GM supervillan's Feast of Ravenmoor [PFS Gameday VIII] (Inactive)

Game Master supervillan

Maps and Slides


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The Waking Rune

Gronkh raises an arm to block the scarecrow's attack - then too late realises that he's not wearing his buckler, and gets slashed badly. He resists the scarecrow's fear-mongering, and retaliates with a powerful sword blow that cuts through the construct's wood-and-straw body.

Golthwur succumbs to the monster's eldritch gaze, and stands idly by.

Jeskit will: 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23

Jeskit looks into the face of the scarecrow, and whirls his sansetsukon in a frenzied attack that snaps the creature's wooden back in two! The scarecrow collapses in a head, once more nothing but wood, straw, and a hollowed out gourd.

Your companions recover their senses.

Combat over!

Party status

Jeskit (-7hp)
Angela (6 CON damage)
Gronkh (-10hp)

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit kicks the door in and looks into the house.

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

"Are we all together again? Is the danger not now averted? Can we not, then, take the time to do some proper preparation?" Golthwur inquires.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit is deep in his rage while there remain possible threats, Pick up a ssstick, old man. There remain dangersssss.

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

"I would hardly refer to my quarterstaff--the stalwart melee weapon of choice of many a mage--a 'stick'!" Golthwur huffs. Then, conceding that he will not get the rest to which he believes he is entitled, he follows the reptilian Pathfinder.

The Exchange

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

"Aye, there'll be time to heal wounds and read books later! For now, we must rescue Byron!" growls Gronkh, who stands ready to rush in the door as soon as Jeskit kicks it open.


The Waking Rune

Jeskit not wanting to lose the edge that his bloodrage gives him, kicks in the vine-choked door. A deformed humanoid skeleton falls forwards, having been held to the half-rotted boards by nothing but the thick mess of vines that formed a curtain over the portal.

A cold hearth dominates this large room. Between the mostly collapsed internal walls and separate jumbles of crumbled furniture, it seems that this large room may have once been several smaller rooms. A rickety ladder leads to what looks like an upper loft above, visible through several large holes in the overhanging ceiling above. A large wooden cage sits in the southwest corner of the room. A supine form is imprisoned in the cage.

Three masked humanoids lurk near the cage. Their masks are crudely fashioned of sticks and gourds, and give them the appearance of monstrous mosquitos. They are armed with rusty old sickles, and they are clearly expecting you.

gm screen:

Perception
Golthwur: 1d20 + 5 ⇒ (3) + 5 = 8
Jeskit: 1d20 + 8 ⇒ (2) + 8 = 10
Pet Tetch (Jeskit): 1d20 + 8 ⇒ (6) + 8 = 14
Gronkh: 1d20 + 1 ⇒ (1) + 1 = 2

Taking advantage of the obvious threat, three more 'mosquito men' burst out of hiding places amidst the detritus!

New encounter area, so new initiative rolls.

initiative:
Angela: 1d20 + 2 ⇒ (15) + 2 = 17
Golthwur: 1d20 + 8 ⇒ (17) + 8 = 25
Jeskit: 1d20 + 6 ⇒ (5) + 6 = 11
Gronkh: 1d20 + 4 ⇒ (16) + 4 = 20
group 1 (red, yellow, blue): 1d20 + 1 ⇒ (8) + 1 = 9
group 2 (purple, orange, cyan): 1d20 + 1 ⇒ (6) + 1 = 7

I am omitting Yagaji - I haven't heard anything from the player and I am not willing to bot him through the rest of the module. He will rejoin if he returns. For now consider the character to be 'standing guard' outside.

Combat round 1

Golthwur
Gronkh
Angela
Jeskit
Mosquito men 1
Mosquito men 2

The bold may act!

gm screen:
??: 1d4 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit throws caution to the wind and steps in the house furiously spinning his sectioned staff at the first mosquito man. Byron! Isss that you?

sansetsukon, power attack: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d10 + 10 ⇒ (10) + 10 = 20


The Waking Rune

There's a sickening snapping sound as Jeskit's attack breaks the neck of the first mosquito man yellow, smashing in the side of his gourd-mask and revealing strands of long, golden hair. "Noooooo!" scream the two mosquito men close-by in unison. One scream is masculine, the other one feminine.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Angela gives a few small blinks as the fascination wears off. She stands straight, and wipes the drool from her face. "What the- I was standing back there... The scarecrow got me didn't it? Damn it Angela you're better than this!" She gives a small huff and gathers around the front door with everyone else, as Golthwur starts complaining about not being able to prep. "If we take an hour for you to get ready, Byron would probably be dead... or worse. We need to go now or possibly lose him forever."

