GM Mike |
init: 1d20 + 2 ⇒ (9) + 2 = 11
It took a couple minutes to check the doors. Grevayne's images are gone. Oona's SoF is still active, though.
Oona swings the door open. This functional kitchen has heavy, wooden shelves filled with utensils and basic supplies. A large stove occupies the southeastern corner of the room. Opposite it, a narrow set of stairs leads down.
Two men with furry goat legs and curling ram horns are arguing next to the stove. When the door opens, they look up and spot Oona. Their argument forgotten, they turn to deal with the intruders.
These are satyrs. Like most fey, they have DR cold iron. They can focus and empower magical abilities through their panpipes, making them harder to resist.
Freyja init: 1d20 + 6 ⇒ (13) + 6 = 19
Grevayne init: 1d20 + 2 ⇒ (6) + 2 = 8
Oona init: 1d20 + 5 ⇒ (15) + 5 = 20
ROUND 1
Oona (68/68 hp, +3 AC)
Mac (57/57 hp)
Freyja (60/72 hp)
Trjega (52/52 hp)
Creature #1 (0 damage)
Creature #2 (0 damage)
Grevayne (69/69 hp, 1 NL)
Bold may act.
Oona Clach-Ghuail |
S*$$. I didn't think we were jumping right in, I was waiting to hear what Freyja had to say. Okay, guess the bow is still out then.
Kn (nat): 1d20 + 11 ⇒ (15) + 11 = 26
"Satyrs," she says to the group as she drops her bow. "Cold iron. Try not to let them play their panpipes, it enhances their magic."
She strides forward, calling forth the power of Magdh, and draws her scythe as she goes, then slashes out at one of the satyrs.
Free action to drop bow, draw during move, swift action to enact Feybane on her scythe, power attack.
Scythe: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 2d4 + 14 + 2d6 ⇒ (1, 4) + 14 + (5, 2) = 26
McAnally Clach-Ghuail |
At Oona's command, Mac dashes in to pack flank and take a bite out of this thing.
Mac Attack: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Nom Nom: 1d6 + 4 ⇒ (6) + 4 = 10
Woopsie Daises: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Jinkies!
Confirm: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Freyja Vildmark |
Freyja enters the kitchen just a few seconds after Oona and Mac and is surprised to find one of the satyrs already on the ground, pouring blood from multiple wounds. "Glad to see you've gotten your mojo back!" she says with a laugh, then points at the remaining satyr and commands Trjega to attack. Then she nocks a cold iron arrow and fires.
longbow: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 1d8 + 7 ⇒ (3) + 7 = 10
GM Mike |
acro: 1d20 + 2 ⇒ (1) + 2 = 3
trjega bite aoo: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d4 + 4 ⇒ (2) + 4 = 6
grab: 1d20 + 9 ⇒ (3) + 9 = 12
The satyr backs itself into the corner, trying and failing to avoid an attack from Trjega. Fortunately (for it), Trjega's teeth can only barely penetrate into its tough hide. It begins playing its pipes, and a eerie, discordant tune emanates from them. Everyone in the room feels a sense of dread overcome them.
Freyja will: 1d20 + 5 ⇒ (20) + 5 = 25 -1 fear
Trjega will: 1d20 + 3 ⇒ (10) + 3 = 13
Mac will: 1d20 + 5 ⇒ (17) + 5 = 22
Oona will: 1d20 + 8 ⇒ (11) + 8 = 19
Everyone shakes off the effect except Trjega, who will end up half a mile away with her ridiculous speed.
ROUND 1
Oona (68/68 hp, +3 AC)
Mac (57/57 hp)
Freyja (60/72 hp)
Trjega (52/52 hp, frightened [8 rounds])
Satyr #1 (10 damage)
Satyr #2 (44 damage, unconscious and dying)
Grevayne (69/69 hp, 1 NL)
Bold may act.
Yang Grevayne |
Oh jeez lol
Grevayne channels arcane power into his fists again, covering them with another layer of kinetic force, and strides up to the satyr.
