleric 4 | HP 36 | AC 15(T 11 FT 15 ) |CMB:+5, CMD:16 | F:+9 R:+3 W:+8(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+9,SM:+9 | Speed: 30ft | Touch of Good 6/6 | Channel Positive Energy 3/3 | Active conditions: None

I didn't realize the snake was Huge and had Reach. Never encountered a giant snake before. I should have taken a step back before casting.

I can still have myself raised if I have enough PP right?

Grand Lodge

Neutral Good Oread Warpriest 3 (Sheet) (Equipment) | HP: 24/24 | AC: 21 (14 T, 19 F) | CMD: 20 | F: 6, R: 4, W: 6 | Init: 2 | Perc: 2 | Speed 20 |
Tracked Resources:
Blessings 2/4 | Magic Stone 1/1 | Fervor 1/3 | Reroll 0/1
| Lucky Number: 2 9

You were prone, so you couldn't have stepped back. Crawling would still have provoked.

Most larger animals are in the wide category rather than tall meaning their natural reach is as though they were one size smaller than their space would indicate.

I'm guessing that this is a 7th-level ranger with a +4 favored enemy bonus against humans. My guess is given based on the number of feats that the archer would need to have to pull off his attack routine and the fact that a large snake companion means that he has to be 7th level or have the boon companion feat.

I'm not blaming you for any of this. The problem here is that as far as I can tell, the author built the archer as optimized as possible. Every choice he made was to make it more effective at just murdering PCs and no thought has to be given to resource management over a whole day like PCs do.

Maybe the author is the kind of player that enjoys playing down with optimized characters and killing the enemy before they even get to act. That's pretty much the NPC he built here. Personally I don't find it fun when another player brings that sort of PC to the table and I certainly enjoy having it used against me even less.

If you look at the bestiaries for CR 6 monsters few of them do that much damage in melee never mind potentially at a few hundred feet away. He fires 4 arrows a round and with constrict the animal companion gets up to 2 attacks a round that each do about 1/3 to 1/2 of the max hp a level 3 or 4 PC will likely have.

This was just egregiously bad encounter design by the author. Frankly so was the other one against the asura. In most cases using single powerful monsters is bad encounter design. In low levels they usually hit hard enough to one-shot PCs. At higher levels they quickly die to save or lose effects.

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