Still feeling the blood loss and a little off kilter from her mind being drawn in, Angela stays behind the wall of the three giant green men. When Jeskit smashes down the mosquito man with the golden hair, her brain kicks into overdrive. The only one with golden hair in town we know of would be Shel. Not a great loss to the world, but those cries must have been her parents! I can use this... She pops her head into the door way and looks at both of the two men who'd cried out. "Saul Lupescu, Ana Lupescu I presume. Shel might still live. If you put down your weapons, back away, and give us back Byron we can try saving her, but if not, I doubt you'll be able to get through this brute right here much less Gronkh over there either."

Not sure if I should roll for anything or if this will even help, but it's worth a try. Hate to kill people if not unnecessarily. Also Angela will ready an action to move forward if Gronkh moves into the building.

The Exchange

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

Gronkh hurries past Jeskit and swings his falchion at the nearest mosquito man. (Trying not to attack the two that Angela suspects might be Shel's parents, though I'm not sure which tokens those are on the map, so please move me if I'm in the wrong location). Also, Gronkh's movement will provoke from Red if he has Combat Reflexes.

falchion: 1d20 + 6 ⇒ (12) + 6 = 18
dmg: 2d4 + 6 ⇒ (4, 3) + 6 = 13

Gronkh currently has 10 hp of damage and current AC is 12.

Dark Archive

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Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

"Now look here!" cries an angry Golthwur from the doorway. "I don't know what madness possessed you all to place insect-like masks on your heads and engage in such antics, but in know this--"

The old man rises to his full height, his hat becomes most pointed.

"You have dared disturb the rest and preparations of a wizard, a most serious error, and now you shall face the ire and furry of Golthwur Strath, Rebuker of Rousers and Destroyer of Disturbances!"

Intimidate to Demoralize red: 1d20 - 1 ⇒ (14) - 1 = 13


The Waking Rune

Gronkh sweeps past the shocked mosquito men blue and red - group 1 and cuts down one of their fellows in a single blow.

Angela follows in Gronkh's wake and pleads for a peaceful resolution whilst Golthwur gets angry and puts the frighteners on.

"You! You killed our daughter!" says the mosquito man nearest the cage blue evidently Saul Lupescu, whilst the next masked cultist red - Anya Lupescu wails. "Byron was supposed to replace her!"

"You've taken our daughter from us - give us your elf now! Blood for Blood!" Anya adds.

The Lupescus raise their sickles - but wait for a response before striking. Their fellows do not wait, but step over Shel Lupescu's body to engage Jeskit.

purple vs Jeskit: 1d20 ⇒ 4damage: 1d6 - 1 ⇒ (4) - 1 = 3
orange vs Jeskit: 1d20 ⇒ 16damage: 1d6 - 1 ⇒ (5) - 1 = 4

One of the rusty blades cuts Jeskit, delivering a dose of poison. Fort DC 14 please Jeskit

Combat round 2

Golthwur
Gronkh -10hp
Angela 6 CON damage
Jeskit -11hp, Fort save needed
Mosquito men 1 - Lupescus (red shaken, blue) - ready
Mosquito men 2 (purple, orange)

The bold may act!

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

Pleased to see that one of the masked-folk, at least, seems to be have taken some stock of his words, Golthwur seeks to impose his magic might upon another of the masked men.

"That goes for all of you!" he bellows, moving forward and brandishing his staff.
Intimidate to Demoralize orange: 1d20 - 1 ⇒ (15) - 1 = 14

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

fort save vs poison: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Jeskit realizes these are not mosquitos and takes a slightly calmer posture but needs to placate them anyway.

sansetsukon, no power attack, rage. on blue: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d10 + 7 ⇒ (6) + 7 = 13

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Angela shakes her head and then re-grips her longspear. "Then this will be all of your funerals. Also, why in the nine-layers of hell would you need someone to 'replace' Shel? If her life was ever in danger than you should have left here ages ago! Staying is the definition of idiocracy! Gronkh, Jeskit, these people need to be taught a lesson about using others for their own twisted rituals!"