Enhance Weapon to give impact to unarmed strikes, and double moving to get in melee range of the satyr.
McAnally Clach-Ghuail |
2d6 + 8 ⇒ (5, 2) + 8 = 15
Trying to post it again.
Dafuq? That is not the same damage. I am the confuse.
McAnally Clach-Ghuail |
Mac steps up to bite at the satyr's legs.
Mac Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Nom Nom: 1d6 + 4 ⇒ (1) + 4 = 5
Woopsie Daisies: 1d20 + 8 ⇒ (18) + 8 = 26
Oona Clach-Ghuail |
Oona swings around the outside of the table and swings out at the satyr with the blunt side of her scythe. "Take him alive!" she snaps. "I want answers!"
Shield of Swings. Half damage but +4 shield bonus to AC.
Scythe, Power Attack, Shield of Swings: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Damage: 2d4 + 14 + 2d6 ⇒ (3, 2) + 14 + (2, 3) = 24 Halved, Non-Lethal
Freyja Vildmark |
Freyja aims for non-vital spots.
cold iron arrow (-4 prone): 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11
damage: 1d8 + 7 ⇒ (6) + 7 = 13
cold iron arrow (-4 prone): 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21
damage: 1d8 + 7 ⇒ (4) + 7 = 11
cold iron arrow (-4 prone): 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
damage: 1d8 + 7 ⇒ (5) + 7 = 12
GM Mike |
concentration: 1d20 + 12 ⇒ (10) + 12 = 22
The satyr begins gesticulating and mumbling while on the ground, but still manages to defend itself from all three of you. After a few seconds, its eyes go wide and threads of sinewy white light leave its fingers and attempt to wrap themselves around Oona's head.
Oona will: 1d20 + 8 ⇒ (19) + 8 = 27
Oona felt an odd willingness to do whatever the satyr wanted begin to pass over her, but she shakes it off easily.
Seeing that the spell failed, the satyr puts its hands up. It speaks in passable Common. "Don't kill me! I will do what you want."
COMBAT .... OVER?
Oona Clach-Ghuail |
Spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15
Oona steps between them. "Stop, Freyja! Go after Trjega. We will watch him. If the spell doesn't run its course momentarily, we will know he was lying. But you had best try and catch her."
Oona Clach-Ghuail |
Oona eyes the satyr. "Don't thank me yet."
Heal check on the other satyr to see if it's dying or dead.
Heal: 1d20 + 3 ⇒ (1) + 3 = 4
"He's still alive! I can save him!" *places severed head back on neck*
Just in case, Oona casts stabilize on the other satyr.
Trjega |
1 person marked this as a favorite. |
OHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHS HITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHIT OHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHS HITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSHITOHSH...
...
Where am I?
Oona Clach-Ghuail |
"Grevayne," Oona says, keeping her cold iron scythe trained on the satyr, "keep an eye on that one. I doubt it will be waking up anytime soon, but all the same."
She turns to the satyr. "I am going to give you the benefit of the doubt, since you laid down your arms. Best hope they both return safely. Now, this was the keep of the Chernesardo Rangers. What happened to them? Where are they?"
Using a round of discern lies on his answers.
Yang Grevayne |
Grevayne nods and stands aside, leaning against the wall with arms crossed to listen to the satyr's answers while also occasionally glancing down at the unconscious satyr to make sure he isn't getting up.
Oona Clach-Ghuail |
"So long as you promise not to come back with a horde of your friends, yes. I just want to know what happened to the Chernesardo. Now stop stalling. I grow impatient."
Intimidate: 1d20 + 11 ⇒ (17) + 11 = 28
GM Mike |
The satyr holds up his hands. "Okay! Not stalling, just don't want to die today. I don't know anything about Chern... Cherna... any Rangers. We" -- he motions to the unconscious satyr -- "are just here for Red Rock Revel. Hark and his brutes took fort from hobgoblins, not Rangers. You must have seen dead hobs outside."