About the same level of efficiency as Golthwur's Intimidate to demoralize on Blue (Curses size difference, Curses!): 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12


The Waking Rune

Seeing as the pathfinders refuse their generous offer of a blood trade, the Lupescus rejoin the attack. Due to block initiative, this means that their initiative moves to just before the party's - and they'll have acted in Round 2.

red vs Jeskit, shaken: 1d20 - 2 ⇒ (11) - 2 = 9damage: 1d6 - 1 ⇒ (5) - 1 = 4
blue vs Jeskit: 1d20 ⇒ 19damage: 1d6 - 1 ⇒ (1) - 1 = 0

Papa Lupescu just grazes Jeskit - but it's enough for another dose of poison to get into the nagaji's blood. The first dose is already causing him to feel sick and groggy. You've taken 1 CON damage from the first failed save.

Jeskit attempt another DC14 Fort save vs Poison.

if you fail:
The increased volume of poison in your bloodstream becomes harder to resist. The DC for your next save becomes 16.

Jeskit must also make a new poison save at the start of his next turn. DC14, but see also spoiler above.

Golthwur continues his tirade. "Shut that bloody old fool up!" says Papa Lupescu.

Jeskit's rejoinder sends Papa crashing to the floor, battered and bleeding. Not outright dead though.

Angela continues to berate the Lupescus. redirected your demoralize to Mama.

Combat round 2

Mosquito men 1 - Mama Lupescu (red, shaken)
Golthwur
Gronkh -10hp
Angela 6 CON damage
Jeskit -11hp, 1 non-lethal, ! CON damage, Fort save needed (and another on Round 3).
Mosquito men 2 (purple, orange shaken)

Gronkh is up!

The Exchange

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

Gronkh again swings his falchion at the nearest mosquito man, uninterested in parleying with such villains! Especially when poor Byron's life may be hanging in the balance!

falchion vs orange: 1d20 + 6 ⇒ (14) + 6 = 20
dmg: 2d4 + 6 ⇒ (3, 4) + 6 = 13


The Waking Rune

Gronkh's sword cuts down another cultist.

purple cultist vs Jeskit: 1d20 ⇒ 20damage: 1d6 - 1 ⇒ (3) - 1 = 2
confirm?: 1d20 ⇒ 20crit damage: 1d6 - 1 ⇒ (6) - 1 = 5

One of the mosquito men gives Jeskit a vicious, venomous blow as he tries to cut his way through to the annoying old wizard behind. Meanwhile Mama Lupescu tries to take her revenge on the nagaji.

Mama vs Jeskit: 1d20 - 2 ⇒ (19) - 2 = 17damage: 1d6 - 1 ⇒ (1) - 1 = 0

Mama manages to scratch the scaly pathfinder - and it's enough to deliver another dose of toxin.

Jeskit you have now received a total of 4 poison doses. This works as follows: you need to make 3 DC14 Fort saves. Each one that you fail adds +2DC to the fourth Fort save, which begins at DC14.

if you fail the fourth save:
You are unconscious.

Combat round 3

Mosquito men 1 - Mama Lupescu (red)
Golthwur
Gronkh -10hp
Angela 6 CON damage
Jeskit -18hp, 2 non-lethal, 1 CON damage, 4 Fort saves needed at start of turn.
Mosquito men 2 (purple)

The bold may act!

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Party time!

fort save vs poison: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
fort save vs poison: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
fort save vs poison: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
fort save vs poison: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

Looks like the fourth save is a DC 18 which I clear.

Jeskit passes the sectioned staff behind his back and backhands Mama. SSssssssss

sansetsukon, rage: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d10 + 7 ⇒ (5) + 7 = 12


The Waking Rune

Jeskit resists the poison in his veins and dishes out his own vengeance - whacking Mama Lupescu and putting her down. Only one mosquito man remains, but he shows no signs of surrendering.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit will add a 5ft step on that.

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

With a clear view now of one of the masked fiends, Golthwur gestures and mutters a few arcane syllables intended to cloud the attacker's mind with a casting of daze.