Oona watches as the satyr speaks and sees none of the telltale disruptions in its aura that indicate that it is deliberately lying.
Freyja Vildmark |
Freyja slows down once she reaches the woods and looks for Trjega's trail, yelling Trjega's name every few seconds. Fortunately, Trjega was moving so fast that the trail is easy to find. After 30 seconds or so, she hears something moving through the trees ahead of her and raises her bow.
Trjega bounds through the trees and right by Freyja, heading back toward the keep. Freyja turns and watches in disbelief for a second, then curses and follows.
Oona Clach-Ghuail |
Oona considers the satyr's words. "Alright then. Who is this Hark, and what is the Red Rock Revel?"
Using another round of discern lies.
Yang Grevayne |
Grevayne snorts. "I can get behind that. But I mean, why here? You said it was infested with hobgoblins and this Hark had to clear it out. Why not hold the festival somewhere easier?"
Oona Clach-Ghuail |
Oona stares incredulously. "You fought through the hobgoblins in the fort just for booze??"
Yang Grevayne |
Grevayne barks a laugh. "I like them!"
Oona Clach-Ghuail |
Flabergasted, Oona steps over to the other satyr. "I'm going to revive your friend. Take them and go."
She nods to Grevayne to step aside. Once the magus has done so, she casts cure light wounds on the satyr.
CLW: 1d8 + 5 ⇒ (4) + 5 = 9
I assume he isn't awake yet, so I'll tap him with the wand too.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
7 charges left.
GM Mike |
The satyr scrambles to its feet, seemingly surprised that you are keeping your word. The other satyr begins to come to and its eyes grow wide when it realizes it is still surrounded by enemies. The one you interrogated says a few quick words in Sylvan and they leave together, not looking back.
A few heartbeats later Trjega tears into the room at full speed, followed by Freyja about thirty seconds behind. Freyja rests her hands on her knees and breathes heavily, her entire face beet red. After a few moments catching her breath, she looks at Trjega. "I hate you." Trjega is grooming herself and doesn't seem to notice.
Okay, so. Stairs leading down from this room and doors to the north and south from the previous room. What's next?
Oona Clach-Ghuail |
Scythe at the ready, Oona carefully swings open the north door.
GM Mike |
init: 1d20 + 4 ⇒ (4) + 4 = 8
The ceiling in this room is only six feet from the floor, and consists of cracked beams and blocks of stone pressing down from the collapsed tower above. Chunks of wood and stone litter the room, with a particularly large specimen covering half of a once-fine writing desk.
Sitting at the desk, mumbling to itself and writing furiously, is an blue-tinted ethereal man. You can see the back of the chair through the man.
This is a ghost. When a soul is not allowed to rest due to some great injustice, either real or perceived, it sometimes comes back as a ghost. Such beings are in eternal anguish, lacking in substance and unable to set things right.
They are incorporeal and have a corrupting touch ability that does significant damage in the form of supernatural aging.
A ghost can possess a corporeal creature in an attempt to resolve whatever it was that prevented its soul from resting.
The man looks up as the door opens. His face is anguished, his brow furrowed and mouth turned down in a frown. There is a large wound on the top of his head; it looks like it was crushed with something heavy. When he sees who has disturbed his work, however, he perks up. "Ah! Just what I need to finish my work!" He stands and begins to float through the desk toward you.
Freyja init: 1d20 + 6 ⇒ (11) + 6 = 17
Grevayne init: 1d20 + 2 ⇒ (19) + 2 = 21
Oona init: 1d20 + 5 ⇒ (19) + 5 = 24
ROUND 1
Oona (68/68 hp)
Mac (57/57 hp)
Grevayne (69/69 hp, 1 NL)
Freyja (60/72 hp)
Trjega (52/52 hp)
Creature (0 damage)
Bold may act.
Oona Clach-Ghuail |
Spending a hero point. My kn (rel) is only +7 and this seems important.