Will save for purple (DC 16) or dazed = unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Finally having some breathing room, Angela steps back from the final bug an and readjust her grip on her ergonomically longspear. She then uses the thing as a pointer to try highlight weak spots in the armor to the rest of the group. You'll want to swing here or there or here! Watch our for the elbows, mostly bone so hard to cut despite the lack of armor. Back of the knees would be debilitating and shoulders also look good! "

“This type of enemy has weak points here, here, aannnd here!” +1 Longspear, Aid another: 1d20 + 5 ⇒ (1) + 5 = 6

The Exchange

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

Gronkh steps forward to flank with Jeskit and attempts to lay low the last of their foes.

falchion, flank: 1d20 + 8 ⇒ (12) + 8 = 20
dmg: 2d4 + 6 ⇒ (4, 1) + 6 = 11


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The Waking Rune

Golthwur:
Your list of "spells remaining" in your header does not match the list of prepared spells elsewhere on your character sheet and neither list matches the spells you have already cast during this module. You have cast: mage hand, prestidigitation, detect magic, mage armour, magic missile, expeditious retreat. I will rule that you have a Silent Image remaining from your level 1 spells, as this makes your level 1 spells match those cast with those listed under "prepared spells"; I will rule that your cantrips are detect magic, prestidigitation, mage hand, and ghost sound as this best fits what you have cast from the two lists.

Also your character sheet does not specify which school of magic you took Spell Focus in, and you appear to be applying a +1 bonus to the DC of both Daze (enchantment) and Ghost Sound (Illusion). Please choose a school for Spell Focus.

Gronkh cuts down the last mosquito man.

gm screen:
A: 1d20 + 7 ⇒ (6) + 7 = 13

remaining in initiative for now...

You can see the form in the cage is certainly Byron. He's alive, but unconscious. His gear has been thrown against the northern wall opposite the cage.

Combat round 4

Golthwur
Gronkh -10hp
Angela 6 CON damage
GM
Jeskit -18hp, 2 non-lethal, 1 CON damage

The bold may act!

The Exchange

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

Gronkh rushes to the cage and pulls out Byron, in hopes that one of the others will have the skill or magic to restore him to health.

Unfortunately, it doesn't appear that Gronkh has an antitoxin for Jeskit, though that's usually one of the first things I buy. And I'm too low level to have purchased a scroll of lesser restoration yet.


The Waking Rune

Gronkh rushes to the cage and opens it - sure enough that's Byron, and he doesn't look good. Easy to open from outside - but the latch would not be reachable from inside; you don't have time yourself to get Byron out as well.

Combat round 4

Golthwur
Gronkh -10hp
Angela 6 CON damage (max hp 12)
GM
Jeskit -18hp, 2 non-lethal, 1 CON damage
Byron -4hp, 3 non-lethal, 8 CON damage (max hp 5)

Golthwur and Angela may act!

I'll give you another 24 hours of so before delaying you.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Sorry long weekend where I had a guest over! Wasn't thinking I wouldn't get access to the computer though.

Angela rushes up to the cage, taking her hand off her longspear and starting to search Byron for his wand of CLW. "Anybody remember where Byron kept his wand? Or Jeskit can you uswe your infernal healing wand on him? Or does anyone have a wand they can lend me right now?"

Dangit, I really need to get Angela her own wand. Move to move and standard to search Byron for the wand he has.


The Waking Rune

Delaying Golthwur

Angela sees that Byron's gear has been slung in a small heap amongst the general detritus of the room, opposite the cage on the northern wall. That's an adjacent square. She grabs a wand from amongst the mess.

Byron has 4 wands, and all his possessions have just been dumped in amongst a load of rotten wood and other rubbish. I'll assign a 1 in 4 chance that you grabbed the healing wand Angela; if you get one of the others you'll know and you can take a full round action that provokes to retrieve the healing wand.

which wand?:
1 = clw, 2 = mage armour, 3 = magic missile, 4 = heightened awareness
which wand?: 1d4 ⇒ 2

Angela picks up a wand that she sees poking out of all the mess on the floor - but it's the mage armour wand, not the cure spell.

As Golthwur ponders his next move, there's a noise above your heads. And then a voice: "Oh m' dears, what 'as 'appened here? I 'opes yer alrigh', good Sir Knight. A knight mus' 'ave a damsel's favour, hmm? An' a King to serve."

The voice sounds familiar. It's surely the village weaver.

There's a brief flash of lights spell manifestations and suddenly a grotesque, man-sized spider is revealed!

spellcraft DC16:
The spell manifestations reveal a Charm Person spell or SLA has been used.

What is that spider-thing?

knowledge (arcana) DC14:
The spider is in fact an Aranea - a kind of magical beast with a great affinity for arcane magic. These highly intelligent shapechangers have a fondness for magical research.

DC19

Spoiler:
Araneas can cast sticky webs to hold a target in place. They often prefer to capture rather than kill.

DC24

Spoiler:
An Aranea's bite is venomous. The poison saps the victim's Strength.

DC29

Spoiler:
All araneas have the ability to transform into one specific small or medium humanoid form. They can also assume a spider-humanoid hybrid shape that allows them the use of their webs and poison as well as humanoid equipment like armour and weapons.

Gronkh attempt a DC14 Will save (vs a mind-affecting enchantment/compulsion)

if you fail:
The spider has Charmed you. You view everything that she says in the most favourable light, and must use your actions in such as way as to help her. This doesn't compel you to hurt your friends, (though she can make such requests of you if she wins an opposed CHA check, and things like grappling your friends or doing them non-lethal damage are fine).

Though the spider is on the ceiling, the roof is not high on this floor and she is within melee reach if you are within 5' of her (10' with a reach weapon).

Combat round 4

Gronkh -10hp; Will save needed
Angela 6 CON damage (max hp 12)
Spider thing
Golthwur
Jeskit -18hp, 2 non-lethal, 1 CON damage
Byron -4hp, 3 non-lethal, 8 CON damage (max hp 5)

The bold may act!

The Exchange

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

Gronkh Will: 1d20 + 4 ⇒ (3) + 4 = 7 +2 vs fear

"Oh look, it's my old friend, Spider! Don't worry everyone, she's a friend of mine. Maybe she can help heal poor old Byron here."

Since no one has yet done anything to the Spider, Gronkh will delay.

Dark Archive

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Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

Thanks for delaying Golthwur. Apologies for my own delays in posting.

GM:
The character sheet should now be correct. Your rulings are fair. Spell Focus school is designated. As for spells, it appears that I started to alter the spell list when I thought Golthwur would get a night's rest, then failed to go back and correct.

Emerging from the fog of battle and his lack of proper preparation, Golthwur looks up in response to the somewhat familiar voice.

Spellcraft: 1d20 + 11 ⇒ (7) + 11 = 18

"The hallmarks of a charm person or some sort of mind-control." Golthwur mutters to himself, more a recitation of scholarly observations than the provision of any sort of warning. His elderly eyes now turning from the magic effects to the caster itself.

Knowledge (arcane): 1d20 + 10 ⇒ (11) + 10 = 21

"An Aranea!" he declares. "That certainly explains this beast's use of arcane magic and its affinity for our motionless mage. No doubt, this shapechanger seeks to capture us within his sticky webs, perhaps as subjects of magical research! We must refrain from huddling together, lest it entangle us all within its webbing!"

With a wave of his hand, the wizard sends his staff toward the creature from the safety of the doorway.

Ranged Attack (Hand of Apprentice), quarterstaff: 1d20 + 6 ⇒ (10) + 6 = 16
Damage (quarterstaff)(B): 1d6 - 1 ⇒ (2) - 1 = 1

When it returns to his hand, he hastily hides behind the exterior wall.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit runs all the way around the creature to flank it, collapsing his staff and delivering a whack with the bundled sections.

sansetsukon, rage, PA: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d10 + 10 ⇒ (1) + 10 = 11


The Waking Rune

Both Golthwur's and Jeskit's weapons clatter off low beams, or chitinous exoskeleton, to no avail.

"Oh, such rudeness!" says the aranea. "When we could all 'elp each other 'nstead."

Gronkh:
Oh no! Both Golthwur and Jeskit have attacked your friend! Why would they do such a thing when surely she could help Byron? You can either use your action to do something to prevent Golthwur or Jeskit harming the spider - whom you recognise as the weaver regardless of the Charm - or you can delay and await her instruction, since that will come after Angela acts.