Knowledge (religion): 1d20 + 7 + 8 ⇒ (3) + 7 + 8 = 18
GLAD I SPENT THAT.
"It's incorporeal!" she shouts. "Don't let it touch you. Magic weapons won't affect it much, but mundane weapons won't affect it at all."
She puts away her scythe and draws her bow as she steps into the room.
Yang Grevayne |
You know what, screw it. Grevayne's got the same bonus. Another damn hero point.
Kn (religion): 1d20 + 7 + 8 ⇒ (9) + 7 + 8 = 24
Grevayne holds up a hand to the others as he strides into the room. "Wait."
He faces the ghost. "What work do you need to finish? Perhaps I can help without the need for violence or possession."
Oona Clach-Ghuail |
Oona's slate-gray face turns slightly chalky in color. "Holy s~@* it can possess me?"
McAnally Clach-Ghuail |
Mac has not been ordered to attack the smell-less man and he is sooooo okay with that. He backs away from the door with his tail between his legs, whimpering.
Freyja Vildmark |
Freyja moves to the doorway to see what is happening. She hears what Grevayne says, drops the mundane arrow she had nocked and replaces it with a magical arrow, then waits to see how the ghost reacts.
Readying action: will fire the arrow if the ghost moves towards the party.
longbow readied attack: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 1d8 + 7 ⇒ (5) + 7 = 12
GM Mike |
At Grevayne's words, the ghost stops midway through the desk. He seems to consider for a moment, then nods. "My name is Erno Haruvex. I am a wine merchant and was an invited guest of the Chernasardo Rangers, to discuss the sale of wine, spirits, and other supplies. I made the long journey here expecting to make a hefty profit on the sale, only for the Rangers to inform me that they were inviting me to donate my wares, not sell them. I am a merchant! And I would be a pretty bad one if I made a habit of donating my best wares, no matter the cause. However, the Rangers are allies and do an admirable job of keeping the Tamran highway safe for people like me, so I am trying to figure out how to at least salvage something from this trip." He pauses and looks down at the quill and parchment he was working on; they also seem to be incorporeal, but you see no writing on them, incorporeal or otherwise. "But I keep losing my place! I am a good mathematician! Why can't I do these sums?!" His hands raise to his head and he closes his eyes and rubs his temples, his face contorting into anger and frustration.
After a few moments, he recovers his wits. "But you asked how you could help. I think the easiest way would be to let me use one of your bodies. If I could just use it for a short time, I know I can complete my work, and it will be returned to you unharmed." He pauses and looks at you hopefully, then sighs. "But I can see that you are not yet agreeable to that solution. Very well. You could pay me for my wares so that I do not take a loss on this trip. I don't even expect a profit; I think three thousand gold is more than fair."
He looks down at the parchment again. "Or you can help me do these calculations. But I warn you, they will be difficult if you are not skilled at my profession. You should just let me take your body."
Since you spent 2 hero points for this info, I'll go ahead and share the mechanics of how you can put this ghost to rest.
- Willingly let him possess one of you. This *will* work, but you don't know how long it will take.
- Pay.
- Succeed at five successful (they need not be consecutive) DC20 appraise or profession (merchant) checks.
ROUND 2
Oona (68/68 hp)
Mac (57/57 hp)
Grevayne (69/69 hp, 1 NL)
Freyja (60/72 hp)
Trjega (52/52 hp)
Erno (0 damage)
Bold may act.
Yang Grevayne |
Seeing everyone's trepidation, Grevayne asks, "Anyone of the merchant trade? I myself only have passing knowledge." He doesn't expect anyone to raise their hand, but he still sighs despondently. "Alright, Master Haruvex. You may use me to do what you need to do. I have one foot in the grave anyway; I think it will affect me less than the others."
Oona Clach-Ghuail |
Oona swallows audibly. "I will watch the door to make sure you're undisturbed."
I sure as Hells am not.