Combat round 5

Gronkh -10hp; Charmed
Angela 6 CON damage (max hp 12)
Aranea
Golthwur
Jeskit -18hp, 2 non-lethal, 1 CON damage
Byron -4hp, 3 non-lethal, 8 CON damage (max hp 5), unconscious

The bold may act!

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Angela grumbles at Byron's improperly organized wand collection. "Having multiple wands and not properly labeling them! The horror. I am going to sit Byron down after this and make him organize them! HUMPH!" She looks up from the pile as the spider comes into view. "Ah, should have known there would be a big scary creature pulling the strings. It makes sense no why the Lupescus would be willing to risk their daughter such."

Spellcraft: 1d20 + 7 + 1d16 ⇒ (17) + 7 + (1) = 25
Knowledge Arcana: 1d20 + 7 + 1d6 ⇒ (13) + 7 + (5) = 25

She glances over at Gronkh as she recognizes the spell being cast. The little halfling frowns as the man starts his spiel about his 'friend.' She calls out to Jeskit. "Jeskit, be careful, it looks like our other big green friend has been Charmed. His 'friend' is not friendly to us. Do not be surprised if he attacks us, hopefully only to subdue."

She nods at Golthwur's words before adding in, "The Aranea also has strength sapping poison in it's bite! Careful to avoid those jaws!"

She thinks about going back through the inadequately labeled wands but hems and haws over whether to help deal with the spider lady...
Urgh, not sure if I should get the wand try getting a UMD off next turn, or is she should help take down spider 'friend' first. Given the chances for failure, I think I'll go with spider friend.

Angela steps ion closer to the rest of the party, longspear in hand and 'accidentally' catches the but of the weapon on the floor teetering forward precariously, the tip of her spear weaving around the spider woman, hopefully pushing her closer to Jeskit. "Woah! Dammit, that floor board really sticks up! Oh my Abadar! I nearly cut you there, weaver."

Not sure if I can try using a bluff check to make the aid another look accidental but if I can, I'd love to try to convince Gronhk if nothing else.

Aid Another, +1 longspear, DC10: 1d20 + 5 ⇒ (19) + 5 = 24
If it succeeds then Angela gives Jeskit a +4 on his next attack against spider lady
Possible Bluff: 1d20 + 3 ⇒ (1) + 3 = 4 Another +4 if this counts as telling a lie

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

money.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

....? Money?

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Money = good. Thank you for the bonus.

The Exchange

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17

Gronkh easily sees through Angela's ruse and since she is standing the closest he tries to deal with her first, though he is equally bothered by the actions of the others as well. "All of you, no, stop this, no fighting! I mean, you know me, I love a good fight. More than anyone. But not now. Can't you see that Byron is hurt? And Spider is the only one who could probably help him."

Gronkh drops his falchion and attempts to grapple Angela. He doesn't have Improved Grapple, so this will provoke an AoO from Angela.

CMB: 1d20 + 6 ⇒ (4) + 6 = 10

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Sadly Angela is carrying a longspear, so both hands are busy and no attacking adjacent.
Angela gives a small 'eep' of surprise and fear as Gronkh's weapon clatters to the floor and the big green one rears up behind her. She drops low and tries to duck under his lunge for her. "Gronkh, She's not shown any healing magic! If you let Jeskit by he's got a wand he can use just fine! Now stop trying to bear hug me you big oaf! You'll snap me like a twig if you aren't careful!"


The Waking Rune

"O' course, I could 'elp yer frien' Byron if'n I wasn' bein' swatted at!" says the aranea as she evades Angela's spear and scuttles across the ceiling towards the chimney, and from her abdomen sprays a mess of thick sticky web at Jeskit.

web vs Jeskit: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21

Jeskit is covered in webbing and stuck to the floor.

Jeskit:
You are Entangled and anchored. You can attempt to escape the webs with an escape artist check or a STR check. There is a penalty on the STR check.

Combat round 5

Gronkh -10hp; Charmed
Angela 6 CON damage (max hp 12)
Aranea
Golthwur
Jeskit -18hp, 2 non-lethal, 1 CON damage; webbed (entangled, anchored); aid on attack
Byron -4hp, 3 non-lethal, 8 CON damage (max hp 5), unconscious

The bold may act!

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit feels the lingering poison in his veins, blood seeping from his wounds, and now covered in the spider webs. I'm not done yet, sssssspider.

sansetsukon, rage, PA, entangled, aid, flank: 1d20 + 9 - 3 + 4 + 2 ⇒ (17) + 9 - 3 + 4 + 2 = 29
damage: 1d10 + 10 ⇒ (2) + 10 = 12


The Waking Rune

Alas, the aranea is out of your reach Jeskit. She retreated with a 5 foot step and you are anchored.

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

Hearing the sounds of battle continuing from within the building and the aranea sounding quite healthy, Golthwur resolves to try and use trickery to give his allies a reprieve.

With a wave of his hands, the footfalls of eight armored, humans can be heard approaching the doorway from the east.

Casting ghost sound

His confidence renewed, the wizard again appears at the doorway. Steeling himself up to make a declaration as the footfalls approach, he instead pauses upon spying the webbed nagaji.

"They were specifically warned of the webbing, but do they heed the mage?" he mutters in lament, "Of course not and, thus, to their own peril."

With a deep sigh, he steels himself up once again. Now, with the sound of footfalls sounding less distant, he announces to the magical beast, "Hold your further actions! For your deeds this night have drawn the attention of those villagers of both higher moral character and the will to act! Behold, a group of armed now approach! Surrender and your life may be spared!"

Bluff: 1d20 - 1 ⇒ (1) - 1 = 0

Golthwur Strath, Buffoon of Bluster, Dunce of Deception, Least of Liars!

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
GM supervillan wrote:
Alas, the aranea is out of your reach Jeskit. She retreated with a 5 foot step and you are anchored.

Ah, I will then attempt a STR check to break free

str check to escape: 1d20 + 5 ⇒ (13) + 5 = 18


The Waking Rune

Jeskit bursts his bonds whilst Golthwur prattles! You have a move action remaining Jeskit.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit closes on the creature.


The Waking Rune

A: 1d20 + 4 ⇒ (19) + 4 = 23

"Oh mighty master o' magic, I tremble at yer conjuration o' spectral legions!" the aranea laughs dismissively, even as she hisses down at Jeskit for escaping her webs. "Would ye not prefer t' join me in m' research? I could teach ye much." she snickers again. 'Ye have only t' acknowledge th' true King."

Combat round 6

Gronkh -10hp; Charmed
Angela 6 CON damage (max hp 12)
Aranea
Golthwur
Jeskit -18hp, 2 non-lethal, 1 CON damage;
Byron -4hp, 3 non-lethal, 8 CON damage (max hp 5), unconscious

The bold may act!

The Exchange

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

Gronkh seems to drift off into another place, some place far removed from the hideous goings on of this forsaken hamlet. His eyes are glassy, as if he is seeing, or recalling, events from another time and place, and the din of the battle around him seems, at least for the moment, to mean nothing to him.

At the end of Gronkh's round 6 turn:

Will: 1d20 + 4 ⇒ (2) + 4 = 6 Yeesh, not meant to be! And I already used my reroll against the scarecrow. Sorry, y'all...

As the cloudiness of his vision recedes, Gronkh startles awake, dismayed at what he sees around him. "My friends, my friends, this is no way to treat our friend Spider! Please, let her minister to Byron - I'm sure she knows what ails him..."

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Dangnabit, let the halfling help! ... though with that low of a roll, not much but divine intervention could help. ;P

Angela gives a small sigh as the only person even remotely capable of doing damage gets caught in a web. She steps back from the skittering spider and tries to wave her spear in a way to menace her away. "Stay back creepy spider thing. I am tiny but I PROMISE you I am not tasty!"

Aid another to Jeskit may he end this once and for all!: 1d20 + 5 ⇒ (19) + 5 = 24

She then starts calculating how long it would take her to grab the right wand and get Byron up. Maybe the wizard would have an idea?

Though her thoughts get cut short as she realizes that Gronkh, who'd been oddly quiet there for a moment, is still under the spider's charm.
"We Iomedae Damn know what's wrong with him. Too much blood loss and blunt force trauma. Some healing is all he needs. I'd let her take a look at him, if she can prove she has some form of healing."

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